If you don't see the blue screeen of OSG then it's exiting abnormally.

First: What version of OSG are you compiling? 3.1... trunk?
Second: What device are you using?
Third: What options did you use in Cmake?
Fourth: GLES1 or 2?



2013/4/10 Jan Ciger <jan.ci...@gmail.com>

> Hello,
>
>
> On Wed, Apr 10, 2013 at 3:51 PM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi community,
>>
>> I have succeeded building and installing the sample GL ES1/2 samples on
>> android and when I try to run it, it starts, it shows the buttons and
>> immediately it goes away (close without complaining).
>>
>
> Have a look at the part of the OSG documentation about the Neon
> instruction support. If you are running the code on a device with a Tegra 2
> chipset (maybe some others), then it will cause this type of crash because
> that instruction set isn't supported on Tegra 2. Either compile for the
> version 5 ABI ("armeabi" - which doesn't use Neon) or disable the Neon
> instruction set according to the instructions in the doc.
>
>
>
>> I went thru the code and I am not seeing where the models are loaded (or
>> is it interactive via menu or such).
>>
>
> It is interactive, in the menu you have load model, then you type the path
> to the model file into a popup window (.ive) there, e.g.
> /mnt/sdcard/cube.ive. If everything goes well, the model will load and
> display.
>
>
>> Please note I know OSG to some point but new to mobile device development
>> so please talk to me as to a child on this. Shell I copy the models
>> somewhere so they are loaded?
>>
>
> For the demos you should likely put the models somewhere on the sdcard
> because you will have to enter that path in the file loading dialog.
>
>
>> What is the assets folder for?
>>
>
> That folder contains additional files (assets), such as models, sounds,
> icons, etc. that get packaged into the application APK and installed with
> it when you install the application. Then you can access them from the Java
> code using handles. Don't put your models there, it isn't possible to
> directly load files from C++ code using that folder. Well, strictly
> speaking it is possible, but it requires some major hacking to "discover"
> the Linux filesystem path of the folder before you can access files there.
>
> Have a look at the Android SDK documentation, it explains what are these
> various folders for and how an Android application works. Starting mobile
> app development with OSG as your first project is a really terrible idea
> due to the complexity - try some of the SDK examples first, then the
> examples from the NDK so that you understand how things fit together.
>
>  Regards,
>
> Jan
>
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