It is compiled. There are no issues with the build. The compiled osg is
under
[cmake_install_prefix]/obj/local/armeabi
Available Android targets:
----------
id: 1 or "android-17"
     Name: Android 4.2.2
     Type: Platform
     API level: 17
     Revision: 2
     Skins: WQVGA400, WXGA720, WVGA800 (default), WQVGA432, QVGA, HVGA,
WXGA800-7in, WXGA800, WVGA854, WSVGA
     ABIs : armeabi-v7a
----------
id: 2 or "Google Inc.:Google APIs:17"
     Name: Google APIs
     Type: Add-On
     Vendor: Google Inc.
     Revision: 2
     Description: Android + Google APIs
     Based on Android 4.2.2 (API level 17)
     Libraries:
      * com.google.android.media.effects (effects.jar)
          Collection of video effects
      * com.android.future.usb.accessory (usb.jar)
          API for USB Accessories
      * com.google.android.maps (maps.jar)
          API for Google Maps
     Skins: WVGA854, WQVGA400, WSVGA, WXGA800-7in, WXGA720, HVGA, WQVGA432,
QVGA, WVGA800 (default), WXGA800
     ABIs : armeabi-v7a

So it is build with this "abi". However, the targets supported by the sdk
are these:




On Thu, Apr 11, 2013 at 3:22 PM, Jorge Izquierdo Ciges <jori...@gmail.com>wrote:

> I don't understand your last message... the compiled osg will be under
> [cmake_install_prefix]/lib/ABI
>
>
> 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>
>
>> HI,
>>
>> I have built all from scratch with the suggested "armeabi" only, and the
>> same results. Interesting what I am seeing is when I do
>>
>> $ANDROID_SDK/tools/android list targets
>>
>> I see only two targets and both for armeabi-v7a ..... can this be an
>> issue?
>>
>> Nick
>>
>>
>>  On Thu, Apr 11, 2013 at 12:44 PM, Jan Ciger <jan.ci...@gmail.com> wrote:
>>
>>>  Hello,
>>>
>>> On Thu, Apr 11, 2013 at 12:05 PM, Trajce Nikolov NICK <
>>> trajce.nikolov.n...@gmail.com> wrote:
>>>
>>>>
>>>> Good question. That is the purpose of the community I guess. While back
>>>> when while I was more active with this list I used to support people just
>>>> because. Also, I work as freelance so I know that all the knowledge gained
>>>> here or there is valuable and is worth of money. It is based on the
>>>> supportive attitude I believe people from this list have.
>>>>
>>>
>>> I have no problem helping people out neither - others have helped me too
>>> when I had some issues with OSG in the past. That isn't the issue.
>>>
>>> However, I think it is at least courteous to first actually "do the
>>> homework" first, be it reading the available documentation, searching list
>>> archives, etc.). The main reason is that then you can ask the right
>>> questions - saving time for everyone, because the person trying to help you
>>> doesn't need to guide you through the basics first (and have to do it all
>>> over again in a week or two when someone else asks the same question).
>>>
>>> It is a simple matter of respecting the time of others.
>>> Saying, paraphrasing, "I don't have time to read the docs, just help me
>>> out" is not very respectful in that regard.
>>>
>>>
>>>>  Thanks again for the time you spent and the know how you shared with
>>>> me - actually you helped me a lot. And I promise I will read the specs ;-)
>>>>
>>>
>>>
>>> Welcome :) Keep us posted how the debugging goes.
>>>
>>> Regards,
>>>
>>> Jan
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> trajce nikolov nick
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
trajce nikolov nick
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