¿Orly?

I think we are lossing the topic...

One thing it's your NATIVE ABI compilation: armeabi, armeabi-v7a,
x86,mirps...
Other thing are the targets... FROM the SDK that are Virtual machines that
you have created...

That info seems to be info from the targets of your SDK nothing more...
heck i don't know how you have printed them xD




2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>

> It is compiled. There are no issues with the build. The compiled osg is
> under
> [cmake_install_prefix]/obj/local/armeabi
> Available Android targets:
> ----------
> id: 1 or "android-17"
>      Name: Android 4.2.2
>      Type: Platform
>      API level: 17
>      Revision: 2
>      Skins: WQVGA400, WXGA720, WVGA800 (default), WQVGA432, QVGA, HVGA,
> WXGA800-7in, WXGA800, WVGA854, WSVGA
>      ABIs : armeabi-v7a
> ----------
> id: 2 or "Google Inc.:Google APIs:17"
>      Name: Google APIs
>      Type: Add-On
>      Vendor: Google Inc.
>      Revision: 2
>      Description: Android + Google APIs
>      Based on Android 4.2.2 (API level 17)
>      Libraries:
>       * com.google.android.media.effects (effects.jar)
>           Collection of video effects
>       * com.android.future.usb.accessory (usb.jar)
>           API for USB Accessories
>       * com.google.android.maps (maps.jar)
>           API for Google Maps
>      Skins: WVGA854, WQVGA400, WSVGA, WXGA800-7in, WXGA720, HVGA,
> WQVGA432, QVGA, WVGA800 (default), WXGA800
>      ABIs : armeabi-v7a
>
> So it is build with this "abi". However, the targets supported by the sdk
> are these:
>
>
>
>
> On Thu, Apr 11, 2013 at 3:22 PM, Jorge Izquierdo Ciges 
> <jori...@gmail.com>wrote:
>
>> I don't understand your last message... the compiled osg will be under
>> [cmake_install_prefix]/lib/ABI
>>
>>
>> 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com>
>>
>>> HI,
>>>
>>> I have built all from scratch with the suggested "armeabi" only, and the
>>> same results. Interesting what I am seeing is when I do
>>>
>>> $ANDROID_SDK/tools/android list targets
>>>
>>> I see only two targets and both for armeabi-v7a ..... can this be an
>>> issue?
>>>
>>> Nick
>>>
>>>
>>>  On Thu, Apr 11, 2013 at 12:44 PM, Jan Ciger <jan.ci...@gmail.com>wrote:
>>>
>>>>  Hello,
>>>>
>>>> On Thu, Apr 11, 2013 at 12:05 PM, Trajce Nikolov NICK <
>>>> trajce.nikolov.n...@gmail.com> wrote:
>>>>
>>>>>
>>>>> Good question. That is the purpose of the community I guess. While
>>>>> back when while I was more active with this list I used to support people
>>>>> just because. Also, I work as freelance so I know that all the knowledge
>>>>> gained here or there is valuable and is worth of money. It is based on the
>>>>> supportive attitude I believe people from this list have.
>>>>>
>>>>
>>>> I have no problem helping people out neither - others have helped me
>>>> too when I had some issues with OSG in the past. That isn't the issue.
>>>>
>>>> However, I think it is at least courteous to first actually "do the
>>>> homework" first, be it reading the available documentation, searching list
>>>> archives, etc.). The main reason is that then you can ask the right
>>>> questions - saving time for everyone, because the person trying to help you
>>>> doesn't need to guide you through the basics first (and have to do it all
>>>> over again in a week or two when someone else asks the same question).
>>>>
>>>> It is a simple matter of respecting the time of others.
>>>> Saying, paraphrasing, "I don't have time to read the docs, just help me
>>>> out" is not very respectful in that regard.
>>>>
>>>>
>>>>>  Thanks again for the time you spent and the know how you shared with
>>>>> me - actually you helped me a lot. And I promise I will read the specs ;-)
>>>>>
>>>>
>>>>
>>>> Welcome :) Keep us posted how the debugging goes.
>>>>
>>>> Regards,
>>>>
>>>> Jan
>>>>
>>>>
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>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>>
>>>
>>>
>>> --
>>> trajce nikolov nick
>>>
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>>>
>>>
>>
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>>
>>
>
>
> --
> trajce nikolov nick
>
> _______________________________________________
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