It varies from the NDK that things are build and Eclipse version (? I am
sure something behind it).

With the latest NDK r8e when I build the sample it says:
Fatal error: invalid -march= option: `armv5te'

any clue?

Nick


On Thu, Apr 11, 2013 at 6:50 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Just a question. Can the 3rd party libs be compiled with some switches?
> Are you using the one pre-built available on wiki?
>
> Nick
>
>
> On Thu, Apr 11, 2013 at 6:11 PM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Jan,
>>
>> I am setting up properly now everything from scratch, reading all over
>> web ... I want to be sure and to learn how to setup the dev env first.
>> Eclipse is something new to me (Visual Studio and vi guy till now :) ..),
>> as well android as you already know. How to set up the build to use v5? I
>> assume the NDK have all the platforms (as Jorge mentioned somewhere in the
>> conversation). Any hints on this?
>>
>> Thanks again a bunch
>>
>> Nick
>>
>>
>> On Thu, Apr 11, 2013 at 5:52 PM, Jan Ciger <jan.ci...@gmail.com> wrote:
>>
>>> Hi Trajce,
>>>
>>>
>>> On Thu, Apr 11, 2013 at 3:50 PM, Trajce Nikolov NICK <
>>> trajce.nikolov.n...@gmail.com> wrote:
>>>
>>>> Hi Jorge,
>>>>
>>>> good to know. thanks for clearing some of my confusions.
>>>>
>>>> But, I have tried to run it on few Samsung Galaxy models and the same
>>>> behavior .. Starts for a while, I can even press the Light On/OFF button
>>>> but no blusih osg screen :/ .... I got this development machine somewhat
>>>> setup so I am doing now all the setup based on specs, docs (as Jan
>>>> suggested :) ...) just to make sure all is proper installed and I
>>>> understand each of the steps correctly. Interesting is that an Ogre3D
>>>> application is running with  armeabi-v7a. and that was my first build
>>>> based on your page ..
>>>>
>>>
>>> OSG runs with no problem with the armeabi-v7a too. The idea of compiling
>>> for the older armeabi is to avoid any potential problems with the optional
>>> Neon instruction support that your hardware may not have (armeabi doesn't
>>> contain those instructions).and any other compatibility issues your CPU may
>>> have, as not all ARMs are the same. The old v. 5 armeabi is compatible with
>>> practically everything on the market, the newer v. 7 ABI works with most,
>>> but then you have to be careful about compilation switches (Neon/no Neon,
>>> optimalization, etc.) because not every chip support every optional feature
>>> in that ABI. So if you aren't sure, stick with the old armeabi.
>>>
>>> Regards,
>>>
>>> Jan
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> trajce nikolov nick
>>
>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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