On Mon, Apr 15, 2013 at 2:45 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Ofcourse it will not render textures based on the provided shader :/ (had
> to read the code more carefuly). All works now after triggering the GLSL
> shaders. Also, got rid of the Warning: Material not supported (thanks to
> Raymond !).
>
> For new readers having this "default" problems:
> - remove any Texture2D and TexEnv state from the statesets after you read
> the model (with a visitor)
> - change the fragment shader to read from textures.
>
>
Or use GLES1 version ...

Jan
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