On Mon, Apr 15, 2013 at 2:45 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote:
> Ofcourse it will not render textures based on the provided shader :/ (had > to read the code more carefuly). All works now after triggering the GLSL > shaders. Also, got rid of the Warning: Material not supported (thanks to > Raymond !). > > For new readers having this "default" problems: > - remove any Texture2D and TexEnv state from the statesets after you read > the model (with a visitor) > - change the fragment shader to read from textures. > > Or use GLES1 version ... Jan
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