The progress. The GLES1 sample does not render the model at all (it is loaded with warning: Material::apply(State&) - not supported .. Maybe it is because of the model. Anyone have some simple textured model handy to share?
Thanks Nick On Fri, Apr 12, 2013 at 4:05 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Jan, > > yes, the model load correctly (UV mapped from 3ds converted into ive), > nothing fancy. I am going to try it on another device as well the GLES1 > sample. WIll post the findings > > Thanks again > > Nick > > > On Fri, Apr 12, 2013 at 3:37 PM, Jan Ciger <jan.ci...@gmail.com> wrote: > >> >> >> On Fri, Apr 12, 2013 at 3:25 PM, Trajce Nikolov NICK < >> trajce.nikolov.n...@gmail.com> wrote: >> >>> Hi Jorge, >>> >>> I got used to it till now. Thanks. I have a question though. Is there >>> any magic to be done in order to see textured models? I tried different >>> models and all are displayed without textures (GLES2 sample). Most of the >>> models are .ive (should have the texture embedded). Any clue? >>> >> >> First, does the model load correctly (with textures) using normal, >> desktop OSG? >> >> Also, make sure that the model doesn't use anything fancy - e.g. the OSG >> cow won't load correctly, because it uses some features (cube mapping) not >> available on Android. It is best to make a simple textured cube or >> something in Blender and export that, to make sure that there aren't any >> special things that the Android version doesn't support. >> >> Otherwise it should work - however, if you are using GLES2, your device >> may have buggy OpenGL drivers. As it is a low end device, it may not >> support everything. For GLES2 the code must use custom shaders and perhaps >> something isn't working right - many devices still have a very poor OpenGL >> ES 2.0 support. However, the log should be able to tell you about any >> OpenGL issues. >> >> Other than that, try GLES1 demo, that one has better chance to work and >> is closer to the "normal", "old school" OpenGL (i.e. no shaders are >> required for basic things). >> >> Regards, >> >> Jan >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > -- trajce nikolov nick
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