Hi Jan, yes, the model load correctly (UV mapped from 3ds converted into ive), nothing fancy. I am going to try it on another device as well the GLES1 sample. WIll post the findings
Thanks again Nick On Fri, Apr 12, 2013 at 3:37 PM, Jan Ciger <jan.ci...@gmail.com> wrote: > > > On Fri, Apr 12, 2013 at 3:25 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Jorge, >> >> I got used to it till now. Thanks. I have a question though. Is there any >> magic to be done in order to see textured models? I tried different models >> and all are displayed without textures (GLES2 sample). Most of the models >> are .ive (should have the texture embedded). Any clue? >> > > First, does the model load correctly (with textures) using normal, desktop > OSG? > > Also, make sure that the model doesn't use anything fancy - e.g. the OSG > cow won't load correctly, because it uses some features (cube mapping) not > available on Android. It is best to make a simple textured cube or > something in Blender and export that, to make sure that there aren't any > special things that the Android version doesn't support. > > Otherwise it should work - however, if you are using GLES2, your device > may have buggy OpenGL drivers. As it is a low end device, it may not > support everything. For GLES2 the code must use custom shaders and perhaps > something isn't working right - many devices still have a very poor OpenGL > ES 2.0 support. However, the log should be able to tell you about any > OpenGL issues. > > Other than that, try GLES1 demo, that one has better chance to work and is > closer to the "normal", "old school" OpenGL (i.e. no shaders are required > for basic things). > > Regards, > > Jan > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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