Thanks Jan. Nick
On Fri, Apr 12, 2013 at 4:34 PM, Jan Ciger <jan.ci...@gmail.com> wrote: > > > On Fri, Apr 12, 2013 at 4:29 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> The progress. The GLES1 sample does not render the model at all (it is >> loaded with warning: Material::apply(State&) - not supported .. Maybe it is >> because of the model. Anyone have some simple textured model handy to share? >> > > Try this one: https://dl.dropboxusercontent.com/u/6822332/cube.ive > > It is a simple cube with the axes marked on the sides. > > The error about the Material::apply() .. not supported means that the > model is using some feature that doesn't work/isn't supported on > Android/your OpenGL ES version. There are some significant differences > between OpenGL ES and normal OpenGL - e.g. single vertex array can have > only up to 64k triangles, quads are not supported, non-power of two > textures are likely not supported on most devices, etc. > > Jan > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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