Hi Jan, no textures on the cube in android. I can see it on my pc. :/ ... Any clue?
Nick On Fri, Apr 12, 2013 at 4:47 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Here is the model I tried to load. Just for documenting > > Nick > > > On Fri, Apr 12, 2013 at 4:40 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Thanks Jan. >> >> Nick >> >> >> On Fri, Apr 12, 2013 at 4:34 PM, Jan Ciger <jan.ci...@gmail.com> wrote: >> >>> >>> >>> On Fri, Apr 12, 2013 at 4:29 PM, Trajce Nikolov NICK < >>> trajce.nikolov.n...@gmail.com> wrote: >>> >>>> The progress. The GLES1 sample does not render the model at all (it is >>>> loaded with warning: Material::apply(State&) - not supported .. Maybe it is >>>> because of the model. Anyone have some simple textured model handy to >>>> share? >>>> >>> >>> Try this one: https://dl.dropboxusercontent.com/u/6822332/cube.ive >>> >>> It is a simple cube with the axes marked on the sides. >>> >>> The error about the Material::apply() .. not supported means that the >>> model is using some feature that doesn't work/isn't supported on >>> Android/your OpenGL ES version. There are some significant differences >>> between OpenGL ES and normal OpenGL - e.g. single vertex array can have >>> only up to 64k triangles, quads are not supported, non-power of two >>> textures are likely not supported on most devices, etc. >>> >>> Jan >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> -- >> trajce nikolov nick >> > > > > -- > trajce nikolov nick > -- trajce nikolov nick
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