Hi Jan,

no textures on the cube in android. I can see it on my pc. :/ ... Any clue?

Nick


On Fri, Apr 12, 2013 at 4:47 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Here is the model I tried to load. Just for documenting
>
> Nick
>
>
> On Fri, Apr 12, 2013 at 4:40 PM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Thanks Jan.
>>
>> Nick
>>
>>
>> On Fri, Apr 12, 2013 at 4:34 PM, Jan Ciger <jan.ci...@gmail.com> wrote:
>>
>>>
>>>
>>> On Fri, Apr 12, 2013 at 4:29 PM, Trajce Nikolov NICK <
>>> trajce.nikolov.n...@gmail.com> wrote:
>>>
>>>> The progress. The GLES1 sample does not render the model at all (it is
>>>> loaded with warning: Material::apply(State&) - not supported .. Maybe it is
>>>> because of the model. Anyone have some simple textured model handy to 
>>>> share?
>>>>
>>>
>>> Try this one: https://dl.dropboxusercontent.com/u/6822332/cube.ive
>>>
>>> It is a simple cube with the axes marked on the sides.
>>>
>>> The error about the Material::apply() .. not supported means that the
>>> model is using some feature that doesn't work/isn't supported on
>>> Android/your OpenGL ES version. There are some significant differences
>>> between OpenGL ES and normal OpenGL - e.g. single vertex array can have
>>> only up to 64k triangles, quads are not supported, non-power of two
>>> textures are likely not supported on most devices, etc.
>>>
>>> Jan
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> trajce nikolov nick
>>
>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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