Hi, I am trying to understand how texture ande Image are working
//some initialized texture with contents osg::ref_ptr<osg::Texture2D> map //displays correctly the texture osg::StateSet* stateset = HUD_camera->getOrCreateStateSet(); stateset->setTextureAttributeAndModes( 0,map); //does not display the texture osg::ref_ptr<osg::Texture2D> lm = new osg::Texture2D; lm->setImage(map->getImage()); stateset->setTextureAttributeAndModes( 0,lm); Why ? Thank you! Cheers, Gaëtan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54501#54501 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org