Hi Gaëtan,
On 10 June 2013 15:26, Gaëtan André <gaetan.an...@gmail.com> wrote: > Then this CubeMap is used twice per cycle. > > First on a object, via shaders. > Second on two quads,displayed by a HUD camera (in order to see what is in the > map). > > On the object, a still image is displayed corresponding to a render from a > previous execution of the application ! > > On the quads, this image is blended with the correct texture being rendered. > > Each time I restart the application, a image of the previous execution is > used. > > It is sort of confusing. This is almost certainly down to an issue of order of setting the texture contents and using them. The OSG has a scheme for controlling the rendering order Camera's, and for render to texture Camera's you use camera->setRenderOrder(osg::Camera::PRE_RENDER); Please have a look at the osgprerender and osgprerendercubemap examples. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org