ah, I missread it. from your original post the map texture was not
initialized and was used later in the statest. I had to write something
like:

osg::ref_ptr<osg::Texture2D> map = new osg::Texture2D;
stateset->setTextureAttributeAndModes( 0,map);

if you post your code in whole then the chance to get help if higher

Nick




On Sun, Jun 9, 2013 at 10:29 PM, Gaëtan André <gaetan.an...@gmail.com>wrote:

> Hi,
> Thank you for the reply.
>
> I am not quite sure to understand your answer.
>
> Do you mean I should do this :
>
> //does not display the texture
> osg::StateSet* stateset = HUD_camera->getOrCreateStateSet();
> osg::ref_ptr<osg::Texture2D> lm = new osg::Texture2D;
> stateset->setTextureAttributeAndModes( 0,map);
> lm->setImage(map->getImage());
> stateset->setTextureAttributeAndModes( 0,lm);
>
>
> Seems quite odd to me.
>
> Cheers,
>
> Gaëtan[/quote]
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=54503#54503
>
>
>
>
>
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> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
trajce nikolov nick
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