Hi, Ok I will try to make it clearer.
I have a generated CubeMap, and I want to display each face on a quad with a HUD Camera. I first tried to generate on face in a Texture2D and it worked welll since I don't have to copy the image in the original texture in a new texture (on the opposite if I try to use getIMage(), setImage(), this does not work anymore) to display it on a quad. For the CubeMap,Ii want its images (6) to be embedded in Texture2D to simply be displayed on a quad. Here is the piece of code : //map contains the generated Cube map when the function is called void SDDebugHUD::setTexture(osg::ref_ptr<osg::TextureCubeMap> map){ osg::StateSet* stateset = HUD_camera->getOrCreateStateSet(); osg::ref_ptr<osg::Texture2D> lm = new osg::Texture2D; lm->setDataVariance(osg::Object::DYNAMIC); lm->setImage(map->getImage(3)); stateset->setTextureAttributeAndModes( 0,lm); } Thank you! Cheers, Gaëtan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54506#54506 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org