Hi Björn, first of all thank you for keeping up to date the Oculus integration!
I have just updated to SDK 0.7 + osgOculus head and the viewer works, but: 1. while the provided Oculus demos are really smooth with respect to motion, the osg viewer example results quite jerky, especially the rotation of the head causes a sort of "hiccup" during the motion 2. when using the osg viewer example, the right eye monitor has some flickering every second or so, a part of the screen becomes black/corrupted for some frames. Have you ever noticed such behaviors? Have you got any suggestion to fix them? Thank you, Ricky On Wed, Sep 9, 2015 at 1:46 PM, Björn Blissing <bjorn.bliss...@vti.se> wrote: > Hi, > > I just fixed a performance related bug. > > Due to misuse of an enum I had accidentally disabled all culling. (This > bug would probably been avoided if strongly typed enum a'la C++11 were > used). > > This bug only affects users using Oculus SDK 0.6 and 0.7. I urge all users > of these versions of OsgOculusViewer to update to the head revision on > GitHub. > > Best regards, > Björn > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=65077#65077 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org