hmm.. make sure a) SLI is disabled (if you have two or more cards linked) b) you're running the latest nVidia developer drivers from here https://developer.nvidia.com/gameworks-vr-driver-support
I have no such artifacts. Running the OSG 3.2 branch here. 2015-09-25 10:52 GMT+02:00 Riccardo Corsi <riccardo.co...@kairos3d.it>: > Hi Björn, > > first of all thank you for keeping up to date the Oculus integration! > > I have just updated to SDK 0.7 + osgOculus head and the viewer works, but: > > 1. while the provided Oculus demos are really smooth with respect to > motion, > the osg viewer example results quite jerky, especially the rotation of the > head causes a sort of "hiccup" > during the motion > > 2. when using the osg viewer example, the right eye monitor has some > flickering every second or so, > a part of the screen becomes black/corrupted for some frames. > > Have you ever noticed such behaviors? > Have you got any suggestion to fix them? > > Thank you, > Ricky > > On Wed, Sep 9, 2015 at 1:46 PM, Björn Blissing <bjorn.bliss...@vti.se> > wrote: > >> Hi, >> >> I just fixed a performance related bug. >> >> Due to misuse of an enum I had accidentally disabled all culling. (This >> bug would probably been avoided if strongly typed enum a'la C++11 were >> used). >> >> This bug only affects users using Oculus SDK 0.6 and 0.7. I urge all >> users of these versions of OsgOculusViewer to update to the head revision >> on GitHub. >> >> Best regards, >> Björn >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=65077#65077 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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