Riccardo Corsi wrote: > thanks Björn for the MSAA pointer - it was not the cause of the issue but the > explanation on the 75Hz helped me solve the problem: > I had to remove the V-sync setting from the driver configuration. >
Ok, I guess you had your V-sync setting to "Force on". Otherwise this should be handled with code inside the osgoculusviewer. Riccardo Corsi wrote: > So to keep a smooth experience the osg application must be able to render at > 75Hz for both eyes - is that correct? > This is an important tip to keep in mind... To cite "VR Design : Best Practices": "PERFORMANCE, i.e. FRAME RATE, IS KEY the difference between 75fps and 30fps is night and day… you MUST deliver 75 fps at a minimum don’t ship until you hit this bar this isn’t an average, its a floor : so target 100fps average this isn’t a luxury, its a requirement." Source: http://dsky9.com/rift/vr-design-best-practices/ Best regards Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65214#65214 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org