Hi all, thanks Björn for the MSAA pointer - it was not the cause of the issue but the explanation on the 75Hz helped me solve the problem: I had to remove the V-sync setting from the driver configuration.
Works like a charm now :) So to keep a smooth experience the osg application must be able to render at 75Hz for both eyes - is that correct? This is an important tip to keep in mind... I also have some questions about post-process but I'll switch to a different thread. Thanks again! Ricky On Fri, Sep 25, 2015 at 11:09 AM, Björn Blissing <bjorn.bliss...@vti.se> wrote: > Hi Ricky, > > We have recently added support for MSAA in the OsgOculus integration > (credits to Chris Denham). Rendering with MSAA enabled will require some > extra GPU horse power and is probably the reason you see the stuttering in > the rendering. If you look at the performance HUD (by pressing '2' on the > keyboard), you will see what frame rate the compositor is working with. > Anything under 75fps will cause stutter (on the DK2) and the performance > HUD will report by incrementing the value: "Compositor Missed V-Sync Count". > > To disable the MSAA change this line to a zero (or you could try to lower > the amount to 2 and see if that helps): > > https://github.com/bjornblissing/osgoculusviewer/blob/d0c425d3eda01b8134518ef524906e736a6aed9b/src/viewerexample.cpp#L50 > > This is probably also related to the flickering you are seeing. > > Best regards > Björn > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=65210#65210 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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