> On 16 Apr 2015, at 9:41 , Lusa Nicolas <nicolas.l...@usi.ch> wrote: > > Hello, > > I am Nicolas Lusa from university of Lugano and I am working on my master > thesis with the supervision of Yuriy Tymchuk. > Right now I am working with woden and I am trying to build polygons. > Question1: Is it possible somehow to build polygons in woden? > > If not: > I know woden is based on OpenGL and I also know that in OpenGL is possible to > draw polygons with GL_POLYGON and a given array of points. > Question2: How could I use GL_POLYGON through woden for my purpose? > > Moreover, I would like to put some sort of skybox in my scene. Apparently > it's not possible yet, so my question is how could I do that? > > Thanks in advance. > Cheers. > Nicolas
IIRC, Woden is built on modern GL techniques, and GL_POLYGON is deprecated in 3.0, so I doubt it. Luckily, triangulation of polygons is pretty much a solved problem, though I don't know of any implementations in Pharo yet. Cheers, Henry