> On 16 Apr 2015, at 9:41 , Lusa Nicolas <nicolas.l...@usi.ch> wrote:
> 
> Hello,
> 
> I am Nicolas Lusa from university of Lugano and I am working on my master 
> thesis with the supervision of Yuriy Tymchuk.
> Right now I am working with woden and I am trying to build polygons. 
> Question1: Is it possible somehow to build polygons in woden?
> 
> If not:
> I know woden is based on OpenGL and I also know that in OpenGL is possible to 
> draw polygons with GL_POLYGON and a given array of points. 
> Question2: How could I use GL_POLYGON through woden for my purpose?
> 
> Moreover, I would like to put some sort of skybox in my scene. Apparently 
> it's not possible yet, so my question is how could I do that?
> 
> Thanks in advance.
> Cheers.
> Nicolas 

IIRC, Woden is built on modern GL techniques, and GL_POLYGON is deprecated in 
3.0, so I doubt it.
Luckily, triangulation of polygons is pretty much a solved problem, though I 
don't know of any implementations in Pharo yet.



Cheers,
Henry 

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