Uhh..

I Woden still developed? Because I thought that Object Profile was working on 
it. Otherwise maybe we should switch to the CodeCity engine… it seems to have 
more “support”.

Uko

> On 16 Apr 2015, at 15:11, Alexandre Bergel <alexandre.ber...@me.com> wrote:
> 
> No idea, but let us know!
> 
> Alexandre
> -- 
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu <http://www.bergel.eu/>
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> 
> 
> 
>> On Apr 16, 2015, at 4:41 AM, Lusa Nicolas <nicolas.l...@usi.ch 
>> <mailto:nicolas.l...@usi.ch>> wrote:
>> 
>> Hello,
>> 
>> I am Nicolas Lusa from university of Lugano and I am working on my master 
>> thesis with the supervision of Yuriy Tymchuk.
>> Right now I am working with woden and I am trying to build polygons. 
>> Question1: Is it possible somehow to build polygons in woden?
>> 
>> If not:
>> I know woden is based on OpenGL and I also know that in OpenGL is possible 
>> to draw polygons with GL_POLYGON and a given array of points. 
>> Question2: How could I use GL_POLYGON through woden for my purpose?
>> 
>> Moreover, I would like to put some sort of skybox in my scene. Apparently 
>> it's not possible yet, so my question is how could I do that?
>> 
>> Thanks in advance.
>> Cheers.
>> Nicolas 
> 

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