Uhh.. I Woden still developed? Because I thought that Object Profile was working on it. Otherwise maybe we should switch to the CodeCity engine… it seems to have more “support”.
Uko > On 16 Apr 2015, at 15:11, Alexandre Bergel <alexandre.ber...@me.com> wrote: > > No idea, but let us know! > > Alexandre > -- > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > Alexandre Bergel http://www.bergel.eu <http://www.bergel.eu/> > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > >> On Apr 16, 2015, at 4:41 AM, Lusa Nicolas <nicolas.l...@usi.ch >> <mailto:nicolas.l...@usi.ch>> wrote: >> >> Hello, >> >> I am Nicolas Lusa from university of Lugano and I am working on my master >> thesis with the supervision of Yuriy Tymchuk. >> Right now I am working with woden and I am trying to build polygons. >> Question1: Is it possible somehow to build polygons in woden? >> >> If not: >> I know woden is based on OpenGL and I also know that in OpenGL is possible >> to draw polygons with GL_POLYGON and a given array of points. >> Question2: How could I use GL_POLYGON through woden for my purpose? >> >> Moreover, I would like to put some sort of skybox in my scene. Apparently >> it's not possible yet, so my question is how could I do that? >> >> Thanks in advance. >> Cheers. >> Nicolas >