> Uhh..
> 
> I Woden still developed? Because I thought that Object Profile was working on 
> it. Otherwise maybe we should switch to the CodeCity engine… it seems to have 
> more “support”.

Ronie?

Alexandre

> 
>> On 16 Apr 2015, at 15:11, Alexandre Bergel <alexandre.ber...@me.com> wrote:
>> 
>> No idea, but let us know!
>> 
>> Alexandre
>> -- 
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>> 
>> 
>> 
>>> On Apr 16, 2015, at 4:41 AM, Lusa Nicolas <nicolas.l...@usi.ch> wrote:
>>> 
>>> Hello,
>>> 
>>> I am Nicolas Lusa from university of Lugano and I am working on my master 
>>> thesis with the supervision of Yuriy Tymchuk.
>>> Right now I am working with woden and I am trying to build polygons. 
>>> Question1: Is it possible somehow to build polygons in woden?
>>> 
>>> If not:
>>> I know woden is based on OpenGL and I also know that in OpenGL is possible 
>>> to draw polygons with GL_POLYGON and a given array of points. 
>>> Question2: How could I use GL_POLYGON through woden for my purpose?
>>> 
>>> Moreover, I would like to put some sort of skybox in my scene. Apparently 
>>> it's not possible yet, so my question is how could I do that?
>>> 
>>> Thanks in advance.
>>> Cheers.
>>> Nicolas 
>> 
> 

-- 
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Alexandre Bergel  http://www.bergel.eu
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