> Uhh.. > > I Woden still developed? Because I thought that Object Profile was working on > it. Otherwise maybe we should switch to the CodeCity engine… it seems to have > more “support”.
Ronie? Alexandre > >> On 16 Apr 2015, at 15:11, Alexandre Bergel <alexandre.ber...@me.com> wrote: >> >> No idea, but let us know! >> >> Alexandre >> -- >> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >> Alexandre Bergel http://www.bergel.eu >> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >> >> >> >>> On Apr 16, 2015, at 4:41 AM, Lusa Nicolas <nicolas.l...@usi.ch> wrote: >>> >>> Hello, >>> >>> I am Nicolas Lusa from university of Lugano and I am working on my master >>> thesis with the supervision of Yuriy Tymchuk. >>> Right now I am working with woden and I am trying to build polygons. >>> Question1: Is it possible somehow to build polygons in woden? >>> >>> If not: >>> I know woden is based on OpenGL and I also know that in OpenGL is possible >>> to draw polygons with GL_POLYGON and a given array of points. >>> Question2: How could I use GL_POLYGON through woden for my purpose? >>> >>> Moreover, I would like to put some sort of skybox in my scene. Apparently >>> it's not possible yet, so my question is how could I do that? >>> >>> Thanks in advance. >>> Cheers. >>> Nicolas >> > -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.