Uhh..
I Woden still developed? Because I thought that Object Profile was
working on it. Otherwise maybe we should switch to the CodeCity
engine… it seems to have more “support”.
what is the codeCity engine?
you want to reinvent all the effort ronie put in woden?
Stef
Uko
On 16 Apr 2015, at 15:11, Alexandre Bergel <alexandre.ber...@me.com
<mailto:alexandre.ber...@me.com>> wrote:
No idea, but let us know!
Alexandre
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Alexandre Bergel http://www.bergel.eu <http://www.bergel.eu/>
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On Apr 16, 2015, at 4:41 AM, Lusa Nicolas <nicolas.l...@usi.ch
<mailto:nicolas.l...@usi.ch>> wrote:
Hello,
I am Nicolas Lusa from university of Lugano and I am working on my
master thesis with the supervision of Yuriy Tymchuk.
Right now I am working with woden and I am trying to build polygons.
Question1: Is it possible somehow to build polygons in woden?
If not:
I know woden is based on OpenGL and I also know that in OpenGL is
possible to draw polygons with GL_POLYGON and a given array of points.
Question2: How could I use GL_POLYGON through woden for my purpose?
Moreover, I would like to put some sort of skybox in my scene.
Apparently it's not possible yet, so my question is how could I do that?
Thanks in advance.
Cheers.
Nicolas