Thanks Ronie this is what I was looking for! Amazing going to try it out today 
and see how it works.
For what concern polygons I knew about the algorithms (thanks for mentioning 
them anyway), was just looking for a "more straight forward" solution since 
rendering polygons isn't the main goal of my thesis which means I have others 
priorities.

Thanks again,

cheers.
Nicolas


On Apr 20, 2015, at 7:56 AM, Ronie Salgado 
<ronies...@gmail.com<mailto:ronies...@gmail.com>>
 wrote:

I have just added a simple skybox support. Check the modified 
WDFPSSimpleExample6 as for how to use it.


<skyboxSample.png>


To embed the images, I am using the following utility in the playground:

WDExamplesData storeCubeImageFromFile: 'quickMountain' extension: '.png' 
dataMethodName:  #quickMountainSkyData imageMethodName: #quickMountainSky

Which embeds quickMountain_px.png, quickMountain_nx.png, quickMountain_py.png, 
quickMountain_ny.png, quickMountain_pz.png and quickMountain_nz.png . The 
generated WDExamples >> #quickMountainSky method returns an array with 6 forms 
in the same order, which is used to construct a WDTextureCube

Best regards,
Ronie

2015-04-18 17:39 GMT-03:00 Yuriy Tymchuk 
<yuriy.tymc...@me.com<mailto:yuriy.tymc...@me.com>>:

On 16 Apr 2015, at 22:51, stepharo <steph...@free.fr<mailto:steph...@free.fr>> 
wrote:


Uhh..

I Woden still developed? Because I thought that Object Profile was working on 
it. Otherwise maybe we should switch to the CodeCity engine… it seems to have 
more “support”.

what is the codeCity engine?
you want to reinvent all the effort ronie put in woden?

No, our aim is not to create a 3D graphics framework. But we meed to draw 3d 
boxes and few more entities somehow.

I’ve mentioned Codecity because it’s usually easy to get a response from Ricky 
and at the moment of written, I was really perplexed with the answer.

I’m not expecting code owners to do someone else’s job. For example Ronie’s 
answer was really cool. But if someone would tell that Ronie ran away and no 
one knows how Woden works - it’s ok too, as different things happen.

But imagine that you ask:
“Does QualityAssistant fix critics automatically?”
and Michele answers:
“No idea, but you should check and let us know”

Maybe I am expecting too much responsibility, in this case please forgive me.
Uko



Stef


Uko

On 16 Apr 2015, at 15:11, Alexandre Bergel 
<alexandre.ber...@me.com<mailto:alexandre.ber...@me.com>> wrote:

No idea, but let us know!

Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu<http://www.bergel.eu/>
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Apr 16, 2015, at 4:41 AM, Lusa Nicolas 
<nicolas.l...@usi.ch<mailto:nicolas.l...@usi.ch>> wrote:

Hello,

I am Nicolas Lusa from university of Lugano and I am working on my master 
thesis with the supervision of Yuriy Tymchuk.
Right now I am working with woden and I am trying to build polygons.
Question1: Is it possible somehow to build polygons in woden?

If not:
I know woden is based on OpenGL and I also know that in OpenGL is possible to 
draw polygons with GL_POLYGON and a given array of points.
Question2: How could I use GL_POLYGON through woden for my purpose?

Moreover, I would like to put some sort of skybox in my scene. Apparently it's 
not possible yet, so my question is how could I do that?

Thanks in advance.
Cheers.
Nicolas






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