Thanks Ronie this is what I was looking for! Amazing going to try it out today and see how it works. For what concern polygons I knew about the algorithms (thanks for mentioning them anyway), was just looking for a "more straight forward" solution since rendering polygons isn't the main goal of my thesis which means I have others priorities.
Thanks again, cheers. Nicolas On Apr 20, 2015, at 7:56 AM, Ronie Salgado <ronies...@gmail.com<mailto:ronies...@gmail.com>> wrote: I have just added a simple skybox support. Check the modified WDFPSSimpleExample6 as for how to use it. <skyboxSample.png> To embed the images, I am using the following utility in the playground: WDExamplesData storeCubeImageFromFile: 'quickMountain' extension: '.png' dataMethodName: #quickMountainSkyData imageMethodName: #quickMountainSky Which embeds quickMountain_px.png, quickMountain_nx.png, quickMountain_py.png, quickMountain_ny.png, quickMountain_pz.png and quickMountain_nz.png . The generated WDExamples >> #quickMountainSky method returns an array with 6 forms in the same order, which is used to construct a WDTextureCube Best regards, Ronie 2015-04-18 17:39 GMT-03:00 Yuriy Tymchuk <yuriy.tymc...@me.com<mailto:yuriy.tymc...@me.com>>: On 16 Apr 2015, at 22:51, stepharo <steph...@free.fr<mailto:steph...@free.fr>> wrote: Uhh.. I Woden still developed? Because I thought that Object Profile was working on it. Otherwise maybe we should switch to the CodeCity engine… it seems to have more “support”. what is the codeCity engine? you want to reinvent all the effort ronie put in woden? No, our aim is not to create a 3D graphics framework. But we meed to draw 3d boxes and few more entities somehow. I’ve mentioned Codecity because it’s usually easy to get a response from Ricky and at the moment of written, I was really perplexed with the answer. I’m not expecting code owners to do someone else’s job. For example Ronie’s answer was really cool. But if someone would tell that Ronie ran away and no one knows how Woden works - it’s ok too, as different things happen. But imagine that you ask: “Does QualityAssistant fix critics automatically?” and Michele answers: “No idea, but you should check and let us know” Maybe I am expecting too much responsibility, in this case please forgive me. Uko Stef Uko On 16 Apr 2015, at 15:11, Alexandre Bergel <alexandre.ber...@me.com<mailto:alexandre.ber...@me.com>> wrote: No idea, but let us know! Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu<http://www.bergel.eu/> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. On Apr 16, 2015, at 4:41 AM, Lusa Nicolas <nicolas.l...@usi.ch<mailto:nicolas.l...@usi.ch>> wrote: Hello, I am Nicolas Lusa from university of Lugano and I am working on my master thesis with the supervision of Yuriy Tymchuk. Right now I am working with woden and I am trying to build polygons. Question1: Is it possible somehow to build polygons in woden? If not: I know woden is based on OpenGL and I also know that in OpenGL is possible to draw polygons with GL_POLYGON and a given array of points. Question2: How could I use GL_POLYGON through woden for my purpose? Moreover, I would like to put some sort of skybox in my scene. Apparently it's not possible yet, so my question is how could I do that? Thanks in advance. Cheers. Nicolas