> On 16 Apr 2015, at 22:51, stepharo <[email protected]> wrote: > > >> Uhh.. >> >> I Woden still developed? Because I thought that Object Profile was working >> on it. Otherwise maybe we should switch to the CodeCity engine… it seems to >> have more “support”. > > what is the codeCity engine? > you want to reinvent all the effort ronie put in woden?
No, our aim is not to create a 3D graphics framework. But we meed to draw 3d boxes and few more entities somehow. I’ve mentioned Codecity because it’s usually easy to get a response from Ricky and at the moment of written, I was really perplexed with the answer. I’m not expecting code owners to do someone else’s job. For example Ronie’s answer was really cool. But if someone would tell that Ronie ran away and no one knows how Woden works - it’s ok too, as different things happen. But imagine that you ask: “Does QualityAssistant fix critics automatically?” and Michele answers: “No idea, but you should check and let us know” Maybe I am expecting too much responsibility, in this case please forgive me. Uko > > Stef > >> >> Uko >> >>> On 16 Apr 2015, at 15:11, Alexandre Bergel <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> No idea, but let us know! >>> >>> Alexandre >>> -- >>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >>> Alexandre Bergel http://www.bergel.eu <http://www.bergel.eu/> >>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >>> >>> >>> >>>> On Apr 16, 2015, at 4:41 AM, Lusa Nicolas <[email protected] >>>> <mailto:[email protected]>> wrote: >>>> >>>> Hello, >>>> >>>> I am Nicolas Lusa from university of Lugano and I am working on my master >>>> thesis with the supervision of Yuriy Tymchuk. >>>> Right now I am working with woden and I am trying to build polygons. >>>> Question1: Is it possible somehow to build polygons in woden? >>>> >>>> If not: >>>> I know woden is based on OpenGL and I also know that in OpenGL is possible >>>> to draw polygons with GL_POLYGON and a given array of points. >>>> Question2: How could I use GL_POLYGON through woden for my purpose? >>>> >>>> Moreover, I would like to put some sort of skybox in my scene. Apparently >>>> it's not possible yet, so my question is how could I do that? >>>> >>>> Thanks in advance. >>>> Cheers. >>>> Nicolas >>> >> >
