Hello again.
Is there a list of planned features for the finished module?
Specifically, I'm thinking of joint restrictions on rotation, as an example
joint.restriction = 10, 349 # joint can only rotate between 10 and 349
# degrees.
joint.restriction = -10, 10 # joint can only rotate between 350 (-10) and 10
# degrees.
It would also be really sweet if one could apply a target angle and applied
force to reach that target angle, that way you could simulate things
bending
joint.target_angle = (90, 2.0) # whenever the joint is rotated away from 90
# degrees angle, apply 2.0 force in the
# correct direction to work it's way towards
# 90 degrees.
joint.target_angle = (0, inf) # unbendable, joint stuck at 0 degrees.
Maybe there's a better way to achieve this? Anyway, if something like this
is implemented it will be very easy to make ragdolls, springs, etc.
/Peter
On 2008-06-19 (Thu) 12:17, 帆 张 wrote:
> Hi ,
>
> Thank you very much, I'd like to see your advices and get help from you. I
> also want to tell the difference between chipmunk(and Pymunk) and this
> project, this one is not separated with python, all of its basic data
> structures are based on python data structures, which means it can be
> integrated in python seamlessly . Also some classes are targeted to integrate
> physics updating and pygame sprite rendering, which means user can write
> their physics games more easily.
> API defines and my working progress are on my yahoo blog:
> http://i.cn.yahoo.com/zhangfanfox/blog/ , and current working code is on a
> branch of pygame svn: svn://seul.org/svn/pygame/branches/physics
>
> Best wishes
> Zhang Fan
>
>
> Peter Gebauer <[EMAIL PROTECTED]> 写道:
> Hi!
>
> I read Zhang Fan's post regarding his gsoc project, I've been looking to do
> something similar, a Python extension for an already existing library.
> So far I've extended Chipmunk partially over a few days of prototyping, but
> there's no point in having two projects doing the same thing, I'd like to
> know a bit bout the plans of the physics module for PyGame. (if you're
> reading this, Zhang)
> I could also help out with some testing/patching for the C Python stuff.
>
> /Peter
>
>
>
> ---------------------------------
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