Hello again. Is there a list of planned features for the finished module? Specifically, I'm thinking of joint restrictions on rotation, as an example
joint.restriction = 10, 349 # joint can only rotate between 10 and 349 # degrees. joint.restriction = -10, 10 # joint can only rotate between 350 (-10) and 10 # degrees. It would also be really sweet if one could apply a target angle and applied force to reach that target angle, that way you could simulate things bending joint.target_angle = (90, 2.0) # whenever the joint is rotated away from 90 # degrees angle, apply 2.0 force in the # correct direction to work it's way towards # 90 degrees. joint.target_angle = (0, inf) # unbendable, joint stuck at 0 degrees. Maybe there's a better way to achieve this? Anyway, if something like this is implemented it will be very easy to make ragdolls, springs, etc. /Peter On 2008-06-19 (Thu) 12:17, 帆 张 wrote: > Hi , > > Thank you very much, I'd like to see your advices and get help from you. I > also want to tell the difference between chipmunk(and Pymunk) and this > project, this one is not separated with python, all of its basic data > structures are based on python data structures, which means it can be > integrated in python seamlessly . Also some classes are targeted to integrate > physics updating and pygame sprite rendering, which means user can write > their physics games more easily. > API defines and my working progress are on my yahoo blog: > http://i.cn.yahoo.com/zhangfanfox/blog/ , and current working code is on a > branch of pygame svn: svn://seul.org/svn/pygame/branches/physics > > Best wishes > Zhang Fan > > > Peter Gebauer <[EMAIL PROTECTED]> 写道: > Hi! > > I read Zhang Fan's post regarding his gsoc project, I've been looking to do > something similar, a Python extension for an already existing library. > So far I've extended Chipmunk partially over a few days of prototyping, but > there's no point in having two projects doing the same thing, I'd like to > know a bit bout the plans of the physics module for PyGame. (if you're > reading this, Zhang) > I could also help out with some testing/patching for the C Python stuff. > > /Peter > > > > --------------------------------- > 雅虎邮箱,您的终生邮箱!