Hey Christopher,

Thank you for your help today. Don't know if I would have figured this out without your assistance!
May blessings be showered upon you.
Namaste.

Stephen Zinn
[EMAIL PROTECTED]




On Jun 4, 2008, at 12:37 PM, Christopher Wright wrote:

I'm using random generators for the positioning of the sprite.
I want to have a dynamic number of sprites, all which move independently and randomly from the other. I've tried using the iterator variables, and when I do that... I can split the sprite up to see them. However, they all move together, they are not independently random.

I've been racking my brain trying to figure out how to get independent random x,y,z values. Using the iterator, I can get separation. But it isn't random. I almost need a way to determine the independent x,y,z position of each copy, then perform math on it to move it from it's current position.


To split up using random inside an iterator, you need to use an external timebase on the random patch, and then use the iterator's position/index to offset time for each sprite.

To set the timebase to external, right-click the Random Patch, and set Timebase to External. Then, attach some math stuff that generates a huge value based on the index/position, and add the patchtime (so they all animate uniformly).

Something like this:

<iteratorSprite.qtz>


It's a little tricky, and seems strange, but that's how to do it :) Hope this is what you're looking for.

--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/


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