On 05/07/10 21:24, Mark Malewski wrote: > Pablo, > > This sounds extremely exciting, and the ability to use Blender (with > OpenSim + ModRex) is really awesome, but is there any possibility to > do more than just "export" to ReX? > > Would there be any possibility of "importing" scenes from OpenSim into > Blender? Is this something that could be considered? > > For example could this "Blender2Rex" be an import/export tool? So > that users could import scenes directly from OpenSim into Blender, and > make changes/modifications to scenes and then export the finished > changes/scenes back out to the server?
yes. > > Also could we have the ability to load a normal Blender scene and then > export that scene directly into OpenSim + ModRex? this is basically possible already I think, but a lot of space for improvements and deciding a final scheme for uploading to opensim. > > */> - Add a button to blender2rex to sync the scene to local Naali > directly, > > as an alternative option in addition to the sending it to server for > > ModRex to handle. > /* > > I really like the idea of a "sync" button to send the scene to Naali > (locally). Would it be possible to have a "Sync to Naali" button > (that you just press) and then also have a "Sync to Server" button > (that can be toggled on/off) for the finished product. That way 99% > of the scene viewing can be done (offline) with just Blender and > Naali, and then when a person is ready to sync/export the finished > product to the server, they can just press the "Sync to Server" button? > yes, we already talked about this and seems the way to go. p.
signature.asc
Description: OpenPGP digital signature
