On 05/07/10 21:24, Mark Malewski wrote:
> Pablo,
>
> This sounds extremely exciting, and the ability to use Blender (with
> OpenSim + ModRex) is really awesome, but is there any possibility to
> do more than just "export" to ReX?
>
> Would there be any possibility of "importing" scenes from OpenSim into
> Blender?  Is this something that could be considered?
>
> For example could this "Blender2Rex" be an import/export tool?  So
> that users could import scenes directly from OpenSim into Blender, and
> make changes/modifications to scenes and then export the finished
> changes/scenes back out to the server?


yes.


>
> Also could we have the ability to load a normal Blender scene and then
> export that scene directly into OpenSim + ModRex?

this is basically possible already I think, but a lot of space for
improvements and deciding a final scheme for uploading to opensim.


>
> */> - Add a button to blender2rex to sync the scene to local Naali
> directly,
> > as an alternative option in addition to the sending it to server for
> > ModRex to handle.
> /*
>
> I really like the idea of a "sync" button to send the scene to Naali
> (locally).  Would it be possible to have a "Sync to Naali" button
> (that you just press) and then also have a "Sync to Server" button
> (that can be toggled on/off) for the finished product.  That way 99%
> of the scene viewing can be done (offline) with just Blender and
> Naali, and then when a person is ready to sync/export the finished
> product to the server, they can just press the "Sync to Server" button?
>

yes, we already talked about this and seems the way to go.

 p.

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