*> ** instead of creating some oar's and some workaround to *
*> keep the meshes. *

Is there any way to update the original "OAR" format in OpenSim core to
possibly an "OAR 3.0" format that would include support for ReX meshes?

http://opensimulator.org/wiki/OpenSim_Archives

I believe Adam did the work on OAR format 0.2, maybe it could be updated to
a 0.3 format that would include native support for backing up ReX meshes?
http://opensimulator.org/wiki/OAR_format_0.2

<http://opensimulator.org/wiki/OpenSim_Archives>

On Tue, Jul 6, 2010 at 3:08 PM, Peter Steinlechner
<[email protected]>wrote:

> Thanks Toni for bringing the light back into the scene and me back on track
> :-)
>
> The question that now came up is the following and any hints are highly
> appreciated:
>
> Is it possible to have a grid accessible for public access via CB for
> everyone, but just give the region owners the right to create things in
> their corresponding region at the same time ? I could see a case where a
> school would like to keep some persistent public accesible basic
> installations and at the same time assign to each teacher their own
> classroom (region), where the teacher could be able to customize it and
> asign his/her students to access the place? As well as giving the students
> some rights to create their own things?
>
> Another idea just crossed my mind, concerning the backup and restore of the
> regions and i dont know if that would be a technical sound approach. If the
> regions could be stored each into its own database instead of having all
> regions on a server in the opensim db, then it might be easy to make a
> complete independent and scheduled backup/restore of the regions with all
> the meshes via the db, instead of creating some oar's and some workaround to
> keep the meshes.
>
> But im affraid that this procedure might break away too far of the opensim
> build,even if i personaly think, that this would benefit the opensimulator
> scene as well.
>
> Anyhow - keep up the great work - realxtend realy rocks :-)
>
>
>
>
> On Tue, Jul 6, 2010 at 9:04 AM, Toni Alatalo <[email protected]> wrote:
>
>> On ti, 2010-07-06 at 08:33 +0200, Peter Steinlechner wrote:
>> > Now I am completly confused. What is the difference between Taiga
>> > Server and opensim + modrex ? Either its to early in the morning or I
>> > just must have a massive misunderstanding.
>>
>> Based on a quick reading of what Tara was writing below, the distinction
>> here seems to refer to authentication. Taiga is opensim + modrex + cable
>> beach, and CB brings web techs for auth & inventory, openid + webdav,
>> which are not connected to any SL like grid but work anywhere on the
>> web. I.e. with vanilla Opensim you have to make a new account, with
>> Taiga you don't.
>>
>> BTW CB is nowadays merged with the VWRAP effort which is otherwise
>> worked on mostly by Linden folks, and Opensim itself has also adopted
>> webdav inventory too, so can well be that vwrap & opensim / simiangrid &
>> taiga are essentially the same things soon. Or I don't know but we'll
>> see.
>>
>> Of course anyone can still configure their servers to be closed, e.g.
>> accept only accounts created for that game / service , or allow anon
>> access like websites usually, or whatever. I think many of the debates
>> that seem like big political decisions around these things are
>> technically simple configuration setups that don't affect the
>> programming work much.
>>
>> ~Toni
>>
>> > On Tue, Jul 6, 2010 at 6:43 AM, Tara Desoto <[email protected]>
>> > wrote:
>> >          Hello
>> >
>> >          I was simply giving my opinion to the designer of this
>> >         project .   I fully realise that my point of view is going to
>> >         be different than yours , simply because of the differences
>> >         between my project and yours ( if you even have a Rex
>> >         project )  ..  I  attempted to present a collaborative
>> >         viewpoint to the situation .  Since the designers' project is
>> >         about the Integration of Blender and Realxtend , the scope of
>> >         this discussion is wider than simple asset pipelining ... In
>> >         brief , I  approached this topic from the aspect of community
>> >         building and collaborative integration , rather than solitary
>> >         asset pipelining.   I am not saying that my points of view are
>> >         any more possible or probable than the next , given the scope
>> >         of the mission .  I simply presented this to the designer in a
>> >         cordial manner .  IF he thinks that all my ideas are dumb or
>> >         if he thinks that some of them are good , then so be it , I am
>> >         happy that he gave me the chance to express those ideas and
>> >         expect  nothing more .
>> >
>> >           An asset creation pipeline is essential for Realxtend ,
>> >         there is no doubt about it .  Some Ideas are for  solitary or
>> >         even "offline" creative environments and other ideas are for
>> >         collaborative environments .  The logical conclusion to make
>> >         in this case is that the final product will probably be a mix
>> >         between the two paradigms. You speak of creating appealing
>> >         contant ,  offline  .  Why would there even be an "offline"
>> >         situation.  Why not just bring a preview grid right there with
>> >         you and view the content in world as you create it, where ever
>> >         you are .
>> >
>> >             IF you think that its "drama" to speak face to face with
>> >         at least an avatar of a person before you decide if you can
>> >         work together , then you are  Naeve in the extreme as to how
>> >         collaborative work gets done in this Environment . Why did you
>> >         use such obviously inflammatory words such as "drama" , the SL
>> >         crowd and the SL mindset to me anyways ?   Since you directed
>> >         these comments to me , quite evidently , can you tell me how
>> >         you know for sure that anything I have ever done has been
>> >         drama ?  Can you tell me how I stand for the SL  mindset when
>> >         I am a strident Taiga supporter while you are not , you openly
>> >         support vanilla opensim or "opensim+modrex" which is much
>> >         closer to basic SL than Taiga could ever be .  You said these
>> >         things in an attempt to debase my points of view and get me
>> >         all fired up,  but you failed miserably because you are
>> >         clueless .  While you are out there,  not even running a Taiga
>> >         world grid of your own at present but rather theorizing and
>> >         bombastically pontificating your points of view . There are
>> >         others  out there trying to find productive ways in which
>> >         people can leverage the platform and thus have a means of
>> >         being here and creating the amazing content that we all
>> >         enjoy .   Be realistic and respectful of others .  Especially
>> >         when its questionable if this is truly your community if you
>> >         dont support the communities ideals .
>> >
>> >         I am hardly the person that you need to explain the need of an
>> >         asset pipeline to .   We are soo far behind in pipelining
>> >         content into Rex that We are looking at a years worth of work
>> >         just to do this .
>> >
>> >           You jump on my ideas , when I am into community building and
>> >         thus making the entire Realxtend Taiga platform stronger for
>> >         all ..  A  grid like this with its strong community of content
>> >         creators would be interconnected to your grid as well  .  Thus
>> >         your  grid would be stronger with a strong and thriving
>> >         community of content creators out there, backing you up ...
>> >         And yet you complain when someone brings up  collaborative
>> >         ideas such as this ...  Creating a situation where content can
>> >         be easily accessed by simply autonomously logging on to a grid
>> >         like this would be an amazing asset to you,  and yet some of
>> >         you act as if you dont even comprehend its value.   This is
>> >         because you do not value and realise the proper merits of the
>> >         Taiga platform, you simply want the mesh added to opensim
>> >         core .
>> >
>> >           Your comments about SL ..
>> >
>> >           Are very weak  since at its core , the Taiga platform is
>> >         built to not function Like SL.  You dont even need to register
>> >         to log on to the various seperate Taiga grids so your Hysteria
>> >         about a walled SL type garden being created in Taiga is
>> >         baseless  .
>> >
>> >          The Taiga concept is an anathema to the Closed Garden concept
>> >         of SL , so why even present such  basic statements to us and
>> >         then act as if they are  a  revalation of any sort to this
>> >         community .  ALL you have done is to say , oh hey we should
>> >         believe in the concept of Taiga .... To a community of people
>> >         that should already embrace this vision since it is the very
>> >         very basic conceptual idea behind Taiga ( the current known
>> >         opensource realxtend project in development ) .   IF a person
>> >         wanted to create a walled garden like SL , they are certainly
>> >         not going to attempt to do that in Taiga , if they have any
>> >         brains , because as we showed last week , anybody can log into
>> >         a public Taiga grid without first creating an account at  each
>> >         Walled Gardens Website .
>> >
>> >           In fact , these guys that come in here and talk about
>> >         opensim+modrex are not true parts of the Realxtend
>> >         community ...  They are actually part of the opensim community
>> >         and are always very careful to say Opensim+Modrex , rather
>> >         than Taiga or other word choices that describe the Realxtend
>> >         concept.  These people do not embrace the Taiga Ideal , so
>> >         they have to use the words opensim+modrex , which means
>> >         Vanilla opensim with a module included .  Its up to you to
>> >         decide who's opinion is more valid , a person who comes into
>> >         the community, when something exciting like this happens and
>> >         presents themself as an "expert" , or a person like myself who
>> >         is  a part of the community because she embraces the Rex
>> >         concept in its entirity as it stands now .  I dont present
>> >         myself as an expert , I present myself as a practical user of
>> >         the platform , who fully embraces the platform conceptually ,
>> >         as it is .
>> >
>> >
>> >          These people want to take ownership and control of modrex
>> >         away from the Taiga grid concept and simply add the mesh to
>> >         vanilla opensim .   Many also may passionately want this,
>> >         because they want to run a solitary game platform using the
>> >         technology .   Which means they are actually creating walled
>> >         gardens of there own with there games..  Which would be
>> >         standing there all alone and not interconnected like taiga
>> >         grids are .  For example World of Warcraft is a walled garden
>> >         just like SL is a walled garden .
>> >
>> >
>> >           Cool down your emotions a bit , just because I have a
>> >         different view of a world and want to try to build an active
>> >         community of content creators doesnt mean that I am the Devil
>> >         herself  ( IE SL )  , especially when I fully embrace the
>> >         Taiga platform , while I wonder if others do .   Actually the
>> >         concept which you constantly put forth to us , ( opensim
>> >         +modrex ) is actually much closer to the SL concept than the
>> >         one that I embrace (Taiga).. This is because  in Taiga is is
>> >         impossible or very difficult to create an SL type walled
>> >         garden , while with Opensim+modrex it is very possible .
>> >
>> >         --
>> >         http://groups.google.com/group/realxtend
>> >         http://www.realxtend.org
>> >
>> >
>> >
>> > --
>> > http://groups.google.com/group/realxtend
>> > http://www.realxtend.org
>>
>>
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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