*> ** instead of creating some oar's and some workaround to * *> keep the meshes. *
Is there any way to update the original "OAR" format in OpenSim core to possibly an "OAR 3.0" format that would include support for ReX meshes? http://opensimulator.org/wiki/OpenSim_Archives I believe Adam did the work on OAR format 0.2, maybe it could be updated to a 0.3 format that would include native support for backing up ReX meshes? http://opensimulator.org/wiki/OAR_format_0.2 <http://opensimulator.org/wiki/OpenSim_Archives> On Tue, Jul 6, 2010 at 3:08 PM, Peter Steinlechner <[email protected]>wrote: > Thanks Toni for bringing the light back into the scene and me back on track > :-) > > The question that now came up is the following and any hints are highly > appreciated: > > Is it possible to have a grid accessible for public access via CB for > everyone, but just give the region owners the right to create things in > their corresponding region at the same time ? I could see a case where a > school would like to keep some persistent public accesible basic > installations and at the same time assign to each teacher their own > classroom (region), where the teacher could be able to customize it and > asign his/her students to access the place? As well as giving the students > some rights to create their own things? > > Another idea just crossed my mind, concerning the backup and restore of the > regions and i dont know if that would be a technical sound approach. If the > regions could be stored each into its own database instead of having all > regions on a server in the opensim db, then it might be easy to make a > complete independent and scheduled backup/restore of the regions with all > the meshes via the db, instead of creating some oar's and some workaround to > keep the meshes. > > But im affraid that this procedure might break away too far of the opensim > build,even if i personaly think, that this would benefit the opensimulator > scene as well. > > Anyhow - keep up the great work - realxtend realy rocks :-) > > > > > On Tue, Jul 6, 2010 at 9:04 AM, Toni Alatalo <[email protected]> wrote: > >> On ti, 2010-07-06 at 08:33 +0200, Peter Steinlechner wrote: >> > Now I am completly confused. What is the difference between Taiga >> > Server and opensim + modrex ? Either its to early in the morning or I >> > just must have a massive misunderstanding. >> >> Based on a quick reading of what Tara was writing below, the distinction >> here seems to refer to authentication. Taiga is opensim + modrex + cable >> beach, and CB brings web techs for auth & inventory, openid + webdav, >> which are not connected to any SL like grid but work anywhere on the >> web. I.e. with vanilla Opensim you have to make a new account, with >> Taiga you don't. >> >> BTW CB is nowadays merged with the VWRAP effort which is otherwise >> worked on mostly by Linden folks, and Opensim itself has also adopted >> webdav inventory too, so can well be that vwrap & opensim / simiangrid & >> taiga are essentially the same things soon. Or I don't know but we'll >> see. >> >> Of course anyone can still configure their servers to be closed, e.g. >> accept only accounts created for that game / service , or allow anon >> access like websites usually, or whatever. I think many of the debates >> that seem like big political decisions around these things are >> technically simple configuration setups that don't affect the >> programming work much. >> >> ~Toni >> >> > On Tue, Jul 6, 2010 at 6:43 AM, Tara Desoto <[email protected]> >> > wrote: >> > Hello >> > >> > I was simply giving my opinion to the designer of this >> > project . I fully realise that my point of view is going to >> > be different than yours , simply because of the differences >> > between my project and yours ( if you even have a Rex >> > project ) .. I attempted to present a collaborative >> > viewpoint to the situation . Since the designers' project is >> > about the Integration of Blender and Realxtend , the scope of >> > this discussion is wider than simple asset pipelining ... In >> > brief , I approached this topic from the aspect of community >> > building and collaborative integration , rather than solitary >> > asset pipelining. I am not saying that my points of view are >> > any more possible or probable than the next , given the scope >> > of the mission . I simply presented this to the designer in a >> > cordial manner . IF he thinks that all my ideas are dumb or >> > if he thinks that some of them are good , then so be it , I am >> > happy that he gave me the chance to express those ideas and >> > expect nothing more . >> > >> > An asset creation pipeline is essential for Realxtend , >> > there is no doubt about it . Some Ideas are for solitary or >> > even "offline" creative environments and other ideas are for >> > collaborative environments . The logical conclusion to make >> > in this case is that the final product will probably be a mix >> > between the two paradigms. You speak of creating appealing >> > contant , offline . Why would there even be an "offline" >> > situation. Why not just bring a preview grid right there with >> > you and view the content in world as you create it, where ever >> > you are . >> > >> > IF you think that its "drama" to speak face to face with >> > at least an avatar of a person before you decide if you can >> > work together , then you are Naeve in the extreme as to how >> > collaborative work gets done in this Environment . Why did you >> > use such obviously inflammatory words such as "drama" , the SL >> > crowd and the SL mindset to me anyways ? Since you directed >> > these comments to me , quite evidently , can you tell me how >> > you know for sure that anything I have ever done has been >> > drama ? Can you tell me how I stand for the SL mindset when >> > I am a strident Taiga supporter while you are not , you openly >> > support vanilla opensim or "opensim+modrex" which is much >> > closer to basic SL than Taiga could ever be . You said these >> > things in an attempt to debase my points of view and get me >> > all fired up, but you failed miserably because you are >> > clueless . While you are out there, not even running a Taiga >> > world grid of your own at present but rather theorizing and >> > bombastically pontificating your points of view . There are >> > others out there trying to find productive ways in which >> > people can leverage the platform and thus have a means of >> > being here and creating the amazing content that we all >> > enjoy . Be realistic and respectful of others . Especially >> > when its questionable if this is truly your community if you >> > dont support the communities ideals . >> > >> > I am hardly the person that you need to explain the need of an >> > asset pipeline to . We are soo far behind in pipelining >> > content into Rex that We are looking at a years worth of work >> > just to do this . >> > >> > You jump on my ideas , when I am into community building and >> > thus making the entire Realxtend Taiga platform stronger for >> > all .. A grid like this with its strong community of content >> > creators would be interconnected to your grid as well . Thus >> > your grid would be stronger with a strong and thriving >> > community of content creators out there, backing you up ... >> > And yet you complain when someone brings up collaborative >> > ideas such as this ... Creating a situation where content can >> > be easily accessed by simply autonomously logging on to a grid >> > like this would be an amazing asset to you, and yet some of >> > you act as if you dont even comprehend its value. This is >> > because you do not value and realise the proper merits of the >> > Taiga platform, you simply want the mesh added to opensim >> > core . >> > >> > Your comments about SL .. >> > >> > Are very weak since at its core , the Taiga platform is >> > built to not function Like SL. You dont even need to register >> > to log on to the various seperate Taiga grids so your Hysteria >> > about a walled SL type garden being created in Taiga is >> > baseless . >> > >> > The Taiga concept is an anathema to the Closed Garden concept >> > of SL , so why even present such basic statements to us and >> > then act as if they are a revalation of any sort to this >> > community . ALL you have done is to say , oh hey we should >> > believe in the concept of Taiga .... To a community of people >> > that should already embrace this vision since it is the very >> > very basic conceptual idea behind Taiga ( the current known >> > opensource realxtend project in development ) . IF a person >> > wanted to create a walled garden like SL , they are certainly >> > not going to attempt to do that in Taiga , if they have any >> > brains , because as we showed last week , anybody can log into >> > a public Taiga grid without first creating an account at each >> > Walled Gardens Website . >> > >> > In fact , these guys that come in here and talk about >> > opensim+modrex are not true parts of the Realxtend >> > community ... They are actually part of the opensim community >> > and are always very careful to say Opensim+Modrex , rather >> > than Taiga or other word choices that describe the Realxtend >> > concept. These people do not embrace the Taiga Ideal , so >> > they have to use the words opensim+modrex , which means >> > Vanilla opensim with a module included . Its up to you to >> > decide who's opinion is more valid , a person who comes into >> > the community, when something exciting like this happens and >> > presents themself as an "expert" , or a person like myself who >> > is a part of the community because she embraces the Rex >> > concept in its entirity as it stands now . I dont present >> > myself as an expert , I present myself as a practical user of >> > the platform , who fully embraces the platform conceptually , >> > as it is . >> > >> > >> > These people want to take ownership and control of modrex >> > away from the Taiga grid concept and simply add the mesh to >> > vanilla opensim . Many also may passionately want this, >> > because they want to run a solitary game platform using the >> > technology . Which means they are actually creating walled >> > gardens of there own with there games.. Which would be >> > standing there all alone and not interconnected like taiga >> > grids are . For example World of Warcraft is a walled garden >> > just like SL is a walled garden . >> > >> > >> > Cool down your emotions a bit , just because I have a >> > different view of a world and want to try to build an active >> > community of content creators doesnt mean that I am the Devil >> > herself ( IE SL ) , especially when I fully embrace the >> > Taiga platform , while I wonder if others do . Actually the >> > concept which you constantly put forth to us , ( opensim >> > +modrex ) is actually much closer to the SL concept than the >> > one that I embrace (Taiga).. This is because in Taiga is is >> > impossible or very difficult to create an SL type walled >> > garden , while with Opensim+modrex it is very possible . >> > >> > -- >> > http://groups.google.com/group/realxtend >> > http://www.realxtend.org >> > >> > >> > >> > -- >> > http://groups.google.com/group/realxtend >> > http://www.realxtend.org >> >> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
