If this is about uploaded scenes collisions not working, i just did fix for it, hopefully it works, i took me long time trying to find bug in server end, by debugging ode collisions and then i noticing differences that lead to fixing it at client end..
On Nov 5, 9:35 pm, Jonne Nauha <[email protected]> wrote: > I'm not sure what Antti meant but as far as I know there is no collision > tasks going on. The fix that I was talking is already in. We are not > probably going to make this a habit to make postfixes to installers, I think > the 3 week cycles are enough. All the release stuff takes time from one or > two guys for a day from actually doing any new code. > > I dont think the external ui module will work without the core changes it > inculudes to the ui interface classes, havent had time to look. If its > coming to our core repo I cant say, not for me to decide I guess. > > Also can you tell me in more detail how collisions are broken. Please be > spesific and maybe provide the meshes for testing. > > Best regards, > Jonne Nauha > realXtend developer > > http://www.realxtend.org/http://www.evocativi.com/ > > On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski <[email protected]>wrote: > > > > > > Unless I'm mistaken that issue is being worked on at the moment. > > > Hopefully not too difficult to fix. > > > Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the > > collision fix? > > > Also will the UiExternal module work properly with the latest Naali > > 0.3.3-postfixes? > > > 2010/11/3 Antti Ilomäki <[email protected]> > > > Unless I'm mistaken that issue is being worked on at the moment. > >> Hopefully not too difficult to fix. > > >> 2010/11/3 Edwige Lelievre - ENER lab <[email protected]>: > >> > According to the patch note "Sending ObjectDeselected packet to > >> > OpenSim. This caused collisions never to recalculate for meshes/prims > >> > after once selecting a object in build mode. " Does it mean the > >> > collisions should work now ? I tried but have seen no changes. > > >> > Edwige > > >> > On 2 nov, 19:28, MasterJ <[email protected]> wrote: > >> >> well done!!! > > >> >> who said 3 weeks is an eternity? :) (joke). > >> >> it's a lesson for Linden Lab look them they just start the mesh > >> >> support and only part of beta not all ... tsssss... > >> >> SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money for > >> >> that??? .... ok .. no way :) > >> >> Realxtend team is and still the best. > > >> >> time to test this famous drag and drop feature :) > > >> >> MasterJ > > >> >> On 2 nov, 11:08, Antti Ilomäki <[email protected]> wrote: > > >> >> > The long awaited (three weeks is an eternity if you're waiting for a > >> >> > new Naali release) Naali 0.3.3 is now out. > > >> >> > This version contains major changes in content creation / delivery, > >> >> > see full changelog here: > >>http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio... > > >> >> > Content delivery is one of the most important challenges for the > >> >> > Immersive Web or the open network of virtual worlds. Recently we've > >> >> > been doing a lot of work on easier and more powerful ways of > >> importing > >> >> > and exporting objects, collections of objects and entire scenes, some > >> >> > of the results are now available in the 0.3.3 Naali release. > > >> >> > Download yours here: > >>http://code.google.com/p/realxtend-naali/downloads/list > > >> > -- > >> >http://groups.google.com/group/realxtend > >> >http://www.realxtend.org > > >> -- > >>http://groups.google.com/group/realxtend > >>http://www.realxtend.org > > > -- > >http://groups.google.com/group/realxtend > >http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
