If this is about uploaded scenes collisions not working, i just did
fix for
it, hopefully it works, i took me long time trying to find bug in
server end,
by debugging ode collisions
and then i noticing differences that lead to fixing it at client end..


On Nov 5, 9:35 pm, Jonne Nauha <[email protected]> wrote:
> I'm not sure what Antti meant but as far as I know there is no collision
> tasks going on. The fix that I was talking is already in. We are not
> probably going to make this a habit to make postfixes to installers, I think
> the 3 week cycles are  enough. All the release stuff takes time from one or
> two guys for a day from actually doing any new code.
>
> I dont think the external ui module will work without the core changes it
> inculudes to the ui interface classes, havent had time to look. If its
> coming to our core repo I cant say, not for me to decide  I guess.
>
> Also can you tell me in more detail how collisions are broken. Please be
> spesific and maybe provide the meshes for testing.
>
> Best regards,
> Jonne Nauha
> realXtend developer
>
> http://www.realxtend.org/http://www.evocativi.com/
>
> On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski <[email protected]>wrote:
>
>
>
> > > Unless I'm mistaken that issue is being worked on at the moment.
> > > Hopefully not too difficult to fix.
>
> > Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with the
> > collision fix?
>
> > Also will the UiExternal module work properly with the latest Naali
> > 0.3.3-postfixes?
>
> > 2010/11/3 Antti Ilomäki <[email protected]>
>
> > Unless I'm mistaken that issue is being worked on at the moment.
> >> Hopefully not too difficult to fix.
>
> >> 2010/11/3 Edwige Lelievre - ENER lab <[email protected]>:
> >> > According to the patch note "Sending ObjectDeselected packet to
> >> > OpenSim. This caused collisions never to recalculate for meshes/prims
> >> > after once selecting a object in build mode. " Does it mean the
> >> > collisions should work now ? I tried but have seen no changes.
>
> >> > Edwige
>
> >> > On 2 nov, 19:28, MasterJ <[email protected]> wrote:
> >> >> well done!!!
>
> >> >> who said 3 weeks is an eternity? :) (joke).
> >> >> it's a lesson for Linden Lab look them they just start the mesh
> >> >> support and only part of beta not all ... tsssss...
> >> >> SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money for
> >> >> that??? .... ok .. no way :)
> >> >> Realxtend team is and still the best.
>
> >> >> time to test this famous drag and drop feature :)
>
> >> >> MasterJ
>
> >> >> On 2 nov, 11:08, Antti Ilomäki <[email protected]> wrote:
>
> >> >> > The long awaited (three weeks is an eternity if you're waiting for a
> >> >> > new Naali release) Naali 0.3.3 is now out.
>
> >> >> > This version contains major changes in content creation / delivery,
> >> >> > see full changelog here:
> >>http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio...
>
> >> >> > Content delivery is one of the most important challenges for the
> >> >> > Immersive Web or the open network of virtual worlds. Recently we've
> >> >> > been doing a lot of work on easier and more powerful ways of
> >> importing
> >> >> > and exporting objects, collections of objects and entire scenes, some
> >> >> > of the results are now available in the 0.3.3 Naali release.
>
> >> >> > Download yours here:
> >>http://code.google.com/p/realxtend-naali/downloads/list
>
> >> > --
> >> >http://groups.google.com/group/realxtend
> >> >http://www.realxtend.org
>
> >> --
> >>http://groups.google.com/group/realxtend
> >>http://www.realxtend.org
>
> >  --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to