Unless I'm mistaken that issue is being worked on at the moment.
Hopefully not too difficult to fix.

2010/11/3 Edwige Lelievre - ENER lab <[email protected]>:
> According to the patch note "Sending ObjectDeselected packet to
> OpenSim. This caused collisions never to recalculate for meshes/prims
> after once selecting a object in build mode. " Does it mean the
> collisions should work now ? I tried but have seen no changes.
>
> Edwige
>
> On 2 nov, 19:28, MasterJ <[email protected]> wrote:
>> well done!!!
>>
>> who said 3 weeks is an eternity? :) (joke).
>> it's a lesson for Linden Lab look them they just start the mesh
>> support and only part of beta not all ... tsssss...
>> SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money for
>> that??? .... ok .. no way :)
>> Realxtend team is and still the best.
>>
>> time to test this famous drag and drop feature :)
>>
>> MasterJ
>>
>> On 2 nov, 11:08, Antti Ilomäki <[email protected]> wrote:
>>
>> > The long awaited (three weeks is an eternity if you're waiting for a
>> > new Naali release) Naali 0.3.3 is now out.
>>
>> > This version contains major changes in content creation / delivery,
>> > see full changelog 
>> > here:http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio...
>>
>> > Content delivery is one of the most important challenges for the
>> > Immersive Web or the open network of virtual worlds. Recently we've
>> > been doing a lot of work on easier and more powerful ways of importing
>> > and exporting objects, collections of objects and entire scenes, some
>> > of the results are now available in the 0.3.3 Naali release.
>>
>> > Download yours here:http://code.google.com/p/realxtend-naali/downloads/list
>
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