Unless I'm mistaken that issue is being worked on at the moment. Hopefully not too difficult to fix.
2010/11/3 Edwige Lelievre - ENER lab <[email protected]>: > According to the patch note "Sending ObjectDeselected packet to > OpenSim. This caused collisions never to recalculate for meshes/prims > after once selecting a object in build mode. " Does it mean the > collisions should work now ? I tried but have seen no changes. > > Edwige > > On 2 nov, 19:28, MasterJ <[email protected]> wrote: >> well done!!! >> >> who said 3 weeks is an eternity? :) (joke). >> it's a lesson for Linden Lab look them they just start the mesh >> support and only part of beta not all ... tsssss... >> SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money for >> that??? .... ok .. no way :) >> Realxtend team is and still the best. >> >> time to test this famous drag and drop feature :) >> >> MasterJ >> >> On 2 nov, 11:08, Antti Ilomäki <[email protected]> wrote: >> >> > The long awaited (three weeks is an eternity if you're waiting for a >> > new Naali release) Naali 0.3.3 is now out. >> >> > This version contains major changes in content creation / delivery, >> > see full changelog >> > here:http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio... >> >> > Content delivery is one of the most important challenges for the >> > Immersive Web or the open network of virtual worlds. Recently we've >> > been doing a lot of work on easier and more powerful ways of importing >> > and exporting objects, collections of objects and entire scenes, some >> > of the results are now available in the 0.3.3 Naali release. >> >> > Download yours here:http://code.google.com/p/realxtend-naali/downloads/list > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
