[IxDA Discuss] SiGraDi 2010 conference @ Universidad de los Andes, Bogota, Colombia.
Dear all, I´m gladly inviting you all to participate in SiGradi 2010. SiGraDi (Iberoamerican Society of Digital Graphics) has been organizing conferences since 1997 and is the Southamerican peer of ECAADE, ACADIA, CAADRIA and ASCAAD, which some of you might be familiar with. Congress that will be held between 17th and 19th November 2010 in Bogota, Colombia. It will be hosted by Universidad de los Andes, and put together by the Architecture and Design Department along with Engineering, Arts and Mathematics Departments in search for connections between disciplines. Our 2010 main theme is Disruption, Modeling and Construction: Shifting Dialogues. The papers and works can apply to the proposed theme and/or to SIGRADI interest areas that contribute to the knowledge field divided in the following areas and focus on: Design supported by collaborative environments (CAD-i) * Simulation and numerical modeling * Complex dynamic system representation * Collaborative ambients based in simulation of complex phenomena * Modeling technique and simulation of complex phenomena to real time applications * Collaborative ambients evaluation Human Machine Interfaces (HMI or HMHI) * Tangible interfaces * Haptic Interfaces * Collaboration interfaces * Training interfaces * Interface evaluation Visualization and decision-making * Visual analytics * Support systems to Urban mobility decision * Support systems to Public Health decision Urban interventions * Planning ambients * Prevention and emergency maneuvering * Ambientes para su gestión * Artistic insertions an Manifestations New media in heritage conservation * Representation and visualization of architectonic heritage * Support to reconstruction of cultural heritage (arqueology, anthropology) Didactics and curriculum * Digital tools fabrication to support teaching * Alternative visualization systems Enhanced reality, virtual reality, etc * Collaborative systems to Project definition * Didactic experiments based on disruptive use of Tics Disruption poetics * Idea, discontinuity, chance, collisions, accidents, chaos, final work * Disruptive events inside creation projects * Creation, chaos, chance Languages: Spanish, Portuguese, English TIMELINE Sigradi 2010, Bogotá presentation at Sigradi 2009, São Paulo November 18 - 2009 Call for abstracts January 15 - 2010 Second call for abstracts February 1 - 2010 Last day for sending abstracts April 1 - 2010 e Abstracts revision period by Editorial Comittee April - may - 2010 Abstracts evaluation period by Scientific Comittee May - June - 2010 Abstracts final revision period by Editorial Comittee June - July- 2010 Divulgation of selected abstracts July 15 - 2010 Final date for sending full papers an payment September 17 - 2010 Register and payment Begin July 15 - 2010 Ends - Authors until September1 - 2010 - Professionals and students until October 1 - 2010 Revision, organization and publication of full papers September 17 October 15 - 2010 SIGRADI 2010 Registration day November 16 Congress November 17,18 y 19 For further info go here: http://sigradi2010.uniandes.edu.co/ If you have any questions, please do not hesitate to contact me. Leonardo Parra, Chair Local Organizing Committee SIGraDi 2010 Sociedad Iberoamericana de Gráfica Digital Universidad de los Andes Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Sigradi 2010. Universidad de los Andes. Bogota, Colombia.
Dear all, I´m gladly inviting you to participate in Sigradi 14th conference, which will be held at Universidad de los Andes, Bogota, Colombia in mid-November 2010. Sigradi: Iberoamerican Society of Digital Graphics. Conference overview: The 2010 SIGRADI Conference in Bogotá will encourage reflection on the discontinuities and continuities that characterize creative processes and project design across different disciplines. The activities involved in making products, offering services, or providing infrastructure usually require the systematic development of models, innovatory prototypes and finished products. However, it is important to recognize that currently, disruption, whether understood as method, strategy or thought process, can make an important contribution to creative, innovatory and inventive processes. Taking as it starting point the uniqueness and specificity of different disciplines, each of which has its own models, processes, methods and goals, the conference will generate common ground to enrich reflection and practice in the digital media field. The 2010 SIGRADI Conference offers the ideal scenario for people to meet and engage in transformative dialogue. Further info here: http://sigradi2010.uniandes.edu.co Hope to meet some of you here. IxDA Latin American Chapters: I would like to encourage you all to participate in this event, it´d be awesome to meet you, and share good times. It´d also be very nice if you let me know which Universities in your area could be interested in participating in Sigradi to contact them directly. Best, Leonardo. -- Leonardo Parra M.F.A. Profesor Departamento de Diseño Universidad de los Andes Bogotá, Colombia. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] History of Interaction Design training?
Hi Sam, Yesterday I came across an article from Digital Creativity (Vol 20) you might want to check out: Breaking the rules in interactive media design education. Oğuzhan Özcan; Asim Evren Yantaç; Mary Lou O'Neil. Get full pdf here: http://www.informaworld.com/smpp/title~db=all~content=g911166153 It´s more about how to tackle innovation in interactive media design education, but still related to your work. Best, Leonardo. On Thu, Oct 29, 2009 at 1:01 AM, Sam Ladner wrote: > Hi folks, > I'm a sometimes member of this list so apologies for busting in > without having contributed for some time. > > I'm writing an article for Interactions magazine and I would really > like to know how people are typically trained for interaction > design. > > I know the IxDA personas were based on a survey, though I haven't > seen the data, so don't know if they would answer my question. > > Does anyone have any papers or surveys or data that might help me > answer this question? Ideally, I'd like to compare IxD to > professions such as law or accounting, in terms of degrees, > standardized tests, apprenticeships, and designations. > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... disc...@ixda.org > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Leonardo Parra M.F.A. Profesor Departamento de Diseño Universidad de los Andes Bogotá, Colombia. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Casual game development in Latin America.
Dear all, I'm currently interested in meeting people involved in the >casual game< development area in South America. If anyone can point me in the right direction, it'd be great. best, -- Leonardo Parra Profesor Departamento de Diseño Universidad de los Andes Bogotá, Colombia. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [Bogota - Event] Pablo Herrera talks about Interactive Media @ Universidad de los Andes
Dear all, We´re having a visitor at our University which might be interesting to go and talk to. Following a very short english info: Pablo Herrera (Peru), Industrial Designer, MA in Theory, History and Architecture Critic, SIGRADI (Digital Graphics Iberoamerican Society) General Coordinator, full time professor at UPC (Peru), and guest professor at Universidad de Chile, will be speaking about interactive media: learning, implementation, and general issues on a global and local context. > Algorythms: complex shapes in Design and Architecture. < Monday 19, Room SD 1003, 3:00pm (15:00h), Universidad de los Andes. Cra 1 No 18a-10. Bogota, Colombia. I´m hoping to meet a lot of IxDA local members at this talk. Drop me a line if you´re attending. Further info in spanish here: http://designblog.uniandes.edu.co/blogs/presencias/ Cheers, -- Leonardo Parra Profesor Departamento de Diseño Universidad de los Andes Bogotá, Colombia. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] International Affective Picture System. Interactive apps.
Hi all, Just found out about the International Affective Picture System (IAPS), and was wondering if anyone here has any experience with it. My question is quite broad, but I really don´t have anything specific yet. IAPS info here: http://csea.phhp.ufl.edu/media/iapsmessage.html Cheers, Leonardo. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Patterns: multi-touch and stream
Today at Wired: http://www.wired.com/gadgetlab/2009/10/touch-user-interfaces/all/1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46467 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD and humanitarian work
Hi Oscar, Take a look at Make mag issue 18, you might bump into some funky and fun ways to tinker around with Ix, and both old and new tech. http://makezine.com/18/ It might not be exactly what you´re looking for, but it´ll certainly give you some insights. lpa. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Barcelona / Vienna IxDA local groups?
Hi all, I will be in Barcelona from June 17th to June 21nd, and will be in Vienna from June 22nd to June 26th, and I was wondering if there are any IxDA meetings I can join during those dates. It´d be real nice to meet up and talk about your IxDA activities. There seems to be no group in Vienna, but who knows, someone might want to meet up and chat. Best, Leonardo. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design research.
Incomplete previous post. Here it is complete. Sorry for double posting the same, just thought the references were needed. "The danger with the Bayazit approach is that it can end up being totally theoretical. " I agree with you, and that is exactly what we´re not looking for, or at least a group of us, we believe design practice can be understood as research, but I guess you are right when you say "published", we certainly need to write about it. And yes, you are correct again when you speak about "politics in academia" We are trying to bend the rules, we still have a designer inside! ; ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42131 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design research.
Hi all, Now to be a little more specific, the actual discussion at my work group is aimed at defining research policies in our design department, within specific research requirements/perspectives coming from university policies. We are looking at how -design activities- are a form of research, which may not fit a scientific point of view. I agree with you, and that is exactly what we´re not looking for, or at least a group of us, we believe design practice can be understood as research, but I guess you are right when you say "published", we certainly need to write about it. And yes, you are correct again when you speak about . We are trying to bend the rules, we still have a designer inside!;) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42131 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Design research.
Hi all, I am currently involved in a discussion on how research can be a part of design. There seems to be two different paths, Nigan Bayazit wrote: "Some of the art, craft, and design people call what they do for art and design “research.”...An artist’s practicing activities when creating a work of art or a craftwork cannot be considered research.", but C Frayling from RCA writes about how the actual design practice IS research. Just an issue tickling my mind these days. Any input on this? Best, Leonardo. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Bogotá, Colombia. Local group .
Hi all, I am currently putting together an IxDA group in Bogotá, Colombia, I'm sure there are people on this list who would be interested in joining such a group, so please shout out loud, and let's start it up I'm offering support from Universidad de los Andes, and our lectures' cycle: Presencias del Diseño, where we strive to bring diversity to our university, and where we discuss design from several points of view. Amongst others, we have had: -Swedish Seeds: Sweden Designs for Children, cosponsored with the Swedish Embassy. -Laura Niño: from Strategic Futures @ Design Department, Philips Design, Eindhoven. -For Internacional Letra Menuda: A one day discussion about copyrights, with local government participants, designers, lawyers, with lecturers from Mexico, Argentina & Chile. -Ola Rune, Architect, Designer (and quite funny I must say). From Claesso, Koivisto, Rune Architecture Office, Sweden. -Graphics go Big: with our local designers Lucho Correa & Carlos Duque. -Nathan Shedroff: talking about design future. -Étienne Mineur: Interactive design from France. Check out our lectures' blog (in spanish) for more info: http://designblog.uniandes.edu.co/blogs/presencias/ We also host the Wiring project, a Processing sibling, lead by Hernando Barragán: http://www.wiring.org.co/ and several other interactive related activities. So join us, and let's work together. To all those non-colombians: if this seems like an interesting place for you to come, drop me a line, and we'll work it out, we'd be thrilled to have you here, and learn from you. Full program blogs' list (in spanish): http://designblog.uniandes.edu.co/ Warmest, Leonardo Parra MFA Design + Technology Full Time Faculty Design Department Universidad de los Andes Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Some of the non-software things that interaction designers do
At our design program we are exploring non-software based interactions with service design, interior design, social -and offline- networking (see Prototyping Social Interaction. Esko Kurvinen, Ilpo Koskinen, Katja Battarbee, Design Issues Summer 2008, Vol. 24, No. 3: 46–57 for reference), non-software based game design and others. We're also studying performative communication issues, think of an airline counter, how does the person providing the service should interact with customers? How does the flight crew provides brand-exclusive services, and interact with people? We think all those little interactions are designable, and measurable (we are having a bit of trouble trying to find ways to measure this, but working on it though) I also remember this one project, thought to make people interact with Bogotá (Colombia's capital), remotely through taste. Students mapped Bogota's downtown through taste, developed a food-based experience, and remapped it to NYC, so you could actually feel how our city is like, when you go out and eat Colombian things in NYC. This might be a little bit far fetched when you think of it as an /interactive /project, but it's certainly pushing the boundaries of it, since it's not just people with/or machines interacting, but actual cities, through human senses. : ) LPA. In the area of service design in healthcare, quite a bit is being done by interaction designers including: - creation of new spaces in which to physically interact e.g. pediatric suite of the future Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] PhD Studentship - University of Cambridge
Funding will be available for exceptional candidates, from the UK and EU, including maintenance and fees. Overseas students must be self-funded. sad. : ( no funds for a three year program in pounds. again : ( Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Teaching to program: arrays.
Hi all, I have been teaching how to program to non-engineers, mostly designers, artists and a few musicians, and it all goes well until we hit the arrays. At this point, it gets tricky. I have tried a few different approaches, but since many of you here have gone through the learning process, or teach programming, I was wondering which methods had worked for you, and what do you think could be improved when you compare your learning process, to some other strategies you're familiar with. I'm using processing. You can take a look at some of the exercises here: http://design.uniandes.edu.co/medios/cursos/dise3308-091-02 It's all in spanish, but click around. : ) Leonardo. Leonardo Parra Agudelo Full Time Faculty Design Department Architecture and Design School Universidad de Los Andes, Bogotá, Colombia [57-1]-3394949 xt 3268 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Doctoral study in design.
Why the exclamation mark behind engineering? I knew it was going to tickle some bellies : ) "What Does the Field Think about Research?" rather scary. This is a question regarding how research should be tackled in design, be it interactive, product, graphic or whatnot. I understand RCA has a very interesting way to tackle research in design, and that's by validating the actual design practice as a research process, but from where I am from, this approach is getting trouble to go through classic research institutions, because it's not purely scientific, nor social-science oriented either. It's true there's a need to do research, the question here is not how to do it (maybe it is too), but how to make it understandable to those looking from across the fence. Some countries might be beyond this, but as I said, in my country we're not, and I'm trying to figure out the path as I walk. ...enroll in master’s programs, where the dominant educational model – borrowed from the studio arts – addresses the refinement of practice- oriented skills and portfolios. I did enroll in a master program with a hybrid model in the US, but in the end, final research conclusions weren't as important as the wow-factor, and that leaves me with a bad mouth taste : ( Design education as I know it from experience is definitely practice- oriented, is RCA's way the right way? Is practice what makes us designers? It's easy to see questions are arising from multiple fronts here, and to start, Jesse is putting out some good questions too. Best, Leonardo. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Doctoral study in design.
Hi all, I found a general interest article about why doctoral studies in design are necessary, and would like to share it. http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/481/223 It seems to me that design practices are reaching a point where definitions are disappearing, and boundaries are becoming blurry. Design itself interacts with many other different disciplines to be accurate and meaningful, but where exactly are we? Do we belong to the social areas? But then you think, wait a minute, I also need engineering here! Some interesting questions are put forward in the document. It'd be interesting to read what people on this list think about them. Best, Leonardo Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
I was thinking that maybe "sound design" might not be the right way to call it, since it can be directly associated with film, if I'm not mistaken, it was Ben Burtt and Walter Murch who came up with the "sound design" term. And they work within the film industry. I know looking for terms can get yourself in a painful loop, but still, the question remains; question which also needs to be addressed within the realms where sound could/should be meaningful, making it even harder to find an adequate word (or combination of words) for it. traditional sound design, particularly within human-computer interaction, is less of a "design" discipline and more of a technical one, rooted in perception or task-driven concerns. This means that, at best, adopting a "sound design" stance in HCI has resulted in usability-enhancing/interface-centric projects (e.g. "does it take the user longer to do a particular task using an earcon (abstract sound) or an auditory icon ("real world" sound, e.g. trashcan emptying), and why?") or, at worst, the treatment of sound as an "add-on"; something that can be done by a friend-of-a-friend who owns a copy of Audacity, the end result being an incongruent mess where sound and vision don't match (I don't count HCI researchers within the latter though!). Leonardo Parra Agudelo Full Time Faculty Design Department Architecture and Design School Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
A rather frugal website. On Jan 29, 2009, at 2:35 PM, Angel Marquez wrote: http://www.bazooie.com/ Leonardo Parra Agudelo lpa...@uniandes.edu.co Full Time Faculty Design Department Architecture and Design School Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
I'm game, count me in! : ) (a) sound is under-represented within interaction design, (b) there are more questions than answers in terms of how it can be encouraged, and (c) this makes it a very exciting field to work in. Join me in my journey... Leonardo Parra Agudelo Full Time Faculty Design Department Architecture and Design School Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Not quite familiar with theatre myself, could you point at some references? - Leonardo. On Jan 26, 2009, at 6:01 PM, Angel Marquez wrote: Theatre has been doing it for centuries. On Mon, Jan 26, 2009 at 7:06 AM, Leonardo Parra Agudelo wrote: Hi All, I just started working with sound as a source of information, among other things, and my starting point was Gestalt, and basic design principles to study sound pieces, from sound artists to raw pop, it seems to me there's a need to put together some sort of document which talks about this, framing sound within our design realm. And I'm not talking from the "sound design" perspective, since it appears to be a whole different discipline. What I'm looking for is, to find a design answer to understand sound as a critical piece of a communication/product/interactive/experience piece. I've been in touch with the max/msp community, but their approach to sound is located further away in the art spectrum. So my questions are quite broad, who's working on this, and which docs/ books should I look for to find further info? Thank you very much! Best, Leonardo Parra. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Well, I'm not thinking of the interface, what I'm trying to do is to find a way to look at sound from a design perspective, as a non- musician and non-sound expert, I find extremely complicated to look at sound, and think of it as a useful medium in design, even though in some cases sound is critical to an interface. Let me put an example here, think of processing, a programming environment for artists and designers without the structural knowledge acquired in engineering programs. It is certain that to understand and make things with processing, there's a need for an introduction to programming, but it's way less painful than digging into C++ from scratch, if you're not familiar with programming structures. Such a perspective, put in sound, would be a great resource for interaction design, and the all design siblings. : ) -Leonardo. On Jan 26, 2009, at 6:33 PM, Aaron Harmon wrote: What are you looking at with sound? If you're phoenetic utterances and language, then linguistics and in particular the subfield of discourse analysis are particularly useful. The book This Is Your Brain On Music is a good primer for how the brain processes music. It can be a good gateway to music theory as well. Abstract sound interfaces are also useful, but often less informative - telling the user input is required (like dialtone) or as a warning (sirens and car horns or the beeping crosswalks in Oakland, CA). What sort of sound interface where you imagining? -Aaron On Jan 26, 2009 3:20 PM, "Leonardo Parra Agudelo" wrote: Hi All, I just started working with sound as a source of information, among other things, and my starting point was Gestalt, and basic design principles to study sound pieces, from sound artists to raw pop, it seems to me there's a need to put together some sort of document which talks about this, framing sound within our design realm. And I'm not talking from the "sound design" perspective, since it appears to be a whole different discipline. What I'm looking for is, to find a design answer to understand sound as a critical piece of a communication/product/interactive/experience piece. I've been in touch with the max/msp community, but their approach to sound is located further away in the art spectrum. So my questions are quite broad, who's working on this, and which docs/books should I look for to find further info? Thank you very much! Best, Leonardo Parra. Reply to this thread at ixda.org http://www.ixda.org/discuss?post=37669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Leonardo Parra Agudelo lpa...@uniandes.edu.co Full Time Faculty Design Department Architecture and Design School Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Information through sound.
Hi All, I just started working with sound as a source of information, among other things, and my starting point was Gestalt, and basic design principles to study sound pieces, from sound artists to raw pop, it seems to me there's a need to put together some sort of document which talks about this, framing sound within our design realm. And I'm not talking from the "sound design" perspective, since it appears to be a whole different discipline. What I'm looking for is, to find a design answer to understand sound as a critical piece of a communication/product/interactive/experience piece. I've been in touch with the max/msp community, but their approach to sound is located further away in the art spectrum. So my questions are quite broad, who's working on this, and which docs/books should I look for to find further info? Thank you very much! Best, Leonardo Parra. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms and Conditions with a twist
Here some random thoughts. It occurs to me that you could do something like Creative Commons, for instance: the "Attribution-NonCommercial-NoDerivs 3.0 Unported" license has a proper legal document at http://creativecommons.org/licenses/by-nc-nd/3.0/legalcode but they also have the "Human readable summary" http://creativecommons.org/licenses/by-nc-nd/3.0/ where they say "This is a human-readable summary of the Legal Code (the full license)." I'm pointing at this, because the human-readable summary is probably what you really need non-legal people to read, and what people would be more interested in, since it makes sense, because most of us are not lawyers. The point being that it might be possible to get people curious about a full T&C through a human-readable version, and it might be actually a better way to introduce people to legal terms. Best, Leonardo. - Original Message - From: McLaughlin Designs <[EMAIL PROTECTED]> Date: Monday, October 27, 2008 4:46 am Subject: [IxDA Discuss] Terms and Conditions with a twist To: [EMAIL PROTECTED] > I am looking for sample of Terms and Conditions acceptance with > a bit of a twist. > > Generally when I have set up T&C acceptance in the past, there > is a scrollable box with all the legal text followed by either a > check box to say that you have read/accept the T&C or there are > radio button for “yes” and “no” about accepting them. In either > case a person never has to actually read, or even scroll to the > bottom of, the T&C text. The common stuff... > > However I have a client that will not accept (no pun intended) > this. Their legal team is insisting that the user is forced to > at least reach the bottom of the T&C before they can accept > them. They do understand that this does not mean that anyone had > read the text, but they want to be able to say that at least > someone has been forced to reach the end of the text before > accepting it. > > While I have some ideas about how to go about this, I was > wondering if anyone knew of some sample that are online now that > are doing this. > > BTW – This is not something that is arguable with the legal team > about not having this capability. > > > Thanks - > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help