[Audyssey] Whip in MOTA
Hi, How close do you have to be to an enemy for the bullwhip to work, and how bad is it supposed to hurt the enemy? I suppose it would just be a bit further away and a bit more painful than your fists, but it doesn't seem to be doing very much. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MK trailer and news
Sound-wise it seems like a slightly sped up DCU to me, not a bad thing at all. Gonna be all over this when it comes out! On 6/10/10, clement chou chou.clem...@gmail.com wrote: That's my point. But the text scrolling is in the faq. lol. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 5:30 PM Subject: Re: [Audyssey] MK trailer and news Yeah, BlazBlue's got the deepest story I've scene too, only thing is that MK's won't be anime like, which is good IMO because I don't like that whole text scrolling thing. BlazBlue's story is so deep and involved with time travel they had to make an FAQ on the story itself alone, with no gameplay tips or anything, just to understand the story. So if they had to do that. It's deep as heck. On Jun 9, 2010, at 10:34 PM, clement chou wrote: If they can beat blazblue, I'll be impressed. That game's got the deepest story I've seen, despite how good tekken's actually is. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 5:23 PM Subject: Re: [Audyssey] MK trailer and news Co-Op arcade and apparently a deepest story not scene in any other fighting game. They're probably saying that because most fighting games have pretty much no story, unless you count Tekken although that game map is a serious pain for me to even guess at where to go, not to mention the thing is subtitled. On Jun 9, 2010, at 9:33 PM, clement chou wrote: Huh. Well, this should definitely be interesting to see.. any other details aside from tag mode? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 3:46 PM Subject: Re: [Audyssey] MK trailer and news nope. there is a game launch trailer, and it's been confirmed they're working on it. really excited about this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, June 09, 2010 7:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] MK trailer and news That so-called trailor is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK trailer and news Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] startrek games
While fan created missions wqould be nice, i'd be happy with you writing expantion packs of say 10 missions each for the game and selling them as extras myself provided that this would be possible with your various other projects. As we've said before, expantion packs are a great way for a developer to get the most out of one game, and for players to have a larger, more complex experience playing.. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 1:52 AM Subject: Re: [Audyssey] startrek games Hi Clement, Yes and no. It all depends on how I designed the game. First, in order to create a mission parcer like what Lone Wolf has I would have to abandon prerecorded speech altogether and use Sapi support or Jaws/Window-Eyes APIs to speak the game content. As my opinions about using Sapi is well known, it being more trouble than it is worth, I wouldn't necessarily want to go that route. Second, if we go with this new style of game I'd just assume to go ahead and use the Genesis Engine for creating the game. While that makes it easier for me as a developer I'm not going to hand over the level editor to the engine as that is not public software. That is for my use only, and what I use to create new content for my future games. In short whatI'd have to do to make that reality is create a completely new engine using Sapi or screen reader output, and then add some way to script it using Angelscript, Javascript, or something else for adding new levels. I honestly don't want to go that far with it. On 6/9/10, clement chou chou.clem...@gmail.com wrote: I'm wondering too... would you be able to make a mission creator, like the lone wolf one? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
I have the last beta which was released under the n ame montizumas revenge, and contains the first six levels if you register the game. however I'm not sure it would be either fair to tom or reasonable to distribute the file, - much less give out my registration information so that people could play the full six levels. I personally am sorry Tom can't essentially just change a couple of sounds in game, eg, the name speech, and release the thing as freeware for people to play, but if he's no longer got the source code etc, pluss if he'd rather not release something with known bugs, fair enough. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 2:36 AM Subject: Re: [Audyssey] startrek games I don't imagine many people have it anymore since I seem to recall Thomas asked us to stop distributing it. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:00 PM Subject: Re: [Audyssey] startrek games Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those voices in my everyday screen reader use is because they like many other higher quality Sapi voices do tend to be a bit sluggish in screen reader mode. And I definitely liked her in STFC. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 6:40 PM Subject: Re: [Audyssey] startrek games Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0, for the game since that seams to be a popular voice for the game. I could use ATT Crystal, I suppose, but don't like her voice as well as Kate. On 6/10/10, dark d...@xgam.org wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] startrek games
I agree totally on the multiplayer aspect, I must confess I havew the same issue. i would much rather explore a game and it's story and environment alone than try and compete against others, in fact competition isn't as much my thing. that's why I would rather have a large set of varied missions with different objectives, enemies and stories than just a blast the other guy, type of setup. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 5:54 AM Subject: Re: [Audyssey] startrek games Hi, Well, to be honest I have never been a real big fan of multiplayer games of any kind. I've always been something of a loner when it comes to playing games. That's one reason that feature hasn't yet been added into the Genesis Engine. Eventually it is likely something I'll add because it is perhaps one of the most commonly requested features by the Vi market. I would imagine if STFC ever goes multiplayer each player would select a Federation ship, specific clas, whatever and join forces to play against the enemy fleets. That way it could be a joint force of human controlled Federation starships verses several A.I. driven enemy starships. That way you could help each other destroy the enemy fleets and carry out the mission objectives together. On 6/10/10, clement chou chou.clem...@gmail.com wrote: Wel, I'm personally about quality than quantity. Better a few more good missions made by USA games rather than missions made by the general public every couple days. lol. But I can't wait... and I'm sorry to bring this up again, but I'm curious to know whether you have any plans for multiplayer and what that would be like if you did. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
I remember once having a game where appropriately enough, the entire cardassian fleet attacked ds9, while all my actual ships were off fighting the klingons and romulans and protecting earth station mckinly. I despatched the yorktown to ds9, but by the time it got there ds9 had desposed of all the cardassians bar one, which was amusing! take that cardassian empire! ;D. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 6:52 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi, Okay, that's strange. I've seen times where I've been totally swarmed at Deep Space 9 so I think it totally depends on the specific game. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Something Ifind funny, the enemy seems to always target Earth Station McKenly, and they seem to stay relatively clear of Deep Space 9. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
well I am just happpy you can make a game of this type. I can probably help you with some voices though if we are lonewolf sim we either have to use sapi or have it like it is in linewolf with all those text boxes and list boxes as well as sapi support. I use lonewolf with hal in this way, and most of the prompts is run from the message and text and list boxes on the screen. At 04:44 p.m. 11/06/2010, you wrote: Hi Bryan, Exactly. I've talked to Paramount about the Star Trek trademark and copyrights for my games and they basicly told me as long as I release it for free, that it is exclusively made for the VI market, they aren't going to complain about it. So far they never bothered me about Final Conflict as I followed their advice to the letter. Instead of releasing STFC as a commercial product, as planned, I released it as freeware. If people want those sorts of games to continue they shouldn't press me for commercial quality Star Trek games. That is games requiring any serious financial investment to create. Obviously since I can't sell any games with the Star Trek name on it any investment has to come out of my own pocket with no way of earning it back through sales. Anyone can see why that wouldn't be a very good business decision on my part. On 6/11/10, Bryan Peterson bpeterson2...@cableone.net wrote: Exactly. That would sort of make this a commercial product and we don't want anymore legal troubles since Thomas already had plenty of that with Montezuma's Revenge, hence MOTA. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
I think when you exit you can choose to save. At 05:13 p.m. 11/06/2010, you wrote: Hi Shaun, Actually, as far asI'm concerned Trekk 2000 is easier to play, mainly because you can play the totally defensive strategy. However, I don't see where the smaller torpedo limit was, since you needed--what, 5 torpedoes?--to destroy a ship. Though, I must say, the biggest pro for me in terms of Final Conflict has to be the sounds, which are a lot better and more numerous, after all Trekk 2000 didn't have a docking nor a restocking sound. Oh, and there was that other question I had...can anyone save a game of Trekk 2000 and if so, how? Best Reggards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, June 10, 2010 9:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... its like trek 2000 but its easier to control, there is no unit issues, no small torpedo limit, and none of the basic type thing t2k has. t2k was just a straight port of trek 1999 so its not its fault it was total crap in the end since it was a straight dos port and for its time was a good go. At 12:26 p.m. 11/06/2010, you wrote: Hi Thomas, I would assume your original model for STFC was Trekk 2000? I hadn't yet read the docs when I first opened the game, but Irecognized it almost immediately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 12:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway. On 6/10/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming book. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
well the allert is the ds9 standard alert at least I think it is. I think it was aron that put the sfx out. At 05:13 p.m. 11/06/2010, you wrote: Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan torpedoes someone used don't sound like those from the TNG and DS9 series. Plus for the Red Alert someone replaced the red alert sound, from Star Trek 8, with the warp core breech alert. I'm not sure who put it together, but he or she made some mistakes in selecting certain sounds that aren't the correct sounds from the shows and movies. I don't like to sound like a profectionist, but as a long time Trek fan I like things to be done right. That is done according to cannon and not mixing up the alert for a warp core breech for the general red alert clacson. It is this sort of mistake that is the problem with soundpacks. People who maybe aren't so interested in those fine details will stick in any sound they think is cool rather than the correct one that belongs there. Smile. On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
aah you need to push the right arrow till you hear a beep. then let it go and it will land. At 05:14 p.m. 11/06/2010, you wrote: Hi Shaun, Yeah I know which trek game you're talking about. One thing I cannot figure out how to do is to land your ship. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, June 10, 2010 9:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games well I could help with some of the speech for free, in fact you could ask some of the guys on the pkb group. you really should email pitermach about getting access because there is loads of things that exist. one of these is a trek game I know its autoit and its not done but it may be a sort of thing to get you in the mood for a mission or storyline based game. it may give you ideas. At 12:32 p.m. 11/06/2010, you wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 1:06 AM Subject: Re: [Audyssey] startrek games Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
how do the licences for that go though. I suppose that would have to be free to or is that licence different for starwars. At 05:37 p.m. 11/06/2010, you wrote: Hi Hayden, Oh, it wasn't too bad all things considered. STFC is actually easier than a lot of things I've written before or after it. In fact, now that it seams likely we might be going to a more Lone Wolf style Star Trek game I have an idea for what to do with the old STFC source code. I could create a Star Wars fleet command game where you get to command a number of rebbel star cruisers and star fighters against the Imperial fleet of star destroyers, Tie Fighters, Tie Bombers, etc. Now, that would totally rock. On 6/11/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Hmmm...interesting indeed, I'm sure designing Final Conflict was just a walk in the park, right? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
well mota is better than the origional game ever was. At 08:08 p.m. 11/06/2010, you wrote: I have the last beta which was released under the n ame montizumas revenge, and contains the first six levels if you register the game. however I'm not sure it would be either fair to tom or reasonable to distribute the file, - much less give out my registration information so that people could play the full six levels. I personally am sorry Tom can't essentially just change a couple of sounds in game, eg, the name speech, and release the thing as freeware for people to play, but if he's no longer got the source code etc, pluss if he'd rather not release something with known bugs, fair enough. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 2:36 AM Subject: Re: [Audyssey] startrek games I don't imagine many people have it anymore since I seem to recall Thomas asked us to stop distributing it. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:00 PM Subject: Re: [Audyssey] startrek games Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those voices in my everyday screen reader use is because they like many other higher quality Sapi voices do tend to be a bit sluggish in screen reader mode. And I definitely liked her in STFC. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 6:40 PM Subject: Re: [Audyssey] startrek games Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0, for the game since that seams to be a popular voice for the game. I could use ATT Crystal, I suppose, but don't like her voice as well as Kate. On 6/10/10, dark d...@xgam.org wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] startrek games
Hmm. Yeah I could see how single player would appeal a lot more to certain gamers. But you're right... one of the things the vi gaming market's been screaming for for a long time is multiplayer.. while I like single player, I also have a fondness for multiplayer... and think that if you were ot put that in at some point, in addition to allied human forces destroying AI controlled fleets, it would also be fun to have a team on team type deal. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 8:54 PM Subject: Re: [Audyssey] startrek games Hi, Well, to be honest I have never been a real big fan of multiplayer games of any kind. I've always been something of a loner when it comes to playing games. That's one reason that feature hasn't yet been added into the Genesis Engine. Eventually it is likely something I'll add because it is perhaps one of the most commonly requested features by the Vi market. I would imagine if STFC ever goes multiplayer each player would select a Federation ship, specific clas, whatever and join forces to play against the enemy fleets. That way it could be a joint force of human controlled Federation starships verses several A.I. driven enemy starships. That way you could help each other destroy the enemy fleets and carry out the mission objectives together. On 6/10/10, clement chou chou.clem...@gmail.com wrote: Wel, I'm personally about quality than quantity. Better a few more good missions made by USA games rather than missions made by the general public every couple days. lol. But I can't wait... and I'm sorry to bring this up again, but I'm curious to know whether you have any plans for multiplayer and what that would be like if you did. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
There would be another possibility for voice acting, though again this is just an idea, and it certainly isn't necessary to the game. Why not see if people like Darker Projects or STTCM will help you. STTCM and Darker Projects both have ships set up in un the universe and you may be able to get them to help. They have good people for the most part. Whether or not voice acting and cut scenes are included or not, a campaign type setting could still be possible. Even if a campaign isn't included, I'm sure it'd be a fun game to play. You certainly know how to make them well, and I look forward to whatever comes out of your particular workshop. Signed: Dakotah Rickard On 6/10/10, clement chou chou.clem...@gmail.com wrote: Hmm. Yeah I could see how single player would appeal a lot more to certain gamers. But you're right... one of the things the vi gaming market's been screaming for for a long time is multiplayer.. while I like single player, I also have a fondness for multiplayer... and think that if you were ot put that in at some point, in addition to allied human forces destroying AI controlled fleets, it would also be fun to have a team on team type deal. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 8:54 PM Subject: Re: [Audyssey] startrek games Hi, Well, to be honest I have never been a real big fan of multiplayer games of any kind. I've always been something of a loner when it comes to playing games. That's one reason that feature hasn't yet been added into the Genesis Engine. Eventually it is likely something I'll add because it is perhaps one of the most commonly requested features by the Vi market. I would imagine if STFC ever goes multiplayer each player would select a Federation ship, specific clas, whatever and join forces to play against the enemy fleets. That way it could be a joint force of human controlled Federation starships verses several A.I. driven enemy starships. That way you could help each other destroy the enemy fleets and carry out the mission objectives together. On 6/10/10, clement chou chou.clem...@gmail.com wrote: Wel, I'm personally about quality than quantity. Better a few more good missions made by USA games rather than missions made by the general public every couple days. lol. But I can't wait... and I'm sorry to bring this up again, but I'm curious to know whether you have any plans for multiplayer and what that would be like if you did. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Particularly, I would rather see a turn based game that limits what you can do per turn. You sort of set that up, limiting the number of phaser and torpedo shots per turn, but the limits were, likely, still too large. Especially if a borg cube can be destroyed in one go. I love realtime stuff, but if I had an honest preference, it'd be a turn based game that had some limits per turn. I'd also like to see more features that make use of impulse. The option is available in navigation, but it doesn't seem to have any real value. Signed: Dakotah Rickard On 6/11/10, shaun everiss shau...@xtra.co.nz wrote: how do the licences for that go though. I suppose that would have to be free to or is that licence different for starwars. At 05:37 p.m. 11/06/2010, you wrote: Hi Hayden, Oh, it wasn't too bad all things considered. STFC is actually easier than a lot of things I've written before or after it. In fact, now that it seams likely we might be going to a more Lone Wolf style Star Trek game I have an idea for what to do with the old STFC source code. I could create a Star Wars fleet command game where you get to command a number of rebbel star cruisers and star fighters against the Imperial fleet of star destroyers, Tie Fighters, Tie Bombers, etc. Now, that would totally rock. On 6/11/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Hmmm...interesting indeed, I'm sure designing Final Conflict was just a walk in the park, right? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices)
Hi Alfredo, No, it isn't, but if you want to poste an off topic message, you can talk or send an email to the moderators. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 10:47 PM Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a setting that allows that? Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting observations. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices)
Yeah, agree. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 11, 2010 1:18 AM Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a setting that allows that? Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting observations. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. ---
Re: [Audyssey] disability definition - was(accessiblegame companies with offices)
Let me give him an example. So, its abit anoying. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 1:22 AM Subject: Re: [Audyssey] [Odyssey] disability definition - was(accessiblegame companies with offices) I've told him this as well. It's one thing to do something like that right at first (I did), but sooner or later you should realize it's not necessary since the list automatically puts Audyssey at the beginning of whatever subject line you type. I remember I did that once or twice when I first subscribed to BSC's Game Talk list (do they even run that list anymore?) but I quickly figured out it wasn't necessary since it automatically does this. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:18 PM Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a setting that allows that? Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting observations. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the
[Audyssey] Lone Kirk, A Star Trek Simulation
Games we like to play: Lone Kirk, A Star Trek Simulation. Lone Kirk is a sophisticated, full-featured Star Trek Starship simulation game, where you pit your skills against the enemy's space and land emplacements. As Commanding officer of the USS Enterprise, a United Federation of Planets Starship , you are given ten missions that you must complete. You will be pitted against Tholians, Klingons, Cardassians, Romulans, and Borg in pursuit of dilithium mines, disruptor weapon manufacturing plants, photon torpedo factories, cargo Starships, artificial singularity platforms, and other prey. You have full 3D-movement control of your Starfleet Starship in a real-time and realistic space environment. With ten included missions, and future expansion packs, you will have the opportunity to experience an almost infinite number of tactical situations, and with the multi-layered multi-dimensional sounds, it will make you feel that you are right in the middle of a raging space battle. Features Real-time game play, (that is, the game is not move based, and the game continues regardless of what you do or don't do), Multi-layered, multi-dimensional sound with many sounds playing simultaneously, Customizable joystick support, And Much, much more. Mission 1: The Cardassians are trying to rebuild their empire on a lifeless ball of rock in a far corner of the Beta Quadrant. Your mission is to find and destroy this base by any means possible. Hopefully with enough pestering of Thomas Ward, this game could be available in the next few years! smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bop It with shout mode.
Hi Phil, For my birthday my home health care aid just bought me the new Bop It with shout mode. It is shaped a bit differently than the original Bop It. And because of the way that you must hold it to play the shout mode, I found out that I have been always holding the original model up side down. Have to retrain myself now. grin I like all of the new features. Guess that I have four models of Bop It now. TGIF and BFN Jim You are in a maze of twisty little programs, all alike. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bop It with shout mode.
Hi Jim, I like the idea of unlocking levels, so when you reach 100 points, you can decide to go to the next level or not. This gives people who are not skilled enough to get to 300 or 100 on the three levels a chance to hear the winning sounds and feel better about reaching the goal. I am still on the beginner's level while my wife is in the middle of expert level. smiles, Phil - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Phil Vlasak Gamers@audyssey.org Sent: Friday, June 11, 2010 11:39 AM Subject: Re: [Audyssey] Bop It with shout mode. Hi Phil, For my birthday my home health care aid just bought me the new Bop It with shout mode. It is shaped a bit differently than the original Bop It. And because of the way that you must hold it to play the shout mode, I found out that I have been always holding the original model up side down. Have to retrain myself now. grin I like all of the new features. Guess that I have four models of Bop It now. TGIF and BFN Jim You are in a maze of twisty little programs, all alike. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2931 - Release Date: 06/11/10 02:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Rather than taking it out of their hide, how about just removing their hide, nice! and! slow! --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 11:28 PM Subject: Re: [Audyssey] startrek games Hi Hayden, No, and they better not. As I have told this community several times before I am under strict orders not to redistribute that game, and I have asked others here to please not do so do to copyright issues. Were I to get in trouble for someone else redistributing that game on the internet I'd take it out of their hide. Understand I have to restrict access to that game to protect myself from any possible legal proceedings against USA Games over copyrights. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Can I help? LOL. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 9:57 AM Subject: Re: [Audyssey] startrek games Rather than taking it out of their hide, how about just removing their hide, nice! and! slow! --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 11:28 PM Subject: Re: [Audyssey] startrek games Hi Hayden, No, and they better not. As I have told this community several times before I am under strict orders not to redistribute that game, and I have asked others here to please not do so do to copyright issues. Were I to get in trouble for someone else redistributing that game on the internet I'd take it out of their hide. Understand I have to restrict access to that game to protect myself from any possible legal proceedings against USA Games over copyrights. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lone Kirk, A Star Trek Simulation
So, is Thomas Ward going to be pestering PCS Games to tickle his ears with this new game? (ornery grin) --- In God we trust. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 10:12 AM Subject: [Audyssey] Lone Kirk, A Star Trek Simulation Games we like to play: Lone Kirk, A Star Trek Simulation. Lone Kirk is a sophisticated, full-featured Star Trek Starship simulation game, where you pit your skills against the enemy's space and land emplacements. As Commanding officer of the USS Enterprise, a United Federation of Planets Starship , you are given ten missions that you must complete. You will be pitted against Tholians, Klingons, Cardassians, Romulans, and Borg in pursuit of dilithium mines, disruptor weapon manufacturing plants, photon torpedo factories, cargo Starships, artificial singularity platforms, and other prey. You have full 3D-movement control of your Starfleet Starship in a real-time and realistic space environment. With ten included missions, and future expansion packs, you will have the opportunity to experience an almost infinite number of tactical situations, and with the multi-layered multi-dimensional sounds, it will make you feel that you are right in the middle of a raging space battle. Features Real-time game play, (that is, the game is not move based, and the game continues regardless of what you do or don't do), Multi-layered, multi-dimensional sound with many sounds playing simultaneously, Customizable joystick support, And Much, much more. Mission 1: The Cardassians are trying to rebuild their empire on a lifeless ball of rock in a far corner of the Beta Quadrant. Your mission is to find and destroy this base by any means possible. Hopefully with enough pestering of Thomas Ward, this game could be available in the next few years! smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] powerbasic classic again at $49 for a limited time.
Well, folks, if you've been looking for a way to port all your quickbasic, or older dos basic code to windows, here's a solution. Powerbasic is a rock solid compiler, and one I've been using for years. And, now you can buy a copy for just 49 bucks. It's usually priced at $169, but it looks like because of vista and windows 7, they're concentrating on their gui version a bit more, which is good news for us. You can purchase it here. http://www.powerbasic.com/products/clcc/ I own several powerbasic products, and they're all top notch. Perhaps this will give some of you the means to begin writing your own games for windows now. Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bop It with shout mode.
Hi Phil, Yeah, since I have to retrain myself holding the Bop It right side up, my best score so far is only 55. My Aids oldest Son played with it so the best score record is 96. I can't wait until I can move up a level. I often like playing the beep Bop mode. Oh yeah, and to cheat with the original I would often hold the pull it and twist it and Bop It on my knee. Guess they have sort of added that mode. grin TGIF and BFN Jim Hey Rocky - watch me pull a sysop outta my hat! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lone Kirk, A Star Trek Simulation
Hi Phil, my hopes are dashed! You had me all excited and dying to get my hands on it, and blow me if it aint yet available!! :( - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 4:12 PM Subject: [Audyssey] Lone Kirk, A Star Trek Simulation Games we like to play: Lone Kirk, A Star Trek Simulation. Lone Kirk is a sophisticated, full-featured Star Trek Starship simulation game, where you pit your skills against the enemy's space and land emplacements. As Commanding officer of the USS Enterprise, a United Federation of Planets Starship , you are given ten missions that you must complete. You will be pitted against Tholians, Klingons, Cardassians, Romulans, and Borg in pursuit of dilithium mines, disruptor weapon manufacturing plants, photon torpedo factories, cargo Starships, artificial singularity platforms, and other prey. You have full 3D-movement control of your Starfleet Starship in a real-time and realistic space environment. With ten included missions, and future expansion packs, you will have the opportunity to experience an almost infinite number of tactical situations, and with the multi-layered multi-dimensional sounds, it will make you feel that you are right in the middle of a raging space battle. Features Real-time game play, (that is, the game is not move based, and the game continues regardless of what you do or don't do), Multi-layered, multi-dimensional sound with many sounds playing simultaneously, Customizable joystick support, And Much, much more. Mission 1: The Cardassians are trying to rebuild their empire on a lifeless ball of rock in a far corner of the Beta Quadrant. Your mission is to find and destroy this base by any means possible. Hopefully with enough pestering of Thomas Ward, this game could be available in the next few years! smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Torches in MOTA.
No kidding! Now I just have to figure out how to over the blank wall again! I managed to do it once but now I'm starting to think it was a fluke because I can't manage to do it again! I'll keep at it though and maybe figure it out eventually! It's hard to know when to let go of the rope because I can't tell which direction it's swinging back and forth, so have to guess when to let go and apparently I've been letting go too early and keep running into the wall I'm supposed to somehow be swinging over! MissWings At 07:56 PM 6/10/2010, you wrote: Hi Hayden, well, I'd say that would be a real hand full. Grin. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Hahaha...Can you imagine Angela carrying around 3 lit torches, while having a drawon 12 gauge in her hands at the same time? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2930 - Release Date: 06/10/10 13:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Torches in MOTA.
My guess is you just haven't been jumping off at the right height. Personally I like to climb all the way up to the ceiling and then jump off. Then it doesn't matter when you do it since you'll be at the right level for the new rooms. We are the Knights who say...Ni! - Original Message - From: MissWings misswi...@lorettotel.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 3:42 PM Subject: Re: [Audyssey] Torches in MOTA. No kidding! Now I just have to figure out how to over the blank wall again! I managed to do it once but now I'm starting to think it was a fluke because I can't manage to do it again! I'll keep at it though and maybe figure it out eventually! It's hard to know when to let go of the rope because I can't tell which direction it's swinging back and forth, so have to guess when to let go and apparently I've been letting go too early and keep running into the wall I'm supposed to somehow be swinging over! MissWings At 07:56 PM 6/10/2010, you wrote: Hi Hayden, well, I'd say that would be a real hand full. Grin. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Hahaha...Can you imagine Angela carrying around 3 lit torches, while having a drawon 12 gauge in her hands at the same time? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2930 - Release Date: 06/10/10 13:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Torches in MOTA.
Hi Miss Wings, Um...That's not exactly what the rope does. You don't use it to jump over the wall. What it is actually for is that it takes you up into the room above the one you are standing in. This room has a door to your left and a stone statue on your right. Both are exits into rooms to the left and right of room 3. HTH On 6/11/10, MissWings misswi...@lorettotel.net wrote: No kidding! Now I just have to figure out how to over the blank wall again! I managed to do it once but now I'm starting to think it was a fluke because I can't manage to do it again! I'll keep at it though and maybe figure it out eventually! It's hard to know when to let go of the rope because I can't tell which direction it's swinging back and forth, so have to guess when to let go and apparently I've been letting go too early and keep running into the wall I'm supposed to somehow be swinging over! MissWings At 07:56 PM 6/10/2010, you wrote: Hi Hayden, well, I'd say that would be a real hand full. Grin. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Hahaha...Can you imagine Angela carrying around 3 lit torches, while having a drawon 12 gauge in her hands at the same time? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2930 - Release Date: 06/10/10 13:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lone Kirk, A Star Trek Simulation
Hi Charles, It's not game, it's amusement. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, June 11, 2010 12:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lone Kirk, A Star Trek Simulation So, is Thomas Ward going to be pestering PCS Games to tickle his ears with this new game? (ornery grin) --- In God we trust. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 10:12 AM Subject: [Audyssey] Lone Kirk, A Star Trek Simulation Games we like to play: Lone Kirk, A Star Trek Simulation. Lone Kirk is a sophisticated, full-featured Star Trek Starship simulation game, where you pit your skills against the enemy's space and land emplacements. As Commanding officer of the USS Enterprise, a United Federation of Planets Starship , you are given ten missions that you must complete. You will be pitted against Tholians, Klingons, Cardassians, Romulans, and Borg in pursuit of dilithium mines, disruptor weapon manufacturing plants, photon torpedo factories, cargo Starships, artificial singularity platforms, and other prey. You have full 3D-movement control of your Starfleet Starship in a real-time and realistic space environment. With ten included missions, and future expansion packs, you will have the opportunity to experience an almost infinite number of tactical situations, and with the multi-layered multi-dimensional sounds, it will make you feel that you are right in the middle of a raging space battle. Features Real-time game play, (that is, the game is not move based, and the game continues regardless of what you do or don't do), Multi-layered, multi-dimensional sound with many sounds playing simultaneously, Customizable joystick support, And Much, much more. Mission 1: The Cardassians are trying to rebuild their empire on a lifeless ball of rock in a far corner of the Beta Quadrant. Your mission is to find and destroy this base by any means possible. Hopefully with enough pestering of Thomas Ward, this game could be available in the next few years! smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Saturday's Out of Sight events
Here are the events scheduled for Saturday June 12th: Trivial Pursuit 7:00 PM eastern Hosted by Brenda Location: Games Anyone Trivial Pursuit is back! Are you ready to earn your piece of the pie? This is a brain power only game so be prepared to work those brains! On Stage 8:00 PM eastern Hosted by Lisa filroy Location: On Stage Join us this evening and showcase your talent by either playing an instrument, singing, reciting poetry, etc. If you would just like to be a member of the audience and listen to these talented performers, that is fine, too! You won't want to miss your fellow friends as they showcase their talent! The Out of Sight main site is at: http://www.out-of-sight.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi Thomas, Speaking of MOTA,can you give us an estimate as to when BETA 13 will be released? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games well mota is better than the origional game ever was. At 08:08 p.m. 11/06/2010, you wrote: I have the last beta which was released under the n ame montizumas revenge, and contains the first six levels if you register the game. however I'm not sure it would be either fair to tom or reasonable to distribute the file, - much less give out my registration information so that people could play the full six levels. I personally am sorry Tom can't essentially just change a couple of sounds in game, eg, the name speech, and release the thing as freeware for people to play, but if he's no longer got the source code etc, pluss if he'd rather not release something with known bugs, fair enough. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 2:36 AM Subject: Re: [Audyssey] startrek games I don't imagine many people have it anymore since I seem to recall Thomas asked us to stop distributing it. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:00 PM Subject: Re: [Audyssey] startrek games Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those voices in my everyday screen reader use is because they like many other higher quality Sapi voices do tend to be a bit sluggish in screen reader mode. And I definitely liked her in STFC. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 6:40 PM Subject: Re: [Audyssey] startrek games Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0, for the game since that seams to be a popular voice for the game. I could use ATT Crystal, I suppose, but don't like her voice as well as Kate. On 6/10/10, dark d...@xgam.org wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi, Hmmm Thomas, interesting indeed! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... how do the licences for that go though. I suppose that would have to be free to or is that licence different for starwars. At 05:37 p.m. 11/06/2010, you wrote: Hi Hayden, Oh, it wasn't too bad all things considered. STFC is actually easier than a lot of things I've written before or after it. In fact, now that it seams likely we might be going to a more Lone Wolf style Star Trek game I have an idea for what to do with the old STFC source code. I could create a Star Wars fleet command game where you get to command a number of rebbel star cruisers and star fighters against the Imperial fleet of star destroyers, Tie Fighters, Tie Bombers, etc. Now, that would totally rock. On 6/11/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Hmmm...interesting indeed, I'm sure designing Final Conflict was just a walk in the park, right? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, If you choose quit from the main menu, you can choose to save or exit. However, after typing in the file name and saving it, if you try to reload it, you'llget an error. And believe me, I've checked, and it's there. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... I think when you exit you can choose to save. At 05:13 p.m. 11/06/2010, you wrote: Hi Shaun, Actually, as far asI'm concerned Trekk 2000 is easier to play, mainly because you can play the totally defensive strategy. However, I don't see where the smaller torpedo limit was, since you needed--what, 5 torpedoes?--to destroy a ship. Though, I must say, the biggest pro for me in terms of Final Conflict has to be the sounds, which are a lot better and more numerous, after all Trekk 2000 didn't have a docking nor a restocking sound. Oh, and there was that other question I had...can anyone save a game of Trekk 2000 and if so, how? Best Reggards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, June 10, 2010 9:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... its like trek 2000 but its easier to control, there is no unit issues, no small torpedo limit, and none of the basic type thing t2k has. t2k was just a straight port of trek 1999 so its not its fault it was total crap in the end since it was a straight dos port and for its time was a good go. At 12:26 p.m. 11/06/2010, you wrote: Hi Thomas, I would assume your original model for STFC was Trekk 2000? I hadn't yet read the docs when I first opened the game, but Irecognized it almost immediately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 12:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway. On 6/10/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming book. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Final Conflict and Treck 2000
Hi Thomas, That must be specific to three games in a row, as that's been the case. I lose Earth Station McKinley very early on, and end up having to send the Soveron and Monarchy to Deep Space 9. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, June 11, 2010 3:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 I remember once having a game where appropriately enough, the entire cardassian fleet attacked ds9, while all my actual ships were off fighting the klingons and romulans and protecting earth station mckinly. I despatched the yorktown to ds9, but by the time it got there ds9 had desposed of all the cardassians bar one, which was amusing! take that cardassian empire! ;D. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 6:52 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi, Okay, that's strange. I've seen times where I've been totally swarmed at Deep Space 9 so I think it totally depends on the specific game. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Something Ifind funny, the enemy seems to always target Earth Station McKenly, and they seem to stay relatively clear of Deep Space 9. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi, Just my personal opinion, but I think the sounds are a little long. Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:17 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well the allert is the ds9 standard alert at least I think it is. I think it was aron that put the sfx out. At 05:13 p.m. 11/06/2010, you wrote: Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan torpedoes someone used don't sound like those from the TNG and DS9 series. Plus for the Red Alert someone replaced the red alert sound, from Star Trek 8, with the warp core breech alert. I'm not sure who put it together, but he or she made some mistakes in selecting certain sounds that aren't the correct sounds from the shows and movies. I don't like to sound like a profectionist, but as a long time Trek fan I like things to be done right. That is done according to cannon and not mixing up the alert for a warp core breech for the general red alert clacson. It is this sort of mistake that is the problem with soundpacks. People who maybe aren't so interested in those fine details will stick in any sound they think is cool rather than the correct one that belongs there. Smile. On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lone Kirk, A Star Trek Simulation
I imagine Charles knows that. He was trying to be funny just like Phil was. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 11, 2010 8:12 PM Subject: Re: [Audyssey] Lone Kirk, A Star Trek Simulation Hi Charles, It's not game, it's amusement. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, June 11, 2010 12:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lone Kirk, A Star Trek Simulation So, is Thomas Ward going to be pestering PCS Games to tickle his ears with this new game? (ornery grin) --- In God we trust. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 10:12 AM Subject: [Audyssey] Lone Kirk, A Star Trek Simulation Games we like to play: Lone Kirk, A Star Trek Simulation. Lone Kirk is a sophisticated, full-featured Star Trek Starship simulation game, where you pit your skills against the enemy's space and land emplacements. As Commanding officer of the USS Enterprise, a United Federation of Planets Starship , you are given ten missions that you must complete. You will be pitted against Tholians, Klingons, Cardassians, Romulans, and Borg in pursuit of dilithium mines, disruptor weapon manufacturing plants, photon torpedo factories, cargo Starships, artificial singularity platforms, and other prey. You have full 3D-movement control of your Starfleet Starship in a real-time and realistic space environment. With ten included missions, and future expansion packs, you will have the opportunity to experience an almost infinite number of tactical situations, and with the multi-layered multi-dimensional sounds, it will make you feel that you are right in the middle of a raging space battle. Features Real-time game play, (that is, the game is not move based, and the game continues regardless of what you do or don't do), Multi-layered, multi-dimensional sound with many sounds playing simultaneously, Customizable joystick support, And Much, much more. Mission 1: The Cardassians are trying to rebuild their empire on a lifeless ball of rock in a far corner of the Beta Quadrant. Your mission is to find and destroy this base by any means possible. Hopefully with enough pestering of Thomas Ward, this game could be available in the next few years! smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Probably when it's ready? LOL. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 11, 2010 8:23 PM Subject: Re: [Audyssey] startrek games Hi Thomas, Speaking of MOTA,can you give us an estimate as to when BETA 13 will be released? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games well mota is better than the origional game ever was. At 08:08 p.m. 11/06/2010, you wrote: I have the last beta which was released under the n ame montizumas revenge, and contains the first six levels if you register the game. however I'm not sure it would be either fair to tom or reasonable to distribute the file, - much less give out my registration information so that people could play the full six levels. I personally am sorry Tom can't essentially just change a couple of sounds in game, eg, the name speech, and release the thing as freeware for people to play, but if he's no longer got the source code etc, pluss if he'd rather not release something with known bugs, fair enough. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 2:36 AM Subject: Re: [Audyssey] startrek games I don't imagine many people have it anymore since I seem to recall Thomas asked us to stop distributing it. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:00 PM Subject: Re: [Audyssey] startrek games Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those voices in my everyday screen reader use is because they like many other higher quality Sapi voices do tend to be a bit sluggish in screen reader mode. And I definitely liked her in STFC. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 6:40 PM Subject: Re: [Audyssey] startrek games Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0, for the game since that seams to be a popular voice for the game. I could use ATT Crystal, I suppose, but don't like her voice as well as Kate. On 6/10/10, dark d...@xgam.org wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] startrek games
More than likely, you gave the exact timing of the release! What prognostication! (grin) - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 9:33 PM Subject: Re: [Audyssey] startrek games Probably when it's ready? LOL. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 11, 2010 8:23 PM Subject: Re: [Audyssey] startrek games Hi Thomas, Speaking of MOTA,can you give us an estimate as to when BETA 13 will be released? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games well mota is better than the origional game ever was. At 08:08 p.m. 11/06/2010, you wrote: I have the last beta which was released under the n ame montizumas revenge, and contains the first six levels if you register the game. however I'm not sure it would be either fair to tom or reasonable to distribute the file, - much less give out my registration information so that people could play the full six levels. I personally am sorry Tom can't essentially just change a couple of sounds in game, eg, the name speech, and release the thing as freeware for people to play, but if he's no longer got the source code etc, pluss if he'd rather not release something with known bugs, fair enough. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 2:36 AM Subject: Re: [Audyssey] startrek games I don't imagine many people have it anymore since I seem to recall Thomas asked us to stop distributing it. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:00 PM Subject: Re: [Audyssey] startrek games Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those voices in my everyday screen reader use is because they like many other higher quality Sapi voices do tend to be a bit sluggish in screen reader mode. And I definitely liked her in STFC. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 6:40 PM Subject: Re: [Audyssey] startrek games Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0, for the game since that seams to be a popular voice for the game. I could use ATT Crystal, I suppose, but don't like her voice as well as Kate. On 6/10/10, dark d...@xgam.org wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] startrek games
Hi Dark, Yes, very true. Expantion packs are definitely the way to go when it comes to developers continuing an existing product as well as giving them something to release between new products that may take months or years to create. there is also the personal aspect here to consider. This may seam a bit selfish to some, maybe, but I know a lot of developers don't really like end users drastically altering their games. Many have put in place encrypted sound files, don't include level editors, and other such methods of fully customizing the game or expanding it. This is probibly largely do to the fact that by allowing these changes anyone can replace the sounds, levels, enemies, and other such elements with their own creating something else never intended by the developer. Well, in my own way I am not all that different. I've been a huge Star Trek fan for my entire life, and have watched, read, and listened to just about everything Star Trek imaginable. As a result I have a vast amount of first-hand knowledge of the Star Trek universe. Coming from that background and perspective I want my own Star Trek game to stick to the Star Trek cannon as closely as possible. I would be extremely disappointed to download some user created missions that deviates from the Star Trek cannon, or download custom sounds for the game that wouldn't be true to the Star Trek series. For example, I can imagine someone replacing the sound of the Enterprise's phasers with the sound of the Defiant's phasers. Someone might really think that was totally cool. For me, though, I would find it a major turn off. I wouldn't like that at all. An issue like that would simply be a matter of personal preference, and since it is my game I would encurrage people not to alter my game in that way. However, if I leave it open to customization drastic changes in plot, sounds, whatever are bound to occur that I might not agree with or even like and therefore wouldn't necessarily want just anyone to change the game. However, I also see their side of the debate as well. A lot of gamers don't have an ounce of programming skills, and wouldn't even know where to begin in creating there own games. One way they can do this quickly and easily is by customizing an existing game. Although, it might not be a totally new game the soundpacks, new speech files, whatever can drasticly change the game and make it seam rather new. For example, a game like STFC might have all of the sounds, music, and speech files replaced with those for a Star Wars fleet simulator. A cool idea to be sure, but might not be how the original author imagined his/her game being used by the public at large. I myself would have mixed feelings about such an alteration to my game. Bottom line, as I see it level editors, mission parcers, etc are great ways to expand the game, but I've seen plenty of times where that ability can take the game in a completely different direction from the one intended. Either that or end users do something rediculous that the author of the game might not approve of. Case in point. Many of us have been big fans of Lone Wolf for several years, and I have personally been a fan of the mission parcer. However, there have been several missions, which I shall leave nameless, i thought were just down right stupid or rediculous. As a result I deleted them from my Lone Wolf folder and never intend to put them back on my system again. Others I really loved and play constantly. As a gamer I see the Lone Wolf mission parcer as a good thing and a bad thing. It is great when a really good mission designer comes along and creates good missions to play, and equally bad when someone puts together something that is basicly crap. By restricting the public from adding their own custom missions whatever to a game is a two edged sword. You certainly filter out all the crappy missions that might be created as well as some truly awesome missions. It is a hard decision to make. Smile. On 6/11/10, dark d...@xgam.org wrote: While fan created missions wqould be nice, i'd be happy with you writing expantion packs of say 10 missions each for the game and selling them as extras myself provided that this would be possible with your various other projects. As we've said before, expantion packs are a great way for a developer to get the most out of one game, and for players to have a larger, more complex experience playing.. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi Hayden, Unfortunately, no. I've been busy this week with other things, and haven't touched MOTA for a while. I hope to catch up with a few things this weekend though. On 6/11/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Speaking of MOTA,can you give us an estimate as to when BETA 13 will be released? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original series. Lol! Anyway, sounds like a very interesting battle all the same. The Cardassian Union got their buttsroyally kicked by Deep Space 9. Good for the Federation. That will teach those creeps once and for all what happens to those who try to invade Bajoran Space. Gul Dukat and his ugly pals can just stay on their side of the neutral zone. On 6/11/10, dark d...@xgam.org wrote: I remember once having a game where appropriately enough, the entire cardassian fleet attacked ds9, while all my actual ships were off fighting the klingons and romulans and protecting earth station mckinly. I despatched the yorktown to ds9, but by the time it got there ds9 had desposed of all the cardassians bar one, which was amusing! take that cardassian empire! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Wow. It's been so long since I played STFC that I don't even remember the names of the other three Federation ships, although surely one of them must have been the Enterprise. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 9:21 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original series. Lol! Anyway, sounds like a very interesting battle all the same. The Cardassian Union got their buttsroyally kicked by Deep Space 9. Good for the Federation. That will teach those creeps once and for all what happens to those who try to invade Bajoran Space. Gul Dukat and his ugly pals can just stay on their side of the neutral zone. On 6/11/10, dark d...@xgam.org wrote: I remember once having a game where appropriately enough, the entire cardassian fleet attacked ds9, while all my actual ships were off fighting the klingons and romulans and protecting earth station mckinly. I despatched the yorktown to ds9, but by the time it got there ds9 had desposed of all the cardassians bar one, which was amusing! take that cardassian empire! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi, Really? You destroyed a Borg Cube in a single turn? I don't remember being able to do that. At least not on the higher difficulty levels. Although, I do remember quite a lot of complaining back when STFC was in beta testing that the Borg were too hard to beat so I changed their stats. Apparently I made them two low now. Anyway, as for your view of creating a turn-based game with limits per turn that does make some sense. The Sovereign-Class ships can only fire 30 torpedoes at a time which constitutes a full spread. If I made the game more to Star Trek technical specs that should be all they can fire per turn which would make the game more drawn out, and you would have multiple turns to carry out a battle rather than whiping out one or more enemy ships in a single move. That would both be more difficult and realistic as far as a turn-based game goes. On 6/11/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: Particularly, I would rather see a turn based game that limits what you can do per turn. You sort of set that up, limiting the number of phaser and torpedo shots per turn, but the limits were, likely, still too large. Especially if a borg cube can be destroyed in one go. I love realtime stuff, but if I had an honest preference, it'd be a turn based game that had some limits per turn. I'd also like to see more features that make use of impulse. The option is available in navigation, but it doesn't seem to have any real value. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi, Oh, assuming I ever did that, creating a Star Wars fleet command game, it would have to be freeware. I definitely would not try and sell it. That would surely bring Lucas's lawyers down on me, and I could get sued for selling it with out permission. However, if I released the game as freeware, fan fiction, it is unlikely they would do anything major. About the worst I could expect is a legal letter ordering me to remove the game from my web site, and abandon the project. Although, I wouldn't necessarily have to put it on my web site to begin with. I could always slap it on my Send Space account where they aren't likely to stumble across it. In other words if I release it as anonymously or release it possibly as open source there isn't a whole lot they can do to me legally. It will largely take the teeth out of their legal bite I think. I know that the open source community, for example, has won several battles over copyrights and the courts are beginning to allow more copyrighted content to be used under the free fair use claws of the copyright law. This by no means makes it strictly legal, per say, but I've seen a number of free open source clones of games out there that would technically violate copyright law, but have been allowed to continue development. It is a fine line, but the fact remains going free and possibly open source with a project like that would be my best bet. On 6/11/10, shaun everiss shau...@xtra.co.nz wrote: how do the licences for that go though. I suppose that would have to be free to or is that licence different for starwars. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, Oh, that could be. Haven't watched DS9 in a while so I have forgotten what the claxon sounds like. Still I'm a bit surprised the red alert for the Sovereign-Class ships seen in Star Trek 8 was replaced by another claxon sound. To me that just sounds off. You know what I mean? However, some of the other sounds are pretty good. I like the fact someone mixed the weapons with the ship sounds. That made it more realistic in some cases. On 6/11/10, shaun everiss shau...@xtra.co.nz wrote: well the allert is the ds9 standard alert at least I think it is. I think it was aron that put the sfx out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] lone wolf question
hello, is there any lone wolf walkthrues in text for extra missions and, why do ships bump me and sink me how can i stop that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lone wolf question
s p o i l e r s p a c e Ships bump into you because either they are headed toward you, or vice versa. If you collide with them you get wet. (grin) Move out of their way either down, left, or right. As for walk throughs of missions beyond mission 17, I know of none. - Original Message - From: ENES SARIBAS enes.sari...@gmail.com To: gamers@audyssey.org Sent: Saturday, June 12, 2010 12:37 AM Subject: [Audyssey] lone wolf question hello, is there any lone wolf walkthrues in text for extra missions and, why do ships bump me and sink me how can i stop that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lone wolf question
Hi, As for the walkthroughs I don't know if there has ever been a serious effort at writing walkthroughs for every single user created mission. As there are close to a hundred of them now it would be a major undertaking. However, as for getting rammed by enemy ships that's pretty easy. If you see a destroyer or battleship baring down on you don't stick around and wait for it to ram you. Instead you should dive down deep enough to clear the bottom of the enemy's hull. For destroyers about 60 feet or more is good. For battleships try about 100 feet or so in order to clear the bottom of the hull. Oh, and after you reach a safe depth go quiet as you can as you don't want them to find you and depth charge you out of the water either. Lol! On 6/12/10, ENES SARIBAŞ enes.sari...@gmail.com wrote: hello, is there any lone wolf walkthrues in text for extra missions and, why do ships bump me and sink me how can i stop that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.