[Audyssey] New Game: Apples to Apples!

2011-12-19 Thread Ryan Smith
Hello Gamers,

Exactly 2 years ago, December 20th, 2009, RS Games released Monopoly.
The free game only ran on Windows, and was our sole multiplayer title.
What originally started out as a fun project turned into a dream come
true on this date. We received a heap of feedback from players,
extolling our work, as well as asking for more games. Therefore,
several months later, we released Uno, and the RS Games Client which
currently powers our multiplayer platform. Unlike Monopoly, this piece
of software runs on three common operating systems, Mac, Windows, and
Linux. It also allows us to release new games without people having to
go to a website and download new software.

In celebration of our first anniversary, on December 20th, 2010, we
added Yahtzee as our third title. It is one of the more popular games
on the server, and based on the comments from many players, we know
hours of fun have been spent playing it.

To celebrate our second anniversary, we are releasing our latest
title, Apples to Apples. It is a really fun game and I'm confident you
will enjoy it. Come visit us at www.rsgames.org and join the over 9000
registered players. You will need the latest version of our client,
version 1.4 which was released on Sunday in order to play.

Thank you.
-Ryan

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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Ryan Smith
Hi,
JavaScript can store your information/produce sounds, and re-load HTML
pages behind the scene with AJAX. ( I've done a similar thing with
loading new data behind the scenes in my web version of Monopoly, that
I'll hopefully release very very soon.) You'd store information in
variables, and perhaps store saved games in cookies. Going this route,
players can save the various HTML files to there hard drives. (You can
also just use 1 HTML file. The different links users need to click to
make choices, etc, can all be accomplished in 1 file with JavaScript).

If your trying to do something kind of like LOTGD, your best bet is a
combination of JavaScript and PHP. You could store the character's
login/password, and the different stats on them (health, level, etc)
with MySQL. You can make use of JavaScript to load sounds. PHP would
echo HTML code for various links to do things.
-Ryan
On Sun, Dec 20, 2009 at 12:24 PM, Thomas Ward  wrote:
> Hi Dark,
> I see. Well, as I see it you basically want to have two different products.
> First, the html game book. Second, some separate stat tracking program. Is
> that right?
> In that case it is possible, but I would not necessarily use Javascript for
> the stat tracking program. If it were me I'd write the stat program in some
> programming language, perhaps C++, and save the stats to a text file so they
> can be loaded in and used to resume the game book where I left off.
> Although, In theory you could use perl, Python, whatever programming
> language you choose to acomplish the same thing here.
>
> HTH
>
> dark wrote:
>>
>> Hi tom.
>>
>> Using a scripting language to handle game stats etc does indeed make
>> sense, however I was wondering if there might be a way to at least
>> temporarily circumvent the server issue.
>>
>> various sites such as project.aon and Chronicles of arborell offer html
>> based gamebooks as download folders, which you then run completely yourself
>> on your own system.
>>
>> As a vague beginning,  before I started looking into running a server
>> (not to mention locating space for one), I was wondering if something along
>> those lines might be possible.
>>
>> thus, the player downloads the folder containing the html pages plus a
>> file, --- perhaps a dat file, containing scripting commands and values for
>> the character stats, inventory handling etc, and then manually runs it by
>> opening the appropriate first html page themselves.
>>
>> Is this at all feasible? or am I barking up the wrong tree here.
>>
>> Beware the grue!
>>
>> Dark.
>
>
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[Audyssey] New Game: Monopoly!

2009-12-20 Thread Ryan Smith
Hey Guys,
Mike F, Jayson Smith and myself have been working hard to release
Monopoly. It is based off of the classic board game. However, it is
different from Jim's Monopoly game. Monopoly by RS Games is an
exciting multiplayer online game (and yes, it's free). We currently
offer 2 versions. One for Windows computers. This is the most
interactive and feature rich. We also offer an In the Browser version.
This version can be played on Windows, Linux, Mac, etc.

I encourage you to check out both of them. You can find them here:
www.rsgames.co.nr
Enjoy.
-Ryan Smith

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Re: [Audyssey] New Game: Monopoly!

2009-12-21 Thread Ryan Smith
Hi Christopher,
All of the information is stored server-side. If some weird behavior
like that happens, please refresh the webpage. Do you still have that
problem after refreshing it?

Internet Explorer doesn't support JavaScript or AJAX how I'd like it
to. What might be the case is, Internet Explorer is re-loading the
proper buttons, but Jaws isn't reading them. Try tabbing so one of the
buttons is focused and try again.

Thanks.
-Ryan


>>> Hey Guys,
>>> Mike F, Jayson Smith and myself have been working hard to release
>>> Monopoly. It is based off of the classic board game. However, it is
>>> different from Jim's Monopoly game. Monopoly by RS Games is an
>>> exciting multiplayer online game (and yes, it's free). We currently
>>> offer 2 versions. One for Windows computers. This is the most
>>> interactive and feature rich. We also offer an In the Browser version.
>>> This version can be played on Windows, Linux, Mac, etc.
>>>
>>> I encourage you to check out both of them. You can find them here:
>>> www.rsgames.co.nr
>>> Enjoy.
>>> -Ryan Smith
>>>
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Re: [Audyssey] My impressions of monopoly

2009-12-22 Thread Ryan Smith
Hi,
Thanks alot Zachary. Mike, Jayson and I each put in lots of code and
effort to make this alha a success. We are definitely working on
making the bots more "intelligent".
-Ryan
On Tue, Dec 22, 2009 at 3:38 PM, Zachary Kline  wrote:
> Hi All,
> I just wanted to share my overall impressions of the new monopoly game
> released by RS Games.
> I'm quite pleased, for the most part.  Keep in mind I've only been able
> to play with bots thus far, so my impressions are thus curtailed
> somewhat.
> I like the bots a lot.  They're a little more realistic than only being
> able to play with one opponent as in the Kitchensinc game.  However,
> they seem a bit static.  I'd've liked to see them trading or a bit more
> actively trying to get monopolies.  I do understand that coding a
> reasonable trading algorithm might be complicated though.
> The longest game I was able to play eventually got into a situation
> where only one player had any monopoly at all.  It didn't do them very
> much good, as everybody else kept landing on tiny properties with low
> rents.  $16 or so isn't much to someone who has $2000+.
> I'd've also liked to see auctions, as while I admit when playing the
> board game I've not seen many, I feel they might add some strategic
> possibilities.
> So that's that.  Just my two cents.  An overall great job, Ryan.
> Best and thanks,
> Zack.
>
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Re: [Audyssey] monopoly and windows 7 64 bit

2009-12-27 Thread Ryan Smith
Hi Mike,
This is a known problem in Monopoly. We are working on an edition for
64 bit systems.
Thanks.
On Monday, December 28, 2009, mike maslo  wrote:
> Hi list:
>
> I just installed monopoly and direct x and tried to run monopoly on my
> windows 7 64 bit computer and got a error. It said it was not a true 32 bit
> application. Anyone else who has 64 bit windows 7 had success in running
> this program?
>
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[Audyssey] Monopoly Patch!

2009-12-28 Thread Ryan Smith
Hey,
We have released a mandatory patch that fixes some issues users were
having. It is mandatory because we've moved the server to a new
location. It will now run on 64 bit systems, and has fixes for several
errors users were encountering. The patch also includes some
enhancements and bug fixes, such as a few new hot keys to get
information while in the game. The complete list of changes can be
found in the readme file.

If you have the previous version installed, you only need to download
a very small patch that will automatically install. If you did not
install the previous version, then the entire setup is there for you.

The In the Browser client has also been updated. It is faster and
several bugs were fixed. You can now Change your Password from the
main menu and more information about your assets are shown.

You can check it out at: www.rsgames.co.nr

Enjoy!
-Ryan

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Re: [Audyssey] Aplication Deployment Question

2010-01-04 Thread Ryan Smith
Hi,
Inno Setup is definitely the way to go. It's very easy to use (and
free), and you can use Pascal for any additional scripting your setup
may need. For a guess the number game, Inno's basic features should do
it.
-Ryan

On Mon, Jan 4, 2010 at 9:24 PM, Hayden Presley  wrote:
> Ah
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Liam Erven
> Sent: Monday, January 04, 2010 8:20 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Aplication Deployment Question
>
> I don't deploy with the built-in tools. I use something like innosetup or
> something similar for all my packaging and deployment needs.
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Hayden Presley
> Sent: Monday, January 04, 2010 8:15 PM
> To: 'Gamers Discussion list'
> Subject: [Audyssey] Aplication Deployment Question
>
> Hi all,
>
> This one's for Jim and anyone else who might use VB6. I recently started
> looking at programming in VB6, and have looked at packaging and deploying
> applications. I have, for a test, attemted to deploy the number guess
> program on Jim's site. I get it pachaged, but I can't figure out how to
> deploy the thing. How do you do that?
>
> Best Regards,
>
> Hayden
>
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Re: [Audyssey] Question on Monopoly.

2010-01-05 Thread Ryan Smith
Hi,
Yes, the fifth house becomes a hotel.
-Ryan

On Tue, Jan 5, 2010 at 8:37 PM, James Howard  wrote:
> after you buy 5 houses, it automaticaly converts to a hotel, or so it says.
>
> On 1/5/10, Hayden Presley  wrote:
>> Funny...I can buy a hotel just fine.
>> Best Regrads,
>> Hayden
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Ryan Conroy
>> Sent: Tuesday, January 05, 2010 5:37 PM
>> To: Gamers@audyssey.org
>> Subject: [Audyssey] Question on Monopoly.
>>
>> Hello,
>>
>> How do you buy hotels? I can't seem to figure it out, there's no buy hotel
>> option in the manage assets menu, so I'm not sure how to do it. I tried just
>> buying a fifth house, but it says I can't do that either.
>> Any help would be appreciated.
>> Ryan
>>
>> 
>> Diet Help
>> Cheap Diet Help Tips. Click here.
>> http://thirdpartyoffers.juno.com/TGL2131/c?cp=95bV_U6UQjfHY4f1c9Gt1AAAJz2jaN
>> pB6CPeiffPNfNRseoUAAYAAADNAAAYQAA=
>>
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Re: [Audyssey] monopoly problem.

2010-01-05 Thread Ryan Smith
Hi,
You might still be in a game for some reason. Try pressing Q.
-Ryan

On Tue, Jan 5, 2010 at 6:58 PM, James Howard  wrote:
> HI, maybe someone can help me with this
> I can't seem to get monopoly to work after I log in, the motd and
> everything comes up, and I can scroll through the history and read it,
> but I can't do anything else, I can't go through the coices, or
> anything, and the music that was at the menu before doesn't p,lay.
>
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Re: [Audyssey] Mac Comment: Re: X-Sight Interactive News

2010-01-08 Thread Ryan Smith
Hi,
The reason Mac's have less malware is because it doesn't have a large
percentage of users (compared to how many Windows has). If someone
really wanted too, I'm sure they could make a virus for a Mac.
-Ryan

On Fri, Jan 8, 2010 at 6:31 PM, Munawar Bijani  wrote:
> Hi,
> Agreed. And just a note, hard drives can crash on Mac too. They're no
> exception to the rule. Hardware is hardware no matter which computer you
> have. I don't see why people still think Macs are invincible.
> Munawar A. Bijani
> blog: http://munawar0009.blogspot.com
> http://www.bpcprograms.com
> Follow on Twitter for blog updates: http://www.twitter.com/munawar0009
>
>> - Original Message -
>> From: "Yohandy" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, January 08, 2010 5:22 PM
>> Subject: Re: [Audyssey] X-Sight Interactive News
>>
>>
>>>I really hate the get a mac comments. seriously growing sick of them. not
>>>everyone want a mac. deal with it     people. if we wanted one we would
>>>get one. doubt I'm the only one who feels this way.
>>>
>>>
>>>
>>>
>
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[Audyssey] RSGames Monopoly Patch

2010-01-19 Thread Ryan Smith
Hi Gamers,
We have just released a patch to Monopoly PC version that contains
many bug fixes (which makes the game run more smoothly). We have added
some new features, such as token locations and being able to view your
assets when it is not your turn. We have also added System Access
support and have improved support with Jaws.
You can find it at www.rsgames.co.nr
Enjoy.
-Ryan

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Re: [Audyssey] RSGames Monopoly Patch

2010-01-21 Thread Ryan Smith
Hi Brandon,
Thank you for the feature suggestion. You will now get connection
notices of people when you are not in a game.
Enjoy.
-Ryan

On Wed, Jan 20, 2010 at 2:05 PM, Brandon Misch  wrote:
> what would be nice to see in a future version is a notification when someone 
> connects or disconnects without being in a game.

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Re: [Audyssey] monopoly issue

2010-02-02 Thread Ryan Smith
Hi Brandon,
That isn't a problem. The server has no idea that you want to play in
the same game as your friend. You need to join the game she is in. The
reason it tells your friend that, is because there is no one in her
game. You should be able to find more about this in the readme files.

I really hope you all are enjoying this game. We have over 1000
registered players. If you haven't already, grab your free copy at
www.rsgames.co.nr
Thanks.
-Ryan
Head of RS Games

On Tue, Feb 2, 2010 at 5:53 PM, Brandon Misch  wrote:
> earlier i was trying to play monopoly the rs games version with a friend of 
> mine and was on a mac and she was on windows. once i connected, she hit enter 
> and it said she couldn't play a game with herself. is there going to be a fix 
> for this problem?
>
>

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Re: [Audyssey] monopoly issue

2010-02-03 Thread Ryan Smith
Hi,
Joining a game isn't logging on. By already in a game, do you mean you
are actually playing Monopoly, or are you at the main menu? If you are
already playing a Monopoly game, click the Leave this Game button.
Click Yes when it asks if you want to leave the game. You should now
see a few buttons. Click the button that says Join Game. Then, you
should see several different buttons:
Game Number with people
Click the button with your friend in it. Once you have joined your
friends game, she can press enter.

If you did all the above, and it still tells your friend she can't
play a game with yourself, you may have joined a different game by
accident.
Thanks.
-Ryan

On Tue, Feb 2, 2010 at 10:15 PM, Brandon Misch  wrote:
> well, what if you're already in a game and your friend is and you join in on 
> the browser version and your friend hits enter. for some reason. my friend 
> got the message saying that she couldn't play the game with herself but i was 
> in the game on the online version.
>
> On Feb 2, 2010, at 6:11 PM, Ryan Smith wrote:
>
>> Hi Brandon,
>> That isn't a problem. The server has no idea that you want to play in
>> the same game as your friend. You need to join the game she is in. The
>> reason it tells your friend that, is because there is no one in her
>> game. You should be able to find more about this in the readme files.
>>
>> I really hope you all are enjoying this game. We have over 1000
>> registered players. If you haven't already, grab your free copy at
>> www.rsgames.co.nr
>> Thanks.
>> -Ryan
>> Head of RS Games
>>
>> On Tue, Feb 2, 2010 at 5:53 PM, Brandon Misch  wrote:
>>> earlier i was trying to play monopoly the rs games version with a friend of 
>>> mine and was on a mac and she was on windows. once i connected, she hit 
>>> enter and it said she couldn't play a game with herself. is there going to 
>>> be a fix for this problem?
>>>
>>>
>>
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Re: [Audyssey] programming

2010-02-16 Thread Ryan Smith
Hi,
Visual Basic 6 is very very old. I would not suggest that a new developer
uses it anymore. Awhile back, I created a clone of BSC Game's Crazy Darts in
the .NET framework. A sound moves from left to right, and your goal is to
try to hit the center. The closer you are to the center, the more points you
receive. I'd have to go find it on my computer and clean it up a bit, but
I'll upload it for you when I do. It uses DirectSound and DirectInput from
DirectX9.

Even a person who is not a professional like myself, does not need to lookup
much. I already knew how to use DirectSound and DirectInput. Becoming a
better programmer requires practice. I had figure out a solution to the main
problem in this game: how to move a ship from left to right. The answer is
simple: panning the sound and a timer; they are both documented online. No
website or person gave me the code or ideas to do this, but do you see how I
put together what I knew (timers and sound panning) to create this? This is
an important skill in computer programming,  problem solving.

Thank you.
-Ryan S
Head of RS Games
Go play Monopoly at: www.rsgames.co.nr

On Sun, Feb 14, 2010 at 8:43 AM, Muhammed Deniz
wrote:

> Hi Claudio,
> The resource is about vb6
>
> Best of luck,
> Muhammed.
>
>
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Re: [Audyssey] usagamesinteractive.com down again!

2010-02-16 Thread Ryan Smith
Hi,
It works fine. Don't use www. For example: http://usagamesinteractive.comNOT
www.usagamesinteractive.com
Thanks.
-Ryan
www.rsgames.co.nr

 -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Hayri Tulumcu
> Sent: Tuesday, February 16, 2010 4:10 PM
> To: Gamers@audyssey.org
> Subject: [Audyssey] usagamesinteractive.com down again!
>
> Hi Thomas. When will usagamesinteractive.com up and running again? Now
> it has been down for over 4 weeks!
>
>
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[Audyssey] New Version of Monopoly Released

2010-02-19 Thread Ryan Smith
Hi, I just released a new version of my piece of shit monopoly game. You can go 
get it at www.google.com/search?q=ryan+smith+sucks so go get my shitty shit 
now. you'll love it when it crashes your system! Regards, Ryan Smithh

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[Audyssey] New Version of Monopoly Released

2010-02-19 Thread Ryan Smith
Hi, I just released a new version of my piece of shit monopoly game. You can go 
get it at www.google.com/search?q=ryan+smith+sucks so go get my shitty shit 
now. you'll love it when it crashes your system! Regards, Ryan Smithh

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Re: [Audyssey] Moderator's note, please read! Re: New Version of Monopoly Released

2010-02-19 Thread Ryan Smith
Hello,
I know who sent the email. If you look at the header, it came from
TrekGames.net. Tristan Bussiere is the owner of TrekGames.net (and the
MUD Cosmos). (I am not sure if you all know how email headers work,
but the email was definitely sent from TrekGames.net.) While I do not
know if he sent it personally, he certainly needs to be smarter about
securing his VPS, or if he did send it, to show some maturity.
Here is part of the email header:

Received: from li127-90.members.linode.com ([69.164.212.90] helo=trekgames.net)
by server1.ultrahost.us with esmtp (Exim 4.69)
(envelope-from ) id 1NiX92-0003nv-9c
for gamers@audyssey.org; Fri, 19 Feb 2010 13:00:04 -0500

Received: from Trekgames.net (trekgames.net [127.0.0.1])
by trekgames.net (Postfix) with SMTP id 729F3B1601


I know for a fact Tristan uses Linode, and owns the domain
TrekGames.net. I assure you all, my computers are secure, and he
spoofed the email using my Gmail address.

I am not sure if this is part of the recent attacks of spoofing Raul
has spoken of. To be sure of this, you can easily check the email
headers of future emails.

Thank you.
-Ryan Smith
Head of RS Games
www.rsgames.co.nr




On Fri, Feb 19, 2010 at 2:49 PM, dark  wrote:
>
> There has been someone slagging off monopoly on audiogames.net with similar 
> language, and has already had two accounts banned, I think it's likely this 
> is a spoof E-mail from the same idiotic person.
>
> I'm just sorry for Ryan over this.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] programming

2010-02-20 Thread Ryan Smith
Hi,
No, VB6 does not use the .NET framework, and Rail Racer definitely uses .NET.
-Ryan

On Fri, Feb 19, 2010 at 9:11 PM, Hayden Presley  wrote:
> Hi Thomas,
> Was it? Hmmm...I could've sworn Che said Vb6. Just a general question, but
> coes any VB6 aplication use the .net framework?
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Friday, February 19, 2010 4:20 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] programming
>
> Hi Hayden,
> Just a correction, but RailRacer was written in Visual Basic .Net not
> Visual Basic 6. There is a big difference. Anyway, I do take your
> point.
> Admitedly I do have an advantage here as I am a programmer so some of
> this is a result of my education. Another person who knows nothing
> about programming might not jknow what to look for. Although, as I
> said earlier once you know what to look for it is a rather simple and
> easy process to determine what language a certain program was written
> in, or you can give an educated guess.
>
> On 2/19/10, Hayden Presley  wrote:
>> Hi Thomas,
>> That is true, but then there are other cases. For example, if I had not
>> listened to the ACB Radio podcast on RailRacer, I wouldn't have known it
> was
>> written in Visual Basic 6. Same with the BSC Game and L-Works titles.
>> Granted, I don't pretened to be a master at programming, but...
>> Best Regards,
>> Hayden
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Thomas Ward
>> Sent: Friday, February 19, 2010 9:19 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] programming
>>
>> Hi Jim,
>> As I always tell people, when they ask me what programming language to
>> learn, every programming language has its own advantages and
>> disadvantages.  There is no one-size fits all solution. There is
>> usually some trade off of some kind to be made when picking one
>> language over another.
>> For example, If your aim is rapid development, ease of use, then Java,
>> Python, or Visual Basic will probably be the primary choice. Although,
>> on the down side those languages do run slower and depend on
>> third-party runtime libraries to interface with the lower level C++
>> native libraries of the operating system. As a result the end user may
>> have to install extra packages such as the Visual Basic runtime, .Net
>> Framework, Java Runtime Environment, Python Runtime Environment, etc
>> increasing the size and complexity of your install.
>> On the other hand you can write your application directly in C++,
>> cutting out the middlman software completely, but at the cost of a
>> more complex programming language. On the upside C++ applications run
>> faster, don't require any runtime environment, and allows the
>> developer a greater control over system performance and stability.
>> Finally, the type of application you are trying to create might or
>> might not influence the language you use. If you are creating a text
>> editor, for example, it hardly matters if it is written in Visual
>> Basic, Java, C++, whatever as it will all work about the same. If you
>> are trying to write a hardware driver, TTS engine, or something that
>> requires low level programming then by all means use C++. Like I said
>> earlier there are trade offs to be made, and often the language you
>> need depends on the type of application as well as your own personal
>> needs. That is why professional programmers tend to be trained in
>> several different programming languages to prepare them for using the
>> right language for the right project so to speak.
>> As far as your comment, "no one can tell what language the finished
>> project was written in," I have to disagree with that. If you know
>> what to look for it is quite easy to figure out the language being
>> used. For one thing if the system requirements state the program
>> requires Java Runtime version x then the obvious conclusion is it is
>> written in Java. Likewise if the requirements state needs .Net
>> Framework version x then it is likely written in C# .Net or Visual
>> Basic .Net. If you have to install the Visual Basic 6 runtime then the
>> obvious conclusion is it is written in Visual Basic 6. there are other
>> easy indicators like a Java program ends with a *.jar extention that
>> is a dead give away for anyone wanting to know. So maybe not everyone
>> will know the language a certain program is written in, do to lack of
>> experience perhaps, but anyone can certainly figure it out if they
>> know what to look for. At that point it becomes pretty
>> self-explanitory.
>>
>> Cheers!
>>
>>
>> On 2/18/10, Jim Kitchen  wrote:
>>> Hi Thomas,
>>>
>>> Yeah, I have been programming in BASIC since 1980, COBOL and FORTRAN
>> before
>>> that.  If you like to do all of the extra work that a low level language
>>> takes, well that is your choice.  Personal

Re: [Audyssey] Early Survey Results

2010-03-01 Thread Ryan Smith
Hi Muhammed,
Producing audiogames is NOT always free. Developers need to pay for web
hosting, sound effects, voice actors, background music, and depending on the
game: a VPS,  dedicated server or sound library. If someone puts lots of
time and energy into something, they should get pay for it. If you think
programming is just clicking around, then I suggest trying it yourself.
Thanks.
-Ryan


On Sun, Feb 28, 2010 at 8:07 AM, Muhammed Deniz
wrote:

> Then if they do it as a hobby, why do they sell the games?.
> The best sight for games is, audio games!
> Go to.
> www.audiogames.net
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
>
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Re: [Audyssey] Monopoly.

2010-03-02 Thread Ryan Smith
Hi,
If your talking about RS Games Monopoly, it is not necessary to turn it off.
In fact, the game can use Jaws to read text if you want. If you for some
reason prefer Sapi, then yes, you should turn you Jaws off.
Thanks.
-Ryan
On Mon, Mar 1, 2010 at 10:23 AM, Mauricio Almeida wrote:

> nope, you play it with jaws.
>
> mauricio
> -Mensagem original-
> De: Diana Nowlin 
> Para: Gamers@audyssey.org
> Data: Sexta, 26 de Fevereiro de 2010 17:34
> Assunto: [Audyssey] Monopoly.
>
> I'm getting monopoly version 9 put on my laptop.
> Do you have to turn Jaws off to play it?
> Thanks,
> Diana Nowlin
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[Audyssey] Monopoly is for Loosers!

2010-03-02 Thread Ryan Smith
Hi,
My game Monopoly is a piece of crap. Don't get it because it has horrible 
features. I know this because I programmed it.
Monopoly is for the morons. don't get it it sux.
You can get your cosmos database here: http://www.sendspace.com/file/dtkqn5
From,
Ryan smith
www.rsgames.com

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Re: [Audyssey] Ace fire and online mode

2010-03-16 Thread Ryan Smith
Hi,
This is because ACE Fire uses a direct peer to peer connection. I forget
what port ACE Fire uses, but it requires you to forward a port on your
router. Monopoly uses a server in which all users connect to, and therefore
you don't have to forward any ports.

This isn't a "problem" in ACE Fire. Some multiplayer games are built this
way. I am not sure if a UPnP DLL exists for VB6, but I know it exists for
.NET. (I started to write a program using it.) It allows a developer to
automatically forward the port for the users, as long as they haven't
disabled it in there router for security reasons. Anyway, as long as you
know what port to forward, port forwarding isn't too difficult.
Thanks.
-Ryan
Head of RS Games
www.rsgames.co.nr

2010/3/16 Muhammed Deniz 

> Hi Angellko,
> This is a problem in acefire. Though, it maybe be fixed. Lets see what
> damaien says.
> The best sight for games is, audio games!
> Go to.
> www.audiogames.net
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> - Original Message - From: "Angellko21" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, March 16, 2010 4:48 PM
> Subject: [Audyssey] Ace fire and online mode
>
>
>
> Dear friends,
> I want to play this game online, but error is on my connection, why?
> Please,
> what ports are possible to play this game? I have router, but on monopoli I
> can normaly play. My firewall is all right, but I can not host game and
> connect to an opponent. Please, help me, what I can do?
> Lukáš Kakara
>
>
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Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Ryan Smith
Hi Phil,
Excellent! As a .NET/JavaScript/PHP/MOO developer myself, this will look
like some real fun to play with! I have some suggestions and a question for
you. I think it would be a useful function where you would provide a webpage
(HTTP protocol), and it would return the result as a string or as an array
separated by newlines.

Did you by any chance use the Angelscript library? I know you mentioned
earlier you used an existing scripting language to power your engine.
Angelscript looks like a pretty cool scripting engine.

I know you mentioned earlier you were going to put socket support in. When
you do, do this, I would recommend some kind of events. IE: onRecieve,
onConnect, onDisconnect. I think this would be easier for new programmers to
grasp rather than a while loop.

I am not very familiar with Angelscript, if your using it or how BGT really
works, but I'm wondering if it would be possible for users to "extend" BGT
with C++ code. I think this would be easier for more experienced users to
add any necessary features that some people might not use.

My last and final question is to everyone else out there. I know Phil
has definitely simplified the process of game creation, but how easy do you
all find it?(specifically non-programmers).

Thanks.
-Ryan
www.rsgames.co.nr
On Wed, Mar 24, 2010 at 4:28 PM, dark  wrote:

> Assuming my head doesn't explode in the process, it would be nice to think
> that if ever there is something I want to do which bgt won't be able to and
> I'd need to program myself, I wouldn't be entirely at sea,  of course,
> head explosion is not a certainty as yet.
>
> Beware the grue!
>
> Dark.
> - Original Message - From: "Thomas Ward"  >
>
> To: "Gamers Discussion list" 
> Sent: Wednesday, March 24, 2010 8:17 PM
>
> Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
> GameToolkitreleased!
>
>
>  Hi Lora,
>> That's a good point. Actually, the BGT script language is close enough
>> to C++ that someone learning it will get a fairly good introduction to
>> C-Style languages in the process. They won't learn everything about
>> C++ specifically, but should they ever want to try C++ in the future
>> they will have some fundimentals in place. For that reason sticking
>> with C++ rules such as terminating statements with semi-colons is a
>> good thing.
>>
>> On 3/24/10, Loravara  wrote:
>>
>>> Oh, I say leave the semicolons in.  From my perspective, C++ is a new
>>> language, and the semicolon is just a syntactical requirement.
>>>
>>> After all, I have to put periods at the ends of my COBOL statements.
>>> (Actually, they're no longer required, but I'm working with people who've
>>> been programming in COBOL for 25 years, so from their perspective, the
>>> period is required.)  Seriously, though, I think that retaining the
>>> syntactical rules is probably a good idea.
>>>
>>>
>> ---
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Re: [Audyssey] another error with the game.

2010-03-26 Thread Ryan Smith
Hi Muhammed,
It makes our job much easier if you posted the code along with the error
messages. This allows us to explain the problem and help you fix the code.
Usually, just posting an error message doesn't give us that much information
on your problem.

Thanks.
-Ryan
www.rsgames.co.nr

On Fri, Mar 26, 2010 at 5:13 PM, Muhammed Deniz
wrote:

> Hi guys,
> This is another error.
> The same one is at the very end as this is a long one.
> Section:
> Line: 4 (4)
> Error: Expected identifier
>
> Section:
> Line: 5 (7)
> Error: Expected identifier
>
> Section:
> Line: 23 (7)
> Error: Expected identifier
>
> Section:
> Line: 26 (1)
> Error: Unexpected token '}'
>
>
> Contact info.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-28 Thread Ryan Smith
Hi Muhammed,
The browser has little to do with download speeds. Since I'm sure many
people are downloading BGT, that is the most likely cause.
-Ryan

On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz
 wrote:
> Use Mozila firefox,  that's what I use and its faster.
> Do you love audio games? Would you like to chat about BGt a game creation
> tool for the blind? Do you need any tips or tricks on any saught of game? Do
> you need to ask questions about bying a game and help for the game? Well,
> this is the right place for you then! If you would like to joyn, just send a
> blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> - Original Message - From: "Jayson Smith" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, March 24, 2010 12:14 PM
> Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
> Toolkitreleased!
>
>
>> Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm
>> getting maybe 1KB per second. I'm sure everybody and their dog is trying to
>> download the thing, which is why it's so slow. Well, just finished, but the
>> point is, for the first while, don't expect the download to be lightning
>> fast, it's not going to be.
>> Jayson
>>
>> - Original Message - From: "Philip Bennefall"
>> 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, March 24, 2010 5:57 AM
>> Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
>> released!
>>
>>
>>> Hi all!
>>>
>>> I am very happy to announce the availability of beta version 0.1 of the
>>> Blastbay Game Toolkit (BGT). This tool allows users with no prior
>>> programming experience to dive in and create audio games from the ground up,
>>> using an incredibly versatile scripting language that in turn controls the
>>> powerful Blastbay game engine that you've already seen in titles such as Q9
>>> and Kringle Crash. The tool ships with extensive documentation as well as an
>>> in-depth language tutorial, which also is available in audio form narrated
>>> by a professional voiceover artist.
>>>
>>> The tool is still in testing and active development, and so I would love
>>> to hear your thoughts, suggestions and any other feedback that springs to
>>> mind... So head over to www.blastbay.com right now! I will be patrolling the
>>> forum there, ready to answer any questions that you may have. So don't
>>> hesitate to sign up and ask questions if you get stuck and, above all, have
>>> lots of fun making new and exciting games!
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-28 Thread Ryan Smith
Hi,
Right. Downloading depends on the upload speed of the server, in this
case, BlastBay's HTTP server, and the connection you have. The browser
has little to do with it. Muhammed may have had a decent connection
because he downloaded it at a time when other people weren't, or
because he has a better connection then Jayson. When browsers are
called "fast", this is typically how fast it can parse and display
HTML, and how quickly it can render JavaScript. While I completely
agree with you Muhammed that Firefox is a good browser, it doesn't
necessarily have a better download speed then Internet Explorer or
Opera That is entirely dependent on the server and your connection.
HTH.
-Ryan

On Sun, Mar 28, 2010 at 3:34 PM, Hayden Presley  wrote:
> Also remember that connections make quite a difference; I run on WiFi and
> I've had downloads at 1 byte per second when my connection decided not to
> behave itself.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Ryan Smith
> Sent: Sunday, March 28, 2010 12:48 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
> Toolkitreleased!
>
> Hi Muhammed,
> The browser has little to do with download speeds. Since I'm sure many
> people are downloading BGT, that is the most likely cause.
> -Ryan
>
> On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz
>  wrote:
>> Use Mozila firefox,  that's what I use and its faster.
>> Do you love audio games? Would you like to chat about BGt a game creation
>> tool for the blind? Do you need any tips or tricks on any saught of game?
> Do
>> you need to ask questions about bying a game and help for the game? Well,
>> this is the right place for you then! If you would like to joyn, just send
> a
>> blank email to.
>> audiogamesfortheblind+subscr...@googlegroups.com
>> With the subject subscribe in the subject line.
>> Contact infermation.
>> email:
>> muhamme...@googlemail.com
>> msn:
>> muhammed123...@hotmail.co.uk
>> Skype:
>> muhammed.deniz
>> Klango username.
>> muhammed
>> - Original Message - From: "Jayson Smith" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, March 24, 2010 12:14 PM
>> Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
>> Toolkitreleased!
>>
>>
>>> Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm
>>> getting maybe 1KB per second. I'm sure everybody and their dog is trying
> to
>>> download the thing, which is why it's so slow. Well, just finished, but
> the
>>> point is, for the first while, don't expect the download to be lightning
>>> fast, it's not going to be.
>>> Jayson
>>>
>>> - Original Message - From: "Philip Bennefall"
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, March 24, 2010 5:57 AM
>>> Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
>>> released!
>>>
>>>
>>>> Hi all!
>>>>
>>>> I am very happy to announce the availability of beta version 0.1 of the
>>>> Blastbay Game Toolkit (BGT). This tool allows users with no prior
>>>> programming experience to dive in and create audio games from the ground
> up,
>>>> using an incredibly versatile scripting language that in turn controls
> the
>>>> powerful Blastbay game engine that you've already seen in titles such as
> Q9
>>>> and Kringle Crash. The tool ships with extensive documentation as well
> as an
>>>> in-depth language tutorial, which also is available in audio form
> narrated
>>>> by a professional voiceover artist.
>>>>
>>>> The tool is still in testing and active development, and so I would love
>>>> to hear your thoughts, suggestions and any other feedback that springs
> to
>>>> mind... So head over to www.blastbay.com right now! I will be patrolling
> the
>>>> forum there, ready to answer any questions that you may have. So don't
>>>> hesitate to sign up and ask questions if you get stuck and, above all,
> have
>>>> lots of fun making new and exciting games!
>>>>
>>>> Kind regards,
>>>>
>>>> Philip Bennefall
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>

[Audyssey] First BGT Game

2010-03-28 Thread Ryan Smith
Hey,
Here is a small example BGT game I wrote that I call Target Practice.
A sound pans randomly from left to right, or right to left. Your goal
is to press space when the sound is as close to the center as
possible. It is a bit harder then it sounds. Target Practice includes
three difficulty levels: Easy, Medium and Hard. I have zipped it up.
Unzip it, and open readme.txt for more information.
You can find the game here:
http://www.x-sight-interactive.net/rsgames/ccount/click.php?id=17

Enjoy.
-Ryan
www.rsgames.co.nr

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[Audyssey] RS Games Client Patch

2010-12-19 Thread Ryan Smith
Hello All,
We have released a patch. Here is what we have changed:
-Speech interrupting itself on Mac OSX. Speech should work well now.
Rate can still be adjusted with Command+Right/Left
-You can now move to the top and bottom of checklist menus with the
left and right arrow keys, as in normal menus.
-You can now use hotkeys from within checklist menus.
-You can now select all items in a checklist with CTRL+Space
(Command+Space on the Mac) and de-select all items with Shift+Space
-Fixed a bug where the client would speak "Invalid choice" after
downloading sounds

You can download it from www.rsgames.co.nr

Enjoy!
-Ryan

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[Audyssey] New Game: Yahtzee!

2010-12-20 Thread Ryan Smith
Hi All,

On exactly this day a year ago, RS Games Monopoly was released. It
only worked on Windows and only had the potential to be one game. Now,
the RS Games server has expanded to support Windows, Linux, and Mac,
and allows you to play Monopoly and Uno. To mark the anniversary of
the first release, we are adding a third game to our
selection--Yahtzee. RS Games Yahtzee is an accessible, online,
multiplayer version of the classic dice game. Like our other games, it
is played on the RS Game server and features high quality sound
effects, the ability to chat with your friends, and much more.

You do not have to download anything new to play Yahtzee, although we
released an update patch last night and you should download it (from
www.rsgames.co.nr) if you haven't already. Simply login to your RS
Games account and choose Yahtzee from the games menu. Thanks go out to
our beta testers for testing the game and helping us to find and fix
bugs. We hope you enjoy Yahtzee, and happy holidays from RS Games!

Thanks.
-Ryan

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Re: [Audyssey] RS games client problem.

2010-12-21 Thread Ryan Smith
Hi Darren,
Do you still have this problem? Our webserver was down around the time
you posted this. We have been having some server issues.

Thank you.
-Ryan

On Tue, Dec 21, 2010 at 2:46 PM, Darren Duff  wrote:
> hi.
>
> I tried to play the new game on the RS games server today after downloading
> and installing the new client and while downloading sounds I get an arror.
> This is from the log file.
>
> Traceback (most recent call last):
>  File "data.pyo", line 15, in _parse
>  File "data.pyo", line 77, in parse
>  File "commands.pyo", line 135, in handle_snd_check
>  File "files.pyo", line 32, in CheckForSounds
>  File "files.pyo", line 65, in FileToArray
>  File "urllib.pyo", line 84, in urlopen
>  File "urllib.pyo", line 205, in open
>  File "urllib.pyo", line 342, in open_http
>  File "httplib.pyo", line 940, in endheaders
>  File "httplib.pyo", line 803, in _send_output
>  File "httplib.pyo", line 755, in send
>  File "httplib.pyo", line 736, in connect
>  File "socket.pyo", line 567, in create_connection
> IOError: [Errno socket error] [Errno 10061] No connection could be made
> because the target machine actively refused it
> Traceback (most recent call last):
>  File "data.pyo", line 15, in _parse
>  File "data.pyo", line 77, in parse
>  File "commands.pyo", line 135, in handle_snd_check
>  File "files.pyo", line 32, in CheckForSounds
>  File "files.pyo", line 65, in FileToArray
>  File "urllib.pyo", line 84, in urlopen
>  File "urllib.pyo", line 205, in open
>  File "urllib.pyo", line 342, in open_http
>  File "httplib.pyo", line 940, in endheaders
>  File "httplib.pyo", line 803, in _send_output
>  File "httplib.pyo", line 755, in send
>  File "httplib.pyo", line 736, in connect
>  File "socket.pyo", line 567, in create_connection
> IOError: [Errno socket error] [Errno 10061] No connection could be made
> because the target machine actively refused it
> Traceback (most recent call last):
>  File "data.pyo", line 15, in _parse
>  File "data.pyo", line 77, in parse
>  File "commands.pyo", line 135, in handle_snd_check
>  File "files.pyo", line 32, in CheckForSounds
>  File "files.pyo", line 65, in FileToArray
>  File "urllib.pyo", line 84, in urlopen
>  File "urllib.pyo", line 205, in open
>  File "urllib.pyo", line 342, in open_http
>  File "httplib.pyo", line 940, in endheaders
>  File "httplib.pyo", line 803, in _send_output
>  File "httplib.pyo", line 755, in send
>  File "httplib.pyo", line 736, in connect
>  File "socket.pyo", line 567, in create_connection
> IOError: [Errno socket error] [Errno 10061] No connection could be made
> because the target machine actively refused it
> Traceback (most recent call last):
>  File "data.pyo", line 15, in _parse
>  File "data.pyo", line 77, in parse
>  File "commands.pyo", line 135, in handle_snd_check
>  File "files.pyo", line 32, in CheckForSounds
>  File "files.pyo", line 65, in FileToArray
>  File "urllib.pyo", line 84, in urlopen
>  File "urllib.pyo", line 205, in open
>  File "urllib.pyo", line 342, in open_http
>  File "httplib.pyo", line 940, in endheaders
>  File "httplib.pyo", line 803, in _send_output
>  File "httplib.pyo", line 755, in send
>  File "httplib.pyo", line 736, in connect
>  File "socket.pyo", line 567, in create_connection
> IOError: [Errno socket error] [Errno 10061] No connection could be made
> because the target machine actively refused it
>
>
> Darren Duff.
>
> Drummer for The Overflow worship band!
>
> Band web site http://www.theoverflowband.com
> 
>
> Personal Phone: (678)936-6113
>
> Mobile E-mail mobiledu...@gmail.com
>
> personal E-mail duff...@gmail.com
>
> windows live messenger *no mail please* darren...@hotmail.com
>
> skype contact duffman31279
>
>
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-08 Thread Ryan Smith
Hi Thomas,
The first version of the RS Games client used ESpeak directly, but it
now uses speech-dispatcher. I'm not sure if your voices support
speech-dispatcher though.

Thanks.
-Ryan

On Tue, Jan 4, 2011 at 11:46 PM, Thomas Ward  wrote:
> Hi Kai,
>
> Well, I don't think anyone is arguing with you on those points.
> However, I will say for me personally if I load a game the last thing
> I want to hear is something like Eloquence or ESpeak come up. No
> matter how good or involving the quality of the game is the speech
> will get on my nerves big time and will not make a great impression on
> me. That's actually one reason I can't get in to the RS client for
> Linux. It uses ESpeak, only ESpeak, for speech output, and I think it
> sounds like crap. Since there are plenty of better sounding voices out
> there like the AT&T voices, Cepstral voices, etc give me one of those
> and I'll enjoy the games far better.
>
> Cheers!
>
>
> On 1/4/11, Kai  wrote:
>> I believe that I did say games with pre-recorded voices did usually have the
>> highest quality, just the least configurability.
>> And the quality of the game is, in my opinion, hardly dictated by the medium
>> of dictation; someone could make a guess-the-number game with top-of-the
>> tier professional actors and actresses, full ensembles, and the works, and
>> it'll still be a boring guess the number game. conversely, someone could
>> make a game with poorly recorded speech, or speech reliant on espeaks,
>> slightly low-quality sound effects, but if their game is in-depth, full of
>> detail and replayability, that game will ultimately be more enjoyable. Audio
>> quality, while important, is not the fulcrum of a game's value or quality.
>>
>> Kai
>
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Re: [Audyssey] BGT future development

2011-01-10 Thread Ryan Smith
Hi,
What about loading and being able to use your own DLL's?

Thanks.
-Ryan

On Mon, Jan 10, 2011 at 9:27 PM, Hayden Presley  wrote:
> Hi Phillip,
> One  thing I would like is to include some of the scriptsin the Include
> directory into the foundation layer; in some cases the sound_pool class, for
> example, is almost as important as the sound class.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Allen
> Sent: Monday, January 10, 2011 7:59 PM
> To: Philip Bennefall; Gamers Discussion list
> Subject: Re: [Audyssey] BGT future development
>
> Hi, Philip,
>
> I'd like to see multi-threading added to BGT.
>
>
> Allen
> On Jan 10, 2011, at 11:16 AM, Philip Bennefall wrote:
>
>> Hi all!
>>
>> I am happy to say that the BGT engine is selling well, and so I am working
> on a 1.1 release. I was wondering what you would most like to see
> implemented in the next version? About a week ago I added full mouse
> support, but the majority of the changes in this release are still bugfixes.
> I'd like to have one more interesting new feature before I release 1.1. Any
> suggestions?
>>
>> Kind regards,
>>
>> Philip Bennefall
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>
> Allen
> allen.j...@foxvalley.net
>
>
>
>
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Re: [Audyssey] First BGT Game

2010-03-29 Thread Ryan Smith
Hi Angela,
I'm not quite sure what the problem is. I am using Phil's dynamic_menu
class. If I had to guess, I'd assume it'd have something to do with a
screen reader. I think Phil will have to help me out on this one.
Thanks.
-Ryan

On Mon, Mar 29, 2010 at 4:59 AM, Angela Lerma  wrote:
> Hi,
>
> We have installed the BGT and we have unzipped your game and when we open
> main.bgt we cannot make a selection from the menu.  If we put JAWS to sleep
> then it puts BGT to sleep and we can't do anything.  What are we doing
> wrong?
>
> Thanks.
>
> Angela
>
> - Original Message - From: "Ryan Smith" 
> To: "Gamers Discussion list" 
> Sent: Sunday, March 28, 2010 8:06 PM
> Subject: [Audyssey] First BGT Game
>
>
>> Hey,
>> Here is a small example BGT game I wrote that I call Target Practice.
>> A sound pans randomly from left to right, or right to left. Your goal
>> is to press space when the sound is as close to the center as
>> possible. It is a bit harder then it sounds. Target Practice includes
>> three difficulty levels: Easy, Medium and Hard. I have zipped it up.
>> Unzip it, and open readme.txt for more information.
>> You can find the game here:
>> http://www.x-sight-interactive.net/rsgames/ccount/click.php?id=17
>>
>> Enjoy.
>> -Ryan
>> www.rsgames.co.nr
>>
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>
>
>
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Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-08 Thread Ryan Smith
Hi,
The BASS sound library is free for non-commercial use, as is FMOD.
Here is a wrapper someone made for BASS:
http://www.autoitscript.com/forum/index.php?showtopic=83481

I don't have much experience with BASS myself, but I'm sure it's much
better then COMAudio.
Thanks.
-Ryam
On Thu, Apr 8, 2010 at 4:31 AM, Kevin Weispfennig
 wrote:
> HI,
>
> If you can use it in autoit, which I suppose that it is a dll, I would
> gladly switch to that. But I still need to learn how to use it, and more
> importantly, where to get it. *smiles*
>
> - Original Message -
> From: Thomas Ward 
> To: Gamers Discussion list 
> Date: Wed, 7 Apr 2010 22:18:40 -0400
> Subject: Re: [Audyssey] The new game, Battleboomer, Released!
>
>> Hi,
>> Just wanted to add to Philip's post here. FMOD only needs to be
>> licensed if the developer intends to use it commercially. If it is a
>> freeware project theFMOD API can be used free of charge. Compared to
>> DirectSound, XAudio2, OpenAL, etc FMOD   is far easier to use.
>>
>>
>> On 4/7/10, Philip Bennefall  wrote:
>> > Hi Kevin,
>> >
>> > COMAudio has well known issues and is not currently suitable for game
>> > development. There are the Bass and FMOD libraries, but they are
> expensive
>> > to license. Also, I would strongly advise against using AutoIt for
> serious
>> > game development. I found out the hard way that it really isn't up to
> the
>> > task. I would recommend C++, or if you are looking for something easier
> then
>> > perhaps BGT would be your best bet.
>> >
>> > Kind regards,
>> >
>> > Philip Bennefall
>>
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Re: [Audyssey] auto it sapi.au3

2010-04-11 Thread Ryan Smith
Hi Muhammed,
Why can't you look? Using Sapi with AutoIt is really easy. You just
create the COM Object, and if you want,  get the number of voices, the
current voice name, etc. Since you are looking for code that has
already been written for you, I've uploaded it to SendSpace. Here it
is: http://www.sendspace.com/file/sx24z9

Thanks.
-Ryan

On Sun, Apr 11, 2010 at 12:35 PM, Muhammed Deniz
 wrote:
> I can't look. I have my win 7 desktop. My laptop is currently having some
> battary problems, that's why.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: 11 April 2010 16:02
> To: Gamers Discussion list
> Subject: Re: [Audyssey] auto it sapi.au3
>
> Hi Muhammed,
> Look in the Megaracer installation directory. The file comes with Megaracer
> by default. I imagine you can grab it from there and use it in your Autoit
> program.
>
> HTH
>

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Re: [Audyssey] MegaRacer

2010-04-11 Thread Ryan Smith
Hi,
I was looking through the source Claudio provided to see what was
causing that error I saw, and realized it was the COMAudio dll. I took
a guess and tried registering it, and it worked. I've created a basic
executable to register the dll, and move it to system32 for you. You
can find the executable/source here:
www.rsgames.co.nr/downloads/MGRacer/

Claudio should see if his setup program can register the DLL for him,
and if not, he should switch to Inno Setup.

Thanks.
-Ryan

On Sat, Apr 10, 2010 at 6:53 AM, Muhammed Deniz
 wrote:
> My one is the same to.
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about games is
> welcome, talking about computer problems is welcome when their are know
> holidays but that's only in easter holidays or know holidays. If you want to
> joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> - Original Message - From: "Jacob Kruger" 
> To: "Gamers Discussion list" 
> Sent: Saturday, April 10, 2010 7:06 AM
> Subject: Re: [Audyssey] MegaRacer
>
>
>> Mine just worked fine after I downloaded it - no erros/warnings or
>> anything.
>>
>> Running windows XP, with latest versions of directX, etc. and also have
>> VS.Net 2008 installed on this machine in case that might make a difference.
>>
>> Stay well
>>
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> '...fate had broken his body, but not his spirit...'
>>
>> - Original Message - From: "Thomas Ward"
>> 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, April 10, 2010 4:38 AM
>> Subject: Re: [Audyssey] MegaRacer
>>
>>
>>> Hi Shaun,
>>> How did you get it to work? When I installed it it gave me an
>>> initialization error when starting.
>>>
>>> On 4/9/10, shaun everiss  wrote:

 I downloaded and installed the game fine.
 the game is quite good though I didn't play it for long as it was
 getting
 late.
>>>
>>> ---
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>>>
>>> __ Information from ESET NOD32 Antivirus, version of virus
>>> signature database 5014 (20100409) __
>>>
>>> The message was checked by ESET NOD32 Antivirus.
>>>
>>> http://www.eset.com
>>>
>>>
>>>
>>
>>
>> __ Information from ESET NOD32 Antivirus, version of virus
>> signature database 5014 (20100409) __
>>
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Re: [Audyssey] problum with megga racer.

2010-04-11 Thread Ryan Smith
Hi,
I've created a script to fix this issue. Download it here:
http://www.x-sight-interactive.net/rsgames/downloads/MGRacer/MegaracerFix.exe

Place it in the program folder for Mega Racer, and run it.
Thanks.
-Ryan

On Sun, Apr 11, 2010 at 5:15 PM, Mich  wrote:
> Hi. when I tryed to install megga racer I installdit and then when I ran it i 
> got the following. ---
> Error
> ---
> The audio library could not be initialized.
> ---
> OK
> ---
>  What do I do? and I just thought you would like to know about this arror. 
> from Mich.
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Re: [Audyssey] rs games monopoly error?monopoly

2010-04-18 Thread Ryan Smith
Hi,
Your DirectX is probably not updated. Even if you think he has the
same DirectX version as you, please try this installer:
http://www.microsoft.com/downloads/details.aspx?FamilyID=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en

Thanks.
-Ryan

On Fri, Apr 16, 2010 at 11:30 PM, joe quinn  wrote:
> I'm trying to install on a friend's computer, monopoly. and i get this 
> message:
> Microsoft .NET Framework
> Unhandled exception has occurred in your application. If you click
> Continue, the application will ignore this error and attempt to continue. If
> you click Quit, the application will close immediately.
> Could not load file or assembly 'Microsoft.DirectX.DirectSound,
> Version=1.0.2902.0, Culture=neutral,
> PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The
> system cannot find the file specified.
> Details Continue Quit
> however, i have the same direct x version as he does, but my monopoly 
> works... help?
>
>
>
> __ Information from ESET NOD32 Antivirus, version of virus signature 
> database 5035 (20100416) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
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Re: [Audyssey] L-Works.net is infected with a spyware!

2010-05-07 Thread Ryan Smith
Hi,
There is no "ml-works.net". It doesn't exist. There is however,
"m.l-works.net", the mobile subdomain of L-Works. Anyway, the L-Works
website is definitely infected. It is not those cab files, it is a

Re: [Audyssey] a reminder to secure your sites

2010-07-01 Thread Ryan Smith
Hi,
Running your own VPS is certainly the best solution. I personally love
Linode, which I don't find too expensive. By using a VPS, I get full
root access to any Linux distribution of my choice (I prefer Debian),
and I get to secure the system myself. I won't have to depend on
someone to update software, setup security policies, etc. Since I have
root access, I have the ability to install or program software. We
were able to program, administrate, and run Monopoly (and soon to to
be Uno), all through a VPS, which wouldn't be possible on a shared
host like BlueHost.

I suppose a VPS wouldn't be a good solution for someone who is new to
Linux, but someone could always learn. It is not the best idea to be
dependent on the shared hosting company to secure the server for you.


-Ryan
www.rsgames.co.nr
Come join Monopoly, winner of the BlindBargain's accessible game of
the year, for free, with over 2500 players!

2010/7/1 Oriol Gómez :
> In my opinion, the best solution is to get your own custom vps or
> virtual server if you can. That way people will not target you if they
> decide to go against certain hosting company.
> In my experience, me and the person i share a linnode with have been
> running websites for more than a year on the same server and we've
> never had any issues.
>

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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-07 Thread Ryan Smith
Hi,
VB6 has a poor implementation of OOP called class modules. They can
certainly improve VB6 developers programs, but are missing key
elements, such as inheritance.

The switch from VB6 to VB.NET was the best thing I've ever done!
(Okay, maybe that's a little exaggerated.) What I don't think
developers realize is how much easier OOP is versus an object-based
language. It can be especially useful in games, where you might have a
generic Enemy class, and would like to create specific sub-classes
with special properties or methods.

Another good thing about switching, is you get access to the .NET
framework! One feature that was really lacking in VB6 was the ability
to spawn threads. There's a whole bunch of other cool things, like
networking (without WinSock), database connectivity, LINQ, and some
crypto stuff.

One big difference is how garbage collection works. VB6 is based on
COM (each obj has a reference counter, although hidden, that count the
number of variables in the scope that point to the object). So if you
were to use the New keyword with an object, (assume there are no other
variables in the scope), the reference count would be increased to 1.
Do the same thing again, and the reference count is increased to 2. So
when it gets to 0 (one common way is to set to Nothing), there is no
need for this object to be in memory anymore, and is therefore thrown
in the trash by the garbage collector.

.NET handles this differently. Instead of seeing how many objects
point to one another, .NET will keep a list of what things point to
one another. So let's say all the pointers have gone away. Once this
happens, just an unreferenced object is in memory. Eventually, .NET
will garbage collect these unreferenced objects. You might think that
this doesn't really affect how you program, but in reality, it does!
In VB6, you might set a variable to Nothing (causing the reference
count to be 0), and have VB6 do garbage collection. In .NET, if there
is only one reference to the object, setting the object to Nothing
will cause it to be collected, later. So if you need garbage
collection immediately, you should implement a dispose method, which
can be found here:
http://msdn.microsoft.com/en-us/library/fs2xkftw.aspx.

Thanks.
-Ryan
www.rsgames.co.nr

On Wed, Jul 7, 2010 at 9:30 PM, Thomas Ward  wrote:
> Hi Hayden,
> Oh, I would imagine that would be a major undertaking for any game
> developer. The differences between VB 6 and VB .Net are quite
> sugnificant. For a developer that knows both it wouldn't be so much
> difficult as totally time consuming. Unfortunately, for a developer
> like Jim Kitchen he doesn't know VB .Net at all. In fact, he has said
> before that he doesn't understand object oriented programming and
> design which is necessary to program in any of the .Net languages as
> they are all object oriented. That would be quite a problem.
>  I know back in 2006 after I got James North's source code for
> Montezuma's Revenge it took me about three months to convert the
> source from VB 6 to C# .Net. Since I know both languages it wasn't
> difficult, but was time consuming to convert it from one language to
> another.
> Now, assuming a developer converted ten games, taking three months to
> complete each, that is 30 months of work. That's more than two years
> of work just for ten games. Jim Kitchen has a lot more than that. I'd
> say that would be like three or four years of work minimum to convert
> all of his games to VB .Net.
>
> HTH
>

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Re: [Audyssey] jim kitchens games with win7 64bit

2010-07-13 Thread Ryan Smith
Hi Muhammed,
What does this have to do with anything? No one said Jim's games were
not cool. I'm not sure if this is a rule, but posts with only one line
that don't add anything to the conversation probably should be kept to
a minimum.

As far as Inno setup is concerned, it really is a neat program. The
Pascal scripting in it is quite useful. You could pretty easily check
what version of the .NET framework is installed, and alert the user if
they should upgrade.  If you wanted to take it one step further, you
could probably have Inno automatically download the .NET framework or
other dependencies (like DirectX) with use of a dll. I know for a fact
future programs I use Inno setup for will definitely check for the
proper version of the .NET framework and DirectX, and alert the user
to upgrade.  A feature like this would cut down on emails where people
can't run .NET programs because they don't have DirectX installed (and
didn't read the documentation.)

Thanks.
-Ryan

On Tue, Jul 13, 2010 at 12:29 PM, Muhammed Deniz
 wrote:
> Actually, Jim's games are cool.
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about games is
> welcome, talking about computer problems is welcome when their are know
> holidays but that's only in easter holidays or know holidays. If you want to
> joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed

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Re: [Audyssey] Open G3D Project

2010-07-18 Thread Ryan Smith
Hi Thomas,
This sounds pretty interesting. At RS Games, we are in the process of
beta testing a client that will allow users to play Monopoly (as well
as Uno, and several other games) through a protocol we created,
written in Python, using  wxPython, PyGame, and Pyttsx (which
automatically detects and uses Sapi, Speech-Dispatcher, or the
NSSpeechSynthesizer.). These tools have really simplified the work
necessary to cross-platform game development. This is a fantastic
option for games we host on our server, as they will mainly be
multiplayer card and board games. But for something like your engine,
Python might not be fast enough, and it would require a complete
re-write.

I've had some experience with the Mono framework, and it has been
mainly positive. I'm not sure how hard it is to get speech output on
Linux/Mac working, as I haven't spent too much time on it, but it is a
must have feature. I should also mention that I think Mono is the best
solution here.

If you take the C++ route, most mainstream game engines allow Lua
scripting. I like Lua, but I've been looking at the AngelScript (which
does run on Linux and Mac) documentation, and it might be easier to
integrate into your engine.

Network support is certainly a nice feature to have, but there are a
few things I have to say about it. I don't find multiplayer games
appealing where you have to type in someone's IP address. While it
wouldn't be that hard to create a simple server to create a lobby (to
just transfer IP addresses. The game will still be P2P connection.),
this project is aimed at new and experienced programmers. Another
thing is that in order to make a fast-paced game, you need to use the
UDP protocol. UDP doesn't do anything to ensure datagrams are sent
reliably. Therefore, UDP is considered unreliable, as datagrams may go
missing, be duplicated, or be out of order. This can pose a serious
issue if the programmer isn't careful, as a die datagram may arrive at
the destination before a final shot datagram arrives. However, UDP is
used in many online games, because it is much faster than the other
option, TCP. TCP is slower because it is reliable and the packets
arrive in order (if packets arrive in the wrong order, TCP will buffer
the data that it out of order until it can be sent reliably again.) We
are in luck, because to my knowledge, SDL_Net supports both TCP and
UDP.

Other things to consider is what license it would be under (I
recommended the GPL), and what kind of versioning software will be
used (I recommend subversion).

Another thing I really like about this project is that it is open
source. Assuming you go the .NET route, I'm sure there are quite a few
developers who would be interested in improving and helping to get the
engine run well. C# is a really great language, and I am definitely
excited about this project.

-Ryan





On Thu, Jul 15, 2010 at 6:54 PM, Thomas Ward  wrote:
> Hi everyone,
> Since we have been doing a lot of talking about game engines and
> toolkits like BGT I thought I’d bring up one of the current projects I
> have in the wings. I’d like to get some end user feedback and
> suggestions on it as I plan for this to be more or less a community
> driven project not only to help aspiring game developers to get
> started with creating games, but also to begin cross-platform
> development of games for currently unsupported operating systems like
> Mac OS and Linux as well as the latest Windows releases too.
> The project is named Open G3D. That basically stands for Open Genesis
> 3D. A purely open source and free version of the Genesis engine that
> will be cross-platform as well as uses open source APIs such as SDL
> for game development. That’s the basic overview.
> However, before I begin releasing beta versions of the engine it would
> be helpful to know what features you potential game developers would
> like to see in the engine. For example, I have two different versions
> of the Genesis Engine.
> The first is the newer C++ version of the engine that is currently
> written in pure C++ which could be ported to Mac OS and Linux via SDL,
> OpenAL, and other open source libraries, but would be more difficult
> to program/use since it is written in pure C++. The Disadvantage here
> is that you would have to manually compile it on every single
> operating system and platform you intend to support. So if you wanted
> to support Mac OS  and didn’t have a Mac, for example, you couldn’t
> support the Mac platform until you purchase a Mac and use the Mac
> C/C++ development tools. This is, in my opinion, the principle problem
> with using C or C++ for serious cross-platform development.
> The other issue is at this time I haven’t added a user friendly
> scripting engine to the game, such as BGT has, so at the current
> moment if you don’t know C or C++ you can’t easily use the engine. I
> could easily fix this by creating a self-contained core like BGT and
> then use an open source script language like Lua to give

Re: [Audyssey] RS Monopoly

2010-07-28 Thread Ryan Smith
Hi Jorge,
We are in the process of switching the Monopoly code to comply with a
protocol we have created. This re-write in the code has required us to
shut off user registration until we are finished, and at that time, we
will release a new client capable of playing Monopoly, Uno, and future
games. I suggest you check out the most recent blog post, at
http://rsgames.wordpress.com/ to learn more.
-Ryan
www.rsgames.co.nr

2010/7/28 Jorge Gonçalves :
> Hi people. One hour ago, I was trying to create a new account in rs
> monopoly.
> I followed the instructions according to the documentation but I didn't
> recieve any E-mail with my password.
> I tried this with two of my E-mails.
> Do you have any idea what can be the problem?
> Thanks in advance!
>
> Jorge Gonçalves
> jopo...@hotmail.com
> Skype: joport3
> Twitter: www.twitter.com/goncalvesjorge
> Webpage: www.jorgegoncalves.com
>

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Re: [Audyssey] rs client/hope program

2012-07-15 Thread Ryan Smith
Hi Jennifer,
Try creating an empty text file in %appdata%\ZGP\errors.log

To do this, open up a Run dialog (press the Windows key and R). Then
navigate to the folder ZGP, open it, and create a file named
errors.log there.


Thanks.

On Sat, Jul 14, 2012 at 10:25 PM, Jennifer Jarvis
 wrote:
> Hi, I been trying to get some answers. For one, I have a friend who is unable 
> to get the RS client to come up at all, I have the same problem with the hope 
> program, I don't know how many know what the hope program is, but it's the 
> accessible version of pandora. I was asking since my friend cannot get rs 
> client up and I am unable to get hope up at all what we could try. It doesn't 
> give any errors or anything saying we might be missing something, it just or 
> both just won't come up at all, we have the framework installed and java 
> activated, so if anyone could give any ideas why these programs are acting as 
> they are and how to fix them that would be great, thanks
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Re: [Audyssey] RSGames Client

2011-03-29 Thread Ryan Smith
Hi Damien,
I don't really use MSN much anymore, and if you emailed my personal
email/RS Games Support I didn't get either of them. Admin chats are
mainly for people to provide feedback to use in real-time, if we
aren't online at the the time they are sent, we don't usually read
them which is why emailing RS Games Support is usually your best
option.

1) About your Monopoly bug, this indeed is an issue we are looking into.
2) About the invalid choice issue when downloading sounds, it will be
fixed in our next release to the client.
3) Fixing the boards is definitely on our to-do list.

All of your issues are server-side problems that need to, and will be fixed.
Thanks!
-Ryan

On Mon, Mar 28, 2011 at 1:33 PM, Damien Pendleton
 wrote:
> Hey guys,
> I sent this email a few days ago and got no response. I didn't even get a 
> copy of it myself and I have been having problems with my mailbox, so I'm not 
> even sure if it came through on your end.
> I am having a couple problems with the RSGames Client when accessing some 
> property related menus in Monopoly.
> The problem mainly occurs when I can't afford a property and it asks me to 
> manage my assets to pay off the owed money. When I mortgage my properties it 
> says invalid choice and the menus start nesting each other. I have tried 
> doing an admin chat and have also attempted to contact Ryan via both email 
> and MSN and have received no response.
> Sometimes the menus will say invalid choice even when I am manually going 
> into the management menus.
> Also a couple of minor bugs in that the client is saying invalid choice after 
> sounds have downloaded, and also the British monopoly board sometimes 
> switches between pounds and dollars.
> I redownloaded the client about a week ago just to make sure I wasn't missing 
> any updates, and it was still happening. Bearing in mind this has now been 
> going on since the end of last year.
> Is there a fix for this or is it being worked on? Is it a server or a client 
> issue?
> Thanks.
> Regards,
> Damien.
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Re: [Audyssey] an rsgames question

2011-04-17 Thread Ryan Smith
Hi,

The URL has always been the same (www.rsgames.co.nr), although we have
recently purchased www.rsgames.org. It doesn't matter which one you
use.

Thanks!
-Ryan

On Sun, Apr 17, 2011 at 2:58 PM, Shane Lowe  wrote:
> What is the new URL for rs games?
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Re: [Audyssey] rs games

2011-04-19 Thread Ryan Smith
Hi Richard,
I would love to be able to reply to emails the instant I get them, but
there isn't a need to go to a mailing list within 1 day of sending an
email to us. We're looking into the stuff you've sent, and I'll reply
with our support email.

Thanks!
-Ryan
On Tue, Apr 19, 2011 at 7:42 PM, Richard Sherman  wrote:
> Hi,
>
> Recently had two problems with thHi e downloadable version of the rs game
> client software. I have emailed them, but no response. So that is why I am
> asking here.
>
> 1. I've had the game freeze up on me 3 different times. One time was on a
> monopoly board. I was playing against 2 bots when it was a bots turn. The
> bot was putting houses on a property when it froze up. I left the table,
> came back in and it was still froze up. I eventually had to quit the game.
>
> The other two times was while playing black jack. I was playing with another
> person. We put our bets on the table, and the dealer never dealt. When the
> other person stood up, it kicked me off the table. We went back in and
> started playing again when it froze up again in the same situation.
>
> 2. This problem is in the monopoly game. This particular nuisance I have not
> written to RS games about, but thought I would post it here.
>
> The problem is a focus issue. I am playing the rs games on a windows 7 32
> bit machine running jaws 12. The problem arises when the appropriate window
> does not have focus.
>
> For instance, you just rolled doubles. You move to a property you want to
> buy. But instead of being able to buy it, the roll menu is in focus. You
> have to roll again before the option to buy the property is available. So
> you end up buying the property after you have already rolled again.
>
> Or, a more major problem is when you are managing assets, and you hit enter
> on a property to build houses, mortgage, etc, many times it will lose focus.
> You hit buy house, it builds the house. But then dumps you back to the roll
> menu. You go back to manage  assets, select the property, select build
> house, and it says invalid. The reason it is invalid is that the other two
> menu selections windows are still open and causing it to be invalid. So one
> has to jump through many hoops for it to gain focus on those open windows
> and get them closed before proceeding. Sometimes this has taken me many
> minutes to just build a couple of houses. I've even exited and logged back
> on to clear this up. Quite, quite annoying.
>
> There also has been instances where after my turn was over, I could press
> the up or down arrow key and windows would be there. Hitting enter on the
> appropriate item will cause that window to disappear. I've even gotten to
> roll when it wasn't my turn because of these ghost windows.
>
> Has anyone else experienced these problems or annoyances? How did you
> resolve them.
>
> BTW, does anyone think the sounds are too loud? I only have one sound card
> for both jaws and any other sounds. The main sound that plays when selecting
> a game or table is too loud and must be turned down in order to hear the
> selections. The background sounds that play during game play many times
> overwhelms jaws and I have to wait for it to stop playing in order to
> continue. I think that once the volume for the primary sound is set, this
> setting should be saved in the game so that the next time the game launches
> or you switch tables, it doesn't go back to full volume.
>
> Thanks in advance.
>
> Rich
>
>
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[Audyssey] Battleship / New Client Release

2011-06-15 Thread Ryan Smith
Hi Gamers,

I'm happy to say that version 1.3 of the RS Games Client has been
released! We've also released a brand new title, RS Games Battleship!
Version 1.3 includes the following new features:
-Added first letter navigation in menus. Pressing a letter will move
you to the first option starting with that letter. Pressing it again
will move you to the next option. If there is only one option starting
with a particular letter, it will automatically be selected. For
example, in Uno, you can now press D to draw a card, since this is the
only option in that menu starting with the letter D. Note that first
letter navaigation takes precedence over hotkeys.
-Added in Auto Update on all platforms. This allows the client to
update to a new version automatically when it is released. After
updating, the client will automatically start on Windows and Mac, but
due to the varying environments of Linux, you will need to start the
Linux version manually after an update.
- Your sound volume preferences will now automatically be saved.

This is a mandatory update, meaning you must download the new client
to continue playing. Head over to www.rsgames.org to download the
update. To read the Battleship documentation, visit
www.zanosoft.net/zgp/doc/battleship.html

I hope you enjoy this new release.
-Ryan

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Re: [Audyssey] Battleship / New Client Release

2011-06-17 Thread Ryan Smith
Hi,
Yesterday, we uploaded a new setup file that lets you run the program
without administrator privileges. If you, or anyone you know was
having issues in getting the client to run, please tell them to go to
www.rsgames.org and download a new copy.

Thanks.
-Ryan

On Thu, Jun 16, 2011 at 5:56 PM, Alfredo_The_Music_maker
 wrote:
> us press applications menu in Windows Vista or 7, then choose "Run as
> Administrator" and you should be all set.
>
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[Audyssey] RS Games Battleship Released!

2011-06-18 Thread Ryan Smith
Hi All,

Due to popular demand, RS Games has released a version of the wildly
popular game 1000 Miles. It's available now when you log in to RS
Games. To read the instructions, head over to
http://zanosoft.net/zgp/doc/miles.html or simply press Control+F1 from
within the game. If you find any bugs, discrepancies in the rules, or
have any suggestions, feel free to let us know. Enjoy the game!
Thanks.
-Ryan

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Re: [Audyssey] RS Games Battleship Released!

2011-06-19 Thread Ryan Smith
Hi Kevin,
Lol. I had just finished fixing a Battleship bug, so that was on my
mind when typing the subject. Sorry about that, and that would be an
interesting idea, combining the games. Hehe.

Thanks.
-Ryan

On Sun, Jun 19, 2011 at 8:16 AM, Kevin Weispfennig
 wrote:
> Hi,
>
> How cool is that. Maybe we should call this either 1000 ships or battle miles?
> Well, this surely got me thinkking what one could do to merge those two 
> games. And if I ever come up with anything, I'll most likely try to code it 
> myself. This is interesting, thanks for the mind boost. Lol
>
> Sent from my iPhone
>
> On 19.06.2011, at 06:13, Ryan Smith  wrote:
>
>> Hi All,
>>
>> Due to popular demand, RS Games has released a version of the wildly
>> popular game 1000 Miles. It's available now when you log in to RS
>> Games. To read the instructions, head over to
>> http://zanosoft.net/zgp/doc/miles.html or simply press Control+F1 from
>> within the game. If you find any bugs, discrepancies in the rules, or
>> have any suggestions, feel free to let us know. Enjoy the game!
>> Thanks.
>> -Ryan
>>
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[Audyssey] RS Games 1000 Miles Released

2011-06-19 Thread Ryan Smith
Hi All,

Due to popular demand, RS Games has released a version of the wildly
popular game 1000 Miles. It's available now when you log in to RS
Games. To read the instructions, head over to
http://zanosoft.net/zgp/doc/miles.html or simply press Control+F1 from
within the game. If you find any bugs, discrepancies in the rules, or
have any suggestions, feel free to let us know. Enjoy the game!
Thanks.
-Ryan

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[Audyssey] New Games: Farkle and Rummy!

2012-12-21 Thread Ryan Smith
This message was sent out to our discussion list last night:
Hello Gamers,
Exactly 3 years ago, December 20th, 2009, RS Games released Monopoly. The
free game only ran on Windows, and was our sole multiplayer title. What
originally started out as a fun project turned into a dream come true on
this date. We received a heap of feedback from players, extolling our work,
as well as asking for more games. Therefore, several months later, we
released Uno, and the RS Games Client which currently powers our
multiplayer platform. Unlike Monopoly, this piece of software runs on three
common operating systems, Mac, Windows, and Linux. It also allows us to
release new games without people having to go to a website and download new
software.
In celebration of our first anniversary, on December 20th, 2010, we added
Yahtzee as our third title. It is one of the more popular games on the
server, and based on the comments from many players, we know hours of fun
have been spent playing it.
In celebration  of our second anniversary, December 20th, 2011, we released
Apples to Apples. It is a really fun game that we know our players are
enjoying. To celebrate the third anniversary of RS Games, we are releasing
two new games, the classic dice game Farkle and the card game Rummy! Our
testers have had an inordinate amount of fun playing these games, and I'm
confident all of you will too.
If you already have the client installed, all you need to do is login to
start playing. If not, head over to www.rsgames.org to join in the fun, for
free.
Thank you.
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[Audyssey] Cross-Platform Monopoly and Uno!

2010-08-30 Thread Ryan Smith
Hi Gamers,
We have been working hard the past few months, and we are proud to
present to you a brand new client capable of playing Monopoly, Uno,
and any other future multiplayer card and board games we create. Some
of the new features of the RS Games Client include the ability to be
played on Windows, Linux and Mac OS X, no more dependencies on the
Windows version, automatic sound downloading (when we release a new
game, simply select the game from the menu, and you'll be playing in
no time without any work on your part), NVDA support, and much more!

Existing Monopoly users can simply download the new client, and login
with their Monopoly credentials to access both Monopoly and Uno. New
users can easily register, and gain access to both games as well.

We have also re-written the web client from scratch, featuring a brand
new interface and many bug fixes. To check out the RS Games Client,
visit www.rsgames.co.nr, and select either Monopoly or Uno.

Thank you.
-Ryan
Head of RS Games
www.rsgames.co.nr

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Re: [Audyssey] RSG Client woes under Linux

2010-09-02 Thread Ryan Smith
Hi Zachary,
What version of Python do you have installed? You can find this out by
going into a terminal, typing python, and viewing the first line.
Thanks.
-Ryan

On Thu, Sep 2, 2010 at 4:52 PM, Zachary Kline  wrote:
> Hi all,
> I've tried installing the RS Games client under my 64-bit ArchLinux system
> and have run into problems.
> Installing all the appropriate Python packages and libraries went just fine.
> However, running the client now produces a pygame error, as follows:
> Fatal Python error: (pygame parachute) Segmentation Fault
> Googling this message yields no helpful information.  It seems a common
> error but nobody has reliable information on its cause or how to fix it.
> Could this be a 64-bit related issue?
> Any info would be greatly appreciated.
> Best and thanks,
> Zack.
>
>
>
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Re: [Audyssey] RSG Client woes under Linux

2010-09-03 Thread Ryan Smith
Hi Zachary,
You will need to use pacman to upgrade to 2.6.6, as 2.6.5 will not
work. PyGame 1.9.1 should work enough.
Good luck.
-Ryan

On Fri, Sep 3, 2010 at 6:18 PM, Zachary Kline  wrote:
> Hi Thomas,
> I'm running Python 2.6.5,
> pygame 1.9.1.
> Best,
> Zack.
>

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Re: [Audyssey] Cross-Platform Monopoly and Uno!

2010-09-05 Thread Ryan Smith
Hi William,
This is because the speech output library we use interacts with the
NSSpeechSynthesizer rather than VoiceOver itself. We plan to fix this
in the next patch, by using the excellent output library used in
Qwitter rather than Pyttsx.
Thanks.
-Ryan

On Wed, Sep 1, 2010 at 1:42 AM, william lomas
 wrote:
> on the mac the speech is so slow for osme reason even when I set my speech 
> preferences rate not sure why
>
> On Sep 1, 2010, at 3:32 AM, Hayden Presley wrote:
>
>> Hi Ryan,
>> Fabulous work! I'm shocked more people haven't replied on this thread yet, I
>> can't wait to get it; I'm downloading it as I write.
>>
>> Best Regards,
>> Hayden

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[Audyssey] RS Games Client 1.1

2010-10-02 Thread Ryan Smith
Hello folks,
We have just released version 1.1 of the RS Games Client. As a patch
to version 1, it contains mostly bug fixes but adds some new features.
We added the escape key in, fixed bugs with screen readers, made the
client have native Voice Over support (on Snow Leopard), added
copying/pasting of the history buffer, added global volume control,
and more.
Simply head on over to www.rsgames.co.nr to download it.
Thank you.
-Ryan

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Re: [Audyssey] USA Blackjack 1.0 Released!

2010-11-24 Thread Ryan Smith
Hi Thomas
Nice job with this! I just won a round on level 2. I'm glad you've
found Python as useful as I have. One suggestion though. I've noticed
you document your Python methods like this:
#Function: dealer_draw().
#Description: Draws a new card for the dealer.

Most Python programmers document their code with a DocString.  For example:

def buildConnectionString(params):
"""Build a connection string from a dictionary of parameters.

Returns string."""

Triple-quotes allow more than one line, if you simply want one line,
use one quote (like any string). There are a few reasons why you may
want to use DocStrings. First off, you can access it by using the
.__doc__ property. For example: buildConnectionString.__doc__.
Here is a more useful example:
from pydoc import help
help(buildConnectionString)
Help on function buildConnectionString in module __main__:

buildConnectionString(params)
Build a connection string from a dictionary of parameters.

Returns string.

While it probably isn't worth the time to change your code to use
DocStrings, it might be useful to know in the future, especially if
people are looking to learn from it.
Thanks.
-Ryan



On Wed, Nov 24, 2010 at 6:27 PM, Thomas Ward  wrote:
> Hi Charles,
>
> Well, you don't need to know Python to play the game of course, but
> some background would be helpful in understanding the game's source
> code. For example, reading the Python 2.7 tutorial that ships with the
> Python interpreter will give you the language basics such as
> variables, comments, functions, lists, etc. After reading that and
> looking at the source code you can get an idea of how a very basic
> game is pulled together from what you have learned.
>
> To play it just press enter on blackjack.pyc, and it should startup
> and let you play. That is assuming you have Python 2.6 or Python 2.7
> installed of course.
>
> Cheers
>
> On 11/24/10, Charles Rivard  wrote:
>> Do we need to know anything about Python?  I don't, yet.  Also, how can we
>> use this free game to see and, maybe, learn a bit about , Python
>> programming?  Thanks.
>>
>> ---
>> Shepherds are the best beasts!
>
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Re: [Audyssey] Free Python Sample Games

2010-11-24 Thread Ryan Smith
Hi,
Descent Into Madness is programmed in Python. The programmers used a
wrapper for the FMOD sound library called PySonic.
Thanks.
-Ryan

On Tue, Nov 23, 2010 at 12:26 AM, Greg Steel  wrote:
> Hi Tom is descent into madness programmed in that language?
> - Original Message - From: "Thomas Ward" 
> To: 
> Sent: Monday, November 22, 2010 8:28 PM
> Subject: [Audyssey] Free Python Sample Games
>
>
>> Hi all,
>>
>> Over the passed few months I have been working on a free book on
>> Python programming for beginners with a bent towards game programming
>> in Python. Unfortunately, the documentation isn't ready, but I have
>> written a few sample games to go along with the book. Since Lisa asked
>> the question about programming games I was wondering how many others
>> share her interest in perhaps writing games in Python. If so I happen
>> to have a few very simple sample games  written in Python aimed at a
>> very beginner level. These definitely are not very complex affares.
>> Mostly they are simple text based games like Guess the Number, Paper
>> Scissors Rock, Blackjack, Number Stumper, and things like that.
>> Entertaining as a first project, but not much else. Any interest in
>> these sample games?
>>
>> Cheers!
>>
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[Audyssey] RS Games Client 1.2 Patch

2010-12-06 Thread Ryan Smith
Hi Gamers,

We are excited to announce the release of version 1.2 of the RS Games
Client. This is a bugfix patch that fixes some of the major bugs that people
have been reporting. The following changes have been made in this version:

- Removed VoiceOver as it was buggy, replaced with NSSpeechSynthesizer.
- Mac Users can adjust the rate with Command+Right (speed up), or
Command+Left
 (speed down).
- Using a more stable networking library. This fixes many bugs, such as
manage
 assets in Monopoly.
- If you are missing a sound, it will automatically be re-downloaded on your
 next login. This fixes the key errors people were experiencing.

To download the new patch, go to www.rsgames.co.nr. Please update as soon as
possible to take advantage of the bugfixes. We will invalidate the old
version sometime soon so it will no longer work. Additionally, please
uninstall all older versions from your computer.
Thanks!
-Ryan
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Re: [Audyssey] AT Games!

2007-07-15 Thread Ryan Smith
>
> Hello,
>   
It is Ryan and I am a programmer of AT Games. We are a company 
dedicated  to provide high-quality games for the blind and visually 
impaired. We should all thank Tristan for designing a great company. 
Please do not contact me directly about joining the AT Games Team. 
Contact Information Below.
Email: [EMAIL PROTECTED]
 Skype: ryan-smith1
 Aim: Computerwizry55
MSN: [EMAIL PROTECTED]

Expect lots of great games!
From,
Ryan Smith (Programmer)

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[Audyssey] My Game- Guess the Voice by: Ryan Smith Head of RS Games

2007-08-25 Thread Ryan Smith
Hello, I see that you have problems with the Guess the Voice Game. I was 
asked to program it  and though it would  be easy, so I did. All issues 
will be fixed in the final release of Guess the Voice. I am sorry, my 
programming skills are only up to an extent, I am only 12 years old. I 
expect to have it ported into VB 6 soon. As I said, everything will be 
fixed. The only reason for not wanting to get it in the future is 
because you don't like guessing voices! You can download it from my site 
http://rsgames.mb.com  Also, I added something this morning and I am 
sorry if I put guess the numbers because that was stuck in my head. What 
I added is a I
beat an RS Games Game. When you win, there is a code, you must email me 
that code as well as your name, and I will post your name on the boards. 
Please discuss about RS Games on my forum/list which can be found on my 
site. I am open to suggestions or improvements. Thank You and Happy Gaming!

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[Audyssey] RS Games site and more RS Games important news!

2007-09-05 Thread Ryan Smith
 From the Computer of RS Games
Hello,
I would like to inform all that my site is down. I am looking for a more 
reliable host, but they do not accept registrations. Since I am in 
school now and get homework I will have less time to do develop, web 
design and everything else related to RS Games. I hope there server will 
be up soon. If this problem last too many days, I will switch to a 
temporary host. If you remember my old free host, freehostia, I may 
update that if mb is down past a week. I will let you know about 
future updates such as switching to a new host or the server is down.  
If you would like to get my Type it in and let sapi 5 say it app, you 
can contact me through the RS Games email.Or, you can wait. Also, I will 
be updating to the final release of Guess the Voice soon. I decided to 
forget all the betas and just jump. Some new features I expect is, 
self-voicing. If you get wrong answers, you will keep going. At the end 
it will tell you how many you got right. Also, if you win the game, you 
are to email the code to RS Games email along with your name so I can 
add that to the Winners Scoreboard.  Keep in mind this is version 1, so 
its stable. I will have future updates with features *possibly*! If you 
have any additional features, please comment on them. And, to Alex, your 
script has nothing to do with mine. It is completely different in Visual 
Basic as any programmer will know. I don't steal scripts, I am sure we 
all know who does or who was prosecuted at least. Also, remember that I 
will be learning at a fast pace, because I read all the time. Okay?
From,
Ryan Smith, Head of RS Games!
Site currentely down.
MSN: [EMAIL PROTECTED]  


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Re: [Audyssey] Game companies was Accessible soft

2007-09-07 Thread Ryan Smith

>> Trouble wrote:
>> 
>>> Don't take it so bad when a kid tells you they are closing out there
>>> so called company. if they really knew what went into it and all the
>>> legal stuff. you wouldn't see kids saying i got a company. Now those
>>> like Tom and Jim say they got a company with some stuff on it. You
>>> can pretty much bet that its going to be there for a while, because
>>> its a adult saying it.
>>> i can believe adults but kids? They need to grow up the most, and
>>> stop trying to be what they are not...
>>>
>>>   
>> Hello. As you know I am 12. I don't know if "company" was the right 
>> word. I will try to do everything myself, buy voice acting wil be a 
>> small issue becuase no one wan't to hear some teenagers voice.  I 
>> have and play a yamaha keyboard and am good at sound editing. I am 
>> learning VB 6 with direct sound. I will do everything for free, I 
>> wouldn't expect games like Troopanum coming out, but, I hope that a 
>> game of similiar quality will someday be produced. So please, be 
>> patient, I hope you enjoy everything from RS Games. I will be 
>> publishing Guess the Voice Beta 1 Source Code once my new version 
>> Final Release 1 comes out. FR 1, has self-voicing, programmed in vb, 
>> and much more feautures. Once it is complete, I will be testing it 
>> and looking for bugs.
FR 1, is coming out soon, so make sure you read audyssey or audiogames 
forum. Sadly, the host is down and as soon as the best free hosting 
company 789mb accepts registrations, I will have that site ready. Any 
question, please contact me. -Ryan Smith, Head of RS Games


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Re: [Audyssey] Accessible soft shutting down

2007-09-07 Thread Ryan Smith
alex wrote:
> 1. Ryan is 12. 2 His sappi thing is based off of one of my autoit scripts to 
> start with. 3 Visit
> www.acegamesonline.net. I persinally have a text game that is self voicing 
> on the way so please dont judge before you know what or what we arent doing.
>
>   
>
> Alex, you are completely incorrect. It is not based of your autoit script, 
> ask Mike f of X-Sight. And, Alex means my type it in an say it. Autoit and 
> Visual Basics syntax are different. I didn;t realise all these problems would 
> be happening, all I wanna do is make more games, not go through all this, 
> "You copied me" process. Okay! Really, grow up. 
Thank You,
Ryan Smith


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[Audyssey] RS Games News and A Game!

2007-09-14 Thread Ryan Smith
Hello,
I would just like to tell you all that RS Games is closing for the next few
months.  Visit http://rsgames.mb.com and my live journal which can be
found on the site. As some may know, my programming has gotten better. I
have decided that is might be a good game for me to start. Are any of you
familiar with the shoe CSI Miami. I might be developing a game, you can be
cop or criminal. Please reply about your thoughts, or suggestions. Thanks
-Ryan Smith
Head of RS Games
News: RS Games Temporarily Closing! Visit http://rsgames.mb.com for more
info.
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[Audyssey] RS Games, Possible Release

2007-09-18 Thread Ryan Smith
Hello,
 As you may know, I am working on Guess the voice FR. (Thanks for 
helping me Mike F.) Anyway, I am also trying to make a cop game, like 
CSI Miami. In between this, I though it would be cool to make a word 
processer, self-voicing of course. Please reply with your comments, 
suggestions, etc.
And, the biggest news is, RS Games is temporarily closing. I plan to 
close it for several months, and open it with a good game. Please visit 
http://rsgames.mb.com for more info. If you would like news from RS 
Games, or be the first person to try them. Please send an email to 
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> to join the newsletter 
and/or beta test. Please specify which one. Hope you all have a great day!
Thanks You,
Ryan Smith
Head of RS Games
News: Word Processor waiting for replies. Temp. Closing and Cop Game.

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Re: [Audyssey] Guess The Voice Final Release

2007-09-22 Thread Ryan Smith
Sorry. (Read previous email) My live journal is
http://rsgames.livejournal.com
Thanks You!
Bye.

On 9/22/07, Ryan Smith <[EMAIL PROTECTED]> wrote:
>
> Hello,
> To make it easier, I have got a domain. When you need to visit RS Games,
> go to www.rsgames.co.nr
> First of all, Guess The Voice Final Release is coming out tonight (Sept.
> 22) at 11:59 PM EST. New features include randomization and self-voicing as
> well as many other great features. Probably, the best one of all is, that it
> is programmed in Visual Basic. I am leaving the beta on the site for those
> who want it. I am not sure it works with Vista. Again, our site it
> www.rsgames.co.nr
> Please go and download it at 11:59 PM EST
> If you have any problems or questions, please contact us at (remove y's)
> [EMAIL PROTECTED]
> Enjoy!
> From,
> Ryan Smith
> PS. Also, check out my live journal for some important information!
> www.rsgames.livejournal.com
>
>
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[Audyssey] Guess The Voice Final Release

2007-09-22 Thread Ryan Smith
Hello,
To make it easier, I have got a domain. When you need to visit RS Games, go
to www.rsgames.co.nr
First of all, Guess The Voice Final Release is coming out tonight (Sept. 22)
at 11:59 PM EST. New features include randomization and self-voicing as well
as many other great features. Probably, the best one of all is, that it is
programmed in Visual Basic. I am leaving the beta on the site for those who
want it. I am not sure it works with Vista. Again, our site it
www.rsgames.co.nr
Please go and download it at 11:59 PM EST
If you have any problems or questions, please contact us at (remove y's)
[EMAIL PROTECTED]
Enjoy!
From,
Ryan Smith
PS. Also, check out my live journal for some important information!
www.rsgames.livejournal.com
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[Audyssey] RS Games Final Release And Website

2007-09-24 Thread Ryan Smith
Hello,
As you know, our website has moved to www.rsgames.co.nr I have added a 
review board and put the forums on. All instructions will be explained 
on my site. Thanks!

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Re: [Audyssey] Phil's Request To Make It Earlier

2007-09-24 Thread Ryan Smith
It will be released today at 11:00 EST PM, instead of 11:59 EST! I have 
the readme already there, so get it on the Guess The Voice Page of my 
site www.rsgames.co.nr If you have any problems, email me at 
[EMAIL PROTECTED] I will have it on 5 mirrors, one is sendspace which 
seems to  be the fastest. If it is to slow, try another mirror! Enjoy!
Have Fun!
From,
Ryan Smith

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Re: [Audyssey] bug in shoot dame

2008-01-28 Thread Ryan Smith
Hi,
Thank You Shaun, I probably didn't put the minigame in the Inno
Installation, and I'm sorry about the boss, as I said, we are trying to make
SDM as hard as possible in our next beta, including  a real difficult boss.
There will be different enemies, and random bioweapons and bombs thrown at
you during the game that bounces you back to Level 1, and difficult enemies
that require several hits in little time. We have an okay basic game
"engine"  established, now we're working on making this game difficult.

Thank You

From,
Ryan Smith
Head of RSG.
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Re: [Audyssey] This is Ridiculous

2008-01-29 Thread Ryan Smith
Hi,
Well Tom Ward is as Admin and almost all, if not all, his replies are
extremely useful, and contain alot of information. I agree with Shadow on
one part, a separate list/email that tells the users of a game release,
rather then detailed game discussion, would be helpful to users who just
want to play the games, and thats the end of it.


-Ryan Smith
Head of RS Games
www.rsgames.co.nr
*SDM Beta 3 out with Score Posting/Boss, New enemies and mini-side scroller
will be added into it as well.**
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[Audyssey] SDM Sounds/Ideas

2008-01-29 Thread Ryan Smith
Hi All,
I was amazed that almost three people have gotten perfect scores of 400.
There is another score of a person wise enough to post a curse word, which I
edited. We will be adding some kind of logging system so we can ban users
who wish to curse on the score boards. If you don't want to use your name,
put Anon. or something indicating you ARE a human being and you don't wish
to use your name. Besides all that, I figured SDM was supposed to be
straightforward and rather simple, but not to the point where people are
getting perfect scores. So I though and though last night about how I could
make this game more difficult, so here are the possibilities, feel free to
change/edit what you feel is better:
- A Sidescroller at the end of the game, before the boss.
Explanation: So, once you beat the game, you will be faced with a small side
scroller to get to the bosses "laire" (you must face flame throwers, and all
kinds of thing) where you are to hit a switch secretly hidden by the Federal
Bureau of Investigation in case anything were to happen to you. That switch
releases Anthrax, and makes the boss very weak. You then dodge him, and he
dies from Anthrax bacteria. You are not vulnerable to Anthrax, as a
"pretend" vaccination against this diseases was directly given to you by the
FBI. You have 4:00 Minutes to complete it. At the end, the boss will be too
weak from Anthrax when you confront him, all you have to do is dodge his
semi-automatic rifle.
- More Levels
Explanation: 100 Levels, the last 20 at random timers that obviously fit.
- More Enemies
Explanation: Enemies that require more than one hit. Different levels have
more difficult enemies that require 1-3 hits in the SAME number of time, so
you better be quick about it.

Well, I hope you got some kind of idea what beta 4 has in stock for
us...please give me some feedback
The Sounds!
As you noticed my sounds aren't the best, although the landing sound Andy
made. If you have any sounds for staircases, different types of weapons
being launched at you, etc, please just reply off-list.

Thank You Very Much

-Ryan Smith
Head of RSG
www.rsgames.co.nr
"The Hobbiest Programmer"
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Re: [Audyssey] Award catagories was: voting on game of the year

2008-01-30 Thread Ryan Smith
Hi,
I was wondering, would anyone like to add a Best Amateur Game for games like
SDM?

Thanks.

-Ryan Smith
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Re: [Audyssey] piracy of judgment day

2008-02-04 Thread Ryan Smith
Hi,
I'll admit that I used to crack audio games about when I first came into the
community, probably about a year ago, and I was actually stupid enough to
believe, oh free, I'll take it. Then people are like its wrong, and I then
learned it was cracking, and devs were trying to make money, so I stopped
and removed it.. Also I think using Active Lock is part of the problem :)!
Also, I do feel that another method other then credit cards should be used,
as about half of this community are kids and don't feel like bothering there
parents. Sorry to get a little O/T there guys.


Thanks.
-Ryan Smith
Head of RSG
Dev at X-Sight
www.rsgames.co.nr
SDM 4 awaiting its mini side-scroller. Scoreboards cleared. I am looking for
reviews of sdm, so please email off-list and give me an honest review, and
be honest.
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Re: [Audyssey] hay I like the shoot da me game!

2008-02-05 Thread Ryan Smith
Hi,
It's not your fault, it's my fault, there is a bug, I am still figuring it
out, however I have been a little slow on it becuase, your score posts
anyway, even though it says it doesn't. This has happened many times yup
nicol is on the boards.

So I hope you enjoy it.

-Ryan Smith
Head of RSG
www.rsgames.co.nr
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Re: [Audyssey] piracy of judgment day

2008-02-05 Thread Ryan Smith
Hi,
No there isn't really a particular reason, I haven't really though about it
much. And no I cracked because, well I didn't know much about audiogames,
and I know this sounds non-truthful, so people who were in my contact list,
who will remain un-named, kept sending me things, so I just took them. I
assumed it was free, until later I joined the AG-Forum and learned about the
websites, and I learned about software piracy, and was just like, let's
remove these things, they are not right first of all, and its well illegal.
And, so I really only cracked 1 game, the rest other people just sent, or
others cracked it on the computer, through all kinds of people, not
neccesarily andy. I decided to then remove the crack, but still accept them
from people to learn about a cracker (not run), specifically how it was
cracked. The only thing I ever cracked was I believe something from L-Works
but it was removed. To this day I still do that, and am trying to map out a
system that is extremely difficult to crack. Though, I find that Che's
anti-piracy system is very effective, through all kinds of stories. So, I
will consider a Pay Pal account
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Re: [Audyssey] hay I like the shoot da me game!

2008-02-05 Thread Ryan Smith
Hello,
Yes I am sorry, I forgot to change the sounds, since we had three sounds,
one for left, middle and right, to one, and it was panned, so you get an
error that the file does not exist.

Thanks.
-Ryan Smith
Head of RSG
www.rsgames.co.nr
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[Audyssey] Game Cheating Software Question....

2008-02-05 Thread Ryan Smith
Hi,
Not that I am into game cheating much, or at all really, I was wondering if
someone could write a list of popular game cheating software that the
ag-community uses? It will be for SDM as a way to prevent users in Unlimited
Mode from posting scores, although I am aware of tricks, I will do my best
to ensure no cheating software will be used when posting at all, but more so
in Unlimited Mode.

Thank You.

-Ryan Smith of Rsg
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Re: [Audyssey] X-Sight-Interactive news

2008-02-08 Thread Ryan Smith
Hi,
Yes! It's finally up! Can't wait for Acefire's release!

-Ryan Smith
Dev at X-Sight
Head of RSG
www.rsgames.co.nr
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Re: [Audyssey] chopper challenge

2008-02-11 Thread Ryan Smith
Hi,
X-Sight websites is currently limited since the FTP issues, so he doesn't
have CCount ready because of that, so you unfortunately cannot get chopper
challenge at this second
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Re: [Audyssey] Acefire 1.0 now released!

2008-02-15 Thread Ryan Smith
Hey,
I believe this was mentioned before, but the simple, crappy 8 bit sounds and
graphic games are at least 30$ each, and takes like a month with an entire
company. Damien used professional sounds, and lots of his time on this game,
and I feel 35 was a decent price, however lower is just better! :)

-Ryan
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Re: [Audyssey] Please stop the acefire wranting!

2008-02-16 Thread Ryan Smith
Hi,
I couldn't agree with you more. Just stop the complaining and be happy there
is audio games. If you don't like it,  just please keep it to yourself,
unless you have a suggestion of what to add. It takes a long time to code
these things, I've said this many times, unless you can make something
better, then you shouldn't be ranting... thats all I have to say.. use some
respect please...
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Re: [Audyssey] Acefire price

2008-02-16 Thread Ryan Smith
Hi,
Have some decency people! All those features COST MONEY, the MUSIC COSTS
MONEY, you are entitled to your opinion, but I am asking to keep it to
yourself, but I can't take any action so... try writing over 20 thousand
lines of code, paying loads of money for libraries, and everything else, it
costs, alot. No ones forcing you to buy it, so don't. If you can't do
something much better, you are in no position to complain, I am entitled to
my opinion like everyone else.

-Ryan
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Re: [Audyssey] Acefire price

2008-02-16 Thread Ryan Smith
Hi,
I do get your point about the monopoly game Nicol, but a monopoly game isn't
as hard as ace fire, it make not seem that way, but I can guarantee it.
ACEFire uses multi-player support, which is difficult, and like I said, all
those libraries and sounds, cost money, and Jims monopoly, which is still
very good, does not necessarily have all of those..you still of course have
all of your opinions, and this is mine.

Thank You
-Ryan
Head of rsg
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Re: [Audyssey] Acefire price

2008-02-16 Thread Ryan Smith
Hey,
I am not trying to insult, or harm anyone in anyway by any of my messages
(which weren't but may be offensive), I'm sorry if you thought them being
offensive. I'm just saying what I think, like everyone else, so that's it...

>
>
>
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Re: [Audyssey] my final warning! re: ace fire price

2008-02-16 Thread Ryan Smith
Nicol Tom warned to keep it down in reply to ace fire, or at least implied
it to my interpretation. I keep saying the same thing over and over and I
know you heard it, so I am done with this kind of talk right now.
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Re: [Audyssey] Moderator Message Acefire price

2008-02-16 Thread Ryan Smith
Hi,
Thom, check out Nicols topic there very rude...
And I agree. All topics of ace fire complaints should be closed and one name
nicol should be monitored.

-Ryan
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Re: [Audyssey] ace fire price

2008-02-16 Thread Ryan Smith
Agreed, I'm sure once the Mods., know whats going on, Nicol can be
monitored. Thats whats best for everyone in my opinion.

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Re: [Audyssey] my final warning! re: ace fire price

2008-02-16 Thread Ryan Smith
Hi,
Nicol, there is no law for charging too much. He did not con you at all, you
pay you get it, if you are not happy, then that is unfortunately your issue
to deal with privately. George Bush doesn't care about the audiogame
community, heck, he doesn't care about America. I am positive Raul and
Thomas would agree when I say this topic needs to be closed. "Hi Presiedent
Bush, someones charging to much! Help Me!" That's kind of funny, but nicol,
I believe that was a bit extreme there, and threatening the dev's is going
to get you nowhere.
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Re: [Audyssey] Acefire price

2008-02-16 Thread Ryan Smith
Nicol,
If you feel 20 is too much, than just don't buy it, Damien will not be
taking anything down, the price stands, thats that. Honestly, I think 20
bucks is a low price considering all the work Damien put into this. Please
stop. Posting Final Warnings is making YOU the one who is harrasing. Let's
move on Nicol...it's not life its a high-quality game.
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Re: [Audyssey] I am really worried, we could lose another game dev again

2008-02-16 Thread Ryan Smith
Hi,
I did the same thing Stephen, I almost closed RS Games because of the
complaints, I did close it, and came back several days later thinking no one
said why they hated GSV, but of course I have received few complaints on
SDM, other then the constructive criticism. I no longer listen to flames, or
anything like that. You can block them damien... And know GSV is going
open-source, so it turned into a learning project for others of what not to
do :)!

And don't leave Damien, they most likely complained just for you to lower
the price...
And it wasn't like people didn't like a particular thing, they hated every
last thing...

-Ryan Smith
Head of RSG
www.rsgames.co.nr
SDM 3 with score posting, mini boss out of here!
An added side scroller coming..
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Re: [Audyssey] I am really worried, we could lose another game dev again

2008-02-16 Thread Ryan Smith
Hi,
Yeah Damien just take some days to yourself, you made a good game, and be
proud of it.  Just add it to blocked users, or whatever you use... I went
through the same thing, flaming emails, they are all blocked, and if they
need support, thats there problem now, there blocked and thats final.
ThunderBird is great, I was actually considering writing an autoit script
for general POP to block any words, which includes email. I based it on a
since this community is so small, that if 2 people hate it, everyone else
does. Thats not true.  Those 2 specific people will always be in my mind,
and I forgive them, but it's not forgive without forget :). I've been in
this community for about a year, and have seen black-hats, crackers, mean
people, the whole lot, and I never spoke to them again. There blocked. I
mean, I probably can list those people right now, and they just complained
on gsv, which cost them nothing... So what I'm trying to say is, just keep
making games, we're here for you, and some people, who feel using aggressive
and threatening messages will solve the problem deserve to get there
messages moderated. There's a way to express anger, and publically isn't
necessarily the answer.
I thank you.
-Ryan Smith
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Re: [Audyssey] Shoot Da Me Reviews

2008-02-16 Thread Ryan Smith
Hi,
Sure go right ahead, if you allow me, I'll even put them up for public
download on the rsg site.

-Ryan Smith
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