RE: [hlds] Team Fortress 2/Dedicated Server updated
Hi Valve, SoI've obliged and played by your rules. I reluctantly took the delist bypass off my server and my servers have been on the custom tab since Thursday last week. My servers have suffered ever since. I followed your instructions in hopes that you might actually act upon your words. Here we are, close to a week since the update and I have seen nothing. Is there any end in sight. Will you be acting on your words or have we heard the last of this subject until the next update? I think we give it until Thursday (exactly a week) and we will probably put the delist bypass back on. Would love to hear some feedback. I don't mean for this to be sarcastic but we're not sure what we have to do to get your attention. Regards. Aaron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rodge Stumbaugh Sent: Friday, March 07, 2008 7:16 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated I agree with this 100% this is a great idea if it will work! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 10:57 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated I think it would be better to protest the two lists and have everyone add "protest" to their sv_tags. Use valves own system against them when they start getting spam from all of the newbies complaining that they only see a few servers. If every server implements their own tags, all of the players will just have to start using the custom tab and it will just make the people who don't know what they are doing go complain to valve and valve will have lots of fun with that. I think it'll work great. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Thursday, March 06, 2008 10:44 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Holy 32 player servers batman. They have a lot of servers to banvon the internet tab. If they don't do that soon i'm join to join the others on the internet tab > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated> Date: Thu, 6 Mar 2008 22:37:07 -0500> > Lovely.> > Thanks.> > - voogru.> > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma> Sent: Thursday, March 06, 2008 10:11 PM> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated> > Yes,> > If you have something uncapping the 24 player limit (e.g. PLR), this will> happen.> > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'> MacDonald> Sent: Thursday, March 06, 2008 6:52 PM> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated> > Can valve please explain this:> > hostname: Team Fortress> version : 1.0.2.1/14 3407 secure> udp/ip : 192.168.1.100:27025> map : hunted at: 0 x, 0 y, 0 z> players : 0 (16 max)> > # userid name uniqueid connected ping loss state adr> sv_tags> "sv_tags" = "increased_maxplayers" ( def. "" )> Notify> > Thanks.> > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen> Sent: Thursday, March 06, 2008 9:01 PM> To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];> [EMAIL PROTECTED]> Subject: [hlds] Team Fortress 2/Dedicated Server updated> > A required update for Team Fortress 2 and it's dedicated server have> been updated. Please run hldsupdatetool to receive these updates. The> specific changes include:> > - Removed sv_alltalk from the list of convars that affect custom server> tags> - Fixed Demoman grenades not hurting the shooter if fired at point blank> range against a target> - Fixed critical modifier for explosive weapons (rockets, pipe bombs)> increasing critical chance more than intended> - Fixed Sudden Death "seconds have passed" string not including the> amount of seconds that have passed> - Fixed Internet and Custom tabs in the Server Browser not correctly> displaying the server information for servers when going back and forth> between the two tabs> - Updated the URL used for the "Click for more info on custom servers"> link on the Custom tab> - Fixed a crash for a sound channel getting created without wavedata> - Fixed Setup timer not showing the correct percentage in the circular> progress bar> - Fixed being a
RE: [hlds] Team Fortress 2/Dedicated Server updated
Excellent Post, couldn't stop laughing! Thank you Tim! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw Sent: Friday, March 07, 2008 1:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > Today's Topics: > >1. Re: Team Fortress 2/Dedicated Server updated (Kitteny Berk) >2. Re: Remove the custom tab, add the server-tags and the filter-options > into the internet tab and everything would be fine ... people are intelligent > enough to check "this server has no tags, it must be a standard one" (GZ > Coldorak) >3. Re: TF2 update coming later today (Matthew Cheale) >4. OT: cod4 master list missing servers ( was: [hlds] Team Fortress > 2/Dedicated Server updated ) (Steven Hartland) >5. PR and UI changes? Where? (Spencer 'voogru' MacDonald) >6. PLEASE!!! (Rotaru Adrian) >7. RE: Team Fortress 2/Dedicated Server updated (Rodge Stumbaugh) There was a sudden disturbance in the force as a thousand tiny voices screamed "where the f*** has my fave servers gone". The little ewok glanced down to his screen checking for the merest hint of a custom game, but no the list had finish refreshing only 812 servers, showing, what has happened the little ewok considered to himself. His mind quickly wandered to the messaging system but this was in its usual state at this time of the evening "Down for essential maintenance" the message read. Now the little ewok couldn't even console himself with a chat with another fellow ewok. The ewok was in a quandary, unsure what to do next, he once again glanced to the diminished list of 800 & thought f*** that, those servers suck, "vanilla bah boring" he quickly adjusted his screen so he could see the CSS games & eagrly the little ewok hit the refresh button. Within a moment thousands of servers appeared before his eyes, it was a sight to behold, servers of all possible configurations, he glanced toward the very top of the list & selected the Players colum, with a deft touch the biggest servers he had ever seen appeared as he selected one that appeared to have a slot free he noticed it was instant respawn death match & thought to himself not sure can be bothered to play Team Fortress 2 anymore ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
> Today's Topics: > >1. Re: Team Fortress 2/Dedicated Server updated (Kitteny Berk) >2. Re: Remove the custom tab, add the server-tags and the filter-options > into the internet tab and everything would be fine ... people are intelligent > enough to check "this server has no tags, it must be a standard one" (GZ > Coldorak) >3. Re: TF2 update coming later today (Matthew Cheale) >4. OT: cod4 master list missing servers ( was: [hlds] Team Fortress > 2/Dedicated Server updated ) (Steven Hartland) >5. PR and UI changes? Where? (Spencer 'voogru' MacDonald) >6. PLEASE!!! (Rotaru Adrian) >7. RE: Team Fortress 2/Dedicated Server updated (Rodge Stumbaugh) There was a sudden disturbance in the force as a thousand tiny voices screamed "where the f*** has my fave servers gone". The little ewok glanced down to his screen checking for the merest hint of a custom game, but no the list had finish refreshing only 812 servers, showing, what has happened the little ewok considered to himself. His mind quickly wandered to the messaging system but this was in its usual state at this time of the evening "Down for essential maintenance" the message read. Now the little ewok couldn't even console himself with a chat with another fellow ewok. The ewok was in a quandary, unsure what to do next, he once again glanced to the diminished list of 800 & thought f*** that, those servers suck, "vanilla bah boring" he quickly adjusted his screen so he could see the CSS games & eagrly the little ewok hit the refresh button. Within a moment thousands of servers appeared before his eyes, it was a sight to behold, servers of all possible configurations, he glanced toward the very top of the list & selected the Players colum, with a deft touch the biggest servers he had ever seen appeared as he selected one that appeared to have a slot free he noticed it was instant respawn death match & thought to himself not sure can be bothered to play Team Fortress 2 anymore ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
I agree with this 100% this is a great idea if it will work! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 10:57 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated I think it would be better to protest the two lists and have everyone add "protest" to their sv_tags. Use valves own system against them when they start getting spam from all of the newbies complaining that they only see a few servers. If every server implements their own tags, all of the players will just have to start using the custom tab and it will just make the people who don't know what they are doing go complain to valve and valve will have lots of fun with that. I think it'll work great. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Thursday, March 06, 2008 10:44 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Holy 32 player servers batman. They have a lot of servers to banvon the internet tab. If they don't do that soon i'm join to join the others on the internet tab > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated> Date: Thu, 6 Mar 2008 22:37:07 -0500> > Lovely.> > Thanks.> > - voogru.> > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma> Sent: Thursday, March 06, 2008 10:11 PM> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated> > Yes,> > If you have something uncapping the 24 player limit (e.g. PLR), this will> happen.> > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'> MacDonald> Sent: Thursday, March 06, 2008 6:52 PM> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated> > Can valve please explain this:> > hostname: Team Fortress> version : 1.0.2.1/14 3407 secure> udp/ip : 192.168.1.100:27025> map : hunted at: 0 x, 0 y, 0 z> players : 0 (16 max)> > # userid name uniqueid connected ping loss state adr> sv_tags> "sv_tags" = "increased_maxplayers" ( def. "" )> Notify> > Thanks.> > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen> Sent: Thursday, March 06, 2008 9:01 PM> To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];> [EMAIL PROTECTED]> Subject: [hlds] Team Fortress 2/Dedicated Server updated> > A required update for Team Fortress 2 and it's dedicated server have> been updated. Please run hldsupdatetool to receive these updates. The> specific changes include:> > - Removed sv_alltalk from the list of convars that affect custom server> tags> - Fixed Demoman grenades not hurting the shooter if fired at point blank> range against a target> - Fixed critical modifier for explosive weapons (rockets, pipe bombs)> increasing critical chance more than intended> - Fixed Sudden Death "seconds have passed" string not including the> amount of seconds that have passed> - Fixed Internet and Custom tabs in the Server Browser not correctly> displaying the server information for servers when going back and forth> between the two tabs> - Updated the URL used for the "Click for more info on custom servers"> link on the Custom tab> - Fixed a crash for a sound channel getting created without wavedata> - Fixed Setup timer not showing the correct percentage in the circular> progress bar> - Fixed being able to enter a "spectate" command in the client console> to join team Spectator when mp_allowspectators is set to 0> - Fixed SourceTV servers not being displayed in the Spectate tab for> servers with custom server tags> - Fixed servers with maxplayers <= 24 that are running SourceTV having> the "increased_maxplayers" tag added for their server> - Added mp_tournament_restart command to be used with Tournament Mode> (mp_tournament). This can be used at any time to return to the "Waiting> for Teams" state> - When a tournament match ends it now returns to the "Waiting for Teams"> state> > > ___> To unsubscribe, edit your list preferences, or view the list archives,> please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > > ___> To unsubscribe, edit your list preferences,
Re: [hlds] Team Fortress 2/Dedicated Server updated
Absolutely, I'm the first to admit the CoD4 server browser is pretty screwed and needs to be replaced, but, at least I have a chance of showing up in that list, unlike the TF2 server list, where i've been kicked off to some crappy second rate list where probably 10% (total guess) of the community will ever even look. Ronny Schedel wrote: Personally, I'm getting a bit pissed off with it, as much as I like TF2, I'm about ready to kill my servers and give the resources to CoD4 - A groundbreaking game with a 5 year old server browser that does everything valve are trying to, and lets me set the game up how I like. Do you mean the server browser which cannot handle all servers at the same time? Currently we have the COD4 patch 1.5 and there are still problems to see all servers without refreshing 1000 times. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 2928 (20080306) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
Personally, I'm getting a bit pissed off with it, as much as I like TF2, I'm about ready to kill my servers and give the resources to CoD4 - A groundbreaking game with a 5 year old server browser that does everything valve are trying to, and lets me set the game up how I like. Do you mean the server browser which cannot handle all servers at the same time? Currently we have the COD4 patch 1.5 and there are still problems to see all servers without refreshing 1000 times. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
Remove the custom tab, add the server-tags and the filter-options into the internet tab and everything would be fine ... people are intelligent enough to check "this server has no tags, it must be a standard one" the current system is absolutely useless! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Friday, March 07, 2008 5:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated " I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up." My thoughts exactly. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Thursday, March 06, 2008 11:18 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yeah that would work great... But only 10 people will do this. Servers already on the Custom Tab don't count of course. I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up. Sadly to say it seems like most people are retarded. If they can't use the favorites tab then how can they learn to use the custom tab? I'm still baffled as to how they were able to add me to friends yet not able to find my server on the Custom Tab... Not amused :( On Thu, Mar 6, 2008 at 10:56 PM, Spencer 'voogru' MacDonald < [EMAIL PROTECTED]> wrote: > I think it would be better to protest the two lists and have everyone add > "protest" to their sv_tags. > > Use valves own system against them when they start getting spam from all > of > the newbies complaining that they only see a few servers. > > If every server implements their own tags, all of the players will just > have > to start using the custom tab and it will just make the people who don't > know what they are doing go complain to valve and valve will have lots of > fun with that. > > I think it'll work great. > > - voogru. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm > Sent: Thursday, March 06, 2008 10:44 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated > > -- > [ Picked text/plain from multipart/alternative ] > > Holy 32 player servers batman. They have a lot of > servers to banvon the internet tab. If they don't do > that soon i'm join to join the others on the internet tab > > > > > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: > [hlds] Team Fortress 2/Dedicated Server updated> Date: Thu, 6 Mar 2008 > 22:37:07 -0500> > Lovely.> > Thanks.> > - voogru.> > -Original > Message-> From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma> Sent: > Thursday, March 06, 2008 10:11 PM> To: hlds@list.valvesoftware.com> > Subject: > RE: [hlds] Team Fortress 2/Dedicated Server updated> > Yes,> > If you have > something uncapping the 24 player limit (e.g. PLR), this will> happen.> > > -Original Message-> From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'> > MacDonald> Sent: Thursday, March 06, 2008 6:52 PM> To: > hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated > Server updated> > Can valve please explain this:> > hostname: Team > Fortress> > version : 1.0.2.1/14 3407 secure> udp/ip : 192.168.1.100:27025> map : > hunted > at: 0 x, 0 y, 0 z> players : 0 (16 max)> > # userid name uniqueid > connected > ping loss state adr> sv_tags> "sv_tags" = "increased_maxplayers" ( def. "" > )> Notify> > Thanks.> > -Original Message-> From: > [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen> > Sent: > Thursday, March 06, 2008 9:01 PM> To: hlds@list.valvesoftware.com; > [EMAIL PROTECTED];> [EMAIL PROTECTED]> > Subject: [hlds] Team Fortress 2/Dedicated Server updated> > A required > update for Team Fortress 2 and it's dedicated server have> been updated. > Please run hldsupdatetool to receive these updates. The> specific changes > include:> > - Removed sv_alltalk from the list of convars that affect > custom > server> tags> - Fixed Demoman grenades not hurting the shooter if fired at > point blank> range against a target> - Fixed critical modifier for > exp
Re: [hlds] Team Fortress 2/Dedicated Server updated
Sounds like a plan to me. Other option of course is what we had to do to get anticheat in CoD2 a few years ago; turn our servers off for 24 hours. These changes are screwing everyone, Forcing us to use totally stock settings (which aren't quite right, IMO) or have our servers put where no-one will see them. Seems a bit like valve are cutting their nose off to spite their face here. Personally, I'm getting a bit pissed off with it, as much as I like TF2, I'm about ready to kill my servers and give the resources to CoD4 - A groundbreaking game with a 5 year old server browser that does everything valve are trying to, and lets me set the game up how I like. /Rant Spencer 'voogru' MacDonald wrote: I think it would be better to protest the two lists and have everyone add "protest" to their sv_tags. Use valves own system against them when they start getting spam from all of the newbies complaining that they only see a few servers. If every server implements their own tags, all of the players will just have to start using the custom tab and it will just make the people who don't know what they are doing go complain to valve and valve will have lots of fun with that. I think it'll work great. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
" I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up." My thoughts exactly. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Thursday, March 06, 2008 11:18 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yeah that would work great... But only 10 people will do this. Servers already on the Custom Tab don't count of course. I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up. Sadly to say it seems like most people are retarded. If they can't use the favorites tab then how can they learn to use the custom tab? I'm still baffled as to how they were able to add me to friends yet not able to find my server on the Custom Tab... Not amused :( On Thu, Mar 6, 2008 at 10:56 PM, Spencer 'voogru' MacDonald < [EMAIL PROTECTED]> wrote: > I think it would be better to protest the two lists and have everyone add > "protest" to their sv_tags. > > Use valves own system against them when they start getting spam from all > of > the newbies complaining that they only see a few servers. > > If every server implements their own tags, all of the players will just > have > to start using the custom tab and it will just make the people who don't > know what they are doing go complain to valve and valve will have lots of > fun with that. > > I think it'll work great. > > - voogru. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm > Sent: Thursday, March 06, 2008 10:44 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated > > -- > [ Picked text/plain from multipart/alternative ] > > Holy 32 player servers batman. They have a lot of > servers to banvon the internet tab. If they don't do > that soon i'm join to join the others on the internet tab > > > > > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: > [hlds] Team Fortress 2/Dedicated Server updated> Date: Thu, 6 Mar 2008 > 22:37:07 -0500> > Lovely.> > Thanks.> > - voogru.> > -Original > Message-> From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma> Sent: > Thursday, March 06, 2008 10:11 PM> To: hlds@list.valvesoftware.com> > Subject: > RE: [hlds] Team Fortress 2/Dedicated Server updated> > Yes,> > If you have > something uncapping the 24 player limit (e.g. PLR), this will> happen.> > > -Original Message-> From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'> > MacDonald> Sent: Thursday, March 06, 2008 6:52 PM> To: > hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated > Server updated> > Can valve please explain this:> > hostname: Team > Fortress> > version : 1.0.2.1/14 3407 secure> udp/ip : 192.168.1.100:27025> map : > hunted > at: 0 x, 0 y, 0 z> players : 0 (16 max)> > # userid name uniqueid > connected > ping loss state adr> sv_tags> "sv_tags" = "increased_maxplayers" ( def. "" > )> Notify> > Thanks.> > -Original Message-> From: > [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen> > Sent: > Thursday, March 06, 2008 9:01 PM> To: hlds@list.valvesoftware.com; > [EMAIL PROTECTED];> [EMAIL PROTECTED]> > Subject: [hlds] Team Fortress 2/Dedicated Server updated> > A required > update for Team Fortress 2 and it's dedicated server have> been updated. > Please run hldsupdatetool to receive these updates. The> specific changes > include:> > - Removed sv_alltalk from the list of convars that affect > custom > server> tags> - Fixed Demoman grenades not hurting the shooter if fired at > point blank> range against a target> - Fixed critical modifier for > explosive > weapons (rockets, pipe bombs)> increasing critical chance more than > intended> - Fixed Sudden Death "seconds have passed" string not including > the> amount of seconds that have passed> - Fixed Internet and Custom tabs > in > the Server Browser not correctly> displaying the server information for > servers when going back and forth> between the two tabs> - Updated the URL > used for the "Click for more info on custom servers"> link on the Custom >
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Yeah that would work great... But only 10 people will do this. Servers already on the Custom Tab don't count of course. I recently got regulars from my server adding me to friends and asking me why I have shut down the server, when it will be back up and if it will be back up. Sadly to say it seems like most people are retarded. If they can't use the favorites tab then how can they learn to use the custom tab? I'm still baffled as to how they were able to add me to friends yet not able to find my server on the Custom Tab... Not amused :( On Thu, Mar 6, 2008 at 10:56 PM, Spencer 'voogru' MacDonald < [EMAIL PROTECTED]> wrote: > I think it would be better to protest the two lists and have everyone add > "protest" to their sv_tags. > > Use valves own system against them when they start getting spam from all > of > the newbies complaining that they only see a few servers. > > If every server implements their own tags, all of the players will just > have > to start using the custom tab and it will just make the people who don't > know what they are doing go complain to valve and valve will have lots of > fun with that. > > I think it'll work great. > > - voogru. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm > Sent: Thursday, March 06, 2008 10:44 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated > > -- > [ Picked text/plain from multipart/alternative ] > > Holy 32 player servers batman. They have a lot of > servers to banvon the internet tab. If they don't do > that soon i'm join to join the others on the internet tab > > > > > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: > [hlds] Team Fortress 2/Dedicated Server updated> Date: Thu, 6 Mar 2008 > 22:37:07 -0500> > Lovely.> > Thanks.> > - voogru.> > -----Original > Message-----> From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma> Sent: > Thursday, March 06, 2008 10:11 PM> To: hlds@list.valvesoftware.com> > Subject: > RE: [hlds] Team Fortress 2/Dedicated Server updated> > Yes,> > If you have > something uncapping the 24 player limit (e.g. PLR), this will> happen.> > > -Original Message-> From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'> > MacDonald> Sent: Thursday, March 06, 2008 6:52 PM> To: > hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated > Server updated> > Can valve please explain this:> > hostname: Team > Fortress> > version : 1.0.2.1/14 3407 secure> udp/ip : 192.168.1.100:27025> map : > hunted > at: 0 x, 0 y, 0 z> players : 0 (16 max)> > # userid name uniqueid > connected > ping loss state adr> sv_tags> "sv_tags" = "increased_maxplayers" ( def. "" > )> Notify> > Thanks.> > -Original Message-> From: > [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen> > Sent: > Thursday, March 06, 2008 9:01 PM> To: hlds@list.valvesoftware.com; > [EMAIL PROTECTED];> [EMAIL PROTECTED]> > Subject: [hlds] Team Fortress 2/Dedicated Server updated> > A required > update for Team Fortress 2 and it's dedicated server have> been updated. > Please run hldsupdatetool to receive these updates. The> specific changes > include:> > - Removed sv_alltalk from the list of convars that affect > custom > server> tags> - Fixed Demoman grenades not hurting the shooter if fired at > point blank> range against a target> - Fixed critical modifier for > explosive > weapons (rockets, pipe bombs)> increasing critical chance more than > intended> - Fixed Sudden Death "seconds have passed" string not including > the> amount of seconds that have passed> - Fixed Internet and Custom tabs > in > the Server Browser not correctly> displaying the server information for > servers when going back and forth> between the two tabs> - Updated the URL > used for the "Click for more info on custom servers"> link on the Custom > tab> - Fixed a crash for a sound channel getting created without wavedata> > - > Fixed Setup timer not showing the correct percentage in the circular> > progress bar> - Fixed being able to enter a "spectate" command in the > client > console> to join team Spectator when mp_allowspectators is set to 0> - > Fixed > SourceTV servers not being displayed in the Spectate tab for>
RE: [hlds] Team Fortress 2/Dedicated Server updated
I think it would be better to protest the two lists and have everyone add "protest" to their sv_tags. Use valves own system against them when they start getting spam from all of the newbies complaining that they only see a few servers. If every server implements their own tags, all of the players will just have to start using the custom tab and it will just make the people who don't know what they are doing go complain to valve and valve will have lots of fun with that. I think it'll work great. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Thursday, March 06, 2008 10:44 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Holy 32 player servers batman. They have a lot of servers to banvon the internet tab. If they don't do that soon i'm join to join the others on the internet tab > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated> Date: Thu, 6 Mar 2008 22:37:07 -0500> > Lovely.> > Thanks.> > - voogru.> > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma> Sent: Thursday, March 06, 2008 10:11 PM> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated> > Yes,> > If you have something uncapping the 24 player limit (e.g. PLR), this will> happen.> > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'> MacDonald> Sent: Thursday, March 06, 2008 6:52 PM> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated> > Can valve please explain this:> > hostname: Team Fortress> version : 1.0.2.1/14 3407 secure> udp/ip : 192.168.1.100:27025> map : hunted at: 0 x, 0 y, 0 z> players : 0 (16 max)> > # userid name uniqueid connected ping loss state adr> sv_tags> "sv_tags" = "increased_maxplayers" ( def. "" )> Notify> > Thanks.> > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen> Sent: Thursday, March 06, 2008 9:01 PM> To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];> [EMAIL PROTECTED]> Subject: [hlds] Team Fortress 2/Dedicated Server updated> > A required update for Team Fortress 2 and it's dedicated server have> been updated. Please run hldsupdatetool to receive these updates. The> specific changes include:> > - Removed sv_alltalk from the list of convars that affect custom server> tags> - Fixed Demoman grenades not hurting the shooter if fired at point blank> range against a target> - Fixed critical modifier for explosive weapons (rockets, pipe bombs)> increasing critical chance more than intended> - Fixed Sudden Death "seconds have passed" string not including the> amount of seconds that have passed> - Fixed Internet and Custom tabs in the Server Browser not correctly> displaying the server information for servers when going back and forth> between the two tabs> - Updated the URL used for the "Click for more info on custom servers"> link on the Custom tab> - Fixed a crash for a sound channel getting created without wavedata> - Fixed Setup timer not showing the correct percentage in the circular> progress bar> - Fixed being able to enter a "spectate" command in the client console> to join team Spectator when mp_allowspectators is set to 0> - Fixed SourceTV servers not being displayed in the Spectate tab for> servers with custom server tags> - Fixed servers with maxplayers <= 24 that are running SourceTV having> the "increased_maxplayers" tag added for their server> - Added mp_tournament_restart command to be used with Tournament Mode> (mp_tournament). This can be used at any time to return to the "Waiting> for Teams" state> - When a tournament match ends it now returns to the "Waiting for Teams"> state> > > ___> To unsubscribe, edit your list preferences, or view the list archives,> please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > > ___> To unsubscribe, edit your list preferences, or view the list archives,> please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > > ___> To unsubscribe, edit your list preferences, or view the list archives,> please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > >
RE: [hlds] Team Fortress 2/Dedicated Server updated
Another issue is what about the out of game STEAM server list? Do all servers show up under internet or only the politically correct ones? Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 10:37 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Lovely. Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags "sv_tags" = "increased_maxplayers" ( def. "" ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the "Click for more info on custom servers" link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a "spectate" command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state - When a tournament match ends it now returns to the "Waiting for Teams" state ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Holy 32 player servers batman. They have a lot of servers to banvon the internet tab. If they don't do that soon i'm join to join the others on the internet tab > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] > Team Fortress 2/Dedicated Server updated> Date: Thu, 6 Mar 2008 22:37:07 > -0500> > Lovely.> > Thanks.> > - voogru.> > -Original Message-> From: > [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma> Sent: > Thursday, March 06, 2008 10:11 PM> To: hlds@list.valvesoftware.com> Subject: > RE: [hlds] Team Fortress 2/Dedicated Server updated> > Yes,> > If you have > something uncapping the 24 player limit (e.g. PLR), this will> happen.> > > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL > PROTECTED] On Behalf Of Spencer 'voogru'> MacDonald> Sent: Thursday, March > 06, 2008 6:52 PM> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team > Fortress 2/Dedicated Server updated> > Can valve please explain this:> > > hostname: Team Fortress> version : 1.0.2.1/14 3407 secure> udp/ip : > 192.168.1.100:27025> map : hunted at: 0 x, 0 y, 0 z> players : 0 (16 max)> > > # userid name uniqueid connected ping loss state adr> sv_tags> "sv_tags" = > "increased_maxplayers" ( def. "" )> Notify> > Thanks.> > -Original > Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of > Jason Ruymen> Sent: Thursday, March 06, 2008 9:01 PM> To: > hlds@list.valvesoftware.com; [EMAIL PROTECTED];> [EMAIL PROTECTED]> Subject: > [hlds] Team Fortress 2/Dedicated Server updated> > A required update for Team > Fortress 2 and it's dedicated server have> been updated. Please run > hldsupdatetool to receive these updates. The> specific changes include:> > - > Removed sv_alltalk from the list of convars that affect custom server> tags> > - Fixed Demoman grenades not hurting the shooter if fired at point blank> > range against a target> - Fixed critical modifier for explosive weapons > (rockets, pipe bombs)> increasing critical chance more than intended> - Fixed > Sudden Death "seconds have passed" string not including the> amount of > seconds that have passed> - Fixed Internet and Custom tabs in the Server > Browser not correctly> displaying the server information for servers when > going back and forth> between the two tabs> - Updated the URL used for the > "Click for more info on custom servers"> link on the Custom tab> - Fixed a > crash for a sound channel getting created without wavedata> - Fixed Setup > timer not showing the correct percentage in the circular> progress bar> - > Fixed being able to enter a "spectate" command in the client console> to join > team Spectator when mp_allowspectators is set to 0> - Fixed SourceTV servers > not being displayed in the Spectate tab for> servers with custom server tags> > - Fixed servers with maxplayers <= 24 that are running SourceTV having> the > "increased_maxplayers" tag added for their server> - Added > mp_tournament_restart command to be used with Tournament Mode> > (mp_tournament). This can be used at any time to return to the "Waiting> for > Teams" state> - When a tournament match ends it now returns to the "Waiting > for Teams"> state> > > ___> To > unsubscribe, edit your list preferences, or view the list archives,> please > visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > > > ___> To unsubscribe, edit your > list preferences, or view the list archives,> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > ___> To unsubscribe, edit your > list preferences, or view the list archives,> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
Lovely. Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags "sv_tags" = "increased_maxplayers" ( def. "" ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the "Click for more info on custom servers" link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a "spectate" command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state - When a tournament match ends it now returns to the "Waiting for Teams" state ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
Yes, If you have something uncapping the 24 player limit (e.g. PLR), this will happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags "sv_tags" = "increased_maxplayers" ( def. "" ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the "Click for more info on custom servers" link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a "spectate" command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state - When a tournament match ends it now returns to the "Waiting for Teams" state ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
Can valve please explain this: hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr sv_tags "sv_tags" = "increased_maxplayers" ( def. "" ) Notify Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the "Click for more info on custom servers" link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a "spectate" command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state - When a tournament match ends it now returns to the "Waiting for Teams" state ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Ahh... I see, thx I don't think I've ever connected that way and probably would have never seen it. Peace - Original Message From: Cc2iscooL <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Friday, February 29, 2008 8:03:43 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] It's inside TF2 only. On Fri, Feb 29, 2008 at 8:27 PM, Robert Whelan <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I'm not seeing this 'custom' tab. My client did update and I've also > tried/tested the beta thats also available for the client. I've chatted to a > few in our community as well, they don't see it either. > > Whats up? > > > - Original Message > From: Jason Ruymen [EMAIL PROTECTED] > > Added "Custom" tab to the server browser > > > > > > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. > http://tools.search.yahoo.com/newsearch/category.php?category=shopping > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] It's inside TF2 only. On Fri, Feb 29, 2008 at 8:27 PM, Robert Whelan <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I'm not seeing this 'custom' tab. My client did update and I've also > tried/tested the beta thats also available for the client. I've chatted to a > few in our community as well, they don't see it either. > > Whats up? > > > - Original Message > From: Jason Ruymen [EMAIL PROTECTED] > > Added "Custom" tab to the server browser > > > > > > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. > http://tools.search.yahoo.com/newsearch/category.php?category=shopping > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] I'm not seeing this 'custom' tab. My client did update and I've also tried/tested the beta thats also available for the client. I've chatted to a few in our community as well, they don't see it either. Whats up? - Original Message From: Jason Ruymen [EMAIL PROTECTED] Added "Custom" tab to the server browser Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
Andreas Grimm wrote: There should be only ONE tab with the option to filter by tags. There is no need to split them into two different tables. No need in your opinion. In retrospect "Custom" is not the best name for the tab, not when the other one is Internet. However having two tabs, one which only shows standard servers and the other the opposite provides a good one to one mapping for the users. I would actually be tempted to rename "Internet" as "Standard" or something of that meaning. This would be the default entry point of all normal users and gives them a good play experience until they feel confident to explore other parts of the game. This will lead onto them exploring the "Custom" tab and getting involved in the community more. You certainly don't want to scare off new people with x, y and z custom features. This is a good solution to doing it. All the long time gamers who are used to server browsers need to take stock and put yourselves into the newbies shoes, a convoluted filter option and/or game-play they can't cope with will put them off. Or, if you prefer: Usability experts > U! -- With regards, Matthew Cheale +44 (0)56 000 36985 [EMAIL PROTECTED] This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
I agree. We need a solution that's not something that it's advantageous to deceive. As long as server admins can, through whatever dubious method, make their server more visible, they will. - Neph On Fri, Feb 29, 2008 at 2:24 PM, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > "at least enforce something client side" > > Yeah but that can be worked around too, it's not nice to do it, but it can > be. > > And you can bet, that servers will do it. > > I personally think that all of the servers should show in the internet tab, > and then the "custom" tab should just be advanced filters to filter servers > with certain tags and allow players to be able to set it to show only servers > with no tags. > > When a player double clicks on a 32 player server, they probably know they > are going into a server that can potentially have 32 players. > > I'm only showing my servers on the internet list because other servers are > doing it too, if I was the only one doing it, I probably wouldn't. > > But if I did not put my servers on the internet list, those who do would > have a competitive advantage over my servers. > > On another note, the sv_tags seems to be putting incorrect tags occasionally. > > Maxplayers 10 > > Sv_tags "increased_maxplayers" > > Uhm... > > - voogru. > > > > -Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey > Sent: Friday, February 29, 2008 2:44 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > Eric - That is completely fair, but, at least enforce something client > side if you're making a definitive decision on this. There are like 5 > 32x servers on the internet tab, and that number will only grow. I'm > tempted to join them, if we're just going to allow the free publicity > there... > > - Neph > > 2008/2/29 Eric Smith <[EMAIL PROTECTED]>: > > We've fixed the problem with > 24 player servers not being listed properly > in the Custom tab by the Master Servers. Sorry about that. > > > > Servers with increased player limits are being listed as Custom servers > because the stated systems specs for TF2 clients are designed around a > maximum of 24 players. We cannot guarantee performance, and hence the > quality of the experience, for a player with a low end machine when they play > on servers with > 24 players. > > > > -Eric > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > > Sent: Thursday, February 28, 2008 10:05 PM > > To: hlds@list.valvesoftware.com > > > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > > -- > > [ Picked text/plain from multipart/alternative ] > > > > Yeah more filters on the Internet tag would be a much better idea. I doubt > > many 25+ player server admins will like having their servers outsourced > to a > > second rate "Custom" tab. Not that we haven't bypassed this already but > for > > how long? And why not have a nice compromise where everyone wins? Hmm > Valve > > works in mysterious ways. > > > > > > > > 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > > > > > I'm not getting the out of date message...my servers just aren't showing > > > up > > > at all in the custom tab with 32 players. > > > - Original Message - > > > From: "1nsane ." <[EMAIL PROTECTED]> > > > To: > > > Sent: Thursday, February 28, 2008 9:34 PM > > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Yes apparently it's not the server that is out of date but rather > Valve's > > > Master Server(s) :P. > > > > > > On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ > > <[EMAIL PROTECTED]> > > > wrote: > > > > > > > Aaron Rapp wrote: > > > > > I have the servers updated and I've tried setting them to 32 > > > > > players..but > > > > > > > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > > > > > > > Aaron Rapp > > > > > >
RE: [hlds] Team Fortress 2/Dedicated Server updated
"at least enforce something client side" Yeah but that can be worked around too, it's not nice to do it, but it can be. And you can bet, that servers will do it. I personally think that all of the servers should show in the internet tab, and then the "custom" tab should just be advanced filters to filter servers with certain tags and allow players to be able to set it to show only servers with no tags. When a player double clicks on a 32 player server, they probably know they are going into a server that can potentially have 32 players. I'm only showing my servers on the internet list because other servers are doing it too, if I was the only one doing it, I probably wouldn’t. But if I did not put my servers on the internet list, those who do would have a competitive advantage over my servers. On another note, the sv_tags seems to be putting incorrect tags occasionally. Maxplayers 10 Sv_tags "increased_maxplayers" Uhm... - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Friday, February 29, 2008 2:44 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated Eric - That is completely fair, but, at least enforce something client side if you're making a definitive decision on this. There are like 5 32x servers on the internet tab, and that number will only grow. I'm tempted to join them, if we're just going to allow the free publicity there... - Neph 2008/2/29 Eric Smith <[EMAIL PROTECTED]>: > We've fixed the problem with > 24 player servers not being listed properly in > the Custom tab by the Master Servers. Sorry about that. > > Servers with increased player limits are being listed as Custom servers > because the stated systems specs for TF2 clients are designed around a > maximum of 24 players. We cannot guarantee performance, and hence the > quality of the experience, for a player with a low end machine when they play > on servers with > 24 players. > > -Eric > > > > -Original Message- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > Sent: Thursday, February 28, 2008 10:05 PM > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > -- > [ Picked text/plain from multipart/alternative ] > > Yeah more filters on the Internet tag would be a much better idea. I doubt > many 25+ player server admins will like having their servers outsourced to a > second rate "Custom" tab. Not that we haven't bypassed this already but for > how long? And why not have a nice compromise where everyone wins? Hmm Valve > works in mysterious ways. > > > > 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > > > I'm not getting the out of date message...my servers just aren't showing > > up > > at all in the custom tab with 32 players. > > - Original Message - > > From: "1nsane ." <[EMAIL PROTECTED]> > > To: > > Sent: Thursday, February 28, 2008 9:34 PM > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Yes apparently it's not the server that is out of date but rather Valve's > > Master Server(s) :P. > > > > On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ > <[EMAIL PROTECTED]> > > wrote: > > > > > Aaron Rapp wrote: > > > > I have the servers updated and I've tried setting them to 32 > > > > players..but > > > > > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > > > > > Aaron Rapp > > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > > Sent: Thursday, February 28, 2008 4:48 PM > > > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > > > > [EMAIL PROTECTED] > > > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > > > A required update for Team Fortress 2 and it's dedicated server have > > > > been released. Please run hldsupdatetool to receive the updates. The > > > > specific changes include the following: > > > > > > > > Added "Custom" tab to the server browser > > > > - Servers can now specify metatags describing the custom rules they've > > > > adopted > > > > - Players c
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Yes that would be the best solution. But I don't think it's what Valve really wants. See most new people won't be using those tabs and will be joining servers that they either: A) Don't want to play on. B) Have their computers explode from the amount of players on. It has to be nice to new people and stupid people, so we are put on a separate list and as such have to suffer for it. It just has to be as close to "Click and play" as possible, only Valve wants that Click and Play to be, by default what they want it to be. On Fri, Feb 29, 2008 at 2:59 PM, Andreas Grimm <[EMAIL PROTECTED]> wrote: > There should be only ONE tab with the option to filter by tags. There is > no need to split them into two different tables. > > -Original Message- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Nephyrin Zey > Sent: Friday, February 29, 2008 8:44 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > Eric - That is completely fair, but, at least enforce something client > side if you're making a definitive decision on this. There are like 5 > 32x servers on the internet tab, and that number will only grow. I'm > tempted to join them, if we're just going to allow the free publicity > there... > > - Neph > > 2008/2/29 Eric Smith <[EMAIL PROTECTED]>: > > We've fixed the problem with > 24 player servers not being listed > properly in the Custom tab by the Master Servers. Sorry about that. > > > > Servers with increased player limits are being listed as Custom servers > because the stated systems specs for TF2 clients are designed around a > maximum of 24 players. We cannot guarantee performance, and hence the > quality of the experience, for a player with a low end machine when they > play on servers with > 24 players. > > > > -Eric > > > > > > > > -Original Message----- > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > > Sent: Thursday, February 28, 2008 10:05 PM > > To: hlds@list.valvesoftware.com > > > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > > -- > > [ Picked text/plain from multipart/alternative ] > > > > Yeah more filters on the Internet tag would be a much better idea. I > doubt > > many 25+ player server admins will like having their servers outsourced > to a > > second rate "Custom" tab. Not that we haven't bypassed this already but > for > > how long? And why not have a nice compromise where everyone wins? Hmm > Valve > > works in mysterious ways. > > > > > > > > 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > > > > > I'm not getting the out of date message...my servers just aren't > showing > > > up > > > at all in the custom tab with 32 players. > > > - Original Message - > > > From: "1nsane ." <[EMAIL PROTECTED]> > > > To: > > > Sent: Thursday, February 28, 2008 9:34 PM > > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Yes apparently it's not the server that is out of date but rather > Valve's > > > Master Server(s) :P. > > > > > > On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ > > <[EMAIL PROTECTED]> > > > wrote: > > > > > > > Aaron Rapp wrote: > > > > > I have the servers updated and I've tried setting them to 32 > > > > > players..but > > > > > > > > > > Is there a trick to it? Keeps saying my server is out of date. > Why? > > > > > > > > > > Aaron Rapp > > > > > > > > > > -Original Message- > > > > > From: [EMAIL PROTECTED] > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason > Ruymen > > > > > Sent: Thursday, February 28, 2008 4:48 PM > > > > > To: hlds@list.valvesoftware.com; > [EMAIL PROTECTED]; > > > > > [EMAIL PROTECTED] > > > > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > > > > > A required update for Team Fortress 2 and it's dedicated server > have > > > > > been released. Please run hldsupdatetool to receive the updates. > The > > > > &g
RE: [hlds] Team Fortress 2/Dedicated Server updated
There should be only ONE tab with the option to filter by tags. There is no need to split them into two different tables. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Friday, February 29, 2008 8:44 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated Eric - That is completely fair, but, at least enforce something client side if you're making a definitive decision on this. There are like 5 32x servers on the internet tab, and that number will only grow. I'm tempted to join them, if we're just going to allow the free publicity there... - Neph 2008/2/29 Eric Smith <[EMAIL PROTECTED]>: > We've fixed the problem with > 24 player servers not being listed properly in > the Custom tab by the Master Servers. Sorry about that. > > Servers with increased player limits are being listed as Custom servers > because the stated systems specs for TF2 clients are designed around a > maximum of 24 players. We cannot guarantee performance, and hence the > quality of the experience, for a player with a low end machine when they play > on servers with > 24 players. > > -Eric > > > > -Original Message- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > Sent: Thursday, February 28, 2008 10:05 PM > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > -- > [ Picked text/plain from multipart/alternative ] > > Yeah more filters on the Internet tag would be a much better idea. I doubt > many 25+ player server admins will like having their servers outsourced to a > second rate "Custom" tab. Not that we haven't bypassed this already but for > how long? And why not have a nice compromise where everyone wins? Hmm Valve > works in mysterious ways. > > > > 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > > > I'm not getting the out of date message...my servers just aren't showing > > up > > at all in the custom tab with 32 players. > > - Original Message - > > From: "1nsane ." <[EMAIL PROTECTED]> > > To: > > Sent: Thursday, February 28, 2008 9:34 PM > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Yes apparently it's not the server that is out of date but rather Valve's > > Master Server(s) :P. > > > > On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ > <[EMAIL PROTECTED]> > > wrote: > > > > > Aaron Rapp wrote: > > > > I have the servers updated and I've tried setting them to 32 > > > > players..but > > > > > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > > > > > Aaron Rapp > > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > > Sent: Thursday, February 28, 2008 4:48 PM > > > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > > > > [EMAIL PROTECTED] > > > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > > > A required update for Team Fortress 2 and it's dedicated server have > > > > been released. Please run hldsupdatetool to receive the updates. The > > > > specific changes include the following: > > > > > > > > Added "Custom" tab to the server browser > > > > - Servers can now specify metatags describing the custom rules they've > > > > adopted > > > > - Players can use tag filtering to find servers running the custom > > rules > > > > they want to play > > > > - Added options for servers who want to become custom games: Disable > > > > critical hits (tf_weapon_criticals), eliminate respawn times > > > > (mp_disable_respawn_times), and raise maxplayers above 24 > > > > > > > > Initial release of Tournament mode (mp_tournament) > > > > - UI for handling team naming, ready mode, and win results > > > > - Disables team player limits, autobalancing, and intermission > > > > > > > > Class balancing > > > > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > > > > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > > >
RE: [hlds] Team Fortress 2/Dedicated Server updated
We're looking into some solutions for this. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Friday, February 29, 2008 11:44 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated Eric - That is completely fair, but, at least enforce something client side if you're making a definitive decision on this. There are like 5 32x servers on the internet tab, and that number will only grow. I'm tempted to join them, if we're just going to allow the free publicity there... - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Why not a check box on the internet tab? Which can filter 32 player servers? Or better yet move them to the Custom Tab. Make it so new people get asked the question, or make it automatically check box itself depending on the client's specs. 666mhz processor gets it automatically checked While a Dual Core 2 ghz client gets it unchecked. But allow people to change it. It's understandable that you want new people to TF2 to have a uniformed experienced, one that you have specifically crafted whit out any LOLOLLOWGRAVITY, or lagging to death crap. But why does an otherwise Stock 32 player server have to go on the second rate barely anyone clicks tab. Also it's not that easy for a new person to distinguish the difference between "Internet" and "Custom" especially when Custom Maps appear on the internet list. It has to be retard accessible and friendly. On Fri, Feb 29, 2008 at 2:44 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > Eric - That is completely fair, but, at least enforce something client > side if you're making a definitive decision on this. There are like 5 > 32x servers on the internet tab, and that number will only grow. I'm > tempted to join them, if we're just going to allow the free publicity > there... > > - Neph > > 2008/2/29 Eric Smith <[EMAIL PROTECTED]>: > > We've fixed the problem with > 24 player servers not being listed > properly in the Custom tab by the Master Servers. Sorry about that. > > > > Servers with increased player limits are being listed as Custom servers > because the stated systems specs for TF2 clients are designed around a > maximum of 24 players. We cannot guarantee performance, and hence the > quality of the experience, for a player with a low end machine when they > play on servers with > 24 players. > > > > -Eric > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > > Sent: Thursday, February 28, 2008 10:05 PM > > To: hlds@list.valvesoftware.com > > > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > > -- > > [ Picked text/plain from multipart/alternative ] > > > > Yeah more filters on the Internet tag would be a much better idea. I > doubt > > many 25+ player server admins will like having their servers outsourced > to a > > second rate "Custom" tab. Not that we haven't bypassed this already but > for > > how long? And why not have a nice compromise where everyone wins? Hmm > Valve > > works in mysterious ways. > > > > > > > > 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > > > > > I'm not getting the out of date message...my servers just aren't > showing > > > up > > > at all in the custom tab with 32 players. > > > - Original Message - > > > From: "1nsane ." <[EMAIL PROTECTED]> > > > To: > > > Sent: Thursday, February 28, 2008 9:34 PM > > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Yes apparently it's not the server that is out of date but rather > Valve's > > > Master Server(s) :P. > > > > > > On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ > > <[EMAIL PROTECTED]> > > > wrote: > > > > > > > Aaron Rapp wrote: > > > > > I have the servers updated and I've tried setting them to 32 > > > > > players..but > > > > > > > > > > Is there a trick to it? Keeps saying my server is out of date. > Why? > > > > > > > > > > Aaron Rapp > > > > > > > > > > -Original Message- > > > > > From: [EMAIL PROTECTED] > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason > Ruymen > > > > > Sent: Thursday, February 28, 2008 4:48 PM > > > > > To: hlds@list.valvesoftware.com; > [EMAIL PROTECTED]; > > > > > [EMAIL PROTECTED] > > > > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > > > > > A required update for Team Fortress 2 and it's dedicated server > have > > > > > been released. Please run hldsupdatetool to receive the updates. > The > > > > > specific changes include the following: > > > > > &g
Re: [hlds] Team Fortress 2/Dedicated Server updated
Eric - That is completely fair, but, at least enforce something client side if you're making a definitive decision on this. There are like 5 32x servers on the internet tab, and that number will only grow. I'm tempted to join them, if we're just going to allow the free publicity there... - Neph 2008/2/29 Eric Smith <[EMAIL PROTECTED]>: > We've fixed the problem with > 24 player servers not being listed properly in > the Custom tab by the Master Servers. Sorry about that. > > Servers with increased player limits are being listed as Custom servers > because the stated systems specs for TF2 clients are designed around a > maximum of 24 players. We cannot guarantee performance, and hence the > quality of the experience, for a player with a low end machine when they play > on servers with > 24 players. > > -Eric > > > > -Original Message- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > Sent: Thursday, February 28, 2008 10:05 PM > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > -- > [ Picked text/plain from multipart/alternative ] > > Yeah more filters on the Internet tag would be a much better idea. I doubt > many 25+ player server admins will like having their servers outsourced to a > second rate "Custom" tab. Not that we haven't bypassed this already but for > how long? And why not have a nice compromise where everyone wins? Hmm Valve > works in mysterious ways. > > > > 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > > > I'm not getting the out of date message...my servers just aren't showing > > up > > at all in the custom tab with 32 players. > > - Original Message - > > From: "1nsane ." <[EMAIL PROTECTED]> > > To: > > Sent: Thursday, February 28, 2008 9:34 PM > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Yes apparently it's not the server that is out of date but rather Valve's > > Master Server(s) :P. > > > > On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ > <[EMAIL PROTECTED]> > > wrote: > > > > > Aaron Rapp wrote: > > > > I have the servers updated and I've tried setting them to 32 > > > > players..but > > > > > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > > > > > Aaron Rapp > > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > > Sent: Thursday, February 28, 2008 4:48 PM > > > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > > > > [EMAIL PROTECTED] > > > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > > > A required update for Team Fortress 2 and it's dedicated server have > > > > been released. Please run hldsupdatetool to receive the updates. The > > > > specific changes include the following: > > > > > > > > Added "Custom" tab to the server browser > > > > - Servers can now specify metatags describing the custom rules they've > > > > adopted > > > > - Players can use tag filtering to find servers running the custom > > rules > > > > they want to play > > > > - Added options for servers who want to become custom games: Disable > > > > critical hits (tf_weapon_criticals), eliminate respawn times > > > > (mp_disable_respawn_times), and raise maxplayers above 24 > > > > > > > > Initial release of Tournament mode (mp_tournament) > > > > - UI for handling team naming, ready mode, and win results > > > > - Disables team player limits, autobalancing, and intermission > > > > > > > > Class balancing > > > > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > > > > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > > > > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to > > 24 > > > > > > > > - Added protection against voice command spamming. Dramatic reduction > > in > > > > teleporters needed > > > > - Fixed mp_timelimit ending the map during the middle of a round on > > maps
RE: [hlds] Team Fortress 2/Dedicated Server updated
We've fixed the problem with > 24 player servers not being listed properly in the Custom tab by the Master Servers. Sorry about that. Servers with increased player limits are being listed as Custom servers because the stated systems specs for TF2 clients are designed around a maximum of 24 players. We cannot guarantee performance, and hence the quality of the experience, for a player with a low end machine when they play on servers with > 24 players. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Thursday, February 28, 2008 10:05 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yeah more filters on the Internet tag would be a much better idea. I doubt many 25+ player server admins will like having their servers outsourced to a second rate "Custom" tab. Not that we haven't bypassed this already but for how long? And why not have a nice compromise where everyone wins? Hmm Valve works in mysterious ways. 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > I'm not getting the out of date message...my servers just aren't showing > up > at all in the custom tab with 32 players. > - Original Message - > From: "1nsane ." <[EMAIL PROTECTED]> > To: > Sent: Thursday, February 28, 2008 9:34 PM > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > -- > [ Picked text/plain from multipart/alternative ] > Yes apparently it's not the server that is out of date but rather Valve's > Master Server(s) :P. > > On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ <[EMAIL PROTECTED]> > wrote: > > > Aaron Rapp wrote: > > > I have the servers updated and I've tried setting them to 32 > > > players..but > > > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > > > Aaron Rapp > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > Sent: Thursday, February 28, 2008 4:48 PM > > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > > > [EMAIL PROTECTED] > > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > A required update for Team Fortress 2 and it's dedicated server have > > > been released. Please run hldsupdatetool to receive the updates. The > > > specific changes include the following: > > > > > > Added "Custom" tab to the server browser > > > - Servers can now specify metatags describing the custom rules they've > > > adopted > > > - Players can use tag filtering to find servers running the custom > rules > > > they want to play > > > - Added options for servers who want to become custom games: Disable > > > critical hits (tf_weapon_criticals), eliminate respawn times > > > (mp_disable_respawn_times), and raise maxplayers above 24 > > > > > > Initial release of Tournament mode (mp_tournament) > > > - UI for handling team naming, ready mode, and win results > > > - Disables team player limits, autobalancing, and intermission > > > > > > Class balancing > > > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > > > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > > > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to > 24 > > > > > > - Added protection against voice command spamming. Dramatic reduction > in > > > teleporters needed > > > - Fixed mp_timelimit ending the map during the middle of a round on > maps > > > like Dustbowl and GravelPit > > > - Fixed "lastdisguise" command not remembering if you were disguised > as > > > your own team > > > - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle > > > the disguise team for the Spy's PDA > > > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., > and > > > "slot10" cancels > > > - Fixed Spectator targetID not using team colors > > > - Changed team autobalance code to not balance the teams when the > active > > > round timer shows less than 60 seconds > > > - Fixed "-maxplayers" on the command line not correctly setting the > > > maxplayers value for the server > > > - Fixed Badlands never having Sudden Death triggered > > > - Fixed
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Haha, this doesn't fix that sound byte being played through voice chat of course. But it sure helps :). On Thu, Feb 28, 2008 at 11:45 PM, Tony Paloma <[EMAIL PROTECTED]> wrote: > "- Added protection against voice command spamming. Dramatic reduction in > teleporters needed" > > Am I the only one that thought that was frickin hilarious? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: Thursday, February 28, 2008 4:48 PM > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > [EMAIL PROTECTED] > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > A required update for Team Fortress 2 and it's dedicated server have > been released. Please run hldsupdatetool to receive the updates. The > specific changes include the following: > > Added "Custom" tab to the server browser > - Servers can now specify metatags describing the custom rules they've > adopted > - Players can use tag filtering to find servers running the custom rules > they want to play > - Added options for servers who want to become custom games: Disable > critical hits (tf_weapon_criticals), eliminate respawn times > (mp_disable_respawn_times), and raise maxplayers above 24 > > Initial release of Tournament mode (mp_tournament) > - UI for handling team naming, ready mode, and win results > - Disables team player limits, autobalancing, and intermission > > Class balancing > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 > > - Added protection against voice command spamming. Dramatic reduction in > teleporters needed > - Fixed mp_timelimit ending the map during the middle of a round on maps > like Dustbowl and GravelPit > - Fixed "lastdisguise" command not remembering if you were disguised as > your own team > - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle > the disguise team for the Spy's PDA > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and > "slot10" cancels > - Fixed Spectator targetID not using team colors > - Changed team autobalance code to not balance the teams when the active > round timer shows less than 60 seconds > - Fixed "-maxplayers" on the command line not correctly setting the > maxplayers value for the server > - Fixed Badlands never having Sudden Death triggered > - Fixed Engineer being able to detonate buildings that are being sapped > - Changed Engineer buildings to detonate when a player disconnects > instead of blinking out > - Fixed potential client crash for players being healed by a Medic or > dispenser > - Made several improvements to server-side stat reporting (not related > to individual player stats) > > Jason > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Use the bypass plugin in the meantime to get your server listed on the "Custom" tab. Until valve can sort out their Master Servers :). 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > i have my servers taggedis there something i'm missing perhaps or is > this upadate just fubared? still not showing even with the appropriate > sv_tags in the server.cfg > - Original Message - > From: "o k" <[EMAIL PROTECTED]> > To: > Sent: Thursday, February 28, 2008 10:39 PM > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > -- > [ Picked text/plain from multipart/alternative ] > Same Issue here, getting server out of date message. Although they are > updated. And not showing up in the custom list. > > 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > > > I'm not getting the out of date message...my servers just aren't showing > > up > > at all in the custom tab with 32 players. > > - Original Message ----- > > From: "1nsane ." <[EMAIL PROTECTED]> > > To: > > Sent: Thursday, February 28, 2008 9:34 PM > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Yes apparently it's not the server that is out of date but rather > Valve's > > Master Server(s) :P. > > > > On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ > <[EMAIL PROTECTED]> > > wrote: > > > > > Aaron Rapp wrote: > > > > I have the servers updated and I've tried setting them to 32 > > > > players..but > > > > > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > > > > > Aaron Rapp > > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > > Sent: Thursday, February 28, 2008 4:48 PM > > > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > > > > [EMAIL PROTECTED] > > > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > > > A required update for Team Fortress 2 and it's dedicated server have > > > > been released. Please run hldsupdatetool to receive the updates. > The > > > > specific changes include the following: > > > > > > > > Added "Custom" tab to the server browser > > > > - Servers can now specify metatags describing the custom rules > they've > > > > adopted > > > > - Players can use tag filtering to find servers running the custom > > rules > > > > they want to play > > > > - Added options for servers who want to become custom games: Disable > > > > critical hits (tf_weapon_criticals), eliminate respawn times > > > > (mp_disable_respawn_times), and raise maxplayers above 24 > > > > > > > > Initial release of Tournament mode (mp_tournament) > > > > - UI for handling team naming, ready mode, and win results > > > > - Disables team player limits, autobalancing, and intermission > > > > > > > > Class balancing > > > > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > > > > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > > > > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to > > 24 > > > > > > > > - Added protection against voice command spamming. Dramatic > reduction > > in > > > > teleporters needed > > > > - Fixed mp_timelimit ending the map during the middle of a round on > > maps > > > > like Dustbowl and GravelPit > > > > - Fixed "lastdisguise" command not remembering if you were disguised > > as > > > > your own team > > > > - Added "Toggle Disguise Team" binding in Options->Keyboard to > toggle > > > > the disguise team for the Spy's PDA > > > > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., > > and > > > > "slot10" cancels > > > > - Fixed Spectator targetID not using team colors > > > > - Changed team autobalance code to not balance the teams when the > > active > > > > round timer shows less than 60 seconds > > > > - Fixed "-maxplayers" on the comma
RE: [hlds] Team Fortress 2/Dedicated Server updated
"- Added protection against voice command spamming. Dramatic reduction in teleporters needed" Am I the only one that thought that was frickin hilarious? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, February 28, 2008 4:48 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive the updates. The specific changes include the following: Added "Custom" tab to the server browser - Servers can now specify metatags describing the custom rules they've adopted - Players can use tag filtering to find servers running the custom rules they want to play - Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24 Initial release of Tournament mode (mp_tournament) - UI for handling team naming, ready mode, and win results - Disables team player limits, autobalancing, and intermission Class balancing - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 - Added protection against voice command spamming. Dramatic reduction in teleporters needed - Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit - Fixed "lastdisguise" command not remembering if you were disguised as your own team - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels - Fixed Spectator targetID not using team colors - Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds - Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server - Fixed Badlands never having Sudden Death triggered - Fixed Engineer being able to detonate buildings that are being sapped - Changed Engineer buildings to detonate when a player disconnects instead of blinking out - Fixed potential client crash for players being healed by a Medic or dispenser - Made several improvements to server-side stat reporting (not related to individual player stats) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
i have my servers taggedis there something i'm missing perhaps or is this upadate just fubared? still not showing even with the appropriate sv_tags in the server.cfg - Original Message - From: "o k" <[EMAIL PROTECTED]> To: Sent: Thursday, February 28, 2008 10:39 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Same Issue here, getting server out of date message. Although they are updated. And not showing up in the custom list. 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: I'm not getting the out of date message...my servers just aren't showing up at all in the custom tab with 32 players. - Original Message - From: "1nsane ." <[EMAIL PROTECTED]> To: Sent: Thursday, February 28, 2008 9:34 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yes apparently it's not the server that is out of date but rather Valve's Master Server(s) :P. On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ wrote: > Aaron Rapp wrote: > > I have the servers updated and I've tried setting them to 32 > > players..but > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > Aaron Rapp > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > Sent: Thursday, February 28, 2008 4:48 PM > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > > [EMAIL PROTECTED] > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > A required update for Team Fortress 2 and it's dedicated server have > > been released. Please run hldsupdatetool to receive the updates. The > > specific changes include the following: > > > > Added "Custom" tab to the server browser > > - Servers can now specify metatags describing the custom rules they've > > adopted > > - Players can use tag filtering to find servers running the custom rules > > they want to play > > - Added options for servers who want to become custom games: Disable > > critical hits (tf_weapon_criticals), eliminate respawn times > > (mp_disable_respawn_times), and raise maxplayers above 24 > > > > Initial release of Tournament mode (mp_tournament) > > - UI for handling team naming, ready mode, and win results > > - Disables team player limits, autobalancing, and intermission > > > > Class balancing > > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 > > > > - Added protection against voice command spamming. Dramatic reduction in > > teleporters needed > > - Fixed mp_timelimit ending the map during the middle of a round on maps > > like Dustbowl and GravelPit > > - Fixed "lastdisguise" command not remembering if you were disguised as > > your own team > > - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle > > the disguise team for the Spy's PDA > > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and > > "slot10" cancels > > - Fixed Spectator targetID not using team colors > > - Changed team autobalance code to not balance the teams when the active > > round timer shows less than 60 seconds > > - Fixed "-maxplayers" on the command line not correctly setting the > > maxplayers value for the server > > - Fixed Badlands never having Sudden Death triggered > > - Fixed Engineer being able to detonate buildings that are being sapped > > - Changed Engineer buildings to detonate when a player disconnects > > instead of blinking out > > - Fixed potential client crash for players being healed by a Medic or > > dispenser > > - Made several improvements to server-side stat reporting (not related > > to individual player stats) > > > > Jason > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: > 2/28/2008 > > 12:14 PM > > > > > > No virus found in this outgoing message. > > Checked by AVG Free Edition. &g
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Same Issue here, getting server out of date message. Although they are updated. And not showing up in the custom list. 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > I'm not getting the out of date message...my servers just aren't showing > up > at all in the custom tab with 32 players. > - Original Message - > From: "1nsane ." <[EMAIL PROTECTED]> > To: > Sent: Thursday, February 28, 2008 9:34 PM > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > -- > [ Picked text/plain from multipart/alternative ] > Yes apparently it's not the server that is out of date but rather Valve's > Master Server(s) :P. > > On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ <[EMAIL PROTECTED]> > wrote: > > > Aaron Rapp wrote: > > > I have the servers updated and I've tried setting them to 32 > > > players..but > > > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > > > Aaron Rapp > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > Sent: Thursday, February 28, 2008 4:48 PM > > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > > > [EMAIL PROTECTED] > > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > A required update for Team Fortress 2 and it's dedicated server have > > > been released. Please run hldsupdatetool to receive the updates. The > > > specific changes include the following: > > > > > > Added "Custom" tab to the server browser > > > - Servers can now specify metatags describing the custom rules they've > > > adopted > > > - Players can use tag filtering to find servers running the custom > rules > > > they want to play > > > - Added options for servers who want to become custom games: Disable > > > critical hits (tf_weapon_criticals), eliminate respawn times > > > (mp_disable_respawn_times), and raise maxplayers above 24 > > > > > > Initial release of Tournament mode (mp_tournament) > > > - UI for handling team naming, ready mode, and win results > > > - Disables team player limits, autobalancing, and intermission > > > > > > Class balancing > > > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > > > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > > > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to > 24 > > > > > > - Added protection against voice command spamming. Dramatic reduction > in > > > teleporters needed > > > - Fixed mp_timelimit ending the map during the middle of a round on > maps > > > like Dustbowl and GravelPit > > > - Fixed "lastdisguise" command not remembering if you were disguised > as > > > your own team > > > - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle > > > the disguise team for the Spy's PDA > > > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., > and > > > "slot10" cancels > > > - Fixed Spectator targetID not using team colors > > > - Changed team autobalance code to not balance the teams when the > active > > > round timer shows less than 60 seconds > > > - Fixed "-maxplayers" on the command line not correctly setting the > > > maxplayers value for the server > > > - Fixed Badlands never having Sudden Death triggered > > > - Fixed Engineer being able to detonate buildings that are being > sapped > > > - Changed Engineer buildings to detonate when a player disconnects > > > instead of blinking out > > > - Fixed potential client crash for players being healed by a Medic or > > > dispenser > > > - Made several improvements to server-side stat reporting (not related > > > to individual player stats) > > > > > > Jason > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > No virus found in this incoming message. > > > Checked by AVG Free Edition. > > > Version: 7.5.516 / Virus Database: 269.21.1/1303 - R
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Oh these ungrateful people! Valve finally allows them to officially run 32 player servers and they decide to go on the Internet list! It feel good though, being on the top of the "Internet" and all. I wonder how valve will respond to this whole thing, in the meantime I will finally go enjoy this update on a 32 player server on the Internet tab. I hope Valve realizes why we're still doing this, it's not to be evil, although it may seem like it. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
i don't mind the compromise personally. just annoys the hell out of me that after I updated my servers aren't listing on either tab. - Original Message - From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> To: Sent: Thursday, February 28, 2008 10:15 PM Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated I don't mind it. It's just one more thing for me to fix. All servers should show up on internets tab. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Thursday, February 28, 2008 10:05 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yeah more filters on the Internet tag would be a much better idea. I doubt many 25+ player server admins will like having their servers outsourced to a second rate "Custom" tab. Not that we haven't bypassed this already but for how long? And why not have a nice compromise where everyone wins? Hmm Valve works in mysterious ways. 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: I'm not getting the out of date message...my servers just aren't showing up at all in the custom tab with 32 players. - Original Message - From: "1nsane ." <[EMAIL PROTECTED]> To: Sent: Thursday, February 28, 2008 9:34 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yes apparently it's not the server that is out of date but rather Valve's Master Server(s) :P. On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ wrote: > Aaron Rapp wrote: > > I have the servers updated and I've tried setting them to 32 > > players..but > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > Aaron Rapp > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > Sent: Thursday, February 28, 2008 4:48 PM > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > > [EMAIL PROTECTED] > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > A required update for Team Fortress 2 and it's dedicated server have > > been released. Please run hldsupdatetool to receive the updates. The > > specific changes include the following: > > > > Added "Custom" tab to the server browser > > - Servers can now specify metatags describing the custom rules they've > > adopted > > - Players can use tag filtering to find servers running the custom rules > > they want to play > > - Added options for servers who want to become custom games: Disable > > critical hits (tf_weapon_criticals), eliminate respawn times > > (mp_disable_respawn_times), and raise maxplayers above 24 > > > > Initial release of Tournament mode (mp_tournament) > > - UI for handling team naming, ready mode, and win results > > - Disables team player limits, autobalancing, and intermission > > > > Class balancing > > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 > > > > - Added protection against voice command spamming. Dramatic reduction in > > teleporters needed > > - Fixed mp_timelimit ending the map during the middle of a round on maps > > like Dustbowl and GravelPit > > - Fixed "lastdisguise" command not remembering if you were disguised as > > your own team > > - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle > > the disguise team for the Spy's PDA > > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and > > "slot10" cancels > > - Fixed Spectator targetID not using team colors > > - Changed team autobalance code to not balance the teams when the active > > round timer shows less than 60 seconds > > - Fixed "-maxplayers" on the command line not correctly setting the > > maxplayers value for the server > > - Fixed Badlands never having Sudden Death triggered > > - Fixed Engineer being able to detonate buildings that are being sapped > > - Changed Engineer buildings to detonate when a player disconnects > > instead of blinking out > > - Fixed potential client crash for players being healed by a Medic or > > dispenser > > - Made several improvements to server-side stat reporting (not related > > to individual player stats) >
RE: [hlds] Team Fortress 2/Dedicated Server updated
I don't mind it. It's just one more thing for me to fix. All servers should show up on internets tab. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Thursday, February 28, 2008 10:05 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yeah more filters on the Internet tag would be a much better idea. I doubt many 25+ player server admins will like having their servers outsourced to a second rate "Custom" tab. Not that we haven't bypassed this already but for how long? And why not have a nice compromise where everyone wins? Hmm Valve works in mysterious ways. 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > I'm not getting the out of date message...my servers just aren't showing > up > at all in the custom tab with 32 players. > - Original Message - > From: "1nsane ." <[EMAIL PROTECTED]> > To: > Sent: Thursday, February 28, 2008 9:34 PM > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > -- > [ Picked text/plain from multipart/alternative ] > Yes apparently it's not the server that is out of date but rather Valve's > Master Server(s) :P. > > On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ <[EMAIL PROTECTED]> > wrote: > > > Aaron Rapp wrote: > > > I have the servers updated and I've tried setting them to 32 > > > players..but > > > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > > > Aaron Rapp > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > Sent: Thursday, February 28, 2008 4:48 PM > > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > > > [EMAIL PROTECTED] > > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > A required update for Team Fortress 2 and it's dedicated server have > > > been released. Please run hldsupdatetool to receive the updates. The > > > specific changes include the following: > > > > > > Added "Custom" tab to the server browser > > > - Servers can now specify metatags describing the custom rules they've > > > adopted > > > - Players can use tag filtering to find servers running the custom > rules > > > they want to play > > > - Added options for servers who want to become custom games: Disable > > > critical hits (tf_weapon_criticals), eliminate respawn times > > > (mp_disable_respawn_times), and raise maxplayers above 24 > > > > > > Initial release of Tournament mode (mp_tournament) > > > - UI for handling team naming, ready mode, and win results > > > - Disables team player limits, autobalancing, and intermission > > > > > > Class balancing > > > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > > > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > > > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to > 24 > > > > > > - Added protection against voice command spamming. Dramatic reduction > in > > > teleporters needed > > > - Fixed mp_timelimit ending the map during the middle of a round on > maps > > > like Dustbowl and GravelPit > > > - Fixed "lastdisguise" command not remembering if you were disguised > as > > > your own team > > > - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle > > > the disguise team for the Spy's PDA > > > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., > and > > > "slot10" cancels > > > - Fixed Spectator targetID not using team colors > > > - Changed team autobalance code to not balance the teams when the > active > > > round timer shows less than 60 seconds > > > - Fixed "-maxplayers" on the command line not correctly setting the > > > maxplayers value for the server > > > - Fixed Badlands never having Sudden Death triggered > > > - Fixed Engineer being able to detonate buildings that are being > sapped > > > - Changed Engineer buildings to detonate when a player disconnects > > > instead of blinking out > > > - Fixed potential client crash for players being healed by a Medic or > > > dispenser > > > - Made several improvements to server-s
Re: [hlds] Team Fortress 2/Dedicated Server updated
Jason Ruymen wrote: Added "Custom" tab to the server browser - Servers can now specify metatags describing the custom rules they've adopted So if we tag our servers with something descriptive such as "sweden", if the servers are located in Sweden, will they be considered "custom" and NOT show up in the Internet tab at all? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Yeah more filters on the Internet tag would be a much better idea. I doubt many 25+ player server admins will like having their servers outsourced to a second rate "Custom" tab. Not that we haven't bypassed this already but for how long? And why not have a nice compromise where everyone wins? Hmm Valve works in mysterious ways. 2008/2/28 Timothy L Havener <[EMAIL PROTECTED]>: > I'm not getting the out of date message...my servers just aren't showing > up > at all in the custom tab with 32 players. > - Original Message - > From: "1nsane ." <[EMAIL PROTECTED]> > To: > Sent: Thursday, February 28, 2008 9:34 PM > Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated > > > -- > [ Picked text/plain from multipart/alternative ] > Yes apparently it's not the server that is out of date but rather Valve's > Master Server(s) :P. > > On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ <[EMAIL PROTECTED]> > wrote: > > > Aaron Rapp wrote: > > > I have the servers updated and I've tried setting them to 32 > > > players..but > > > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > > > Aaron Rapp > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > Sent: Thursday, February 28, 2008 4:48 PM > > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > > > [EMAIL PROTECTED] > > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > > > A required update for Team Fortress 2 and it's dedicated server have > > > been released. Please run hldsupdatetool to receive the updates. The > > > specific changes include the following: > > > > > > Added "Custom" tab to the server browser > > > - Servers can now specify metatags describing the custom rules they've > > > adopted > > > - Players can use tag filtering to find servers running the custom > rules > > > they want to play > > > - Added options for servers who want to become custom games: Disable > > > critical hits (tf_weapon_criticals), eliminate respawn times > > > (mp_disable_respawn_times), and raise maxplayers above 24 > > > > > > Initial release of Tournament mode (mp_tournament) > > > - UI for handling team naming, ready mode, and win results > > > - Disables team player limits, autobalancing, and intermission > > > > > > Class balancing > > > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > > > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > > > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to > 24 > > > > > > - Added protection against voice command spamming. Dramatic reduction > in > > > teleporters needed > > > - Fixed mp_timelimit ending the map during the middle of a round on > maps > > > like Dustbowl and GravelPit > > > - Fixed "lastdisguise" command not remembering if you were disguised > as > > > your own team > > > - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle > > > the disguise team for the Spy's PDA > > > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., > and > > > "slot10" cancels > > > - Fixed Spectator targetID not using team colors > > > - Changed team autobalance code to not balance the teams when the > active > > > round timer shows less than 60 seconds > > > - Fixed "-maxplayers" on the command line not correctly setting the > > > maxplayers value for the server > > > - Fixed Badlands never having Sudden Death triggered > > > - Fixed Engineer being able to detonate buildings that are being > sapped > > > - Changed Engineer buildings to detonate when a player disconnects > > > instead of blinking out > > > - Fixed potential client crash for players being healed by a Medic or > > > dispenser > > > - Made several improvements to server-side stat reporting (not related > > > to individual player stats) > > > > > > Jason > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list
Re: [hlds] Team Fortress 2/Dedicated Server updated
I'm not getting the out of date message...my servers just aren't showing up at all in the custom tab with 32 players. - Original Message - From: "1nsane ." <[EMAIL PROTECTED]> To: Sent: Thursday, February 28, 2008 9:34 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Yes apparently it's not the server that is out of date but rather Valve's Master Server(s) :P. On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ wrote: Aaron Rapp wrote: > I have the servers updated and I've tried setting them to 32 > players..but > > Is there a trick to it? Keeps saying my server is out of date. Why? > > Aaron Rapp > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: Thursday, February 28, 2008 4:48 PM > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > [EMAIL PROTECTED] > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > A required update for Team Fortress 2 and it's dedicated server have > been released. Please run hldsupdatetool to receive the updates. The > specific changes include the following: > > Added "Custom" tab to the server browser > - Servers can now specify metatags describing the custom rules they've > adopted > - Players can use tag filtering to find servers running the custom rules > they want to play > - Added options for servers who want to become custom games: Disable > critical hits (tf_weapon_criticals), eliminate respawn times > (mp_disable_respawn_times), and raise maxplayers above 24 > > Initial release of Tournament mode (mp_tournament) > - UI for handling team naming, ready mode, and win results > - Disables team player limits, autobalancing, and intermission > > Class balancing > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 > > - Added protection against voice command spamming. Dramatic reduction in > teleporters needed > - Fixed mp_timelimit ending the map during the middle of a round on maps > like Dustbowl and GravelPit > - Fixed "lastdisguise" command not remembering if you were disguised as > your own team > - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle > the disguise team for the Spy's PDA > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and > "slot10" cancels > - Fixed Spectator targetID not using team colors > - Changed team autobalance code to not balance the teams when the active > round timer shows less than 60 seconds > - Fixed "-maxplayers" on the command line not correctly setting the > maxplayers value for the server > - Fixed Badlands never having Sudden Death triggered > - Fixed Engineer being able to detonate buildings that are being sapped > - Changed Engineer buildings to detonate when a player disconnects > instead of blinking out > - Fixed potential client crash for players being healed by a Medic or > dispenser > - Made several improvements to server-side stat reporting (not related > to individual player stats) > > Jason > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: 2/28/2008 > 12:14 PM > > > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: 2/28/2008 > 12:14 PM > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > Yea my 32 still says out of date, someone forget to remove the delist line of code? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
Personally, I think the Internet tab should show all server and then the Custom tab should be used for more advanced filtering. Or there should just be one tab like there always has been with additional options in the "Change filters" deally. I've already seen too many noobs asking what the difference between a custom game and internet game is. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Thursday, February 28, 2008 5:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] So now new people to Team Fortress 2 will be able to play on stock configurations (Default crits, 24 maxplayers, etc) while using the "Internet" tab and only those smart or adventurous enough to click on the "Custom" tab will be able to see all the servers? And this is what Valve always wanted... right? A controlled experience for the newcomers whitout frustrating or in the case of crappy computers.. lagging them to death? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Yes apparently it's not the server that is out of date but rather Valve's Master Server(s) :P. On Thu, Feb 28, 2008 at 9:21 PM, "[ЯтR] The-/ wrote: > Aaron Rapp wrote: > > I have the servers updated and I've tried setting them to 32 > > players..but > > > > Is there a trick to it? Keeps saying my server is out of date. Why? > > > > Aaron Rapp > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > Sent: Thursday, February 28, 2008 4:48 PM > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; > > [EMAIL PROTECTED] > > Subject: [hlds] Team Fortress 2/Dedicated Server updated > > > > A required update for Team Fortress 2 and it's dedicated server have > > been released. Please run hldsupdatetool to receive the updates. The > > specific changes include the following: > > > > Added "Custom" tab to the server browser > > - Servers can now specify metatags describing the custom rules they've > > adopted > > - Players can use tag filtering to find servers running the custom rules > > they want to play > > - Added options for servers who want to become custom games: Disable > > critical hits (tf_weapon_criticals), eliminate respawn times > > (mp_disable_respawn_times), and raise maxplayers above 24 > > > > Initial release of Tournament mode (mp_tournament) > > - UI for handling team naming, ready mode, and win results > > - Disables team player limits, autobalancing, and intermission > > > > Class balancing > > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 > > > > - Added protection against voice command spamming. Dramatic reduction in > > teleporters needed > > - Fixed mp_timelimit ending the map during the middle of a round on maps > > like Dustbowl and GravelPit > > - Fixed "lastdisguise" command not remembering if you were disguised as > > your own team > > - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle > > the disguise team for the Spy's PDA > > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and > > "slot10" cancels > > - Fixed Spectator targetID not using team colors > > - Changed team autobalance code to not balance the teams when the active > > round timer shows less than 60 seconds > > - Fixed "-maxplayers" on the command line not correctly setting the > > maxplayers value for the server > > - Fixed Badlands never having Sudden Death triggered > > - Fixed Engineer being able to detonate buildings that are being sapped > > - Changed Engineer buildings to detonate when a player disconnects > > instead of blinking out > > - Fixed potential client crash for players being healed by a Medic or > > dispenser > > - Made several improvements to server-side stat reporting (not related > > to individual player stats) > > > > Jason > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: > 2/28/2008 > > 12:14 PM > > > > > > No virus found in this outgoing message. > > Checked by AVG Free Edition. > > Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: > 2/28/2008 > > 12:14 PM > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > Yea my 32 still says out of date, someone forget to remove the delist > line of code? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
Aaron Rapp wrote: I have the servers updated and I've tried setting them to 32 players..but Is there a trick to it? Keeps saying my server is out of date. Why? Aaron Rapp -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, February 28, 2008 4:48 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive the updates. The specific changes include the following: Added "Custom" tab to the server browser - Servers can now specify metatags describing the custom rules they've adopted - Players can use tag filtering to find servers running the custom rules they want to play - Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24 Initial release of Tournament mode (mp_tournament) - UI for handling team naming, ready mode, and win results - Disables team player limits, autobalancing, and intermission Class balancing - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 - Added protection against voice command spamming. Dramatic reduction in teleporters needed - Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit - Fixed "lastdisguise" command not remembering if you were disguised as your own team - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels - Fixed Spectator targetID not using team colors - Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds - Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server - Fixed Badlands never having Sudden Death triggered - Fixed Engineer being able to detonate buildings that are being sapped - Changed Engineer buildings to detonate when a player disconnects instead of blinking out - Fixed potential client crash for players being healed by a Medic or dispenser - Made several improvements to server-side stat reporting (not related to individual player stats) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: 2/28/2008 12:14 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: 2/28/2008 12:14 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yea my 32 still says out of date, someone forget to remove the delist line of code? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
I have the servers updated and I've tried setting them to 32 players..but Is there a trick to it? Keeps saying my server is out of date. Why? Aaron Rapp -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, February 28, 2008 4:48 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server updated A required update for Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive the updates. The specific changes include the following: Added "Custom" tab to the server browser - Servers can now specify metatags describing the custom rules they've adopted - Players can use tag filtering to find servers running the custom rules they want to play - Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24 Initial release of Tournament mode (mp_tournament) - UI for handling team naming, ready mode, and win results - Disables team player limits, autobalancing, and intermission Class balancing - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 - Added protection against voice command spamming. Dramatic reduction in teleporters needed - Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit - Fixed "lastdisguise" command not remembering if you were disguised as your own team - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels - Fixed Spectator targetID not using team colors - Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds - Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server - Fixed Badlands never having Sudden Death triggered - Fixed Engineer being able to detonate buildings that are being sapped - Changed Engineer buildings to detonate when a player disconnects instead of blinking out - Fixed potential client crash for players being healed by a Medic or dispenser - Made several improvements to server-side stat reporting (not related to individual player stats) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: 2/28/2008 12:14 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: 2/28/2008 12:14 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
So I'm playing a demo right now and I''m starting out with 8/24 stickybombs...was the 16 a typo? On Feb 28, 2008, at 5:03 PM, Darren wrote: Yay for a patch but wow you totally just pissed off every Demo player. On Feb 28, 2008, at 4:47 PM, Jason Ruymen wrote: A required update for Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive the updates. The specific changes include the following: Added "Custom" tab to the server browser - Servers can now specify metatags describing the custom rules they've adopted - Players can use tag filtering to find servers running the custom rules they want to play - Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24 Initial release of Tournament mode (mp_tournament) - UI for handling team naming, ready mode, and win results - Disables team player limits, autobalancing, and intermission Class balancing - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 - Added protection against voice command spamming. Dramatic reduction in teleporters needed - Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit - Fixed "lastdisguise" command not remembering if you were disguised as your own team - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels - Fixed Spectator targetID not using team colors - Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds - Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server - Fixed Badlands never having Sudden Death triggered - Fixed Engineer being able to detonate buildings that are being sapped - Changed Engineer buildings to detonate when a player disconnects instead of blinking out - Fixed potential client crash for players being healed by a Medic or dispenser - Made several improvements to server-side stat reporting (not related to individual player stats) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] So now new people to Team Fortress 2 will be able to play on stock configurations (Default crits, 24 maxplayers, etc) while using the "Internet" tab and only those smart or adventurous enough to click on the "Custom" tab will be able to see all the servers? And this is what Valve always wanted... right? A controlled experience for the newcomers whitout frustrating or in the case of crappy computers.. lagging them to death? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Well this is interesting, official 32 player support? Haha, finally. Now that balancing, i'll be waiting to see how everyone responds to that. On Thu, Feb 28, 2008 at 7:47 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: > A required update for Team Fortress 2 and it's dedicated server have > been released. Please run hldsupdatetool to receive the updates. The > specific changes include the following: > > Added "Custom" tab to the server browser > - Servers can now specify metatags describing the custom rules they've > adopted > - Players can use tag filtering to find servers running the custom rules > they want to play > - Added options for servers who want to become custom games: Disable > critical hits (tf_weapon_criticals), eliminate respawn times > (mp_disable_respawn_times), and raise maxplayers above 24 > > Initial release of Tournament mode (mp_tournament) > - UI for handling team naming, ready mode, and win results > - Disables team player limits, autobalancing, and intermission > > Class balancing > - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 > - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 > - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 > > - Added protection against voice command spamming. Dramatic reduction in > teleporters needed > - Fixed mp_timelimit ending the map during the middle of a round on maps > like Dustbowl and GravelPit > - Fixed "lastdisguise" command not remembering if you were disguised as > your own team > - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle > the disguise team for the Spy's PDA > - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and > "slot10" cancels > - Fixed Spectator targetID not using team colors > - Changed team autobalance code to not balance the teams when the active > round timer shows less than 60 seconds > - Fixed "-maxplayers" on the command line not correctly setting the > maxplayers value for the server > - Fixed Badlands never having Sudden Death triggered > - Fixed Engineer being able to detonate buildings that are being sapped > - Changed Engineer buildings to detonate when a player disconnects > instead of blinking out > - Fixed potential client crash for players being healed by a Medic or > dispenser > - Made several improvements to server-side stat reporting (not related > to individual player stats) > > Jason > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
Yay for a patch but wow you totally just pissed off every Demo player. On Feb 28, 2008, at 4:47 PM, Jason Ruymen wrote: A required update for Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive the updates. The specific changes include the following: Added "Custom" tab to the server browser - Servers can now specify metatags describing the custom rules they've adopted - Players can use tag filtering to find servers running the custom rules they want to play - Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24 Initial release of Tournament mode (mp_tournament) - UI for handling team naming, ready mode, and win results - Disables team player limits, autobalancing, and intermission Class balancing - Reduced Soldier's maximum rocket reserve ammo from 36 to 16 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24 - Added protection against voice command spamming. Dramatic reduction in teleporters needed - Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit - Fixed "lastdisguise" command not remembering if you were disguised as your own team - Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA - Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels - Fixed Spectator targetID not using team colors - Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds - Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server - Fixed Badlands never having Sudden Death triggered - Fixed Engineer being able to detonate buildings that are being sapped - Changed Engineer buildings to detonate when a player disconnects instead of blinking out - Fixed potential client crash for players being healed by a Medic or dispenser - Made several improvements to server-side stat reporting (not related to individual player stats) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
We have a dedicated server up and running and we usually have a few customs on and we haven't had any problems since the update except one. On this one particular custom map, it just crashes when the server loads it. This map definatly worked right before the patch was released so it's something that you guys have changed that's causing it. Should I email the MDMP. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
mp_forcechasecam isn't use in the Source games. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . Sent: Friday, February 15, 2008 12:02 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] This is not related to TF2, but what about mp_forcechasecam, which is in CS 1.6? In CS 1.6, there are both mp_forcecamera and mp_forcechasecam...and they both seem to do the same effect. 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > The first three values mirror the behavior in Counter-Strike Source and > other Valve games: > > 0 = spectate all players, all modes > > 1 = spectate only your team, and only first-person > > 2 = no spectating when you die > > The new value is 3, and this is the default value for TF2 (unless you > override it in your server.cfg). This behavior is what everyone is used > to for TF2: > > 3 = spectate only your team, first-person or chase-cam > > mp_forcecamera does not restrict players on team Spectator...only > players who are on RED or BLU. > > > > -Original Message- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou > Sent: Friday, February 15, 2008 11:31 AM > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > -- > [ Picked text/plain from multipart/alternative ] > Thanks for the fix, can you explain what are the differents values of > mp_forcecamera ? > > 0 for ? > 1 for ? > 2 for ? > and 3 for ? > > thanks ! > > 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > > > I think we've found the cause of the "mp_forcecamera 1" crash. We're > > working on a fix. > > > > Thanks for the help. > > > > > > -Eric > > > > > > -----Original Message- > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > > Sent: Friday, February 15, 2008 10:32 AM > > To: hlds@list.valvesoftware.com > > > > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > > > Eric, I don't have any dumps but like the others on this list my > server > > is > > now stable after changing mp_forcecam to 3. > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] This is not related to TF2, but what about mp_forcechasecam, which is in CS 1.6? In CS 1.6, there are both mp_forcecamera and mp_forcechasecam...and they both seem to do the same effect. 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > The first three values mirror the behavior in Counter-Strike Source and > other Valve games: > > 0 = spectate all players, all modes > > 1 = spectate only your team, and only first-person > > 2 = no spectating when you die > > The new value is 3, and this is the default value for TF2 (unless you > override it in your server.cfg). This behavior is what everyone is used > to for TF2: > > 3 = spectate only your team, first-person or chase-cam > > mp_forcecamera does not restrict players on team Spectator...only > players who are on RED or BLU. > > > > -Original Message- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou > Sent: Friday, February 15, 2008 11:31 AM > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > -- > [ Picked text/plain from multipart/alternative ] > Thanks for the fix, can you explain what are the differents values of > mp_forcecamera ? > > 0 for ? > 1 for ? > 2 for ? > and 3 for ? > > thanks ! > > 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > > > I think we've found the cause of the "mp_forcecamera 1" crash. We're > > working on a fix. > > > > Thanks for the help. > > > > > > -Eric > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > > Sent: Friday, February 15, 2008 10:32 AM > > To: hlds@list.valvesoftware.com > > > > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > > > Eric, I don't have any dumps but like the others on this list my > server > > is > > now stable after changing mp_forcecam to 3. > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
The first three values mirror the behavior in Counter-Strike Source and other Valve games: 0 = spectate all players, all modes 1 = spectate only your team, and only first-person 2 = no spectating when you die The new value is 3, and this is the default value for TF2 (unless you override it in your server.cfg). This behavior is what everyone is used to for TF2: 3 = spectate only your team, first-person or chase-cam mp_forcecamera does not restrict players on team Spectator...only players who are on RED or BLU. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou Sent: Friday, February 15, 2008 11:31 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] Thanks for the fix, can you explain what are the differents values of mp_forcecamera ? 0 for ? 1 for ? 2 for ? and 3 for ? thanks ! 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > I think we've found the cause of the "mp_forcecamera 1" crash. We're > working on a fix. > > Thanks for the help. > > > -Eric > > > -Original Message- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > Sent: Friday, February 15, 2008 10:32 AM > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > Eric, I don't have any dumps but like the others on this list my server > is > now stable after changing mp_forcecam to 3. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Thanks for the fix, can you explain what are the differents values of mp_forcecamera ? 0 for ? 1 for ? 2 for ? and 3 for ? thanks ! 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > I think we've found the cause of the "mp_forcecamera 1" crash. We're > working on a fix. > > Thanks for the help. > > > -Eric > > > -Original Message- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > Sent: Friday, February 15, 2008 10:32 AM > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > Eric, I don't have any dumps but like the others on this list my server > is > now stable after changing mp_forcecam to 3. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
I think we've found the cause of the "mp_forcecamera 1" crash. We're working on a fix. Thanks for the help. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. Sent: Friday, February 15, 2008 10:32 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated Eric, I don't have any dumps but like the others on this list my server is now stable after changing mp_forcecam to 3. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] What does mp_forcecamera setting number 3 do anyway? Can't find anything to explain setting number 3. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Fri, 15 Feb 2008 12:43:03 > -0500> > --> [ Picked text/plain from multipart/alternative ]> I never > changed mp_forcecamera on my server so it new crashed :). Which> easily > explains why I was one of the people who had a server up since the> update > whit out a single crash. mp_forcecamera 3 is the default. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
Eric, I don't have any dumps but like the others on this list my server is now stable after changing mp_forcecam to 3. > If you have .mdmp files from the server crashes, please email them to > me. We're looking into the problems. > > Thanks. > > -Eric > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal > Sent: Friday, February 15, 2008 1:02 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > -- > [ Picked text/plain from multipart/alternative ] > I was also getting crashes every few minutes until I changed > mp_forcecamera > to 3 from 1. > > On Fri, Feb 15, 2008 at 3:59 AM, Games Admin > <[EMAIL PROTECTED]> > wrote: > >> This is a multi-part message in MIME format. >> -- >> I've got 8 TF2 servers running on Intel xeons with similar configs, > all of >> them running metamod and >> sourcemod. Server type includes all maps and single map only servers. > All >> the servers crashes every >> 10mins to 20mins. I did a change to one of the cvar and it seems to > fixed >> the servers (non of them >> are crashing now). >> >> mp_forcecamera 1 <-- crashes every 10mins >> mp_forcecamera 3 <-- i'm using this value for now. no more crashes. > all >> is good. >> >> Hope this works for some of you out there till something gets done >> regarding the crashes. >> >> Regards. >> >> >> - Original Message - >> From: steve grout [mailto:[EMAIL PROTECTED] >> To: hlds@list.valvesoftware.com >> Sent: Fri, 15 Feb 2008 08:34:44 + >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> >> Add me to the server crashes list.. >> >> We only have 2 servers, one is okay , the other crashes every 10 > minutes >> or so when full. We are running them both on linux and both have the >> latest beetlesmod (53b). No other mods / addons installed. Both on the >> same hardware aswell. >> >> Very strange how one crashes and one doesn't. >> >> Stefan Wichmann wrote: >> > -- >> > [ Picked text/plain from multipart/alternative ] >> > Is this update for any Source-Engine-based game, or only for the >> orangebox? >> > (Source-TV slot, etc.) >> > >> > On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/> [EMAIL PROTECTED]> >> > wrote: >> > >> > >> >> This is a multi-part message in MIME format. >> >> -- >> >> [ Picked text/plain from multipart/alternative ] >> >> Saint K. wrote: >> >> >> >>> Nah, Linux is doing just fine. >> >>> >> >>> No crashes what so ever with sourcemod 'n all enabled. >> >>> >> >>> Saint K. >> >>> >> >>> -Oorspronkelijk bericht- >> >>> Van: [EMAIL PROTECTED] >> >>> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas >> >>> Verzonden: Friday, February 15, 2008 1:59 AM >> >>> Aan: hlds@list.valvesoftware.com >> >>> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> >>> >> >>> This was under windows server 2003 and running the new badlands > map. >> >>> >> >>> It seems people are getting it on both windows and linux servers, >> >>> running any map and with or without plugins. >> >>> >> >>> Anyway, it's time for us European people to get some sleep.. I can >> >>> barely keep my eyes open. :P >> >>> >> >>> Will be taking a closer look in the morning. >> >>> >> >>> - TeX. >> >>> >> >>> 1nsane . wrote: >> >>> >> >>> >> >>>> -- >> >>>> [ Picked text/plain from multipart/alternative ] >> >>>> Beetlesmod (Newest Beta) >> >>>> plr + another plugin running and no crashes here. >> >>>> >> >>>> You guys are running Windows or Linux here? I'm on Windows by the >> way. >> >>>> >> >>>> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas > <[EMAIL PROTECTED]> >> >>>> >> >> wrote: >> >> >> >>>> >> >>>> >> >>>>> We seem to be getting it regardless of what we run. I've removed >> >>>>> absolutely every
RE: [hlds] Team Fortress 2/Dedicated Server Updated
If you have .mdmp files from the server crashes, please email them to me. We're looking into the problems. Thanks. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal Sent: Friday, February 15, 2008 1:02 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] I was also getting crashes every few minutes until I changed mp_forcecamera to 3 from 1. On Fri, Feb 15, 2008 at 3:59 AM, Games Admin <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > I've got 8 TF2 servers running on Intel xeons with similar configs, all of > them running metamod and > sourcemod. Server type includes all maps and single map only servers. All > the servers crashes every > 10mins to 20mins. I did a change to one of the cvar and it seems to fixed > the servers (non of them > are crashing now). > > mp_forcecamera 1 <-- crashes every 10mins > mp_forcecamera 3 <-- i'm using this value for now. no more crashes. all > is good. > > Hope this works for some of you out there till something gets done > regarding the crashes. > > Regards. > > > - Original Message - > From: steve grout [mailto:[EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Sent: Fri, 15 Feb 2008 08:34:44 + > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > Add me to the server crashes list.. > > We only have 2 servers, one is okay , the other crashes every 10 minutes > or so when full. We are running them both on linux and both have the > latest beetlesmod (53b). No other mods / addons installed. Both on the > same hardware aswell. > > Very strange how one crashes and one doesn't. > > Stefan Wichmann wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Is this update for any Source-Engine-based game, or only for the > orangebox? > > (Source-TV slot, etc.) > > > > On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/ [EMAIL PROTECTED]> > > wrote: > > > > > >> This is a multi-part message in MIME format. > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Saint K. wrote: > >> > >>> Nah, Linux is doing just fine. > >>> > >>> No crashes what so ever with sourcemod 'n all enabled. > >>> > >>> Saint K. > >>> > >>> -Oorspronkelijk bericht- > >>> Van: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas > >>> Verzonden: Friday, February 15, 2008 1:59 AM > >>> Aan: hlds@list.valvesoftware.com > >>> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated > >>> > >>> This was under windows server 2003 and running the new badlands map. > >>> > >>> It seems people are getting it on both windows and linux servers, > >>> running any map and with or without plugins. > >>> > >>> Anyway, it's time for us European people to get some sleep.. I can > >>> barely keep my eyes open. :P > >>> > >>> Will be taking a closer look in the morning. > >>> > >>> - TeX. > >>> > >>> 1nsane . wrote: > >>> > >>> > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] > >>>> Beetlesmod (Newest Beta) > >>>> plr + another plugin running and no crashes here. > >>>> > >>>> You guys are running Windows or Linux here? I'm on Windows by the > way. > >>>> > >>>> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> > >>>> > >> wrote: > >> > >>>> > >>>> > >>>>> We seem to be getting it regardless of what we run. I've removed > >>>>> absolutely everything of plugins, no mmsource, no nothing - and the > >>>>> server is still crashing after a while once we populate it. We must > >>>>> > >> have > >> > >>>>> had half a dozen crashes at least before I gave up trying to fill it > >>>>> back up again. This is incredibly frustrating. =/ > >>>>> > >>>>> Steve S. wrote: > >>>>> > >>>>> > >>>>> > >>>>>> Same here, just crashed again. The first crash was on badlands and > >>>>>> > >> this >
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] I never changed mp_forcecamera on my server so it new crashed :). Which easily explains why I was one of the people who had a server up since the update whit out a single crash. mp_forcecamera 3 is the default. On Fri, Feb 15, 2008 at 12:23 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Changed to forcecam 3 last night and not one crash yet > on 6 servers so far"removed Quotes :)" > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Changed to forcecam 3 last night and not one crash yet on 6 servers so far"removed Quotes :)" -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
My force camera was set to "1" as well. I just changed it, hopefully that will stop the hemorrhaging > Thanks for that.. > > Will give it a try > > P. Bhandal wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> I was also getting crashes every few minutes until I changed >> mp_forcecamera >> to 3 from 1. >> >> On Fri, Feb 15, 2008 at 3:59 AM, Games Admin >> <[EMAIL PROTECTED]> >> wrote: >> >> >>> This is a multi-part message in MIME format. >>> -- >>> I've got 8 TF2 servers running on Intel xeons with similar configs, all >>> of >>> them running metamod and >>> sourcemod. Server type includes all maps and single map only servers. >>> All >>> the servers crashes every >>> 10mins to 20mins. I did a change to one of the cvar and it seems to >>> fixed >>> the servers (non of them >>> are crashing now). >>> >>> mp_forcecamera 1 <-- crashes every 10mins >>> mp_forcecamera 3 <-- i'm using this value for now. no more crashes. >>> all >>> is good. >>> >>> Hope this works for some of you out there till something gets done >>> regarding the crashes. >>> >>> Regards. >>> >>> >>> - Original Message - >>> From: steve grout [mailto:[EMAIL PROTECTED] >>> To: hlds@list.valvesoftware.com >>> Sent: Fri, 15 Feb 2008 08:34:44 + >>> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >>> >>> Add me to the server crashes list.. >>> >>> We only have 2 servers, one is okay , the other crashes every 10 >>> minutes >>> or so when full. We are running them both on linux and both have the >>> latest beetlesmod (53b). No other mods / addons installed. Both on the >>> same hardware aswell. >>> >>> Very strange how one crashes and one doesn't. >>> >>> Stefan Wichmann wrote: >>> >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> Is this update for any Source-Engine-based game, or only for the >>>> >>> orangebox? >>> >>>> (Source-TV slot, etc.) >>>> >>>> On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/>>> >>> [EMAIL PROTECTED]> >>> >>>> wrote: >>>> >>>> >>>> >>>>> This is a multi-part message in MIME format. >>>>> -- >>>>> [ Picked text/plain from multipart/alternative ] >>>>> Saint K. wrote: >>>>> >>>>> >>>>>> Nah, Linux is doing just fine. >>>>>> >>>>>> No crashes what so ever with sourcemod 'n all enabled. >>>>>> >>>>>> Saint K. >>>>>> >>>>>> -Oorspronkelijk bericht- >>>>>> Van: [EMAIL PROTECTED] >>>>>> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas >>>>>> Verzonden: Friday, February 15, 2008 1:59 AM >>>>>> Aan: hlds@list.valvesoftware.com >>>>>> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated >>>>>> >>>>>> This was under windows server 2003 and running the new badlands map. >>>>>> >>>>>> It seems people are getting it on both windows and linux servers, >>>>>> running any map and with or without plugins. >>>>>> >>>>>> Anyway, it's time for us European people to get some sleep.. I can >>>>>> barely keep my eyes open. :P >>>>>> >>>>>> Will be taking a closer look in the morning. >>>>>> >>>>>> - TeX. >>>>>> >>>>>> 1nsane . wrote: >>>>>> >>>>>> >>>>>> >>>>>>> -- >>>>>>> [ Picked text/plain from multipart/alternative ] >>>>>>> Beetlesmod (Newest Beta) >>>>>>> plr + another plugin running and no crashes here. >>>>>>> >>>>>>> You guys are running Windows or Linux here? I'm on Windows by the >>>>>>> >>> way. >>> >>>>>>> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> >>>>>>> >>>>>>> >>>>> wrote: >>>>&
Re: [hlds] Team Fortress 2/Dedicated Server Updated
Thanks for that.. Will give it a try P. Bhandal wrote: -- [ Picked text/plain from multipart/alternative ] I was also getting crashes every few minutes until I changed mp_forcecamera to 3 from 1. On Fri, Feb 15, 2008 at 3:59 AM, Games Admin <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- I've got 8 TF2 servers running on Intel xeons with similar configs, all of them running metamod and sourcemod. Server type includes all maps and single map only servers. All the servers crashes every 10mins to 20mins. I did a change to one of the cvar and it seems to fixed the servers (non of them are crashing now). mp_forcecamera 1 <-- crashes every 10mins mp_forcecamera 3 <-- i'm using this value for now. no more crashes. all is good. Hope this works for some of you out there till something gets done regarding the crashes. Regards. - Original Message - From: steve grout [mailto:[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Fri, 15 Feb 2008 08:34:44 +0000 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Add me to the server crashes list.. We only have 2 servers, one is okay , the other crashes every 10 minutes or so when full. We are running them both on linux and both have the latest beetlesmod (53b). No other mods / addons installed. Both on the same hardware aswell. Very strange how one crashes and one doesn't. Stefan Wichmann wrote: -- [ Picked text/plain from multipart/alternative ] Is this update for any Source-Engine-based game, or only for the orangebox? (Source-TV slot, etc.) On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/ [EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Saint K. wrote: Nah, Linux is doing just fine. No crashes what so ever with sourcemod 'n all enabled. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas Verzonden: Friday, February 15, 2008 1:59 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated This was under windows server 2003 and running the new badlands map. It seems people are getting it on both windows and linux servers, running any map and with or without plugins. Anyway, it's time for us European people to get some sleep.. I can barely keep my eyes open. :P Will be taking a closer look in the morning. - TeX. 1nsane . wrote: -- [ Picked text/plain from multipart/alternative ] Beetlesmod (Newest Beta) plr + another plugin running and no crashes here. You guys are running Windows or Linux here? I'm on Windows by the way. On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: We seem to be getting it regardless of what we run. I've removed absolutely everything of plugins, no mmsource, no nothing - and the server is still crashing after a while once we populate it. We must have had half a dozen crashes at least before I gave up trying to fill it back up again. This is incredibly frustrating. =/ Steve S. wrote: Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. Constant crashes here. Only on my custom map server. My 24/7 dustbowl server is just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008 8:00 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I have 3 tf2 servers on Win2k3 box, all running sourcemod with some various plugins, 2 are running plr, one standard 24slot and all are running fine, only thing ive noticed is from the start they are eating ~200MB memory where usually that didn't happen till 30 min into a map. Also, awesome job on Badlands, different and way better than the original and the standard tf2 gameplay. -The/http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards Stefan "Wichu" Wichmann Serveradmin & Webmaster Member of the Management SoH.ch eSport Team ...is a lifestyle http://www.soh.ch -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- _
Re: [hlds] Team Fortress 2/Dedicated Server Updated
D'oh - I were obviously not saying that everyone running TF2 servers under windows and linux gets it. I said people were getting this issue under both OS' - i.e. it is not an OS specific issue. ;) - TeX. Saint K. wrote: Nah, Linux is doing just fine. No crashes what so ever with sourcemod 'n all enabled. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas Verzonden: Friday, February 15, 2008 1:59 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated This was under windows server 2003 and running the new badlands map. It seems people are getting it on both windows and linux servers, running any map and with or without plugins. Anyway, it's time for us European people to get some sleep.. I can barely keep my eyes open. :P Will be taking a closer look in the morning. - TeX. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] I was also getting crashes every few minutes until I changed mp_forcecamera to 3 from 1. On Fri, Feb 15, 2008 at 3:59 AM, Games Admin <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > I've got 8 TF2 servers running on Intel xeons with similar configs, all of > them running metamod and > sourcemod. Server type includes all maps and single map only servers. All > the servers crashes every > 10mins to 20mins. I did a change to one of the cvar and it seems to fixed > the servers (non of them > are crashing now). > > mp_forcecamera 1 <-- crashes every 10mins > mp_forcecamera 3 <-- i'm using this value for now. no more crashes. all > is good. > > Hope this works for some of you out there till something gets done > regarding the crashes. > > Regards. > > > - Original Message - > From: steve grout [mailto:[EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Sent: Fri, 15 Feb 2008 08:34:44 + > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > Add me to the server crashes list.. > > We only have 2 servers, one is okay , the other crashes every 10 minutes > or so when full. We are running them both on linux and both have the > latest beetlesmod (53b). No other mods / addons installed. Both on the > same hardware aswell. > > Very strange how one crashes and one doesn't. > > Stefan Wichmann wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Is this update for any Source-Engine-based game, or only for the > orangebox? > > (Source-TV slot, etc.) > > > > On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/ [EMAIL PROTECTED]> > > wrote: > > > > > >> This is a multi-part message in MIME format. > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Saint K. wrote: > >> > >>> Nah, Linux is doing just fine. > >>> > >>> No crashes what so ever with sourcemod 'n all enabled. > >>> > >>> Saint K. > >>> > >>> -Oorspronkelijk bericht- > >>> Van: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas > >>> Verzonden: Friday, February 15, 2008 1:59 AM > >>> Aan: hlds@list.valvesoftware.com > >>> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated > >>> > >>> This was under windows server 2003 and running the new badlands map. > >>> > >>> It seems people are getting it on both windows and linux servers, > >>> running any map and with or without plugins. > >>> > >>> Anyway, it's time for us European people to get some sleep.. I can > >>> barely keep my eyes open. :P > >>> > >>> Will be taking a closer look in the morning. > >>> > >>> - TeX. > >>> > >>> 1nsane . wrote: > >>> > >>> > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] > >>>> Beetlesmod (Newest Beta) > >>>> plr + another plugin running and no crashes here. > >>>> > >>>> You guys are running Windows or Linux here? I'm on Windows by the > way. > >>>> > >>>> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> > >>>> > >> wrote: > >> > >>>> > >>>> > >>>>> We seem to be getting it regardless of what we run. I've removed > >>>>> absolutely everything of plugins, no mmsource, no nothing - and the > >>>>> server is still crashing after a while once we populate it. We must > >>>>> > >> have > >> > >>>>> had half a dozen crashes at least before I gave up trying to fill it > >>>>> back up again. This is incredibly frustrating. =/ > >>>>> > >>>>> Steve S. wrote: > >>>>> > >>>>> > >>>>> > >>>>>> Same here, just crashed again. The first crash was on badlands and > >>>>>> > >> this > >> > >>>>>> one was on a custom map. Nothing in the log files. > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>>> Constant crashes her
Re: [hlds] Team Fortress 2/Dedicated Server Updated
This is a multi-part message in MIME format. -- I've got 8 TF2 servers running on Intel xeons with similar configs, all of them running metamod and sourcemod. Server type includes all maps and single map only servers. All the servers crashes every 10mins to 20mins. I did a change to one of the cvar and it seems to fixed the servers (non of them are crashing now). mp_forcecamera 1 <-- crashes every 10mins mp_forcecamera 3 <-- i'm using this value for now. no more crashes. all is good. Hope this works for some of you out there till something gets done regarding the crashes. Regards. - Original Message - From: steve grout [mailto:[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Fri, 15 Feb 2008 08:34:44 +0000 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Add me to the server crashes list.. We only have 2 servers, one is okay , the other crashes every 10 minutes or so when full. We are running them both on linux and both have the latest beetlesmod (53b). No other mods / addons installed. Both on the same hardware aswell. Very strange how one crashes and one doesn't. Stefan Wichmann wrote: > -- > [ Picked text/plain from multipart/alternative ] > Is this update for any Source-Engine-based game, or only for the orangebox? > (Source-TV slot, etc.) > > On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/ > wrote: > > >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> Saint K. wrote: >> >>> Nah, Linux is doing just fine. >>> >>> No crashes what so ever with sourcemod 'n all enabled. >>> >>> Saint K. >>> >>> -Oorspronkelijk bericht- >>> Van: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas >>> Verzonden: Friday, February 15, 2008 1:59 AM >>> Aan: hlds@list.valvesoftware.com >>> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated >>> >>> This was under windows server 2003 and running the new badlands map. >>> >>> It seems people are getting it on both windows and linux servers, >>> running any map and with or without plugins. >>> >>> Anyway, it's time for us European people to get some sleep.. I can >>> barely keep my eyes open. :P >>> >>> Will be taking a closer look in the morning. >>> >>> - TeX. >>> >>> 1nsane . wrote: >>> >>> >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> Beetlesmod (Newest Beta) >>>> plr + another plugin running and no crashes here. >>>> >>>> You guys are running Windows or Linux here? I'm on Windows by the way. >>>> >>>> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> >>>> >> wrote: >> >>>> >>>> >>>>> We seem to be getting it regardless of what we run. I've removed >>>>> absolutely everything of plugins, no mmsource, no nothing - and the >>>>> server is still crashing after a while once we populate it. We must >>>>> >> have >> >>>>> had half a dozen crashes at least before I gave up trying to fill it >>>>> back up again. This is incredibly frustrating. =/ >>>>> >>>>> Steve S. wrote: >>>>> >>>>> >>>>> >>>>>> Same here, just crashed again. The first crash was on badlands and >>>>>> >> this >> >>>>>> one was on a custom map. Nothing in the log files. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> Constant crashes here. Only on my custom map server. My 24/7 >>>>>>> >> dustbowl >> >>>>>>> server >>>>>>> is just fine. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> -- >>> No virus found in this incoming message. >>> Checked by AVG Free Edition. >>> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: >>> >> 2/13/2008 >> &g
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Last I looked my dustbowl crashed every 20 minutes but my Badlands server has been up since 5 pst. Dustbowl has sourcemod and Badlands is vanilla. Both on different boxes and as far as I know both use AMD with Windows for sure. - Original Message From: Kitteny Berk <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Thursday, February 14, 2008 3:41:43 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated No issues for me on my 24/7 badlands (~90 mins up so far) Beetlesmod 0.0.0.37B, no other mods. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
Add me to the server crashes list.. We only have 2 servers, one is okay , the other crashes every 10 minutes or so when full. We are running them both on linux and both have the latest beetlesmod (53b). No other mods / addons installed. Both on the same hardware aswell. Very strange how one crashes and one doesn't. Stefan Wichmann wrote: -- [ Picked text/plain from multipart/alternative ] Is this update for any Source-Engine-based game, or only for the orangebox? (Source-TV slot, etc.) On Fri, Feb 15, 2008 at 8:27 AM, "[ЯтR] The-/ wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Saint K. wrote: Nah, Linux is doing just fine. No crashes what so ever with sourcemod 'n all enabled. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas Verzonden: Friday, February 15, 2008 1:59 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated This was under windows server 2003 and running the new badlands map. It seems people are getting it on both windows and linux servers, running any map and with or without plugins. Anyway, it's time for us European people to get some sleep.. I can barely keep my eyes open. :P Will be taking a closer look in the morning. - TeX. 1nsane . wrote: -- [ Picked text/plain from multipart/alternative ] Beetlesmod (Newest Beta) plr + another plugin running and no crashes here. You guys are running Windows or Linux here? I'm on Windows by the way. On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: We seem to be getting it regardless of what we run. I've removed absolutely everything of plugins, no mmsource, no nothing - and the server is still crashing after a while once we populate it. We must have had half a dozen crashes at least before I gave up trying to fill it back up again. This is incredibly frustrating. =/ Steve S. wrote: Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. Constant crashes here. Only on my custom map server. My 24/7 dustbowl server is just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008 8:00 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I have 3 tf2 servers on Win2k3 box, all running sourcemod with some various plugins, 2 are running plr, one standard 24slot and all are running fine, only thing ive noticed is from the start they are eating ~200MB memory where usually that didn't happen till 30 min into a map. Also, awesome job on Badlands, different and way better than the original and the standard tf2 gameplay. -The/http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards Stefan "Wichu" Wichmann Serveradmin & Webmaster Member of the Management SoH.ch eSport Team ...is a lifestyle http://www.soh.ch -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Is this update for any Source-Engine-based game, or only for the orangebox? (Source-TV slot, etc.) On Fri, Feb 15, 2008 at 8:27 AM, "[ЯтR] The-/ wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Saint K. wrote: > > Nah, Linux is doing just fine. > > > > No crashes what so ever with sourcemod 'n all enabled. > > > > Saint K. > > > > -Oorspronkelijk bericht- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas > > Verzonden: Friday, February 15, 2008 1:59 AM > > Aan: hlds@list.valvesoftware.com > > Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > > > This was under windows server 2003 and running the new badlands map. > > > > It seems people are getting it on both windows and linux servers, > > running any map and with or without plugins. > > > > Anyway, it's time for us European people to get some sleep.. I can > > barely keep my eyes open. :P > > > > Will be taking a closer look in the morning. > > > > - TeX. > > > > 1nsane . wrote: > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Beetlesmod (Newest Beta) > >> plr + another plugin running and no crashes here. > >> > >> You guys are running Windows or Linux here? I'm on Windows by the way. > >> > >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> > wrote: > >> > >> > >> > >>> We seem to be getting it regardless of what we run. I've removed > >>> absolutely everything of plugins, no mmsource, no nothing - and the > >>> server is still crashing after a while once we populate it. We must > have > >>> had half a dozen crashes at least before I gave up trying to fill it > >>> back up again. This is incredibly frustrating. =/ > >>> > >>> Steve S. wrote: > >>> > >>> > >>>> Same here, just crashed again. The first crash was on badlands and > this > >>>> one was on a custom map. Nothing in the log files. > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>>> Constant crashes here. Only on my custom map server. My 24/7 > dustbowl > >>>>> server > >>>>> is just fine. > >>>>> > >>>>> > >>>>> > >>>>> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: > 2/13/2008 > > 8:00 PM > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > I have 3 tf2 servers on Win2k3 box, all running sourcemod with some > various plugins, 2 are running plr, one standard 24slot and all are > running fine, only thing ive noticed is from the start they are eating > ~200MB memory where usually that didn't happen till 30 min into a map. > > Also, awesome job on Badlands, different and way better than the > original and the standard tf2 gameplay. > > -The/ [Right to Rule] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Kind regards Stefan "Wichu" Wichmann Serveradmin & Webmaster Member of the Management SoH.ch eSport Team ...is a lifestyle http://www.soh.ch -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Saint K. wrote: > Nah, Linux is doing just fine. > > No crashes what so ever with sourcemod 'n all enabled. > > Saint K. > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas > Verzonden: Friday, February 15, 2008 1:59 AM > Aan: hlds@list.valvesoftware.com > Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > This was under windows server 2003 and running the new badlands map. > > It seems people are getting it on both windows and linux servers, > running any map and with or without plugins. > > Anyway, it's time for us European people to get some sleep.. I can > barely keep my eyes open. :P > > Will be taking a closer look in the morning. > > - TeX. > > 1nsane . wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> Beetlesmod (Newest Beta) >> plr + another plugin running and no crashes here. >> >> You guys are running Windows or Linux here? I'm on Windows by the way. >> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: >> >> >> >>> We seem to be getting it regardless of what we run. I've removed >>> absolutely everything of plugins, no mmsource, no nothing - and the >>> server is still crashing after a while once we populate it. We must have >>> had half a dozen crashes at least before I gave up trying to fill it >>> back up again. This is incredibly frustrating. =/ >>> >>> Steve S. wrote: >>> >>> >>>> Same here, just crashed again. The first crash was on badlands and this >>>> one was on a custom map. Nothing in the log files. >>>> >>>> >>>> >>>> >>>> >>>> >>>>> Constant crashes here. Only on my custom map server. My 24/7 dustbowl >>>>> server >>>>> is just fine. >>>>> >>>>> >>>>> >>>>> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008 > 8:00 PM > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > I have 3 tf2 servers on Win2k3 box, all running sourcemod with some various plugins, 2 are running plr, one standard 24slot and all are running fine, only thing ive noticed is from the start they are eating ~200MB memory where usually that didn't happen till 30 min into a map. Also, awesome job on Badlands, different and way better than the original and the standard tf2 gameplay. -The/http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
Nah, Linux is doing just fine. No crashes what so ever with sourcemod 'n all enabled. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas Verzonden: Friday, February 15, 2008 1:59 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated This was under windows server 2003 and running the new badlands map. It seems people are getting it on both windows and linux servers, running any map and with or without plugins. Anyway, it's time for us European people to get some sleep.. I can barely keep my eyes open. :P Will be taking a closer look in the morning. - TeX. 1nsane . wrote: > -- > [ Picked text/plain from multipart/alternative ] > Beetlesmod (Newest Beta) > plr + another plugin running and no crashes here. > > You guys are running Windows or Linux here? I'm on Windows by the way. > > On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: > > >> We seem to be getting it regardless of what we run. I've removed >> absolutely everything of plugins, no mmsource, no nothing - and the >> server is still crashing after a while once we populate it. We must have >> had half a dozen crashes at least before I gave up trying to fill it >> back up again. This is incredibly frustrating. =/ >> >> Steve S. wrote: >> >>> Same here, just crashed again. The first crash was on badlands and this >>> one was on a custom map. Nothing in the log files. >>> >>> >>> >>> >>> >>>> Constant crashes here. Only on my custom map server. My 24/7 dustbowl >>>> server >>>> is just fine. >>>> >>>> >>>> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008 8:00 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Both of our servers keep crashing and we have tried to reproduce it and can't. Not sure why it just happens at random, but it has happened on every map so far and we do not use custom maps at all. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 21:52:39 > -0600> > --> [ Picked text/plain from multipart/alternative ]> That's the > only server that crashes for me. My 2fort server> crashed once after the > update and my custom server crashed> once also. But badlands just crashed 4 > times in 1 hour. It was> running just fine up till 1 hr ago and it also was > full since the> update. You are lucky if you have had no crashes yet because> > their is for sure some type of problem.> > > > > From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated > Server Updated> Date: Fri, 15 Feb 2008 14:44:32 +1100> > No crashes on our > 24/7 badlands servers.> > We have two dedicated to that map at the moment, > both full since update> release and have had no crashes.> > Both running on > Windows.> > - Andrew> > -Original Message-> From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm> Sent: Friday, 15 February > 2008 2:39 PM> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] Team > Fortress 2/Dedicated Server Updated> > --> [ Picked text/plain from > multipart/alternative ]> badlands was just fine then slowly started going to > hell> Now every 15 min it's crashing was going for hours just fine.> > > > > > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject:> Re: > [hlds] Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008> > 22:30:33 -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme> > here.. All my regular map servers are fine. But Custom maps all crash> the> > server. Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at> > 10:15 PM, DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [> Picked > text/plain from multipart/alternative ]> > Mine was really lagy and> crashed > until I changed the rates on the server> > lower for 66 tick.> >> >> - > Original Message > > From: Steve S. <[EMAIL PROTECTED]>> > To:> > hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> >> Sent: Thursday, > February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team> Fortress > 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> >> dedicated> > > server,> > it's> > crashing> > every> > 10> > or> > 15> > mins>> > with> > > or> > without> > plugins.> > on> > reg> > and> > custom> > maps.>> >> >> >> > > >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> >> sourcemod,> > > plr,> > stripper...> > >> > >> > but> > i> > see> > messages>> > like> > > this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> >> Reliable> > > snaphsot> > overflow.)> > >> > >>> > -Original> >> Message-> > >>> > > From:> > [EMAIL PROTECTED]> > >>> >> [mailto:[EMAIL PROTECTED]> > On> > > Behalf> > Of> > 1nsane>> > .> > >>> > Sent:> > Friday,> > February> > 15,> > > 2008> > 1:44> > AM> >> >>> > To:> > hlds@list.valvesoftware.com> > >>> > > Subject:> > Re:> > [hlds]>> > Team> > Fortress> > 2/Dedicated> > Server> > > Updated> > >>> > >>> > --> >> >>> > [> > Picked> > text/plain> > from> > > multipart/alternative> > ]> >> Beetlesmod> > >>> > (Newest> > Beta)> > plr> > > +> > another> > plugin> >> running> > and> > no> > crashes> > here.> > >>> > > >>> > You> > guys> > are>> > running> > Windows> > or> > Linux> > here?>
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] That's the only server that crashes for me. My 2fort server crashed once after the update and my custom server crashed once also. But badlands just crashed 4 times in 1 hour. It was running just fine up till 1 hr ago and it also was full since the update. You are lucky if you have had no crashes yet because their is for sure some type of problem. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Fri, 15 Feb 2008 14:44:32 > +1100> > No crashes on our 24/7 badlands servers.> > We have two dedicated to > that map at the moment, both full since update> release and have had no > crashes.> > Both running on Windows.> > - Andrew> > -Original > Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of > Mike Stiehm> Sent: Friday, 15 February 2008 2:39 PM> To: > hlds@list.valvesoftware.com> Subject: RE: [hlds] Team Fortress 2/Dedicated > Server Updated> > --> [ Picked text/plain from multipart/alternative ]> > badlands was just fine then slowly started going to hell> Now every 15 min > it's crashing was going for hours just fine.> > > > > From: [EMAIL > PROTECTED]> To: hlds@list.valvesoftware.com> Subject:> Re: [hlds] Team > Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008> 22:30:33 -0500> > > --> [ Picked text/plain from multipart/alternative ]> SAme> here.. All my > regular map servers are fine. But Custom maps all crash> the> server. > Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at> 10:15 PM, > DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [> Picked text/plain > from multipart/alternative ]> > Mine was really lagy and> crashed until I > changed the rates on the server> > lower for 66 tick.> >> >> - Original > Message > > From: Steve S. <[EMAIL PROTECTED]>> > To:> > hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> >> Sent: Thursday, > February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team> Fortress > 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> >> dedicated> > > server,> > it's> > crashing> > every> > 10> > or> > 15> > mins>> > with> > > or> > without> > plugins.> > on> > reg> > and> > custom> > maps.>> >> >> >> > > >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> >> sourcemod,> > > plr,> > stripper...> > >> > >> > but> > i> > see> > messages>> > like> > > this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> >> Reliable> > > snaphsot> > overflow.)> > >> > >>> > -Original> >> Message-> > >>> > > From:> > [EMAIL PROTECTED]> > >>> >> [mailto:[EMAIL PROTECTED]> > On> > > Behalf> > Of> > 1nsane>> > .> > >>> > Sent:> > Friday,> > February> > 15,> > > 2008> > 1:44> > AM> >> >>> > To:> > hlds@list.valvesoftware.com> > >>> > > Subject:> > Re:> > [hlds]>> > Team> > Fortress> > 2/Dedicated> > Server> > > Updated> > >>> > >>> > --> >> >>> > [> > Picked> > text/plain> > from> > > multipart/alternative> > ]> >> Beetlesmod> > >>> > (Newest> > Beta)> > plr> > > +> > another> > plugin> >> running> > and> > no> > crashes> > here.> > >>> > > >>> > You> > guys> > are>> > running> > Windows> > or> > Linux> > here?> > > I'm> > on> > Windows> > by>> > the> > way.> > >>> > >>> > On> > Thu,> > Feb> > > 14,> > 2008> > at> > 7:21>> > PM,> > [DumB]TeXas> > >>> > <[EMAIL > PROTECTED]>> > wrote:> > >>> > >>>> > >> > We> > seem> > to> > be> > getting> > > it> > regardless> > of> > what>&
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Here is a miniidump file if anyone can check it out http://rapidshare.de/files/38580208/Valve_2008_2_15T3_8_24C242968.mdmp.html On Thu, Feb 14, 2008 at 10:39 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > badlands was just fine then slowly started going to hell > Now every 15 min it's crashing was going for hours just fine. > > > > > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: > Re: [hlds] Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 > 22:30:33 -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme > here.. All my regular map servers are fine. But Custom maps all crash> the > server. Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at > 10:15 PM, DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [ > Picked text/plain from multipart/alternative ]> > Mine was really lagy and > crashed until I changed the rates on the server> > lower for 66 tick.> >> > > - Original Message > > From: Steve S. <[EMAIL PROTECTED]>> > > To: hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> > > Sent: Thursday, February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team > Fortress 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> > > dedicated> > server,> > it's> > crashing> > every> > 10> > or> > 15> > mins> > > with> > or> > without> > plugins.> > on> > reg> > and> > custom> > maps.> > >> >> >> > >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> > > sourcemod,> > plr,> > stripper...> > >> > >> > but> > i> > see> > messages> > > like> > this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> > > Reliable> > snaphsot> > overflow.)> > >> > >>> > -Original> > > Message-> > >>> > From:> > [EMAIL PROTECTED]> > >>> > > [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > > 1nsane> > .> > >>> > Sent:> > Friday,> > February> > 15,> > 2008> > 1:44> > > AM> > >>> > To:> > hlds@list.valvesoftware.com> > >>> > Subject:> > Re:> > > [hlds]> > Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >>> > > --> > >>> > [> > Picked> > text/plain> > from> > multipart/alternative> > > ]> > Beetlesmod> > >>> > (Newest> > Beta)> > plr> > +> > another> > plugin> > > running> > and> > no> > crashes> > here.> > >>> > >>> > You> > guys> > > are> > running> > Windows> > or> > Linux> > here?> > I'm> > on> > Windows> > > by> > the> > way.> > >>> > >>> > On> > Thu,> > Feb> > 14,> > 2008> > at> > > 7:21> > PM,> > [DumB]TeXas> > >>> > <[EMAIL PROTECTED]>> > wrote:> > > >>> > >>> > >> > We> > seem> > to> > be> > getting> > it> > regardless> > > of> > what> > we> > run.> > I've> > removed> > >>> > >> > absolutely> > > everything> > of> > plugins,> > no> > mmsource,> > no> > nothing> > -> > > and> > the> > >>> > >> > server> > is> > still> > crashing> > after> > a> > > while> > once> > we> > populate> > it.> > We> > must> > >>> > >> > have> > > had> > half> > a> > dozen> > crashes> > at> > least> > before> > I> > gave> > > up> > >>> > trying> > to> > fill> > >>> > >> > it> > back> > up> > again.> > > This> > is> > incredibly> > frustrating.> > =/> > >>> > >> > >>> > >> > &g
RE: [hlds] Team Fortress 2/Dedicated Server Updated
No crashes on our 24/7 badlands servers. We have two dedicated to that map at the moment, both full since update release and have had no crashes. Both running on Windows. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Friday, 15 February 2008 2:39 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] badlands was just fine then slowly started going to hell Now every 15 min it's crashing was going for hours just fine. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 22:30:33 -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme here.. All my regular map servers are fine. But Custom maps all crash> the server. Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at 10:15 PM, DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [ Picked text/plain from multipart/alternative ]> > Mine was really lagy and crashed until I changed the rates on the server> > lower for 66 tick.> >> > - Original Message > > From: Steve S. <[EMAIL PROTECTED]>> > To: hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> > Sent: Thursday, February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated> >> >> > I> > have> > a> > linux> > dedicated> > server,> > it's> > crashing> > every> > 10> > or> > 15> > mins> > with> > or> > without> > plugins.> > on> > reg> > and> > custom> > maps.> >> >> >> > >> > My> > server> > runs> > fine> > ...> > win2003,> > mani,> > sourcemod,> > plr,> > stripper...> > >> > >> > but> > i> > see> > messages> > like> > this:> > >> > Player> > Lbs> > left> > the> > game> > (ERROR!> > Reliable> > snaphsot> > overflow.)> > >> > >>> > -Original> > Message-> > >>> > From:> > [EMAIL PROTECTED]> > >>> > [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > 1nsane> > .> > >>> > Sent:> > Friday,> > February> > 15,> > 2008> > 1:44> > AM> > >>> > To:> > hlds@list.valvesoftware.com> > >>> > Subject:> > Re:> > [hlds]> > Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >>> > --> > >>> > [> > Picked> > text/plain> > from> > multipart/alternative> > ]> > Beetlesmod> > >>> > (Newest> > Beta)> > plr> > +> > another> > plugin> > running> > and> > no> > crashes> > here.> > >>> > >>> > You> > guys> > are> > running> > Windows> > or> > Linux> > here?> > I'm> > on> > Windows> > by> > the> > way.> > >>> > >>> > On> > Thu,> > Feb> > 14,> > 2008> > at> > 7:21> > PM,> > [DumB]TeXas> > >>> > <[EMAIL PROTECTED]>> > wrote:> > >>> > >>> > >> > We> > seem> > to> > be> > getting> > it> > regardless> > of> > what> > we> > run.> > I've> > removed> > >>> > >> > absolutely> > everything> > of> > plugins,> > no> > mmsource,> > no> > nothing> > -> > and> > the> > >>> > >> > server> > is> > still> > crashing> > after> > a> > while> > once> > we> > populate> > it.> > We> > must> > >>> > >> > have> > had> > half> > a> > dozen> > crashes> > at> > least> > before> > I> > gave> > up> > >>> > trying> > to> > fill> > >>> > >> > it> > back> > up> > again.> > This> > is> > incredibly> > frustrating.> > =/> > >>> > >> > >>> > >> > Steve> > S.> > wrote:> > >>> > >&g
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] badlands was just fine then slowly started going to hell Now every 15 min it's crashing was going for hours just fine. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 22:30:33 > -0500> > --> [ Picked text/plain from multipart/alternative ]> SAme here.. > All my regular map servers are fine. But Custom maps all crash> the server. > Including our most popular cp_warpath.> > On Thu, Feb 14, 2008 at 10:15 PM, > DontWannaName! <[EMAIL PROTECTED]>> wrote:> > > --> > [ Picked text/plain > from multipart/alternative ]> > Mine was really lagy and crashed until I > changed the rates on the server> > lower for 66 tick.> >> > - Original > Message > > From: Steve S. <[EMAIL PROTECTED]>> > To: > hlds@list.valvesoftware.com> > Cc: [EMAIL PROTECTED]> > Sent: Thursday, > February 14, 2008 5:00:56 PM> > Subject: RE: [hlds] Team Fortress 2/Dedicated > Server Updated> >> >> > I> > have> > a> > linux> > dedicated> > server,> > > it's> > crashing> > every> > 10> > or> > 15> > mins> > with> > or> > without> > > plugins.> > on> > reg> > and> > custom> > maps.> >> >> >> > >> > My> > > server> > runs> > fine> > ...> > win2003,> > mani,> > sourcemod,> > plr,> > > stripper...> > >> > >> > but> > i> > see> > messages> > like> > this:> > >> > > Player> > Lbs> > left> > the> > game> > (ERROR!> > Reliable> > snaphsot> > > overflow.)> > >> > >>> > -Original> > Message-> > >>> > From:> > > [EMAIL PROTECTED]> > >>> > [mailto:[EMAIL PROTECTED]> > On> > Behalf> > Of> > > 1nsane> > .> > >>> > Sent:> > Friday,> > February> > 15,> > 2008> > 1:44> > > AM> > >>> > To:> > hlds@list.valvesoftware.com> > >>> > Subject:> > Re:> > > [hlds]> > Team> > Fortress> > 2/Dedicated> > Server> > Updated> > >>> > >>> > > --> > >>> > [> > Picked> > text/plain> > from> > multipart/alternative> > ]> > > Beetlesmod> > >>> > (Newest> > Beta)> > plr> > +> > another> > plugin> > > running> > and> > no> > crashes> > here.> > >>> > >>> > You> > guys> > are> > > running> > Windows> > or> > Linux> > here?> > I'm> > on> > Windows> > by> > > the> > way.> > >>> > >>> > On> > Thu,> > Feb> > 14,> > 2008> > at> > 7:21> > > PM,> > [DumB]TeXas> > >>> > <[EMAIL PROTECTED]>> > wrote:> > >>> > >>> > >> > > We> > seem> > to> > be> > getting> > it> > regardless> > of> > what> > we> > > run.> > I've> > removed> > >>> > >> > absolutely> > everything> > of> > > plugins,> > no> > mmsource,> > no> > nothing> > -> > and> > the> > >>> > >> > > server> > is> > still> > crashing> > after> > a> > while> > once> > we> > > populate> > it.> > We> > must> > >>> > >> > have> > had> > half> > a> > > dozen> > crashes> > at> > least> > before> > I> > gave> > up> > >>> > trying> > > to> > fill> > >>> > >> > it> > back> > up> > again.> > This> > is> > > incredibly> > frustrating.> > =/> > >>> > >> > >>> > >> > Steve> > S.> > > wrote:> > >>> > >> > >> > Same> > here,> > just> > crashed> > again.> > The> > > first> > crash> > was> > on> > >>> > badlands>
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] SAme here.. All my regular map servers are fine. But Custom maps all crash the server. Including our most popular cp_warpath. On Thu, Feb 14, 2008 at 10:15 PM, DontWannaName! <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Mine was really lagy and crashed until I changed the rates on the server > lower for 66 tick. > > - Original Message > From: Steve S. <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Cc: [EMAIL PROTECTED] > Sent: Thursday, February 14, 2008 5:00:56 PM > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > > I > have > a > linux > dedicated > server, > it's > crashing > every > 10 > or > 15 > mins > with > or > without > plugins. > on > reg > and > custom > maps. > > > > > > My > server > runs > fine > ... > win2003, > mani, > sourcemod, > plr, > stripper... > > > > > but > i > see > messages > like > this: > > > Player > Lbs > left > the > game > (ERROR! > Reliable > snaphsot > overflow.) > > > >> > -Original > Message----- > >> > From: > [EMAIL PROTECTED] > >> > [mailto:[EMAIL PROTECTED] > On > Behalf > Of > 1nsane > . > >> > Sent: > Friday, > February > 15, > 2008 > 1:44 > AM > >> > To: > hlds@list.valvesoftware.com > >> > Subject: > Re: > [hlds] > Team > Fortress > 2/Dedicated > Server > Updated > >> > >> > -- > >> > [ > Picked > text/plain > from > multipart/alternative > ] > Beetlesmod > >> > (Newest > Beta) > plr > + > another > plugin > running > and > no > crashes > here. > >> > >> > You > guys > are > running > Windows > or > Linux > here? > I'm > on > Windows > by > the > way. > >> > >> > On > Thu, > Feb > 14, > 2008 > at > 7:21 > PM, > [DumB]TeXas > >> > <[EMAIL PROTECTED]> > wrote: > >> > >> > > > We > seem > to > be > getting > it > regardless > of > what > we > run. > I've > removed > >> > > > absolutely > everything > of > plugins, > no > mmsource, > no > nothing > - > and > the > >> > > > server > is > still > crashing > after > a > while > once > we > populate > it. > We > must > >> > > > have > had > half > a > dozen > crashes > at > least > before > I > gave > up > >> > trying > to > fill > >> > > > it > back > up > again. > This > is > incredibly > frustrating. > =/ > >> > > > >> > > > Steve > S. > wrote: > >> > > > > > Same > here, > just > crashed > again. > The > first > crash > was > on > >> > badlands > and > >> > > > > > this > one > was > on > a > custom > map. > Nothing > in > the > log > files. > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > >> > Constant > crashes > here. > Only > on > my > custom > map > server. > My > 24/7 > >> > > > >> > dustbowl > server > is > just > fine. > >> > > > >> > >> > > > >> > >> > > > >> > >> > > > >> > -Original > Message- > >> > > > >> > From: > [EMAIL PROTECTED] > >> > > > >> > [mailto:[EMAIL PROTECTED] > On > Behalf > Of > Steve > S. > >> > > > >> > Sent: > Thursday, > February > 14, > 2008 > 2:57 > PM > >> > > > >> > To: > hlds@list.valvesoftware.com > >> > > > >> > Subject: > Re: > [hlds] > Team > Fortress > 2/Dedicated > Server > Updated > >> > > > >> > >> > > > >> > don't > know > why > but > metamod > decided > to > load > all > the > >> > sudden.. > after > a > >> > > > crash > >> > > > >> > with > no > plugins > on > badlands > >> > > > >> > >> > > > >> > >> > > > >> > >> > > > >> > >> > > > >> > > > >> > > > ___ > >> > > > To > unsubscribe, > edit > your > list > preferences, > or > view > the > >> > list > archives, > >> > > > please > visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > -- > >> > >> > ___ > >> > To > unsubscribe, > edit > your > list > preferences, > or > view > the > list > >> > archives, > please > visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To > unsubscribe, > edit > your > list > preferences, > or > view > the > list > archives, > > > please > visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To > unsubscribe, > edit > your > list > preferences, > or > view > the > list > archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Mine was really lagy and crashed until I changed the rates on the server lower for 66 tick. - Original Message From: Steve S. <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Cc: [EMAIL PROTECTED] Sent: Thursday, February 14, 2008 5:00:56 PM Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated I have a linux dedicated server, it's crashing every 10 or 15 mins with or without plugins. on reg and custom maps. > My server runs fine ... win2003, mani, sourcemod, plr, stripper... > > but i see messages like this: > Player Lbs left the game (ERROR! Reliable snaphsot overflow.) > >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . >> Sent: Friday, February 15, 2008 1:44 AM >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> >> -- >> [ Picked text/plain from multipart/alternative ] Beetlesmod >> (Newest Beta) plr + another plugin running and no crashes here. >> >> You guys are running Windows or Linux here? I'm on Windows by the way. >> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas >> <[EMAIL PROTECTED]> wrote: >> >> > We seem to be getting it regardless of what we run. I've removed >> > absolutely everything of plugins, no mmsource, no nothing - and the >> > server is still crashing after a while once we populate it. We must >> > have had half a dozen crashes at least before I gave up >> trying to fill >> > it back up again. This is incredibly frustrating. =/ >> > >> > Steve S. wrote: >> > > Same here, just crashed again. The first crash was on >> badlands and >> > > this one was on a custom map. Nothing in the log files. >> > > >> > > >> > > >> > > >> > >> Constant crashes here. Only on my custom map server. My 24/7 >> > >> dustbowl server is just fine. >> > >> >> > >> >> > >> >> > >> -Original Message- >> > >> From: [EMAIL PROTECTED] >> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. >> > >> Sent: Thursday, February 14, 2008 2:57 PM >> > >> To: hlds@list.valvesoftware.com >> > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> > >> >> > >> don't know why but metamod decided to load all the >> sudden.. after a >> > crash >> > >> with no plugins on badlands >> > >> >> > >> >> > >> >> > >> >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the >> list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] I ran into this last night just add srcds to the DEP exceptions list and you will not have to turn it off > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 20:15:55 > -0500> > --> [ Picked text/plain from multipart/alternative ]> FragArena is > crashing with the plr on the server. Apparently with SourceOP's> new 32 > plugin, DEP must be off. More information at> > http://support.microsoft.com/kb/875352> > I would not recommend doing this. > We're also running BM but as soon as I> removed PLR and made sure we were > running the hexed .dll, we were back up> with our usual 32 player servers and > people were able to join. I would> assume that it's the PLR. The problem > apparently ONLY exists on 2003 servers> so if you're desperate, disable DEP > with it. But you'll require a restart> and our other servers couldn't go down > for this.> > On Thu, Feb 14, 2008 at 8:10 PM, Robert Whelan <[EMAIL > PROTECTED]> wrote:> > > --> > [ Picked text/plain from multipart/alternative > ]> > win2k3 bm 54b w/ mms1.6.0.632 no crashes> >> >> > - Original Message > ----> > From: Andrew DeMerse <[EMAIL PROTECTED]>> > To: > hlds@list.valvesoftware.com> > Sent: Thursday, February 14, 2008 6:54:34 PM> > > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated> >> > --> > [ > Picked text/plain from multipart/alternative ]> > Linux, BM .51b, and > hlstatsx with no crashes.> >> >> >> > > From: [EMAIL PROTECTED]> > > To: > hlds@list.valvesoftware.com> > > Subject: Re: [hlds] Team Fortress > 2/Dedicated Server Updated> > > Date: Thu, 14 Feb 2008 19:49:36 -0500> > >> > > > --> > > [ Picked text/plain from multipart/alternative ]> > > None of mine > :P.> > >> > > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL > PROTECTED]>> > wrote:> > >> > > > --> > > > [ Picked text/plain from > multipart/alternative ]> > > > All of ours too> > > >> > > > On 14/02/2008, > Mike Stiehm <[EMAIL PROTECTED]> wrote:> > > > >> > > > > --> > > > > [ Picked > text/plain from multipart/alternative ]> > > > > Can add my name to the crash > list also. Never one crash before the> > > > > update..> > > > >> > > > > --> > > > > >> > > > > ___> > > > > To > unsubscribe, edit your list preferences, or view the list> > archives,> > > > > > please visit:> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > >> > > > --> > > >> > > > > ___> > > > To unsubscribe, edit > your list preferences, or view the list archives,> > > > please visit:> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > >> > > --> > >> > > > ___> > > To unsubscribe, edit > your list preferences, or view the list archives,> > please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > _> > Climb to > the top of the charts! Play the word scramble challenge with star> > power.> > > http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan> > > --> >> > ___> > To unsubscribe, > edit your list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> >> > > > > > Never miss a thing. Make Yahoo your home page.> > > http://www.yahoo.com/r/hs> > --> >> > > ___> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> --> > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] FragArena is crashing with the plr on the server. Apparently with SourceOP's new 32 plugin, DEP must be off. More information at http://support.microsoft.com/kb/875352 I would not recommend doing this. We're also running BM but as soon as I removed PLR and made sure we were running the hexed .dll, we were back up with our usual 32 player servers and people were able to join. I would assume that it's the PLR. The problem apparently ONLY exists on 2003 servers so if you're desperate, disable DEP with it. But you'll require a restart and our other servers couldn't go down for this. On Thu, Feb 14, 2008 at 8:10 PM, Robert Whelan <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > win2k3 bm 54b w/ mms1.6.0.632 no crashes > > > - Original Message > From: Andrew DeMerse <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Thursday, February 14, 2008 6:54:34 PM > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > -- > [ Picked text/plain from multipart/alternative ] > Linux, BM .51b, and hlstatsx with no crashes. > > > > > From: [EMAIL PROTECTED] > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > Date: Thu, 14 Feb 2008 19:49:36 -0500 > > > > -- > > [ Picked text/plain from multipart/alternative ] > > None of mine :P. > > > > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> > wrote: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > All of ours too > > > > > > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Can add my name to the crash list also. Never one crash before the > > > > update.. > > > > > > > > -- > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Climb to the top of the charts! Play the word scramble challenge with star > power. > http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] win2k3 bm 54b w/ mms1.6.0.632 no crashes - Original Message From: Andrew DeMerse <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Thursday, February 14, 2008 6:54:34 PM Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] Linux, BM .51b, and hlstatsx with no crashes. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > Date: Thu, 14 Feb 2008 19:49:36 -0500 > > -- > [ Picked text/plain from multipart/alternative ] > None of mine :P. > > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > All of ours too > > > > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Can add my name to the crash list also. Never one crash before the > > > update.. > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Climb to the top of the charts! Play the word scramble challenge with star power. http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] This is a working link to my MDMP file from the crash I'll add them as they come.http://www.matrix-host.com:81/MDMP/ > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated> From: [EMAIL > PROTECTED]> To: hlds@list.valvesoftware.com> CC: [EMAIL PROTECTED]> Date: > Thu, 14 Feb 2008 18:00:56 -0700> > I have a linux dedicated server, it's > crashing every 10 or 15 mins with or> without plugins. on reg and custom > maps.> > > > > My server runs fine ... win2003, mani, sourcemod, plr, > stripper...> >> > but i see messages like this:> > Player Lbs left the game > (ERROR! Reliable snaphsot overflow.)> >> >> -Original Message-> >> > From: [EMAIL PROTECTED]> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .> > >> Sent: Friday, February 15, 2008 1:44 AM> >> To: > hlds@list.valvesoftware.com> >> Subject: Re: [hlds] Team Fortress 2/Dedicated > Server Updated> >>> >> --> >> [ Picked text/plain from multipart/alternative > ] Beetlesmod> >> (Newest Beta) plr + another plugin running and no crashes > here.> >>> >> You guys are running Windows or Linux here? I'm on Windows by > the way.> >>> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas> >> <[EMAIL > PROTECTED]> wrote:> >>> >> > We seem to be getting it regardless of what we > run. I've removed> >> > absolutely everything of plugins, no mmsource, no > nothing - and the> >> > server is still crashing after a while once we > populate it. We must> >> > have had half a dozen crashes at least before I > gave up> >> trying to fill> >> > it back up again. This is incredibly > frustrating. =/> >> >> >> > Steve S. wrote:> >> > > Same here, just crashed > again. The first crash was on> >> badlands and> >> > > this one was on a > custom map. Nothing in the log files.> >> > >> >> > >> >> > >> >> > >> >> > > >> Constant crashes here. Only on my custom map server. My 24/7> >> > >> > dustbowl server is just fine.> >> > >>> >> > >>> >> > >>> >> > >> > -Original Message-> >> > >> From: [EMAIL PROTECTED]> >> > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.> >> > >> Sent: Thursday, > February 14, 2008 2:57 PM> >> > >> To: hlds@list.valvesoftware.com> >> > >> > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated> >> > >>> >> > > >> don't know why but metamod decided to load all the> >> sudden.. after a> > >> > crash> >> > >> with no plugins on badlands> >> > >>> >> > >>> >> > >>> > >> > >>> >> >> >> >> >> > ___> >> > > To unsubscribe, edit your list preferences, or view the> >> list archives,> > >> > please visit:> >> > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> >> >> --> >>> >> ___> >> To > unsubscribe, edit your list preferences, or view the list> >> archives, > please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> > > ___> > To unsubscribe, edit > your list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] I had crashes with the player limit plugin so update that and Sourcemod with a few plugins on my server and its a bit lagy. I dont know what to do or what it is for sure other than removing sourcemod. - Original Message From: Andrew DeMerse <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Thursday, February 14, 2008 4:54:34 PM Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] Linux, BM .51b, and hlstatsx with no crashes. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > Date: Thu, 14 Feb 2008 19:49:36 -0500 > > -- > [ Picked text/plain from multipart/alternative ] > None of mine :P. > > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > All of ours too > > > > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Can add my name to the crash list also. Never one crash before the > > > update.. > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Climb to the top of the charts! Play the word scramble challenge with star power. http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
This was under windows server 2003 and running the new badlands map. It seems people are getting it on both windows and linux servers, running any map and with or without plugins. Anyway, it's time for us European people to get some sleep.. I can barely keep my eyes open. :P Will be taking a closer look in the morning. - TeX. 1nsane . wrote: -- [ Picked text/plain from multipart/alternative ] Beetlesmod (Newest Beta) plr + another plugin running and no crashes here. You guys are running Windows or Linux here? I'm on Windows by the way. On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: We seem to be getting it regardless of what we run. I've removed absolutely everything of plugins, no mmsource, no nothing - and the server is still crashing after a while once we populate it. We must have had half a dozen crashes at least before I gave up trying to fill it back up again. This is incredibly frustrating. =/ Steve S. wrote: Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. Constant crashes here. Only on my custom map server. My 24/7 dustbowl server is just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Ok just got my 2nd crash on another server now Badlands this time http://www.matrix-host.com:81/MDMP/Steam__273447__2008_2_15T0_56_30C9352609.mdmp > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Fri, 15 Feb 2008 01:54:58 > +0100> > My server runs fine ... win2003, mani, sourcemod, plr, stripper...> > > but i see messages like this:> Player Lbs left the game (ERROR! Reliable > snaphsot overflow.)> > > -Original Message-> > From: [EMAIL > PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .> > Sent: > Friday, February 15, 2008 1:44 AM> > To: hlds@list.valvesoftware.com> > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated> >> > --> > [ > Picked text/plain from multipart/alternative ] Beetlesmod> > (Newest Beta) > plr + another plugin running and no crashes here.> >> > You guys are running > Windows or Linux here? I'm on Windows by the way.> >> > On Thu, Feb 14, 2008 > at 7:21 PM, [DumB]TeXas> > <[EMAIL PROTECTED]> wrote:> >> > > We seem to be > getting it regardless of what we run. I've removed> > > absolutely everything > of plugins, no mmsource, no nothing - and the> > > server is still crashing > after a while once we populate it. We must> > > have had half a dozen crashes > at least before I gave up> > trying to fill> > > it back up again. This is > incredibly frustrating. =/> > >> > > Steve S. wrote:> > > > Same here, just > crashed again. The first crash was on> > badlands and> > > > this one was on > a custom map. Nothing in the log files.> > > >> > > >> > > >> > > >> > > >> > Constant crashes here. Only on my custom map server. My 24/7> > > >> dustbowl > server is just fine.> > > >>> > > >>> > > >>> > > >> -Original > Message-> > > >> From: [EMAIL PROTECTED]> > > >> [mailto:[EMAIL > PROTECTED] On Behalf Of Steve S.> > > >> Sent: Thursday, February 14, 2008 > 2:57 PM> > > >> To: hlds@list.valvesoftware.com> > > >> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> > > >>> > > >> don't know why but > metamod decided to load all the> > sudden.. after a> > > crash> > > >> with > no plugins on badlands> > > >>> > > >>> > > >>> > > >>> > >> > >> > > > ___> > > To unsubscribe, edit > your list preferences, or view the> > list archives,> > > please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > --> >> > > ___> > To unsubscribe, edit your > list preferences, or view the list> > archives, please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
I have a linux dedicated server, it's crashing every 10 or 15 mins with or without plugins. on reg and custom maps. > My server runs fine ... win2003, mani, sourcemod, plr, stripper... > > but i see messages like this: > Player Lbs left the game (ERROR! Reliable snaphsot overflow.) > >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . >> Sent: Friday, February 15, 2008 1:44 AM >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> >> -- >> [ Picked text/plain from multipart/alternative ] Beetlesmod >> (Newest Beta) plr + another plugin running and no crashes here. >> >> You guys are running Windows or Linux here? I'm on Windows by the way. >> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas >> <[EMAIL PROTECTED]> wrote: >> >> > We seem to be getting it regardless of what we run. I've removed >> > absolutely everything of plugins, no mmsource, no nothing - and the >> > server is still crashing after a while once we populate it. We must >> > have had half a dozen crashes at least before I gave up >> trying to fill >> > it back up again. This is incredibly frustrating. =/ >> > >> > Steve S. wrote: >> > > Same here, just crashed again. The first crash was on >> badlands and >> > > this one was on a custom map. Nothing in the log files. >> > > >> > > >> > > >> > > >> > >> Constant crashes here. Only on my custom map server. My 24/7 >> > >> dustbowl server is just fine. >> > >> >> > >> >> > >> >> > >> -Original Message- >> > >> From: [EMAIL PROTECTED] >> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. >> > >> Sent: Thursday, February 14, 2008 2:57 PM >> > >> To: hlds@list.valvesoftware.com >> > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> > >> >> > >> don't know why but metamod decided to load all the >> sudden.. after a >> > crash >> > >> with no plugins on badlands >> > >> >> > >> >> > >> >> > >> >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the >> list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
No crashes here. PLR 1.3 running. Linux 64-bit server. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
I'm running both Sourcemod and HLStatsX on my box and it's been running perfectly since the update. On Feb 14, 2008, at 4:50 PM, Gregory Matherne wrote: -- [ Picked text/plain from multipart/alternative ] Source mod seems to be a no go as well, as well as HLStatsX. Anyone else having these issues? On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler <[EMAIL PROTECTED] > wrote: -- [ Picked text/plain from multipart/alternative ] Thanks alot valve. Here we go again. On 2/14/08, Mike Stiehm <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Can add my name to the crash list also. Never one crash before the update.. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Greg Matherne -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
My server runs fine ... win2003, mani, sourcemod, plr, stripper... but i see messages like this: Player Lbs left the game (ERROR! Reliable snaphsot overflow.) > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > Sent: Friday, February 15, 2008 1:44 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > -- > [ Picked text/plain from multipart/alternative ] Beetlesmod > (Newest Beta) plr + another plugin running and no crashes here. > > You guys are running Windows or Linux here? I'm on Windows by the way. > > On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas > <[EMAIL PROTECTED]> wrote: > > > We seem to be getting it regardless of what we run. I've removed > > absolutely everything of plugins, no mmsource, no nothing - and the > > server is still crashing after a while once we populate it. We must > > have had half a dozen crashes at least before I gave up > trying to fill > > it back up again. This is incredibly frustrating. =/ > > > > Steve S. wrote: > > > Same here, just crashed again. The first crash was on > badlands and > > > this one was on a custom map. Nothing in the log files. > > > > > > > > > > > > > > >> Constant crashes here. Only on my custom map server. My 24/7 > > >> dustbowl server is just fine. > > >> > > >> > > >> > > >> -----Original Message----- > > >> From: [EMAIL PROTECTED] > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > > >> Sent: Thursday, February 14, 2008 2:57 PM > > >> To: hlds@list.valvesoftware.com > > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > >> > > >> don't know why but metamod decided to load all the > sudden.. after a > > crash > > >> with no plugins on badlands > > >> > > >> > > >> > > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Linux, BM .51b, and hlstatsx with no crashes. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > Date: Thu, 14 Feb 2008 19:49:36 -0500 > > -- > [ Picked text/plain from multipart/alternative ] > None of mine :P. > > On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > All of ours too > > > > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Can add my name to the crash list also. Never one crash before the > > > update.. > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Climb to the top of the charts! Play the word scramble challenge with star power. http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_jan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] HLstatsX is not really a mod i'm not sure how it could crash the server. Mine works ok so far. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 19:50:29 > -0500> > --> [ Picked text/plain from multipart/alternative ]> Source mod > seems to be a no go as well, as well as HLStatsX. Anyone else> having these > issues?> > On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler <[EMAIL > PROTECTED]>> wrote:> > > --> > [ Picked text/plain from multipart/alternative > ]> > Thanks alot valve. Here we go again.> >> > On 2/14/08, Mike Stiehm > <[EMAIL PROTECTED]> wrote:> > >> > > --> > > [ Picked text/plain from > multipart/alternative ]> > > Can add my name to the crash list also. Never > one crash before the> > > update..> > > --> > >> > > > ___> > > To unsubscribe, edit > your list preferences, or view the list archives,> > > please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > --> >> > > ___> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > --> -Greg > Matherne> --> > ___> To > unsubscribe, edit your list preferences, or view the list archives, please > visit:> http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Only plr and Beetle but this is a server that does not switch maps and will run for days and days with no crashes. Noticed 1 crash on this server so far and it did not produce a MDMP file. Just the 1 crash on 1 server (out of 6) so far. I'll keep my eye open and post any findings win2003 x64 Q6600 4gigs > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Thu, 14 Feb 2008 19:44:25 > -0500> > --> [ Picked text/plain from multipart/alternative ]> Beetlesmod > (Newest Beta)> plr + another plugin running and no crashes here.> > You guys > are running Windows or Linux here? I'm on Windows by the way.> > On Thu, Feb > 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote:> > > We seem to > be getting it regardless of what we run. I've removed> > absolutely > everything of plugins, no mmsource, no nothing - and the> > server is still > crashing after a while once we populate it. We must have> > had half a dozen > crashes at least before I gave up trying to fill it> > back up again. This is > incredibly frustrating. =/> >> > Steve S. wrote:> > > Same here, just crashed > again. The first crash was on badlands and this> > > one was on a custom map. > Nothing in the log files.> > >> > >> > >> > >> > >> Constant crashes here. > Only on my custom map server. My 24/7 dustbowl> > >> server> > >> is just > fine.> > >>> > >>> > >>> > >> -Original Message-> > >> From: [EMAIL > PROTECTED]> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.> > >> Sent: > Thursday, February 14, 2008 2:57 PM> > >> To: hlds@list.valvesoftware.com> > > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated> > >>> > >> > don't know why but metamod decided to load all the sudden.. after a> > crash> > > >> with no plugins on badlands> > >>> > >>> > >>> > >>> >> >> > > ___> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> --> > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] None of mine :P. On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > All of ours too > > On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Can add my name to the crash list also. Never one crash before the > > update.. > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Source mod seems to be a no go as well, as well as HLStatsX. Anyone else having these issues? On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Thanks alot valve. Here we go again. > > On 2/14/08, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Can add my name to the crash list also. Never one crash before the > > update.. > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- -Greg Matherne -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Beetlesmod (Newest Beta) plr + another plugin running and no crashes here. You guys are running Windows or Linux here? I'm on Windows by the way. On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: > We seem to be getting it regardless of what we run. I've removed > absolutely everything of plugins, no mmsource, no nothing - and the > server is still crashing after a while once we populate it. We must have > had half a dozen crashes at least before I gave up trying to fill it > back up again. This is incredibly frustrating. =/ > > Steve S. wrote: > > Same here, just crashed again. The first crash was on badlands and this > > one was on a custom map. Nothing in the log files. > > > > > > > > > >> Constant crashes here. Only on my custom map server. My 24/7 dustbowl > >> server > >> is just fine. > >> > >> > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > >> Sent: Thursday, February 14, 2008 2:57 PM > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > >> > >> don't know why but metamod decided to load all the sudden.. after a > crash > >> with no plugins on badlands > >> > >> > >> > >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Thanks alot valve. Here we go again. On 2/14/08, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Can add my name to the crash list also. Never one crash before the > update.. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] All of ours too On 14/02/2008, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Can add my name to the crash list also. Never one crash before the > update.. > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
We seem to be getting it regardless of what we run. I've removed absolutely everything of plugins, no mmsource, no nothing - and the server is still crashing after a while once we populate it. We must have had half a dozen crashes at least before I gave up trying to fill it back up again. This is incredibly frustrating. =/ Steve S. wrote: Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. Constant crashes here. Only on my custom map server. My 24/7 dustbowl server is just fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. Sent: Thursday, February 14, 2008 2:57 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated don't know why but metamod decided to load all the sudden.. after a crash with no plugins on badlands ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
Will that be out later today/tomorrow? :) - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, 15 February 2008 10:51 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated We fixed the problem with SourceTV taking up a real slot on the server, but there is a bug with this if you set tv_enable from a .cfg or script file. To be able to run with SourceTV and have it not take up a player slot, you need to have +tv_enable 1 on your command line rather than setting it with a .cfg after the server has started. This will be fixed with the Server tag beta. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, February 14, 2008 2:24 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server Updated Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly - Optimized some particle systems to improve performance on some hardware configurations - Player stats are now sent up as they change, rather than when the player dies - Improved playback of sub-frame sounds - Fixed a crash caused by alt-tabs during map load - Eliminated unnecessary temporary memory allocation in scenefilecache Team Fortress 2: - Badlands released - Changes to Dustbowl - Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire - Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip - Fixed a gap behind stage 1, cap 1 house - Fixed a high perch on stage1 cap1 house roof - Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier) - Fixed a few places where rockets/demoman pipes could pass through non-solid models - Sealed up a gap over stage1 lower startgate - Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them - Changes to Capture the Flag Well - Fixed trains not starting on map spawn - Removed cap association from red spawns that were spamming console - Changes to Granary - Removed spawn timing advantage from the middle (from -3 to 0) - Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe) - Fixed a few places where players could get stuck between containers and silos - Adjusted playerclips on red container that made it appear like players were floating - Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit - Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events - Added flamethrower "sizzle" sound when the Pyro is hitting a target - Updated explosion debris to be a bit darker - Fixed idle players not being kicked from the server if mp_allowspectators was set to 0 - Added ctf_well to the default mapcycle.txt file - Added ctf_well to the default motd.txt file - Fixed floor tile material type - Fixed some weapon damage info missing from TF2 game stats - Made some small changes to the Demoman viewmodel that were causing performance problems - Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions. - Added server log entry for buildings destroyed by their owner - Fixed sentry gun shadows being clipped - Updated glass material SourceTV: - SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it - Fixed Pyro's flamethrower flames not showing up in SourceTV Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
---Ok i just disabled BeetlesMod, and checked tehre forums also. People are still getting crashes without BM. Not me YET. Here is something I found. Got pure server whitelist: sv_pure = 1. Redownloading all lightmaps FCVAR_SERVER_CAN_EXECUTE prevented server running command: exec Not sure if it helps. Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. > Constant crashes here. Only on my custom map server. My 24/7 dustbowl > server > is just fine. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > Sent: Thursday, February 14, 2008 2:57 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > don't know why but metamod decided to load all the sudden.. after a crash > with no plugins on badlands > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Is anyone getting constant server side crashes since the patch? Or is it >> one >> of my addons? >> >> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> >> wrote: >> >>> Required updates for Team Fortress 2 and it's dedicated servers have >>> finally been released. Please run hldsupdatetool to receive these >>> updates. The specific changes include: >>> >>> Source Engine: >>> - Refactored how lightmaps are downloaded to the graphics card at level >>> load. On some hardware configurations this can lower level load times >>> significantly >>> - Optimized some particle systems to improve performance on some >>> hardware configurations >>> - Player stats are now sent up as they change, rather than when the >>> player dies >>> - Improved playback of sub-frame sounds >>> - Fixed a crash caused by alt-tabs during map load >>> - Eliminated unnecessary temporary memory allocation in scenefilecache >>> >>> Team Fortress 2: >>> - Badlands released >>> - Changes to Dustbowl >>>- Added a new access point to the stage2 attacker gates >>> (drop-down left from spawn), allowing attackers a way to reach the left >>> route without being subjected to the spam and sentry gun fire >>>- Fixed a gap in stage 3, cap 1 that allowed a player with to >>> wiggle above the "ceiling" clip >>>- Fixed a gap behind stage 1, cap 1 house >>>- Fixed a high perch on stage1 cap1 house roof >>>- Fixed a perch offering view of nodraw textures and the skybox >>> (stage1 cap2 rock barrier) >>>- Fixed a few places where rockets/demoman pipes could pass >>> through non-solid models >>>- Sealed up a gap over stage1 lower startgate >>>- Clipped off tall windows in stage 3 to prevent sentry guns >>> from behind built behind them >>>- Changes to Capture the Flag Well >>>- Fixed trains not starting on map spawn >>>- Removed cap association from red spawns that were >>> spamming console >>>- Changes to Granary >>>- Removed spawn timing advantage from the middle (from >>> -3 to 0) >>>- Fixed several model perch exploits (red, blue cp1 gate >>> and blue cp2 gate pipe) >>>- Fixed a few places where players could get stuck >>> between containers and silos >>>- Adjusted playerclips on red container that made it >>> appear like players were floating >>>- Added a small delay (200 ms) before a zoomed sniper shot can >>> get a critical hit >>>- Added server side convar mp_fadetoblack. Same functionality as >>> Counter-Strike, used mainly during in-person tournaments and LAN events >>>- Added flamethrower "sizzle" sound when the Pyro is hitting a >>> target >>>- Updated explosion debris to be a bit darker >>>- Fixed idle players not being kicked from the server if >>> mp_allowspectators was set to 0 >>>- Added ctf_well to the default mapcycle.txt file >>>- Added ctf_well to the default motd.txt file >>>- Fixed floor tile material type >>>- Fixed some weapon damage info missing from TF2 game stats >>>- Made some small changes to the Demoman viewmodel that were >>> causing performance problems >>>- Added a new timer to the HUD to show the value of >>> mp_time
RE: [hlds] Team Fortress 2/Dedicated Server Updated
We fixed the problem with SourceTV taking up a real slot on the server, but there is a bug with this if you set tv_enable from a .cfg or script file. To be able to run with SourceTV and have it not take up a player slot, you need to have +tv_enable 1 on your command line rather than setting it with a .cfg after the server has started. This will be fixed with the Server tag beta. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, February 14, 2008 2:24 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2/Dedicated Server Updated Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly - Optimized some particle systems to improve performance on some hardware configurations - Player stats are now sent up as they change, rather than when the player dies - Improved playback of sub-frame sounds - Fixed a crash caused by alt-tabs during map load - Eliminated unnecessary temporary memory allocation in scenefilecache Team Fortress 2: - Badlands released - Changes to Dustbowl - Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire - Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip - Fixed a gap behind stage 1, cap 1 house - Fixed a high perch on stage1 cap1 house roof - Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier) - Fixed a few places where rockets/demoman pipes could pass through non-solid models - Sealed up a gap over stage1 lower startgate - Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them - Changes to Capture the Flag Well - Fixed trains not starting on map spawn - Removed cap association from red spawns that were spamming console - Changes to Granary - Removed spawn timing advantage from the middle (from -3 to 0) - Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe) - Fixed a few places where players could get stuck between containers and silos - Adjusted playerclips on red container that made it appear like players were floating - Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit - Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events - Added flamethrower "sizzle" sound when the Pyro is hitting a target - Updated explosion debris to be a bit darker - Fixed idle players not being kicked from the server if mp_allowspectators was set to 0 - Added ctf_well to the default mapcycle.txt file - Added ctf_well to the default motd.txt file - Fixed floor tile material type - Fixed some weapon damage info missing from TF2 game stats - Made some small changes to the Demoman viewmodel that were causing performance problems - Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions. - Added server log entry for buildings destroyed by their owner - Fixed sentry gun shadows being clipped - Updated glass material SourceTV: - SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it - Fixed Pyro's flamethrower flames not showing up in SourceTV Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
No issues for me on my 24/7 badlands (~90 mins up so far) Beetlesmod 0.0.0.37B, no other mods. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. > Constant crashes here. Only on my custom map server. My 24/7 dustbowl > server > is just fine. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > Sent: Thursday, February 14, 2008 2:57 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > don't know why but metamod decided to load all the sudden.. after a crash > with no plugins on badlands > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Is anyone getting constant server side crashes since the patch? Or is it >> one >> of my addons? >> >> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> >> wrote: >> >>> Required updates for Team Fortress 2 and it's dedicated servers have >>> finally been released. Please run hldsupdatetool to receive these >>> updates. The specific changes include: >>> >>> Source Engine: >>> - Refactored how lightmaps are downloaded to the graphics card at level >>> load. On some hardware configurations this can lower level load times >>> significantly >>> - Optimized some particle systems to improve performance on some >>> hardware configurations >>> - Player stats are now sent up as they change, rather than when the >>> player dies >>> - Improved playback of sub-frame sounds >>> - Fixed a crash caused by alt-tabs during map load >>> - Eliminated unnecessary temporary memory allocation in scenefilecache >>> >>> Team Fortress 2: >>> - Badlands released >>> - Changes to Dustbowl >>>- Added a new access point to the stage2 attacker gates >>> (drop-down left from spawn), allowing attackers a way to reach the left >>> route without being subjected to the spam and sentry gun fire >>>- Fixed a gap in stage 3, cap 1 that allowed a player with to >>> wiggle above the "ceiling" clip >>>- Fixed a gap behind stage 1, cap 1 house >>>- Fixed a high perch on stage1 cap1 house roof >>>- Fixed a perch offering view of nodraw textures and the skybox >>> (stage1 cap2 rock barrier) >>>- Fixed a few places where rockets/demoman pipes could pass >>> through non-solid models >>>- Sealed up a gap over stage1 lower startgate >>>- Clipped off tall windows in stage 3 to prevent sentry guns >>> from behind built behind them >>>- Changes to Capture the Flag Well >>>- Fixed trains not starting on map spawn >>>- Removed cap association from red spawns that were >>> spamming console >>>- Changes to Granary >>>- Removed spawn timing advantage from the middle (from >>> -3 to 0) >>>- Fixed several model perch exploits (red, blue cp1 gate >>> and blue cp2 gate pipe) >>>- Fixed a few places where players could get stuck >>> between containers and silos >>>- Adjusted playerclips on red container that made it >>> appear like players were floating >>>- Added a small delay (200 ms) before a zoomed sniper shot can >>> get a critical hit >>>- Added server side convar mp_fadetoblack. Same functionality as >>> Counter-Strike, used mainly during in-person tournaments and LAN events >>>- Added flamethrower "sizzle" sound when the Pyro is hitting a >>> target >>>- Updated explosion debris to be a bit darker >>>- Fixed idle players not being kicked from the server if >>> mp_allowspectators was set to 0 >>>- Added ctf_well to the default mapcycle.txt file >>>- Added ctf_well to the default motd.txt file >>>- Fixed floor tile material type >>>- Fixed some weapon damage info missing from TF2 game stats >>>- Made some small changes to the Demoman viewmodel that were >>> causing performance problems >>>- Added a new timer to the HUD to show the value of >>> mp_timelimit. This is useful if you're playing a timed match on 2Fort, >>> where you only set a timelimit on the server and no other win >>> conditions. >>>- Added server log entry for buildings destroyed by their owner >>>