Re: [hlds_linux] Yesterdays SRCDS update causes server not to start anymore
visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Nasty spawn bug
I was going to sit by quietly on Alfred response about NOISE but then Stan pipes up with that attack? Alright, enough is enough. 1. As a serious server operator who does not seem to have a voice in the bigger picture, I.E. requests are ignored or unanswered, I would for one like to be told of possible exploits to keep an eye out and promptly ban anyone who uses them. Otherwise I am stuck with waiting for Valve to fix the issue. No offence Alfred but track record is lacking here. Sorry. 2. If you think the exposure of a hack like this on this list is going to increased the amount of use on it then I must wonder why you are here? Script kitties use underground lists and boards that most of us, including myself, do not know about. 3. Please do not lambaste another user for trying to point out something that needs to be fixed. That is BAD taste. Thanks for the time. Mike Norton International Gamers Outreach http://clanigo.com On 2/9/06, W0kk3L [EMAIL PROTECTED] wrote: ok, i will... - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, February 09, 2006 6:00 PM Subject: RE: [hlds_linux] Nasty spawn bug Please send bug reports like this directly to me in the future so I can know to fix them (I don't want to loose them in the noise of this mailing list). - Alfred W0kk3L wrote: I forgot to mention one thing. You have to select the old-style menues to get it to work. It doesn't work for the new menues. - Original Message - From: W0kk3L [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, February 08, 2006 6:14 PM Subject: [hlds_linux] Nasty spawn bug Hi, Someone reported a nasty spawn bug on our servers. It's a bug which is being exploited by Myg0t. It goes as following: Join any server, click away the motd and open the console: - type buyequip - type menuselect 1 (to join the T's) (or menuselect 2 (to join the CT's), - then type menuselect 10. Close console, click OK, then choose any skin. Wait to spawn. Once you spawn, you have 1 second to buy a weapon (any weapon) before you get teleported. When you're teleported, you teleport to every place where are cams. You can kill opponents, and you can die. I believe this is an old bug, but maybe someone can resolve it. Greetz -W0kk3L- PS. Maybe someone also can resolve that bug that you can boost through roofs that have a slope. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source update released
Ok, I am very glad Kalt is out. BUT ITS WEDNESDAY!! Cal League night Come On Let see if we can match tonight On 1/25/06, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to Day of Defeat: Source. This update is required. Run the hldsupdatetool to get it. This release adds a new map, dod_kalt. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] How to manually tell srcds_l to load bin?
-- [ Picked text/plain from multipart/alternative ] Hi guys. Well I am having the segfault issue and I think it is due to the the startup script not properly identifying my cpu. Is there a way to manually tell it which one to use so I do not get the segfault loop? Thanks Here are my system specs. 1 Dell \ 800 FSB dual xeon \ PowerEdge 1800 2 Intel \ 2.8 GHz 800FSB \ P4 Xeon 1 Generic \ 2048 MB \ DDR 400 ECC Reg 1 Unknown \ Onboard \ SCSI 2 Fujitsu \ 73GB:SCSI:Ultra320 TotalControl \ map3735nc 1 Dell \ DRAC \ 4 RHE 3 Thanks all. -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Added to banned list
-- [ Picked text/plain from multipart/alternative ] I would leave it on. If someone is trying to gain rcon access they dont need to be on your server. My .02 worth On 12/30/05, chaos / Alex [EMAIL PROTECTED] wrote: just realized i had this line in my config: sv_rcon_banpenalty 20 and i checked... ppl get a 20 min temporary ban. so that it is. they tried to get rcon access and got banned. thank you! i never thought about this. only checked my plugins' config and didn't find any ban-settings :D alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Seg Fault Running latest Updates..
-- [ Picked text/plain from multipart/alternative ] Did I hear that right? You say it as if it is so easy. (No flames please, I know how to compile a kernel) An already in-service production box with lots of accounts is not an easy task. Why, might I ask is there an issue with a reasonably good, I did say reasonable, kernel? Just curious as this is not helping any ulcers. Mike Norton ManO-iGO On 12/9/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Upgrade your kernel version if you are running Redhat Enterprise 3. - Alfred Garrett Dicks wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] No matter what i try, it segmentation faults on startup.. Not running any mods/addons.. Takes about 7-10 failures until it will launch, even then it's not stable. Running RedHat Executing dedicated server config file Summary: 322 resources total 13.35 Mb, 19.90 % of capacity ./srcds_run: line 426: 10477 Segmentation fault (core dumped) $HL_CMD cat: hlds.10462.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Tue Dec 6 10:35:48 CST 2005: Server restart in 10 seconds Signed, Angry CSS Admin.. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and Half-Life 1 Linux dedicated server Beta update
-- [ Picked text/plain from multipart/alternative ] Crashed a couple of times then came up. Not what I call perfect. Bug is still present. Kernel 2.4.21 On 12/7/05, Joseph Laws [EMAIL PROTECTED] wrote: Is anyone else noticing the rather high CPU usage by the Source engine on Opteron platforms? We had, at one time, stopped hosting Source due to this problem. We've recently picked it back up again, however with only one Source server per machine (as otherwise they actually fight for CPU usage between each other). Does anyone know of a specific fix like a glibc version or something? For a 10-12 slot private 100 Tickrate server I am seeing CPU between 35%-60% (of 200%) while our higher ticrate HLDS servers only utilize a max of 20-25% (of 200%). The Source problem really seems to skyrocket if another client on that machine is utilizing their server in max capacity as I have seen the Source servers jump to upwards of 75% (of 200%). NiLuJe wrote: Crash on startup fixed here too, I didn't test further, this is not a production server. (Gentoo / Glibc 2.3.90 / Kernel 2.6.15-rc5 ). Le Mercredi 07 Décembre 2005 11:17, Steven Hartland a écrit : Fixed it here, thanks Alfred. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] We have released a beta update for the Source and Half-Life 1 Linux dedicated server. Run the hldsupdatetool with the -beta linux option to get this update. The update fixes the crash on startup on some Linux kernel versions. Please apply this update even if you don't experience the crash to ensure that when it is released publicly it doesn't cause you a problem. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and Half-Life 1 Linux dedicated server Beta update
-- [ Picked text/plain from multipart/alternative ] My box is a production box, I am renting from theplanet. I am very nervous about doing a kernel update and not having it come back up. If I where guaranteed with a uninterrupted upgrade path I would in a heart beat. On 12/7/05, William Warren [EMAIL PROTECTED] wrote: yes considering the latest is 2.32. HOwever his linux vendor may be backporting fixes. Matt Leonhardt wrote: Wouldn't it be safe to upgrade to a 2.6.x kernel? Last I known 2.4.21was out-dated, and highly exploitable. - Original Message - From: Mike Norton [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, December 07, 2005 7:42 AM Subject: Re: [hlds_linux] Source and Half-Life 1 Linux dedicated server Beta update -- [ Picked text/plain from multipart/alternative ] Crashed a couple of times then came up. Not what I call perfect. Bug is still present. Kernel 2.4.21 On 12/7/05, Joseph Laws [EMAIL PROTECTED] wrote: Is anyone else noticing the rather high CPU usage by the Source engine on Opteron platforms? We had, at one time, stopped hosting Source due to this problem. We've recently picked it back up again, however with only one Source server per machine (as otherwise they actually fight for CPU usage between each other). Does anyone know of a specific fix like a glibc version or something? For a 10-12 slot private 100 Tickrate server I am seeing CPU between 35%-60% (of 200%) while our higher ticrate HLDS servers only utilize a max of 20-25% (of 200%). The Source problem really seems to skyrocket if another client on that machine is utilizing their server in max capacity as I have seen the Source servers jump to upwards of 75% (of 200%). NiLuJe wrote: Crash on startup fixed here too, I didn't test further, this is not a production server. (Gentoo / Glibc 2.3.90 / Kernel 2.6.15-rc5 ). Le Mercredi 07 Décembre 2005 11:17, Steven Hartland a écrit : Fixed it here, thanks Alfred. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] We have released a beta update for the Source and Half-Life 1 Linux dedicated server. Run the hldsupdatetool with the -beta linux option to get this update. The update fixes the crash on startup on some Linux kernel versions. Please apply this update even if you don't experience the crash to ensure that when it is released publicly it doesn't cause you a problem. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences
Re: [hlds_linux] Source Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Thanks Alfred. Well, I removed my blob file and tried again. My servers are up but only after setting my launch script to load dod_flash. And still it segfaulted a couple of times before taking off. I will keep an eye on the server to see if it goes down. If that happens I will remove mani and do the verify_all command. One thing I did do was to update mani_mod to v1.1.0zf_b One other note. My version number for the server is still reported as v1.0.0.2 (Linux, Dedicated) Is this right? Thanks. Let's hope things go well. ManO-iGO On 12/5/05, Kennycom [EMAIL PROTECTED] wrote: sYs^ Alfred said it was a Source update, and a CS1.6 would be later this week. If you ran an CS1.6 update today (Monday) then it was whatever got released last week - Original Message - From: sYs^ [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, December 05, 2005 10:24 PM Subject: Re: [hlds_linux] Source Dedicated Server updated Alfred Reynolds wrote: We have released an update for the Source dedicated server. To get this update run the hldsupdatetool. The update fixes the loading problems with srcds_i486, fixes the player connection log line displaying stale Steam ID's and fixes the utllinkedlist assert seen when players are being authenticated. For Linux users this simply moves what was the Beta version (released on Saturday) to the current live version. Linux users also have a Half-Life 1 Dedicated server update with this release (as for Source, making the Beta the public version). We will have a Half-Life 1 Dedicated server update for win32 users later in the week to correct the linked list assert. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux After this update my cs1.6 server writes: Auto detecting CPU Using Pentium II Optimised binary. Enabling debug mode Auto-restarting the server on crash Console initialized. scandir failed:/home//cstrike/bat/hlds/./platform/SAVE Protocol version 47 Exe version 1.1.2.5/Stdio (cstrike) Exe build: 01:13:17 Dec 3 2005 (3327) STEAM Auth Server couldn't exec language.cfg Server IP address :27018 scandir failed:/home//cstrike/bat/hlds/./platform/SAVE ./hlds_run: line 342: 12377 Segmentation fault (core dumped) $HL_CMD debug.cmds:1: Error in sourced command file: Cannot access memory at address 0xbde517ec email debug.log to [EMAIL PROTECTED] Tue Dec 6 07:23:49 CET 2005: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] Alfred, it is not working. It dumped right in the middle of our busiest time. Now I can not get it to start. Here is what im getting. Executing dedicated server config file Summary: 825 resources total 30.15 Mb, 44.93 % of capacity ./srcds_run: line 426: 6493 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Dec 6 18:34:22 CST 2005: Server restart in 10 seconds - I have even tried removing manimod and using the ./srcds_run -console -game dod -verify_all +map dod_flash -debug command line. Still fails and the only thing showing up in the debug list is this. -- CRASH: Tue Dec 6 18:42:57 CST 2005 Start Line: ./srcds_i686 -console -game dod -verify_all +map dod_flash -debug End of Source crash report -- Here is my box. *QTY* *Hardware Component* 1 Dell \ 800 FSB dual xeon \ PowerEdge 1800 2 Intel \ 800 FSB Xeon \ 2.8GHz 1 Generic \ 2 GB DDR 400 \ ECC Reg 1 Unknown \ Onboard \ SCSI 2 Fujitsu \ 73GB:SCSI:Ultra320 TotalControl \ map3735nc 1 Dell \ DRAC \ 4Redhat Enterprise Linux - OS ES 3.0 I need help. On 12/6/05, sYs^ [EMAIL PROTECTED] wrote: Kennycom wrote: sYs^ Alfred said it was a Source update, and a CS1.6 would be later this week. If you ran an CS1.6 update today (Monday) then it was whatever got released last week - Original Message - From: sYs^ [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, December 05, 2005 10:24 PM Subject: Re: [hlds_linux] Source Dedicated Server updated Alfred Reynolds wrote: We have released an update for the Source dedicated server. To get this update run the hldsupdatetool. The update fixes the loading problems with srcds_i486, fixes the player connection log line displaying stale Steam ID's and fixes the utllinkedlist assert seen when players are being authenticated. For Linux users this simply moves what was the Beta version (released on Saturday) to the current live version. Linux users also have a Half-Life 1 Dedicated server update with this release (as for Source, making the Beta the public version). We will have a Half-Life 1 Dedicated server update for win32 users later in the week to correct the linked list assert. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux After this update my cs1.6 server writes: Auto detecting CPU Using Pentium II Optimised binary. Enabling debug mode Auto-restarting the server on crash Console initialized. scandir failed:/home//cstrike/bat/hlds/./platform/SAVE Protocol version 47 Exe version 1.1.2.5/Stdio (cstrike) Exe build: 01:13:17 Dec 3 2005 (3327) STEAM Auth Server couldn't exec language.cfg Server IP address :27018 scandir failed:/home//cstrike/bat/hlds/./platform/SAVE ./hlds_run: line 342: 12377 Segmentation fault (core dumped) $HL_CMD debug.cmds:1: Error in sourced command file: Cannot access memory at address 0xbde517ec email debug.log to [EMAIL PROTECTED] Tue Dec 6 07:23:49 CET 2005: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Linux users also have a Half-Life 1 Dedicated server update with this release (as for Source, making the Beta the public version). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Messages to players by external local apps
-- [ Picked text/plain from multipart/alternative ] Since this topic has been kicked off, are there any tutorials or howtos on talking with the source server? I am wanting to write an admin/rcon app that works like HLSW (minus the game launch stuff, just admin) that I can compile in Windows/Mac and Linux. I have a couple of other projects on my plate so I have only done a minor search. If there is a api layer that is easy to talk to and docs on it with examples I would love to know. This project will be an opensource admin project so hopefully others can find it useful. Mike On 12/5/05, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] If you use screen (with -c) you can send commands as well easy enough as another option. On 12/4/05, W0kk3L [EMAIL PROTECTED] wrote: Try kkrcon: http://kkrcon.sourceforge.net/ Works like a charm. -W0kk3L- - Original Message - From: Franziskus Meier [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, December 04, 2005 9:38 PM Subject: [hlds_linux] Messages to players by external local apps Hi, I would like to send messages for example via bash-script to console/players. Does anybody have got experiences? Is this possible? Greetz Franz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Messages to players by external local apps
-- [ Picked text/plain from multipart/alternative ] A couple of things. I want to be able to view players and chat while sitting in my office doing real world stuff. I also want to program some easy actions to make admiring a little easier. I will admit, that I have not installed KKron yet as the whole perl installed aspect is not as simple as it sounds for those who have never played with it. I am wanting to create an app that will be install and go, no fuss no muss. I will look at kkron and check out how it works, but I am really wanting something on the lines of Black Bag Opps BF server control app for Source. Thanks for the input. On 12/5/05, kama [EMAIL PROTECTED] wrote: Ehm, if you just want rcon access, then why not use kkrcon wich is written in perl and can probably be runned from any computer that have perl installed? /Bjorn On Mon, 5 Dec 2005, Mike Norton wrote: -- [ Picked text/plain from multipart/alternative ] Since this topic has been kicked off, are there any tutorials or howtos on talking with the source server? I am wanting to write an admin/rcon app that works like HLSW (minus the game launch stuff, just admin) that I can compile in Windows/Mac and Linux. I have a couple of other projects on my plate so I have only done a minor search. If there is a api layer that is easy to talk to and docs on it with examples I would love to know. This project will be an opensource admin project so hopefully others can find it useful. Mike On 12/5/05, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] If you use screen (with -c) you can send commands as well easy enough as another option. On 12/4/05, W0kk3L [EMAIL PROTECTED] wrote: Try kkrcon: http://kkrcon.sourceforge.net/ Works like a charm. -W0kk3L- - Original Message - From: Franziskus Meier [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, December 04, 2005 9:38 PM Subject: [hlds_linux] Messages to players by external local apps Hi, I would like to send messages for example via bash-script to console/players. Does anybody have got experiences? Is this possible? Greetz Franz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server updated
-- [ Picked text/plain from multipart/alternative ] GREAT!!! DoD:S is segfaulting as well. NOT GOOD!!! What do we do? On 12/5/05, Joseph Laws [EMAIL PROTECTED] wrote: I don't believe it's the maps fault...they've worked fine the past month until this last update... Perhaps if they were the defaulted map, there wouldn't be any issues due to an update. Just an idea. Andrew Forsberg wrote: On Tue, 2005-12-06 at 01:32 -0500, Joseph Laws wrote: I ran a -verify_all to overwrite those 3 maps and...tada...no segfault. Can Valve perhaps take those maps from Drax with the flashbang fixes and make them standardized? What, so we can all enjoy those segfaults? Why replace a working map with one that doesn't? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Ghost players, and I cant be the only one am I?
-- [ Picked text/plain from multipart/alternative ] Guys, this is driving me nuts. I had mentioned it some time ago but no one had a clue. I am still having an issue with players not being purged from the server after they disconnect. They are showing up as ghost players. HLSW shows them as ? in the userlist. The way we are getting rid of them now is typing status in HLSW Rcon and comparing who it says is there and who really is there. We then kick them by Name, not Steam ID as that does not work, but if I kick them by name they free up the slot. SO, how do I stop this from happening? We are running custom maps, but still it is an issue. The server IP is 70.85.76.199:27015 iGO - DoD:S (Custom Maps) FF=On Im sure if you look in HLSW you will see ?'s in the userlist. Thanks guys -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S - dead players can't chat mani autobalance doesn't work
-- [ Picked text/plain from multipart/alternative ] The chat issue has everything to do with how alltalk is set. If its set to on then they can chat and voice chat while dead. If alltalk is set off then they cant chat or voice to active players. They can chat and voice with other dead players though. On 11/12/05, Ben Kennish [EMAIL PROTECTED] wrote: Hi there, On my DoD:S server (dod.core.fubra.net http://dod.core.fubra.net) when dead players type chat text, other players don't see it. I can understand it might improve the realism of the game slightly but seeing as how I'm pretty sure dead players can still use voice comms, it seems a bit pointless. Is it possible to disable this? I am using Mani Admin Mod but I have set 'mani_dead_alltalk' to '1'. Also has anyone using Mani Admin Mod managed to get the mani_autobalance_teams mode working for DoD:S? Altho I can prevent people joining the team with more players using 'mp_limitteams 1', there doesn't seem to be a way to automatically balance teams. Thanks in advance, -- Ben www.benkennish.co.uk http://www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 5 Empty Slots???
Thanks for the post Cam, I belive I have been clear. I am fully aware of reserved slots verses spawn points as I am a map maker myself. The issue it appears starts out with a custom map with limited spawn points that then compounds over many other map loads. In a matter of a days use of full server load several slots become spoken for but not released. There are no steam ID's asosciated with them I am using Ingame Steam Browser, HLSW and phpUA to view the server player list. It will report 24/24 with only 20 or as low as 6 players actully on. This seems to be some sort of memory type hole that is causing the server to hold on to these slots as if they where in spec mode but not have anyone actully associated with them. The main questions is 1. Is anyone else seeing this? And 2. Is there a command to issue that will flush the slots short of a full server restart? Thanks Mike On 10/11/05, Cam [EMAIL PROTECTED] wrote: There is a difference between being unable to connect to a server (reserved slots), and being unable to join a team and have to spectate. Please be clear and precise about the problem you are having. As for the actual problem of spec, no spawn, I believe it to be an issue of spawn points or some sort of custom map configuration. You'd be best to contact the author of the map, or look into custom mapping resources and get someone more experienced with it to help. Also, I think there exists a problem with the built-in Steam server browser (as I often have to right click, and view the actual game names to get an accurate player count). Although I do not believe this is the same problem you are reporting. What method are you using to actually view the player count, what is indicating that 24 players are present? -- Do not try to interject logic into my rambling. -Ethan Hammond from the PS NG ~Only the ignorant man becomes angry, the wise man understands.~ - Original Message - From: Mike Norton [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, October 10, 2005 5:34 AM Subject: Re: [hlds_linux] 5 Empty Slots??? -- [ Picked text/plain from multipart/alternative ] Arrg, this is sucking big time. I just checked my server and it had 6 people on it but reported that 24 players where on line. This is insane and I cant live with it. Im about to leave for Texas for 2 weeks to work in a Disaster Relief kitchen and want things running smooth before I go :-( Any ideas on a reset between maps? Thanks guys. Mike On 10/9/05, aprand [EMAIL PROTECTED] wrote: Maybe a strick number of spawn points? Seems to me there was something like this in cs source at one time. - Original Message - From: Nic Strix [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, October 09, 2005 1:04 PM Subject: Re: [hlds_linux] 5 Empty Slots??? I have the same issue with two custom maps - dod_omaha and dod_snow_battlefield_final. seems like they only allow 24 slots to be played while the others need to spectate. I am under the impression that it is entirely to do with the map as I run other customs without any problems. These maps dont have any cfg files with them either. Nic From: Mike Norton [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] 5 Empty Slots??? Date: Sun, 9 Oct 2005 08:09:35 -0700 -- [ Picked text/plain from multipart/alternative ] Ok, to get this back on track from the Deacon brothers ;-) I have made sure that the reserved slots are turned off in the mani config. Im still getting 4 to 5 slots that are holding over. I think it might have something to do with one of the custom maps we are running but I can not figure out how to tell what. Is there a command to issue in the config that will flush these slots that are remaining full? On 10/7/05, Deacon @[dgx] [EMAIL PROTECTED] wrote: I'd be glad two... provided you meet one of the following two points: 1) You've been using this tag for more than 20 years *** GEEK FLASH *** I've been using this name since I first played DD. 2) You're name is actually Deacon :D -Deacon (not Eric, but the other one) On Fri, 7 Oct 2005, Eric (Deacon) wrote: In a bold display of creativity, Deacon @[dgx] wrote: Deacon You, sir, are hereby ordered to cease and desist the use of my name :( -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
Re: [hlds_linux] 5 Empty Slots???
-- [ Picked text/plain from multipart/alternative ] Arrg, this is sucking big time. I just checked my server and it had 6 people on it but reported that 24 players where on line. This is insane and I cant live with it. Im about to leave for Texas for 2 weeks to work in a Disaster Relief kitchen and want things running smooth before I go :-( Any ideas on a reset between maps? Thanks guys. Mike On 10/9/05, aprand [EMAIL PROTECTED] wrote: Maybe a strick number of spawn points? Seems to me there was something like this in cs source at one time. - Original Message - From: Nic Strix [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, October 09, 2005 1:04 PM Subject: Re: [hlds_linux] 5 Empty Slots??? I have the same issue with two custom maps - dod_omaha and dod_snow_battlefield_final. seems like they only allow 24 slots to be played while the others need to spectate. I am under the impression that it is entirely to do with the map as I run other customs without any problems. These maps dont have any cfg files with them either. Nic From: Mike Norton [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] 5 Empty Slots??? Date: Sun, 9 Oct 2005 08:09:35 -0700 -- [ Picked text/plain from multipart/alternative ] Ok, to get this back on track from the Deacon brothers ;-) I have made sure that the reserved slots are turned off in the mani config. Im still getting 4 to 5 slots that are holding over. I think it might have something to do with one of the custom maps we are running but I can not figure out how to tell what. Is there a command to issue in the config that will flush these slots that are remaining full? On 10/7/05, Deacon @[dgx] [EMAIL PROTECTED] wrote: I'd be glad two... provided you meet one of the following two points: 1) You've been using this tag for more than 20 years *** GEEK FLASH *** I've been using this name since I first played DD. 2) You're name is actually Deacon :D -Deacon (not Eric, but the other one) On Fri, 7 Oct 2005, Eric (Deacon) wrote: In a bold display of creativity, Deacon @[dgx] wrote: Deacon You, sir, are hereby ordered to cease and desist the use of my name :( -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] 5 Empty Slots???
-- [ Picked text/plain from multipart/alternative ] I end up with 5 empty slots that will not fill and report as being full on my DoD:S server. HLSW and Steam Server browser both report that there are players there but they are not. And its not players loading, they keep haning. Does anyone know what is causing this, or is it just me. Im running ManI but I turned off the reserve slot feature to see if that was it. -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 5 Empty Slots???
-- [ Picked text/plain from multipart/alternative ] I will give that a try. I did have 5 for the reserved slot number. Now set to 0. Will have to wait for a new map. Ill keep you updated. Mike On 10/7/05, Eric (Deacon) [EMAIL PROTECTED] wrote: In a bold display of creativity, Deacon @[dgx] wrote: Deacon You, sir, are hereby ordered to cease and desist the use of my name :( -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds crashes
-- [ Picked text/plain from multipart/alternative ] Just the last couple of days I have been noticing some server crashes or issues. Im running RH9, I am also running Manimod zd and wonder if its an issue. On 10/3/05, Gary [EMAIL PROTECTED] wrote: /sbin/mount_linprocfs linprocfs /compat/linux/proc At 09:12 PM 10/3/2005, kama wrote: With linux-base-rh9, it seems to run better. First try I got: --- Unable to determine CPU Frequency Segmentation fault (core dumped) --- Well, now Im really off to bed. /Bjorn On Tue, 4 Oct 2005, kama wrote: The kernel is more or less GENERIC. All I have done is removed all unnecessary devices. In sysctl I have only enabled HT on RX300 and bumped up some values. kern.ipc.maxsockbuf=2097152 kern.ipc.somaxconn=8192 net.inet.tcp.sendspace=65535 net.inet.tcp.recvspace=65535 net.inet.udp.recvspace=65535 net.inet.udp.maxdgram=57344 net.local.stream.recvspace=65535 net.local.stream.sendspace=65535 But these have been bumped up after the crashes started to occur. in loader.conf I have upped the hz-value. On FreeBSD 6.0 it crashes on startup. I will try a different linuxbase tomorrow. I choosed suse 9.3 this time. On 6.0 I used the GENERIC kernelconfig. The only thing that is changed is higher hz-value. /Bjorn On Mon, 3 Oct 2005, Gary wrote: I don't have any specific issues, perhaps you have a unique kernel config? Strange sysctl settings? At 07:47 PM 10/3/2005, kama wrote: It rarely cores a dump. The times it does, I dont know if its the same issue. When it actually cores, I get other message than the validate. -- L 10/03/2005 - 22:21:53: World triggered Round_Start Ignoring custom decal from ThE MonKeY L 10/03/2005 - 22:21:53: ThE MonKeY1161STEAM_0:0:X entered the game ERROR: couldn't open custom.hpk. L 10/03/2005 - 22:21:53: Alexand:Ro.1159STEAM_0:1:Y joined team CT -- I am just about to set up hlds on my 6.0 server. /Bjorn On Mon, 3 Oct 2005, Gary wrote: G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ...this page intentionally not left blank ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- You know you've been playing Quake: Team Fortress too much when you ask your grandfather why they didn't rocket jump up the beaches of Normandie. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] banner.gif not working
-- [ Picked text/plain from multipart/alternative ] From my recolection, because Source does not display the image. It's a hold over from non-source days. ManO-iGO On 10/2/05, Ben Kennish [EMAIL PROTECTED] wrote: My sv_downloadurl is set to http://www.benkennish.co.uk/hl2ds/hl2mp/; and within http://www.benkennish.co.uk/hl2ds/hl2mp/gfx I have 'banner.gif' which is 340x56 and GIF format. Any ideas why it's not being displayed? The content is definitely downloading from the web server and not the game server as I've tail-ed the web log. Cheers, -- Ben www.benkennish.co.uk http://www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S Flag Cap not in Log
-- [ Picked text/plain from multipart/alternative ] Thanks bro. This looks very promising. On 9/29/05, K2 [EMAIL PROTECTED] wrote: Have a look Mike... http://www.siekhe-trophy.de/forum/viewtopic.php?t=32 - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Norton Sent: Thursday, September 29, 2005 9:33 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] DoD:S Flag Cap not in Log -- [ Picked text/plain from multipart/alternative ] I wanted to post this here as well as the steam forums. Currently the log is only reporting this for a flag cap. L 09/29/2005 - 14:01:36: Team Allies triggered a dod_capture_area - #map_flag_1st_axis We really need a steamID for the player. Anyone know if there is a flag to set or if this is just missing? -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net http://clanigo.com ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S Flag Cap not in Log
-- [ Picked text/plain from multipart/alternative ] Do a pass? What does that mean? Pass it over, or pass over the code? :-) Almost reads like legal speak. Thanks again for the update Alfred ManO-iGO On 9/30/05, Alfred Reynolds [EMAIL PROTECTED] wrote: The DoD:S team is going to do a pass on logging to beef it up a little. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K2 Sent: Friday, September 30, 2005 4:40 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] DoD:S Flag Cap not in Log No problem Mike. Now, this begs the question - why aren't events logged in DoD:Source like they are in CS:S? mp_logdetail doesn't even exist in DoD:S, ugh. Alfred? - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Norton Sent: Friday, September 30, 2005 9:38 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] DoD:S Flag Cap not in Log -- [ Picked text/plain from multipart/alternative ] Thanks bro. This looks very promising. On 9/29/05, K2 [EMAIL PROTECTED] wrote: Have a look Mike... http://www.siekhe-trophy.de/forum/viewtopic.php?t=32 - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Norton Sent: Thursday, September 29, 2005 9:33 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] DoD:S Flag Cap not in Log -- [ Picked text/plain from multipart/alternative ] I wanted to post this here as well as the steam forums. Currently the log is only reporting this for a flag cap. L 09/29/2005 - 14:01:36: Team Allies triggered a dod_capture_area - #map_flag_1st_axis We really need a steamID for the player. Anyone know if there is a flag to set or if this is just missing? -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net http://clanigo.com ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] DoD:S Flag Cap not in Log
-- [ Picked text/plain from multipart/alternative ] I wanted to post this here as well as the steam forums. Currently the log is only reporting this for a flag cap. L 09/29/2005 - 14:01:36: Team Allies triggered a dod_capture_area - #map_flag_1st_axis We really need a steamID for the player. Anyone know if there is a flag to set or if this is just missing? -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net http://clanigo.com ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S error message on exec of banned configs
-- [ Picked text/plain from multipart/alternative ] Oh, man that was just one thing on my list. Ill add a comment and try to get it to work. THanks On 9/28/05, Jason L. Schwab [EMAIL PROTECTED] wrote: I also saw this on one of my client's servers. It wouldn't started, because it kept saying the banned_user.cfg file was larger than 20mb, for the time being I just removed and re-created the file, and that didn't work, so i just deleted the files (he didn't have any bans yet anyways) and that seems to have fixed it so but what is causing this? His files also both where 0bytes, just created as blank files. Christoph Franke wrote: -- Hi there, I get the following error message on my DoD:S Server: exec banned_ip.cfg: file size larger than 20MB. exec banned_user.cfg: file size larger than 20MB. The funny thing is, both files are 0 byte in size and set to 0644, just created with the touch command. Regards Christoph -- | GnuPG Public Key: http://www.thefranke.net/public.asc | | The BOFH Archive at: http://bofh.ntk.net/Bastard.html | | Registered Linux User: 250439 - http://counter.li.org | -- [ Content of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Mani-mod and map vote extend.
-- [ Picked text/plain from multipart/alternative ] First I want to say that beside the not having the files before release and the minor stress related ulcer it created, my set up experience and server's are rocking! I will give kudos to valve for that. Anyway, I have mani installed, still tweaking settings, one thing that is messed up and I would like to fix is vote extend for a map. If players do vote for an extend then after it's all done with like 3 extends and moves to the next map the map time is tripled. Instead of being 20 min its like 90. I know there was an issue with this with dod 1.6 in some cases. Does anyone know a quick fix? I have extend turned off right now but would like the players to have more freedom. Thanks -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: DoD:S Player Collision Issues
-- [ Picked text/plain from multipart/alternative ] :-) I hear ya on the tired issue, I have been tweaking servers, playing, tweaking servers, eating, tweaking servers, playing, tweak. . . well you get the picture. My wife had to tell me last night not to stay up to late :-) On 9/27/05, Dagok [EMAIL PROTECTED] wrote: Some people are so sensitive. I may have been abrupt with my reply, but it was also 4:45am and I was tired. Dagok - Original Message - From: Stephen Micheals [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, September 27, 2005 6:51 AM Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues I'm sorry for not totally understanding your post Dagok, but i would like to see how well you can reply to emails on this list when you have not slept in over 2-3 days. thanks for defending me aprand, its nice to see people who don't have a thumb up their ass still exist. On 9/27/05, Dagok [EMAIL PROTECTED] wrote: I know what it does...did you see me asking what it does? I was suggesting that people might want to try disabling it to see if it helps with the player collision and players getting stuck on objects, etc. Dagok ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mani-mod and map vote extend.
-- [ Picked text/plain from multipart/alternative ] I allready have that there :-( Is there a place I should re execute the server.cfg on map change? On 9/28/05, Graham Robinson [EMAIL PROTECTED] wrote: This is no different to counter strike source. You need to set mp_timelimit in the server.cfg so that it is loaded every round. Graham On 9/28/05, Mike Norton [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] First I want to say that beside the not having the files before release and the minor stress related ulcer it created, my set up experience and server's are rocking! I will give kudos to valve for that. Anyway, I have mani installed, still tweaking settings, one thing that is messed up and I would like to fix is vote extend for a map. If players do vote for an extend then after it's all done with like 3 extends and moves to the next map the map time is tripled. Instead of being 20 min its like 90. I know there was an issue with this with dod 1.6 in some cases. Does anyone know a quick fix? I have extend turned off right now but would like the players to have more freedom. Thanks -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mani-mod and map vote extend.
-- [ Picked text/plain from multipart/alternative ] No problem Graham, I understand. Here is what im doing. Multiple runs from one directory. The autoexec.cfg has this in it. mani_reverse_admin_flags 0 // Set the option to reverse the meaning of the admin flags set in adminlist.txt mani_reverse_immunity_flags 0 // Set the option to reverse the meaning of the immunity flags set in immunitylist.txt My command from the command line is this: Contents of script ./dod1-server.sh #!/bin/sh echo Starting DoD:Source Server No 1 sleep 1 screen -A -m -d -S dod1-server ./srcds_run -console -game dod -port 27015 +ip 70.85.76.198 http://70.85.76.198 +map dod_flash +maxplayers 25 +exec server1.cfg +mani_path mani_admin_plugin Contents of script ./dod2-server.sh #!/bin/sh echo Starting DoD:Source Server No 2 sleep 1 screen -A -m -d -S dod2-server ./srcds_run -console -game dod -port 27015 +ip 70.85.76.199 http://70.85.76.199 +map dod_flash +maxplayers 25 +exec server2.cfg +mani_path mani_admin_plugin2 Now, just a side not, I went ahead and included the +mani_path option in this because im currently working on getting a sepperate rank and stats set up. If you want to see my server config let me know. Dont want to spam the list to much. Thanks On 9/28/05, Graham Robinson [EMAIL PROTECTED] wrote: Shouldn't be autoexec.cfg executes every server restart server.cfg executes every map change Sorry to go back to very basics with you... it is spelt right (the command and the server.cfg). It sounds dumb but I've done it many a time. Graham On 9/28/05, Mike Norton [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I allready have that there :-( Is there a place I should re execute the server.cfg on map change? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: DoD:S Player Collision Issues
-- [ Picked text/plain from multipart/alternative ] I for one thank you for the explanation as I was not sure what it had done totally. Thanks. On 9/27/05, Stephen Micheals [EMAIL PROTECTED] wrote: I'm sorry for not totally understanding your post Dagok, but i would like to see how well you can reply to emails on this list when you have not slept in over 2-3 days. thanks for defending me aprand, its nice to see people who don't have a thumb up their ass still exist. On 9/27/05, Dagok [EMAIL PROTECTED] wrote: I know what it does...did you see me asking what it does? I was suggesting that people might want to try disabling it to see if it helps with the player collision and players getting stuck on objects, etc. Dagok ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server.cfg
-- [ Picked text/plain from multipart/alternative ] Here is what im using so far. // *** SERVER PASSWORD INFO *** // Change it to 1 if you want a LAN only Server sv_lan 0 // contact geo 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world. // Change the number to the region you live in!!! sv_region 1 // Give your server a name here hostname iGO - DoD:S - Public // Rcon password is used to give your server orders by using console, so think of a good password rcon_password // If you want your server to be private, fill in a password and delete the // in front of sv_password // sv_password // *** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT *** sv_rollangle 0 mp_facefronttime 600 mp_flashlight 1 sv_turbophysics 1 sv_stopspeed 50 sv_friction 8 // my gaming preferences mp_friendlyfire 1 // FF is a must! mp_winlimit 16 // 16 captures! mp_weaponstay 1 // weapons remain on floor after death mp_timelimit 20 // 30 minutes a map //mp_warmup_time 30 // 30 seconds of warmup time (aka insult time) //TEAMBALANCING // Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off mp_autoteambalance 1 // Sets the maximum number of players that one team can have more than the // other team. Use a setting of '0' to completely disable the team limiting. mp_limitteams 1 // Restricts spectatorcamera view for dead players. 1=on and 0=off mp_forcecamera 0 // toggles whether the server allows spectator mode or not. 1=on and 0=off mp_allowspectators 0 // IF YOU HAVE LAG ISSUES YOU CAN CHANGE THESE SETTINGS, IF YOU KNOW WHAT YOU ARE DOING * // SET RATES // Max bandwidth rate allowed on server, 0=unlimited, max=2 //sv_maxrate 8000 // Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server //sv_minrate 1000 // Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max //sv_maxupdaterate 60 // Frame rate limiter //fps_max 300 // DOWNLOAD // Allow clients to download files //sv_allowdownload 0 // Allow clients to upload customizations files like logospray files //sv_allowupload 0 //sv_downloadurl // *** IF YOU KNOW WHAT YOU ARE DOING YOU CAN CHANGE THESE SETTINGS AS WELL * // SERVER LOGGING, creates a logfile (needed for statsprograms), log off to turn off logging // server logging sv_logbans 1 sv_logecho 1 sv_logfile 1 sv_log_onefile 0 //Specify that we want this specific servers logs placed in a folder called logs/server1 //to separate them from another servers logs sv_logsdir logs/server1 log 1 // VOICE disabled, if you want VOICE enabled then change 0 into 1 sv_voiceenable 1 sv_alltalk 1 // CHEATS PAUSE sv_cheats 0 // disable clients' ability to pause the server sv_pausable 0 // OTHER SETTINGS // amount of seconds players can chat after the game is over mp_chattime 15 // if not 0 then game will restart in the specified number of seconds mp_restartgame 0 // map cycle for this server mapcyclefile mapcycleserver1.cfg // motd file for this server // Note: You could simply have this as motd.txt in all config files, so that all servers share the same config file // This is just an example so you know how to specify individual ones if necessary motdfile motd1.txt // execute our banned suer files exec banned_user.cfg exec banned_ip.cfg exec mani_server.cfg -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: Day of Defeat: Source server preload
-- [ Picked text/plain from multipart/alternative ] beta? Later today? You only have an hour man! But thanks for the bone. More info please. ManO On 9/26/05, Alfred Reynolds [EMAIL PROTECTED] wrote: The preload is only available to hldsupdatetool users, if you use the Steam UI to run a server you must wait until the game is fully released. - Alfred -Original Message- From: Alfred Reynolds Sent: Monday, September 26, 2005 1:35 PM To: 'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'; [EMAIL PROTECTED] Subject: Day of Defeat: Source server preload We have made Day of Defeat: Source available to preload. You can preload it into a fresh location or with an existing Counter-Strike: Source or Half-Life 2: Deathmatch installation. To preload the server run: Win32: Hldsupdatetool -command update -game dods -beta preload Linux: ./steam -command update -game dods -beta preload Note that the preload does NOT give you a functional Day of Defeat: Source server, the last little bit of the server (a couple MB worth) will be released when the client is later today. If you forget to put -beta preload on the command line then you will not get the preload, so don't forget it. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S Server Status
-- [ Picked text/plain from multipart/alternative ] Yea I just hit the same wall MAN, onlya little over an hour On 9/26/05, Henri Mecklin // Coixi [EMAIL PROTECTED] wrote: Finally _ Well, better late than never. Hugs and kisses to valve :) - Coixi Daniel Rudolph kirjoitti: Its there .. cant believe this .. Have Fun Daniel J. Miribel wrote: Less than 5 hours until time is up.. Still no binaries, nor word on the matter from VALVe.. Just tell us it'll be released when game is unlocked or approx. X hours before.. /me guess internet is going to shutdown (-h) tonight ^^ - Original Message - From: OllyF1 [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, September 26, 2005 5:50 PM Subject: Re: [hlds_linux] DoD:S Server Status May the force be with us :-) As it's rather early in the morning (Valve time) I expect there will be some information in the next few hours. Maybe Alfred just forget to tell his colleagues that he informed us the server files would be released 1-2 days beforehand before he went to the proverbial beach ;-) Don't worry, I am confident all this excitement will be forgotten in approx. 6 1/2 hours ... Best regards from Germany, Olly Henri Mecklin // Coixi wrote: My jedi-sense picked up some failures in information between server admins and valve, can someone verify this? :) Tho, maybe this is a test: we are tested how far we are willing to go without global panic, hunger strikes, riots and so on. Please, give information! - Coixi Brandon Jank kirjoitti: -- [ Picked text/plain from multipart/alternative ] Any updates on when the linux server files will be available? I'm guessing that I am not the only admin pulling an all nighter to get all his servers in a line *before* clients get the green light. If you've been hitting up bawls, mt.dew, and coffee too, talk about it :) Reguards, Brandon Jank NexGen Internet Services http://www.nexgenis.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source server preload
-- [ Picked text/plain from multipart/alternative ] Ok, I got the files. Set up 3 configs and 3 maplists and what not. Now I just need to wait for Manimod and then see if she will load. YEA Im sweating less. On 9/26/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: [**]$ ./steam -command update -game dods -beta preload -dir /srcds when i try that it goes... (my srcds is /srcds) whats going on? Checking bootstrapper version ... Updating Installation Checking/Installing 'Base Source Shared Materials' version 7 Downloading: /srcds\hl2\materials\editor\ai_goal_follow.vmt Could not open file /srcds\hl2\materials\editor\ai_goal_follow.vmt Alfred Reynolds wrote: Note that the preload does NOT give you a functional Day of Defeat: Source server, the last little bit of the server (a couple MB worth) will be released when the client is later today. If you forget to put -beta preload on the command line then you will not get the preload, so don't forget it. - Alfred Presumably when the client is released we just need to do a normal update without the -beta preload in order to get the remaining files (the binaries presumably)? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server.cfg
-- [ Picked text/plain from multipart/alternative ] I am going to try a hacked version from CSS. Just took out the money stuff and added what was in the game.cfg inthe cfg directory. On 9/26/05, Doug [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is the server.cfg supposed to be almost empty? Where are the lines you would change for the server name and rcon password? Or am I just looking at the wrong file? Scanned for viruses by Blue Coat http://www.WinProxy.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source server preload
-- [ Picked text/plain from multipart/alternative ] THIS SUCKS! Server will not start. Its hung on checking for updates. WHY did you guys do this to us? 2 days? COmone, we where not going to leak anything, and now we are pulling our hair out trying to get it to run. Man, please help YOUR USERS out. ManO-iGO On 9/26/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Correct. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Brett Sent: Monday, September 26, 2005 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat: Source server preload Alfred Reynolds wrote: Note that the preload does NOT give you a functional Day of Defeat: Source server, the last little bit of the server (a couple MB worth) will be released when the client is later today. If you forget to put -beta preload on the command line then you will not get the preload, so don't forget it. - Alfred Presumably when the client is released we just need to do a normal update without the -beta preload in order to get the remaining files (the binaries presumably)? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of Defeat: Source CPU Usage :o
-- [ Picked text/plain from multipart/alternative ] I finaly got mine up to some standard. Still not right, but the minute the go up, BOOM they are full. Im running 2 32 player server, I wanted one 32 and one 24 but the config file is reading the same one for both. Im hitting a 43% CPU load so far on my dual Xeon box. Not bad I must say. Now if only I could get in a play :-) On 9/26/05, aXeR (AmmoBOX) [EMAIL PROTECTED] wrote: - Original Message - From: Gary [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Sent: Tuesday, September 27, 2005 12:40 AM Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o [EMAIL PROTECTED]/games/dodsps aux|egrep dod gary 21729 72.3 6.0 197288 126320 p6 S+ 6:11PM 18:19.32 ./srcds_i686 -game dod -console +maxplayers 32 +exec server.cfg + [EMAIL PROTECTED]/games/dodscat /var/run/dmesg.boot|egrep CPU CPU: Intel(R) Xeon(TM) CPU 3.00GHz (3000.12-MHz 686-class CPU) Thats running on fbsd 6.0 with some of my kernel modifications. At 07:17 PM 9/26/2005, Davd Wilkinson wrote: hi Just got my dod:source server up and running (20Man Server on RedHat 9) and within seconds it was full, which is Great and that but the CPU Usage 70-90%, I think thats why too high, since heard DOD:S would use almost the same as CS:S, so I hoped I would get one or 2 servers off my a dedi but at this rate i will be using a full dedi per dod:s server Any ideas on how to lower the cpu usage or will we have to wait for an update? oh one other thing am the only one with rcon to the server and the server has kicked my 2 times now, has someone hacked my rcon or are people just getting cos the server feels like it? Thanks David ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Mike Norton http://www.dev4gamers.com http://www.gmpodcasting.net ManO-iGO -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux