Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Bajdechi Nightbox Alexandru
some docs about steamworks ?

2011/8/16 Jason Ruymen jas...@valvesoftware.com

 An optional update to Team Fortress 2, Counter-Strike: Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch is now available.  The specific
 changes include:

 Source Dedicated server
 - Integrated latest SteamWorks API and Steam client library
 - Fixed zombie players created when banning players, causing player count
 in the server browser to be incorrect
 - Fixed bug incrementing player count when spectator joined on spectator
 port.
 - Fixed a rare startup crash

 Jason


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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Þröstur Svanbergsson
Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
file: No such file or directory)
Add -debug to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds

Great. Now my server is in a restart loop...

On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
 An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
 Source and Half-Life 2: Deathmatch is now available.  The specific changes 
 include:

 Source Dedicated server
 - Integrated latest SteamWorks API and Steam client library
 - Fixed zombie players created when banning players, causing player count in 
 the server browser to be incorrect
 - Fixed bug incrementing player count when spectator joined on spectator port.
 - Fixed a rare startup crash

 Jason


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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread gameadmin
Working fine here (ubuntu 10.04 LTS 64-bit)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
 Sent: 15 August 2011 23:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Source Dedicated Server Update
 
 Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
 file: No such file or directory)
 Add -debug to the ./srcds_run command line to generate a debug.log
 to help with solving this problem
 Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
 
 Great. Now my server is in a restart loop...
 
 On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
  An optional update to Team Fortress 2, Counter-Strike: Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch is now available.  The
 specific changes include:
 
  Source Dedicated server
  - Integrated latest SteamWorks API and Steam client library
  - Fixed zombie players created when banning players, causing player
 count in the server browser to be incorrect
  - Fixed bug incrementing player count when spectator joined on
 spectator port.
  - Fixed a rare startup crash
 
  Jason
 
 
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 archives, please visit:
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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread clad iron
i have tested 3 times on our linux server. if i run the replays, it will
hang at:

 *Initializing FTP.OK
 *Getting file sizeOK
 *Opening local file for read..OK


If i comment my  exec replay.cfg in my autoexec.cfg, the server loads
fine.


Anyone else seeing this ?

On Mon, Aug 15, 2011 at 6:04 PM, Þröstur Svanbergsson thros...@bylur.netwrote:

 Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
 file: No such file or directory)
 Add -debug to the ./srcds_run command line to generate a debug.log
 to help with solving this problem
 Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds

 Great. Now my server is in a restart loop...

 On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
  An optional update to Team Fortress 2, Counter-Strike: Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch is now available.  The specific
 changes include:
 
  Source Dedicated server
  - Integrated latest SteamWorks API and Steam client library
  - Fixed zombie players created when banning players, causing player count
 in the server browser to be incorrect
  - Fixed bug incrementing player count when spectator joined on spectator
 port.
  - Fixed a rare startup crash
 
  Jason
 
 
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 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread clad iron
Actually Dis-reguard my last message. forgot i changed host locations for my
replays.

On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote:

 Working fine here (ubuntu 10.04 LTS 64-bit)

  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
  Sent: 15 August 2011 23:05
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Source Dedicated Server Update
 
  Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
  file: No such file or directory)
  Add -debug to the ./srcds_run command line to generate a debug.log
  to help with solving this problem
  Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
 
  Great. Now my server is in a restart loop...
 
  On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
   An optional update to Team Fortress 2, Counter-Strike: Source, Day of
  Defeat: Source and Half-Life 2: Deathmatch is now available.  The
  specific changes include:
  
   Source Dedicated server
   - Integrated latest SteamWorks API and Steam client library
   - Fixed zombie players created when banning players, causing player
  count in the server browser to be incorrect
   - Fixed bug incrementing player count when spectator joined on
  spectator port.
   - Fixed a rare startup crash
  
   Jason
  
  
   ___
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  archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Ryan Stecker
Not getting any client crashes on startup, just a hang.

On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote:
 Actually Dis-reguard my last message. forgot i changed host locations for my
 replays.

 On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote:

 Working fine here (ubuntu 10.04 LTS 64-bit)

  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
  Sent: 15 August 2011 23:05
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Source Dedicated Server Update
 
  Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
  file: No such file or directory)
  Add -debug to the ./srcds_run command line to generate a debug.log
  to help with solving this problem
  Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
 
  Great. Now my server is in a restart loop...
 
  On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
   An optional update to Team Fortress 2, Counter-Strike: Source, Day of
  Defeat: Source and Half-Life 2: Deathmatch is now available.  The
  specific changes include:
  
   Source Dedicated server
   - Integrated latest SteamWorks API and Steam client library
   - Fixed zombie players created when banning players, causing player
  count in the server browser to be incorrect
   - Fixed bug incrementing player count when spectator joined on
  spectator port.
   - Fixed a rare startup crash
  
   Jason
  
  
   ___
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  archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Þröstur Svanbergsson
Yes, I guess I forgot to mention.

Running Debian Linux 6.0 (squeeze) 64-bit

libgcc_s.so.1 does exist:
/lib/libgcc_s.so.1: ELF 64-bit LSB shared object, x86-64, version 1
(SYSV), dynamically linked, stripped


On 15 August 2011 22:04, Þröstur Svanbergsson thros...@bylur.net wrote:
 Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
 file: No such file or directory)
 Add -debug to the ./srcds_run command line to generate a debug.log
 to help with solving this problem
 Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds

 Great. Now my server is in a restart loop...

 On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
 An optional update to Team Fortress 2, Counter-Strike: Source, Day of 
 Defeat: Source and Half-Life 2: Deathmatch is now available.  The specific 
 changes include:

 Source Dedicated server
 - Integrated latest SteamWorks API and Steam client library
 - Fixed zombie players created when banning players, causing player count in 
 the server browser to be incorrect
 - Fixed bug incrementing player count when spectator joined on spectator 
 port.
 - Fixed a rare startup crash

 Jason


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 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Evan
Yeah, it is happening to everyone:
http://forums.steampowered.com/forums/showthread.php?t=2059709
Not sure how often the dev read the forums, but I think they would read this
mailing list more often...

On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.comwrote:

 Not getting any client crashes on startup, just a hang.

 On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote:
  Actually Dis-reguard my last message. forgot i changed host locations for
 my
  replays.
 
  On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote:
 
  Working fine here (ubuntu 10.04 LTS 64-bit)
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
   Sent: 15 August 2011 23:05
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Source Dedicated Server Update
  
   Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
   file: No such file or directory)
   Add -debug to the ./srcds_run command line to generate a debug.log
   to help with solving this problem
   Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
  
   Great. Now my server is in a restart loop...
  
   On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com
 wrote:
An optional update to Team Fortress 2, Counter-Strike: Source, Day
 of
   Defeat: Source and Half-Life 2: Deathmatch is now available.  The
   specific changes include:
   
Source Dedicated server
- Integrated latest SteamWorks API and Steam client library
- Fixed zombie players created when banning players, causing player
   count in the server browser to be incorrect
- Fixed bug incrementing player count when spectator joined on
   spectator port.
- Fixed a rare startup crash
   
Jason
   
   
___
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   archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
   
  
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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread John Marbury
Dear Valve:
http://www.youtube.com/watch?v=Hfxn8MU7tsQ





On Mon, Aug 15, 2011 at 6:33 PM, Evan dumbd...@gmail.com wrote:

 Yeah, it is happening to everyone:
 http://forums.steampowered.com/forums/showthread.php?t=2059709
 Not sure how often the dev read the forums, but I think they would read
 this
 mailing list more often...

 On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.com
 wrote:

  Not getting any client crashes on startup, just a hang.
 
  On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote:
   Actually Dis-reguard my last message. forgot i changed host locations
 for
  my
   replays.
  
   On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote:
  
   Working fine here (ubuntu 10.04 LTS 64-bit)
  
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
Sent: 15 August 2011 23:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Source Dedicated Server Update
   
Failed to open dedicated.so (libgcc_s.so.1: cannot open shared
 object
file: No such file or directory)
Add -debug to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
   
Great. Now my server is in a restart loop...
   
On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com
  wrote:
 An optional update to Team Fortress 2, Counter-Strike: Source, Day
  of
Defeat: Source and Half-Life 2: Deathmatch is now available.  The
specific changes include:

 Source Dedicated server
 - Integrated latest SteamWorks API and Steam client library
 - Fixed zombie players created when banning players, causing
 player
count in the server browser to be incorrect
 - Fixed bug incrementing player count when spectator joined on
spectator port.
 - Fixed a rare startup crash

 Jason


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archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

   
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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Kigen
For some reason my test server (which I updated) will no longer
connect to Steam at all.  VAC or for Steam IDs (Steam IDs are being
reported as STEAM_0:0:0 for whatever reason).

Windows 2008 R2 64 bit.

On Mon, Aug 15, 2011 at 5:46 PM, John Marbury barreltr...@gmail.com wrote:
 Dear Valve:
 http://www.youtube.com/watch?v=Hfxn8MU7tsQ





 On Mon, Aug 15, 2011 at 6:33 PM, Evan dumbd...@gmail.com wrote:

 Yeah, it is happening to everyone:
 http://forums.steampowered.com/forums/showthread.php?t=2059709
 Not sure how often the dev read the forums, but I think they would read
 this
 mailing list more often...

 On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.com
 wrote:

  Not getting any client crashes on startup, just a hang.
 
  On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote:
   Actually Dis-reguard my last message. forgot i changed host locations
 for
  my
   replays.
  
   On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote:
  
   Working fine here (ubuntu 10.04 LTS 64-bit)
  
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
Sent: 15 August 2011 23:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Source Dedicated Server Update
   
Failed to open dedicated.so (libgcc_s.so.1: cannot open shared
 object
file: No such file or directory)
Add -debug to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
   
Great. Now my server is in a restart loop...
   
On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com
  wrote:
 An optional update to Team Fortress 2, Counter-Strike: Source, Day
  of
Defeat: Source and Half-Life 2: Deathmatch is now available.  The
specific changes include:

 Source Dedicated server
 - Integrated latest SteamWorks API and Steam client library
 - Fixed zombie players created when banning players, causing
 player
count in the server browser to be incorrect
 - Fixed bug incrementing player count when spectator joined on
spectator port.
 - Fixed a rare startup crash

 Jason


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Re: [hlds_linux] Source Dedicated Server Update Available

2011-01-28 Thread Silent
Hi,

did you disable A2S_PING at all?

I don't get any reply for that.

A2S_INFO does work as specified in
http://developer.valvesoftware.com/wiki/Server_queries

Other commands do work as expected too.

Thanks,

Silent_Water



Am 28.01.2011 00:34, schrieb Jason Ruymen:
 An optional update is now available for dedicated servers that run Team 
 Fortress 2, Counter-Strike: Source, Day of Defeat: Source or Half-Life 2: 
 Deathmatch.  The specific changes include:

 - Improved engine handling of server queries

 Jason


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Re: [hlds_linux] Source Dedicated Server Update Available

2011-01-28 Thread Saul Rennison
It wouldn't surprise me if they did, you can calculate ping from any packet
to Source servers.

Thanks,
 - Saul.


On 28 January 2011 15:19, Silent sil...@ccmail.cc wrote:

 Hi,

 did you disable A2S_PING at all?

 I don't get any reply for that.

 A2S_INFO does work as specified in
 http://developer.valvesoftware.com/wiki/Server_queries

 Other commands do work as expected too.

 Thanks,

 Silent_Water



 Am 28.01.2011 00:34, schrieb Jason Ruymen:
  An optional update is now available for dedicated servers that run Team
 Fortress 2, Counter-Strike: Source, Day of Defeat: Source or Half-Life 2:
 Deathmatch.  The specific changes include:
 
  - Improved engine handling of server queries
 
  Jason
 
 
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 please visit:
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Re: [hlds_linux] Source Dedicated Server Update Released

2008-05-15 Thread kama

On Wed, 14 May 2008, Jason Ruymen wrote:

 An update to the Source Dedicated Server has been released.  Previously
 this was a beta update.  So if you haven't already, please run
 hldsupdatetool to download it.  The specific changes include:

 - Fixed potential nuke exploit in rcon subsystem

I cant run the new version under the FreeBSD emulation. All the plugins
where disabled with this run.

- snip -

bash-2.05b$ ./srcds_run -debug +map de_dust
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for Counter-Strike: Source
maxplayers set to 32
Network: IP 213.64.187.244, mode MP, dedicated Yes, ports 27015 SV / 27005
CL
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material sprites/bubble : proxy AnimatedTexture not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
Unable to load authentication library, Exiting...
Unable to load authentication library, Exiting...

cat: hlds.12989.pid: No such file or directory
email debug.log to [EMAIL PROTECTED]
Thu May 15 14:27:39 CEST 2008: Server restart in 10 seconds
Thu May 15 14:27:42 CEST 2008: Server Quit

bash-2.05b$ more debug.log
--
CRASH: Thu May 15 14:27:39 CEST 2008
Start Line: ./srcds_i686 -debug +map de_dust -game cstrike
End of Source crash report
--
bash-2.05b$

- snap -

System: FreeBSD 6.2-PRERELEASE: Mon Jan  8 14:25:54 CET 2007
Linux base: Gentoo Base System version 1.6.13

I will try to upgrade the system to later versions.

/Bjorn

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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Mannis.House

Hello.

First thank you that you have fixed some things in HL2DM finally!

But now the complaints :(
There are still some errors, as i reported before in a big post here.
Probably you don't or you won't listen to me/us.

There is still an error in the CONSOLE.
For Example:
sv_password
The console dont keep/save the sv_password by typing it in console, so you
can't join a server with password. (even with the correct password).
(if you type the password in Steam Browser or HLSW it works good. Thank
goodness!)
So, when i am connected in a gameserver, with a set password, and want to
check the password again,
i am typing sv_password in console and it only appears an empty
(sv_password = )  -- thats NOT correct.

There are some more bugs with Plugins. e.g. when you type ma_skipmap (a
command from MANI Plugin) in the console, it should normally skip to the
nextmap,
but it don't.  And NO this is NOT an error of the Plugin.

I stop now writing, because i wrote all that for nothing.
It seems as if here you not to be heard. I'm bitterly disappointed.

regards
Manni


Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password src1029.  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to ~~ ~ in the options panels

Jason

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RE: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Keeper
  i am typing sv_password in console and it only appears an empty
  (sv_password = )  -- thats NOT correct.

If you are typing that from the game console, it won't show what the
password is.  sv_password is not replicated to the clients.

sv_password
sv_password = 
 notify
 - Server password for entry into multiplayer games

It notifies clients when the value is changed, just not what it is changed
to.  Unlike a cvar like sv_gravity:

sv_gravity
sv_gravity = 600
 game notify replicated
 - World gravity.

If you type sv_gravity in the client console then you see the updated as
well because it is replicated.

 There are some more bugs with Plugins. e.g. when you type ma_skipmap (a
 command from MANI Plugin) in the console, it should normally skip to the
 nextmap,
 but it don't.  And NO this is NOT an error of the Plugin.

Sadly, the map functions are not easy to do.  The ma_skipmap is supposed to
work in the client console, chat, or server console.  It does not work in
war mode.  And it works fine on both of our linux and windows servers.  Not
sure what's happening with yours.

Keeper



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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Tom Leighton

To join a game with a password, the convar is just password.

I.e.

connect serverip:27016;password passhere

sv_password is for a server password (Setting one, if you're the server)

Mannis.House wrote:

Hello.

First thank you that you have fixed some things in HL2DM finally!

But now the complaints :(
There are still some errors, as i reported before in a big post here.
Probably you don't or you won't listen to me/us.

There is still an error in the CONSOLE.
For Example:
sv_password
The console dont keep/save the sv_password by typing it in console, so
you
can't join a server with password. (even with the correct password).
(if you type the password in Steam Browser or HLSW it works good. Thank
goodness!)
So, when i am connected in a gameserver, with a set password, and want to
check the password again,
i am typing sv_password in console and it only appears an empty
(sv_password = )  -- thats NOT correct.

There are some more bugs with Plugins. e.g. when you type ma_skipmap (a
command from MANI Plugin) in the console, it should normally skip to the
nextmap,
but it don't.  And NO this is NOT an error of the Plugin.

I stop now writing, because i wrote all that for nothing.
It seems as if here you not to be heard. I'm bitterly disappointed.

regards
Manni


Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password src1029.  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to ~~ ~ in the options panels

Jason

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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Mannis.House

If you are typing that from the game console, it won't show what the
password is.  sv_password is not replicated to the clients.

sv_password
sv_password = 
notify
- Server password for entry into multiplayer games



So, i tried this with an older Win version, there it works, as i said!
You also don't listen to me, or don't understand me.

I know that sv_password does not show in client the password from the
server..(lol) (omg)
But it did show the password, you were typed in console before, what it now
don't !

Here an OLD example:
sv_password
sv_password = 
notify
- Server password for entry into multiplayer games
sv_password abc
sv_password
sv_password = abc ( def.  )
notify
- Server password for entry into multiplayer games
sv_password 12345
sv_password
sv_password = 12345 ( def.  )
notify
- Server password for entry into multiplayer games

here a NEW example:
sv_password
sv_password = 
notify
- Server password for entry into multiplayer games
sv_password abc
sv_password
sv_password =  ( def.  )
notify
- Server password for entry into multiplayer games
sv_password 12345
sv_password
sv_password =  ( def.  )
notify
- Server password for entry into multiplayer games


And Tom Leighton; no comment ..i know that m8.  maybe read my
whole text and try to understand?


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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Alex

just restarted with autoupdate and version is still 3224 - correct? (Linux
server)

- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Tuesday, November 13, 2007 1:46 AM
Subject: [hlds_linux] Source/Dedicated Server Update available



Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password src1029.  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to ~~ ~ in the options panels

Jason

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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread CodeRed

Correct. Just the windows source version changed to 3264
and my linux servers are very sure that the update succeeded:

168.81% .\srcds_run

- Original Message -
From: Alex [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, November 13, 2007 6:35 PM
Subject: Re: [hlds_linux] Source/Dedicated Server Update available



just restarted with autoupdate and version is still 3224 - correct? (Linux
server)

- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Tuesday, November 13, 2007 1:46 AM
Subject: [hlds_linux] Source/Dedicated Server Update available



Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password src1029.  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to ~~ ~ in the options panels

Jason




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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Alex

k, thanks mate.

- Original Message -
From: CodeRed [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, November 13, 2007 6:53 PM
Subject: Re: [hlds_linux] Source/Dedicated Server Update available



Correct. Just the windows source version changed to 3264
and my linux servers are very sure that the update succeeded:

168.81% .\srcds_run

- Original Message -
From: Alex [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, November 13, 2007 6:35 PM
Subject: Re: [hlds_linux] Source/Dedicated Server Update available



just restarted with autoupdate and version is still 3224 - correct?
(Linux
server)

- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Tuesday, November 13, 2007 1:46 AM
Subject: [hlds_linux] Source/Dedicated Server Update available



Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password src1029.  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to ~~ ~ in the options panels

Jason




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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Guillaume Parent

Ding ding ding, we have a winnar!!111

To join a game with a password, the convar is just password.

I.e.

connect serverip:27016;password passhere

sv_password is for a server password (Setting one, if you're the server)

Mannis.House wrote:



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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Tom Leighton

Haha, cheers :P

Guillaume Parent wrote:

Ding ding ding, we have a winnar!!111

To join a game with a password, the convar is just password.

I.e.

connect serverip:27016;password passhere

sv_password is for a server password (Setting one, if you're the server)

Mannis.House wrote:



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RE: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Keeper
Here's what I get on the current Windows Version:

sv_password
sv_password = 
 notify
 - Server password for entry into multiplayer games
sv_password abc
sv_password
sv_password = abc ( def.  )
 notify
 - Server password for entry into multiplayer games
sv_password 12345
sv_password
sv_password = 12345 ( def.  )
 notify
 - Server password for entry into multiplayer games

Here's what I get on the current Linux Version:
sv_password
sv_password = 
 notify
 - Server password for entry into multiplayer games
sv_password abc
sv_password
sv_password = abc ( def.  )
 notify
 - Server password for entry into multiplayer games
sv_password 12345
sv_password
sv_password = 12345 ( def.  )
 notify
 - Server password for entry into multiplayer games

I don't see the same thing you are.  Both of my servers were downloaded
entirely today from scratch.  All of these commands are in the direct
console of the servers.  No hlsw, no ma_rcon.  I also don't have any plugins
enabled.  And yes, if what I said isn't matching with what you are saying
then I don't understand you.

Keeper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mannis.House
Sent: Tuesday, November 13, 2007 12:28 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source/Dedicated Server Update available

So, i tried this with an older Win version, there it works, as i said!
You also don't listen to me, or don't understand me.

I know that sv_password does not show in client the password from the
server..(lol) (omg)
But it did show the password, you were typed in console before, what it now
don't !

Here an OLD example:
 sv_password
sv_password = 
 notify
 - Server password for entry into multiplayer games
 sv_password abc
 sv_password
sv_password = abc ( def.  )
 notify
 - Server password for entry into multiplayer games
 sv_password 12345
 sv_password
sv_password = 12345 ( def.  )
 notify
 - Server password for entry into multiplayer games

here a NEW example:
 sv_password
sv_password = 
 notify
 - Server password for entry into multiplayer games
 sv_password abc
 sv_password
sv_password =  ( def.  )
 notify
 - Server password for entry into multiplayer games
 sv_password 12345
 sv_password
sv_password =  ( def.  )
 notify
 - Server password for entry into multiplayer games


And Tom Leighton; no comment ..i know that m8.  maybe read my
whole text and try to understand?


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RE: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Miano, Steven M.
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Monday, November 12, 2007 7:46 PM
 To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
 [EMAIL PROTECTED]
 Subject: [hlds_linux] Source/Dedicated Server Update available

 Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
 Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
 released.  Previously these updates were available under the beta
 password src1029.  So if you haven't already, please run
 hldsupdatetool,  The specific changes include:

 - Fixed hl2mp crowbar swing speed different between Windows and Linux
 servers
 - Fixed a potential hang bug in the server browser
 - Fixed certain filenames not protected by sv_pure
 - Fixed CSoundEnt spam on the server with high numbers of player slots
 on a server
 - Fixed hl2mp chat bug on Linux servers
 - Minor optimization to the askconnect panel
 - Fixed IP address column reporting IPs backwards
 - Security fix for file transfers as reported by James Gray
 - Fixed players able to make their name disappear in the scoreboard by
 setting it to ~~ ~ in the options panels

 Jason

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Awesome, I now have 5 servers (2xCSS, 1xDoDs, and 2xHL2MP) that are dead in the 
water and all returning this little bit of nastiness in the console:

AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc/FileUtil.cpp
/srcds_l/srcds_run: line 297: 23989 Aborted $CMD -game $GAME
Tue Nov 13 16:07:27 EST 2007: Steam Update failed, ignoring.
AppFramework : Unable to load module bin/engine_i686.so!
Unable to load interface VEngineCvar003 from bin/engine_i686.soTue Nov 13 
16:07:27 EST 2007: Server restart in 10 seconds

I've tried running the games as root, as well as my user created to run the 
games, to no avail. This is across all 5 games, any information or clues into 
what may be causing this? All were working perfectly until I did an update to 
the games

Uname -a :

Linux localhost 2.6.15-28-server #1 SMP Wed Jul 18 23:11:55 UTC 2007 i686 
GNU/Linux

Thanks for any help. ; )

CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, 
confidential or otherwise protected from disclosure. If you are not the 
intended recipient of this e-mail, please notify the sender immediately by 
return e-mail, purge it and do not disseminate or copy it.

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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-12 Thread Ondřej Hošek

Yes! That HL2MP chat bug was giving me a headache -- I had to let my
friends chat via rcon.

Thanks, Valve devs!

~~ Ondra

On 13.11.07 1:46 Uhr, Jason Ruymen wrote:

Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password src1029.  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to ~~ ~ in the options panels

Jason



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Re: [hlds_linux] Source Dedicated server update released

2006-05-25 Thread Claunch
im getting these errors even after a -verify_all

Error: Material plaster/slide : proxy AnimatedTexture not found!
Error: Material models/props/cs_office/clouds : proxy TextureScroll not 
found!
Error: Material models/props/cs_office/clouds2 : proxy TextureScroll not 
found!
Error: Material models/props/cs_office/screen : proxy AnimatedTexture not 
found!
couldn't exec skill2.cfg

anything to worry about?

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Re: [hlds_linux] Source Dedicated server update released

2006-05-25 Thread W0kk3L

I do think so, cause our server crashes on it. Alfred, you said it was
nothing to worry about, but our servers crash on it. So i think this is a
problem. Exactly after that error i get a segmentation fault...

-W0kk3L-

- Original Message -
From: Claunch [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, May 25, 2006 8:02 AM
Subject: Re: [hlds_linux] Source Dedicated server update released



im getting these errors even after a -verify_all

Error: Material plaster/slide : proxy AnimatedTexture not found!
Error: Material models/props/cs_office/clouds : proxy TextureScroll
not found!
Error: Material models/props/cs_office/clouds2 : proxy TextureScroll
not found!
Error: Material models/props/cs_office/screen : proxy AnimatedTexture
not found!
couldn't exec skill2.cfg

anything to worry about?

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Re: [hlds_linux] Source Dedicated server update released

2006-05-25 Thread W0kk3L

I'm getting the following error in debug mode:

Enabling debug mode
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for Counter-Strike: Source
maxplayers set to 32
maxplayers set to 20
Network: IP 137.224.240.16, mode MP, dedicated Yes, ports 27015 SV / 27005
CL
couldn't exec skill2.cfg
Executing dedicated server config file
Error: Material sprites/bubble : proxy AnimatedTexture not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
Segmentation fault (core dumped)
cat: pidfile: No such file or directory
Deprecated bfd_read called at
/usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dwarf2read.c
line 3049 in dwarf2_read_section
Dwarf Error: Cannot handle DW_FORM_strp in DWARF reader.
/lib/libm.so.6: No such file or directory.
debug.cmds:1: Error in sourced command file:
email debug.log to [EMAIL PROTECTED]
Thu May 25 09:12:20 CEST 2006: Server Quit

Can anyone help out?

-W0kk3L-


- Original Message -
From: W0kk3L [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, May 25, 2006 8:21 AM
Subject: Re: [hlds_linux] Source Dedicated server update released



I do think so, cause our server crashes on it. Alfred, you said it was
nothing to worry about, but our servers crash on it. So i think this is a
problem. Exactly after that error i get a segmentation fault...

-W0kk3L-

- Original Message -
From: Claunch [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, May 25, 2006 8:02 AM
Subject: Re: [hlds_linux] Source Dedicated server update released



im getting these errors even after a -verify_all

Error: Material plaster/slide : proxy AnimatedTexture not found!
Error: Material models/props/cs_office/clouds : proxy TextureScroll
not found!
Error: Material models/props/cs_office/clouds2 : proxy TextureScroll
not found!
Error: Material models/props/cs_office/screen : proxy AnimatedTexture
not found!
couldn't exec skill2.cfg

anything to worry about?

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Re: [hlds_linux] Source Dedicated server update released

2006-05-25 Thread W0kk3L

Never mind the error was caused by SBSRC (the plugin from SteamBans)
which is now being fixed. There were two errors here...
My bad :)

-W0kk3L-

- Original Message -
From: W0kk3L [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, May 25, 2006 9:14 AM
Subject: Re: [hlds_linux] Source Dedicated server update released



I'm getting the following error in debug mode:

Enabling debug mode
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for Counter-Strike: Source
maxplayers set to 32
maxplayers set to 20
Network: IP 137.224.240.16, mode MP, dedicated Yes, ports 27015 SV / 27005
CL
couldn't exec skill2.cfg
Executing dedicated server config file
Error: Material sprites/bubble : proxy AnimatedTexture not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
Segmentation fault (core dumped)
cat: pidfile: No such file or directory
Deprecated bfd_read called at
/usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dwarf2read.c
line 3049 in dwarf2_read_section
Dwarf Error: Cannot handle DW_FORM_strp in DWARF reader.
/lib/libm.so.6: No such file or directory.
debug.cmds:1: Error in sourced command file:
email debug.log to [EMAIL PROTECTED]
Thu May 25 09:12:20 CEST 2006: Server Quit

Can anyone help out?

-W0kk3L-


- Original Message -
From: W0kk3L [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, May 25, 2006 8:21 AM
Subject: Re: [hlds_linux] Source Dedicated server update released



I do think so, cause our server crashes on it. Alfred, you said it was
nothing to worry about, but our servers crash on it. So i think this is a
problem. Exactly after that error i get a segmentation fault...

-W0kk3L-

- Original Message -
From: Claunch [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, May 25, 2006 8:02 AM
Subject: Re: [hlds_linux] Source Dedicated server update released



im getting these errors even after a -verify_all

Error: Material plaster/slide : proxy AnimatedTexture not found!
Error: Material models/props/cs_office/clouds : proxy TextureScroll
not found!
Error: Material models/props/cs_office/clouds2 : proxy TextureScroll
not found!
Error: Material models/props/cs_office/screen : proxy
AnimatedTexture
not found!
couldn't exec skill2.cfg

anything to worry about?

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RE: [hlds_linux] Source Dedicated server update released

2006-05-25 Thread Alfred Reynolds
You can ignore those messages and they will not cause a crash. I don't
know why you get a segfault, remove any plugins you may have installed.

W0kk3L wrote:
 I do think so, cause our server crashes on it. Alfred, you said it was
 nothing to worry about, but our servers crash on it. So i think this
 is a
 problem. Exactly after that error i get a segmentation fault...

 -W0kk3L-

 - Original Message -
 From: Claunch [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Thursday, May 25, 2006 8:02 AM
 Subject: Re: [hlds_linux] Source Dedicated server update released


 im getting these errors even after a -verify_all

 Error: Material plaster/slide : proxy AnimatedTexture not found!
 Error: Material models/props/cs_office/clouds : proxy
 TextureScroll not found! Error: Material
 models/props/cs_office/clouds2 : proxy TextureScroll not found!
 Error: Material models/props/cs_office/screen : proxy
 AnimatedTexture not found! couldn't exec skill2.cfg

 anything to worry about?

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Re: [hlds_linux] Source Dedicated server update released

2006-05-24 Thread Craig Moore

I ran into this issue before. Apparently I hadn't mounted ProcFS.
Running this line resolves the problem for me:
mount -t linprocfs linproc /compat/linux/proc

Regards,

Craig Moore

On 5/24/06, Claunch [EMAIL PROTECTED] wrote:

Hi All since updating
Updating 'Source Dedicated Server Linux' from version 58 to version 59
all I get is -- Unable to determine CPU Frequency
server will no longer start using FreeBSD 6.1

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Re: [hlds_linux] Source Dedicated server update released

2006-05-24 Thread Claunch
hey thanks that seems to have done the trick
how do i make sure that stays workin like after a system reboot
kinda n00bish sorry

- Original Message -
From: Craig Moore [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, May 24, 2006 8:05 PM
Subject: Re: [hlds_linux] Source Dedicated server update released


:I ran into this issue before. Apparently I hadn't mounted ProcFS.
: Running this line resolves the problem for me:
: mount -t linprocfs linproc /compat/linux/proc
:
: Regards,
:
: Craig Moore
:
: On 5/24/06, Claunch [EMAIL PROTECTED] wrote:
:  Hi All since updating
:  Updating 'Source Dedicated Server Linux' from version 58 to version 59
:  all I get is -- Unable to determine CPU Frequency
:  server will no longer start using FreeBSD 6.1
: 
:  ___
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Re: [hlds_linux] Source Dedicated server update released

2006-05-24 Thread Matt Albiniak
--
[ Picked text/plain from multipart/alternative ]
Fair warning, the update seems to have broken Source:Meta Mod. If you're
using any smm plugins (i.e. Mani for metamod), you may be best waiting for
an update from them, as well.

On 5/24/06, Claunch [EMAIL PROTECTED] wrote:

 hey thanks that seems to have done the trick
 how do i make sure that stays workin like after a system reboot
 kinda n00bish sorry

 - Original Message -
 From: Craig Moore [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Wednesday, May 24, 2006 8:05 PM
 Subject: Re: [hlds_linux] Source Dedicated server update released


 :I ran into this issue before. Apparently I hadn't mounted ProcFS.
 : Running this line resolves the problem for me:
 : mount -t linprocfs linproc /compat/linux/proc
 :
 : Regards,
 :
 : Craig Moore
 :
 : On 5/24/06, Claunch [EMAIL PROTECTED] wrote:
 :  Hi All since updating
 :  Updating 'Source Dedicated Server Linux' from version 58 to version 59
 :  all I get is -- Unable to determine CPU Frequency
 :  server will no longer start using FreeBSD 6.1
 : 
 :  ___
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 please visit:
 :  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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[EMAIL PROTECTED]
--

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Re: [hlds_linux] Source Dedicated server update released

2006-05-24 Thread Kingsley Foreman

add the line

linproc/compat/linux/proc  linprocfs rw  0  0in your /etc/fstab
file.Kingsley
- Original Message -
From: Claunch [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, May 25, 2006 12:55 PM
Subject: Re: [hlds_linux] Source Dedicated server update released



hey thanks that seems to have done the trick
how do i make sure that stays workin like after a system reboot
kinda n00bish sorry

- Original Message -
From: Craig Moore [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, May 24, 2006 8:05 PM
Subject: Re: [hlds_linux] Source Dedicated server update released


:I ran into this issue before. Apparently I hadn't mounted ProcFS.
: Running this line resolves the problem for me:
: mount -t linprocfs linproc /compat/linux/proc
:
: Regards,
:
: Craig Moore
:
: On 5/24/06, Claunch [EMAIL PROTECTED] wrote:
:  Hi All since updating
:  Updating 'Source Dedicated Server Linux' from version 58 to version 59
:  all I get is -- Unable to determine CPU Frequency
:  server will no longer start using FreeBSD 6.1
: 
:  ___
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please visit:
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Re: [hlds_linux] Source Dedicated server update released

2006-05-24 Thread Claunch
thanks a bunch!

- Original Message -
From: Kingsley Foreman [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, May 24, 2006 8:40 PM
Subject: Re: [hlds_linux] Source Dedicated server update released


: add the line
:
: linproc/compat/linux/proc  linprocfs rw  0  0in your /etc/fstab
: file.Kingsley
: - Original Message -
: From: Claunch [EMAIL PROTECTED]
: To: hlds_linux@list.valvesoftware.com
: Sent: Thursday, May 25, 2006 12:55 PM
: Subject: Re: [hlds_linux] Source Dedicated server update released
:
:
:  hey thanks that seems to have done the trick
:  how do i make sure that stays workin like after a system reboot
:  kinda n00bish sorry
: 
:  - Original Message -
:  From: Craig Moore [EMAIL PROTECTED]
:  To: hlds_linux@list.valvesoftware.com
:  Sent: Wednesday, May 24, 2006 8:05 PM
:  Subject: Re: [hlds_linux] Source Dedicated server update released
: 
: 
:  :I ran into this issue before. Apparently I hadn't mounted ProcFS.
:  : Running this line resolves the problem for me:
:  : mount -t linprocfs linproc /compat/linux/proc
:  :
:  : Regards,
:  :
:  : Craig Moore
:  :
:  : On 5/24/06, Claunch [EMAIL PROTECTED] wrote:
:  :  Hi All since updating
:  :  Updating 'Source Dedicated Server Linux' from version 58 to version 59
:  :  all I get is -- Unable to determine CPU Frequency
:  :  server will no longer start using FreeBSD 6.1
:  : 
:  :  ___
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:  please visit:
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RE: [hlds_linux] Source Dedicated Server Update

2005-01-10 Thread Alfred Reynolds

This update also fixes the Your server is out of date Please update and
restart problem with Condition-Zero servers. If you had that problem
then run the hldsupdatetool to pickup the fix.

- Alfred


Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds Sent: Monday, January 10, 2005 3:27 PM To:
hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
[EMAIL PROTECTED] Subject: [hlds_linux] Source
Dedicated Server Update

 An update to the Source Dedicated Server has been released. Use the
 hldsupdatetool to get this update.

 This update fixes a couple bugs in the RCON subsystem and adds a
 -pidfile command for linux users. More details on the update can be
 found here: http://www.steampowered.com/index.php?area=newsid=386


 - Alfred

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Re: [hlds_linux] Source Dedicated Server Update

2005-01-10 Thread hondaman
I was dreaming of a fix for that minor join/part bug that allows people
to intentionally crash servers at will.  I guess I'll keep dreaming.
Steven Hartland wrote:
no -motdfile?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
An update to the Source Dedicated Server has been released. Use the
hldsupdatetool to get this update.
This update fixes a couple bugs in the RCON subsystem and adds a
-pidfile command for linux users. More details on the update can be
found here:
http://www.steampowered.com/index.php?area=newsid=386



This e.mail is private and confidential between Multiplay (UK) Ltd.
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RE: [hlds_linux] Source Dedicated Server Update

2005-01-10 Thread Alfred Reynolds
That requires a Counter-Strike Source game server dll change which
wasn't slated for this release (soon however).

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland Sent: Monday, January 10, 2005 4:16 PM To:
hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject:
Re: [hlds_linux] Source Dedicated Server Update

 no -motdfile?

 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]

  An update to the Source Dedicated Server has been released. Use the
  hldsupdatetool to get this update.
 
  This update fixes a couple bugs in the RCON subsystem and adds a
  -pidfile command for linux users. More details on the update can
  be found here:
  http://www.steampowered.com/index.php?area=newsid=386



 
 This e.mail is private and confidential between Multiplay (UK) Ltd.
 and the person or entity to whom it is addressed. In the event of
 misdirection, the recipient is prohibited from using, copying,
 printing or otherwise disseminating it or any information contained
 in it.

 In the event of misdirection, illegible or incomplete transmission
 please telephone (023) 8024 3137 or return the E.mail to
 [EMAIL PROTECTED]


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Re: [hlds_linux] Source Dedicated Server Update

2005-01-10 Thread Steven Hartland
Thank you :
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]

That requires a Counter-Strike Source game server dll change which
wasn't slated for this release (soon however).


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Re: [hlds_linux] Source Dedicated Server Update

2005-01-10 Thread Gilly Cottle
Sorry to be a noob, but what exactly is a pidfile and what does it do?


On Tue, 11 Jan 2005 01:59:56 -, Steven Hartland
[EMAIL PROTECTED] wrote:
 Thank you :
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]

  That requires a Counter-Strike Source game server dll change which
  wasn't slated for this release (soon however).

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
 person or entity to whom it is addressed. In the event of misdirection, the 
 recipient is prohibited from using, copying, printing or otherwise 
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please 
 telephone (023) 8024 3137
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Re: [hlds_linux] Source Dedicated Server Update

2005-01-10 Thread Clayton Macleod
I believe it's just a text file that contains the process ID number so
that you can check if the server is running by checking for that
process ID and/or whether or not that process ID corresponds to the
server program.


On Mon, 10 Jan 2005 21:20:51 -0500, Gilly Cottle [EMAIL PROTECTED] wrote:
 Sorry to be a noob, but what exactly is a pidfile and what does it do?

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Re: [hlds_linux] Source Dedicated Server update

2004-12-17 Thread John
Woot! Thanks bro


On Fri, 17 Dec 2004 17:20:12 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 We have released an update to the Source Dedicated server. To get this
 update run the hldsupdatetool.

 This update fixes the +ip command line parameter not working. More
 details can be found here:
 http://www.steampowered.com/index.php?area=newsid=378

 - Alfred

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Re: [hlds_linux] Source Dedicated Server update

2004-12-17 Thread hondaman
Tested.  Works.   RCON works again too.
Alfred Reynolds wrote:
We have released an update to the Source Dedicated server. To get this
update run the hldsupdatetool.
This update fixes the +ip command line parameter not working. More
details can be found here:
http://www.steampowered.com/index.php?area=newsid=378
- Alfred
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Re: [hlds_linux] Source Dedicated Server update

2004-12-17 Thread J.Miribel
How long does it take for all content servers to get the last update? Cuz I
keep updating without any success..
Regards,
Julian
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Saturday, December 18, 2004 2:20 AM
Subject: [hlds_linux] Source Dedicated Server update

We have released an update to the Source Dedicated server. To get this
update run the hldsupdatetool.
This update fixes the +ip command line parameter not working. More
details can be found here:
http://www.steampowered.com/index.php?area=newsid=378
- Alfred
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RE: [hlds_linux] Source Dedicated Server update

2004-12-17 Thread DaiTengu
J.Miribel wrote:
 How long does it take for all content servers to get the last update?
 Cuz I keep updating without any success..

 Regards,
 Julian


 Worked for me, just 5 minutes ago.

HLDS Server should be at version 21 now, I believe.




---
Mike DaiTengu Miller
Operations Director: United Admins Ltd.
http://www.unitedadmins.com

Operations Director: Clan War Ensemble
http://war-ensemble.com

Blog:
http://www.daitengu.com


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Re: [hlds_linux] Source Dedicated Server update

2004-12-17 Thread Gilly Cottle
Version 22 here. :)


On Fri, 17 Dec 2004 20:22:06 -0600, DaiTengu [EMAIL PROTECTED] wrote:
 J.Miribel wrote:
  How long does it take for all content servers to get the last update?
  Cuz I keep updating without any success..
 
  Regards,
  Julian
 

  Worked for me, just 5 minutes ago.

 HLDS Server should be at version 21 now, I believe.

 ---
 Mike DaiTengu Miller
 Operations Director: United Admins Ltd.
 http://www.unitedadmins.com

 Operations Director: Clan War Ensemble
 http://war-ensemble.com

 Blog:
 http://www.daitengu.com


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RE: [hlds_linux] Source Dedicated Server update

2004-12-17 Thread Tony
Thank you a lot. My server traffic is back up now that I am on the right IP.
It works great. The only hiccup was 27015 did close right so I just
restarted the box and it work great.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Friday, December 17, 2004 7:20 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds_linux] Source Dedicated Server update

We have released an update to the Source Dedicated server. To get this
update run the hldsupdatetool.

This update fixes the +ip command line parameter not working. More
details can be found here:
http://www.steampowered.com/index.php?area=newsid=378


- Alfred

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