Re: Swamp, zombie FPS by Aprone
@Aprone, watching that vid made me want to reactivate my subscription. I loved CTF. And I think I wasn't too bad at it. It's a shame, I used to want to play it a lot, but could barely ever get a good match together. It was a genius idea adding it to Swamp, an
Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released
I'd just ignore the online for now if I were you. We've got... temporary infrastructure issues let's say. You can find more info on Tactical Battle hereWhen we have an actual release of 2.0, there'll be less of a need for
Re: Warsim, text based randomly generated stratogy
@Niklas: Considering each turn is a year/season, I don't know if day to day tasks would factor in. What sort of things are you thinking? How mundane are we going here?
URL: http://forum.audiogames.net/viewtopic.php?pid=307394#p307394
Re: Warsim, text based randomly generated stratogy
@bashue: I suspected as much. So I've allowed him to retire. He now enjoys a prime spot atop a pike outside the Grand Palace of Aslona @Wastelander: If it helps track it down, this more seems to happen against anyone that you can't skirmish
Re: Warsim, text based randomly generated stratogy
@Wastelander: I don't know if I've accidentally really angered my great general by not letting him retire, but I'm getting my butt handed to me when I really shouldn't be. Here's the result when I sent around 4k soldiers, a couple of hundre
Re: Warsim, text based randomly generated stratogy
@Satelander: I don't know if I've accidentally really angered my great general by not letting him retire, but I'm getting my butt handed to me when I really shouldn't be. Here's the result when I sent around 4k soldiers, a couple of hundred
Re: Warsim, text based randomly generated stratogy
@Wastelander: Oh! You meant a different Harlaw bug. Oops. Well yeah, that bug with Harlaw mining company can happen if the rebels protect them and you go remove the rebel garrison. It is still protected by rebels, all be it with no soldiers
Re: Warsim, text based randomly generated stratogy
Oh yeah, I forgot to mention about the Harlaw mine bug... the rebels cozied up to them so I went and gave them a bashing so there was no rebels left, but it still said it was in rebel hands. Even when I sent my entire army against the undef
Re: Warsim, text based randomly generated stratogy
@Wastelander: Nice one! I never actually considered adding the Game of Thrones music, but it does make it feel more Game of Thrones like! Great work on the other fixes too. Now I understand what those lines in the file were about.. they wer
Re: Warsim, text based randomly generated stratogy
@WasteLander: Thanks! I'm having fun playing it too. I'm sure I don't remember the north being this tough in the books/films though. I've spotted another bug unfortunately. I've noticed that when you declare yourself a demonic kingdom (as I
Re: Warsim, text based randomly generated stratogy
Actually, regarding space, @DracoSelene's suggestion might work. As opposed to having to introduce some sort of sector/system/quarters schema or something like that. String replacements FTW!
URL: http://forum.audiogames.net/viewtopic.php?p
Re: Warsim, text based randomly generated stratogy
@Wastelander: Sure! I hope no one judges me too much for the mod as it's still a work in progress . But I think it's fun. https://www.dropbox.com/s/37sumg8te02qu … s.zip?dl=1It's not fully done yet, I haven't crafted the faction relationsh
Re: Warsim, text based randomly generated stratogy
@Wastelander: [[wow]], there was a debug cheat for that already!I've been trying to avoid using the cheat menu, partly because up until you posted that list, I didn't know the cheats, but partly because I worry temptation will get the bette
Re: Warsim, text based randomly generated stratogy
@Draco: Interesting you mentioned mods, I've spent the day savefile tweaking to set myself up the perfect game... I'm guessing I'm not the first one. I'm trying to make my life easier for later tweaks.That being said, none of this is becaus
Re: Warsim, text based randomly generated stratogy
H. I think I must've corrupted the internal text files somehow when I went looking for how to customize things. A fresh install seems to have fixed it. Nevermind. Sorry, I got curious. I do it to other games too Liking the game so far.
Re: Warsim, text based randomly generated stratogy
I always just use NVDA's read lines commands. Just go up and down the terminal. Sometimes, you'll be moved to the end, so you'll have to go all the way to the top, but then sometimes you won't want to anyway, like after a battle, so it work
Re: Second Castaways 2 public beta
@SilverMoon: I've only just started playing this too. There's two sources of information that I know of. The first I found was the readme. That's got a general getting started bit of advice in there. It doesn't go too far though. The second I've found is i
Re: VGStorm Presents Manamon, a new fully featured RPG!
I'm enjoying this game, not gonna lie.Will say though, that every update, Windows tries to "Protect your computer" from. Running this on Windows 10. Is it that you need to certificate your app? Or something like that.
URL: http://foru
Re: VGStorm Presents Manamon, a new fully featured RPG!
I'm going to try this, after all Pokemon nostalgia is rife these days.This might've already been bought up in the 1.1k posts on this thread. How are you not getting sued? Mind you, if only they'd made the games themselves accessible...
Re: Castaways 2 public beta
I'm gutted I missed the beta of this. I LOVED Castaways (and Swamp, for that matter). Oh well, c'est la vie.And to jump in on the auto-harvesting side of things, to bring up one of my favourite graphical games, Command & Conquer has that concept too. In Generals
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Aprone, another great game here! I do like your strategy games, they're always interesting. And this one... frustrating. Oh so frustrating. But I will win! My insistence on sticking to normal difficulty may be my undoing. M
Re: Swamp, zombie FPS by Aprone
I'm using win 10 and trying to use Swamp, and I'm also getting something about my IE security settings. Is this a common thing?Ironic, as I don't use IE.
URL: http://forum.audiogames.net/viewtopic.php?pid=231676#p231676
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Re: Tactical battle 2.0 dev 6 released, big changes
@vcaparica: If you press ctrl+F1 in game, it will bring up the user guide. If you look under the other guides heading, there's a map making guide by Ian, that's pretty much where me and all the other map pack creators started. There's also
Re: Tactical battle 2.0 dev 6 released, big changes
No one has officially said on list that their map has been made to either support multiplayer or has made one explicitly for it. Like I said, this release was really to get map developers making maps for it. That being said, Age of Warlord
Re: Survive the Wild!
@Sam, have you considered that the spammers/cheaters might be using virtual machines? That might allow them to circumvent your detection strategy. Just an idea. Not sure how you'd resolve it, if that is a problem. And to the people having runtime errors in Windows 10,
Re: Swamp Campaign Scripting (SCS)
@Chris, I came to report that same bug. Guess you got there first.add item zone1 1 Broken ankle at Indie driveWill allow me to pick up an Indie drive at Indie drive.Now, I'm not sure if I can wear this Indie drive, or swing it at zombies like the incredibl
Re: Tactical battle 2.0 dev 6 released, big changes
I had no idea anyone posted about this! But I'm glad to see people are excited for this.Yeah, you need the dev version to use features that are still in development. SO I should stress that this is still being worked on. I've already start
Re: Swamp Campaign Scripting (SCS)
Hi Aprone, thanks for the suggestion. I gave it a try, but no luck. At first, I thought it did work and a few times after dropping off I was told to get more supplies when I hit enter again, but after a while I was able to drop off several times. The only
Re: Swamp Campaign Scripting (SCS)
Hi Aprone, thanks for the suggestion. I gave it a try, but no luck. At first, I thought it did work and a few times after dropping off I was told to get more supplies when I hit enter again, but after a while I was able to drop off several times. The only
Re: Swamp Campaign Scripting (SCS)
Would Aprone still check this thread? I've got a pretty bad bug effecting me in newer versions. Well, in case he does swing by, I'll post it anyway. In my warehouse missions in my Black October campaign, I've noticed a recent bug when you drop off crates.
Re: Tactical Battle 2.0
It should work for mp3 files. They are normal .mp3s, right?
URL: http://forum.audiogames.net/viewtopic.php?pid=214349#p214349
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Re: Tactical Battle 2.0
Normally, whenever people get around to writing them. I know of a few that are in progress. One of my own included.
URL: http://forum.audiogames.net/viewtopic.php?pid=210089#p210089
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Re: Swamp Campaign Scripting (SCS)
I believe from my experimentation you need to repopulate the map with zombies. I'm not sure if the zombies will stay on the old map, so you might be best starting from a blank slate each time. So,remove all zombies on old mapmove to new mapadd new zombiesN
Re: Swamp, zombie FPS by Aprone
[[wow]], what's with all the antagonism? Well, alright, it stopped and was replaced by admiration, but it was there about a page or so back. It's not healthy.I'm loving the sound of the new update. I haven't had much chance to play it yet, but it all sounds g
Re: Swamp, zombie FPS by Aprone
Apologies, a long response ahead.Kyleman123 wrote:that if i think the player-base would show a bit more patience i think it will pan out better in the long run.I think most people are patient. It's a vocal minority who aren't. Please don't tar us all with th
Re: Swamp, zombie FPS by Aprone
Sorry... more SCS blips. I'm trying to use an include to separate out my warehousing code from individual campaign files. However, it won't work if I try and do this. I get: "Unknown error. Main menu"If I comment out the include line, the campaign works (thou
Re: Swamp, zombie FPS by Aprone
@CAE_Jones: Great, glad it's not just me having trouble with chaining. I like your truth idea, thanks! Hope you don't mind me using that to handle this particular scenario. @carlosM: I believe (from reading the Campaign guide) chaining ifs should indeed be po
Re: Swamp, zombie FPS by Aprone
I'm not online enough to witness too much douchbaggery, really. You'll occasionally get people getting a little rowdy for lack of anything better to do. And I think that's the heart of it. Disclaimer: The following is just my opinion and may well be the rambl
Re: Swamp, zombie FPS by Aprone
Okay, firstly a SCS question that may be a bug or a misunderstanding on my part.I'm setting a number like so:set var rand=[random/1/10]debug=[rand]if rand>2 then if rand<5 then radio=Something happensMy understanding is that this should execute only when rand
Re: Swamp, zombie FPS by Aprone
I've got an actual bug (which I may or may not have filed through /report) and some SCS requests:I know everybody and their mother does deathbringers these days, but I did a normal warehouse mission as I was trying to help a new guy. It was against 40 normal
Re: Swamp, zombie FPS by Aprone
I've got an actual bug (which I may or may not have filed through /report) and some SCS requests:I know everybody and their mother does deathbringers these days, but I did a normal warehouse mission as I was trying to help a new guy. It was against 40 normal
Re: Roboid Inc.: New accessible browser game with large story feature
silverkey wrote:I agree that a turn by turn combat would be awesome. However for a browser game which is not using Java or Flash or some other plugin, this is very hard to do. You would need to ensure that each player is
Re: Swamp, zombie FPS by Aprone
Sorry for a double post, Aprone, but I've found a SCS bug.If I launch my campaign where I at some point get given an M60, use it, then restart the campaign and do something to earn an M40. If I equip, crouch and fire my sniper rifle, it will start with more t
Re: Swamp, zombie FPS by Aprone
Sorry for a double post, Aprone, but I've found a SCS bug.If I launch my campaign where I at some point get given an M60, use it, then restart the campaign and do something to earn an M40. If I equip, crouch and fire my sniper rifle, it will start with more t
Re: Swamp, zombie FPS by Aprone
Yes, I know you hardcore guys want a reset, but if that's the case like others have said, I want a warning so I don't waste time grinding to crawl up levels.
URL: http://forum.audiogames.net/viewtopic.php?pid=199607#p199607
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Re: Swamp, zombie FPS by Aprone
I like the idea about randomising the weapons you start with in CTF. It would offset people pooring points into particular weapon classes. It would also make things more interesting in general.I... kind of like the boosts idea. Cautiously anyway. It does mean
Re: Swamp, zombie FPS by Aprone
Pvp in CMM would be fun. You'd have to watch out for zombies though...
URL: http://forum.audiogames.net/viewtopic.php?pid=198737#p198737
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Re: Swamp, zombie FPS by Aprone
Warning, slightly rant-ish response ahead.Sure, it's suspicious if people seem to always find their favourite gun, but have you considered they might be looting for it? You can try running around with a glock and sport rifle if you want, but I'd go looking fo
Re: Swamp, zombie FPS by Aprone
I'd be surprised if Aprone shared those calculations, as it would mean that people might game the system. I could be wrong, though. In which case it would be nice to know roughly what the reward will be before playing a mission. Sorry to slip a feature reques
Re: Swamp, zombie FPS by Aprone
True, and you're probably right, having tried a couple myself now (lots of fun). There are a fair few ways to play and nothing stands out as a cheap winning strategy. You can give yourself advantages, but it's just that. Chances are people might let you off n
Re: Swamp, zombie FPS by Aprone
[[wow]], Aprone, great work! This looks a huge and awesome update. I've not had much play time in it yet (had to come out as I overwrote my keys file). But I have noticed that when switching between weapons of the same class, there's a slight lag. Say, for ex
Re: Audio Game Kit 1.0 released
Ok, to cover for already existing programmers out there. Why would I use your library rather than my own? I need to hear a bit more about what you're offering.
URL: http://forum.audiogames.net/viewtopic.php?pid=193534#p193534
Re: Swamp, zombie fps by Aprone
@grryfindore, thanks, sorry I've only just seen your offer. CarlosM has already invited me, but thank you. I already contributed my start to a campaign as well as playing some of the other good ones in there I think it's maps that are multiplayer, not campaig
Re: Swamp, zombie fps by Aprone
Hi all.A boring carjourney where I chose playing around with Swamp single player over transcribing work related things (what a choice) lead to me experimenting with creating campaigns. It's great fun! I quite enjoyed it. Maybe what I'm writing will come to fr
Re: SoundRTS mod: Blitzkrieg
@sid512: I take your point about the economics. That's been the hardest thing to balance. I might try tweeking the numbers a bit to see if maps can sustain a player for a bit longer. @shuteye, I think he means the use of the word mana, if I'm not mistaken. And h
Re: Swamp, zombie fps by Aprone
Not to mention the expensive pricepoint for anything with an apple logo, i.e a Mac to develop it on. Walled gardens and all that. That and controlling it on an iPhone just wouldn't feel right.
URL: http://forum.audiogames.net/viewtopic.php?pid=189184#p189184
Re: SoundRTS mod: Blitzkrieg
@keyIsFull, that's by design, so that you can't go expanding your base beyond what you have. Since its the first mission of the campaign, I thought I'd introduce more technology as the campaign goes on. But I don't really explain it anywhere in the introduction,
SoundRTS mod: Blitzkrieg
Hi all, I'm not sure if a mod belongs here, but this felt like the best fit for it. Sorry if I was wrong.Following on from the success of the CrazyMod expansion to SoundRTS, I've decided to try my hand at a total conversion mod as well. The end result was the Blitzk
Re: SoundRTS mod: Blitzkrieg
Yes. Some are official designations and some are coloquial names. I should probably decide for one or the other, really.
URL: http://forum.audiogames.net/viewtopic.php?pid=189115#p189115
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SoundRTS mod: Blitzkrieg
Hi all, I'm not sure if a mod belongs here, but this felt like the best fit for it. Sorry if I was wrong.Following on from the success of the CrazyMod expansion to SoundRTS, I've decided to try my hand at a total conversion mod as well. The end result was the Blitzk
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