ee, smile,
Cory
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, March 23, 2008 10:14 PM
Subject: Re: [Audyssey] Happy Easter
> Hi,
> :Lol! Yeah, too many chocklet bunnies has a way of doing that to you. I
> helped my son e
Hi Andy,
The dates on the Surreal Horizons page are from 2007 not 2008.
The last time the page was updated was,
Mar 04, 2007
http://surrealhorizons.com/
- Original Message -
From: "Andy" <[EMAIL PROTECTED]>
To:
Sent: Sunday, March 23, 2008 7:23 PM
Subject: [Audyssey] Torrent is coming al
code to make it so you can hear the trophy stuff is super easy. it's one
line of code actually.
not sure about mor emusic, but that might be possible.
first suggestion is super easy to do
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, M
Hello Liam.
I'm not sure how easy this would be to do, but I'd deffinately appreciate a
way to hear those litle bits of audio when you recieve each trophy again, I
remember some of them being quite funny, but it's a long time sinse I got
some trophies and would certainly like to hear them again
Hi Will,
MOTA Beta 2 never got that far to make an audio trailer. Basically, all
I have is thecore Genesis 3D engine, partly constructed, and the sound
effects and music I was purchasing and setting aside for it. I'm not
sure I will continue with the MOTA idea, but I will certain will work on
t
Hello all!
I have a good idea:
What do you think about making a game together?
I mean if l-works, usagames, and so on can build a game together we have a
good product with high quality!
What i mean, if each developer needs a year or two for create a game with
huge qualiti it is to long but if sev
The reason is likely to do with how screen reader like jaws
process text.
with correct punctuation, it's far easier to get the sense
of what someone is saying.
it's also a good habit to get into in case you need to write
a formal letter.
for example. i work in tech support. Most of my
corr
I think we need to look at this in prospective, we don't have programming teams
as such, big companies and things.
Heck we don't even have the tech.
No big multiplayer servers, no major companies or networks.
We have 1 or 2 big gaming foundations, including several universitities.
Several 1 man ba
Nobody was complaining that he was trying something new. The complaint was
that he was going to replace what was ordered with something totally
different.
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: "Tj" <[EMAIL PROTECTED]>
To: "Gamer
I totally agree except for one thing. I'd rather be a ham than a turkey.
(grin)
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: "Michael Feir" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, March 22, 2008 6:10 PM
Subject
Hi Bryan,
Yes, I also loved he original Castlevania theme music. The first level
music really put in the mood of monster hunting. The Dracula theme song
was also pretty cool.
When it comes down to it the original NES games usually did have good
music. Mario Brothers, Castlevania, Double Dragon,
I'd like to let everyone know I'm enjoying 3 pounds of chocolate. impressive
eh? haha. and Andy, if you like jelly beans I have some nice burty bots
I'm willing to offer you. I have quite the assortment of flavors here. lol
- Original Message -
From: "Andy" <[EMAIL PROTECTED]>
To:
well we will see them just it will take ages probably.
At 09:25 p.m. 22/03/2008, you wrote:
>hi all thanks to the bad apples we are not going to see thomas's free d
>starwars game and stuff like that so all i am going to say is thanks a lot to
>all of you out their who are more concerned about h
I should say on the copywrite thing, we all knew this would happen.
We really don't have much of a place in the sighted market not that we attempt
to try, we are just to small.
People will tell us to stop but not to join us.
We really only have a voice on audiogames.net, its not like we will be go
No, you are not.
it could be implimented, but in monti, random placement just wasn't
implimented to make the game nearer to the origional.
- Original Message -
From: "will lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, March 24, 2008 4:14 AM
Subject: Re: [Audyssey]
the site doesn't exist now so dont know where you got the site to work
On 24 Mar 2008, at 00:23, Andy wrote:
> Hi I was pretty bored, and wanted to see what games were
> available and then remembered Torrent!
> The site has 2 soundbytes available. The Mac version is almost
> done, the Linux I
thats the thing.
I type connect and the server name.
Usually I then get connecting to servername, then connected.
I don't get that at all.
windows firewall never told me like it did when I got the other bits loaded
first install.
I just tried turning it off and still nothing so it aint the firewal
There are quite a number of differences in that situation to what we just
experienced here. First of all, I said at the very start of my attempt to
make a game that it was just that. A sincere attempt to see if I could do
something I've always dreamed of doing. I had never programmed anything
b
Gees what's with blind people having this serious obsession with
punctuation? Yeah I try using correct punctuation, but I don't criticize
those that don't. fact is people don't really care. all they'll do is use
even worse punctuation just to annoy you. So please guys do us all a favor
and drop
Hello,
Well first off, you won't be creating super advanced games in autoit.
There's no DirectInput or XNA or any fansy game framework (if that's
what there called). Your stuck with ComAudio. My autoit is not good,
and I sure could use alot of improvement. Theirs a quick tutorial on
playing sounds
are the blocks anything like tetris or the brick games I have seen around here?
Also let me know if and when you are going to be asking for testers.
I'd dearly like to be turned loose on a 3 teered monster like this one.
At 02:30 a.m. 24/03/2008, you wrote:
>I would like to congratulate Claudio Zen
hi all
While all this discussion has been raging, regarding thomases decision
to make a new side scroller to replace monty, why has no one ever
thought of raceway?
Although it is true to say thomas has seen no money from this, we ahve
most of us, paid for this game damn near
you could always do what liam does I think he still does, he did with judgement
day.
And started pree ordering a week before release.
At 12:05 p.m. 24/03/2008, you wrote:
>Hi Charles,
>I think as a community we all have learned a lesson about pre-ordering.
>Even for the most well intentioned deve
Hello Ryan!
Thanks in advance!
This is my first contest where I have won!
Many thanks!
I'm very happy to reat that!
Best regards, Claudio.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription
Hi,
:Lol! Yeah, too many chocklet bunnies has a way of doing that to you. I
helped my son eat his and now I have had a few after explosions which
even flushing it down the drain and spraying air freshener can't quite
clear the smell.
Andy wrote:
> Lol, I ate so many candy chocolate eggs, bunn
my vew is do the way chee did it with rail racer. instead of having bater
testers that are selected sell the game when it is in bater so that every
one gets to help in every stage just like chee did with rail racer as i
think that it is the better way to go
- Original Message -
From: "T
Hi.
I'm working on creating a patch for judgment day to address a few long standing
issues. Is there any suggestions or ideas anyone has? Try and avoid new
feature requests like more levels or new kinds of weapons. I want to tweak the
game and squish any bugs or fix things that don't work
but randomness can't be implemented in these games, am i right?
so that means that once the snake is in level 2 after taking four
steps, he'll always be there, so what's the point
On 23 Mar 2008, at 23:28, Thomas Ward wrote:
> Hi Bryan,
> I couldn't agree with you more. For Will or anyone to pl
thomas
how about this
if people want to help test the game, do what chea does, it makes
common sense
open up the project when ready for testing and say right then. if you
pay for the game now, you get to tryall the betas, if you haven't paid
tough you ahve to wait for the full version and
There's an example script of a memory game at:
http://www.autoitscript.com/forum/index.php?showtopic=66435&hl=game
Not sure what else I can dotheirs not an easy way to explain to
program..perhaps other autoit coders who are better than me (autoit's
probably my worst language)
-Ryan
On 3/23/0
I don't think side scrollers are boring at all. What I'm trying to do
in SDM is put a side-scroller, not really easy, and when your done
with that, a mini 3D hunt to find the boss I definitely agree
there aren't enough developers to provide every type of game on the
market. That's why I constan
Hi I was pretty bored, and wanted to see what games were
available and then remembered Torrent!
The site has 2 soundbytes available. The Mac version is almost
done, the Linux I think is nearing completion and the Windows
apparently has not been started yet since it says, "development
will beg
101 - 132 of 132 matches
Mail list logo