Re: [Audyssey] Happy Easter

2008-03-24 Thread Cory
ee, smile, Cory - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, March 23, 2008 10:14 PM Subject: Re: [Audyssey] Happy Easter > Hi, > :Lol! Yeah, too many chocklet bunnies has a way of doing that to you. I > helped my son e

Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Phil Vlasak
Hi Andy, The dates on the Surreal Horizons page are from 2007 not 2008. The last time the page was updated was, Mar 04, 2007 http://surrealhorizons.com/ - Original Message - From: "Andy" <[EMAIL PROTECTED]> To: Sent: Sunday, March 23, 2008 7:23 PM Subject: [Audyssey] Torrent is coming al

Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Liam Erven
code to make it so you can hear the trophy stuff is super easy. it's one line of code actually. not sure about mor emusic, but that might be possible. first suggestion is super easy to do - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, M

Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Dark
Hello Liam. I'm not sure how easy this would be to do, but I'd deffinately appreciate a way to hear those litle bits of audio when you recieve each trophy again, I remember some of them being quite funny, but it's a long time sinse I got some trophies and would certainly like to hear them again

Re: [Audyssey] trailer of mota beta 2

2008-03-24 Thread Thomas Ward
Hi Will, MOTA Beta 2 never got that far to make an audio trailer. Basically, all I have is thecore Genesis 3D engine, partly constructed, and the sound effects and music I was purchasing and setting aside for it. I'm not sure I will continue with the MOTA idea, but I will certain will work on t

[Audyssey] making a game together

2008-03-24 Thread Claudio
Hello all! I have a good idea: What do you think about making a game together? I mean if l-works, usagames, and so on can build a game together we have a good product with high quality! What i mean, if each developer needs a year or two for create a game with huge qualiti it is to long but if sev

Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Darren H
The reason is likely to do with how screen reader like jaws process text. with correct punctuation, it's far easier to get the sense of what someone is saying. it's also a good habit to get into in case you need to write a formal letter. for example. i work in tech support. Most of my corr

Re: [Audyssey] sidescrollers and third games

2008-03-24 Thread shaun everiss
I think we need to look at this in prospective, we don't have programming teams as such, big companies and things. Heck we don't even have the tech. No big multiplayer servers, no major companies or networks. We have 1 or 2 big gaming foundations, including several universitities. Several 1 man ba

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-24 Thread Charles Rivard
Nobody was complaining that he was trying something new. The complaint was that he was going to replace what was ordered with something totally different. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: "Tj" <[EMAIL PROTECTED]> To: "Gamer

Re: [Audyssey] My responce to Michael Feir.

2008-03-24 Thread Charles Rivard
I totally agree except for one thing. I'd rather be a ham than a turkey. (grin) --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: "Michael Feir" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, March 22, 2008 6:10 PM Subject

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Thomas Ward
Hi Bryan, Yes, I also loved he original Castlevania theme music. The first level music really put in the mood of monster hunting. The Dracula theme song was also pretty cool. When it comes down to it the original NES games usually did have good music. Mario Brothers, Castlevania, Double Dragon,

Re: [Audyssey] Happy Easter

2008-03-24 Thread Yohandy
I'd like to let everyone know I'm enjoying 3 pounds of chocolate. impressive eh? haha. and Andy, if you like jelly beans I have some nice burty bots I'm willing to offer you. I have quite the assortment of flavors here. lol - Original Message - From: "Andy" <[EMAIL PROTECTED]> To:

Re: [Audyssey] thanks a lot.

2008-03-24 Thread shaun everiss
well we will see them just it will take ages probably. At 09:25 p.m. 22/03/2008, you wrote: >hi all thanks to the bad apples we are not going to see thomas's free d >starwars game and stuff like that so all i am going to say is thanks a lot to >all of you out their who are more concerned about h

Re: [Audyssey] my thoughts on mota

2008-03-24 Thread shaun everiss
I should say on the copywrite thing, we all knew this would happen. We really don't have much of a place in the sighted market not that we attempt to try, we are just to small. People will tell us to stop but not to join us. We really only have a voice on audiogames.net, its not like we will be go

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Willem
No, you are not. it could be implimented, but in monti, random placement just wasn't implimented to make the game nearer to the origional. - Original Message - From: "will lomas" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, March 24, 2008 4:14 AM Subject: Re: [Audyssey]

Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread will lomas
the site doesn't exist now so dont know where you got the site to work On 24 Mar 2008, at 00:23, Andy wrote: > Hi I was pretty bored, and wanted to see what games were > available and then remembered Torrent! > The site has 2 soundbytes available. The Mac version is almost > done, the Linux I

Re: [Audyssey] audioquake question

2008-03-24 Thread shaun everiss
thats the thing. I type connect and the server name. Usually I then get connecting to servername, then connected. I don't get that at all. windows firewall never told me like it did when I got the other bits loaded first install. I just tried turning it off and still nothing so it aint the firewal

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-24 Thread Michael Feir
There are quite a number of differences in that situation to what we just experienced here. First of all, I said at the very start of my attempt to make a game that it was just that. A sincere attempt to see if I could do something I've always dreamed of doing. I had never programmed anything b

[Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Yohandy
Gees what's with blind people having this serious obsession with punctuation? Yeah I try using correct punctuation, but I don't criticize those that don't. fact is people don't really care. all they'll do is use even worse punctuation just to annoy you. So please guys do us all a favor and drop

Re: [Audyssey] Creating simple games in autoit

2008-03-24 Thread Ryan Smith
Hello, Well first off, you won't be creating super advanced games in autoit. There's no DirectInput or XNA or any fansy game framework (if that's what there called). Your stuck with ComAudio. My autoit is not good, and I sure could use alot of improvement. Theirs a quick tutorial on playing sounds

Re: [Audyssey] RS Games Contest/Side Scroller!

2008-03-24 Thread shaun everiss
are the blocks anything like tetris or the brick games I have seen around here? Also let me know if and when you are going to be asking for testers. I'd dearly like to be turned loose on a 3 teered monster like this one. At 02:30 a.m. 24/03/2008, you wrote: >I would like to congratulate Claudio Zen

[Audyssey] suggestion regarding the direction of USA games

2008-03-24 Thread will lomas
hi all While all this discussion has been raging, regarding thomases decision to make a new side scroller to replace monty, why has no one ever thought of raceway? Although it is true to say thomas has seen no money from this, we ahve most of us, paid for this game damn near

Re: [Audyssey] Pre-ordering was MOTA.

2008-03-24 Thread shaun everiss
you could always do what liam does I think he still does, he did with judgement day. And started pree ordering a week before release. At 12:05 p.m. 24/03/2008, you wrote: >Hi Charles, >I think as a community we all have learned a lesson about pre-ordering. >Even for the most well intentioned deve

Re: [Audyssey] RS Games Contest/Side Scroller!

2008-03-24 Thread Claudio
Hello Ryan! Thanks in advance! This is my first contest where I have won! Many thanks! I'm very happy to reat that! Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription

Re: [Audyssey] Happy Easter

2008-03-24 Thread Thomas Ward
Hi, :Lol! Yeah, too many chocklet bunnies has a way of doing that to you. I helped my son eat his and now I have had a few after explosions which even flushing it down the drain and spraying air freshener can't quite clear the smell. Andy wrote: > Lol, I ate so many candy chocolate eggs, bunn

Re: [Audyssey] Pre-ordering was MOTA.

2008-03-24 Thread ian mcnamara
my vew is do the way chee did it with rail racer. instead of having bater testers that are selected sell the game when it is in bater so that every one gets to help in every stage just like chee did with rail racer as i think that it is the better way to go - Original Message - From: "T

[Audyssey] new version of judgemtn day

2008-03-24 Thread Liam Erven
Hi. I'm working on creating a patch for judgment day to address a few long standing issues. Is there any suggestions or ideas anyone has? Try and avoid new feature requests like more levels or new kinds of weapons. I want to tweak the game and squish any bugs or fix things that don't work

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread will lomas
but randomness can't be implemented in these games, am i right? so that means that once the snake is in level 2 after taking four steps, he'll always be there, so what's the point On 23 Mar 2008, at 23:28, Thomas Ward wrote: > Hi Bryan, > I couldn't agree with you more. For Will or anyone to pl

Re: [Audyssey] Pre-ordering was MOTA.

2008-03-24 Thread will lomas
thomas how about this if people want to help test the game, do what chea does, it makes common sense open up the project when ready for testing and say right then. if you pay for the game now, you get to tryall the betas, if you haven't paid tough you ahve to wait for the full version and

Re: [Audyssey] Creating simple games in autoit

2008-03-24 Thread Ryan Smith
There's an example script of a memory game at: http://www.autoitscript.com/forum/index.php?showtopic=66435&hl=game Not sure what else I can dotheirs not an easy way to explain to program..perhaps other autoit coders who are better than me (autoit's probably my worst language) -Ryan On 3/23/0

Re: [Audyssey] sidescrollers and third games

2008-03-24 Thread Ryan Smith
I don't think side scrollers are boring at all. What I'm trying to do in SDM is put a side-scroller, not really easy, and when your done with that, a mini 3D hunt to find the boss I definitely agree there aren't enough developers to provide every type of game on the market. That's why I constan

[Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Andy
Hi I was pretty bored, and wanted to see what games were available and then remembered Torrent! The site has 2 soundbytes available. The Mac version is almost done, the Linux I think is nearing completion and the Windows apparently has not been started yet since it says, "development will beg

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