Hi all.
Does anyone know any websites to purchase .wav or other sound files
for games? Thanks.
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I do aggree to I may be going with a linux vm eventually and who knows.
At 06:22 AM 6/6/2013, you wrote:
Hello
Myself I would like to cross. I have 4 computers 1 is running
XP. the 2nd 1 is running win 7. my wife's laptop is running win 8
and I also have 1 that is running linux. So one day
well I like the offline games.
Web based games in html5 seem to be the new rage.
ofcause you need ie9 and up to really handle that.
ff and chrome support this standard to.
flash is still the main thing.
javascript works, so does java though you need to load it.
At 05:31 AM 6/6/2013, you wrote:
Wh
I doubt that vary much josh.
Truthfully if I started again I am not sure if I'd get windows at all
or if I'd get a mac or linux and skip ms all together.
In reality I have spent loads of cash on readers games and other
programs so yeah like it or not, I am stuck with windows because I
have spen
well I do think there is something to concider to go cross platform.
yes xp is a good os but once support goes unless you get second hand
stuff drivers will be a major issue to find.
ok if you have stuff up to 2012 maybe you will get drivers for it but
any new 2013 hardware sertainly 2014 hardwa
where do we extract this file to to make the sounds work?
Thanks
Keith
- Original Message -
From: "Mike Maslo"
To: "Gamers Audyssey list"
Cc:
Sent: Wednesday, June 05, 2013 6:35 PM
Subject: [Audyssey] For all who want the star conquest mush sound pack
Please find below the link t
Please find below the link to download the usb sound pack.
https://dl.dropboxusercontent.com/u/10069521/mush%20folder.rar
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Hi Dan,
You can download the Star Wars map pack by Craig Brett on the map pack
downloads page of http://BlindAudioGames.com
Alternatively you can just get the latest dev version of the game, also
located on the same page.
Here's the direct link:
https://dl.dropboxusercontent.com/u/43120001/T
wait, there are?!
I'm gonna have to check these out!
how do you find wrestling manager? I've heard its super buggy.
On 6/5/13, Josh Kennedy wrote:
> and there are star wars maps for tacticle battle.
>
> On 6/5/2013 11:05 AM, James Howard wrote:
>> also, there is wrestling manager on the iPhone, i
Hi Josh,
Java is similar to C++ as far as syntax goes, but it is not as simple
as you make it out to be. As I just stated in a prior post Java can be
fussy and downright temperamental when dealing with different versions
of the JRE. Especially, if you test your code against the official JVM
and yo
Hi Tyler,
The problem is that Java gets very fussy depending on platform and
JRE. Yeah, I know its big selling point is that it is suppose to be
cross-platform, easy to port from platform to platform without being
recompiled, but the reality is that Java programs need to be updated,
tested, and de
Due to the lack of punctuation in your message, it was very hard to understand
on an iPhone. Could you work on it in the future? Thanks.
As to audio walk throughs of missions other than the 17 that came with the
game, I don't know of any.
(Sent from my iPhone)
On Jun 5, 2013, at 2:42 PM, "wa
yes and when you read it set your screen reader's punctuation to, all
punctuation so it reads every single thing. if you don't you will miss
stuff and it will be almost impossible to learn.
On 6/5/2013 2:55 PM, Thomas Ward wrote:
Leo, I mean this in all seriousness, you are better off learnin
I also like nhl hockey. that's a fun sport too.
On 6/5/2013 2:46 PM, James Bartlett wrote:
That sounds good to me. I love baseball and football. So I would like
that very much.
t t y l
James
--
From: "Josh Kennedy"
Sent: Wednesday, June 05, 2013
Hello list does any one have a link for the lone wolf walk throughs apart
from the first 17 as I have them
Thanks in advance
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Thanks for the info. Will be definitely be experimenting with BGT.
Sent from my jPhone 5
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Leo, I mean this in all seriousness, you are better off learning to
use BGT using your screen reader so you can actually look at the code
examples. Having someone read a tutorial is the most difficult way
humanly possible to learn to program. I did that one quarter in
college, and it was a headach
t y for the link
bfn
James
--
From: "dbzfan"
Sent: Wednesday, June 05, 2013 2:34 PM
To:
Subject: [Audyssey] mp3 Tutorial
n someone post the mp3 File of the Tutorial for BGT? Thanks, Leo
Here is an awesome gamebook site:
http://www.ffproject.com
That sounds good to me. I love baseball and football. So I would like that
very much.
t t y l
James
--
From: "Josh Kennedy"
Sent: Wednesday, June 05, 2013 2:13 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] programming games
hi james,
n someone post the mp3 File of the Tutorial for BGT? Thanks, Leo
Here is an awesome gamebook site:
http://www.ffproject.com/cgi-bin/fbook2"n=33&a=070710100A000201030503030303&b=8020&x=94843&s=2556338312&f=0101070001000
Hello
Myself I would like to cross. I have 4 computers 1 is running XP. the
2nd 1 is running win 7. my wife's laptop is running win 8 and I also have 1
that is running linux. So one day I'll try to get what ever I make to run on
most PCs. I don't know about the markit I'm doing it for the f
hI
No from what I've been reading you can scripped anything, but I may be
wrong on that.
bfn
James
--
From: "Jesse Gaona"
Sent: Wednesday, June 05, 2013 11:09 AM
To: "Gamers Discussion list"
Cc: "Gamers Discussion list"
Subject: Re: [Audys
hi james, maybe when you or I learn bgt one or both of us can make a
really good nfl football and mlb baseball game with lots of voice
commentary and sounds and stuff, that would be fun.
On 6/5/2013 2:11 PM, James Bartlett wrote:
Hello and good day
And what I also like is that it's free.
Hello and good day
And what I also like is that it's free. so I can learn how to do it and
then when I'm ready to move on I can buy the upgrade grin.
bfn James
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Y
Oopsie. What i meant to say was the sad part about the whole AGM
business is that a lot of those features, the Saveand Load Game
feature and the menu system could probably have been written into the
Game Manager building block. I agreeit was a neat concept and had it
been done properly it might eve
The sad part is that a lot of those features could have
Sent from my iPhone
On Jun 5, 2013, at 11:18 AM, Thomas Ward wrote:
> Hi Bryan,
>
> No kidding. I could have written a better tool than Audio Game Maker
> using the same basic concept. A lot of it came down to the fact it was
> poorly des
What about web browser games in a compiled language like Java? I heard that
Java applets were
pretty big; they were in 2006, and I haven't seen much change. Web browsers are
changing, but I
don't think the JVM went away yet.
Tyler Z
On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote:
>Hi Jo
Hi Josh,
Sure there is a market. How big it is I can't say, but there is enough
of a market there to consider cross-platform games. There are several
people who now have Mac OS X, and the last time I checked the Orca
list has a couple hundred blind members. I don't know for sure how
many blind Lin
yes and now that we have qt-at-spi we have access to many more
applications such as the skype GUI and others. Is java similar in syntax
to c? Probably programming games in java would be easiest because then
they could run on windows android and linux.
On 6/5/2013 12:58 PM, Thomas Ward wrote:
Hi Bryan,
No kidding. I could have written a better tool than Audio Game Maker
using the same basic concept. A lot of it came down to the fact it was
poorly designed, and worst of all it was written in Flash which made
it very slow and unresponsive. I know why they chose not to use
something like
Hi Tyler,
Yes, that may be true, but Javascript is ill suited to a lot of
serious game development. A language like C++, for example, is a much
better language if a game developer wants to write a really good FPS
game or something else that could benefit from a compiled language
with a lot of avai
Hi Josh,
Its hard to say what people will use in the future, but I will say
open source solutions like Ubuntu, Sonar, and Vinux are definitely a
great alternative for those people who are not wanting to move to
Windows 8 and beyond. I myself like the new Unity desktop for Ubuntu,
and if people don
Hi Jesse,
All types of audio games can be developed using the BGT Toolkit. The
strength of BGT over failed toolkits like Audio Game Maker is that it
uses a scripting language, Angelscript, that simply wraps DirectX,
SAPI, and other components and makes them available to a programmer
without the ex
I just said there may be a market to go cross platform.
But thou must!
On 6/5/2013 9:48 AM, Josh Kennedy wrote:
so you mean in the future most people are gunna switch to ubuntu or
something like that?
On 6/5/2013 11:28 AM, Bryan Peterson wrote:
I imagine before long there will be.
But thou
so you mean in the future most people are gunna switch to ubuntu or
something like that?
On 6/5/2013 11:28 AM, Bryan Peterson wrote:
I imagine before long there will be.
But thou must!
On 6/5/2013 9:16 AM, Josh Kennedy wrote:
is there really a market for going cross platform though? more and
yes bgt is better all around because it does what it says. it lets you
make any style of game you wish, even plain old text adventures if you
wanted to.
On 6/5/2013 11:27 AM, Bryan Peterson wrote:
Not only that but they seriously misrepresented what it was going to be
while they were developin
You can indeed. Because Audio Game Maker was little more than a
collection of predetermined buildin blocks, sort of like the RPG Maker
programs that were popular in the 90s. So you have very little actual
control over how you want your game to behave. And anyway the program
was so buggy that an
hello,
I am sorry for geting back to you all so late. Someone on the list asked for
the links concerning second life. I have the client that you must use to
access it and a blog made by a blind user of second life. If I can help with
anything else about it, please feel free to write to me priv
Regarding that cross-platform comment: When I first taught myself computer
programming, I used a
language called JavaScript. This is still the one I primarily use. It is
interesting because, being
interpreted instead of compiled, you write it, and anyone can run it. Most
people who download au
I agree.I like GMA for precisely that reason. They and the now-defunct
BSC have wat I'd consider the most reasonable key replacement policy of
almost any developer.
But thou must!
On 6/5/2013 9:39 AM, Chris H wrote:
Very impressed with this company. Requested a key replacement for
Shades of D
Very impressed with this company. Requested a key replacement for Shades
of Doom yesterday, received it just now. And I didn't even know the
product key for my old machine which was running a version before they
introduced user codes. Well done and keep up the good work man!
--
Chris
---
Gam
I imagine before long there will be.
But thou must!
On 6/5/2013 9:16 AM, Josh Kennedy wrote:
is there really a market for going cross platform though? more and
more people do use linux but most use windows, IOS or android. and I
think many are still using windows xp servicepack2.
On 6/5/2013
Not only that but they seriously misrepresented what it was going to be
while they were developing it. They said it would be able to create any
style of game, but that turned out not to be the case. And anyway there
were bugs in it that made any games you developed with it all but
unplayable. F
as far as I know it is for all types of audio games. that is why audio
game maker failed because it was very very limited and slow as to what
it could do.
On 6/5/2013 11:09 AM, Jesse Gaona wrote:
Hi all.
Excuse my ignorance, but can you develop all types of audio games using the BGT
kit, or
and there are star wars maps for tacticle battle.
On 6/5/2013 11:05 AM, James Howard wrote:
also, there is wrestling manager on the iPhone, if you want to check that out.
On 6/5/13, michael barnes wrote:
Hey, Thomas.
Thanks for the info!
Yes, if you would please dropbox those files.
Is there
is there really a market for going cross platform though? more and more
people do use linux but most use windows, IOS or android. and I think
many are still using windows xp servicepack2.
On 6/5/2013 10:30 AM, Thomas Ward wrote:
Hi James,
Considering you are a beginner that sounds like the ri
Hi all.
Excuse my ignorance, but can you develop all types of audio games using the BGT
kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG)
Thanks.
Sent from my jPhone 5
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also, there is wrestling manager on the iPhone, if you want to check that out.
On 6/5/13, michael barnes wrote:
> Hey, Thomas.
> Thanks for the info!
> Yes, if you would please dropbox those files.
> Is there any Star Wars games that a blind person could play?
>
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Hi James,
Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game develo
Hello Jim
Sorry I can't remember if I ansered this email yet. I've been cleaning
out my email and came across this one. So if I did then just ignore me. for
now I plan on learning the bgt toolkit. It sounds eazy to learn.
bfn
James
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From:
Not to menchin that you can use your handy dandy navigational keys and the
bookmark key
bfn James
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