I wouldn't want stickies to change, it would be too easy to stop
people from destroying sentries or blocking doorways. I got the
achievement for 100 kick-backs today, and it worked very well from
what I noticed. It's a useful ability where it can be used currently.
I did not, however, manage a crit
That's supposed to happen.
Keeper wrote:
> I notice when you reflect a crit rocket it changes team colors.
>
> When you do it with grenades it does the same thing.
>
> Is it a bug that the stickies don't change colors as well? I know they are
> detonated by the original user. But the reflector(s
i don't know i think it make sense.
although play pong with a crit rocket is fun
http://files.filefront.com/Crit+Fightwmv/;10717567;/fileinfo.html
Keeper wrote:
> I notice when you reflect a crit rocket it changes team colors.
>
> When you do it with grenades it does the same thing.
>
> Is it a b
I notice when you reflect a crit rocket it changes team colors.
When you do it with grenades it does the same thing.
Is it a bug that the stickies don't change colors as well? I know they are
detonated by the original user. But the reflector(s) get credt.
Just wondering.
-Original Message
OK - i've said my bit.
I have every right to say what i think though.
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I'm not sure in understand your point clearly.
If i'm correct in thinking - you mean that we can basically do what we
want? So if the player playing as a class - say, the demoman - wants to use
wall hacks (a cheat/exploit), then anything to restrict him from doing so
breaks their mechanic (game m
before the update, I had done some "wallhack" testing (per the conversation
before on this list) and both the servers I play on were immune (no wall hacks)
after the update, wallhacks were now working, checked the settings, and nothing
had changed, I had to set one server to sv_pure 2
BM is not
it's up to the players. they paid for the game just like you did and I don't
think you have any right to say what they are doing is a waste. obviously, they
are doing it because they want to try the new weapons asap.
--- On Thu, 6/19/08, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
From: [EMAI
The key part is quoted here:
"Why would valve go to all this trouble - creating new models, new code, new
this, new that - only to allow someone playing on their local machine within
2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact
with a real player in the real world?
With auto affinity I get one of the server instances going to 100% cpu and
lagging all the others (every XX minutes)... sometimes it lasts for 1 second
sometimes more , noticeable regardless :(.
I tried setting 1 server per core but that somehow lagged even worse :(
On Wed, Jun 18, 2008 at 11:49
LOOOL - excellent!!
On 6/20/08, JT <[EMAIL PROTECTED]> wrote:
>
> How about "Evil Steam Eve" :O
>
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Dan - hilarious! No, really, I mean that.yawn ;)
hwkiller - Are you taking the p**s !!
I'm pretty good with the english language - and as far as i can gather from
my own post i'm not laying blame at anyone's door. I think my post makes
that pretty clear.
As per the purpose of this list - amo
the blast back is great, you can keep reflecting a rocket back and
forth, so far we got about 20 vollys back and forth lol
[EMAIL PROTECTED] wrote:
> Are you blaming valve for your using bots to gain achievements? Seriously?
> That makes no sense. Someone in the forum said that as well... they sa
Are you blaming valve for your using bots to gain achievements? Seriously?
That makes no sense. Someone in the forum said that as well... they said valve
made it "too easy to gain achievements using bots" which is just ridiculous.
It's not like it's a challenge, it's just not getting it in the wa
"alt-fire" is a code word, once you get 25 achievements the definition
will pop up on-screen. you're almost there.
Patrick Shelley wrote:
> OK - yes, great update. Good work Valve!
>
> But, I've managed to get 20 out of the 38 achievemnts on my local machine
> using bots of different classes, usi
Right-click.
-Richard Eid
On Thu, Jun 19, 2008 at 8:58 PM, Patrick Shelley <[EMAIL PROTECTED]>
wrote:
> OK - yes, great update. Good work Valve!
>
> But, I've managed to get 20 out of the 38 achievemnts on my local machine
> using bots of different classes, using mimic aswell. I have written abo
How about "Evil Steam Eve" :O
On Thu, Jun 19, 2008 at 2:20 PM, Tony Paloma <[EMAIL PROTECTED]> wrote:
> SPOILER
>
>
> See Valve Time
>
> I knew it had to have Valve in it. Also, I'm with SakeFox on this one. It's
> a nice day, and I also have stuff to do so it would help to have a
> timeframe.
+attack2
Patrick Shelley wrote:
> OK - yes, great update. Good work Valve!
>
> But, I've managed to get 20 out of the 38 achievemnts on my local machine
> using bots of different classes, using mimic aswell. I have written about
> this before.
>
> I would have another 5 if i knew what alt-fire is!
look in your keyboard settings, its generaly right mouse click
On Fri, Jun 20, 2008 at 10:58 AM, Patrick Shelley <[EMAIL PROTECTED]>
wrote:
> OK - yes, great update. Good work Valve!
>
> But, I've managed to get 20 out of the 38 achievemnts on my local machine
> using bots of different classes, u
OK - yes, great update. Good work Valve!
But, I've managed to get 20 out of the 38 achievemnts on my local machine
using bots of different classes, using mimic aswell. I have written about
this before.
I would have another 5 if i knew what alt-fire is!
What is alt-fire?
_
don't have any problem with SourceMod v1.0.1.2166
--- On Thu, 6/19/08, Matt Woodrow <[EMAIL PROTECTED]> wrote:
From: Matt Woodrow <[EMAIL PROTECTED]>
Subject: [hlds] SourceMod patches for the Pyro update.
To: "Half-Life dedicated Win32 server mailing list"
, [EMAIL PROTECTED]
Date: Thursday, Ju
Impressive update. Thanks Jason and team.
On Thu, Jun 19, 2008 at 11:12 PM, Don Williams <[EMAIL PROTECTED]> wrote:
> Oh yes they are good and warmed up. I think someone has found an exploit
> already.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
I disagree...
Its been doing it for a month now... any time of day and no matter when I try
it. I could certainly understand it happening today, but not everyday for the
last month and its alway right at the end on srcds.exe
- Original Message
From: localhost <[EMAIL PROTECTED]>
To: Ha
So is:
name = "TF2 Fast Respawns",
author = "WoZeR",
description = "Fast Respawn for TF2!",
- Original Message
From: Mike Stiehm <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list
Sent: Thursday, June 19, 2008 5:33:44 PM
Subject: Re: [hlds] Team Fortress 2 Update Rel
It happened to me when the update finished as well. It's no big deal since
it happens after everything downloads.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Thursday, June 19, 2008 4:04 PM
To: 'Half-Life dedicated Win32 server mailing
You'll need to restart anyway, otherwise it will crash =)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Friday, June 20, 2008 1:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SourceMod patches for the Pyro u
Given that the winsock error essentially means "some sort of communication
error", it's unlikely to have only one cause and only one solution. In this
case I'd guess it's simply due to the servers being busy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Quick question do you need to restart the server to apply the SM patch?
Or does a level change do the trick?
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Yes you need to turn off the spawn system in BM
@fastrespawn 0
admin_fastrespawn 0
use the valve spawn convars
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its probably all the servers running respawn time modifier plugins, i
have three windows servers running sourcemod with no problems at all.
Burton Johnsey wrote:
> Is this what is preventing people from respawning?
>
> On Thu, Jun 19, 2008 at 3:33 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote:
>
>
Is this what is preventing people from respawning?
On Thu, Jun 19, 2008 at 3:33 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote:
>
>
> Beetle respawn system is broken
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visi
Thanks pRED*!
GJ!
-Dog
2008/6/19 Matt Woodrow <[EMAIL PROTECTED]>:
> Hi All.
>
> I have fixed all the known problems with SourceMod and the new pyro update.
>
> Available here: http://forums.alliedmods.net/showthread.php?p=641071
>
> Please post a bug report, reply in the post, or contact me on
Beetle respawn system is broken
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was sourcemod updated for the dods beta update yesterday?
Matt Woodrow wrote:
> Hi All.
>
> I have fixed all the known problems with SourceMod and the new pyro update.
>
> Available here: http://forums.alliedmods.net/showthread.php?p=641071
>
> Please post a bug report, reply in the post, or conta
I'm not going into detail again, seems we get ignored anyway. At the end of the
update I'm still getting the winsock error, is this the norm now?
- Original Message
From: Jason Ruymen <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list
; [EMAIL PROTECTED]; [EMAIL PRO
the spray tag tracker is about the only thing that breaks on a
consistent basis, it was the same way when I had mani installed.
Thomas Morton wrote:
> ah that worked.
>
> Annoying because that's a useful tool :(
>
> Tom
>
> --
> From: <[EMAIL PR
Hi All.
I have fixed all the known problems with SourceMod and the new pyro update.
Available here: http://forums.alliedmods.net/showthread.php?p=641071
Please post a bug report, reply in the post, or contact me on IRC
(#sourcemod on gamesurge) if you still experience problems.
Note, your serve
ah that worked.
Annoying because that's a useful tool :(
Tom
--
From: <[EMAIL PROTECTED]>
Sent: Thursday, June 19, 2008 11:17 PM
To: "Half-Life dedicated Win32 server mailing list"
Subject: Re: [hlds] the up coming patch
> sourcemod is worki
SM broken for us on our test server too (grrr).
Mani is a bit.. hmmm
BM and ES seem ok.
Tom
--
From: "Dog" <[EMAIL PROTECTED]>
Sent: Thursday, June 19, 2008 11:13 PM
To: "Half-Life dedicated Win32 server mailing list"
Subject: Re: [hlds] the up
sourcemod is working fine for me, I just had to disable the spray tag
tracker.
Dog wrote:
> Update is out and SourceMod is not working.
> BeetlesMod is fine
>
> ...so far.
>
>
> -Dog
>
> 2008/6/19 Andrew DeMerse <[EMAIL PROTECTED]>:
>
>
>> The update is out, if you guys didn't know.> Date:
Update is out and SourceMod is not working.
BeetlesMod is fine
...so far.
-Dog
2008/6/19 Andrew DeMerse <[EMAIL PROTECTED]>:
>
> The update is out, if you guys didn't know.> Date: Thu, 19 Jun 2008
> 15:36:51 -0400> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [h
Oh yes they are good and warmed up. I think someone has found an exploit
already.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joshua
Handelsman-Woolf (DogGunn)
Sent: Thursday, June 19, 2008 6:06 PM
To: Half-Life dedicated Win32 server mailing list
Sub
Admins, get your ban sticks ready!
Jason Ruymen wrote:
> A new required Team Fortress 2 update has been released, now with pryo
> achievements. Please run hldsupdatetool to receive it. The specific
> changes include:
>
> - Added 2 community maps: cp_fastlane and ctf_turbine
>
> Pyro
> - Added al
Though I'm not a TF2 admin, I just noticed that the client side update for TF2
is coming down the pipe now (4:30PM CDT). So I would think the server updates
would be coming soon. Have fun folks.
_
The other season of giving begins
A new required Team Fortress 2 update has been released, now with pryo
achievements. Please run hldsupdatetool to receive it. The specific
changes include:
- Added 2 community maps: cp_fastlane and ctf_turbine
Pyro
- Added alt-fire compression blast to the basic flamethrower
- Added The Axtingu
The update is out, if you guys didn't know.> Date: Thu, 19 Jun 2008 15:36:51
-0400> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re:
[hlds] the up coming patch> > Well i am at work in a stupid uniform on my break
wishing i was at> home waiting instead of here... It is a ni
unfortunately not in that version, thats why I have included 400 ^^
I have a plan to get them to respawn in b2 version I will probably get this
fixed by the end of the weekend as I am normally quite a fast worker =D
2008/6/19 Mike Stiehm <[EMAIL PROTECTED]>:
>
> The dispensers don't respawn on y
Well i am at work in a stupid uniform on my break wishing i was at
home waiting instead of here... It is a nice day out..
On 6/19/08, Ryan <[EMAIL PROTECTED]> wrote:
> I hope they send out a "1 hour until update" email, that way we have a
> little warning. The last big update took me hours to get
The dispensers don't respawn on your map?
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"the Something Awful forums"
That says it all right there.
On Thu, Jun 19, 2008 at 12:03 PM, Olly <[EMAIL PROTECTED]> wrote:
> Isn't that just as bad as cheating?
>
> 2008/6/19 Philip Bembridge <[EMAIL PROTECTED]>:
>
>> If you want to get the achievements out of the way, or just want to run an
>>
If you're that concerned with it then send an e-mail to Robin Walker. The
day of the Gold Rush update I e-mail him to ask if it was really coming out
that day(remember the missed dates for that) and he replied in 4 minutes.
I couldn't guarantee that you'd get a response even, but you'd have bette
Isn't that just as bad as cheating?
2008/6/19 Philip Bembridge <[EMAIL PROTECTED]>:
> If you want to get the achievements out of the way, or just want to run an
> achievement server so that your main server is not polluted with n000bs I
> made a quick map for you ^^
>
> http://h1.ripway.com/potno
I hope they send out a "1 hour until update" email, that way we have a
little warning. The last big update took me hours to get my servers
updated because all the content servers were flooded.
On Thu, Jun 19, 2008 at 1:52 PM, SakeFox <[EMAIL PROTECTED]> wrote:
> yeah, but something was like, were
I hope this isn't true: (From a post on csnation.net)
I was just browsing the Something Awful forums a bit before I head off to
bed, when I came across a few interesting posts by Valve's Adrian Finol in a
Team Fortress 2 thread. I'll just let him break it down for you.
The shotgun/flaregun taunt
yeah, but something was like, were shooting for 5pm. that would be good
enough for me. if its late its late, then then i know i would have 5
more hrs before i needed to worry about it
1nsane wrote:
> Valve doesn't like timeframes :/.
>
> On Thu, Jun 19, 2008 at 2:20 PM, Tony Paloma <[EMAIL PROTE
Valve doesn't like timeframes :/.
On Thu, Jun 19, 2008 at 2:20 PM, Tony Paloma <[EMAIL PROTECTED]>
wrote:
> SPOILER
>
>
> See Valve Time
>
> I knew it had to have Valve in it. Also, I'm with SakeFox on this one. It's
> a nice day, and I also have stuff to do so it would help to have a
> timeframe
If you want to get the achievements out of the way, or just want to run an
achievement server so that your main server is not polluted with n000bs I
made a quick map for you ^^
http://h1.ripway.com/potnoodle/pyro/ also check out my other map while you
are there!! =D
{hope this doesn't count as s
LOL.
Yeah, but no time was announced. So soon?
Keeper
-Original Message-
From: Patrick Shelley [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 19, 2008 2:05 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] the up coming patch
Not sure - but here's something you
SPOILER
See Valve Time
I knew it had to have Valve in it. Also, I'm with SakeFox on this one. It's
a nice day, and I also have stuff to do so it would help to have a
timeframe.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: Thursd
what about a 'A Eve Lime Vest'. personally i don't like vests but thats me.
we cant be like this all the time,
http://www.1337gaming.com/lolpics/furry_lifestyle.gif
Patrick Shelley wrote:
> Not sure - but here's something you can do to pass the time.
>
> Evasive Let Me
>
> (it's an anagram)
>
Not sure - but here's something you can do to pass the time.
Evasive Let Me
(it's an anagram)
On 6/19/08, SakeFox <[EMAIL PROTECTED]> wrote:
>
> was there ever a eta set for the patch?
> Just wondering since its a nice day out and don't want to sit next to
> the computer all day waiting hehe
was there ever a eta set for the patch?
Just wondering since its a nice day out and don't want to sit next to
the computer all day waiting hehe
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Firedaemon also has a free web pannel
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Using a beta of QYQstarter. www.qyqsoft.de . The release is in only a few
days. It starts and monitors 4 applications on our server and runs a cronjob
for hlstats every 24 hours. running stable for 4 weeks now. and the best. it
hat a nice gui for noob admins like me...
- Original Message -
Hello Neil,
Thursday, June 19, 2008, 7:28:21 AM, you wrote:
N> M Firedaemon.. works like a CHARM!! :D
Yep, using it too. It allows to set startup delays so that all the
servers are not starting at the same time on machine reboot.
--
Best regards,
Serge
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