Hi all,
I am new to OSG and doing some school project using OSG. I am interested in
adding audio in my osg application. I have tried to build osgal using CMakeList
provided by Sukender. but it is giving me following error
CMake Error in src/openalpp/CMakeLists.txt:
Cannot find source file
Hi Vikas,
That sounds strange since I don't have the error. I added quotes to paths (in
case your path contains spaces). Please update and test, and then contact me
directly by email to report if it worked or not (since we may not pollute osg
mailing lists with it).
See you later!
Sukender
Hi Vikas,
That sounds strange since I don't have the error. I added quotes to paths (in
case your path contains spaces). Please update and test, and then contact me
directly by email to report if it worked or not (since we may not pollute osg
mailing lists with it).
See you later!
Sukender
Yep! Good idea!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 05 Jan 2009 16:39:38 +0100, Wang Rui wangra...@gmail.com a écrit:
Hi Sukender,
Thanks. I always make an out-of-source build, to keep the source tree clean.
Glad to see that osgAudio
Hi again,
I commited the INCLUDE_WITH_VARIABLES changes and fixed a few bugs. I also
tested with dependencies in a single directory and now it works.
I hope that's ok under linux/gcc (and other platforms/compilers); could you
test it please? Thanks.
Sukender
PVLE - Lightweight cross-platform
Hi all,
I created a CMake script for osgAL, so that it would be much easier to build.
However, I need testing! So if you're interested in audio (and maybe in the
osgAudio layer, in the future), please test building (and using if you have
enough time) osgAL *from the trunk*. I personally tested
Hi Sukender,
I have tested osgAL on Arch Linux 0.72 and GCC 4.0.3. It also works after
some changes. :-)
First, I think there should be an important definition for openalpp. Modify
the CMakeLists.txt in src/openalpp:
add_definitions(
-DOPENALPP_EXPORTS
-DOPENAL_VERSION=2007
#-D_USRDLL
)
Hi Wang
Thank you very much.
Dependencies are normally in different directories. But if you put all of them
together, then you may change inlude and lib dirs variables in CMake... I have
to chek it.
And thanks for the INCLUDE_WITH_VARIABLES modification. I'll write it and
commit soon (this
Hi Sukender,
I have just built osgAL on my Windows XP and VS9. It works for me after some
modifications. I had put the ogg, vorbis and openal headers into 3 different
directories. The structure is:
3rdParty - include - AL, ogg, vorbis
- lib - ...
And there were building errors
Hi Wang,
I commited your FindOGG. I forgot a few things in that module and you found
them! Thanks.
About OPENAL_VERSION, I'm a bit embarassed since I don't know why it's not
defined for linux (see WindowsStuff header). I asked the author, and I'll
change the source according to his answer.
Hi Sukender,
Thanks. I always make an out-of-source build, to keep the source tree clean.
Glad to see that osgAudio goes well on its way. Maybe we'd better also start
the osgPhysics project a few days later? :-)
Wang Rui
2009/1/5 Sukender suky0...@free.fr
Hi Wang,
That's okay! I made some
Hi Wang,
That's okay! I made some modifications to the source files and commited; now it
should be okay. If you test, please delete your CMake cache since I did some
modifications.
Oh, I forgot: did you make an in-source or out-of-the-source build?
Thanks.
Sukender
PVLE - Lightweight
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