Re: (313) re: production

2006-09-01 Thread Thomas D. Cox, Jr.

On 8/31/06, Stoddard, Kamal [EMAIL PROTECTED] wrote:

I think all the dudes who know the technicals and still suck, should
just become engineers and bring in a producer with creative ideas
who didn't have to be concerned at all with the technicalities. That
would sort all this out and then creative people would never be tempted
to overproduce because they wouldn't know how to work the gear. Oh wait!
That's how it used to work since like, forever. And crap was still the
overwhelming outcome. Oh well. There's no hope for music. There never
was. Idiots will win on sheer numbers. Give up. Die.


those kinds of arrangements did of course produce the motown stable of
artists, philly international, etc etc. id say that if you have a good
vision and a stable of artists to work with, that kind of arrangement
will produce good stuff more often than a bunch of engineers sitting
around twiddling their knobs

tom


Re: (313) re: production

2006-09-01 Thread Thomas D. Cox, Jr.

On 8/31/06, chthonic [EMAIL PROTECTED] wrote:


so let's extend this argument one further - if people don't care as much about
spoils that are not hard-won, why should anyone truly care about music?


some people work very hard to discover and purchase and listen to
music. i know i do.

tom


Re: (313) really

2006-09-01 Thread Thomas D. Cox, Jr.

On 8/31/06, Stoddard, Kamal [EMAIL PROTECTED] wrote:


Of course computers are used for lots of stuff. Guitars have one
purpose. No-brainer.


but it does help create the problem!


Hey! you ever see this band called peelander-z? I have. One of the
things they do in their act is at a certain point they recruit audience
members to come up onstage and play their instruments for them while
they do other things with bowling pins and such. Before this though,
they get the music to such a fever pitch of screaming guitar-feedback
madness that, unless the dude who got picked for drums sucks bad you can
barely tell it's not them. Ever hear of the noise core rock stuff. A lot
of that is just guys that can't play guitar a lick hitting the strings
as hard as they can and screaming. As long as you market it right you
can sell anything. Music is no exception and knowing this, I can't
believe you still see this as an issue with the artists/tools instead of
with the idiots that buy it.


yeah, it might be marketed and sold, but its not going to be really
hitting people musically. things like that are fun to see live, more
like performance art. we used to book local cats like the joysticks
(who went on to produce that girltalk guy iirc! E) and big daddy
bullseal to do goofy things while bands and deejays played. and i can
appreciate that kind of thing for sure. but it still doesnt make the
music good!


Any new convenience will make people do less to achieve more by
definition. If it didn't make things easier, it wouldn't be convenient
would it? It would be making things more complicated (which we both
abhor). I personally stick with gear when I can, but I wouldn't let
these cats off the hook as easily as you Tom. I'd never let a punk
fakin' uncreative hack blame his wackness on the availability of the
arpeggiator (which, when introduced to the all gear studio world,
heard the same cries of but they just hit that random button) or some
preset.


im not sure any of them are blaming the gear! i think theyll support
it because it helps them camoflauge their lack of good ideas.


I've heard cats work them fxcking presets to the bone. And in my
experience in big studios, that cost model has proven to weed out more
of the creatives and put the control factor solely in the hands of those
with the cash to pay. Usually that's not the guy who's tormented by his
creative genius. I've had to watch more than a few real live geniuses
get raped for their ideas and soul because they either needed the money
to get a studio, or were under the thumb of the guy that paid for the
time (AR). so it's a good theory, but it actually works the other way
around in real life (according to my experience).


this is true, which is why i said i support the idea of music making
being easy to obtain in theory. of course, you could just rock old
thrift store kinds of gear, and really wack hardware. i use the hr-16
which can be had for like $75 or less even! dr rhythms are another
source of good variety of sounds and programmability at a really cheap
price. you could save your lunch money in high school for a couple
weeks and afford a used one.


You been buying some of it, some gets obscured by the shxtpile of weak
shxt, and the rest is on the way. If you haven't found it and we tell
you it's there, maybe you just gotta dig deeper...or in another
hole/shop.  :)I run with a crew of real sampleheads and the crate
diggers credo has always been, it's out there...I just gotta cop it
before you. So go get it man.


that is who i run with! but the problem with that is that we're buying
all old records. we dont want to be buying only old records, we want
new stuff. we did an order from hardwax a couple weeks ago to pick up
some of the new stuff we needed that wasnt around here. we still ended
up ordering mostly older records. i go wherever the music is, i check
sites like juno, hardwax, emporium50, submerge, picadilly, etc. im a
fiend baby, if its out there and its good, ill find it somehow. i
check peoples reccomendations on various lists and message boards in
many many genres. i might miss some things here and there, but as soon
as i find out about them, i hunt them down.


I think this is where the crux of the matter lies. No tool will make up
for artistic integrity and creativity. What it can do is allow you to
approximate these with less effort. If you choose to be happy with that,
okay then. Plenty of guys I know are happy just to go outside, play some
football, get hurt again and call it a day. They're not shooting for the
premier league or anything and that's fine.


but if youre just making music for yourself to listen to or whatever,
thats one thing. but putting it out in wide distribution on vinyl is
as much responsible for why people dont wanna buy records anymore as
anything else. if the music was better, people wouldnt mind paying!


For me it's a no- lose situation. See, for every crap record out by dj
slackfingers, there's someone with crap 

Re: (313) re: production

2006-09-01 Thread chthonic
many ifs in that sentence.  while i agree that some of the motown output was 
classic, it also had a formulaic quality to it that's plagued the pop 
industry ever 
since.  e.g. had a hit?  next single will be a rehash of that hit.

also, this is probably the wrong list to mention this name, but stephen 
stapleton 
(nurse with wound) is almost more a knob-twiddler than anything else, but he's 
also a great artist in my opinion, pushing the boundaries of music and 
experimentation.  

there have also also several engineer/producers who had both the skills and the 
creativity to being out the best in an artist, cutting out one step in the 
committee 
version - flood comes to mind.


d.



-- Original Message --
From: Thomas D. Cox, Jr. [EMAIL PROTECTED]
Date:  Thu, 31 Aug 2006 19:15:19 -0400

On 8/31/06, Stoddard, Kamal [EMAIL PROTECTED] wrote:
 I think all the dudes who know the technicals and still suck, should
 just become engineers and bring in a producer with creative ideas
 who didn't have to be concerned at all with the technicalities. That
 would sort all this out and then creative people would never be tempted
 to overproduce because they wouldn't know how to work the gear. Oh wait!
 That's how it used to work since like, forever. And crap was still the
 overwhelming outcome. Oh well. There's no hope for music. There never
 was. Idiots will win on sheer numbers. Give up. Die.

those kinds of arrangements did of course produce the motown stable of
artists, philly international, etc etc. id say that if you have a good
vision and a stable of artists to work with, that kind of arrangement
will produce good stuff more often than a bunch of engineers sitting
around twiddling their knobs

tom

 





Sent via the WebMail system at chthonicstreams.com


 
   


Re: (313) re: production

2006-09-01 Thread Thomas D. Cox, Jr.

On 8/31/06, skept [EMAIL PROTECTED] wrote:

seems like some of you are blaming the bad computer generated music on
producers having ridiculous amounts of vst effects and instruments which
causes them to over use them and not even take the time to learn them
and use them to their fullest capabilities. as opposed to a studio where
one would spend a lot of money on one thing and learn every last little
detail about it, produce the greatest sounds it could etc. first off i
agree with that completely. but it's not like the people who have every
vst effect and instrument in existence are buying them. so the problem
with the bad computer generated music is software piracy not the
computer itself. software is expensive just like hardware (maybe not
completely comparable price ranges). if people bought every piece of
software they use i am assuming they would devote a lot more time to
mastering it and would have less distractions from other toys causing
better computer music to be produced.


but its also the general design of the software. do people REALLY need
more than 16 tracks to make a dance song? 16 tracks would get LAUGHED
at by today's standards. people want infinite tracks so they can make
infinite small changes to their infinite bit depth sample of someone
in a little room banging on a drum set. music would be better had this
nonsense just never existed.

tom


Re: (313) re: production

2006-09-01 Thread skept

i completely agree on the 16 track comment. i'll add it to my previously
mentioned thoughts about vsts which have already drastically affected
the way i work... with software.

i disagree about music being better off had software not existed. it is
too absolute. a mix of hardware along with a computer and certain
software is what i personally prefer. why not have lush sound and
convenience all in one.




but its also the general design of the software. do people REALLY need
more than 16 tracks to make a dance song? 16 tracks would get LAUGHED
at by today's standards. people want infinite tracks so they can make
infinite small changes to their infinite bit depth sample of someone
in a little room banging on a drum set. music would be better had this
nonsense just never existed.

tom






Re: (313) Production

2006-09-01 Thread darnistle
On Thu, Aug 31, 2006 at 03:57:32PM -0400, Thomas D. Cox, Jr. wrote:
 i dont think i agree with this part though. i feel like truly great
 music speaks to all people, reguardless of what their taste might
 be. for example, as a favor at our wedding, my wife and i made mix
 CDs. the number of people whom have commented to us about them since
 then is insane. they really LOVE them. and the first track is carl
 craig's a wonderful life! theres tracks from 50s r+b to disco to
 techno to rock on there. and the songs are such that they speak to the
 peoples' souls directly. and we got comments from people from age 11
 to age 70. music is probably the most universal language there is for
 the human species. the best music does the same thing, reguardless of
 who made it or where it comes from.
 
 tom
 

Though I do believe that some of the greatest art manages to convey
something without you necessarily needing knowledge beforehand about its
background or cultural context, I don't think that is true to most art,
even truly excellent art.

Whether it is visual or musical, even 99.99% of the most excellent
examples of art have a certain cultural relativity to them and to
appreciate it you need to have a certain grasp of the context.

If someone gave your mix CD to some bushmen or nomadic tribe that is
unfamiliar with Western music, would they feel that the music speaks to
their souls the same way your wedding guests did?

If you had given the guests at your wedding party a mix CD of Chinese
opera, Tibetan chants, Appalachian yodelling and musique concrete, do you think 
the music would speak to their souls?

-- 
{}0+|


(313) cheesy house

2006-09-01 Thread ed612313

Hey peoples.
Ive decided to add some cheesy house to my vinyl collection. Terrence Parker 
styles:)

Anyone recommend any good online stores?
Ive hit up opusrecords once. They seem to be preety good
Trying to get hold of a few shaun escoffery records, bucketheadz, erro, DJ 
Disciple,SARA DEVINE/LOUIE VEGA SPECIAL. etc

Any ideas
Thanks
ed
ps anyone who gotr back to me about my whats hapening in sydney question, 
thanks. I meant to write back but my sister deleted all the messages so 
sorry 



Re: (313) cheesy house

2006-09-01 Thread james . hurlbut
Hey, I've got a mix of cheesy house right here! I think you're best bet is 
traxsource.com where you can find many of these tracks.

PS. 313 relevance = Paul Randolph track

http://www.jameshurlbut.net/mp3/mixes/newhousemix.mp3

Chaten Afo Interlude
Franck Roger and Alix Alvarez -The Mood- sole channel
jaymz nylon - A side (dj spinna remix) - nylon
Franck Roger and MSelem feat Chris Wonder - You Can Be The One (Dj Spinnas Free 
Radikalz main vox remix)
Liquid Dope feat. Chronkite - i_want_you-(k-dope_dub)- dope wax
liquid dope feat. chronkite - i_want_you(dub_reprise) - soul heaven
Marlon D - the uc anthem (sax_remix) - sole channel
Mr V feat Lady Sah - Untitled Love Affair - Sole Channel
Soulstation-You
Paul Randolph - On My Dub
Quentin Harris feat Robert Owens - always (reel soul vocal)
StealVybe - Relief
Ferrer Chandler- RisingTheSun
Ame - Blade_Dancer (Beatless Version)
quentin harris feat Rich Medina - spiritual life
peven_everett - cant do without - soul heaven


Quoting ed612313 [EMAIL PROTECTED]:

 Hey peoples.
 Ive decided to add some cheesy house to my vinyl collection. Terrence Parker
 
 styles:)
 Anyone recommend any good online stores?
 Ive hit up opusrecords once. They seem to be preety good
 Trying to get hold of a few shaun escoffery records, bucketheadz, erro, DJ 
 Disciple,SARA DEVINE/LOUIE VEGA SPECIAL. etc
 Any ideas
 Thanks
 ed
 ps anyone who gotr back to me about my whats hapening in sydney question,
 
 thanks. I meant to write back but my sister deleted all the messages so 
 sorry 
 
 




Re: (313) really

2006-09-01 Thread 86


 All I want to listen to is honesty.

 .simon


(313) re: production

2006-09-01 Thread Martin Dust
also, this is probably the wrong list to mention this name, but 
stephen stapleton
(nurse with wound) is almost more a knob-twiddler than anything else, 
but he's

also a great artist in my opinion, pushing the boundaries of music and
experimentation.



Both Stapleton and Tibet have done some excellent work, Coil would be 
my favourites in this area but some of the production ideas these guys 
have come up with are, indeed, brilliant...


m



Re: (313) re: production

2006-09-01 Thread fab.

soon people are going to have to apologise for using software.

*goes in the cellar to fetch his analog equipment*


- Original Message - 
From: Martin Dust [EMAIL PROTECTED]

To: [EMAIL PROTECTED]
Cc: 313@hyperreal.org
Sent: Friday, September 01, 2006 10:23 AM
Subject: (313) re: production


also, this is probably the wrong list to mention this name, but stephen 
stapleton
(nurse with wound) is almost more a knob-twiddler than anything else, but 
he's

also a great artist in my opinion, pushing the boundaries of music and
experimentation.



Both Stapleton and Tibet have done some excellent work, Coil would be my 
favourites in this area but some of the production ideas these guys have 
come up with are, indeed, brilliant...


m




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Re: (313) re: production

2006-09-01 Thread Martin Dust

On 1 Sep 2006, at 09:26, fab. wrote:


soon people are going to have to apologise for using software.

*goes in the cellar to fetch his analog equipment*


Most people wouldn't notice the difference and I'm sure the other 99.9% 
don't actually care


m



Re: (313) re: production

2006-09-01 Thread Jason Brunton
Ss- you'll get Tom going again- remember he's one of the all  
important 0.1% minority aka The Underground :)


Jason


On 1 Sep 2006, at 09:29, Martin Dust wrote:


On 1 Sep 2006, at 09:26, fab. wrote:


soon people are going to have to apologise for using software.

*goes in the cellar to fetch his analog equipment*


Most people wouldn't notice the difference and I'm sure the other  
99.9% don't actually care


m





Re: (313) re: production

2006-09-01 Thread Martin Dust

On 1 Sep 2006, at 09:35, Jason Brunton wrote:

Ss- you'll get Tom going again- remember he's one of the all 
important 0.1% minority aka The Underground :)


Jason



I don't think there's anything wrong with it Jason, Ken endlessly bangs 
on about the difference between digital and analogue - there are 
differences in the sound but the beef for me with a lot of the old 
stuff we use is that it's totally unpredictable, the sound changes 
based on a number of factors and it's not fun after getting some 
sleep to return to the kit and find it's changed...


m



Re: (313) re: production

2006-09-01 Thread fab.
before the advent of (cheap) digital photography we would write down all the 
parameters and make little sketches of the settings.

now we just take snapshots with our cam phones :P

f.

- Original Message - 
From: Martin Dust [EMAIL PROTECTED]

To: Jason Brunton [EMAIL PROTECTED]; list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 10:53 AM
Subject: Re: (313) re: production



On 1 Sep 2006, at 09:35, Jason Brunton wrote:

Ss- you'll get Tom going again- remember he's one of the all 
important 0.1% minority aka The Underground :)


Jason



I don't think there's anything wrong with it Jason, Ken endlessly bangs on 
about the difference between digital and analogue - there are 
differences in the sound but the beef for me with a lot of the old stuff 
we use is that it's totally unpredictable, the sound changes based on a 
number of factors and it's not fun after getting some sleep to return to 
the kit and find it's changed...


m




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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.7/435 - Release Date: 31/08/2006






Re: (313) re: production

2006-09-01 Thread Martin Dust

On 1 Sep 2006, at 10:08, fab. wrote:

before the advent of (cheap) digital photography we would write down 
all the parameters and make little sketches of the settings.

now we just take snapshots with our cam phones :P




True, true but this makes no difference as it's more difficult to 
control temperature etc and the behavior of old circuit boards, if only 
was as simple as above...


m



Re: (313) re: production

2006-09-01 Thread Jason Brunton
You're preaching to the converted here- I use 50% old school hardware  
and 50% Digital Software stuff- the joyous thing about the software  
is that it's the same in the morning as the night before- the joyous  
thing about the hardware is the interface- ie dedicated sliders for  
functions that don't move around or have 18 different meanings  
depending on what mode you are in.  And the sound.


Jason



On 1 Sep 2006, at 09:53, Martin Dust wrote:


On 1 Sep 2006, at 09:35, Jason Brunton wrote:

Ss- you'll get Tom going again- remember he's one of the all  
important 0.1% minority aka The Underground :)


Jason



I don't think there's anything wrong with it Jason, Ken endlessly  
bangs on about the difference between digital and analogue -  
there are differences in the sound but the beef for me with a lot  
of the old stuff we use is that it's totally unpredictable, the  
sound changes based on a number of factors and it's not fun after  
getting some sleep to return to the kit and find it's changed...


m





Re: (313) re: production

2006-09-01 Thread /0

of boobies

- Original Message - 
From: fab. [EMAIL PROTECTED]

To: list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 5:08 AM
Subject: Re: (313) re: production


before the advent of (cheap) digital photography we would write down all 
the parameters and make little sketches of the settings.

now we just take snapshots with our cam phones :P

f.

- Original Message - 
From: Martin Dust [EMAIL PROTECTED]

To: Jason Brunton [EMAIL PROTECTED]; list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 10:53 AM
Subject: Re: (313) re: production



On 1 Sep 2006, at 09:35, Jason Brunton wrote:

Ss- you'll get Tom going again- remember he's one of the all 
important 0.1% minority aka The Underground :)


Jason



I don't think there's anything wrong with it Jason, Ken endlessly bangs 
on about the difference between digital and analogue - there are 
differences in the sound but the beef for me with a lot of the old 
stuff we use is that it's totally unpredictable, the sound changes based 
on a number of factors and it's not fun after getting some sleep to 
return to the kit and find it's changed...


m




--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.7/435 - Release Date: 
31/08/2006







Re: (313) re: production

2006-09-01 Thread fab.

no, that's what you should be doing

slacker.

- Original Message - 
From: /0 [EMAIL PROTECTED]

To: fab. [EMAIL PROTECTED]; list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 1:24 PM
Subject: Re: (313) re: production



of boobies

- Original Message - 
From: fab. [EMAIL PROTECTED]

To: list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 5:08 AM
Subject: Re: (313) re: production


before the advent of (cheap) digital photography we would write down all 
the parameters and make little sketches of the settings.

now we just take snapshots with our cam phones :P

f.

- Original Message - 
From: Martin Dust [EMAIL PROTECTED]

To: Jason Brunton [EMAIL PROTECTED]; list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 10:53 AM
Subject: Re: (313) re: production



On 1 Sep 2006, at 09:35, Jason Brunton wrote:

Ss- you'll get Tom going again- remember he's one of the all 
important 0.1% minority aka The Underground :)


Jason



I don't think there's anything wrong with it Jason, Ken endlessly bangs 
on about the difference between digital and analogue - there are 
differences in the sound but the beef for me with a lot of the old 
stuff we use is that it's totally unpredictable, the sound changes based 
on a number of factors and it's not fun after getting some sleep to 
return to the kit and find it's changed...


m




--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.7/435 - Release Date: 
31/08/2006









--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.7/435 - Release Date: 31/08/2006






Re: (313) re: production

2006-09-01 Thread 86


on about the difference between digital and analogue 


  okay


now you are all just winding me up ..

to me it's all about the system .. aka . the sound system

at the end of the day ' dance music is about the PA .

the actual speakers that the sound is coming out of.

Techno is about dance floor reinforcement, so if you are not
thinking about the final product. ie: the sound system on the
floor  .,. then just forget it ..

you could spend a thousand hours in the studio, but if you play
in a club where the cross over is set wrong . then . its all a waste
of time ..

please, please, please ..

if you make, or play dance floor music, you should be worrying about
your FOH sound like a guitar player worries about the tuning of their
guitar!

if you really want to push the future, if you really want to push sound,
to break the curve, set the dimension 

think about the sound system .. this is your instrument!

imagine a chef that did not care what plates his food was served on ..
imagine a painter who did not care to understand his canvas ..

dance music, TECHNO is all about the sound, its about the physical
presence of the sound waves .. so all the talk  mutter about computers
means nothing to me  .. if you do not understand the the fundamental
basics of sound reinforcement ..

what we are dealing with is the the presentation of sound through large
sound systems .. thats what techno was built for!

It's electronic sound .. which is the evolution of the electricity ...

with out electricity .. we would not have modern sound systems . the
speaker is your instrument .. like a guitar players instrument is the
interaction of the strings with the body of the guitar ..

with out a speaker we have no TECHNO !

the future of music ' is within the establishment of sound as a space

Theo is onto the right tangent . the boy understands what is important,
and has been trying to represent this through cut ups, mash downs and
spatial social representation.


if anyone is truly listening to TECHNO .. and following the relationship
to space, dimension  cultural architecture, then you will begin to see
sound as space, as dimensional communication.

why the muck is everyone getting stuck inside the wires .. when everything
about TECHNO is what is going on in real space, in the environments that
surround us

.. I am inspired by vision, by honesty ..

I am moved by Artists who define reality, who decide what is important and
use sound as a medium to realize their own truth.

Stop messing around on the inside ' and start looking at sound around you.

Forget about the internal, and look at what is happening in front of the
speakers, look at what is important on the floor, in the dance.

This is about communication, this is about presenting sound ideas.

All I want to listen to is honesty.

.simon







Re: (313) really

2006-09-01 Thread 86


ha ha ah

http://obscure.co.nz/profiles/turnstyle

Obscure loves Techno!

psst: NZ techno mailing list

http://obscure.co.nz/incoming/909_revolution





haha

http://obscure.co.nz/profiles/lrs



---
 www.obscure.co.nz
   www.psurkit.net
--

m. +64 275 606012


Re: (313) re: production

2006-09-01 Thread Martin Dust






on about the difference between digital and analogue

  okay
now you are all just winding me up ..

to me it's all about the system .. aka . the sound system


So that's why all records are cut in mono these daysjessshhh

m



Re: (313) really

2006-09-01 Thread Michael Lees

It may be me, but..

Isn't a computer just a hardware synthesiser with a different interface?

In fact I think some synths actually have computers inside them, I could 
be wrong though.


There is some irony in technophobes on a techno mailing list?

Thomas D. Cox, Jr. wrote:

On 8/30/06, Dale Lawrence [EMAIL PROTECTED] wrote:


--but I thought you said the tools didn't matter? Which is it?  All
the ground is already broken then?


the tools DON'T matter, as long as theyre not being used a substitute
for ideas and good music. which in the case of dylan and kraftwerk,
they werent. in the case of X number of computer musicians, they are.
i prefer people who keep it simple and limited because it makes it
almost ALL about the ideas and music as opposed to some programming
trick or DSP nonsense.




Do you think people really just press return on their computer?


uh, yes? isnt it obvious?


Did you receive my point about all the new technologies in music...
or even art in general, such as photography, always receiving
resistance in their infancy?


its not really a new point, and i understand it. however, im skeptical
of any technology that makes things more complex for no reason. 
with

the power of the modern computer based stuido, it should easily be
possible for people to crank out tunes much better than the original
house and techno tracks, right? 
well that's just not happening, only a

deluded person would say that the quality of tracks has increased in
direct proportion to the complexity of the equipment being used to
make them.




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RE: (313) really

2006-09-01 Thread Odeluga, Ken
Original Message-
From: Michael Lees [mailto:[EMAIL PROTECTED] 
Sent: 01 September 2006 13:38
Cc: 313@hyperreal.org
Subject: Re: (313) really

It may be me, but..

Isn't a computer just a hardware synthesiser with a different
interface?

Yes.

To qualify that though, dedicated RAM in digital synth vs. RAM used by
myriad other competing applications (meaning potentially less available
for sound quality) plus more than likely better DACs in digital synths
than in a computer and even an external soundcard.

Finally, the routing: for a synth it's likely more direct - out of box
into mixer/pre-amp, vs. in a computer, lord knows where else it's been,
plus again, likely, the gain will need to be boosted. As we know any
extra messing you have to do to a signal before you can use it is going
to degrade it, relatively speaking.

Ken


Re: RE: (313) really

2006-09-01 Thread skept
 To qualify that though, dedicated RAM in digital synth vs. RAM used by
 myriad other competing applications (meaning potentially less 
 availablefor sound quality)

a friend of mine has some neat winxp tricks to get around this. he has a
really tweaked out machine where he has disabled all but the absolutely
necessary services to run the machine and to use the necessary audio and
other hardware of course. then there is more to be done once the machine
is started up. he starts 1 explorer to launch everything from. then he
kills every last process that is not needed. the box doesn't have a
desktop, start menu or anything. just all black with one explorer
window. it runs beautifully. if any of you are interested i can send the
guide that he followed to the list this evening from home.





- Original Message -
From: Odeluga, Ken [EMAIL PROTECTED]
Date: Friday, September 1, 2006 8:46 am
Subject: RE: (313) really
To: 313@hyperreal.org

 To qualify that though, dedicated RAM in digital synth vs. RAM used by
 myriad other competing applications (meaning potentially less 
 availablefor sound quality) plus more than likely better DACs in 
 digital synths
 than in a computer and even an external soundcard.



Re: (313) re: production

2006-09-01 Thread John Coleman
But, couldn't you also just keep taking that arguement back against
practically ANY new musical technology that was invented?

Do people REALLY need more than 2 tracks to make ANY music? Humans only
have 2 ears, and most consumer playback hardware only has 2 tracks, left
and right. Anything else is superfulous. I suppose I could argue that
multitrack recording ruined music, and we would have been better off had
Les Paul never invented it.

Before multitrack recording, if you wanted to make music you actually had
to invest the time to learn how to play an instrument, and play it WELL.
Recorded music was written and performed only by people who were willing
to put in the years of training and practice that were required to do it
well, you had to have an actual band that was capable of all playing the
material together and in one take. No overdubs. No layering. No re-takes.

Now, with multitrack recording, you've got singers that couldn't put
together a solid performance to save their lives and instead rely on
overdubs, punching in and out, and multiple takes to get a good
performance. Ditto on guitarists, drummers, and on and on.

Heck, it's enabled people to get rid of the concept of a band alogether.
You've got people sitting in rooms alone with racks of synths and
sequencers tapping out little patterns and eschewing any kind of
collaboration or real performance, people who couldn't actually PERFORM
the songs if they had to.

Darn that Les Paul, he's ruined music.

I don't have a problem with any of this personally, just as I don't have
any problem with using computers and softsynths. I'm just playing devil's
addvocate and extrapolating out the point to a further degree. And there
certainly ARE some people in the world who would argue in favor of many of
these points. People who would claim techno isn't REAL music, simply
because of the tools and methodology that's used to produce it.

Besides, if you REALLY want to point to the villian for the sad state of
music today, I would suggest pointing to the internet. There have always
been tons of people making really BAD music, but before the internet it
was so much more difficult to distribute it and share it with the world,
so it was easier to avoid and ignore. Sure, there are more people making
bad music now than ever before, but were it not for the internet we
wouldn't have to hear so much of it. :)


 but its also the general design of the software. do people REALLY need
 more than 16 tracks to make a dance song? 16 tracks would get LAUGHED at
 by today's standards. people want infinite tracks so they can make
 infinite small changes to their infinite bit depth sample of someone in
 a little room banging on a drum set. music would be better had this
 nonsense just never existed.

 tom





RE: (313) cheesy house

2006-09-01 Thread Lee Herrington
Can anyone provide a comprehensive definition of cheesy house?  What are the
characteristics?

Cheers,

lrh





Re: (313) re: production

2006-09-01 Thread Michael Lees

John Coleman wrote:

But, couldn't you also just keep taking that arguement back against
practically ANY new musical technology that was invented?

Do people REALLY need more than 2 tracks to make ANY music? Humans only
have 2 ears, and most consumer playback hardware only has 2 tracks,

2 Channels? Quite a few have 5 now (Ears I mean).

The argument about tracks is pointless.

It's all about choice.
Just because a computer offers you infinite tracks doesn't mean you have
to use them.
Plus it's a software design choice it has no affect on the sound.
If you put your drums on one track or 10,000, the song is gonna sound
the same.

However it's often very convenient to be able to lay out your drums on
individual tracks so you can apply affects/control volume etc. to them
individually.

It's all about choice.


Heck, it's enabled people to get rid of the concept of a band alogether.
You've got people sitting in rooms alone with racks of synths and
sequencers tapping out little patterns and eschewing any kind of
collaboration or real performance, people who couldn't actually PERFORM
the songs if they had to.



I think there is a common misconception that producing music with a
computer is easy. Making music in general is easy, anyone can pick up a
guitar practice for a week and make up a three cord song.
Making good music is the difficult part - if Dale's computer does work
by just pressing return he's lucky.
If you're good at using an instrument/synth it doesn't imply you'll make
good music, and vice versa.


I don't have a problem with any of this personally, just as I don't have
any problem with using computers and softsynths. I'm just playing devil's
addvocate and extrapolating out the point to a further degree. 


Ditto. You post wasn't literal, was it?


Besides, if you REALLY want to point to the villian for the sad state of
music today, I would suggest pointing to the internet. There have always
been tons of people making really BAD music, but before the internet it
was so much more difficult to distribute it and share it with the world,
so it was easier to avoid and ignore. Sure, there are more people making
bad music now than ever before, but were it not for the internet we
wouldn't have to hear so much of it. :)



I say stop the internet! The 313 should use snail mail - imagine that...
I think I'd be thankful for junk mail.



-Mike



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RE: (313) cheesy house

2006-09-01 Thread Odeluga, Ken
It stinks like Puite de Lisle. Have I missed anything out?

Ken

-Original Message-
From: Lee Herrington [mailto:[EMAIL PROTECTED] 
Sent: 01 September 2006 15:16
To: 313@hyperreal.org
Subject: RE: (313) cheesy house

Can anyone provide a comprehensive definition of cheesy house?  What are
the
characteristics?

Cheers,

lrh



RE: (313) cheesy house

2006-09-01 Thread Lee Herrington
Boo yah!  Give the man a ceegar!

-Original Message-
From: fab. [mailto:[EMAIL PROTECTED]
Sent: Friday, September 01, 2006 10:19 AM
To: [EMAIL PROTECTED]
Subject: Re: (313) cheesy house

it smells and has holes in it :P

- Original Message -
From: Lee Herrington [EMAIL PROTECTED]
To: 313@hyperreal.org
Sent: Friday, September 01, 2006 4:15 PM
Subject: RE: (313) cheesy house


 Can anyone provide a comprehensive definition of cheesy house?  What are
 the
 characteristics?

 Cheers,

 lrh




(313) re: production

2006-09-01 Thread v12
Techno is about dance floor reinforcement, so if you are not
thinking about the final product. ie: the sound system on the
floor  .,. then just forget it ..


^95% of techno i've heard had nothing to do with dancefloor..what sort of a
sleeve you've pulled out this joke from?
unless you meant straight DANCE MUSIC...   but then call it what it is..

neutral speakers/environment are the standard if you asked me, be it 30 or
3 W.
if a well recorded trak doesnt translate in a club - the sound system needs
a fix.

personally i dont give a f***, my techno plays under 85dB as i want to
keep it till
im really  old..

/12




RE: (313) cheesy house

2006-09-01 Thread Michael . Elliot-Knight




dunno - but here's some great house from my friend's label
http://www.deephavenmusic.com/

they've got a few things coming up that are impressive - I think this label
is going to be big amongst house crowds (especially those that are gospel
minded)

MEK

Lee Herrington [EMAIL PROTECTED] wrote on 09/01/2006
09:15:55 AM:

 Can anyone provide a comprehensive definition of cheesy house?  What are
the
 characteristics?

 Cheers,

 lrh






RE: (313) cheesy house

2006-09-01 Thread Paul Kendrick
Talking about Gospel house don't forget Outlet have TP playing-

THE RUCK


Featuring the legendary high-risk manoeuvres of 

DJ TERRENCE PARKER 
(TPMT Music, Chosen Few Records, Detroit)

With further all-in turntable mayhem from the fearless Ruck residents...

The Outlet Collective, Nick Wilson  Lee Bolton

Saturday 9th September 2006 
@ Troy, 10 Hoxton Street, N1 - Tickets £8 adv/£10 on the door
Available via [EMAIL PROTECTED] or 07967 332 964


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
Sent: 01 September 2006 15:41
To: [EMAIL PROTECTED]
Cc: 313@hyperreal.org
Subject: RE: (313) cheesy house






dunno - but here's some great house from my friend's label 
http://www.deephavenmusic.com/

they've got a few things coming up that are impressive - I think this label is 
going to be big amongst house crowds (especially those that are gospel
minded)

MEK

Lee Herrington [EMAIL PROTECTED] wrote on 09/01/2006 09:15:55 AM:

 Can anyone provide a comprehensive definition of cheesy house?  What 
 are
the
 characteristics?

 Cheers,

 lrh






Re: (313) really

2006-09-01 Thread Jamil Ali

I would love to see that guide!


[EMAIL PROTECTED] wrote:


To qualify that though, dedicated RAM in digital synth vs. RAM used by
myriad other competing applications (meaning potentially less 
availablefor sound quality)
   



a friend of mine has some neat winxp tricks to get around this. he has a
really tweaked out machine where he has disabled all but the absolutely
necessary services to run the machine and to use the necessary audio and
other hardware of course. then there is more to be done once the machine
is started up. he starts 1 explorer to launch everything from. then he
kills every last process that is not needed. the box doesn't have a
desktop, start menu or anything. just all black with one explorer
window. it runs beautifully. if any of you are interested i can send the
guide that he followed to the list this evening from home.





- Original Message -
From: Odeluga, Ken [EMAIL PROTECTED]
Date: Friday, September 1, 2006 8:46 am
Subject: RE: (313) really
To: 313@hyperreal.org

 


To qualify that though, dedicated RAM in digital synth vs. RAM used by
myriad other competing applications (meaning potentially less 
availablefor sound quality) plus more than likely better DACs in 
digital synths

than in a computer and even an external soundcard.
   




 




--
Jamil Ali
(416) 364-9227 ext. 31
www.orcsoftware.com



Re: (313) re: production

2006-09-01 Thread /0
im booking my flight, get your cans ready, sweety :D

 fab. [EMAIL PROTECTED] wrote: 
 no, that's what you should be doing
 
 slacker.
 
 - Original Message - 
 From: /0 [EMAIL PROTECTED]
 To: fab. [EMAIL PROTECTED]; list 313 313@hyperreal.org
 Sent: Friday, September 01, 2006 1:24 PM
 Subject: Re: (313) re: production
 
 
  of boobies
 
  - Original Message - 
  From: fab. [EMAIL PROTECTED]
  To: list 313 313@hyperreal.org
  Sent: Friday, September 01, 2006 5:08 AM
  Subject: Re: (313) re: production
 
 
  before the advent of (cheap) digital photography we would write down all 
  the parameters and make little sketches of the settings.
  now we just take snapshots with our cam phones :P
 
  f.
 
  - Original Message - 
  From: Martin Dust [EMAIL PROTECTED]
  To: Jason Brunton [EMAIL PROTECTED]; list 313 313@hyperreal.org
  Sent: Friday, September 01, 2006 10:53 AM
  Subject: Re: (313) re: production
 
 
  On 1 Sep 2006, at 09:35, Jason Brunton wrote:
 
  Ss- you'll get Tom going again- remember he's one of the all 
  important 0.1% minority aka The Underground :)
 
  Jason
 
 
  I don't think there's anything wrong with it Jason, Ken endlessly bangs 
  on about the difference between digital and analogue - there are 
  differences in the sound but the beef for me with a lot of the old 
  stuff we use is that it's totally unpredictable, the sound changes based 
  on a number of factors and it's not fun after getting some sleep to 
  return to the kit and find it's changed...
 
  m
 
 
 
 
  -- 
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.405 / Virus Database: 268.11.7/435 - Release Date: 
  31/08/2006
 
 
 
 
 
 
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  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.405 / Virus Database: 268.11.7/435 - Release Date: 31/08/2006
 
  



(313) really Dos

2006-09-01 Thread Dale Lawrence


And so on::


I'm also a designer.  Should we dismiss all of
the art and design of today that was made with a
computer?  I love progressive design, but there
is a lot of garbage out there and I cringe at
something awful I see every single day.  Do I blame the tool?

Blame the artist.


yeah, but obviously there are ALOT more artists out there doing stuff
and putting it out there because of the easy availability of
computers. so theres a ton more artists putting out a ton more crap.
and unfortunately, there arent nearly as many design fans as there are
music fans. and music fans can only take so much crap music.


Yes, I think we agree that  there is a lot more junk being put out 
into the public machine, but that has nothing to do with software 
based music production being a valid or invalid tool for music 
making.  It's simply opened up a tool that unfortunately more and 
more people will misuse... just like anything else in life.


This one is new and you aren't ready to accept the ones who are 
misusing it, or simply haven't refined their skills.


What if Bob Dylan... say at 12 years old... could barely play his 
guitar... could barely write or sing anything meaningful yet because 
he hadn't matured as an artist... what if he recorded himself and 
somehow got those recordings out in public for consumption-- like we 
can do now on the internet.  Would that somehow be legitimate as 
compared to the bedroom hacks with their bit torrent software?


Are samplers evil because MC Hammer

and Puff Daddy blatantly misused them?


the difference is that one thing is NOT creative.


So the people that used samplers uncreatively have ruined all use of 
samplers for everyone else?  Anyone that has used a sampler 
creatively is dismissed because people like Puffy needed to cash in?



and of course that
isnt satisfying to many people. the lack of creativity is what makes
most computer music unsatisfying to me.


So you're hearing a lot of uncreative music.  Blame the artist.

I hear a lot of garbage too... and then there a lot of music that I 
really enjoy.  I celebrate those artists for their creativity.  The 
glass is half full... maybe it's 1/3 full... or 1/10... maybe only 
you can decide that for yourself, but I'm thankful that the good 
music was able to be made by whatever tool the artist found worked 
best for him/her.



What if someone had a disease of some sort, like
Parkinson's, where they just couldn't keep their
hands steady, but they had a brilliant mind just
overflowing with creative vision, and the
computer allowed them to finally bring those
visions to reality and share them with us?  Are they not keeping it real?


thats a single hypothetical person. how many of those are there
really? and how many of them are making good music?


The point is there is performance and then there is 
composition.  Beethoven was a brilliant composer, as there are 
many... they weren't out there playing the songs but they were behind 
making the music in the first place.


Some people have a brilliant vision, but performance isn't actually 
their priority... they just want to make good music, and good being 
whatever direction they have chosen.



Stephen Hawking doesn't keep it real.  He's a hack.


uh, okay?


Stephen Hawking is a brilliant man, but the only way he can 
communicate with us is through a computer.


It is an extreme... but there are many levels between that and 
someone that just picks up a guitar and shoves noise down your throat 
*oh my god, sonic orgasm... I can't control myself!*... which some 
songs remind me of... no control... no restraint...  but, that is my 
personal taste... and not every day either.  It changes with my moods.



I have sounds in my head that I've never heard in
real life and I've still never been able to get
them out, but with software I'm a little bit
closer.  I'm sorry if the sound I want to use in
a song isn't made by an analog synth, korg
wavestation, guitar, ukelele, tribal drum, leaf
blower, car crash, or anything else found in the universe today.


youre missing the whole point though! the SOUND doesnt matter. at all,
really.


Sound does matter to some, and not others.  A lot of times I'm 
approaching a composition an ear-- or eye-- closer to that of a 
director of a movie.. I'm thinking about soundtracks... the use of 
'space' or an environment.



its why old punk sounds so much more captivating than Rush. i
dont care how much better Rush's equipment is, their energy and
feeling was overwrought and contrived. punk got straight to the point,
and thats why people loved it.


I like Rush for their lyrics actually... some of the best lyrics of 
popular music... they don't write love songs, or scream about the 
government, or rebel for sake of being rebellious...  Neil Peart is 
also an amazing percussionist he actually wrote all of their lyrics.


I like punk for why I like punk.  If I listen to punk, I don't want 
to hear Rush.


You like the 'sound' of punk 

Re: (313) cheesy house

2006-09-01 Thread Thomas D. Cox, Jr.

On 9/1/06, Paul Kendrick [EMAIL PROTECTED] wrote:


The Outlet Collective, Nick Wilson  Lee Bolton


TP is aiight, but those 2 cats are what its really all about. i rock
lee bolton mixes like theyre going out of style!

tom


(313) re: production/minimal xp guide

2006-09-01 Thread skept
here is the guide regarding tweaking xp some of you are interested in:

http://majorgeeks.com/page.php?id=12

hopefully you guys can minimize your unnecessary services and maximize
your performance... sorry... i couldn't help myself.

i can't really answer any questions regarding this process but the
friend that showed me this process owns this netlabel
www.experimedia.net and would probably be willing to answer questions on
the site's forum.



(313) testing . . . . . . . .

2006-09-01 Thread Aidan O'Doherty

are we there yet?


(313) really Uno

2006-09-01 Thread Dale Lawrence


I ramble... this got too big... I separated for those who like to read:




it could be that it was like that in the past. but i bet the number
right now of people who own a computer without making music is far
more than the number of people who own a guitar that sits around for
no reason.


I was comparing people who installed actual music software to the 
number of people who have picked up a guitar over the years and 
decided they were in a band.


Why would we compare people who picked up a guitar to people who own 
a computer without making music?  Of course there are more people 
that own a computer... but a strong majority have nothing at all to 
do with music production.


If your point focused on people playing guitar and then deciding they 
sucked and stopped playing, or got a life and had no time for it, 
then there will be just as many people that installed music software 
and just noodled around and decided they sucked, got bored, or got 
busy with the rest of their lives too.




with a laptop, you can do everything and have it posted on the web in
under 2 hours.


Errr... that was my point.  Your complaint about the flood of trash 
is a direct result of the availability of music software and online 
distribution.  People couldn't and still can't download a guitar, and 
yes they had to go through the effort of starting a band, and they 
couldn't distribute their work the way they can now over the 
internet.  You are regurgitating what I said.


My point, further, is that because of this exponential availability 
of music software and distribution you are being flooded by any and 
all bedroom musicians that have no skill, or are still beginners but 
distributing their music before they really refine their skills but 
are also looking for opinion.  The song distribution model has been 
flipped upside-down.


You are saying music is going downhill.. but in that same point, 
years ago, all of those aspiring, yet awful, musicians did not have 
the distribution model available today-- so as a result, you or I 
never got to hear them unless we stumbled down to the local dive to 
get our ears sonically pierced.  Proportionally, just as many of the 
musicians that were playing in their garages, basements, bedrooms, 
sucked just as much as some, or many, of the artists do today. (and I 
don't mean to sound arrogant)


Again.  Online today you can find just as much trash from any given 
genre because they are all uploading mp3's too... maybe a slightly 
lower proportion because electronic musicians record directly to 
their hard drive, which makes mp3 conversion easier than microwaving 
lunch this does not mean software generated music sucks-- it 
means you end up hearing a larger cross section of the genre, and it 
can be overwhelming, as it sounds like you are.


It's signal to noise ratio, and *that* has gotten worse.  Now we get 
the pleasure of hearing everyone and their pet iguana's sonic 
experiments and *that* has disillusioned you.


This has nothing to do with music created on a PC, it's about the 
flood of the information age.  Because music software is readily 
available there *is* a proportionate amount of good and even 
brilliant talent out there putting their hearts and souls in the 
music, doing there thing, and breaking new ground with quality 
music.  It's just getting harder to find them in this sea of 
information and noise.





the problem with the tool of course is that it requires nothing in
addition to work. no techiques, no abilities, nothing. hell, you can
even get sample packs on the web of every drum machine ever and use
them all. nothing at all is required to get going.


What if I went out and bought ever single drum machine ever made and 
used them all?  Would I be breaking the code then?


What if I have the money to buy them all, while most people in the 
world do not.  Is that not just an advantage of the rich musician 
over the poor musician?


Is it really so wrong to be able to have access to these sounds?

Also, all of those sounds are presets  That means another person made 
those drum sounds when they built that device.  Flashback...  I 
can't believe it, electronic music (Detroit Techno even) is nothing 
but people making records with sounds that other people 
programmed.  In the 80's people said these things about drum 
machines and synthesizers--then samplers.  The gear is doing all of 
the work. There is no real music anymore... This is the 313: Detroit 
Techno mailing list, so I assume that since you are here you enjoy 
electronic music.  It has been fronted on in every step of it's 
technical evolution.  I've heard it all in my own experience too.


Regardless, personally, I don't use any sounds from drum machines 
anymore. I synth and tweak all of my own sounds probably with a 
rare exception here or there when a preset percussive sound is just 
perfect.   The most legitimate artists follow the same 'code'.



which i appreciate
in theory. in 

(313) really Tres

2006-09-01 Thread Dale Lawrence


Part 3:


It's up to you, me, and them...


More complex for no reason?  I find music
production in the PC much simpler, and satisfying.


unless you have a ridiculous home studio, you are limited by the
number of channels in your mixer, the number of EFX units and synths
you have, etc. in the computer, theyre all just a click away. you can
easily have 200 tracks, with ridiculous amounts of EFX on each
channel. and the music still wont be AT ALL better than what the
chicago house cats made on a 4 track cassette multitrack, much less
12.5 times better.


This is an assumption, and I find it insulting.

Like grandparents that talk about Things aren't what they used to 
be and they romanticize their memories of the past into visions of 
green pastures... when it was nothing like that at all. They reached 
a point in time where their sense of possibility was shut off and 
nothing that came about in the world after that was ever good enough



 so if you count simple as not having to think
then you are right. and i dont think that not thinking is a good
thing! becoming one with your setup so that you no longer have to
think is one thing (and its something i think every musician is aiming


It's about being less distracted by extraneous things that I would 
rather not have to deal with, all with the goal in mind of being able 
to progress and experiment more rapidly.  Do I want to get behind the 
gear and swap patch cords around forever on a simple idea...  I could 
do they same experiment in a minute or two, decided that its a good 
idea or if it sucks, and move on from there.  I'm doing the exact 
same thing inside the computer as I would be in meatspace.



for). but just clicking away until something sounds different isnt
anything.


You just summed up my personal musical aims that I tried to express 
to you as clicking away until something sounds different


Again, do you really think that is what I'm trying to do as an artist?

Insulting.


To set up my old studio I had to first plug in a
network of AC/DC supply, then hook up a network
of patch cables to my mixer, then hook up a
network of midi cables to my sequencer.


man, plugging stuff in is SOO tough!


It isn't at all, but it is time consuming.  Time is precious.


I could
spend hours and hours trying to get rid of line
noise, unsuccessfully resetting up my synths to
sound just like they did the week before so I can
finish a track I was working on before I was
inspired to work on another idea, etc... etc...


you gotta learn to work faster. and learn how to set your stuff up. i
set my personal stuff up once, and other than things breaking, its not
a problem to swap things in and out.


You don't understand.  Synths, especially analog, have a way of 
slowly shifting their sound over time.  The parameters don't always 
come back the same way when you recall a sound.  Also, limitless 
combinations of knob twists and twiddles on the mixer that get set up 
just perfectly while you're working on a song are lost when you work 
on another idea...  if I decide I want to change something around in 
a previous song I have to play with that mixer to get it back to 
where I already had it a long time ago-- Why should I have to do that 
twice?  three times?  etc  I already did the work.


With software, I decide I want to tweak something, or extend a mix, 
etc... I load up the arrangement and the mixer and synths are exactly 
the way I left them-- the way I set them up in the original moment of 
inspiration.  That is how I capture my *feeling*... I want to keep as 
close to the original moment as possible.



and if youre truly going to compare, you have to point out the issues
with soundcard drivers and plugins not working properly and all the
other computer related (not even music related, computer technology
related!) problems that pop up in every music production forum on the
web.


I have 1 PC, 1 USB external soundcard, 1 Midi Interface, and 1 
keyboard input controller hooked up right now.


I've never needed to use a forum for technical advice.


All of the same tools now exist in the
computer.  There are synthesizers, samplers,
mixers, and sequencers at my fingertips. It is
the same thing I have been doing for years but
much more stable


more stable? your hardware synths been crashing on you?


I've had a lot of hardware synths crash/break on me knobs pop off 
all the time, the operators and filters lose their pitch or can't 
recall my saved sounds properly.


I know, tell me how knobs popping off aren't a big deal, tell me how 
the hardware being completely unusable is 'adding to the 
authenticity'' of my sound.  Please tell me.




and intertwined for much better
mix quality.  I've spent at least $15,000 over
the years on gear and never came close to a mix
quality that I have in the PC... I would need to
rent an outside studio to do that and who
wants to leave their house at 3am to explore
music in someone else's studio?... or 

(313) Chain Reaction remix contest now live

2006-09-01 Thread Andrew Duke

Andrew Duke--Chain Reaction remix contest is now live on
http://www.andrew-duke.com/contests.html
Deadline for entering is September 30, so don't sleep if interested.

Even if you don't enter, there's 30 free samples you can download
and use as you wish from my Chain Reaction samplepack
http://audiobase.com/product/SACR

If you do enter, you have a chance to be released on Germany's FOEM
(http://foem.info) and win a copy of Steinberg's Cubase SE3 plus
other great prizes from Audiobase (http://audiobase.com)

Take care.
Andrew

--
Andrew Duke
scoring/sound design/source
http://andrew-duke.com
http://myspace.com/andrewduke
http://cognitionaudioworks.com
http://myspace.com/cognitionaudioworks


Re: (313) re: production

2006-09-01 Thread Martin Dust

i completely agree on the 16 track comment. etc etc


Bit late to this one but

I kinda figure that what Tom is taking about is the point of entry, and 
while it is a lot easier to get into doing electronic music now than 
it was say 20 years ago, the process of making music hasn't really 
changed at all.


You may luck out a few times hitting the random button but that's about 
all that will happen. There's a massive difference between the Mona 
Lisa and a picture done by Paint By Numbers, there's no process for 
writing good tunes or being creative - there are things that will make 
it easier for you to work but it won't make you good, much the same 
as taking acid won't turn your every word/thought in something deep and 
meaningful, although Syd may argue with me hear :) I know when I work I 
try to convey the feeling and/or movement from myself into a track, 
other times I write little stories and try to give a narrative, other 
times I'm got myself in a state of mind and gone in and made music 
with Rich and Ken.


On the number of tracks, sometimes I'd say you'll need that many simply 
so you can work in an nondestructive environment but more isn't always 
better and sometimes having limits is an interesting creative 
challenge, I often go back to using my W30 with just 8 seconds of 
sample time for example but having more tracks allows me to go back in 
and make changes which is of great value...


m