[android-developers] How Android LVL react when one or more gmail accounts are logged in

2012-11-21 Thread janvi
Hello all
 
   I need some clarification on how android LVL will react when multiple 
gmail accounts are logged in the phone i,e one of the account may be valid 
account(account through which app was purchased) and other may be normal 
gmail accounts
 
Will it actually validate the license check even phone has multiple 
accounts???
 
According to my knowledge it considers very first gmail account added to 
the phone and sends the appropriate response if app was purchsed through 
that account
 
Please correct me if iam wrong
 
waitng for some more info from you all

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[android-developers] Re: FM radio Android Application Developement

2012-11-21 Thread Karunakaran Vikash
ya ,, this is an External Application only na.. then how he can made it... 
??
Is there any other way for it... ?




On Wednesday, November 21, 2012 10:57:52 AM UTC+5:30, Karunakaran Vikash 
wrote:
>
> Hi ,
>  I need to create a FM radio android application , is there any api or 
> methods for developing this...  anything available means ,just drop me a 
> mail ..
> Any useful links , please update me... 
>
> THanks in Advance ... 
>
> Regards,
> V.Karunkaran
>
>

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Re: [android-developers] Re: Best approach to handle Catch-Exception

2012-11-21 Thread Luiz Henrique
Hi Lew,

I agree with you and because that I'm spending a lot of time looking for
the best solution to handler my exceptions in my android application. If
you didn't understand this way, sorry.

We have dozen of different technics to handle exceptions in a java
application, AOP is just one them
http://janistoolbox.typepad.com/blog/2009/12/errorhandlingaop.html

The point is not if exceptions are important or not, particularly for me
are very important for a success in a application (but it doesn't matter).
So, this is my first android application and I just would like to heard and
share some knowledge about usually how the guys handle your exceptions.

Just that.

ACRA is an awesome report bug solution to handle uncaught exceptions  (100%
free).

Cheers,
Luiz

On Wed, Nov 21, 2012 at 3:30 PM, Lew  wrote:

> Luiz Henrique wrote:
>
>> we are sharing the same ideas about how and in what kind of condition
>> should be showed error messages. Btw, I'm using ACRA to handle uncaught
>> exception and it have worked fine.
>>
>
> "ACRA"?
>
>
>>
>> About catch-exception you understand me well. So, nowadays I'm using
>> try/catch to grab the exceptions and sometimes there is a bunch of "dirty"
>> code just to handle exceptions. I would like to know is there is some
>> approach in android [sic] to handle in an unique Class/Method
>> catch-exceptions. For example, something we can do using interceptors/AOP
>> for others applications?
>>
>
> Why would you call that code "dirty"?
>
> Is code that handles bad conditions somehow inferior to code that handles
> the happy path?
> I'm inclined to think the exact opposite.
>
> Much more likely to be good engineering than "interceptors/AOP" (huh?)
> would be good refactoring
> of your code. Dealing with exceptions is not an Android issue but a
> programming issue, and you
> need to fully understand what exceptions are and how they fit
> strategically.
>
> The boilerplate for exceptions can be verbose, but hey, at least you don't
> actually have to work
> for a living. The worst you can fear from it is a slight increase in
> callous on your fingertips.
>
> You reduce verbosity by isolating checked-exception handling to the
> lower-level routines. One
> standard (not necessarily best-practice) technique is to rethrow as a
> custom exception (checked
> or unchecked) which is handled by the top controller level in a
> user-friendly way. The lower-level
> routines do something pretty specific, say, open a resource, and eat all
> the checked exceptions
> that might engender, replacing them with defaults, custom exceptions or
> navigation, error return
> values, or whatever your strategy dictates.
>
> By relegating verbose exception handling to lower-level routines, the
> higher-level ones read
> much more like happy-path laconic self-documenting scripts.
>
> What do you mean by "others applications"?
>
> --
> Lew
>
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[android-developers] Customized Tab Layout in android.

2012-11-21 Thread Arun



Hello All , I am Working on Android Application and i needs to design a 
custom tab layout screen as shown Below , in which i wants to set a 
different Image in Middle tab,

i have no clue whatsoever how to implement this, Please help me and guide 
me to how to do this.


Thanks 
Arun Joshi

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[android-developers] hi

2012-11-21 Thread sree android
First thanks for your replay and spend your valuable time for me.


What ever u said entire thing is 100% right,but how can i solve my problem

i did not have anybody for solve these problem.

These is Login access using JSON webservices ,
Here My server code and Android is gave.when i running these code
connection null is came in line number 54 in android code mobile class.if u
have interest to solve these problem please solve me,database is not
importent here.u can change whatever u have.
plz execute and solve problem

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[android-developers] Re: Playing a part of the video

2012-11-21 Thread praveen castelino
Can anybody help me out with this issue. I don't need any code. Guide me to 
the Class or documentation. Is this possible to do it in android (in iOS we 
can)? 

On Monday, 19 November 2012 19:56:24 UTC+5:30, praveen castelino wrote:
>
> I have a video of duration 180 seconds. I want to play only 30 seconds of 
> this video starting from 60th second. i.e. only a part of the video needs 
> to be played.(Start time : 60 sec, End time: 90 sec).
> Can this be doable in android? I have done the same on iOS but not able to 
> find equivalent apis on android. It looks like MediaPlayer allows us to 
> supply only the start time (i.e. seekto()) but not allows us to set the end 
> time or the duration of the video. Any input on this would be great help to 
> me.
>

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[android-developers] Re: how to use android-support-v7-gridlayout project as a library project build in android2.3 launcher source code

2012-11-21 Thread futurexiong
anybody help?

在 2012年11月21日星期三UTC+8下午12时54分57秒,futurexiong写道:
>
> I am developing launcher base on android2.3 source code,I have tried to 
> put android-support-v7-gridlayout.jar into libs and add 
> LOCAL_STATIC_JAVA_LIBRARY in android.mk file and it complied well but 
> have runtime error said NoClassDefFind R$dimen etc.I want to know whether 
> we can build gridlayout project as a library project of Launcher in android 
> source code environment,how to modify android.mk file?

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Re: [android-developers] Re: Best approach to handle Catch-Exception

2012-11-21 Thread RichardC
ACRA: bug reporting library that can report to a Google docs spreadsheet or 
other custom location.  See :
http://acra.ch/

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[android-developers] Re: How to share resource folder independently in project ?

2012-11-21 Thread Sunghun
One idea I can think of is you can use build tool like Ant or Maven and 
download common resources from your repository and build the project. 

On Wednesday, November 21, 2012 12:29:23 AM UTC+11, Makrand wrote:
>
> I have one proper library project, it contais all resources and class 
> files, this project contais all theme related images, I am sharing my 
> library project for creating new Projects, all works fine.
>
> But when I want to change app theme related images, I need to update my 
> library project images, but my library project already shared with some 
> other projects so I dont want to touch it.
>
> There is one more way that I can add all new set of image in my New 
> project but its increasing my project size and unnecessary I am shipping 
> two sets on images.
>
> Is there any way to share resource folder independently with project? so 
> depends on requirement I can share my resource folder with respected 
> project.
>
> So it will be like this
>
> Library Project
>
> |
>
> |__ class files
>
> |
>
> |__ resource folder(contais all drawables and layouts)
>
> Can I choose specific resource folder at compile time ?
>

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[android-developers] Replace built-in new phone call screen

2012-11-21 Thread dashman
Is it possible to replace the built-in new call arrived 
screen (i.e. when someone calls you).

Any help appreciated.


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[android-developers] Possible to replace the someone calling you screen

2012-11-21 Thread njman

Is it possible to replace the built-in new-call screen (when someone calls 
you)
with your own.

Any help appreciated.

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Re: [android-developers] Automate update every x secs get data from myUrl

2012-11-21 Thread TreKing
On Wed, Nov 21, 2012 at 12:40 PM, Antonis Kanaris  wrote:

> i want to convert to automatic update.How i make this?


In a word: "AlarmManager".

-
TreKing  - Chicago
transit tracking app for Android-powered devices

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[android-developers] Re: Disable HDCP in Android 3.1

2012-11-21 Thread Jonathan S
custom ROM like in xda

On Wednesday, November 21, 2012 2:22:07 PM UTC-5, tgraupmann wrote:
>
> Ditto, did you find a solution? Nexus 10 has HDCP on and I need to turn it 
> off...
>
> On Thursday, June 30, 2011 12:13:00 AM UTC-7, Pauland wrote:
>>
>> Ok, so nobody wants to answer this question, whatever the perfect spot 
>> where I ask ...
>
>

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[android-developers] Re: Play a media file in the assets or res/raw folder in another app

2012-11-21 Thread skink


On Saturday, February 4, 2012 12:46:16 AM UTC+1, droid-stricken wrote:
>
> Hi All, 
>
> I had posted this question yesterday on the stackoverflow. But no one 
> seems to know the answer or have the time to make to share their 
> thoughts. 
>
> http://stackoverflow.com/q/9124314/693959 
>
> Is it possible to play a media file in the application's assets or res/ 
> raw folder in another app like GALLERY or some other external media 
> player? 
> I am aware of the content-provider and content-resolver classes. But i 
> have seen it being used only for sharing the application's database 
> with other apps. Even if i created a content-provider for this video 
> file, i am not sure how to consume it i.e be able to launch an intent 
> and provide the video file as data to the 3rd party app. 
>
> Any inputs is highly appreciated. 
>
> Thanks.


create a ContentProvider (in my case VideoProvider) and override 
openAssetFile like this:
@Override
public AssetFileDescriptor openAssetFile(Uri uri, String mode) throws 
FileNotFoundException {
Log,d(TAG, "uri: " + uri.getPath());
AssetFileDescriptor fd = null;
try {
fd = getContext().getAssets().openFd(uri.getPath().substring(1));
} catch (IOException e) {
e.printStackTrace();
}
return fd;
}

in AndroidManifest add:



if you want external app to access it i think you could do it be creating 
an Intent like this:

Uri movieUri = Uri.parse("content://your.package.videoprovider/movie.mp4")
Intent intent = new Intent();
intent.setAction(android.content.Intent.ACTION_VIEW);
intent.setDataAndType(movieUrl, "video/*");
startActivity(intent);

where movie.mp4 sits in assets/movie.mp4

pskink 

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[android-developers] Re: Asset/Resource in Content Provider

2012-11-21 Thread Russell Wheeler
Alex, I am having the same problem accessing resources through a content 
provider using all the resource sections to create a path.

The weird thing is it workd from within the main app, but not passing a 
resource over the content provider.

Did you ever solve this?

Russ


On Sunday, January 24, 2010 9:36:53 PM UTC, Alex wrote:
> Hey
> I need top specify a URI when opening an intent using the following
> line:
> 
> Intent intent = new Intent(Intent.ACTION_VIEW);
> intent.setDataAndType(mediaUri, "image/png");
> 
> My ContentProvider is all set up, but I have NO idea how to point the
> Uri to the resource or asset. the following does NOT work (cant find
> file):
> 
> Uri mediaUri = Uri.parse(ContentResolver.SCHEME_ANDROID_RESOURCE +
>   "://" + getApplicationContext().getResources
> ().getResourcePackageName(R.drawable.icon) +
>   "/" + R.drawable.icon);
> 
> Cant get it working with assets OR resources
> 
> Thanks
> Alex

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[android-developers] Re: Play a media file in the assets or res/raw folder in another app

2012-11-21 Thread Russell Wheeler
Did you ever work this out? I'd be keen to know how if you did, thanks

Russ


On Friday, February 3, 2012 11:46:16 PM UTC, droid-stricken wrote:
> Hi All,
> 
> 
> 
> I had posted this question yesterday on the stackoverflow. But no one
> 
> seems to know the answer or have the time to make to share their
> 
> thoughts.
> 
> 
> 
> http://stackoverflow.com/q/9124314/693959
> 
> 
> 
> Is it possible to play a media file in the application's assets or res/
> 
> raw folder in another app like GALLERY or some other external media
> 
> player?
> 
> I am aware of the content-provider and content-resolver classes. But i
> 
> have seen it being used only for sharing the application's database
> 
> with other apps. Even if i created a content-provider for this video
> 
> file, i am not sure how to consume it i.e be able to launch an intent
> 
> and provide the video file as data to the 3rd party app.
> 
> 
> 
> Any inputs is highly appreciated.
> 
> 
> 
> Thanks.

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Re: [android-developers] Re: Best approach to handle Catch-Exception

2012-11-21 Thread Lew
Luiz Henrique wrote:

> we are sharing the same ideas about how and in what kind of condition 
> should be showed error messages. Btw, I'm using ACRA to handle uncaught 
> exception and it have worked fine. 
>

"ACRA"?
 

>
> About catch-exception you understand me well. So, nowadays I'm using 
> try/catch to grab the exceptions and sometimes there is a bunch of "dirty" 
> code just to handle exceptions. I would like to know is there is some 
> approach in android [sic] to handle in an unique Class/Method 
> catch-exceptions. For example, something we can do using interceptors/AOP 
> for others applications?
>

Why would you call that code "dirty"?

Is code that handles bad conditions somehow inferior to code that handles 
the happy path?
I'm inclined to think the exact opposite.

Much more likely to be good engineering than "interceptors/AOP" (huh?) 
would be good refactoring 
of your code. Dealing with exceptions is not an Android issue but a 
programming issue, and you 
need to fully understand what exceptions are and how they fit strategically.

The boilerplate for exceptions can be verbose, but hey, at least you don't 
actually have to work 
for a living. The worst you can fear from it is a slight increase in 
callous on your fingertips.

You reduce verbosity by isolating checked-exception handling to the 
lower-level routines. One 
standard (not necessarily best-practice) technique is to rethrow as a 
custom exception (checked 
or unchecked) which is handled by the top controller level in a 
user-friendly way. The lower-level
routines do something pretty specific, say, open a resource, and eat all 
the checked exceptions 
that might engender, replacing them with defaults, custom exceptions or 
navigation, error return 
values, or whatever your strategy dictates. 

By relegating verbose exception handling to lower-level routines, the 
higher-level ones read 
much more like happy-path laconic self-documenting scripts.

What do you mean by "others applications"?

-- 
Lew

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Re: [android-developers] Re: Best approach to handle Catch-Exception

2012-11-21 Thread Luiz Henrique
Hi Nobu,

we are sharing the same ideas about how and in what kind of condition
should be showed error messages. Btw, I'm using ACRA to handle uncaught
exception and it have worked fine.

About catch-exception you understand me well. So, nowadays I'm using
try/catch to grab the exceptions and sometimes there is a bunch of "dirty"
code just to handle exceptions. I would like to know is there is some
approach in android to handle in an unique Class/Method catch-exceptions.
For example, something we can do using interceptors/AOP for others
applications?

I hope that I have been clear in my placements ;)

Cheers,
Luiz

On Wed, Nov 21, 2012 at 2:10 PM, Nobu Games wrote:

> If I understand you correctly, you should proceed like with any other
> application. Which is: propagate errors to the GUI in order to make the
> user aware of the problem. But only under following conditions:
>
> * The user expects an immediate result but the action failed
> * The app cannot recover from that problem and requires the user's
> attention (like activating GPS, inserting SD card, corrupt / unformatted SD
> card etc.)
>
> If it is something the app can automatically recover from, do not bother
> the user at all. Typical scenarios are failed synchronization / download /
> upload attempts. Even in severe cases like data loss, if your app is able
> to fully restore the data "from the cloud" or a local backup I would not
> bother the user at all with these details. Stay silent and create a smooth
> and painless user experience.
>
> Most users are not interested in (problem) details anyway and they'd click
> away your notifications without reading them.
>
> You also should silently log all errors into a file. Provide a "support"
> feature that attaches the log file to an email. It's also a good idea to
> override the uncaught exception handler in order to log uncaught exceptions
> (but don't forget to invoke the default handler after logging, otherwise
> you won't get the "app crash" dialog).
>
>
> On Wednesday, November 21, 2012 12:53:04 PM UTC-6, Luiz Henrique wrote:
>>
>> Hi Guys,
>>
>> what is the best approach in a android application to handle
>> Catch-Exceptions (java.lang.Exception) on the business layer?
>>
>> Cheers,
>> Luiz
>>
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[android-developers] Re: Disable HDCP in Android 3.1

2012-11-21 Thread tgraupmann
Ditto, did you find a solution? Nexus 10 has HDCP on and I need to turn it 
off...

On Thursday, June 30, 2011 12:13:00 AM UTC-7, Pauland wrote:
>
> Ok, so nobody wants to answer this question, whatever the perfect spot 
> where I ask ...

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[android-developers] Re: Best approach to handle Catch-Exception

2012-11-21 Thread Nobu Games
If I understand you correctly, you should proceed like with any other 
application. Which is: propagate errors to the GUI in order to make the 
user aware of the problem. But only under following conditions:

* The user expects an immediate result but the action failed
* The app cannot recover from that problem and requires the user's 
attention (like activating GPS, inserting SD card, corrupt / unformatted SD 
card etc.)

If it is something the app can automatically recover from, do not bother 
the user at all. Typical scenarios are failed synchronization / download / 
upload attempts. Even in severe cases like data loss, if your app is able 
to fully restore the data "from the cloud" or a local backup I would not 
bother the user at all with these details. Stay silent and create a smooth 
and painless user experience.

Most users are not interested in (problem) details anyway and they'd click 
away your notifications without reading them.

You also should silently log all errors into a file. Provide a "support" 
feature that attaches the log file to an email. It's also a good idea to 
override the uncaught exception handler in order to log uncaught exceptions 
(but don't forget to invoke the default handler after logging, otherwise 
you won't get the "app crash" dialog).

On Wednesday, November 21, 2012 12:53:04 PM UTC-6, Luiz Henrique wrote:
>
> Hi Guys,
>
> what is the best approach in a android application to handle 
> Catch-Exceptions (java.lang.Exception) on the business layer?
>
> Cheers,
> Luiz
>

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[android-developers] Best approach to handle Catch-Exception

2012-11-21 Thread Luiz Henrique
Hi Guys,

what is the best approach in a android application to handle
Catch-Exceptions (java.lang.Exception) on the business layer?

Cheers,
Luiz

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Re: [android-developers] OOM with heap enough

2012-11-21 Thread Romain Guy
And they were not allocated in a "smaller area". They used to be allocated
on the native heap but they counted against the Dalvik heap's usage (which
is why you would get OOM anyway.)
On Nov 21, 2012 10:23 AM, "b0b"  wrote:

> Bitmap data is not allocated in the Java heap but in a much smaller area
> of native memory.
>
> So you can have several MB of Java Heap free and still have Bitmap OOM.
>
> Bitmaps are a total PITA to manage with Android. But it's doable.
> Except that when you thnk you are done fixing all OOM, a new surprise
> always awaits you.
>
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Re: [android-developers] OOM with heap enough

2012-11-21 Thread Romain Guy
As of 3.0 Bitmaps are allocated on Dalvik's heap.
On Nov 21, 2012 10:23 AM, "b0b"  wrote:

> Bitmap data is not allocated in the Java heap but in a much smaller area
> of native memory.
>
> So you can have several MB of Java Heap free and still have Bitmap OOM.
>
> Bitmaps are a total PITA to manage with Android. But it's doable.
> Except that when you thnk you are done fixing all OOM, a new surprise
> always awaits you.
>
> --
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[android-developers] Automate update every x secs get data from myUrl

2012-11-21 Thread Antonis Kanaris
Hello.I am new developer android and i want to make an application read 
data from my webserver and control my arduino board...
I start with this example .for get data...ok work but only when click 
buttoni want to convert to automatic update.How i make this?.

public class ReadWebpageAsyncTask extends Activity {
  private TextView textView;

  
/** Called when the activity is first created. */

  @Override
  public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_read_webpage_async_task);
textView = (TextView) findViewById(R.id.textView1);
  }

  private class DownloadWebPageTask extends AsyncTask 
{
@Override
protected String doInBackground(String... urls) {
  String response = "";
  for (String url : urls) {
DefaultHttpClient client = new DefaultHttpClient();
HttpGet httpGet = new HttpGet(url);
try {
  HttpResponse execute = client.execute(httpGet);
  InputStream content = execute.getEntity().getContent();

  BufferedReader buffer = new BufferedReader(new 
InputStreamReader(content));
  String s = "";
  while ((s = buffer.readLine()) != null) {
response += s;
  }

} catch (Exception e) {
  e.printStackTrace();
}
  }
  return response;
}

@Override
protected void onPostExecute(String result) {
  textView.setText(result);
}
  }

  public void readWebpage(View view) {
DownloadWebPageTask task = new DownloadWebPageTask();
task.execute(new String[] { "http://www.mysite.net/LEDstate.txt"; });

  }
} 


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[android-developers] Re: debugging crashes on some systems ( not all )

2012-11-21 Thread b0b


On Wednesday, 21 November 2012 16:31:24 UTC+1, bob wrote:
>
> Sounds like you want ACRA.
>
>
Seconded. It will enlighten with a new world of unsuspected fail. 

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Re: [android-developers] OOM with heap enough

2012-11-21 Thread b0b
Bitmap data is not allocated in the Java heap but in a much smaller area of 
native memory.

So you can have several MB of Java Heap free and still have Bitmap OOM.

Bitmaps are a total PITA to manage with Android. But it's doable.
Except that when you thnk you are done fixing all OOM, a new surprise 
always awaits you.

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Re: [android-developers] OOM with heap enough

2012-11-21 Thread Francisco Marzoa
Hi,

That has no sense at all. I do not mean that you are not right, just mean
that in such case it is a mighty bug...

Best regards,

2012/11/21 Piren 

> I remember reading about a similar issue in the past and experienced the
> same issue as well.
> From what i recall, but dont take my word for it, even if there is room in
> the heap and it isnt fragmented beyond belief, Dalvik first checks if the
> heap can be enlarged to include the needed space, instead of trying to use
> the space it has free.
>
> Since you're already at 48MB, you've just pushed through the limit with
> the new needed allocation (regardless of the fact you have the space), and
> Dalvik throws the OutOfMemoryException.  I had it happen to me as well.
>
> Only solution i've found? to never get the heap so large it sits on the
> edge (stupid bug, stupid solution, i know).
>
> I think Dianne Hackburn mentioned that, maybe a google search will find it.
>
>
> On Wednesday, November 21, 2012 5:18:33 PM UTC+2, Fran wrote:
>
>>  On 11/21/2012 03:58 PM, Mark Murphy wrote:
>>
>> First, you do not know necessarily what BitmapFactory.Options are being
>> specified on the decodeResource() call, as that does not appear to be
>> called from your code, and it could be they have strange values in there.
>>
>> Well, as far as my own code reaches (AndroidGraphics.java:77), I do set
>> these options.
>>
>> Options options = new Options();
>> options.inPreferredConfig = Config.ARGB_;
>> options.inScaled = false;
>>
>> [...]
>>
>> bitmap = BitmapFactory.decodeResource(**this.context.getResources(),
>> resourceId, options);
>>
>> Beyond that, last I knew, Dalvik does not have a compacting garbage
>> collector. I haven't seen a recent statement as to whether or not that
>> limitation has been fixed. If it is still the case, though, your issue may
>> not so much that you are out of memory, but that there is no single
>> contiguous block that meets your needs.
>>
>> Well, it may happen, but the evidence on that is really weak. The game
>> has just started and it is loading the main menu screen, with only a few
>> objects in memory, so it is unlikely that in these circunstances and with
>> 15Mb of free heap an image of just 1M5 as raw ARGB_ will not find an
>> slot.
>>
>>  On Wed, Nov 21, 2012 at 9:48 AM, Francisco Marzoa wrote:
>>
>>>  Look at this:
>>>
>>>   0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)  1at
>>> android.graphics.**BitmapFactory.**nativeDecodeAsset(Native Method)  2at
>>> android.graphics.**BitmapFactory.decodeResource(**
>>> BitmapFactory.java:595)  3at com.badlogic.androidgames.**framework.impl.
>>> **AndroidGraphics.newPixmap(**AndroidGraphics.java:77)  4at
>>> com.badlogic.androidgames.**framework.impl.**AndroidGraphics.newPixmap(*
>>> *AndroidGraphics.java:133)  5at net.iberdroid.**ruletaafortunadacore.**
>>> MainMenuScreen.loadImages(**MainMenuScreen.java:255)  6at net.iberdroid.
>>> **ruletaafortunadacore.**MainMenuScreen.enable(**
>>> MainMenuScreen.java:241)
>>> The image that I am trying to load at MainMenuScreen.java:255
>>>
>>> The weird thing is that there is free heap enough for loading that
>>> image: it is a 800x480 png indexed but with transparency, so I load it
>>> using four bytes per pixel (ARGB) and it should use about 1M5 of memory as
>>> a raw bitmap... but it crashes anyway trying to load an image ten times
>>> smaller the available heap space (48-35 = 15Mb).
>>>
>>> These things makes me crazy...
>>>
>>> Bests,
>>>
>>>
>>>
>>>  --
>>> You received this message because you are subscribed to the Google
>>> Groups "Android Developers" group.
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>>>
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>>>
>>
>>
>>
>>  --
>> Mark Murphy (a Commons Guy)
>> http://commonsware.com | http://github.com/commonsguy
>> http://commonsware.com/blog | http://twitter.com/commonsguy
>>
>> _The Busy Coder's Guide to Android Development_ Version 4.3 Available!
>>  --
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Re: [android-developers] SurfaceView

2012-11-21 Thread Romain Guy
Surfaces are always hardware accelerated in the sense that we use the GPU
and/or other hardware chips to composite them on screen. This means all
windows on Android behave this way. If you use a Canvas on a SurfaceView,
the Canvas itself will still perform software rendering.


On Wed, Nov 21, 2012 at 9:21 AM, Francisco Marzoa wrote:

> According to Mario Zechner's book "Beginning Android Games", you need a
> SurfaceView so you can render from a thread different from the UI one, and
> also because the Surface may be hardware accelerated.
>
> Bests,
>
> On 11/21/2012 05:26 PM, bob wrote:
>
>>
>> Can someone tell me in layman's terms why you would use a SurfaceView
>> instead of a View when making a game?
>>
>>
>> Is it because a dual-core can distribute the load better?
>>
>>
>> --
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>
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Re: [android-developers] Windows 8

2012-11-21 Thread Francisco Marzoa

You should ask Microsoft about that, thought.

Anyway I do not know what you understand for a decent PC. If it is a 
laptop, you are likely to be forced to use the SO that the manufactured 
have said, but if it is a PC box, it its really easy to buy one without 
SO at all and install it by yourself.


Best regards,

On 11/21/2012 06:16 PM, Doug Gordon wrote:
My development PC just took a dive, and most of the decent PCs that I 
can find locally are now coming with Windows 8. I really don't want to 
go that route, but if I do, will the Android development environment, 
i.e., Eclipse and the various SDK tools, run OK on Windows 8? And how 
about drivers for Android devices? --

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Re: [android-developers] SurfaceView

2012-11-21 Thread Francisco Marzoa
According to Mario Zechner's book "Beginning Android Games", you need a 
SurfaceView so you can render from a thread different from the UI one, 
and also because the Surface may be hardware accelerated.


Bests,

On 11/21/2012 05:26 PM, bob wrote:


Can someone tell me in layman's terms why you would use a SurfaceView 
instead of a View when making a game?



Is it because a dual-core can distribute the load better?


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[android-developers] Windows 8

2012-11-21 Thread Doug Gordon
My development PC just took a dive, and most of the decent PCs that I can 
find locally are now coming with Windows 8. I really don't want to go that 
route, but if I do, will the Android development environment, i.e., Eclipse 
and the various SDK tools, run OK on Windows 8? And how about drivers for 
Android devices?

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[android-developers] Re: ListView checked state wrongly shared between 2 views when reorienting screen

2012-11-21 Thread João Paulo Forny
Sorry for asking it here, but i have the same problem and some points were 
not clear for me. 

What do you mean by views that don't need to save their state? In my case, 
the problem is with custom views that don't have the same ids, but its 
children do, because it is created from a xml file. I thought of many 
workarounds, like using android:configChanges attribute in the manifest or 
commenting the line that calls the super.onRestoreInstanceState(), but I 
really wanna know if there is a solution for this that is not considered a 
workaround.

Thanks in advance, 

Em sábado, 25 de abril de 2009 21h25min04s UTC-3, Toph escreveu:
>
> Hi, 
>
> I have TabActivity that uses 2 other ListActivities for the tabs. 
> Both underlying ListViews are set to CHOICE_MODE_MULTIPLE. 
> When I run the following sequence of events, I get a strange result: 
> 1) Setup one activity (tab) and its ListView using a CursorAdapter, 
> including checking some items on the list 
> 2) Reorient the screen (open the keyboard) 
> 3) Setup the second activity (tab) and its ListView using a 
> CursorAdapter, including checking some items on the list 
> 4) Switch back to the first tab 
>
> At this point, I can see in Eclipse that although (of course) each 
> ListView is a distinct object, the internal variable used to store the 
> checked state of items, called mCheckStates, is the SAME OBJECT 
> REFERENCE in each of the ListViews. 
>
> Clearly this is an issue, since the two views should not share the 
> checked state of items between them. 
>
> If I skip step #2, this does not occur 
>
> Here is a bit more detail: 
> After Step 1: ListView1 is object reference @1, ListView1.mCheckStates 
> is object reference @2 
> After Step 2: ListView1 is object reference @3, ListView1.mCheckStates 
> is object reference @4 (the reorientation recreates the views) 
> After Step 3: ListView2 is object reference @5, ListView1.mCheckStates 
> is object reference @2 <-- note the reuse of this reference from step 
> #1, not sure how/why 
> After Step 4: ListView1 is object reference @3 (unchanged), 
> ListView1.mCheckStates is object reference @2 (changed) <-- same as 
> ListView2.mCheckStates 
>
> Please help 
>
> Thanks 
>

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[android-developers] Android in app purchase timeout.

2012-11-21 Thread vitthal khatpe
Hi All,
 
i just want to know that , how do i handle connection timeout problem when 
i send request for purchase.
Google play in app service should return some value in Broadcast receiver 
to notify app regarding connection timeout.

Please do needful.


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Re: [android-developers] SurfaceView

2012-11-21 Thread Romain Guy
The main reason to use a SurfaceView is that you control the rendering
thread and you can eliminate a lot of overhead. Views must use the
invalidation mechanism to trigger redraws. A call to invalidate() walks up
the View tree and marks Views dirty on top of keeping track of some extra
state. When it reaches the top of the tree, it schedules a draw pass, which
will in turn traverse the View tree down to call View.draw() on dirty Views
(and also manage some extra state.) All this is usually unnecessary when
you write a game.

With SurfaceView you can draw directly.


On Wed, Nov 21, 2012 at 8:26 AM, bob  wrote:

> Can someone tell me in layman's terms why you would use a SurfaceView
> instead of a View when making a game?
>
>
> Is it because a dual-core can distribute the load better?
>
>
>  --
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[android-developers] Android in app purchase connection timeout

2012-11-21 Thread vitthal khatpe
Hi All,

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[android-developers] SurfaceView

2012-11-21 Thread bob
 

Can someone tell me in layman's terms why you would use a SurfaceView 
instead of a View when making a game?


Is it because a dual-core can distribute the load better?


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[android-developers] Re: FM radio Android Application Developement

2012-11-21 Thread bob
This guy seems to have done it:

https://play.google.com/store/apps/details?id=com.mikersmicros.fm_unlock&hl=en



On Tuesday, November 20, 2012 11:27:52 PM UTC-6, Karunakaran Vikash wrote:
>
> Hi ,
>  I need to create a FM radio android application , is there any api or 
> methods for developing this...  anything available means ,just drop me a 
> mail ..
> Any useful links , please update me... 
>
> THanks in Advance ... 
>
> Regards,
> V.Karunkaran
>
>

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Re: [android-developers] OOM with heap enough

2012-11-21 Thread Piren
I remember reading about a similar issue in the past and experienced the 
same issue as well.
>From what i recall, but dont take my word for it, even if there is room in 
the heap and it isnt fragmented beyond belief, Dalvik first checks if the 
heap can be enlarged to include the needed space, instead of trying to use 
the space it has free.

Since you're already at 48MB, you've just pushed through the limit with the 
new needed allocation (regardless of the fact you have the space), and 
Dalvik throws the OutOfMemoryException.  I had it happen to me as well. 

Only solution i've found? to never get the heap so large it sits on the 
edge (stupid bug, stupid solution, i know).

I think Dianne Hackburn mentioned that, maybe a google search will find it.

On Wednesday, November 21, 2012 5:18:33 PM UTC+2, Fran wrote:
>
>  On 11/21/2012 03:58 PM, Mark Murphy wrote:
>  
> First, you do not know necessarily what BitmapFactory.Options are being 
> specified on the decodeResource() call, as that does not appear to be 
> called from your code, and it could be they have strange values in there.
>
> Well, as far as my own code reaches (AndroidGraphics.java:77), I do set 
> these options.
>
> Options options = new Options();
> options.inPreferredConfig = Config.ARGB_;
> options.inScaled = false;
>
> [...]
>
> bitmap = BitmapFactory.decodeResource(this.context.getResources(), 
> resourceId, options);
>
> Beyond that, last I knew, Dalvik does not have a compacting garbage 
> collector. I haven't seen a recent statement as to whether or not that 
> limitation has been fixed. If it is still the case, though, your issue may 
> not so much that you are out of memory, but that there is no single 
> contiguous block that meets your needs.
>
> Well, it may happen, but the evidence on that is really weak. The game has 
> just started and it is loading the main menu screen, with only a few 
> objects in memory, so it is unlikely that in these circunstances and with 
> 15Mb of free heap an image of just 1M5 as raw ARGB_ will not find an 
> slot.
>
>  On Wed, Nov 21, 2012 at 9:48 AM, Francisco Marzoa 
> 
> > wrote:
>
>>  Look at this:
>>
>>   0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)  1at 
>> android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)  2at 
>> android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:595)  3at 
>> com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:77)
>>   
>> 4at 
>> com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:133)
>>   
>> 5at 
>> net.iberdroid.ruletaafortunadacore.MainMenuScreen.loadImages(MainMenuScreen.java:255)
>>   
>> 6at 
>> net.iberdroid.ruletaafortunadacore.MainMenuScreen.enable(MainMenuScreen.java:241)
>>   
>> The image that I am trying to load at MainMenuScreen.java:255 
>>
>> The weird thing is that there is free heap enough for loading that image: 
>> it is a 800x480 png indexed but with transparency, so I load it using four 
>> bytes per pixel (ARGB) and it should use about 1M5 of memory as a raw 
>> bitmap... but it crashes anyway trying to load an image ten times smaller 
>> the available heap space (48-35 = 15Mb).
>>
>> These things makes me crazy... 
>>
>> Bests,
>>
>>
>>
>>  -- 
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>
>  
>
>
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[android-developers] Re: debugging crashes on some systems ( not all )

2012-11-21 Thread bob
 

Sounds like you want ACRA.



On Tuesday, November 20, 2012 5:08:46 PM UTC-6, Mike Adams wrote:
>
> Hi,
>
> I have a kind of chat and game client, it connects to a board game server 
> and is a tabbed android app.  There is a telnet thread and it feeds 
> through concurrently linked queues 3 worker threads that update a game 
> board, a text console and i have a lists tab.
>
> The problem is i've had 2 users now complain that the program has crashed 
> on them, one said it froze his phone. I can't be clear if the program 
> crashed or if its something with their phones, one was a samsung s3 i think 
> the other some kind of acer tablet if i recall.  But how would i evaluate 
> this? It's never crashed for me on my tablet or phone.  What kind of things 
> could cause a crash like this but only intermittent or on certain devices 
> which could have to do with the resources available on the devices and mix 
> of what is happening on that device. One user says he always hard stops it 
> before running it but it still crashed on him which kind of dismisses its a 
> state issue with it being up to long.
>
> Mike
>
>

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Re: [android-developers] Re: OOM with heap enough

2012-11-21 Thread Francisco Marzoa
As told to Mark, I do not think so: the game is just starting, loading 
the first Screen at all. Also I have never experienced such problems on 
my own devices or emulators, and I have spent many time watching DDMS... 
of course it cannot be discarded at 100%, though.


Regards,

On 11/21/2012 04:03 PM, bob wrote:


Maybe your heap is heavily fragmented and there is not 1.5megs of 
contiguous space?



On Wednesday, November 21, 2012 8:50:41 AM UTC-6, Fran wrote:

Look at this:

0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
2at
android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:595)
3at

com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:77)

4at

com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:133)

5at

net.iberdroid.ruletaafortunadacore.MainMenuScreen.loadImages(MainMenuScreen.java:255)

6at

net.iberdroid.ruletaafortunadacore.MainMenuScreen.enable(MainMenuScreen.java:241)



The image that I am trying to load at MainMenuScreen.java:255

The weird thing is that there is free heap enough for loading that
image: it is a 800x480 png indexed but with transparency, so I
load it using four bytes per pixel (ARGB) and it should use about
1M5 of memory as a raw bitmap... but it crashes anyway trying to
load an image ten times smaller the available heap space (48-35 =
15Mb).

These things makes me crazy...

Bests,



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Re: [android-developers] OOM with heap enough

2012-11-21 Thread Francisco Marzoa

On 11/21/2012 03:58 PM, Mark Murphy wrote:
First, you do not know necessarily what BitmapFactory.Options are 
being specified on the decodeResource() call, as that does not appear 
to be called from your code, and it could be they have strange values 
in there.
Well, as far as my own code reaches (AndroidGraphics.java:77), I do set 
these options.


Options options = new Options();
options.inPreferredConfig = Config.ARGB_;
options.inScaled = false;

[...]

bitmap = BitmapFactory.decodeResource(this.context.getResources(), 
resourceId, options);
Beyond that, last I knew, Dalvik does not have a compacting garbage 
collector. I haven't seen a recent statement as to whether or not that 
limitation has been fixed. If it is still the case, though, your issue 
may not so much that you are out of memory, but that there is no 
single contiguous block that meets your needs.
Well, it may happen, but the evidence on that is really weak. The game 
has just started and it is loading the main menu screen, with only a few 
objects in memory, so it is unlikely that in these circunstances and 
with 15Mb of free heap an image of just 1M5 as raw ARGB_ will not 
find an slot.


On Wed, Nov 21, 2012 at 9:48 AM, Francisco Marzoa > wrote:


Look at this:

0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
2at
android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:595)
3at

com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:77)

4at

com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:133)

5at

net.iberdroid.ruletaafortunadacore.MainMenuScreen.loadImages(MainMenuScreen.java:255)

6at

net.iberdroid.ruletaafortunadacore.MainMenuScreen.enable(MainMenuScreen.java:241)



The image that I am trying to load at MainMenuScreen.java:255

The weird thing is that there is free heap enough for loading that
image: it is a 800x480 png indexed but with transparency, so I
load it using four bytes per pixel (ARGB) and it should use about
1M5 of memory as a raw bitmap... but it crashes anyway trying to
load an image ten times smaller the available heap space (48-35 =
15Mb).

These things makes me crazy...

Bests,



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[android-developers] Re: OOM with heap enough

2012-11-21 Thread bob
 

Maybe your heap is heavily fragmented and there is not 1.5megs of 
contiguous space?

On Wednesday, November 21, 2012 8:50:41 AM UTC-6, Fran wrote:
>
>  Look at this:
>
>   0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)  1at 
> android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)  2at 
> android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:595)  3at 
> com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:77)
>   
> 4at 
> com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:133)
>   
> 5at 
> net.iberdroid.ruletaafortunadacore.MainMenuScreen.loadImages(MainMenuScreen.java:255)
>   
> 6at 
> net.iberdroid.ruletaafortunadacore.MainMenuScreen.enable(MainMenuScreen.java:241)
>   
> The image that I am trying to load at MainMenuScreen.java:255 
>
> The weird thing is that there is free heap enough for loading that image: 
> it is a 800x480 png indexed but with transparency, so I load it using four 
> bytes per pixel (ARGB) and it should use about 1M5 of memory as a raw 
> bitmap... but it crashes anyway trying to load an image ten times smaller 
> the available heap space (48-35 = 15Mb).
>
> These things makes me crazy... 
>
> Bests,
>
>
>
>  

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Re: [android-developers] ICS 4.0.4 emulator image?

2012-11-21 Thread Francisco Marzoa

Ok, thanks for your answer, Mark.

On 11/21/2012 03:28 PM, Mark Murphy wrote:

On Wed, Nov 21, 2012 at 9:10 AM, Francisco Marzoa  wrote:

I have problems with some devices that uses ICS 4.0.4, mainly with Samsung
Galaxy SIII ones. I have create an emulator instance to try to debug this as
closed as possible to SGS3, but I have been unable to reproduce the problem
at all. I only have ICS 4.0.3 on the emulator that comes with ADT in
Eclipse, so I rather like to test this in an ICS 4.0.4 emulator to see if it
makes the difference.

Is there any manner to run an ICS 4.0.4 emulator?

There was no new SDK for Android 4.0.4, and hence no new official
emulator. It is conceivable that somebody built an emulator image from
the AOSP sources for 4.0.4, and that this is available for download,
but it will not be through the SDK Manager.



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Re: [android-developers] OOM with heap enough

2012-11-21 Thread Mark Murphy
First, you do not know necessarily what BitmapFactory.Options are being
specified on the decodeResource() call, as that does not appear to be
called from your code, and it could be they have strange values in there.

Beyond that, last I knew, Dalvik does not have a compacting garbage
collector. I haven't seen a recent statement as to whether or not that
limitation has been fixed. If it is still the case, though, your issue may
not so much that you are out of memory, but that there is no single
contiguous block that meets your needs.

On Wed, Nov 21, 2012 at 9:48 AM, Francisco Marzoa wrote:

>  Look at this:
>
>   0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)  1at
> android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)  2at
> android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:595)  3at
> com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:77)
> 4at
> com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:133)
> 5at
> net.iberdroid.ruletaafortunadacore.MainMenuScreen.loadImages(MainMenuScreen.java:255)
> 6at
> net.iberdroid.ruletaafortunadacore.MainMenuScreen.enable(MainMenuScreen.java:241)
> The image that I am trying to load at MainMenuScreen.java:255
>
> The weird thing is that there is free heap enough for loading that image:
> it is a 800x480 png indexed but with transparency, so I load it using four
> bytes per pixel (ARGB) and it should use about 1M5 of memory as a raw
> bitmap... but it crashes anyway trying to load an image ten times smaller
> the available heap space (48-35 = 15Mb).
>
> These things makes me crazy...
>
> Bests,
>
>
>
>  --
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[android-developers] OOM with heap enough

2012-11-21 Thread Francisco Marzoa

Look at this:

0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
2at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:595)
3at 
com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:77) 

4at 
com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:133) 

5at 
net.iberdroid.ruletaafortunadacore.MainMenuScreen.loadImages(MainMenuScreen.java:255) 

6at 
net.iberdroid.ruletaafortunadacore.MainMenuScreen.enable(MainMenuScreen.java:241) 




The image that I am trying to load at MainMenuScreen.java:255

The weird thing is that there is free heap enough for loading that 
image: it is a 800x480 png indexed but with transparency, so I load it 
using four bytes per pixel (ARGB) and it should use about 1M5 of memory 
as a raw bitmap... but it crashes anyway trying to load an image ten 
times smaller the available heap space (48-35 = 15Mb).


These things makes me crazy...

Bests,



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Re: [android-developers] debugging crashes on some systems ( not all )

2012-11-21 Thread Francisco Marzoa

On 11/21/2012 03:20 PM, Piren wrote:
Indeed, one of android's strong advantages (to the consumer) is also a 
big disadvantage (to the developer).
That's exactly what I write down in my Google+ profile this weekend, so 
I fuuullyy gre with that. ;-)
I was faced with similar heap issues, did the same thing as you did, 
mostly came to the conclusion that the best thing is just to drop the 
bitmaps altogether or reduce their resolutions as much as possible.
You should watch out with Recycling manually as this might cause 
issues in some instances (like when the bitmap is used in a listview), 
i found that just nulling the drawable Callback and making the bitmap 
Purgable was sufficient for GC to work correctly and avoid OutOfMemory 
exceptions.
I did it manually to reduce heap consumption peaks. You know: sometimes 
I need to load different bitmaps for a given screen, but even when the 
object of the previous screen has been already dereferenced, the bitmaps 
it uses has not yet been collected, so by a second I will have bitmaps 
for both screens on the memory. I have noticed that if I recycle the 
bitmaps of the first screen before switching, when I load those needed 
for the second screen the old ones have yet been recycled, thus my heap 
use peak is a lot of lower.


Of course you should be careful on not using recycled bitmaps and things 
like that, but my code is pretty clear and I am not experiencing this 
kind of crashes at all, so there is no point worrying about... we have 
enough to be concerned with actual bugs to think about potential ones... ;-)
When it comes to testing, you can always just use your more 
knowledgeable customers as QA.
I have no doubt that if you develop apps like developers tools or so 
this could be very useful, but I do casual games and most of my users 
does not even fill crash reports, and the few ones whose do put things 
so descriptive as "it is not working", and others simply comply on 
comments rating the game with one star and swearing about my mum or so...
Start a beta program with a bunch of users (or friends :) ) that will 
test your app in advance.
That's a great idea that I have had in mind before, but discarded due as 
typical nerd I have not many friends... X-D


But perhaps I could think about any incentive. I will have it in account...
You'll be able to reach a wider variety of devices and catch those big 
issues early on before releasing the app to the public.


Emulators by the way, wont do the job as they dont emulate the 
different hardware specifications of each device.
Well, it is true that they have great limitations, not only for not 
having the hardware, also because some manufactures make their own 
customized Android versions. But they are still useful for testing and 
detecting obvious bugs.


Hope there were a "renting mobile" service on my town or something 
similar...


Best regards,

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[android-developers] What happens when we give the value 0 for the arguement of "intervalMillis" is given below method of android

2012-11-21 Thread Siva Kumar
Dear All,

*What happens when we give the value 0 for the arguement of
"intervalMillis" is given below method of android*

AlarmManager.setRepeating (int type, long triggerAtMillis, long
intervalMillis, PendingIntent operation)

Whether it will repeat the alarm for the 0 milliseconds are perform
otherwise.
Im testing android 2.3.3
All are welcome to give their ideas

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Sivakumar.J*

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Re: [android-developers] ICS 4.0.4 emulator image?

2012-11-21 Thread Mark Murphy
On Wed, Nov 21, 2012 at 9:10 AM, Francisco Marzoa  wrote:
> I have problems with some devices that uses ICS 4.0.4, mainly with Samsung
> Galaxy SIII ones. I have create an emulator instance to try to debug this as
> closed as possible to SGS3, but I have been unable to reproduce the problem
> at all. I only have ICS 4.0.3 on the emulator that comes with ADT in
> Eclipse, so I rather like to test this in an ICS 4.0.4 emulator to see if it
> makes the difference.
>
> Is there any manner to run an ICS 4.0.4 emulator?

There was no new SDK for Android 4.0.4, and hence no new official
emulator. It is conceivable that somebody built an emulator image from
the AOSP sources for 4.0.4, and that this is available for download,
but it will not be through the SDK Manager.

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Re: [android-developers] debugging crashes on some systems ( not all )

2012-11-21 Thread Piren
Indeed, one of android's strong advantages (to the consumer) is also a big 
disadvantage (to the developer).
I was faced with similar heap issues, did the same thing as you did, mostly 
came to the conclusion that the best thing is just to drop the bitmaps 
altogether or reduce their resolutions as much as possible. 
You should watch out with Recycling manually as this might cause issues in 
some instances (like when the bitmap is used in a listview), i found that 
just nulling the drawable Callback and making the bitmap Purgable was 
sufficient for GC to work correctly and avoid OutOfMemory exceptions.

When it comes to testing, you can always just use your more knowledgeable 
customers as QA. Start a beta program with a bunch of users (or friends :) 
) that will test your app in advance.  You'll be able to reach a wider 
variety of devices and catch those big issues early on before releasing the 
app to the public.

Emulators by the way, wont do the job as they dont emulate the different 
hardware specifications of each device. 




On Wednesday, November 21, 2012 3:23:06 PM UTC+2, Fran wrote:
>
> Hi,
>
> This is one of the worst things of Android development ever. I am facing 
> similar problems, also most of them with SGSIII, getting OOM crashes with 
> no apparent reason. I have run the app in several different actual devices, 
> also different emulator instances, one of them trying to fit as closed as 
> possible the SGSIII settings. I have reduced heap consumption to the 
> minimal, but I am still getting these annoying errors.
>
> Now I am considering to buy an SGSIII actual device to test it, but this 
> is not an option in most of the cases, and it is not clear if this will 
> solve this problem -may be only some SGSIII are affected, and the one I 
> bought is not one of them-.
>
> I released a new version of my app last Friday with disastrous results due 
> to this problem -thousands of uninstalls-. I have did my best since them 
> improving a lot memory use, writting code for actively recycle bitmaps when 
> they are not needed and thinks like that, with excellent results (in an 
> emulator instance with same resolution, density and VM heap budget than 
> SGS3, I got now a 40% less of peak memory consumption than before). And it 
> is really frustrating to see that crashes continues after all that effort.
>
> We need "something" to fight these problems.
>
> Bests,
>
>
> 2012/11/21 Mike Adams >
>
>> Hi,
>>
>> I have a kind of chat and game client, it connects to a board game server 
>> and is a tabbed android app.  There is a telnet thread and it feeds 
>> through concurrently linked queues 3 worker threads that update a game 
>> board, a text console and i have a lists tab.
>>
>> The problem is i've had 2 users now complain that the program has crashed 
>> on them, one said it froze his phone. I can't be clear if the program 
>> crashed or if its something with their phones, one was a samsung s3 i think 
>> the other some kind of acer tablet if i recall.  But how would i evaluate 
>> this? It's never crashed for me on my tablet or phone.  What kind of things 
>> could cause a crash like this but only intermittent or on certain devices 
>> which could have to do with the resources available on the devices and mix 
>> of what is happening on that device. One user says he always hard stops it 
>> before running it but it still crashed on him which kind of dismisses its a 
>> state issue with it being up to long.
>>  
>> Mike
>>
>>  -- 
>> You received this message because you are subscribed to the Google
>> Groups "Android Developers" group.
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>> android-d...@googlegroups.com
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>
>
>

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[android-developers] ICS 4.0.4 emulator image?

2012-11-21 Thread Francisco Marzoa

Hi there,

I have problems with some devices that uses ICS 4.0.4, mainly with 
Samsung Galaxy SIII ones. I have create an emulator instance to try to 
debug this as closed as possible to SGS3, but I have been unable to 
reproduce the problem at all. I only have ICS 4.0.3 on the emulator that 
comes with ADT in Eclipse, so I rather like to test this in an ICS 4.0.4 
emulator to see if it makes the difference.


Is there any manner to run an ICS 4.0.4 emulator?

TIA,

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[android-developers] Re: Problem while displaying same list which is initialized in parent fragment into two different sub childs fragments

2012-11-21 Thread Piren
you can't add the same view to two viewgroups at the same time.
if you want two lists, you'll have to initialize and set two lists.

On Wednesday, November 21, 2012 3:57:20 PM UTC+2, Bajrang Asthana wrote:
>
> I am implementing swipe functionality using ViewPager and want to display 
> same list in two fragments which is initialized in parent fragment .
> I am having
> 1) One base Fragment 
> 2) Two child fragments
> 3) One activity(FragmentActivity) in which adding two child fragments 
> through ViewPager dynamically. 
>
> Base fragment contain list which is common in both child fragment.I have 
> initialized and set list adapter in onActivityCreated() of base fragment 
> but it is creating list only for one fragment and not for the other.
>
> please suggest me where to set my adapter in base fragment so list is 
> display in both fragments or any other solution will be very helpful for me.
> *
> *
>

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[android-developers] Problem while displaying same list which is initialized in parent fragment into two different sub childs fragments

2012-11-21 Thread Bajrang Asthana
I am implementing swipe functionality using ViewPager and want to display 
same list in two fragments which is initialized in parent fragment .
I am having
1) One base Fragment 
2) Two child fragments
3) One activity(FragmentActivity) in which adding two child fragments 
through ViewPager dynamically. 

Base fragment contain list which is common in both child fragment.I have 
initialized and set list adapter in onActivityCreated() of base fragment 
but it is creating list only for one fragment and not for the other.

please suggest me where to set my adapter in base fragment so list is 
display in both fragments or any other solution will be very helpful for me.
*
*

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[android-developers] Re: install and run PHP script on apache tomcat server

2012-11-21 Thread bob
Maybe you want XAMPP?


On Tuesday, November 20, 2012 12:31:58 PM UTC-6, shikha kejariwal wrote:
>
> Hi All,
>
> can anybody please tell me how can I install and run PHP script of apache 
> tomcat server.
> Since there are couple of tutorials are there but nothing seems to be 
> worked...If apache tomcat is not suitable then whihc type of server I 
> should setup in order to upload from file from my android application???
>

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[android-developers] Re: FM radio Android Application Developement

2012-11-21 Thread Karunakaran Vikash
thank you :) 

On Wednesday, November 21, 2012 10:57:52 AM UTC+5:30, Karunakaran Vikash 
wrote:
>
> Hi ,
>  I need to create a FM radio android application , is there any api or 
> methods for developing this...  anything available means ,just drop me a 
> mail ..
> Any useful links , please update me... 
>
> THanks in Advance ... 
>
> Regards,
> V.Karunkaran
>
>

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[android-developers] WebView - Flash overlap issues in Android

2012-11-21 Thread James
platform: ARM7 based device
android version: ICS4.0
browser: android default browser

I am testing flash websites on android browser and observing that flash is 
always overlapping over webview. So if any website contains any list 
view/menu which falls above flash, always goes behind the flash with 
android browser.

Below are the suggestions which I have tried already,
Override surfaceview add in WebView to change the zorder to false; 
(setZOrderOnTop(false)) 
Changing html page setting to opaque or transparent
I have seen this working on GalaxyS2 & with Google TV image (with Chrome 
browser) on same platform.
In Chrome browser (GTV), WebKit rendering is done on above SurfaceView and 
for Flash Video's it is using PluginWindow. So WebView always remains on 
top of all other window. So no problem.
Interesting thing is, I have not found a single web reference which tells 
the possibility of rendering Webpage over SurfaceView and there is no 
reference about PluginWindow in android.

Quick suggestion/help required.

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Re: [android-developers] debugging crashes on some systems ( not all )

2012-11-21 Thread Francisco Marzoa
Hi,

This is one of the worst things of Android development ever. I am facing
similar problems, also most of them with SGSIII, getting OOM crashes with
no apparent reason. I have run the app in several different actual devices,
also different emulator instances, one of them trying to fit as closed as
possible the SGSIII settings. I have reduced heap consumption to the
minimal, but I am still getting these annoying errors.

Now I am considering to buy an SGSIII actual device to test it, but this is
not an option in most of the cases, and it is not clear if this will solve
this problem -may be only some SGSIII are affected, and the one I bought is
not one of them-.

I released a new version of my app last Friday with disastrous results due
to this problem -thousands of uninstalls-. I have did my best since them
improving a lot memory use, writting code for actively recycle bitmaps when
they are not needed and thinks like that, with excellent results (in an
emulator instance with same resolution, density and VM heap budget than
SGS3, I got now a 40% less of peak memory consumption than before). And it
is really frustrating to see that crashes continues after all that effort.

We need "something" to fight these problems.

Bests,


2012/11/21 Mike Adams 

> Hi,
>
> I have a kind of chat and game client, it connects to a board game server
> and is a tabbed android app.  There is a telnet thread and it feeds
> through concurrently linked queues 3 worker threads that update a game
> board, a text console and i have a lists tab.
>
> The problem is i've had 2 users now complain that the program has crashed
> on them, one said it froze his phone. I can't be clear if the program
> crashed or if its something with their phones, one was a samsung s3 i think
> the other some kind of acer tablet if i recall.  But how would i evaluate
> this? It's never crashed for me on my tablet or phone.  What kind of things
> could cause a crash like this but only intermittent or on certain devices
> which could have to do with the resources available on the devices and mix
> of what is happening on that device. One user says he always hard stops it
> before running it but it still crashed on him which kind of dismisses its a
> state issue with it being up to long.
>
> Mike
>
>  --
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Re: [android-developers] Digest for android-developers@googlegroups.com - 25 Messages in 19 Topics

2012-11-21 Thread avinash shyam
hi,
 how  to click on a button after rotation animation in devices starting
from level 9?
Its a menu of 5items which opens up like cards in our hands and clicking on
it after animation should do somethings.
It sounds easy but i am having trouble as the the click happens on the
original poition and not at the position after the animation.
i have used the XML for the animation part, and setfill(true) which causes
the images to stay at new positions after animation but its not clickable
in the new positions.

Please help.

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Re: [android-developers] Get data from the web on android with AsyncTask

2012-11-21 Thread Παύλος-Πέτρος Τουρνάρης
i already answered you on the other one!



On Wed, Nov 21, 2012 at 2:45 PM, Antonis Kanaris  wrote:

> I am new developer and i want a good simple and analytical example for get
> data from my website.net/ledstate.txt with AsyncTaski try without
> asynctask and no workthis code...with permissions internet
>
>
>
>  public class GetDataWeb extends Activity {
>
> @Override
> public void onCreate(Bundle savedInstanceState) {
>
> try{
>
> super.onCreate(savedInstanceState);
> setContentView(R.layout.activity_get_data_web);
>
> TextView t = (TextView)findViewById(R.id.netResult);
>
> try{
>
> HttpClient httpclient = new DefaultHttpClient();
>
> HttpPost httppost = new HttpPost("http://www.mysite.net/LEDstate.txt";);
>
> HttpResponse response = httpclient.execute(httppost);
>
> HttpEntity entity = response.getEntity();
>
> InputStream webs = entity.getContent();
>
>   try{
>
>   BufferedReader reader = new BufferedReader(new 
> InputStreamReader(webs,"iso 8859-1"),8);
>
>   t.setText(reader.readLine());
>
>   webs.close();
>
>   }catch(Exception e){
>   Log.e("log_tag","Error converting result"+e.toString());
>
>   }
>
> }catch(Exception e){
> Log.e("log_tag","Error in http connection"+e.toString());
> }
>
> thanks...
>
>  --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
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[android-developers] Get data from the web on android with AsyncTask

2012-11-21 Thread Antonis Kanaris
I am new developer and i want a good simple and analytical example for get 
data from my website.net/ledstate.txt with AsyncTaski try without 
asynctask and no workthis code...with permissions internet



 public class GetDataWeb extends Activity {

@Override
public void onCreate(Bundle savedInstanceState) {

try{

super.onCreate(savedInstanceState);
setContentView(R.layout.activity_get_data_web);

TextView t = (TextView)findViewById(R.id.netResult);

try{

HttpClient httpclient = new DefaultHttpClient();   

HttpPost httppost = new HttpPost("http://www.mysite.net/LEDstate.txt";);

HttpResponse response = httpclient.execute(httppost);

HttpEntity entity = response.getEntity();

InputStream webs = entity.getContent();

  try{

  BufferedReader reader = new BufferedReader(new 
InputStreamReader(webs,"iso 8859-1"),8);

  t.setText(reader.readLine());

  webs.close();

  }catch(Exception e){
  Log.e("log_tag","Error converting result"+e.toString());

  }

}catch(Exception e){
Log.e("log_tag","Error in http connection"+e.toString());
}

thanks...

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Re: [android-developers] Get data from the web on android with AsyncTask....

2012-11-21 Thread Παύλος-Πέτρος Τουρνάρης
You will have to change the url to your personal url!


On Wed, Nov 21, 2012 at 2:41 PM, Παύλος-Πέτρος Τουρνάρης <
p.tourna...@gmail.com> wrote:

> Καλησπέρα Αντώνη :P !!!
>
> private class RetrieveJsonInfo extends AsyncTask {
>
> public String finalContent;
>  @Override
> protected Boolean doInBackground(String... params) {
>  }
>
> public void getInfo() {
> StringBuilder builder = new StringBuilder();
>  HttpParams httpParameters = new BasicHttpParams();
> int timeoutConnection = 2000;
> HttpConnectionParams.setConnectionTimeout(httpParameters,
> timeoutConnection);
>  HttpClient client = new DefaultHttpClient(httpParameters);
> HttpGet httpGet = new HttpGet("http://schedule.aueb.gr/mobile/index.php";);
>  try {
> HttpResponse response = client.execute(httpGet);
> StatusLine statusLine = response.getStatusLine();
>  int statusCode = statusLine.getStatusCode();
> if (statusCode == 200) { // success!
> HttpEntity entity = response.getEntity();
>  InputStream content = entity.getContent();
> BufferedReader reader = new BufferedReader(
> new InputStreamReader(content));
>  String line;
> while ((line = reader.readLine()) != null) {
> builder.append(line);
>  }
>  finalContent = builder.toString();
>  } else {
> Log.i("error", "Failed to download file");
> }
>  } catch (ClientProtocolException e) {
> e.printStackTrace();
> } catch (IOException e) {
>  e.printStackTrace();
> } catch (JSONException e) {
> e.printStackTrace();
>  }
>
> }
>  }
>
> Try using this code inside your Activity. The finalContent will be the
> content of your file!
>
>
> On Wed, Nov 21, 2012 at 2:31 PM, Antonis Kanaris  wrote:
>
>>
>>  Hello.I am new developer and i want a good simple and analytical
>> example for get data from my website.net/ledstate.txt
>>  with AsyncTaski try without asynctask and no workthis
>> code...with permissions internet
>>
>> public class GetDataWeb extends Activity {
>>
>> @Override
>> public void onCreate(Bundle savedInstanceState) {
>>
>> try{
>>
>> super.onCreate(savedInstanceState);
>> setContentView(R.layout.activity_get_data_web);
>>
>> TextView t = (TextView)findViewById(R.id.netResult);
>>
>> try{
>>
>> HttpClient httpclient = new DefaultHttpClient();
>>
>> HttpPost httppost = new HttpPost("
>> http://www.power7.net/LEDstate.txt";);
>>
>> HttpResponse response = httpclient.execute(httppost);
>>
>> HttpEntity entity = response.getEntity();
>>
>> InputStream webs = entity.getContent();
>>
>>   try{
>>
>>   BufferedReader reader = new BufferedReader(new
>> InputStreamReader(webs,"iso 8859-1"),8);
>>
>>   t.setText(reader.readLine());
>>
>>   webs.close();
>>
>>   }catch(Exception e){
>>   Log.e("log_tag","Error converting result"+e.toString());
>>
>>   }
>>
>> }catch(Exception e){
>> Log.e("log_tag","Error in http connection"+e.toString());
>> }
>>
>> }catch(Exception e){
>> Log.e("ERROR","ERROR IN CODE: "+e.toString());
>> e.printStackTrace();
>> }
>>
>> Thanks.
>>
>>  --
>> You received this message because you are subscribed to the Google
>> Groups "Android Developers" group.
>> To post to this group, send email to android-developers@googlegroups.com
>> To unsubscribe from this group, send email to
>> android-developers+unsubscr...@googlegroups.com
>> For more options, visit this group at
>> http://groups.google.com/group/android-developers?hl=en
>
>
>

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Re: [android-developers] Get data from the web on android with AsyncTask....

2012-11-21 Thread Παύλος-Πέτρος Τουρνάρης
Καλησπέρα Αντώνη :P !!!

private class RetrieveJsonInfo extends AsyncTask {

public String finalContent;
@Override
protected Boolean doInBackground(String... params) {
 }

public void getInfo() {
StringBuilder builder = new StringBuilder();
HttpParams httpParameters = new BasicHttpParams();
int timeoutConnection = 2000;
HttpConnectionParams.setConnectionTimeout(httpParameters,
timeoutConnection);
HttpClient client = new DefaultHttpClient(httpParameters);
HttpGet httpGet = new HttpGet("http://schedule.aueb.gr/mobile/index.php";);
try {
HttpResponse response = client.execute(httpGet);
StatusLine statusLine = response.getStatusLine();
int statusCode = statusLine.getStatusCode();
if (statusCode == 200) { // success!
HttpEntity entity = response.getEntity();
InputStream content = entity.getContent();
BufferedReader reader = new BufferedReader(
new InputStreamReader(content));
String line;
while ((line = reader.readLine()) != null) {
builder.append(line);
}
 finalContent = builder.toString();
} else {
Log.i("error", "Failed to download file");
}
} catch (ClientProtocolException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (JSONException e) {
e.printStackTrace();
}

}
 }

Try using this code inside your Activity. The finalContent will be the
content of your file!


On Wed, Nov 21, 2012 at 2:31 PM, Antonis Kanaris  wrote:

>
>  Hello.I am new developer and i want a good simple and analytical
> example for get data from my website.net/ledstate.txt
>  with AsyncTaski try without asynctask and no workthis
> code...with permissions internet
>
> public class GetDataWeb extends Activity {
>
> @Override
> public void onCreate(Bundle savedInstanceState) {
>
> try{
>
> super.onCreate(savedInstanceState);
> setContentView(R.layout.activity_get_data_web);
>
> TextView t = (TextView)findViewById(R.id.netResult);
>
> try{
>
> HttpClient httpclient = new DefaultHttpClient();
>
> HttpPost httppost = new HttpPost("
> http://www.power7.net/LEDstate.txt";);
>
> HttpResponse response = httpclient.execute(httppost);
>
> HttpEntity entity = response.getEntity();
>
> InputStream webs = entity.getContent();
>
>   try{
>
>   BufferedReader reader = new BufferedReader(new
> InputStreamReader(webs,"iso 8859-1"),8);
>
>   t.setText(reader.readLine());
>
>   webs.close();
>
>   }catch(Exception e){
>   Log.e("log_tag","Error converting result"+e.toString());
>
>   }
>
> }catch(Exception e){
> Log.e("log_tag","Error in http connection"+e.toString());
> }
>
> }catch(Exception e){
> Log.e("ERROR","ERROR IN CODE: "+e.toString());
> e.printStackTrace();
> }
>
> Thanks.
>
>  --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
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Re: [android-developers] FM radio Android Application Developement

2012-11-21 Thread Mark Murphy
On Wed, Nov 21, 2012 at 12:27 AM, Karunakaran Vikash
 wrote:
>  I need to create a FM radio android application , is there any api or
> methods for developing this.

Generally no, because generally phones are not FM radios. *Specific*
phones might have an FM radio chip, and those *specific* manufacturers
might offer an API for working with those chips. You are welcome to
contact such manufacturers to find out.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

_The Busy Coder's Guide to Android Development_ Version 4.3 Available!

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[android-developers] Get data from the web on android with AsyncTask....

2012-11-21 Thread Antonis Kanaris

 Hello.I am new developer and i want a good simple and analytical 
example for get data from my website.net/ledstate.txt
 with AsyncTaski try without asynctask and no workthis 
code...with permissions internet

public class GetDataWeb extends Activity {

@Override
public void onCreate(Bundle savedInstanceState) {

try{

super.onCreate(savedInstanceState);
setContentView(R.layout.activity_get_data_web);

TextView t = (TextView)findViewById(R.id.netResult);

try{

HttpClient httpclient = new DefaultHttpClient();

HttpPost httppost = new 
HttpPost("http://www.power7.net/LEDstate.txt";);

HttpResponse response = httpclient.execute(httppost);

HttpEntity entity = response.getEntity();

InputStream webs = entity.getContent();

  try{
  
  BufferedReader reader = new BufferedReader(new 
InputStreamReader(webs,"iso 8859-1"),8);
  
  t.setText(reader.readLine());
  
  webs.close();
  
  }catch(Exception e){
  Log.e("log_tag","Error converting result"+e.toString());
  
  }
  
}catch(Exception e){
Log.e("log_tag","Error in http connection"+e.toString());
}
   
}catch(Exception e){
Log.e("ERROR","ERROR IN CODE: "+e.toString());
e.printStackTrace();
}   

Thanks.

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Re: [android-developers] Change home page by code?

2012-11-21 Thread Mark Murphy
Hopefully not.

On Wed, Nov 21, 2012 at 6:42 AM, Jorge Garrido Oval  wrote:
> Can I change the default home page from default browser by code?
>
> --
> You received this message because you are subscribed to the Google
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Re: [android-developers] hi friends

2012-11-21 Thread Michael Banzon
First: I'm betting that you won't find anyone willing to give you a
complete solution to this very vague problem. If you can ask a more
specific question based on a real problem - not easily solvable by
searching google etc. - people will be more likely to provide you with
useful help.

Second: You really need to consider that the security in your application
is based on server communication. Several issues come to mind, including
connection issues and the fact that it seems that the app contains the
secured information which isn't quite good practice (for issues like
preventing large downloads etc. you could provide a decryption key).


On Wed, Nov 21, 2012 at 12:14 PM, sree android
wrote:

> how can i access json web services from java(servlets or JSP) to
> android,here only i will check username and password of mysql database.
> when i enter username and password ,compare toMySql database.if
> comparation is true then navigate new activity,other wise display toast
> like invalid username and password.
>
> please give me any idea and code.it is very urgent for me.
>
> thank you advance.
> sorry for my english.
>
>  --
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[android-developers] Change home page by code?

2012-11-21 Thread Jorge Garrido Oval
Can I change the default home page from default browser by code?

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[android-developers] Re: READ_LOGS permission is not granted to 3rd party applications in Jelly Bean (api 16)

2012-11-21 Thread b0b


On Wednesday, 21 November 2012 06:45:39 UTC+1, Sean Watkins wrote:
>
>
> Again like I said, it seems silly to break something before providing a 
> better way to do it,  then again, i do understand there is a cause for 
> concern. I realise privacy is a huge issue nowadays and allowing anything 
> to read logs could prove troublesome.
>

+1 to that.  Personnaly I was interested in MediaPlayer logcat output to 
troubleshoot issues. Some debug info is only available in the logcatand 
having no easy way 
for a user to send it for debugging purpose is a real pain: "It doesn't 
work ?  I cannot help you. Go ask Google."

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[android-developers] hi friends

2012-11-21 Thread sree android
how can i access json web services from java(servlets or JSP) to
android,here only i will check username and password of mysql database.
when i enter username and password ,compare toMySql database.if comparation
is true then navigate new activity,other wise display toast like invalid
username and password.

please give me any idea and code.it is very urgent for me.

thank you advance.
sorry for my english.

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Re: [android-developers] Retrieving GPS coordinates when location services are not enabled

2012-11-21 Thread TreKing
On Wed, Nov 21, 2012 at 4:14 AM, Android Test wrote:

> If i am not mistaken, you can enable the settings programmatically (Am I
> correct?).
>
I'm sure you can find this on the inter-webbies if you look hard enough.

> I don't need the exact coordinates, is it possible to get the cell tower
> ID without the settings enabled?
>
It wouldn't be much of a setting if it still allowed apps to get the
location, now would it? =P

You can use getLastKnownLocation(), but obviously that could be very old
and useless.

-
TreKing  - Chicago
transit tracking app for Android-powered devices

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[android-developers] Retrieving GPS coordinates when location services are not enabled

2012-11-21 Thread Android Test
Hi All,

Assuming the device's "Use Wireless networks" and "Use GPS satellites" 
settings under Location is not enabled, is it possible to still retrieve 
the location coordinates.

Currently, the best is to redirect the user to the settings page is not 
enabled. I find this disruptive as needs to navigate away from the app.

If i am not mistaken, you can enable the settings programmatically (Am I 
correct?).

I don't need the exact coordinates, is it possible to get the cell tower ID 
without the settings enabled?

Thanks In Advance

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[android-developers] How to create soap request in ksoap2 for a wcf webservice method with complex types?

2012-11-21 Thread Raneez
I have successfully accessed web services using ksoap2 but i am stuck with 
calling a web service method with data contracts.

The webservice request in SoapUI is shown as :

http://schemas.xmlsoap.org/soap/envelope/"; 
xmlns:tem="http://tempuri.org/";   
xmlns:pat="http://schemas.datacontract.org/2004/07/Patient_Service.App_Code.Common";>
  
 
?
?
?
?
  
   
 

The arguments ID,Name,Age and Address have different namespaces

Here is the code i used to create the request:

request=new SoapObject(NAMESPACE,"PatientLookups");SoapObject sub_element=new 
SoapObject(NAMESPACE, "oBenefitsandEligibilityEntity");


for(Map.Entry entry: properties.entrySet())
{
PropertyInfo pi=new PropertyInfo();
pi.setNamespace(entityNameSpace);
pi.setName(entry.getKey());
pi.setValue(entry.getValue());

sub_element.addProperty(pi);

}
request.addSoapObject(sub_element);

but i get this exception in logcat:

 SoapFault - faultcode: 'a:DeserializationFailed' faultstring: 'The formatter 
threw an 
 exception while trying to deserialize the message: There was an error while 
trying to  
 deserialize parameter http://tempuri.org/:oBenefitsandEligibilityEntity. The 
 InnerException message was 'Error in line 1 position 411. Element   
 'http://tempuri.org/:oBenefitsandEligibilityEntity' contains data from a type 
that 
 maps to the name 'http://tempuri.org/:oBenefitsandEligibilityEntity'. The 
deserializer 
 has no knowledge of any type that maps to this name. Consider using a 
 DataContractResolver or add the type corresponding to 
'oBenefitsandEligibilityEntity' 
to the list of known types - for example, by using the KnownTypeAttribute 
attribute or by adding it to the list of known types passed to 
DataContractSerializer.'.  Please see 
InnerException for more details.' faultactor: 'null' detail: null
at 
org.ksoap2.serialization.SoapSerializationEnvelope.parseBody(SoapSerializationEnvelope.java:141)
at org.ksoap2.SoapEnvelope.parse(SoapEnvelope.java:140)
at org.ksoap2.transport.Transport.parseResponse(Transport.java:100)
at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:214)
at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:96)
at 
com.m2.action.WebServiceConnection.callWCFWebService(WebServiceConnection.java:

how to create this soap request using ksoap?

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[android-developers] Re: NullPointerException from Billing API

2012-11-21 Thread Piren
That's your class and implementation... why does this need to be fixed on 
their side?


On Wednesday, November 21, 2012 7:08:45 AM UTC+2, Build Account wrote:
>
> As far as you know, 
> The ERROR from Billing API make below error very FREQUENTLY
>
> -
> java.lang.RuntimeException: Unable to start service 
> com..yyy.BillingService@41b15648  with 
> Intent { act=com.android.vending.billing.RESPONSE_CODE(or STATUS_CHANGE 
> thing) 
> cmp=com..yyy/com..yyy.BillingService 
> (has extras) }: java.lang.NullPointerException
>  at android.app.ActivityThread.handleServiceArgs(ActivityThread.java:2388)
>  at android.app.ActivityThread.access$1900(ActivityThread.java:127)
>  at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1214)
>  at android.os.Handler.dispatchMessage(Handler.java:99)
>  at android.os.Looper.loop(Looper.java:137)
>  at android.app.ActivityThread.main(ActivityThread.java:4499)
>  at java.lang.reflect.Method.invokeNative(Native Method)
>  at java.lang.reflect.Method.invoke(Method.java:511)
>  at 
> com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:794)
>  at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:561)
>  at dalvik.system.NativeStart.main(Native Method)
> Caused by: java.lang.NullPointerException
>  at com..yyy.BillingService.onStartCommand(Unknown 
> Source)
>  at android.app.ActivityThread.handleServiceArgs(ActivityThread.java:2371)
>
> ---
>
> This must be fixed by Google side 
> whoever Google Play people or framework people.
>  
> Why Google keep silent about those critical issues which regarding billing?
> Fix it. pls.
>

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[android-developers] Re: HttpUrlConnection no print data to my screen

2012-11-21 Thread Piren
 - Thats not a good way to read a stream. look up on how to use buffers
 - Its a horrible idea to perform findViewById in a loop. you should only 
do it once before the loop.
 - never do long processes on the main thread. especially not network 
access. look up how to background tasks in android
 - setText replaces the entire text with the new value. seems more likely 
you'll want to collect all the input before you set it to the view or at 
least concat it instead of replacing it.

On Tuesday, November 20, 2012 2:43:41 PM UTC+2, Antonis Kanaris wrote:
>
>   
>
> I am new android developer.
>
> I am trying this code for access data from my webserver
>
> @Overridepublic void onCreate(Bundle savedInstanceState) {
> super.onCreate(savedInstanceState);
> setContentView(R.layout.activity_main);
>
> URL url;
> try {
> url = new URL("http://www.mysite.net/LEDstate.txt";);
>
> HttpURLConnection urlConnection = (HttpURLConnection) url
> .openConnection();
>
> InputStream in = urlConnection.getInputStream();
>
> InputStreamReader isw = new InputStreamReader(in);
>
> int data = isw.read();
> while (data != -1) {
> char current = (char) data;
> data = isw.read();
> //System.out.print(current);
>
>
> TextView t = (TextView) findViewById(R.id.ledstate);
>
> t.setText(current); 
> }
> } catch (Exception e) {
> // TODO Auto-generated catch block
> e.printStackTrace();
> }
> }
> @Overridepublic boolean onCreateOptionsMenu(Menu menu) {
> getMenuInflater().inflate(R.menu.activity_main, menu);
> return true;}
>
> }
>
> But data is not appearing on Screen.There is no change in Textview.
>
> I have checked Permissions they are ok.
>
> Any help? Thanks.
>

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[android-developers] Re: problem with jar file

2012-11-21 Thread Piren
I think the more important question is : "Why the fuck are you doing all of 
THAT instead of just using Java IO?"

On Tuesday, November 20, 2012 11:44:14 PM UTC+2, Lew wrote:
>
> Ali Ahmadi wrote:
>>
>> i [sic] made a android [sic] app, which works correctly.
>> now i put some parts of my application into a library and as a jar file.
>> now my code is not working
>> i read some values through this command:
>>
>> suProcess = Runtime.getRuntime().exec("ls /sdcard/folder*'");
>>   
>>   DataOutputStream oStream = new 
>> DataOutputStream(suProcess.getOutputStream());
>>
>
> The 'Process' output stream from an "ls" will not be a 'DataOutputStream'.
>  
>
>>   DataInputStream osRes = new 
>> DataInputStream(suProcess.getInputStream());
>>
>
> Likewise the input stream. "ls" is a text-oriented command.
>  
>
>>   DataInputStream errStream = new 
>> DataInputStream(suProcess.getErrorStream()); 
>
>   if (null != oStream && null != osRes && null!= errStream)
>>   {
>>   while (errStream.available()>0)
>>   errVal += errStream.readLine();
>>   while (osRes.available()>0)
>>   retval = osRes.readLine(); 
>>   }
>>
>> but nothing would return as output.
>> why this happens just when i use jar file?
>>
>
> Did you set up the project that generates the JAR as an "Android library 
> project"?
> http://developer.android.com/tools/projects/index.html#LibraryProjects
>
> Did you "create a /libs directory within your Android project directory 
> and copy the JAR file to that directory"?
> http://mobile.tutsplus.com/tutorials/android/jar-for-android/
>
> Did you google for an answer?
>
> -- 
> Lew
>
>

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[android-developers] Re: debugging crashes on some systems ( not all )

2012-11-21 Thread Piren
When an app crashes the user has an option to send a report, you can use 
your dev console to read the crashes and see what happened. You can also 
use external services like Bugsense to help you out.

Regardless of that, it's always a good idea to have your own test version 
with as many logs as possible and a mechanism to deliver them to you, then 
send that version to the users that are having difficulties 

On Wednesday, November 21, 2012 1:08:46 AM UTC+2, Mike Adams wrote:
>
> Hi,
>
> I have a kind of chat and game client, it connects to a board game server 
> and is a tabbed android app.  There is a telnet thread and it feeds 
> through concurrently linked queues 3 worker threads that update a game 
> board, a text console and i have a lists tab.
>
> The problem is i've had 2 users now complain that the program has crashed 
> on them, one said it froze his phone. I can't be clear if the program 
> crashed or if its something with their phones, one was a samsung s3 i think 
> the other some kind of acer tablet if i recall.  But how would i evaluate 
> this? It's never crashed for me on my tablet or phone.  What kind of things 
> could cause a crash like this but only intermittent or on certain devices 
> which could have to do with the resources available on the devices and mix 
> of what is happening on that device. One user says he always hard stops it 
> before running it but it still crashed on him which kind of dismisses its a 
> state issue with it being up to long.
>
> Mike
>
>

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Re: [android-developers] Disabling DisplayList creation by Views

2012-11-21 Thread hanni
Hi, thanks for the quick response!

You are right, of course. The DisplayList was simply holding references to 
some Bitmaps that were also referred by my custom View elsewhere.

The Eclipse Memory Analyzer Tool is a bit more difficult to use with 
Bitmaps, after DisplayLists were added. When checking the Retained Heap 
size of a View, the value supplied will typically be too low, because 
DisplayLists have grabbed some of the Bitmap references. The DisplayList is 
then considered by MAT to be the main holder of those Bitmap references, 
because it's closer to the GC root.

Thanks

On Tuesday, November 20, 2012 4:44:45 PM UTC+1, Romain Guy (Google) wrote:
>
> No you cannot disable DisplayLists. They are required by the UI toolkit.
> 2MB if display lists seems excessive. Apps like Launcher use in the order
> of 15 kB.
> On Nov 20, 2012 7:22 AM, "hanni" > wrote:
>
>> I've created a bunch of custom views that draw themselves really fast, 
>> especially with HW acceleration enabled.
>>
>> I have several of these views in my application, spread out over many 
>> panes. I'm trying to keep as much as possible in memory to avoid reloading 
>> data when swiping between panes.
>>
>> My problem is that Android keeps creating a DisplayLists for each of my 
>> views, even though the do not really need it. They don't have any children 
>> and draw directly to their canvas, so DisplayLists should have little or no 
>> effect on performance. But they sure do take up a lot of memory. Sometimes 
>> 2 MB per view, which adds up to a lot.
>>
>> Is there any way to disable DisplayList creation without disabling HW 
>> acceleration?
>>
>> Thanks,
>> Daniel
>>
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>

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[android-developers] Re: Beginner question on layouts

2012-11-21 Thread Piren
you should really read the documentation and do the plethora of tutorials 
Google provides.
http://developer.android.com/guide/practices/screens_support.html

Regarding the textview, that's what String Formatting is for (%.2f), look 
it up.


On Friday, November 16, 2012 1:23:53 AM UTC+2, Brandon Cormier wrote:
>
> So I am new to Android development and have a question on layouts. When I 
> create my app in Eclipse I have it set up so that I can see what it would 
> look like on a Nexus S (4 in., 480 x 800). This looks great when I open it 
> on my Exhibit 2 4G (3.7 in., 480 x 800), however it looks terrible when I 
> open it on the Nexus 7. The buttons are in the wrong places and things just 
> don't look the same. I am assuming this has to do with layouts? When I 
> create a Windows application in java I use a layout such as the border 
> layout, grid layout, flow layout, etch... and then add it to the frame. 
> That way no matter how big I resize the window, it always looks the same. 
> How do you do this in Android? Also, kinda off topic, but when displaying 
> numbers in a textbox how do you make it so that it only shows up to the 
> hundredths place? I am starting out creating apps that deal with tips, sale 
> prices, etch, and don't need the final calculated price to be to the 5th 
> decimal place.
>  
> Thanks in advance!
>  
> Brandon
> Samsung Exhibit 2 4G (T-Mobile)
>

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