[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-02-24 Thread sblantipodi
honeycomb is also slower.
congratulations google.

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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-02-24 Thread Zsolt Vasvari
How did you exactly determine this?

On Feb 24, 11:25 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
 honeycomb is also slower.
 congratulations google.

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Re: [android-developers] Re: Android SDK is so slow that is ridiculous.

2011-02-24 Thread Shrinivas Sahukar
:)

On Thu, Feb 24, 2011 at 8:55 PM, sblantipodi
perini.dav...@dpsoftware.orgwrote:

 honeycomb is also slower.
 congratulations google.

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Re: [android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-29 Thread Miguel Morales
Not to mention that testing OpenGL games is impossible.  The only way
to test on devices is users, otherwise it's just a guessing and hoping
for the best.
In any case, I don't care WHY the emulator is so slow.  Hopefully
they'll make it fast in the near future, the iPhone emulator is much
better.

On Fri, Jan 28, 2011 at 11:52 PM, Jonathan Foley jonefo...@gmail.com wrote:

 As Dianne mentioned and others have before, the bottleneck is the
 dynamic translation of ARM opcodes to x86 opcodes. Other VM's like
 Vmware emulate hardware, but they are still executing code natively
 albeit with some hypervisor that itself has direct hooks within modern
 processors. The WebOS and WP7 and iOS emulators are all running builds
 compiled natively for x86 so they are fast. The Android emulator does
 not, though I don't see why it couldn't be. The emulator is unusable,
 I only use real devices except for UI assessment on smaller screens,
 though I use that less and less as the UI builder/previewer becomes
 more feature rich.


 Jonathan


 On Jan 28, 11:19 pm, Marcin Orlowski webnet.andr...@gmail.com wrote:
  All I was trying to say that emulating of 1GHz of any non native code
  at the instruction level will be slow on a 2Ghz host.  I'd bet if you
  tried to run a PacMan 8-bit CPU at 1GHz, it wouldn't emulate at full
  speed or even come close.

 8-bit or not is not directly related to possible emulation speed. And
 this is just type of architecture which is not
 the only factor that influences the whole process (and yes, you can
 run 8-bit pacman full speed on far slower devices - i.e. Spectrum
 emulator on Palm phone (which is 300MHz). I believe in case of Android
 the bottlenecks is not just different architecture but also a GPU
 support (or lack of h/w support of such) which hits performance badly.
 In general I believe it would help if Google could just spend a few
 bucks and simply hire bunch of folks from emulators scene.

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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-29 Thread Zsolt Vasvari
 (and yes, you can
 run 8-bit pacman full speed on far slower devices - i.e. Spectrum
 emulator on Palm phone (which is 300MHz).

I meant if Pacman's 8080 were running at 1GHz.  No way it could be
emulated at full speed on a 2GHz i86, if each instruction is emulated
individually -- not even close.  Even with caching or other
optimizations, you would have to read/decode/execute/write in a
handful of processor cycles.  And that assuming you would have 100% of
the cycles available to you, which you don't.

The iOS emulator is Mac specific and it's probably more like a
simulator than an emulator.  I believe the only real viable solution
is to simulate an Android system below at some cut-off layer.Even
if the emulated processor is running at 600Mhz which is about the
speed of the slowest Android devices, trying to emulate such an
advanced processor architecture at an acceptable speed will not work.
Actually, I am quite suprised that it's running as good as it is, so
without knowing all details, it's possible that some things are
already simulated, not emulated.

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Re: [android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-29 Thread Dianne Hackborn
On Sat, Jan 29, 2011 at 1:26 AM, Miguel Morales therevolti...@gmail.comwrote:

 Not to mention that testing OpenGL games is impossible.  The only way
 to test on devices is users, otherwise it's just a guessing and hoping
 for the best.
 In any case, I don't care WHY the emulator is so slow.  Hopefully
 they'll make it fast in the near future, the iPhone emulator is much
 better.


At the end of the day, you absolutely need to test and run on a device,
especially for doing things like OpenGL games.  An emulator or simulator on
desktop hardware is never going to give you a good idea of how your app
performs on real hardware.

This isn't an excuse for the emulator being slow (we really would like to
improve it, this is just a fairly challenging problem), but no matter what
is done it can never be a replacement for running on a real device.

-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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Re: [android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-29 Thread Leigh McRae
It's easy to say that until you have actually written an OpenGL game for 
Android.  Running at seconds per frame instead of frames per second 
means you can ONLY test on real hardware.  On real hardware my game 
(Tank Recon 3D) takes over 5 minutes to load in the debugger (30 seconds 
on BlackBerry).  Even working with these limitations you also have to 
develop for the different OS versions and screen sizes.


Now I understand what you're saying with the emulation but this blanket 
answer is getting kind of old.  Stop giving the 'You can't get there 
from here' answer and try and figure something out.  The BlackBerry 
emulators route the OpenGL calls to the desktop PC and allow you to 
choose the level of acceleration.  Maybe this is something that can be 
looked into.  Sure I know you're not getting a 1:1 mapping but it does 
allows you to develop.  How about making a new driver backed by the 
desktop GPU and give some way to select it?


On 1/29/2011 12:53 PM, Dianne Hackborn wrote:
On Sat, Jan 29, 2011 at 1:26 AM, Miguel Morales 
therevolti...@gmail.com mailto:therevolti...@gmail.com wrote:


Not to mention that testing OpenGL games is impossible.  The only way
to test on devices is users, otherwise it's just a guessing and hoping
for the best.
In any case, I don't care WHY the emulator is so slow.  Hopefully
they'll make it fast in the near future, the iPhone emulator is much
better.


At the end of the day, you absolutely need to test and run on a 
device, especially for doing things like OpenGL games.  An emulator or 
simulator on desktop hardware is never going to give you a good idea 
of how your app performs on real hardware.


This isn't an excuse for the emulator being slow (we really would like 
to improve it, this is just a fairly challenging problem), but no 
matter what is done it can never be a replacement for running on a 
real device.


--
Dianne Hackborn
Android framework engineer
hack...@android.com mailto:hack...@android.com

Note: please don't send private questions to me, as I don't have time 
to provide private support, and so won't reply to such e-mails.  All 
such questions should be posted on public forums, where I and others 
can see and answer them.


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Re: [android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-29 Thread Marc Petit-Huguenin
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 01/29/2011 10:55 AM, Leigh McRae wrote:
 It's easy to say that until you have actually written an OpenGL game for
 Android.  Running at seconds per frame instead of frames per second
 means you can ONLY test on real hardware.  On real hardware my game
 (Tank Recon 3D) takes over 5 minutes to load in the debugger (30 seconds
 on BlackBerry).  Even working with these limitations you also have to
 develop for the different OS versions and screen sizes.
 
 Now I understand what you're saying with the emulation but this blanket
 answer is getting kind of old.  Stop giving the 'You can't get there
 from here' answer and try and figure something out.  The BlackBerry
 emulators route the OpenGL calls to the desktop PC and allow you to
 choose the level of acceleration.  Maybe this is something that can be
 looked into.  Sure I know you're not getting a 1:1 mapping but it does
 allows you to develop.  How about making a new driver backed by the
 desktop GPU and give some way to select it?

And what about you write and contribute this driver to the code base?  There was
something I disliked in the phone emulator, I fixed it for myself, and then
submitted it in Gerrit and the patch was accepted, all in less than two months
and it is now part of Gingerbread.

Complaining about missing features on an open source project is ridiculous.

 
 On 1/29/2011 12:53 PM, Dianne Hackborn wrote:
 On Sat, Jan 29, 2011 at 1:26 AM, Miguel Morales
 therevolti...@gmail.com mailto:therevolti...@gmail.com wrote:

 Not to mention that testing OpenGL games is impossible.  The only way
 to test on devices is users, otherwise it's just a guessing and
 hoping
 for the best.
 In any case, I don't care WHY the emulator is so slow.  Hopefully
 they'll make it fast in the near future, the iPhone emulator is much
 better.


 At the end of the day, you absolutely need to test and run on a
 device, especially for doing things like OpenGL games.  An emulator or
 simulator on desktop hardware is never going to give you a good idea
 of how your app performs on real hardware.

 This isn't an excuse for the emulator being slow (we really would like
 to improve it, this is just a fairly challenging problem), but no
 matter what is done it can never be a replacement for running on a
 real device.

 -- 
 Dianne Hackborn
 Android framework engineer
 hack...@android.com mailto:hack...@android.com

 Note: please don't send private questions to me, as I don't have time
 to provide private support, and so won't reply to such e-mails.  All
 such questions should be posted on public forums, where I and others
 can see and answer them.

 -- 
 You received this message because you are subscribed to the Google
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- -- 
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Personal email: m...@petit-huguenin.org
Professional email: petit...@acm.org
Blog: http://blog.marc.petit-huguenin.org
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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-29 Thread Robert Green
iOS simulator is fast because XCode builds an X86 binary and because
iPhone and OSX both run basically the same OS, there is no actual
emulation happening, mostly just API mapping... It's running as a
mostly OS-Native binary.

Unless you want to develop your apps in Android itself on your desktop
on an ARM CPU, you should understand that there will be a performance
penalty for emulating the an ARM CPU on x86.  One way to make it
faster is to build an Android x86 emulator and stop emulating
operations, instead using the CPU natively.  It seems as if there is
progress in that area, even if it's not all from Google.

On Jan 29, 11:57 am, Marc Petit-Huguenin petit...@gmail.com wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 01/29/2011 10:55 AM, Leigh McRae wrote:

  It's easy to say that until you have actually written an OpenGL game for
  Android.  Running at seconds per frame instead of frames per second
  means you can ONLY test on real hardware.  On real hardware my game
  (Tank Recon 3D) takes over 5 minutes to load in the debugger (30 seconds
  on BlackBerry).  Even working with these limitations you also have to
  develop for the different OS versions and screen sizes.

  Now I understand what you're saying with the emulation but this blanket
  answer is getting kind of old.  Stop giving the 'You can't get there
  from here' answer and try and figure something out.  The BlackBerry
  emulators route the OpenGL calls to the desktop PC and allow you to
  choose the level of acceleration.  Maybe this is something that can be
  looked into.  Sure I know you're not getting a 1:1 mapping but it does
  allows you to develop.  How about making a new driver backed by the
  desktop GPU and give some way to select it?

 And what about you write and contribute this driver to the code base?  There 
 was
 something I disliked in the phone emulator, I fixed it for myself, and then
 submitted it in Gerrit and the patch was accepted, all in less than two months
 and it is now part of Gingerbread.

 Complaining about missing features on an open source project is ridiculous.











  On 1/29/2011 12:53 PM, Dianne Hackborn wrote:
  On Sat, Jan 29, 2011 at 1:26 AM, Miguel Morales
  therevolti...@gmail.com mailto:therevolti...@gmail.com wrote:

      Not to mention that testing OpenGL games is impossible.  The only way
      to test on devices is users, otherwise it's just a guessing and
  hoping
      for the best.
      In any case, I don't care WHY the emulator is so slow.  Hopefully
      they'll make it fast in the near future, the iPhone emulator is much
      better.

  At the end of the day, you absolutely need to test and run on a
  device, especially for doing things like OpenGL games.  An emulator or
  simulator on desktop hardware is never going to give you a good idea
  of how your app performs on real hardware.

  This isn't an excuse for the emulator being slow (we really would like
  to improve it, this is just a fairly challenging problem), but no
  matter what is done it can never be a replacement for running on a
  real device.

  --
  Dianne Hackborn
  Android framework engineer
  hack...@android.com mailto:hack...@android.com

  Note: please don't send private questions to me, as I don't have time
  to provide private support, and so won't reply to such e-mails.  All
  such questions should be posted on public forums, where I and others
  can see and answer them.

  --
  You received this message because you are subscribed to the Google
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 - --
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 Personal email: m...@petit-huguenin.org
 Professional email: petit...@acm.org
 Blog:http://blog.marc.petit-huguenin.org
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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-28 Thread sblantipodi
Other emulators works with natively speed, don't compare a 1GHz Cortex
or Snapdragon processor
with a modern desktop CPU please, its ridiculous.

@Raphael: Thanks for the answer, I appreciate your answer and hope to
see some fix soon :)

On Jan 28, 3:44 am, Zsolt Vasvari zvasv...@gmail.com wrote:
 Honestly, what do people expect?  You are trying to emulate a 1GHz
 computer on a 2GHz computer with a completely different architecture.
 I can't imagine it will ever be fast.  I used do MAME development and
 can tell you that it's hard to get the emulation running for even a 10
 year old system with a GPU.

 On Jan 28, 4:21 am, JAlexoid (Aleksandr Panzin) jalex...@gmail.com
 wrote:

  I have the same problem with all AVDs, regardless of the version.
  The emulator in general sucks in performance.

  I'm on 64 bit Ubuntu, bus same goes for Windows XP and Windows 7.

  On 27 янв, 03:58, Jake Basile jakerbas...@gmail.com wrote:

   I have a Core i7-920, 6GB of DDR-1333 RAM, and an ATI 5770. I get maybe 
   5-10
   FPS on the Honeycomb emulator. This thing needs serious performance 
   testing
   and improvement.- Hide quoted text -

  - Show quoted text -



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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-28 Thread JAlexoid (Aleksandr Panzin)
I'm not complaining about the performance, since I know the problems
behind it.

But, with the inevitable performance problems maybe a simulated
environment(with x86 architecture) or a Android x86 VM would be a
better option(in performance).
Problems will probably arise with the optimisations of native code for
ARM architecture.

On 28 янв, 04:44, Zsolt Vasvari zvasv...@gmail.com wrote:
 Honestly, what do people expect?  You are trying to emulate a 1GHz
 computer on a 2GHz computer with a completely different architecture.
 I can't imagine it will ever be fast.  I used do MAME development and
 can tell you that it's hard to get the emulation running for even a 10
 year old system with a GPU.

 On Jan 28, 4:21 am, JAlexoid (Aleksandr Panzin) jalex...@gmail.com
 wrote:

  I have the same problem with all AVDs, regardless of the version.
  The emulator in general sucks in performance.

  I'm on 64 bit Ubuntu, bus same goes for Windows XP and Windows 7.

  On 27 янв, 03:58, Jake Basile jakerbas...@gmail.com wrote:

   I have a Core i7-920, 6GB of DDR-1333 RAM, and an ATI 5770. I get maybe 
   5-10
   FPS on the Honeycomb emulator. This thing needs serious performance 
   testing
   and improvement.- Hide quoted text -

  - Show quoted text -

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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-28 Thread Zsolt Vasvari
Thanks for the lesson, I didn't realize that a 1GHz Cortex is not
directly comparable to a 2GHz Core i3...

All I was trying to say that emulating of 1GHz of any non native code
at the instruction level will be slow on a 2Ghz host.  I'd bet if you
tried to run a PacMan 8-bit CPU at 1GHz, it wouldn't emulate at full
speed or even come close.

On Jan 28, 6:20 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
 Other emulators works with natively speed, don't compare a 1GHz Cortex
 or Snapdragon processor
 with a modern desktop CPU please, its ridiculous.

 @Raphael: Thanks for the answer, I appreciate your answer and hope to
 see some fix soon :)

 On Jan 28, 3:44 am, Zsolt Vasvari zvasv...@gmail.com wrote:



  Honestly, what do people expect?  You are trying to emulate a 1GHz
  computer on a 2GHz computer with a completely different architecture.
  I can't imagine it will ever be fast.  I used do MAME development and
  can tell you that it's hard to get the emulation running for even a 10
  year old system with a GPU.

  On Jan 28, 4:21 am, JAlexoid (Aleksandr Panzin) jalex...@gmail.com
  wrote:

   I have the same problem with all AVDs, regardless of the version.
   The emulator in general sucks in performance.

   I'm on 64 bit Ubuntu, bus same goes for Windows XP and Windows 7.

   On 27 янв, 03:58, Jake Basile jakerbas...@gmail.com wrote:

I have a Core i7-920, 6GB of DDR-1333 RAM, and an ATI 5770. I get maybe 
5-10
FPS on the Honeycomb emulator. This thing needs serious performance 
testing
and improvement.- Hide quoted text -

   - Show quoted text -- Hide quoted text -

 - Show quoted text -

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Re: [android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-28 Thread Marcin Orlowski
 All I was trying to say that emulating of 1GHz of any non native code
 at the instruction level will be slow on a 2Ghz host.  I'd bet if you
 tried to run a PacMan 8-bit CPU at 1GHz, it wouldn't emulate at full
 speed or even come close.

8-bit or not is not directly related to possible emulation speed. And
this is just type of architecture which is not
the only factor that influences the whole process (and yes, you can
run 8-bit pacman full speed on far slower devices - i.e. Spectrum
emulator on Palm phone (which is 300MHz). I believe in case of Android
the bottlenecks is not just different architecture but also a GPU
support (or lack of h/w support of such) which hits performance badly.
In general I believe it would help if Google could just spend a few
bucks and simply hire bunch of folks from emulators scene.

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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-28 Thread Jonathan Foley

As Dianne mentioned and others have before, the bottleneck is the
dynamic translation of ARM opcodes to x86 opcodes. Other VM's like
Vmware emulate hardware, but they are still executing code natively
albeit with some hypervisor that itself has direct hooks within modern
processors. The WebOS and WP7 and iOS emulators are all running builds
compiled natively for x86 so they are fast. The Android emulator does
not, though I don't see why it couldn't be. The emulator is unusable,
I only use real devices except for UI assessment on smaller screens,
though I use that less and less as the UI builder/previewer becomes
more feature rich.


Jonathan


On Jan 28, 11:19 pm, Marcin Orlowski webnet.andr...@gmail.com wrote:
  All I was trying to say that emulating of 1GHz of any non native code
  at the instruction level will be slow on a 2Ghz host.  I'd bet if you
  tried to run a PacMan 8-bit CPU at 1GHz, it wouldn't emulate at full
  speed or even come close.

 8-bit or not is not directly related to possible emulation speed. And
 this is just type of architecture which is not
 the only factor that influences the whole process (and yes, you can
 run 8-bit pacman full speed on far slower devices - i.e. Spectrum
 emulator on Palm phone (which is 300MHz). I believe in case of Android
 the bottlenecks is not just different architecture but also a GPU
 support (or lack of h/w support of such) which hits performance badly.
 In general I believe it would help if Google could just spend a few
 bucks and simply hire bunch of folks from emulators scene.

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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-27 Thread sblantipodi
Performance problem on android SDK isn't related on what you are
talking here.
Android SDK is so slow also with android 2.2 and 2.2. The SDK uses
only one core
and this is a shame.

Too slow for everything that needs more power than a fart app.

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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-27 Thread niko20
I agree, the SDK itself is slow, not just the emulator. I've noticed
that with every release of the SDK it gets slower.

-niko

On Jan 27, 6:56 am, sblantipodi perini.dav...@dpsoftware.org wrote:
 Performance problem on android SDK isn't related on what you are
 talking here.
 Android SDK is so slow also with android 2.2 and 2.2. The SDK uses
 only one core
 and this is a shame.

 Too slow for everything that needs more power than a fart app.

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Re: [android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-27 Thread Mark Murphy
On Thu, Jan 27, 2011 at 12:16 PM, niko20 nikolatesl...@yahoo.com wrote:
 I agree, the SDK itself is slow, not just the emulator. I've noticed
 that with every release of the SDK it gets slower.

The SDK is a ZIP file (or a self-installing EXE on Windows). ZIP files
do not have speed and hence cannot be slower.

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http://commonsware.com | http://github.com/commonsguy
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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-27 Thread JAlexoid (Aleksandr Panzin)
I have the same problem with all AVDs, regardless of the version.
The emulator in general sucks in performance.

I'm on 64 bit Ubuntu, bus same goes for Windows XP and Windows 7.

On 27 янв, 03:58, Jake Basile jakerbas...@gmail.com wrote:
 I have a Core i7-920, 6GB of DDR-1333 RAM, and an ATI 5770. I get maybe 5-10
 FPS on the Honeycomb emulator. This thing needs serious performance testing
 and improvement.

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Re: [android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-27 Thread Raphael
We are aware of the emulator speed issue and are actively working on it.
R/

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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-27 Thread Zsolt Vasvari
Honestly, what do people expect?  You are trying to emulate a 1GHz
computer on a 2GHz computer with a completely different architecture.
I can't imagine it will ever be fast.  I used do MAME development and
can tell you that it's hard to get the emulation running for even a 10
year old system with a GPU.

On Jan 28, 4:21 am, JAlexoid (Aleksandr Panzin) jalex...@gmail.com
wrote:
 I have the same problem with all AVDs, regardless of the version.
 The emulator in general sucks in performance.

 I'm on 64 bit Ubuntu, bus same goes for Windows XP and Windows 7.

 On 27 янв, 03:58, Jake Basile jakerbas...@gmail.com wrote:



  I have a Core i7-920, 6GB of DDR-1333 RAM, and an ATI 5770. I get maybe 5-10
  FPS on the Honeycomb emulator. This thing needs serious performance testing
  and improvement.- Hide quoted text -

 - Show quoted text -

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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-26 Thread DanH
Odd, I've never had any real trouble with the performance.  The first
time the emulator comes up is always painful, but once it's configured
everything else is reasonably swift.

On Jan 26, 7:35 pm, sblantipodi perini.dav...@dpsoftware.org wrote:
 As title.

 I think that Androdi SDK should think to improve its performance
 instead of releasing new SDK...

 I have just downloaded the Honeycomb SDK on my Core I7 2600 Sandy
 Bridge (8GB RAM) and it so slow that is unusable, just like the 2.3
 and 2.2 version.

 Shame on google for this.

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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-26 Thread Jake Basile
I have a Core i7-920, 6GB of DDR-1333 RAM, and an ATI 5770. I get maybe 5-10 
FPS on the Honeycomb emulator. This thing needs serious performance testing 
and improvement.

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Re: [android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-26 Thread Dianne Hackborn
The issue with HC is that it now has a huge screen to draw, and the emulator
itself doesn't implement any hardware acceleration of drawing, so it needs
to emulate ARM code that is rendering to a window, and then emulate yet more
ARM code that composites together the final display.

Implementing hardware acceleration of drawing in the emulator is extremely
non-trivial.  It's not a matter of needing performance testing and
improvement.  The bottle-neck is very obvious, it is just difficult to
solve.

And wouldn't you like to have *some* kind of working HC emulator now before
devices ship?

On Wed, Jan 26, 2011 at 5:58 PM, Jake Basile jakerbas...@gmail.com wrote:

 I have a Core i7-920, 6GB of DDR-1333 RAM, and an ATI 5770. I get maybe
 5-10 FPS on the Honeycomb emulator. This thing needs serious performance
 testing and improvement.

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Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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[android-developers] Re: Android SDK is so slow that is ridiculous.

2011-01-26 Thread Kevin TeslaCoil Software
 And wouldn't you like to have *some* kind of working HC emulator now before
 devices ship?

I just wanted to say yes, absolutely. Thanks for getting this to us
soon, even in an unfinished/preview state rather than making us wait
for the device to ship and our apps to be broken on customers
hardware.

-Kevin


On Jan 26, 8:05 pm, Dianne Hackborn hack...@android.com wrote:
 The issue with HC is that it now has a huge screen to draw, and the emulator
 itself doesn't implement any hardware acceleration of drawing, so it needs
 to emulate ARM code that is rendering to a window, and then emulate yet more
 ARM code that composites together the final display.

 Implementing hardware acceleration of drawing in the emulator is extremely
 non-trivial.  It's not a matter of needing performance testing and
 improvement.  The bottle-neck is very obvious, it is just difficult to
 solve.

 And wouldn't you like to have *some* kind of working HC emulator now before
 devices ship?

 On Wed, Jan 26, 2011 at 5:58 PM, Jake Basile jakerbas...@gmail.com wrote:
  I have a Core i7-920, 6GB of DDR-1333 RAM, and an ATI 5770. I get maybe
  5-10 FPS on the Honeycomb emulator. This thing needs serious performance
  testing and improvement.

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 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.

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