Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: ryok


Re: braillemone a pokemon port for visually impaired players

Hi thereI found out about this game last week but couldnt try it Because i was busy with uniAnyways, Im going to try it now Thanks for your hard work  and Good luck at your job and Uni. regards.ahmad.URL: http://forum.audiogames.net/viewtopic.php?pid=150506#p150506

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Re: [Audiogames-reflector] gta v and xbox game saves

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: ryok


Re: gta v and xbox game saves

Hi thereTry checking gamespot www.gamespot.comHope that helpsRegards.Ahmad.URL: http://forum.audiogames.net/viewtopic.php?pid=150507#p150507

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Re: [Audiogames-reflector] I need tips on how to play as a thief in AA.

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: I need tips on how to play as a thief in AA.

Oh, lol!  Thanks for correcting me.URL: http://forum.audiogames.net/viewtopic.php?pid=150508#p150508

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Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-10-04 Thread AudioGames.net Forum — New releases room: SLJ


Re: Revelation - Exploration and discovery puzzle, by Aprone

[[wow]], vcaparica. Thanks for this awesome feedback. This game would indeed fit very nicely on a smartphone.URL: http://forum.audiogames.net/viewtopic.php?pid=150509#p150509

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Re: [Audiogames-reflector] gta v and xbox game saves

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: gta v and xbox game saves

I have this on PS3. I can get a save off my brother. but i really want to no how the weapon wheel and char select screens work.URL: http://forum.audiogames.net/viewtopic.php?pid=150510#p150510

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Re: [Audiogames-reflector] Solara

2013-10-04 Thread AudioGames.net Forum — New releases room: SLJ


Re: Solara

Hi again for the 4th time. Ive figured out why the game just sits there and you cant do anything. It happens for me if I try to train a hero and I dont have any gold left or do something simular, where Im out of food or gold. I dont know if this only happens on my device, but its really annoying, and I havent found a way to continue accept for closing the app in the app switcher and lanch the game again.Anyway, I like the game. Im level 10 so far, and I dont find the game difficult at all, not yet. URL: http://forum.audiogames.net/viewtopic.php?pid=150511#p150511

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Re: [Audiogames-reflector] Furby: A cool toy which blind kits also would enjoy

2013-10-04 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: Furby: A cool toy which blind kits also would enjoy

Guitarman: You can just buy a Furby from the internet if you dont wanna meet up in a store, asking for one. URL: http://forum.audiogames.net/viewtopic.php?pid=150512#p150512

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Re: [Audiogames-reflector] a problem with outlook 2007

2013-10-04 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: a problem with outlook 2007

If you dont press accept, the appointment shouldnt get in your calendar. thats how mine works, but sounds like yours works differently.URL: http://forum.audiogames.net/viewtopic.php?pid=150513#p150513

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Re: [Audiogames-reflector] A purmanent road to rage server!

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: sswwaaiikkee


Re: A purmanent road to rage server!

hiI m conectid but errorURL: http://forum.audiogames.net/viewtopic.php?pid=150514#p150514

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Re: [Audiogames-reflector] Youtube channels demonstrating accessible games

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Youtube channels demonstrating accessible games

are games like bioshock infanint accessible? because i really want to play that.and all the other low vition games also playablessURL: http://forum.audiogames.net/viewtopic.php?pid=150515#p150515

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: bucklee12


Re: need help from an alter aeon player

hi, how do i reach other continents and parts in the game.? i am on archais, now. just curious.URL: http://forum.audiogames.net/viewtopic.php?pid=150516#p150516

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Re: [Audiogames-reflector] Hear movie sub titles with your screen reader

2013-10-04 Thread AudioGames.net Forum — Off-topic room: bucklee12


Re: Hear movie sub titles with your screen reader

Hi, i get an run time error 5, everytime i try to load an mp3 with the subtitle. what it is?URL: http://forum.audiogames.net/viewtopic.php?pid=150517#p150517

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Re: [Audiogames-reflector] Youtube channels demonstrating accessible games

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Youtube channels demonstrating accessible games

Hi.All the low vission games are only playable for those who have some vission left. However, it would be interesting to get this guy on the forum, to ask him if he knows any console games which have enough audio cues to be playable by blind people.URL: http://forum.audiogames.net/viewtopic.php?pid=150518#p150518

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Re: [Audiogames-reflector] Dingoo a380: An awesome gaming device

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: michaeljnesbitt1


Re: Dingoo a380: An awesome gaming device

I dont think it is better than the XBOX at any cost.URL: http://forum.audiogames.net/viewtopic.php?pid=150519#p150519

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Re: [Audiogames-reflector] Dingoo a380: An awesome gaming device

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: michaeljnesbitt1


Re: Dingoo a380: An awesome gaming device

I dont think it is better than the Xbox one specs at any cost.URL: http://forum.audiogames.net/viewtopic.php?pid=150519#p150519

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Re: [Audiogames-reflector] Youtube channels demonstrating accessible games

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: Annuities


Re: Youtube channels demonstrating accessible games

Before purchasing life spam? you should determine the amount of coverage that you need. The easiest way to doAnnuities this is to take your average yearly salary and multiply it by eight. There are also a number of simple to use online calculators that will help you figure out how much life spam? you need.URL: http://forum.audiogames.net/viewtopic.php?pid=150520#p150520

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Re: [Audiogames-reflector] I'm affraid of the drakes breathing in entombed.

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: Annuities


Re: I'm affraid of the drakes breathing in entombed.

Before purchasing life spam? you should determine the amount of coverage that you need. The easiest way to doAnnuities this is to take your average yearly salary and multiply it by eight. There are also a number of simple to use online calculators that will help you figure out how much life spam? you need.URL: http://forum.audiogames.net/viewtopic.php?pid=150521#p150521

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Re: [Audiogames-reflector] Dingoo a380: An awesome gaming device

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Dingoo a380: An awesome gaming device

Hi and welcome to the forum.How do you find the XBox one as portable as the other devices which are discussed in the topic?URL: http://forum.audiogames.net/viewtopic.php?pid=150522#p150522

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: AstralAudio


Re: Injustice Gods Among Us. More accessible than before.

Alas, reasonable and cost effective do not match up more often than not. Mobile devices arent their primary vehicle for distribution. If such were the case, you would have seen a different experience than what is currently offered on the iOS platform. Its got the characters, some of the specials, but it isnt the same. Personally, I think it was more of a WB prodding them to make a port to try to grab revenue from the mobile market. This isnt a bad thing just that when a big company asks a developer it owns to put eggs in the basket that isnt said developers forte, you will get something less than youd expect. Such is the way of things.URL: http://forum.audiogames.net/viewtopic.php?pid=150523#p150523

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Re: [Audiogames-reflector] Dingoo a380: An awesome gaming device

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: Dingoo a380: An awesome gaming device

Hi,Im not sure how accessible this is.URL: http://forum.audiogames.net/viewtopic.php?pid=150524#p150524

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[Audiogames-reflector] sun java on ubuntu 13.04 and coffy mud

2013-10-04 Thread AudioGames.net Forum — Off-topic room: Jonnyboy1991


sun java on ubuntu 13.04 and coffy mud

Hello all. Ive having a very serious question that I am dealing with at this very moment. has anyone used coffee mud on ubuntu 13.04? the reason Im asking this is because Im helping a friend of mine out with a server that she has and Im trying to figure out whats the best way to install coffee mud but more importantly, whats the best way to install sun java and what else is required for coffee mud to work java wise? If you guys know or could help with this, I would be really grateful. Thanks all.URL: http://forum.audiogames.net/viewtopic.php?pid=150525#p150525

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Re: [Audiogames-reflector] Dingoo a380: An awesome gaming device

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: superantoha


Re: Dingoo a380: An awesome gaming device

hi!i think it was a spambot.URL: http://forum.audiogames.net/viewtopic.php?pid=150526#p150526

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: daigonite


Re: braillemone a pokemon port for visually impaired players

bigdog wrote:unfortunately i still found the glitch where sparrow evolved into ekens. I was using rare candies when i did it.I am outright terrible with typos it seems. Its been fixed.URL: http://forum.audiogames.net/viewtopic.php?pid=150527#p150527

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Re: [Audiogames-reflector] sun java on ubuntu 13.04 and coffy mud

2013-10-04 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: sun java on ubuntu 13.04 and coffy mud

Hi:CoffeeMud will work fine with OpenJDK; thats how Ive always ran it. Note that you need to modify the setup shell scripts slightly, as Ubuntu doesnt keep javac in the standard place. But once you make that 2 line change, everything should work OK. The only other fiddly bit is getting drivers for PostgreSQL or MySQL or whatever database driver you want to use installed and working. But google will help you. Dont bother running CoffeeMud with the flat file database, as it introduces notable lags in several places, the most noticeable being when using socials.URL: http://forum.audiogames.net/viewtopic.php?pid=150530#p150530

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Re: [Audiogames-reflector] Dingoo a380: An awesome gaming device

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: camlorn


Re: Dingoo a380: An awesome gaming device

It is not possible to make a screen reader that works for all emulators and can read the menus of games, short of really good OCR and some sort of statistical model that tries to figure out which one is selected. This is hard, objectively speaking; even the best programmers in the world would have to spend some time on it. Writing a screen reader that can, on a case-by-case basis, read the games for some platform depends on the platform in question, the emulator in question, and the game in question. Realize that platforms dont provide operating system, that all the platform sees from the game is a stream of pixels, and that every game literally has completely different code for drawing to the screen. On a platform that provides built-in font support, you might have some luck, but not much even then-each game represents the selected menu item differently, too. If we are going to suddenly start having old console game accessibility, thats p
 robably still 5 or 10 years away, and will be the side effect of things like the Google Car that further the field of machine learning and artificial intelligence; I say this because the menus are only the tip of the iceberg, and you basically need software that can either re represent the game in a blind-friendly manner or provide spoken feedback (Go left, go left!).URL: http://forum.audiogames.net/viewtopic.php?pid=150529#p150529

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Re: [Audiogames-reflector] symbolic representation of disabilities, what do you think?

2013-10-04 Thread AudioGames.net Forum — Off-topic room: Dark


Re: symbolic representation of disabilities, what do you think?

Well Casta it is certainly true that language changes according to environment and culture, and those in a given group will either consciously or unconsciously adopt the mannerisms of that culture, (at least if they identify with it). With blind people its not the enthusiasm Ive noticed, so much as its application, heck Ive met plenty of fairly enthusiastic sighted people too. The voice is slightly thicker, speech patterns tend to be over emphasized and often the person speaks louder, usualy accompanied by some rather strange body postures that alter the speech and are generally affected rather than natural. In the other extreme the person speaks in short sentences, with little to no vocal modulation and the same thickening of speech. Here the person has no ability say to engage conversationally, and is often very silent, and when they do speak its often more slowly and affectedly. These are generally the too extremes, I suppose t
 hey correspond to intravertion and extravertion when seen through the lense of blindness. Of course not all! blind people fall into this mould, or even all in said communities, but enough do to make me believe its a sort of generalized thing.Myself I just put it down to people not acquiring conversational cskills or emotional sense, and then interacting only with people who have the same outlook on life, after all the more different sorts of people you can be comfortable communicating with, the less closed in your speech patterns will be.Ironically, one thing I have noticed is that comparatively few people who have grown up with the blind community view in the Uk tend to get into audio games, since even those who are itnerested enough to try a game or two dont have the motivation to go out and find more games, much less go and discuss games on a forum like this one, --- same goes for pretty much any other none blind activity Ive never encountered anyo
 ne from that blind drama group I mention doing the real thing. Ironically about the only blind leasure organization I found decent were what used to be called guide dog holidays, and who then changed to vitalise, (though sadly theyve now shut down), and that mainly because if your going to wander off to somewhere like griece or egypt, or go to the french alps and skee,  well you cant expect to just encounter that familiar set of blindy friends, and guess what, you might have! to do some things for yourself once in a while, and still worse, do them in a none prescribed manner . Sadly though that organization finished, and that was the last blind related thing I really got involved with, and even then, only when they were going off somewhere interesting. Then again, the guide dog association is about the only Blind related agency i have much re
 spect for as well, mostly because unlike the rnib they do! have a reasonable view of a blind persons capabilities, indeed, this might well be the chief reason for the cleaquism, since you cant really blaime someone for just descending into their little blind hole if theyre told constantly that they cant cope in the real world unless! they follow the rules, in fact it is the rules! was my specialist schools motto, . The sad fact is it is slightly understandable, since yes, being blind is a pain in the arse and people arent always nice about this, but for me at least if the alternative is just to sit at my parents and skype other blind people all day, meeting up once every six months at the blind gathering,  well Id rather make my own way, hard as it sometimes is.URL: http://forum.audiogames.net/viewtopic.php?pid=150531#p150531

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Re: [Audiogames-reflector] Samantha's voice?

2013-10-04 Thread AudioGames.net Forum — Off-topic room: BryanP


Re: Samantha's voice?

Well I know a singer namedKarenJacobsen is behindthe Karen voice.URL: http://forum.audiogames.net/viewtopic.php?pid=150532#p150532

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Re: [Audiogames-reflector] Furby: A cool toy which blind kits also would enjoy

2013-10-04 Thread AudioGames.net Forum — Off-topic room: BryanP


Re: Furby: A cool toy which blind kits also would enjoy

I was never into the Furby/Tamagochi craze.In fact after Tickle me Elmo I thought they were the most annoying dan things out there. If youwanta pet get a dog or a cat. Nowadays theyre trying it again with a stupid toy called Perfect Polly which is supposed to replace a bird but sounds more like a car alarm to me.URL: http://forum.audiogames.net/viewtopic.php?pid=150533#p150533

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: dd


Re: need help from an alter aeon player

@bryan, a tonberry is something out of the final fantasy games, but I dont actually know what they look likeURL: http://forum.audiogames.net/viewtopic.php?pid=150534#p150534

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[Audiogames-reflector] Enhanced iOS Voice

2013-10-04 Thread AudioGames.net Forum — Off-topic room: king gamer222


Enhanced iOS Voice

Hi all. I have heard tell of enhanced iOS voices. How do I access them? One person said that theyre in Language and Dialects, but they are not. Perhaps they refer to the compact voice being turned off? I am using an iPod touch fifth gen.URL: http://forum.audiogames.net/viewtopic.php?pid=150535#p150535

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: Atlan


Re: Injustice Gods Among Us. More accessible than before.

hi,i wish that some games are on pc. i hope that injustice come for pc.URL: http://forum.audiogames.net/viewtopic.php?pid=150536#p150536

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Re: [Audiogames-reflector] Hear movie sub titles with your screen reader

2013-10-04 Thread AudioGames.net Forum — Off-topic room: assault_freak


Re: Hear movie sub titles with your screen reader

Burak, that isntt possible at the moment for the simple fact that youtube videos do not have srt subtitle files, whereas the subtitles are actually part of the video itself.URL: http://forum.audiogames.net/viewtopic.php?pid=150537#p150537

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Re: [Audiogames-reflector] A purmanent road to rage server!

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: Omar Alvarado


Re: A purmanent road to rage server!

I hate to sound like a smart ass, but I called it beta for a reason. Im trying to figure why I cant connect, and why weird issues are happening. Like, sometimes you dont get health reports, and sometimes some people are in different places from where the clients are actually telling them where they are. Or, some people cant kill each other. I reset both my routers, reinstalled drivers on me old desktop and will try this out soon in hopes that this will work fine.URL: http://forum.audiogames.net/viewtopic.php?pid=150538#p150538

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Re: [Audiogames-reflector] Enhanced iOS Voice

2013-10-04 Thread AudioGames.net Forum — Off-topic room: mikerschs2


Re: Enhanced iOS Voice

Hi,you cannot download multiple voices in one language. What you can do now is download several voices for languages, what I mean is that the hq voices will be saved on all languages you download them.URL: http://forum.audiogames.net/viewtopic.php?pid=150539#p150539

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Re: [Audiogames-reflector] VIPGamesZone: Now with games for Android!

2013-10-04 Thread AudioGames.net Forum — New releases room: Niklas


Re: VIPGamesZone: Now with games for Android!

I agree, its great that they are developing games for the android platform. Im using android devices myself and am happy about this. But it would be great if we would be able to Play the games without Internet Connection. Are there any News or reactions from vipgameszone regarding this?URL: http://forum.audiogames.net/viewtopic.php?pid=150540#p150540

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[Audiogames-reflector] Upcoming technology for game music rendering

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: philip_bennefall


Upcoming technology for game music rendering

Hi all!I have been rather silent for the last few months, and the reason for this is that I have been incredibly busy. I and a colleague of mine, Kristofer Eng who is a professional composer and musician, have been working on an engine that makes video game music as dynamic and adaptable as a film score. The only difference, of course, is that the player is the one controlling the music in real-time. In short, the system we are developing allows the music to follow the players every action to create a completely dynamic score.We are now going towards a 1.0 release, and so I wanted to show an audio demonstration of what the engine is able to accomplish at this time. Of course I wont be able to go through all the details of it since it is a rather complex system, but the demonstration I am giving will hopefully give you an idea of what to expect when the 1.0 version is released in the first quarter of 2014.The audio demonstration can be found at:http://www.eliassoftware.com/audio/elias_audio_demo.mp3Elias stands for Elastic Integrated Audio System. The website is not yet created, but the system is fully functional and we are spending the remaining development time fine tuning and optimizing the functionality and performance. The engine is cross platform, and is intended to work on anything from desktop computers to consoles to smartphones.We are planning a licensing scheme where you are able to use the engine for free for non-commercial projects, and if you are a small independent developer we will have a very inexpensive shareware license available. We will also offer add-ons such as ready to use music themes composed to suit the characteristics of the engine, as well as professional one-on-one support.Kristofer and I would be very happy to hear your thoughts, feedback, suggestions, questions, etc. We are open to new ideas, and we 
 hope that the system will set a new standard for how music is rendered in mainstream and audio games alike.Thank you for reading!Kind regards,Philip BennefallURL: http://forum.audiogames.net/viewtopic.php?pid=150541#p150541

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Re: [Audiogames-reflector] symbolic representation of disabilities, what do you think?

2013-10-04 Thread AudioGames.net Forum — Off-topic room: Kyleman123


Re: symbolic representation of disabilities, what do you think?

ive noticed this to with blind people here in the USA dark. blind people tend to speak really loudly. also they tend to have rather bad body postures/manorisms. holding ones head really far back so there face is almost facing the ceiling, or or holding there head down like there looking at there hands in there lap all the time. i have just enough vision to just pick up on those things and it was kind of interesting. this one girl i saw went from examining the ceiling tiles with a great interest to examining her pants with equal interest and back then to the ceiling a few minutes later. a second girl i know did a lot of rocking back and forth. i have no idea why she did this, i never got around to asking her, but one would think should would get a bit dizzy eventually. both of these girls tended to speak in a louder than normal voice like it was out side and they needed to speak over something going on like a busy road or someth
 ing but it was inside in a calm setting where a normal voice would have been very sufficient. this isnt limited to females though, i have seen this in guys too.i would agree with you dark that this does stem from being around blind people to much. not that that is a bad thing, but when the blind people cant see you and cant correct things you do that arent exactly normal, you are never going to learn. and it has also been in my experience that the parents of the blind person dont really try to correct there kids either because they are more of the disposition that let me just send my blind kid off to a blind school because i dont know how to deal with them because that is what those blind schools are for right? blind people. then the kids dont really learn what is and isnt socially exceptable. and have a hard time inta grating into normal society. there is always going to be a
 nd exception to the rule, so i know that this isnt all the time what is going to happen, but it does happen more often than not, unfortunately. im not condoning these practices, however, just pointing out what ive experienced in my opinion.URL: http://forum.audiogames.net/viewtopic.php?pid=150542#p150542

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Re: [Audiogames-reflector] Upcoming technology for game music rendering

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: ianr


Re: Upcoming technology for game music rendering

Whoa, this sounds really cool!I just finished the audio demo you provided.Im very interested to hear the next demo with examples of exploration and some of the other features you couldnt include in this one.I was very impressed though.Obviously it takes extra work to create music that the engine can utilize but I was glad to hear you will provide an authoring tool and also that its a C API so I can call it from my existing game engine.A quick question:You said: if you are a small independent developer we will have a very inexpensive shareware licenseI say: What do you mean by shareware license? Does that mean games I release using your engine need to be shareware?I think your free option for free games is very generous of you.I really hope this can catch on in the main stream video game market as well. Its a very neat idea!Ian ReedURL: http://forum.audiogames.net/viewtopic.php?pid=150543#p150543

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Re: [Audiogames-reflector] Upcoming technology for game music rendering

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: philip_bennefall


Re: Upcoming technology for game music rendering

Hi Ian,Thank you very much for your feedback and kind words! Im really glad you enjoyed the demo. The way the shareware license works is that, if you want to make games as a private individual or a very small business, you dont have to pay the same amount for a commercial license as a big budget game studio would. If you make free games then the engine is also free and you dont have to buy a license, but if you want to make commercial games that are distributed on a small scale through your own website then you would want the shareware license. You certainly dont have to sell anything if you dont want to, and if thats the case then you dont pay anything either.Kind regards,Philip BennefallURL: http://forum.audiogames.net/viewtopic.php?pid=150544#p150544

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Re: [Audiogames-reflector] Upcoming technology for game music rendering

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: ianr


Re: Upcoming technology for game music rendering

Hi Philip,Thanks for the clarification. I have heard of other technologies that are licensed to Indie game developers at a lower cost than for the big budget studios and I think its a great idea.I look forward to future updates about this engine.Ian ReedURL: http://forum.audiogames.net/viewtopic.php?pid=150547#p150547

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Re: [Audiogames-reflector] gta v and xbox game saves

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: krishna


Re: gta v and xbox game saves

the problem I have is that as far as I know, there is no way to put a saved file unless someone is willing to download my profile and play for me or unless I can somehow put the save file from someone on the xbox.URL: http://forum.audiogames.net/viewtopic.php?pid=150548#p150548

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Re: [Audiogames-reflector] Furby: A cool toy which blind kits also would enjoy

2013-10-04 Thread AudioGames.net Forum — Off-topic room: stefan_ilioaica


Re: Furby: A cool toy which blind kits also would enjoy

As I can remember, my furby didnt speak very much in english at the beginning.I think I was lucky, because usually the furbies doesnt speak any english words when you play for the first time with them. This think is availaible for the 90s one, the furby which appeared in 2005 does know some english at the start, but not very much.You have to speak with him in english in order to teach him.If you want furby to learn new words / frazes, you have to teach him. You look in the dictionary for the furbish word and the english one, and then try to teach him.You have to say the furbish word first, and after the english one.I dont know how much can this thing learn, I didnt teach him very much to be onest.And about this new furby, I dont know very much apart what Ive already read on the internet.I also had a baby furby too, but it isnt very smart. What he knows to do is to sleep, eat, and something el
 se which I dont remember exactly what is it.URL: http://forum.audiogames.net/viewtopic.php?pid=150549#p150549

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Re: [Audiogames-reflector] Solara

2013-10-04 Thread AudioGames.net Forum — New releases room: Shadow


Re: Solara

I assume you have IOS 7?If so that issue youre having with hving to close and relaunch the game is a known issue to do with pop up messages. The fix was submitted to Apple for review quite a while ago, so it should be out soon.ShadowURL: http://forum.audiogames.net/viewtopic.php?pid=150551#p150551

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Re: [Audiogames-reflector] Death Match

2013-10-04 Thread AudioGames.net Forum — New releases room: garrett


Re: Death Match

Oh ya, I downloaded it before looking at your post.URL: http://forum.audiogames.net/viewtopic.php?pid=150552#p150552

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Re: [Audiogames-reflector] Upcoming technology for game music rendering

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: Upcoming technology for game music rendering

Hi,This sounds really cool. Am I right in thinking that this might be used in a future game of yours? Is this why youve also been silent, as this system may be part of the game youve been working on?URL: http://forum.audiogames.net/viewtopic.php?pid=150553#p150553

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Re: [Audiogames-reflector] Upcoming technology for game music rendering

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: philip_bennefall


Re: Upcoming technology for game music rendering

Hi Aaron,This system is not used in my upcoming title that is around the corner, because Elias was not even thought of when I started developing that game. However, if I make a large enough game in the future to warrent this kind of music then Elias will definitely be used in it.Kind regards,Philip BennefallURL: http://forum.audiogames.net/viewtopic.php?pid=150554#p150554

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Hey all! Daigonite, youre so amazing! I always dreamed about playing this game by myself and understanding whats going on. I was able to beat it sometimes with a sighted friend nearby.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=150555#p150555

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Re: [Audiogames-reflector] Upcoming technology for game music rendering

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: Upcoming technology for game music rendering

[[wow]]. Thats neat. It seems to me that using this in conjunction wit BGT you might be able to create some pretty awesome games.URL: http://forum.audiogames.net/viewtopic.php?pid=150556#p150556

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Re: [Audiogames-reflector] converting tabs-sheet music into ABC notation

2013-10-04 Thread AudioGames.net Forum — Off-topic room: Mord-Sith


Re: converting tabs-sheet music into ABC notation

The only thing I am at all familiar with is ABC notation, which is a atextual form of music notation. Aside from that, I am not aware of anything else that worksURL: http://forum.audiogames.net/viewtopic.php?pid=150557#p150557

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[Audiogames-reflector] And Then Steve Said, ‘Let There Be an iPhone’

2013-10-04 Thread AudioGames.net Forum — Off-topic room: Sebby


And Then Steve Said, ‘Let There Be an iPhone’

And there was.This is a great article from the NYT, and given the recent discussions about Android on this forum and the indisputable market share increases of Android on both smartphones and tablets of late, I think this is very relevant.http://www.nytimes.com/2013/10/06/magaz … l_r=0The next time you use your iPhone, remember the tremendous work of Apple, and the dedication and passion of Steve Jobs. The smartphone industry would simply not be what it is without them. I wont deny it: although I would never consider myself a rabid Apple fanboy (an iTard, as I sometimes like to call them) I always get very annoyed when Fandroids (the same thing, on the opposing side) simply declare the iPhone to be nothing more than a collection of existing technologies wrapped up in an existing package and marketed. They simply were not, as this article ably explains.URL: http://forum.audiogames.net/viewtopic.php?pid=150558#p150558
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Re: [Audiogames-reflector] converting tabs-sheet music into ABC notation

2013-10-04 Thread AudioGames.net Forum — Off-topic room: balliol


Re: converting tabs-sheet music into ABC notation

Hi,Yall will want to check out LunarTabs. This is a program that converts tabs to textual instructions on a per-measure basis. That last fact makes it a bit cumbersome to use, but for the rest its a nice program for what it does.URL: http://forum.audiogames.net/viewtopic.php?pid=150559#p150559

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Re: [Audiogames-reflector] Freedom Scientific Gets a New CEO

2013-10-04 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Freedom Scientific Gets a New CEO

So I finished the podcast, and I still cant get over the jarring incongruity of a CEO who honestly believes that the answer to software patents is to license them properly, as opposed to just acknowledging that theyre simply wrong, while at the same time claiming to be pro-customer, that they have a PR issue that they need to sort out, that they need to be more responsible for the critical software that they produce, and that the high-quality products and new technology opportunities will make FS a respected and respectable company. And yes, he seems to think that IPR lawsuits and high prices are totally OK and not a problem, and that our appreciation of them will come with the price well be prepared to pay for this Value.I dont know. I just dont know. We shall have to see. I think it suffices to say, though, that you cant keep a secret forever, and Rehab agencies have worked out that NVDA exists. Sooner or later the laws of e
 conomics simply mean that cheaper will always win, eventually.URL: http://forum.audiogames.net/viewtopic.php?pid=150560#p150560

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Re: [Audiogames-reflector] Street Fighter III - 3rd Strike MUGEN WIP

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: FamilyMario


Re: Street Fighter III - 3rd Strike MUGEN WIP

Your Welcome. Here are the main differences so far:Dan from the Alpha series is in this game, whereas he is not in the original game whatsoever. He appears as a boss.Shadow Lady, a cyberg version of Chun-Li from Marvel Vs. Capcom also steps into the tournament alongside Dan. She appears as a boss as well. Her stage is a black recolor of Chun-Lis regular stage.Evil Ken, an original character made exclusively in MUGEN, is also in the game.Maybe include Evil Ryu?The game is slightly faster pased than the original.Originally, Shin Akuma wasnt going to appear in the game, but due to popular demand on the Mugen Fighters Guild forums, I reluctantly decided to put him in as a CPU-only character that you can only play as via random fighter at the character select screen. He shares this status with Dan and Shadow Lady.Twelve can only transform into either Ken or Sakura, even though the latter isnt in the original SF3.URL: http://forum.audiogames.net/viewtopic.php?pid=150561#p150561

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Re: [Audiogames-reflector] audio tutorial for audacity?

2013-10-04 Thread AudioGames.net Forum — Off-topic room: severestormsteve1


Re: audio tutorial for audacity?

I might could make one, since audacity is my preferable audio editorURL: http://forum.audiogames.net/viewtopic.php?pid=150562#p150562

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Re: [Audiogames-reflector] Your experiences with old gameboy games

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: FamilyMario


Re: Your experiences with old gameboy games

Visually impaired, actually. Ill give a video and audio demo of the game, in other words, lets say in Mega Man V (Game Boy), Dr. Wilys UFO was flying. I would say, Now you hear Dr. Wilys UFO flying to his castle, and we have to go through the castle to defeat the boss. I might do the same with my NES titles.URL: http://forum.audiogames.net/viewtopic.php?pid=150563#p150563

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Re: [Audiogames-reflector] I know it was mentioned here before, but has anyone ever tried mugen?

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: FamilyMario


Re: I know it was mentioned here before, but has anyone ever tried mugen?

Ill have to play the game myself and then play Alpha 1, 2, and 3. If I find some, I will edit this post to tell you what I found, okay?URL: http://forum.audiogames.net/viewtopic.php?pid=150564#p150564

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Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-10-04 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: number of blind people who have adopted Android and/or own an Android

You got that right! Android CAN be a second choice for both blind and vision impaired people.URL: http://forum.audiogames.net/viewtopic.php?pid=150565#p150565

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Re: [Audiogames-reflector] Furby: A cool toy which blind kits also would enjoy

2013-10-04 Thread AudioGames.net Forum — Off-topic room: BryanP


Re: Furby: A cool toy which blind kits also would enjoy

Ive heard of people tinkering with them to get them to swear. LOL.URL: http://forum.audiogames.net/viewtopic.php?pid=150566#p150566

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Re: [Audiogames-reflector] Espeak, japanese voice please

2013-10-04 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Espeak, japanese voice please

Thats exactly what I did. I chose the synthesizer, and then I chose Japanese, but I did not hear any sound from NVDA coming out of my speakers.URL: http://forum.audiogames.net/viewtopic.php?pid=150567#p150567

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Re: [Audiogames-reflector] converting tabs-sheet music into ABC notation

2013-10-04 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer


Re: converting tabs-sheet music into ABC notation

Im not 100% positive of this, but tableture should be able to be read by notation software made accessible byDancing Dots.Dancing Dots made Lime, a notation software/editor to read, review, edit, and create scores.I am currently using it, and am findig it very simple to learn and very easy to use. Review is very simple. All functionality is made accessible to the blind community through Jaws scripts, called Lime Aloud. Note that you do need Jaws, not NVDA.However, Lime is not free. If you do purchase it, you receive a bundle package of SharpEye, a scanning software so you may scan print scores and review that way, Goodfeel, a braille viewer that allows you to review scores with a braille display, and of course, Lime with Lime Aloud.Any inquiries, use the link above and go to the Products section, where youll find Lime.Additionally, try looking at Sibelius 5.2.5.This also requires Jaws, but you can get the scripts free of charge atraisedbar.netIts also good to know that Sibelius is probably cheaper if you pay with a discount, but I dont know what will get the job done easier.Im using Lime, not Sibelius, so Ill hopefully answer any questions you may have.I delved into this because as of now, thats the only way you can really read scores. Tableture, as Ive said, is unknown to me as of now.Hope this helps.Best Regards,URL: http://forum.audiogames.net/viewtopic.php?pid=150568#p150568

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Re: [Audiogames-reflector] Upcoming technology for game music rendering

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: jaybird


Re: Upcoming technology for game music rendering

This sounds cool! Will it be integrated into BGT or will we BGT users need to use the DLL?Also, will it provide for transitions from one music composition to a totally different one? For example, youre walking across the bridge, minding your own business, not getting in anyone elses way. Then suddenly, without warning, your foot steps on a teleport pad and you find yourself in an alien jungle!URL: http://forum.audiogames.net/viewtopic.php?pid=150569#p150569

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Re: [Audiogames-reflector] Freedom Scientific Gets a New CEO

2013-10-04 Thread AudioGames.net Forum — Off-topic room: Chris


Re: Freedom Scientific Gets a New CEO

Hi.Yes, I agree fully with Thomas Ward.There is no need for any of these companies to continue anymore. None of them, gw, Freedom Scientific, Dolphin something I think, etc.We have NVDA for windows, VoiceOver for the Mac and Orca for Linux. I havnt played with linux much, probably should.But yes, I agree. I think sooner or later the majority of people is going to realize that these outragous prices are unnecessary when there are much cheaper or free alternatives that do pretty much the same thing.While I can understand that companies should receive something in return for their work, I dont think accessibility is one of them.If they must insist on charging that much, why not charge lower? I believe it would allow more people to buy the product and give the company more money.But I will not support paying for accessibility anymore. Not when Apple developes that kind of stuff with their mainstream products.Well, that
 s enough, Im off on another rant again.Sorry.URL: http://forum.audiogames.net/viewtopic.php?pid=150570#p150570

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Re: [Audiogames-reflector] Making Chiptunes?

2013-10-04 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Making Chiptunes?

Thank you so very much for asking! I use a program called FamiTracker, which is a free portable Windows sound tracker used for creating music using the NES sound chip, the 2A03. It also supports the soundchips of the Famicom Disk System, like VRC6, VRC7, 2C33, MMC5, Namco 106, and coming soon, Sunsoft 5B. It is the only NES tracker program that supports Famicom expansion audio. FamiTracker is a music tracker, so which means it goes from top to bottom. When you save a module file, it uses a file extension known as FTM (FamiTracker Module File), to save it, for example, if I were to create a file called Last_Crusade, it would show up as Last_Crusade.ftm. It also supports NSF exporting. NSF stands for Nintendo Sound Format. This allows you to play the song on an NES emulator, or, you can even put it on an NES cart and play it on the real hardware! You input notes using your computers keyboard or a MIDI keyboard. You have to create an instrument first before you play around with the notes. Here is a video showcasing the tracker itself. This is a cover of Mega Man 2s Flash Man theme. I tried to keep it as close to the original. http://www.youtube.com/watch?v=2GJsVCA-LiY. As you can hear, it almost sounds like the real thing. Here are some links to help.http://www.famitracker.com. The official FamiTracker website.http://www.famitracker.com/wiki/index.p … Main_Page. The FamiTRacker Wikihttp://en.wikipedia.org/wiki/Music_tracker. The Wikipedia article about tracker programshttp://en.wikipedia.org/wiki/NES_Sound_Format. NSF Wikipedia ArticleURL: http://forum.audiogames.net/viewtopic.php?pid=150571#p150571
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Re: [Audiogames-reflector] Making Chiptunes?

2013-10-04 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Making Chiptunes?

Thank you so very much for asking! I use a program called FamiTracker, which is a free portable Windows sound tracker used for creating music using the NES sound chip, the 2A03. It also supports the soundchips of the Famicom Disk System, like VRC6, VRC7, 2C33, MMC5, Namco 106, and coming soon, Sunsoft 5B. It is the only NES tracker program that supports Famicom expansion audio. FamiTracker is a music tracker, so which means it goes from top to bottom. When you save a module file, it uses a file extension known as FTM (FamiTracker Module File), to save it, for example, if I were to create a file called Last_Crusade, it would show up as Last_Crusade.ftm. It also supports NSF exporting. NSF stands for Nintendo Sound Format. This allows you to play the song on an NES emulator, or, you can even put it on an NES cart and play it on the real hardware! You input notes using your computers keyboard or a MIDI keyboard. You have to create an instrument first before you play around with the notes. Here is a video showcasing the tracker itself. This is a cover of Mega Man 2s Flash Man theme. I tried to keep it as close to the original. http://www.youtube.com/watch?v=2GJsVCA-LiY. As you can hear, it almost sounds like the real thing. Here are some links to help.http://www.famitracker.com. The official FamiTracker website.http://www.famitracker.com/wiki/index.p … Main_Page. The FamiTRacker Wikihttp://en.wikipedia.org/wiki/Music_tracker. The Wikipedia article about tracker programshttp://en.wikipedia.org/wiki/NES_Sound_Format. NSF Wikipedia Article.I do not do live chiptune performances at convensions like MagFest or anything like that, but I kind of wish I did. I use other software besides FamiTracker. I use Little Sound DJ, a music tracker for the Game Boy, ProTracker, a tracker for Commodore 64, and among others. Trackers are my prefered method of writing music, because its really hard when you first try it, but it gets easy when you get the hang of it.URL: http://forum.audiogames.net/viewtopic.php?pid=150571#p150571
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Re: [Audiogames-reflector] Making Chiptunes?

2013-10-04 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Making Chiptunes?

Thank you so very much for asking! I use a program called FamiTracker, which is a free portable Windows sound tracker used for creating music using the NES sound chip, the 2A03. It also supports the soundchips of the Famicom Disk System, like VRC6, VRC7, 2C33, MMC5, Namco 106, and coming soon, Sunsoft 5B. It is the only NES tracker program that supports Famicom expansion audio. FamiTracker is a music tracker, so which means it goes from top to bottom. When you save a module file, it uses a file extension known as FTM (FamiTracker Module File), to save it, for example, if I were to create a file called Last_Crusade, it would show up as Last_Crusade.ftm. It also supports NSF exporting. NSF stands for Nintendo Sound Format. This allows you to play the song on an NES emulator, or, you can even put it on an NES cart and play it on the real hardware! You input notes using your computers keyboard or a MIDI keyboard. You have to create an instrument first before you play around with the notes. Here is a video showcasing the tracker itself. This is a cover of Mega Man 2s Flash Man theme. I tried to keep it as close to the original. http://www.youtube.com/watch?v=2GJsVCA-LiY. As you can hear, it almost sounds like the real thing. Here are some links to help.http://www.famitracker.com. The official FamiTracker website.http://www.famitracker.com/wiki/index.p … Main_Page. The FamiTRacker Wikihttp://en.wikipedia.org/wiki/Music_tracker. The Wikipedia article about tracker programshttp://en.wikipedia.org/wiki/NES_Sound_Format. NSF Wikipedia Article.I do not do live chiptune performances at convensions like MagFest or anything like that, but I kind of wish I did. I use other software besides FamiTracker. I use Little Sound DJ, a music tracker for the Game Boy, ProTracker, a tracker for Commodore 64, and among others. Trackers are my prefered method of writing music, because its really hard when you first try it, but it gets easy when you get the hang of it. Other people that I know have made chiptunes alongside myself, such as Hally, a chiptune artist from Japan, my good friend RushJet1, and Naruto, another Japanese chiptune artist. If you want me to explain more about FamiTracker, let me know, and Ill try my best.URL: http://forum.audiogames.net/viewtopic.php?pid=150571#p150571
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Re: [Audiogames-reflector] Making Chiptunes?

2013-10-04 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Making Chiptunes?

Thank you so very much for asking! I use a program called FamiTracker, which is a free portable Windows sound tracker used for creating music using the NES sound chip, the 2A03. It also supports the soundchips of the Famicom Disk System, like VRC6, VRC7, 2C33, MMC5, Namco 106, and coming soon, Sunsoft 5B. It is the only NES tracker program that supports Famicom expansion audio. FamiTracker is a music tracker, so which means it goes from top to bottom. When you save a module file, it uses a file extension known as FTM (FamiTracker Module File), to save it, for example, if I were to create a file called Last_Crusade, it would show up as Last_Crusade.ftm. It also supports NSF exporting. NSF stands for Nintendo Sound Format. This allows me to play the song on an NES emulator, or, I can even put it on an NES cart and play it on the real hardware! I can input notes using your computers keyboard or a MIDI keyboard. You have to create an instrument first before you play around with the notes. Here is a video showcasing the tracker itself. This is a cover of Mega Man 2s Flash Man theme. I tried to keep it as close to the original. http://www.youtube.com/watch?v=2GJsVCA-LiY. As you can hear, it almost sounds like the real thing. Here are some links to help.http://www.famitracker.com. The official FamiTracker website.http://www.famitracker.com/wiki/index.p … Main_Page. The FamiTRacker Wikihttp://en.wikipedia.org/wiki/Music_tracker. The Wikipedia article about tracker programshttp://en.wikipedia.org/wiki/NES_Sound_Format. NSF Wikipedia Article.I do not do live chiptune performances at convensions like MagFest or anything like that, but I kind of wish I did. I use other software besides FamiTracker. I use Little Sound DJ, a music tracker for the Game Boy, ProTracker, a tracker for Commodore 64, and among others. Trackers are my prefered method of writing music, because its really hard when you first try it, but it gets easy when you get the hang of it. Other people that I know have made chiptunes alongside myself, such as Hally, a chiptune artist from Japan, my good friend RushJet1, and Naruto, another Japanese chiptune artist. If you want me to explain more about FamiTracker, let me know, and Ill try my best.URL: http://forum.audiogames.net/viewtopic.php?pid=150571#p150571
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Re: [Audiogames-reflector] Making Chiptunes?

2013-10-04 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Making Chiptunes?

Thank you so very much for asking! I use a program called FamiTracker, which is a free open-source Windows sound tracker used for creating music using the NES sound chip, the 2A03. It also supports the soundchips of the Famicom Disk System, like VRC6, VRC7, 2C33, MMC5, Namco 106, and coming soon, Sunsoft 5B. It is the only NES tracker program that supports Famicom expansion audio. FamiTracker is a music tracker, so which means it goes from top to bottom. When you save a module file, it uses a file extension known as FTM (FamiTracker Module File), to save it, for example, if I were to create a file called Last_Crusade, it would show up as Last_Crusade.ftm. It also supports NSF exporting. NSF stands for Nintendo Sound Format. This allows me to play the song on an NES emulator, or, I can even put it on an NES cart and play it on the real hardware! I can input notes using your computers keyboard or a MIDI keyboard. You have to create an instrument first before you play around with the notes. Here is a video showcasing the tracker itself. This is a cover of Mega Man 2s Flash Man theme. I tried to keep it as close to the original. http://www.youtube.com/watch?v=2GJsVCA-LiY. As you can hear, it almost sounds like the real thing. Here are some links to help.http://www.famitracker.com. The official FamiTracker website.http://www.famitracker.com/wiki/index.p … Main_Page. The FamiTRacker Wikihttp://en.wikipedia.org/wiki/Music_tracker. The Wikipedia article about tracker programshttp://en.wikipedia.org/wiki/NES_Sound_Format. NSF Wikipedia Article.I do not do live chiptune performances at convensions like MagFest or anything like that, but I kind of wish I did. I use other software besides FamiTracker. I use Little Sound DJ, a music tracker for the Game Boy, ProTracker, a tracker for Commodore 64, and among others. Trackers are my prefered method of writing music, because its really hard when you first try it, but it gets easy when you get the hang of it. Other people that I know have made chiptunes alongside myself, such as Hally, a chiptune artist from Japan, my good friend RushJet1, and Naruto, another Japanese chiptune artist. If you want me to explain more about FamiTracker, let me know, and Ill try my best.URL: http://forum.audiogames.net/viewtopic.php?pid=150571#p150571
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Re: [Audiogames-reflector] Ripping Sound from Games

2013-10-04 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Ripping Sound from Games

I am currently ripping the voices from Marvel Vs. Capcom 3, only the English voices. I have all of the voice clips from the Capcom side, now Ill have to rip them from the Marvel side. Ill post a link when they are ready for you all to download.URL: http://forum.audiogames.net/viewtopic.php?pid=150572#p150572

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Re: [Audiogames-reflector] audio tutorial for audacity?

2013-10-04 Thread AudioGames.net Forum — Off-topic room: Chandu


Re: audio tutorial for audacity?

at severestormsteve1, thatd be grate!URL: http://forum.audiogames.net/viewtopic.php?pid=150573#p150573

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Re: [Audiogames-reflector] sun java on ubuntu 13.04 and coffy mud

2013-10-04 Thread AudioGames.net Forum — Off-topic room: Jonnyboy1991


Re: sun java on ubuntu 13.04 and coffy mud

so how would I install openjdk on ubuntu and if I have it installed, how would I look up the path to tell coffee mud where the java kit is?URL: http://forum.audiogames.net/viewtopic.php?pid=150574#p150574

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: Deng


Re: braillemone a pokemon port for visually impaired players

Hi again daigonite,I was playing around with the TMs, and it seems that its not letting me use them on Pokemon that can actually learn the move. i tried giving Pikachu to learn Thunder, but it said that it couldnt learn Thunder. When i tried to teach Farfeched Steel wing, and for some odd reason, my whole team could learn that move, even Pokemon who didnt have wings. haha. A rhydon that can use steel wing is pretty cool.Another thing i found out is, some pokemon could learn moves that do not belong in their movelists. My blastoice learned wing attack after i gave him a rare candy.Keep up the awesome work though. You rock! And, so does the game, so far.URL: http://forum.audiogames.net/viewtopic.php?pid=150575#p150575

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: daigonite


Re: braillemone a pokemon port for visually impaired players

Sigh how irritating, do you mind providing me with the logs as well as savefile1 because then I can track it a lot Easier. Its late probably wont get to it until Monday because of work/school but list errors and provide log files and save game files. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=150576#p150576

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: daigonite


Re: braillemone a pokemon port for visually impaired players

Sigh how irritating, do you mind providing me with the logs as well as savefile1 because then I can track it a lot Easier. Its late probably wont get to it until Monday because of work/school but list errors and provide log files and save game files. Thanks.I recall in your last log file some really weird level up move issues but I cant replicate it for whatever reason in my game so those save files will help tons.URL: http://forum.audiogames.net/viewtopic.php?pid=150576#p150576

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Re: [Audiogames-reflector] symbolic representation of disabilities, what do you think?

2013-10-04 Thread AudioGames.net Forum — Off-topic room: Chandu


Re: symbolic representation of disabilities, what do you think?

dark wrote: If people perceive you have some sort of disability, the usual reaction is avoidance, plane and symple, dont believe me? walk into your local pub and see how many people speak to you.theres an important point.for example, imagine yourself sitting in a public office, whearing a simbol, to show your status as a blind.would people come to you, or a sighted employee for the same services?at the same time, if you had no such sine, they would have no problem what so ever.yes, I do believe this is a probable reason for unvillingness of employers to appoint blind people despite their higher qualification/efficiency.on the linguistic front, I myself have noticed the above menssioned lack of conversational skills, socially unexceptable body postures, etcand the werst thing is, 
 ;others evaluate all blind people based on the ideas they form from the first ever blind they meet.URL: http://forum.audiogames.net/viewtopic.php?pid=150577#p150577

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[Audiogames-reflector] Alter Eon question

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: leibylucwgamer


Alter Eon question

Hi all,Every time I come in to battle with an enemy, I get a runtime error from Alter Eon. It takes a whil for it to blab through it, then it goes back to the normal dialogue it normally would after the battle.Is there a way to fix this? Its very annoying...Thanks!Best Regards,LukeURL: http://forum.audiogames.net/viewtopic.php?pid=150578#p150578

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Re: [Audiogames-reflector] Scrolling Battles

2013-10-04 Thread AudioGames.net Forum — New releases room: prince animeshh


Re: Scrolling Battles

hi i like the game but the one thing i dont like is safe zoneURL: http://forum.audiogames.net/viewtopic.php?pid=150579#p150579

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: daigonite


Re: braillemone a pokemon port for visually impaired players

Sigh how irritating, do you mind providing me with the logs as well as savefile1 because then I can track it a lot Easier. Its late probably wont get to it until Monday because of work/school but list errors and provide log files and save game files. Thanks.I recall in your last log file some really weird level up move issues but I cant replicate it for whatever reason in my game so those save files will help tons.EDIT: Patched the TM glitch. It was a cursed spelling mistake of all things!URL: http://forum.audiogames.net/viewtopic.php?pid=150576#p150576

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: daigonite


Re: braillemone a pokemon port for visually impaired players

Sigh how irritating, do you mind providing me with the logs as well as savefile1 because then I can track it a lot Easier. Its late probably wont get to it until Monday because of work/school but list errors and provide log files and save game files. Thanks.I recall in your last log file some really weird level up move issues but I cant replicate it for whatever reason in my game so those save files will help tons.EDIT: Patched the TM glitch. It was a cursed spelling mistake of all things! Also fixes an object conflict related to learning moves that you probably encountered.URL: http://forum.audiogames.net/viewtopic.php?pid=150576#p150576

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Re: [Audiogames-reflector] a bunch of new japanese audiogames!

2013-10-04 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: a bunch of new japanese audiogames!

Can I find bloody school2 on any of those two sites?URL: http://forum.audiogames.net/viewtopic.php?pid=150580#p150580

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Re: [Audiogames-reflector] Alter Eon question

2013-10-04 Thread AudioGames.net Forum — General Game Discussion: Victorious


Re: Alter Eon question

update mush-z to the latest version, or make sure you dont have broken scripting in any triggers that could possibly fire in battle.URL: http://forum.audiogames.net/viewtopic.php?pid=150581#p150581

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