Re: i need cheat coads for psyco strike

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : kianoosh shakeri via Audiogames-reflector


  


Re: i need cheat coads for psyco strike

ok, then please add me un skype, and then i can send it to you by skypemy skype id is: kianoosh.shakeri2

URL: http://forum.audiogames.net/viewtopic.php?pid=231251#p231251




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Re: i need cheat coads for psyco strike

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : kianoosh shakeri via Audiogames-reflector


  


Re: i need cheat coads for psyco strike

ok, then please add me un skype, and then i can send it to you by skype

URL: http://forum.audiogames.net/viewtopic.php?pid=231251#p231251




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A blind legend

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


A blind legend

Hi.I've just read about this awesome game, and I don't think this game has been mentioned before on the forum.The game is a action/adventure game for IOS, which is still being worked on, but it should be released in very short time. The game is made by a Frensh company. They have a lot of detailes in english, but most comments from people, reviews and such is in Frensh. So I can't tell you much about the game since I don't speak Frensh, but I hope some of you who speaks the language is interested, will read more about the game and tell us more about it.Read more and see the videos at the following link:https://www.ulule.com/a-blind-legend/news/

URL: http://forum.audiogames.net/viewtopic.php?pid=231250#p231250




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Re: Gaming Computer for Audio Games

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Gaming Computer for Audio Games

Hi cae.I have never seen one.I did have a force feadback stick, but after I got it a friend said that the older sticks didn't centre well and he got a presition stick its all gamepads now and I don't play enough games to warent me getting one.As for getting a real gaming mouse not a budget midrange job I havn't really gone over the mx 518 mainly because the only game to really use it is swamp and now I have dmnb especially, I really can't justify the expence on paying for swamp and not using it and becide with all the extra stuff going on gaming is on the end of a long list.

URL: http://forum.audiogames.net/viewtopic.php?pid=231249#p231249




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Re: world of warcraft

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : BradS via Audiogames-reflector


  


Re: world of warcraft

Agreed, but it is always worth trying.

URL: http://forum.audiogames.net/viewtopic.php?pid=231248#p231248




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Legend of Iris

2015-09-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Legend of Iris

Hi.I've just discovered this game which is still in beta phase, but this is really cool and fun.Legend of Iris is a quite unique audiogame, which is developed to train blind children in mobility and how to navigate around. This is a fun, quite childish game with great humor for kids. The game is surprisingly challenging.The game is developed by a company from the Netherlands, with unique features such as different 3D audio engines, different keyboard controls which I haven't played around with and visual mode where a sighted person can help childrens navigate the game.Read more about the game here:https://graphics.tudelft.nl/Publication … VHOKBDC15/Download page:https://github.com/audio-game-crew/lege … s/releasesMake sure to grab the latest beta version from the Dropbox link.Please note that this game is still in beta, and it does have some annoying bugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=231247#p231247




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Re: Survive the Wild!

2015-09-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

Hi.I have offered my help regarding to host a server a lot of time, but those messages where people are offering their help are just being ignored, so I'm not asking again.  I also hope the server will come up again in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=231246#p231246




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Re: UltraPower

2015-09-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: UltraPower

Johnnyboy: Thanks a ton man. Time to play. 

URL: http://forum.audiogames.net/viewtopic.php?pid=231245#p231245




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Hellothanks giro by the info.luck with your games.Greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=231244#p231244




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Re: Gaming Computer for Audio Games

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Gaming Computer for Audio Games

Do they still sell the Logitech mice with Immersion-compatible force feedback capabilities? I've been wanting to mess with that since 2008, but never could find one (and I'm not likely to buy an Immersion license without hardware to test it on).For a market consisting entirely of blind people, our lack of haptics is kinda astounding. But I guess that's kinda turned into my pet issue, somehow.

URL: http://forum.audiogames.net/viewtopic.php?pid=231243#p231243




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Thank you Fabi and Naruto and mr. brunete.@Naruto, lol, I know totally. hehe. Emails will be sent out as soon as possible, I don't have a day, but mere days. Not weeks or months. So that's good. @Fabi, Steampunk Neverland is a large RPG and months away, but has a pretty epic trailer on the way soon, with a demo shortly after that. I cannot say exactly what the date for those are, definitely during the holidays though. @Mr. brunete, thanks, it is indeed a tremendous challenge. I appreciate your words and support. Good luck to you as well in your development efforts!Cool cool. Talk to you momentarily...Jyro

URL: http://forum.audiogames.net/viewtopic.php?pid=231242#p231242




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Some suggestions about darkgrue, again.

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Some suggestions about darkgrue, again.

Hello all!Hope this topic doesn't sound annoying, with a project which i'm not even sure is currently being worked on, or done that way. It's the only program I can get hold of, and it's the only game making kit for someone with 0.01% coding knowledge like me. My suggestion here is optional, and is up to Aprone to implement it.1. Currently, I'm using the description to make my choices visible, since the program itself doesn't support my language. Is it possible to add support for some non-english based languages so anyone can work on it? It's alright for me to describe the choices before the scene though. It would just be easier that way. I've heard that adding unicode is hard at some point, so if my suggestion fails, it's fine.2. Would be nice to have some story marks, either it's the only movable mark or limitation each run. I think I've made a topic about this one before. Well then, put it up here again j
 ust in case. It's still optional though.Thank you in advance!:)

URL: http://forum.audiogames.net/viewtopic.php?pid=231241#p231241




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Re: good science fiction book

2015-09-08 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: good science fiction book

Hi.@Dark, Well glad I could help you'll really enjoy peter F. hamilton the night's dawn books are a combination of zombie and space exploration. I don't know if there in audio but his mandel files are worth a try there about a psychic detective who lives in the future. There not up to the standards of night's dawn but there his first novels so there a good first try. You should definitley read all the culture books there very hard which is nice and a lot changes over the corse of the series. Oh and I just checked out lois mcmaster bujold the books look very interesting thank you for that.@Cw, it took me a while to think of mor sci-fi books but here you go.Terry Pratchett's Discworld series they fall somewhere between science fiction and fantasy:The Colour of magic (if your on bookshare it's the color of magic for some reason), the light fantastic, and equal rites.The discworld universe is enormous the series is good from 
 the beginning to the end. I wish there were more but terry pratchett died so no more discworld.Moving on try out ernest cline's books ready player one and armada they are both stand-alone books and there sort of a mix of sci-fi fantasy and other stuff.Another good one to check out is year zero by rob reid. It's more of a comedy then anything else it's a lot like douglas adams's writing.Also try armor by john steakley and his other book vampire that's not a sci-fi story but it's a good read.William C. dietz is another good one.dietz's deathday series:deathday, earthrise.dietz's legion of the damned series:legion of the damned, the final battle, by blood alone, by force of arms, for more than glory, for those who fell, when all seems lost, when duty calls, a fighting chance, andromeda's fall, andromeda's choice, andromeda's war.John birmingham's books I'm not sure wha
 t to call these but I'll put them here anyway.birmingham's Axis of time trilogyweapons of choice, designated targets, final impact and stalin's hammer: rome.Birmingham's Disappearance SeriesWithout Warning, After America, Angels of Vengance.Timothy zahn's BooksThe Icarus Hunt stand alone novelthe blackcollar novelsthe blackcollar, and the backlash mission.Frank herbert is worth a look he's not bad but he's not very good. Two other good authors to check out are Philip K. Dick and neal stephenson. Oh and one more philip palmer.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=231240#p231240




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The list of all my audio demo's recorded to date

2015-09-08 Thread AudioGames . net Forum — Off-topic room : walterjfw via Audiogames-reflector


  


The list of all my audio demo's recorded to date

I decided to make this list of all the demo's I recorded for people to find in one place all are dropbox links for now but might update them with send space links. but this links will remain active for as long as it can. Here you go. Here follows a list of all the audio recordings I made to date. first. android accesshttps://www.dropbox.com/s/2wf855720r2bs … 1.mp3?dl=1Now a new revized part 1 walkthrough of survive the wild audio gamehttps://www.dropbox.com/s/ji2662za38y1e … d.mp3?dl=1Now a older part 2 walkthrough I made about survive the wild had audio problems in part 1. https://www.dropbox.com/s/d3xs80ram76z2 … 2.mp3?dl=1Now for the basic walkthrough about death match a new beginning audio game. https://www.dropbox.com/s/h58562uk5sem6 … h.mp3?dl=1A fishing demo I made for survive the wild. https://www.dropbox.com/s/fymujicofs6g8 … o.mp3?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=231239#p231239




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The list of all my audio demo's recorded to date

2015-09-08 Thread AudioGames . net Forum — Off-topic room : walterjfw via Audiogames-reflector


  


The list of all my audio demo's recorded to date

I decided to make this list of all the demo's I recorded for people to find in one place all are dropbox links for now but might update them with send space links. but this links will remain active for as long as it can. Here you go. Here follows a list of all the audio recordings I made to date. first. android accesshttps://www.dropbox.com/s/2wf855720r2bs … 1.mp3?dl=1Now a new revized part 1 walkthrough of survive the wild audio gamehttps://www.dropbox.com/s/ji2662za38y1e … d.mp3?dl=1Now a older part 2 walkthrough I made about survive the wild had audio problems in part 1. https://www.dropbox.com/s/d3xs80ram76z2 … 2.mp3?dl=1Now for the basic walkthrough about death match a new beginning audio game. https://www.dropbox.com/s/h58562uk5sem6 … h.mp3?dl=1A fishing demo I made for survive the wild. https://www.dropbox.com/s/fymujicofs6g8 … o.mp3?dl=1 And also android access a new podcast. https://www.dropbox.com/s/2wf855720r2bs … 1.mp3?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=231239#p231239




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The list of all my audio demo's recorded to date

2015-09-08 Thread AudioGames . net Forum — Off-topic room : walterjfw via Audiogames-reflector


  


The list of all my audio demo's recorded to date

I decided to make this list of all the demo's I recorded for people to find in one place all are dropbox links for now but might update them with send space links. but this links will remain active for as long as it can. Here you go. Here follows a list of all the audio recordings I made to date. first. android accesshttps://www.dropbox.com/s/2wf855720r2bs … 1.mp3?dl=1Now a new revized part 1 walkthrough of survive the wild audio gamehttps://www.dropbox.com/s/ji2662za38y1e … d.mp3?dl=1Now a older part 2 walkthrough I made about survive the wild had audio problems in part 1. https://www.dropbox.com/s/d3xs80ram76z2 … 2.mp3?dl=1Now for the basic walkthrough about death match a new beginning audio game. https://www.dropbox.com/s/h58562uk5sem6 … h.mp3?dl=1Now the last one to date. A fishing demo I made for survive the wild. https://www.dropbox.com/s/fymujicofs6g8 … o.mp3?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=231239#p231239




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Re: Looking for New Muds to Play

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector


  


Re: Looking for New Muds to Play

hi, please recommend good starwars mud anyone. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=231238#p231238




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Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: FPS Engine Preview/request for feedback

Oh cool I don't know how I missed that where can I get that demo?

URL: http://forum.audiogames.net/viewtopic.php?pid=231237#p231237




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Re: Three-D Velocity: Cloning Malice II Is Back

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Three-D Velocity: Cloning Malice II Is Back

Hmmm.Interesting this is coming back.I havn't read the entire project myself through so never knew this existed so enjoyed it.While I have the game fully registered, I lost the mail for my second computer a and as the first box is dead, I am unsure how to reassign all my codes and get them back.I was told I had 1 month free multiplayer access, but whenever I go into multiplayer it needs a password and the password for my tdv online does not work.I havn't touched it for ages.I havn't touched treasurehunt for ages, to be honest, I havn't touched these at all I never got used to either and only brought tdv at all because of all the hype going on at the time, now its quietened down, I have lost the plot for that.Anyway, if I want a space based game dmnb has easier controls and such and you don't need to fight.I have never managed to land right with tdv and as for the end of treasurehunt I agree.I assume yo
 u get picked up, inside the base the clone looks for his master, finds the bomb and activates it, what does this button do.Its sort of an anticlimax.If tdv is ever done now, and if treasurehunt was ever reworked, I'd like the outtro of it when you win to be the sequence that gets you into tdv and maybe a sequence of what to expect next.As for tdv, I am not sure about the ending either.You kill brutis and the game basically ends, no end sequence.That was my  only issue with shades of doom initially.You assume the shut down completed and well.Personally after shut down, instead of just making it out, there should be a 5 minute or something timer, then the base is either clenzed of all life by chemical means or it explodes, you get out, you call a ride, you get in and boom or you wait to long and you may just die.Maybe though with tdv it is because I never had a propper stick, I had one but I never used it and it was round when
  topspeed was the rage.I can't find one for love or money now and I guess its not worth it now.When I reformat Unless I figure out my issues with tdv I may not even install it.

URL: http://forum.audiogames.net/viewtopic.php?pid=231236#p231236




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Re: Swamp, zombie FPS by Aprone

2015-09-08 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi! I'm very happy because I already have my 5 chars with title! I don't know if I'm the first player that has them, but yes know that I'm the first on my friend list.Anyway, I only come to warn the players and Aprone that the trade has a big bug.I don't know if it has happened you, but I happened twice to me.By making trade I have often lost completely my items. So, sometimes I give half of my items or less to other players, and the rest of my items disappears.Previously I had not reported this because items that lost, were not as important but... well, This time I lost many important items like my 4 pieces of Apronic armor. (Apronic Vest, Apronic Helmet, Apronic Shoulder pads and Apronic Belt) and my title weapons. This bug happened with my char Glein.I did not lose everything as on other occasions, but ... I ... y
 es I would like that I get back my stuff. Please, Aprone.And then, if possible, will fix this bug Thank you very much for reading.Best regards,Cristian.Ho, sorry for my english.

URL: http://forum.audiogames.net/viewtopic.php?pid=231235#p231235




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Re: Gaming Computer for Audio Games

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Gaming Computer for Audio Games

Hi.Well strictly speaking, at minimum with today's technology.an i5 duel core, with 4gb ram, win7 32 bit, and a hard drive, with a not shared 1gb video card like an amd radion will work.Other configurations may work to but I havn't had much less to do with those of late.Other units as far back as a 2ghz single or 1ghz single could play games with xp.Remember you need to fit in your os, sapi, your reader and all the other software before you fit your game in.If you are playing offline games mostly, a good configuration would be.windows xp running on a pentium 4 2.0ghz, 1gb ram, and 80 gb hard drive.That would work.However no twitter, no net, no security software, all that is running should be windows, no high quality sapi synths either.I would recomend at least 4gb  for a normal system with net.Idealy you should double that to 8gb, at least and 64 bit though I have never needed to.Gaming accesser
 y wise I have always wanted a gaming keyboard for the durability and ffeel.I must say that a gaming mouse is essentual, I have a logitech mx518 and its good.You don't need the logitech software installed , just the  gaming mouse itself it should be round 30 bucks.Other than that unless you want a gamepad maybe an xbox controler or something I guess, the only thing really needed is a pair of good sets zenheiser hd201s or higher is ok though remember that some models are a bit heavier than others.I know at guys sells aftershock bone induction units and they may be all one needs.Avoid your 10 buck light and cheap because you don't get the full range of sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=231234#p231234




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Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: FPS Engine Preview/request for feedback

hmm, nice. not bad at all. It actually worked on my system without any notable issues. I hope camlorn records some sort of demo like he did with camlorn_audio, as that was fascinating.

URL: http://forum.audiogames.net/viewtopic.php?pid=231233#p231233




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Re: Candy Crashers two

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector


  


Re: Candy Crashers two

yowhere to get candy crashers?

URL: http://forum.audiogames.net/viewtopic.php?pid=231232#p231232




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-08 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I do have to say that the randomness of the game usually doesn't stack up in my favor. I usually get hit with really high numbers of tough enemies that I have to escape and, often, I don't, which is sad. I think my best character was level 8, but even with a crazy powerful weapon, storms and mountains can wreck you. Very sad.

URL: http://forum.audiogames.net/viewtopic.php?pid=231231#p231231




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-08 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I do have to say that the randomness of the game usually doesn't stack up in my favor. I usually get hit with really high numbers of tough enemies that I have to escape and, often, I don't, which is sad.

URL: http://forum.audiogames.net/viewtopic.php?pid=231231#p231231




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Re: Three-D Velocity: Cloning Malice II Is Back

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity: Cloning Malice II Is Back

@Alfredo: The current tdv2 is in the process of being sold. At present, Terminator is interested in buying the rights. Also to @Munawar, I talked to Aaron Baker about bpc selling the rights, asked him if he's interested, and he said he'll consider it. So, there might be another buyer. This guy's of age I know that for sure. I'm not sure whether Terminator's 18 or older, I"m just asking because, while I really don't have much of a legal background over these kinds of transfers, I'd assume that person would have to be 18 to make commercial negotiations, correct me if I'm wrong. But anyway, to everyone else, that's the status of tdv at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=231230#p231230




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Re: Python Accessible GUI

2015-09-08 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector


  


Re: Python Accessible GUI

WxPython development is ongoing, see wx Phoenix. I use it for cross-platform apss on Windows and Mac.

URL: http://forum.audiogames.net/viewtopic.php?pid=231229#p231229




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-08 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

the inventory stack is what i've suggested in the above post as well. and i'm certainly agree in every point.and i as well, can confirm that the plant bug does exist for real. you get the option to harvest this, but what you get is the other one didn't even mentioned. last time i got the option to get the fire something cactus, but got some kind of negative max hp root.

URL: http://forum.audiogames.net/viewtopic.php?pid=231228#p231228




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Re: good science fiction book

2015-09-08 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: good science fiction book

Interesting we're discussing sf, sinse Next up and currently on my victor I've got Embassy town by China mieville to read. I absolutely adored! his steampunk dark fantasy perdido street station (a book I'd recommend to anyone), and if Embassy town his sf offering is half as good it'll be amazing, and I'm informed by friends of mine it certainly is. Of course, in a few posts when I've read the thing I might come back to this ttopic and curse wrotten, but I don't believe so given Mieville's reputation .@Cw and Alex, as far as terminology goes, well it's something of a moveable feast, but I personally would use the term "science fiction" or authors who's works are possible within scientific principles or who specifically explore the consequences of scientific or social ideas and science fantasy for the likes
  of starwars where things are impossible and have what is basically magic, despite all the spaceships etc. This is of course a sliding scale and also changes according to what is scientifically known, but personally which a book is doesn't bother me so long as it's a good story, indeed I'll confess that while I enjoy the interlectual puzzles of really hard, very factual science fiction writers like Clarke or Asimov, I do occasionally find them rather lacking in personality and character.@Guitarman, I'll have to look up some of those myself, especially this expanse series. Peter F Hamilton I have not read as yet but I did recently pick up his nightsdawn books and plan to give them a go, glad for the recommendation. [[wow]], I am amazed I forgot Ian M Banks Culture series sinse I read a couple of them not long ago. Very, very awesome, very artistic and beautiful in the writing though by no means easy. Consider Phlebas I liked for the action and suspens
 e and what not but found the ending down right disappointing, (I know that was part of Bank's point but it did feel unsatisfying). Player of games however I absolutely loved! (well you know, me and games ). Invertions I read a long time ago and enjoyed very much, also look to windward, though I plan to continue the series in chronological order with use of weapons. For reference the reading order is consider Phlebas, Player of games, Use of weapons, state of the art, excession, Invertions, Look to windward, and lastly matter. Ian M banks has also written the stand alone Against a dark background which is extremely good if you like books which are both very thoughtful and also contain a lot of action. The book may or may not take place in the culture universe (sinse it is all set on one alien planet which exists behind a dust cloud). I can highly recommend
  George R r Martin's dying of the light as well, indeed I want to review that one for fantasybookreview.co.uk, and would love to read more of his sf stuff. One series which nobody has mentioned yet is Frank Herbert's dune, (and I mean Frank Herbert sinse apparently thecontinuations by his son are pretty so so ). They're extremely difficult books, and I don't like the way Herbert can't write casual conversation or dialogue (it's hard to imagine anyone on dune saying "good morning" or "could I have a coffee" without a massive political subtext), but the series are classics for a reason. The ideas are amazing, as is the imagery and style of the thing. I'd certainly recommend at least the first three, Dune, Dune Messiah and Children of Dune. After that things get a wee bit squiffy, though it is quite some time sinse I last read them. Lastly, Cw, have you checked out the red dwarf books by Rob Grant and doug 
 nailer? I was reviewing these recently for fantasybookreview.co.uk, and one of the things that struck me when I reread them is that though they are! comedy books, the  actual space story is a pretty awesome one taking in some great ideas and concepts with of course the amazing characters that we know and love. Faster than light travel, entering a black hole, an entire planet used as a dump, artificial life etc. Very easy to read (especially sinse they're hilariously funny), but also awesomely good stories, and definitely available in audio with some fine readings by Chris barry and Craig charlese. Even if you don't know anything about the British Sf comedy series Red dwarf, the books are still fine sinse they tell the story from the beginning. they are as I said by Rob Grant and Doug Naler, and the books are  Infinity favours careful drivers, and better than life. For the third book each of the two authors wrote their own third volume which take the s
 tory in different directions. naler wrote a third book called Last Human, (which is to my mind the superior one), and Grant wrote one called backwards, which is fun but not imho up to the others. either way for more wofflings check out my reviews on fantasybookreview.co.uk, sinse I've reviewed the first two red dwarf novels and will be doing the last two likely this month.

URL: http://forum.audiogames.net/viewtopic.ph

Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: FPS Engine Preview/request for feedback

getting an error here win 7 64 bit  run from an external if that makes any difference.Traceback (most recent call last):  File "main.pyw", line 11, in   File "sound.pyc", line 7, in   File "libaudioverse\__init__.pyc", line 305, in initialize  File "libaudioverse\_lav.pyc", line 57, in initializeWindowsError: exception: access violation writing 0x0005002A

URL: http://forum.audiogames.net/viewtopic.php?pid=231226#p231226




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Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: FPS Engine Preview/request for feedback

getting an herror here win 7 64 bit  run from an external if that makes any difference.Traceback (most recent call last):  File "main.pyw", line 11, in   File "sound.pyc", line 7, in   File "libaudioverse\__init__.pyc", line 305, in initialize  File "libaudioverse\_lav.pyc", line 57, in initializeWindowsError: exception: access violation writing 0x0005002A

URL: http://forum.audiogames.net/viewtopic.php?pid=231226#p231226




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Re: world of warcraft

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: world of warcraft

I seriously doubt Blizzard would care.

URL: http://forum.audiogames.net/viewtopic.php?pid=231225#p231225




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Re: Rail Racer 2 cometh

2015-09-08 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Rail Racer 2 cometh

Well releasing rr1 as free might've been a nice idea, but that wasn't originally part of the plan from what I know, the plan was that rr2 would replace rr1.

URL: http://forum.audiogames.net/viewtopic.php?pid=231224#p231224




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Re: UltraPower

2015-09-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

yohow to host a server for ultrapower in here? thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=231223#p231223




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Re: UltraPower

2015-09-08 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hello again.  I was reading the readme, and it says that people who want there server to be in the server list should contact Mason. I'm trying to get in contact with him to see if mine could be added but I'm not sure what his name is on here because he's changed names a number of times. I believe it's Ultrocity_audio but he doesn't seem to post in here often.  If you do read this topic, could I get my server added to the list? Everything appears to be working fine and I'm working on making new maps. The information is: Host: malace.damnserver.com  Port: 25560Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=231221#p231221




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Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: FPS Engine Preview/request for feedback

Hi Ctoth and welcome to the forum!This is great I will try and test it out today or tomorrow. From what you described it sounds very promising.Don't worry after you have about 5 or 10 posts on this forum you will be able to post multiple links.Btw, how is camlorn? I haven't talked to him since he was driven off this forum.Didn't you also make accessible output 2? Or is that somebody else.

URL: http://forum.audiogames.net/viewtopic.php?pid=231220#p231220




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Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : blindndangerous via Audiogames-reflector


  


Re: FPS Engine Preview/request for feedback

I'd love to see something come of this.  Nicely done Crhis.

URL: http://forum.audiogames.net/viewtopic.php?pid=231219#p231219




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Re: good science fiction book

2015-09-08 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: good science fiction book

Hello Cw.Well I don't mean to brag but I read all kinds of books and I don't have endless amounts of money so I get most of my books from bookshare. I will give you a list of books large enough to keep you busy for months lol. Dark, thanks for the suggestions I haven't heard of some of these author's I'll to check them out.Now here we go cw:The Expanse By James S. A. Corey bookshare also has some books under James S.A. Corey why it's like this I don't know it's just badly organized. The books in order:The Butcher of Anderstation (prequel novella), leviathan wakes, caliban's war, god of risk (takes place between caliban's war and abbadon's gate) abbadon's gate, the churn (takes place between abaadon's gate and ciboula burn) ciboula burn, and nemisis games.Next check out john scalzi.The old man's war series:old man's war, the ghost brigades, the last colony, and
  zoe's tale.There are 2 others in this series the human division and the end of all things but I didn't put them in the list because neither one is available on boolshare.John Scalzi's stand alone novels only a few are available on bookshare.The Addroid's Dream, Lock In, Agent To The Stars all stand-alone novels.Now peter F. Hamilton's books.The Night's Dawn TrilogyThe reality dysfunction, the neutronium alchemist, the naked god and a second chance at Eden.The Commonwealth Universe this is by peter F. Hamilton but it is unrelated to the night's dawn trilogy:Misspeent Youth (a stand alone that takes place in the commonwealth universe before pandora's star) Pandora's Star and Judas unchained.The novels of neal asher are worth a read.Cowl (a stand alone novel)The polity Saga in chronological orderprador moon, shadow of the scorpion, gridlinkedThere are more in this
  saga but I'm going to stop there because most of neal asher's polity books aren't available from bookshare.The Owner Trilogy By Neal Asher (No connection to the polity series)The departure, Zero Point, jupiter war.The only george R. R. martin sci-fi book I know of is dying of the light a stand alone novel there are probably more sci-fi novels by him but dying of the light is the only one I've read.Joe Haldeman's Novels.The Forever War trilogy:The Forever war, Forever Peace, Forever Free.Mars SeriesMarsbounds, starbound, earthbound.Brian W. Aldiss's Helliconia Trilogy:Helliconia Spring, helliconia summer, helliconia winter.I would recommend all of poul anderson's books.Greg Bear's forge of god series:The Forge Of God, Anvil Of starsAlso by greg bear war dogs serieswar dogs, killing titan (won't be out until october of this year).Greg bear has p
 lenty more worth reading.Iain M. banks's culture series a treat indeed!colture series:Consider Phlebas, the payer of games, use of weapons, excession, inversions, look to windward, matter, surface detail, the hydrogen sonata.He also wrote novels under the name iain banks

URL: http://forum.audiogames.net/viewtopic.php?pid=231218#p231218




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Re: Bokurano Daibouken 3 : secondary topic

2015-09-08 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

You don't get the hook until you complete 8-4.For 7-2, you need to plan ahead. I would say to use the object viewer until you know where all the crystals are, and look around with the camera, or try and fail a few times, until you can figure out which path will let you collect all of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=231217#p231217




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Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector


  


Re: FPS Engine Preview/request for feedback

Here's that link to Libaudioverse on GitHub

URL: http://forum.audiogames.net/viewtopic.php?pid=231216#p231216




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FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector


  


FPS Engine Preview/request for feedback

Hi folks,Some of you might know me as one of the guys behind Accessible Apps, the company which brings you Chicken Nugget, the most powerful and popular Twitter client for Windows, as well as other awesome software.Today I'm writing to introduce you to one of the things I have been working on for a bit, an audio single-player fps engine.Some of the features that I've got working so far:Full HRTF-enabled multidimensional audio, made possible by the powerful Libaudioverse library.Integration with an off-the-shelf physics engine for a realistic environment incorporating destructable objects and other complex physical behaviors. Think of grenades being able to bounce off walls and similar.Automatic map generation from a simple declarative language. In particular I'm using YAML, an easy language for describing data structures and relationships for creating templates which I feed into my map generator, which then produces full levels
 .Multiple input methods: Currently both keyboard and mouse are supported. I feel that the mouse has been demonstrated as a very useful input device for audio games.Audio occlusion: Physical items in the game world, including walls, dampen audio but do not necessarily completely cut it off. This means you can hear stuff in other rooms, and when you approach an open exit, the sounds become more noticeable. This is also true if, for instance, an npc is behind a piece of equipment or shelving.Room-dependent reverb: Again relying on the powerful Libaudioverse library, different rooms will have different reverberation characteristics. Small rooms sound small, and the inverse is also true.I have created a minimal playable level to showcase what I've got so far, and to solicit feedback. I'm extremely interested in what the community has to say, and would like to involve you all in the process as I create something marketable.Currently the demo runs 
 on Windows. You can find it at: https://q-continuum.net/shooter.zipI'm certain that you will find issues. Heck, it might not even run at first on your system. I was previously trying to use convolutional impulse responses for the reverb, and that did not run on several peoples' computers. I believe the new computational reverb will work better, but I have also heard reports of random freezing and crashing depending on display drivers and other random things. I've done my best, but let me know what issues you come across.Notes on development:As I mentioned, a lot of this is made possible by Camlorn's powerful Libaudioverse library (which I would link to, but the forum is telling me I may only have 1 link in this post.) He's built something quite amazing there, so you should probably check it out. I'll post subsequently with the URL.This engine, like all of the other apps from A
 ccessible Apps is written in Python.I often see questions about what language to learn, or if Python is the right language on this forum, and always restrain myself from jumping in as a Python fanboy when I see people start suggesting BGT or other similarly hobbled languages. I do feel it worth noting that this is just under 2000 lines of code written in under two months with other projects taking a majority of my time, and most of this is a direct result of both Python's expressiveness and immense and thriving ecosystem.I chose YML to represent input to the map generator because it fit my mental model and procedural map generation fits well into the single developer trying to build a large complex game situation I find myself in. But I am extremely interested in working on infrastructure for nonrandom maps which could really highlight the power of the environmental audio engine with familiar environments, for instance a supermarket or gymnasium. This will require 
 further development.There's a lot of quick and dirty prototype stuff in the game. For instance the escape key pauses the world, useful for debugging, but there's no unpausing. escape twice exits. The inventory screen is very minimalist and only lets you equip things. Lots of small polish issues.I look forward to your feedback. It's time to revolutionize audiogaming.

URL: http://forum.audiogames.net/viewtopic.php?pid=231215#p231215




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Re: Just wanted to clarify something

2015-09-08 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Just wanted to clarify something

@GarrettDark wroteBtw, I am also deliberately leaving this topic open as a challenge to all concerned to see if people can grow up.Pretty much sums it up right there, and I completely agree with that move. Ok, the thing's over, what's done is done, all of y'all gotta stop pointing fingers. Now, @Terminator: Maybe I oughta make something clear is what I oughta do. I've got nothin against you as a person, just at some actions you have done. But I've nearly gotten over them by now, well maybe not really actually goteen over them for good, but gotten over them enough to stop slingin the mud in public. Everyone else should. Katie created this topic simply to clarify things, it didn't have to turn into this. Now please let's just relax, take the insults off the forum, handle them privately. In fact this whole thing should just be settled, period.

URL: http://forum.audiogames.net/viewtopic.php?pid=231214#p231214




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Re: Android access podcast

2015-09-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Android access podcast

It works every single time for me

URL: http://forum.audiogames.net/viewtopic.php?pid=231213#p231213




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-08 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Edit 1 (let's see how many I can get for this one playthrough)A couple bug reports, a few suggestions, and a bunch of questions:bug:While harvesting an oasis, the name of the plant changed (though the items I picked up did not). Not quite sure exactly what happened or what I did to cause it, sorry. May have something to do with inventory or eating a plant while at the oasis. edit: After finding another oasis, it looks like the item displayed on the screen (harvest x) just doesn't match the name of the item you actually get.It looks like time is passing when moving between a "option screen" and your inventory. This means free heals for those of us with regeneration, infinit hp for those of us with toughening, and free levels for those of us with braingrowth/bloat brain.Suggestions:It'd be really nice if we could get items condensed in the inventory, something like "death skeletal shroom (15)" (yes, that's t
 he plant I'm harvesting in the other window) instead of 15 different listings for the same item. Its rather frustrating to page through numerous pages of info just to find one random item in the mess. What would be perfect is some kind of categorical listing - a selection to view weapons, food, plants, misc etc, followed by a listing of all the items you have of that type.Is there any chance of getting a plant lore skill of some sort, that would give us some info about the plants we're viewing? What I'm in visioning is a skill with several "levels", each of which would cost several points to pass. The first level (1-5 maybe?) would give you info like "this plant affects health", the next would say something like "this plant will probably heal", and the third would say "this plant heals for 12". Of course, you could probably add more tears into it if you wanted - steadily shrinking the random margin of error in the report, 
 or any other way you can think of to make it work.It might be a good idea to have trader damage/health (and maybe guard strength/health) scale along with the player's level a bit. I do like feeling way overpowered, but from a balance perspective we probably shouldn't just be slaughtering every single trader and stealing their money/items. The rip off ones absolutely, but not all of them.questions/shaky suggestions:is it still at all possible to find the really powerful weapons we used to be able to get from random encounters, or are those store only now (they're super expensive)?Is there any use for ore or coal, beyond selling them at mines? I tend to get a lot from nomads or dungeons, and have nothing to do with it.Are there any plans to let the player sell items? Scrap is a great one, but ammo/lock picks/etc would also be great. Not quite sure what selling food/other inventory items would entail in the code. If you really wanted, you co
 uld set up a system that lets the player put a price on each item in their inventory, and then roving traders (or maybe shops if you want this in the town rework) could offer to buy them.Any chance we could get some kind of prize for actually killing off the gangs of raiders at toll gates? Its a bit anticlimactic as it stands.Sorry for such a loaded post, this has been one of those moments where more and more things occur to me as I'm typing, which I've now been doing for quite a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=231212#p231212




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-08 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

A bug report, a few suggestions, and a bunch of questions:bug:While harvesting an oasis, the name of the plant changed (though the items I picked up did not). Not quite sure exactly what happened or what I did to cause it, sorry. May have something to do with inventory or eating a plant while at the oasis.Suggestions:It'd be really nice if we could get items condensed in the inventory, something like "death skeletal shroom (15)" (yes, that's the plant I'm harvesting in the other window) instead of 15 different listings for the same item. Its rather frustrating to page through numerous pages of info just to find one random item in the mess. What would be perfect is some kind of categorical listing - a selection to view weapons, food, plants, misc etc, followed by a listing of all the items you have of that type.Is there any chance of getting a plant lore skill of some sort, that would give us some info about the plants we'
 re viewing? What I'm in visioning is a skill with several "levels", each of which would cost several points to pass. The first level (1-5 maybe?) would give you info like "this plant affects health", the next would say something like "this plant will probably heal", and the third would say "this plant heals for 12". Of course, you could probably add more tears into it if you wanted - steadily shrinking the random margin of error in the report, or any other way you can think of to make it work.It might be a good idea to have trader damage/health (and maybe guard strength/health) scale along with the player's level a bit. I do like feeling way overpowered, but from a balance perspective we probably shouldn't just be slaughtering every single trader and stealing their money/items. The rip off ones absolutely, but not all of them.questions/shaky suggestions:is it still at all possible to find the really powerful we
 apons we used to be able to get from random encounters, or are those store only now (they're super expensive)?Is there any use for ore or coal, beyond selling them at mines? I tend to get a lot from nomads or dungeons, and have nothing to do with it.Are there any plans to let the player sell items? Scrap is a great one, but ammo/lock picks/etc would also be great. Not quite sure what selling food/other inventory items would entail in the code. If you really wanted, you could set up a system that lets the player put a price on each item in their inventory, and then roving traders (or maybe shops if you want this in the town rework) could offer to buy them.Any chance we could get some kind of prize for actually killing off the gangs of raiders at toll gates? Its a bit anticlimactic as it stands.Sorry for such a loaded post, this has been one of those moments where more and more things occur to me as I'm typing, which I've now been doing for quit
 e a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=231212#p231212




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Re: Windows 8 games

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Windows 8 games

Hi.Well I'll be honest I hate windows 8, 10, and windows phones. I will stick to windows 7 for as long as possible.That said I don't know of anyone working on windows phone games. You could probably play muds on windows phones but as far as I know that's about all for now accept for the 2 games you mentioned.I'm actually surprised that aprone or ghorthalon haven't gotten into building windows phone games this kind of stuff is right up there alley.

URL: http://forum.audiogames.net/viewtopic.php?pid=231211#p231211




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Re: Just wanted to clarify something

2015-09-08 Thread AudioGames . net Forum — Off-topic room : garrett via Audiogames-reflector


  


Re: Just wanted to clarify something

My sudgestion, before this thing escalates, this topic should get removed or closed.

URL: http://forum.audiogames.net/viewtopic.php?pid=231210#p231210




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Re: Just wanted to clarify something

2015-09-08 Thread AudioGames . net Forum — Off-topic room : garrett via Audiogames-reflector


  


Re: Just wanted to clarify something

My sudgestion, before it escalates, this topic gets removed.

URL: http://forum.audiogames.net/viewtopic.php?pid=231210#p231210




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Re: A couple of basic NVDA questions

2015-09-08 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: A couple of basic NVDA questions

Sadly, it doesn't. Thanks for the suggestion, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=231209#p231209




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Re: UltraPower

2015-09-08 Thread AudioGames . net Forum — New releases room : Jonnyboy1991 via Audiogames-reflector


  


Re: UltraPower

Hello, so the ports that you need to open is 25560. Now, if you want to fix the errors go onto the map where the error is on where that travel point is and type the following: /delline 10 And there you go, as for the stadium, I am not sure as I have to play with my server a little bit more to see. I'm actually running my server on a Linux VPS with wine installed so things might be a little bit different. As for people making themselves admins, Here what you need to do. in the chars folder, you should see  accounts lade out in directories. For example, if you have an account named, "stuff" then it will show up as a sub directory under the chars folder. Now, when you go into the account folder you should see different things such as "y.usr" and some other files that end in that extension. You need to create the rank.usr and put it into the account folder where you want to be admin. In the rank.usr file, just type "4" without the quotes, save a
 nd exit and if you are in notepad, save under all files, and put in the file name edit box, "rank.usr" and hit save. Now, look for that file and just copy and paist into the /chars/AccountName folder and you should be good to go. Let me know if you all have any more questions with this process. For all of you who are thinking about hosting this on a VPS make sure that all folder and file permissions are set right, because if they are not, your account will not be created even though the game said that it has been created. Have a good day.

URL: http://forum.audiogames.net/viewtopic.php?pid=231208#p231208




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Questions About Pyaudiogame?

2015-09-08 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Questions About Pyaudiogame?

Hello.I decided to look into pyaudiogame. I'm wondering is it worth it? I mean is it still being developed? It looks easy enough to learn and use but I don't want to learn an engine that's been abandoned.

URL: http://forum.audiogames.net/viewtopic.php?pid=231207#p231207




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Re: Windows 8 games

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : pveryverygooddog via Audiogames-reflector


  


Re: Windows 8 games

Sure.  Both games will work on Windows 8 and Windows 10.  I don't know if either game will run on a phone, but it is always worth a try.  The Microsoft Store only states Works on:  PC for both games.

URL: http://forum.audiogames.net/viewtopic.php?pid=231206#p231206




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Re: Windows 8 games

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : pveryverygooddog via Audiogames-reflector


  


Re: Windows 8 games

Sure.  Both games will work on Windows 8 and Windows 10.  I don't know if either game will run on a phone, but it is always worth a try.

URL: http://forum.audiogames.net/viewtopic.php?pid=231206#p231206




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Re: 2D Platformer Ultron Edition

2015-09-08 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector


  


Re: 2D Platformer Ultron Edition

Last time I checked special doors worked just fine, but I'll check again. The playing once I do not know how the hell that happened, I made sure to put two booleans...That must be a bgt internal bug, like the source stepping sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=231205#p231205




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Re: Survive the Wild!

2015-09-08 Thread AudioGames . net Forum — New releases room : walterjfw via Audiogames-reflector


  


Re: Survive the Wild!

Hi to all. so to those that played the game a while ago. here is a revized walkthrough I recorded explaining the tracking system and so on. more will follow soon when the game is back here is the linkhttps://www.dropbox.com/s/ji2662za38y1e … d.mp3?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=231204#p231204




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Re: Windows 8 games

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Windows 8 games

Hello.Interesting, please let me know if you find more accessible games for Microsoft fone.Greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=231203#p231203




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Re: Braillemon status update!

2015-09-08 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Braillemon status update!

Hello.2016 sounds good, just this year marks the 20th anniversary of the creation of Pokémon.Greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=231202#p231202




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Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2015-09-08 Thread AudioGames . net Forum — New releases room : HummingBirdGuy via Audiogames-reflector


  


Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

Hello!I've been trying this game and it's great! Well, I need to practice it a bit more in order to enance my skills .However, I have a suggestion: What about a pause feature in the game? It'll be awesome when we need to do anything else without dying while trying . Or do you think it can be provided for cheathing or something like that? Thanks for your reply!

URL: http://forum.audiogames.net/viewtopic.php?pid=231201#p231201




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Re: UltraPower

2015-09-08 Thread AudioGames . net Forum — New releases room : kruf via Audiogames-reflector


  


Re: UltraPower

Hello, crap!The stadium map is not in maps folder... and i get an error when i leave the safe house... src error birds.ogg:birds or something like that !

URL: http://forum.audiogames.net/viewtopic.php?pid=231200#p231200




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Re: UltraPower

2015-09-08 Thread AudioGames . net Forum — New releases room : kruf via Audiogames-reflector


  


Re: UltraPower

Hello, the stadium map is not in maps folder... and i get an error when i leave the safe house... src error birds.ogg:birds or something like that !

URL: http://forum.audiogames.net/viewtopic.php?pid=231200#p231200




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Re: Braillemon status update!

2015-09-08 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

2016 is so far away, though. *pouts*Kidding. I do agree with the other poster above. I wish it was release date already so I could play!

URL: http://forum.audiogames.net/viewtopic.php?pid=231199#p231199




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Re: Just wanted to clarify something

2015-09-08 Thread AudioGames . net Forum — Off-topic room : garrett via Audiogames-reflector


  


Re: Just wanted to clarify something

Well, I apologize if you believe this is an insult, but I see nothing having anything to do with insulting someone on here. As for Mike, information about my brother, is to be kept off the forum. It offends me that you want to put my personal life on the forum and claim I'm putting your personal info on here when I have done no such thing. These, dark, were things I threatened this person on over Skype, he shouldn't have put them here. I am, as of now, removing all messages I've ever sent to him on Skype so he can not hold me in exposure on this forum. Edit, I guess it won't let me, so I'm basicly scrued if he desides to put personal info up here.

URL: http://forum.audiogames.net/viewtopic.php?pid=231198#p231198




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Re: Bokurano Daibouken 3 : secondary topic

2015-09-08 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi there?anyone can tell me, where can i get hook?i completed already stage 7.1but i go stuck in 7.2i still couldn't get cristals there.when i'm trying to getalways falldown

URL: http://forum.audiogames.net/viewtopic.php?pid=231197#p231197




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Re: world of warcraft

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : BradS via Audiogames-reflector


  


Re: world of warcraft

Hi. As I used to play [[wow]] a few years ago with my sighted brothers I am very interested in finding out how accessible it can be made. I remember some parts were accessible through the use of macros, for example, joining dungeons and battlegrounds. Combat is also easy to perform because the player chooses which spells to bind to keys. However, many parts were inaccessible without sight, like creating characters, using the auction house, professions, binding spells to keys and the map. If most of the game becomes accessible I will definitely be rejoining [[wow]]. @blindwarcraft Have you contacted Blizzard to find out if they can offer support in creating accessibility?

URL: http://forum.audiogames.net/viewtopic.php?pid=231196#p231196




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Re: UltraPower

2015-09-08 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: UltraPower

I can't get the server to work either. SAPI reads some stuff when I press enter on userver.exe but there is no window. What port should I open to connect?

URL: http://forum.audiogames.net/viewtopic.php?pid=231195#p231195




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Re: Android access podcast

2015-09-08 Thread AudioGames . net Forum — Off-topic room : walterjfw via Audiogames-reflector


  


Re: Android access podcast

yeah but it does not always work

URL: http://forum.audiogames.net/viewtopic.php?pid=231194#p231194




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Re: sound RTS help

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: sound RTS help

It's been a while since I did this, but the priests have a few skills that allow you to attack targets in surrounding squares, I'm pretty sure there was one that did area damage. So you should be able to clear a path easily enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=231193#p231193




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Re: Survive the Wild!

2015-09-08 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,Sam, are there any plans to swich to some other surver, or is there any information when this one Will be back up? Because if there's something I don't wish for this game, is to stop existing.

URL: http://forum.audiogames.net/viewtopic.php?pid=231192#p231192




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Re: Bokurano Daibouken 3 : secondary topic

2015-09-08 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

how does the   dial work in 18.3? how do i know where to go when i turn it?

URL: http://forum.audiogames.net/viewtopic.php?pid=231191#p231191




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Re: Just wanted to clarify something

2015-09-08 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Just wanted to clarify something

Moderation! To everyone else,lets not turn this into a linch mob. What has been said about the above behaviour has been said, it's now up to the people involved how and if they respond and a stream of condemnation will not help at this point, indeed quite the opposite.

URL: http://forum.audiogames.net/viewtopic.php?pid=231190#p231190




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Re: Just wanted to clarify something

2015-09-08 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Just wanted to clarify something

Moderation! To everyone else,lets not turn this into a linch mob either. What has been said about the above behaviour has been said, it's now up to the people involved how and if they respond and a stream of condemnation will not help the situation.

URL: http://forum.audiogames.net/viewtopic.php?pid=231190#p231190




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Re: Braillemon

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : MadsFL via Audiogames-reflector


  


Re: Braillemon

threeblacknoises wrote:Where are you stuck?Hi thnx!  I`m stuck in Celadone City. I have to go to route 16 and 17. I have the route pass.Best regards Mads

URL: http://forum.audiogames.net/viewtopic.php?pid=231189#p231189




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hay Wastelander, it was an lv 5 region, and it was still lv 5 after the joyous perk kicked in.

URL: http://forum.audiogames.net/viewtopic.php?pid=231188#p231188




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Re: I will create an adventure at c: stages repository

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: I will create an adventure at c: stages repository

Hello,Well Oriol, good idea, I have a stage myself, thought about updating it since it's kind of hard to beat, but thought about stop developing it and consider it as a one final release and focus on developing other stages. Anyways, the stage is called ghost in pc, where you've been sent to kill a ghost that threats the hard drive. You can get it from this Dropbox link

URL: http://forum.audiogames.net/viewtopic.php?pid=231186#p231186




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Re: Just wanted to clarify something

2015-09-08 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: Just wanted to clarify something

my... werst than arabic two thousand and vlad 25... just...

URL: http://forum.audiogames.net/viewtopic.php?pid=231187#p231187




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Re: Accessible HTPC set up, seeking advice

2015-09-08 Thread AudioGames . net Forum — Off-topic room : pveryverygooddog via Audiogames-reflector


  


Re: Accessible HTPC set up, seeking advice

I saw this thread and almost jumped for joy.  I'm not the only one who wants an htpc!  Comcast has put a lot into their cable boxes, but I want something different.  Just something for watching DVDs, listening to music, and gaming locally.  I have never gotten into streaming, whether it be YouTube, Spotify, or something else.  I don't watch TV, and what I used to watch is on DVD, anyway.  So I just checked out the website for Kodi, formerly XBMC, and found the  TTS plugin. It can be found as one of the services add-ons.  I am still trying to figure out if ripping DVDs to have them in a more accessible format is legal in the U.S.  Does anyone know?

URL: http://forum.audiogames.net/viewtopic.php?pid=231185#p231185




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Re: Candy Crashers two

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : luiscarlosgm via Audiogames-reflector


  


Re: Candy Crashers two

hi and What about the game please?

URL: http://forum.audiogames.net/viewtopic.php?pid=231184#p231184




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Re: Android access podcast

2015-09-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Android access podcast

As an addendum to this, just to inform you guys, you can easily open the notification area without the use of an app, or without the drag two fingers down thing. It's a gesture built into TalkBack, all you do is put a finger on the screen, drag right then drag down as one continuous motion and it opens up.

URL: http://forum.audiogames.net/viewtopic.php?pid=231183#p231183




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Re: i need cheat coads for psyco strike

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: i need cheat coads for psyco strike

I want it as well, but only if it from the begining of the game since you can collect a huge amount of money if you beat the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=231182#p231182




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sound RTS help

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : BradS via Audiogames-reflector


  


sound RTS help

Hi all. I have recently started playing soun RTS and need some help.First, can anyone give me tips on how to complete mission 4? The objective is to move to D1 from A1. You are given 5 priests and ther are 20 footman and 20 archers at C1 and I am stuck on how to do this. Also, is there a website that has more mods/maps/sound packs for sound RTS? I know there are some on this forum but is there a website where all extras can be found?thanksBrad

URL: http://forum.audiogames.net/viewtopic.php?pid=231181#p231181




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Re: Braillemon status update!

2015-09-08 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

I'm almost done with Cinnabar Island, just gotta do the gym and then I'll be in the home stretch. Expect a release no later than 2016.

URL: http://forum.audiogames.net/viewtopic.php?pid=231180#p231180




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Re: Braillemon status update!

2015-09-08 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Braillemon status update!

Fair enough. Not going to lie the anticipation is killing me. 

URL: http://forum.audiogames.net/viewtopic.php?pid=231179#p231179




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Re: Braillemon status update!

2015-09-08 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Yes I'm going to finish the game first. Well the main game anyways.

URL: http://forum.audiogames.net/viewtopic.php?pid=231178#p231178




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Re: Any basic talking winPE to install windows 10?

2015-09-08 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector


  


Re: Any basic talking winPE to install windows 10?

@austingraceDownload the recent version either X86 or X64bit from here:http://forum.audiogames.net/viewtopic.php?id=16911 This version is based on Windows 8.1 and supports SecureBoot and UEFI.

URL: http://forum.audiogames.net/viewtopic.php?pid=231177#p231177




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Re: Braillemon status update!

2015-09-08 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Braillemon status update!

I'm guessing you're just going to finish the rest of the game before giving out the update? Just curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=231176#p231176




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Re: Android access podcast

2015-09-08 Thread AudioGames . net Forum — Off-topic room : walterjfw via Audiogames-reflector


  


Re: Android access podcast

And I just tested the link it works

URL: http://forum.audiogames.net/viewtopic.php?pid=231175#p231175




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Re: Android access podcast

2015-09-08 Thread AudioGames . net Forum — Off-topic room : walterjfw via Audiogames-reflector


  


Re: Android access podcast

The podcast will be uploaded to send space soon. that should be better

URL: http://forum.audiogames.net/viewtopic.php?pid=231174#p231174




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Windows 8 games

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : pveryverygooddog via Audiogames-reflector


  


Windows 8 games

I had a cheap Windows 8.1 tablet awhile ago, and found a couple of games that worked with Narrator on a touchscreen.  One is called Hangman Do or Die, and the other is Smart Tic Tac Toe.  There is also a game on the Amazon appstore called Hangman Do or Die, though I don't know if it is the same game.  As for Smart Tic Tac Toe, it has some speech feedback even without a screen reader. À

URL: http://forum.audiogames.net/viewtopic.php?pid=231173#p231173




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Re: a sweet return

2015-09-08 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: a sweet return

@nina0116 any updates? It's been awhile since you've posted.

URL: http://forum.audiogames.net/viewtopic.php?pid=231172#p231172




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-08 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@John, thanks, fixed both of those bugs in the version to be released soon@Dark, @Keyisfull, yep, mining is screwed atm, will be fixed when I overhaul towns@Threeblacknoises, yep, I agree about the inventory access, but I couldn;t get it work everywhere without being annoying so it will take some work, as for towns, they aren't going to work because they came well before inventories, towns are bascially going to be left alone until the town overhaul, I agree about the storms thing, have been neglecting them recently and strange, was it a level 1 region? thats all I could think

URL: http://forum.audiogames.net/viewtopic.php?pid=231171#p231171




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Re: Braillemon status update!

2015-09-08 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

The Imaginatrix wrote:I'm still sure there's someone else somewhere who just flat doesn't talk to you when you try. It's weird because you press the button and then there's silence.Also, I know this has been reported before but Pokédex entries disappearing when the Pokémon evolves is annoying. So is Pokédex pages not being made for mons like Dratini that you can only get by buying them through the Game Corner's prize counter or as gifts, like the Eevee. If you didn't go to Bill's early on, you wouldn't even have a page for it.Thanks for letting me know, seems like I forgot about more unusual pokemon obtaining methods. I will be adding a routine that prevents this.The issue regarding the blank dialog indicates to me that a dialog script is missing somewhere. EDIT: Appears that a whole chunk of entries were missed somehow, I'll fill them back in.Regarding Randomizer, you can obtain literally ANY pokemon 1-251, so you could literally obtain anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=231168#p231168




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Re: Three-D Velocity: Cloning Malice II Is Back

2015-09-08 Thread AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Three-D Velocity: Cloning Malice II Is Back

I just did a search for tDV to see if there were any good posts I could comment on.I'm not sure what you mean that negotations have been made. To whom did he sell it to, and what is going to happen at this point? Are you saying that the licensing system isn't active now? I e-mailed Technical support but never heard back from them.

URL: http://forum.audiogames.net/viewtopic.php?pid=231170#p231170




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Re: Braillemon status update!

2015-09-08 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

The Imaginatrix wrote:I'm still sure there's someone else somewhere who just flat doesn't talk to you when you try. It's weird because you press the button and then there's silence.Also, I know this has been reported before but Pokédex entries disappearing when the Pokémon evolves is annoying. So is Pokédex pages not being made for mons like Dratini that you can only get by buying them through the Game Corner's prize counter or as gifts, like the Eevee. If you didn't go to Bill's early on, you wouldn't even have a page for it.Thanks for letting me know, seems like I forgot about more unusual pokemon obtaining methods. I will be adding a routine that prevents this.The issue regarding the blank dialog indicates to me that a dialog script is missing somewhere. EDIT: Appears that a whole chunk of entries were missed somehow, I'll fill them back in.

URL: http://forum.audiogames.net/viewtopic.php?pid=231168#p231168




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Re: Braillemon status update!

2015-09-08 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

The Imaginatrix wrote:I'm still sure there's someone else somewhere who just flat doesn't talk to you when you try. It's weird because you press the button and then there's silence.Also, I know this has been reported before but Pokédex entries disappearing when the Pokémon evolves is annoying. So is Pokédex pages not being made for mons like Dratini that you can only get by buying them through the Game Corner's prize counter or as gifts, like the Eevee. If you didn't go to Bill's early on, you wouldn't even have a page for it.Thanks for letting me know, seems like I forgot about more unusual pokemon obtaining methods. I will be adding a routine that prevents this.The issue regarding the blank dialog indicates to me that a dialog script is missing somewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=231168#p231168




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Re: Android access podcast

2015-09-08 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Android access podcast

Unfortunately, the link doesn't work.

URL: http://forum.audiogames.net/viewtopic.php?pid=231169#p231169




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Re: Braillemon status update!

2015-09-08 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

The Imaginatrix wrote:I'm still sure there's someone else somewhere who just flat doesn't talk to you when you try. It's weird because you press the button and then there's silence.Also, I know this has been reported before but Pokédex entries disappearing when the Pokémon evolves is annoying. So is Pokédex pages not being made for mons like Dratini that you can only get by buying them through the Game Corner's prize counter or as gifts, like the Eevee. If you didn't go to Bill's early on, you wouldn't even have a page for it.Thanks for letting me know, seems like I forgot about more unusual pokemon obtaining methods. I will be adding a routine that prevents this.

URL: http://forum.audiogames.net/viewtopic.php?pid=231168#p231168




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Keyisful, mines are totally whacked at the moment. You can mine by hammering space like a demon and then hitting escape, but it's the biggest exploit ever, personally I'm staying away from mines until Wastelander gets around to fixing them properly, which I hope will also include access changes as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=231167#p231167




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Re: Any basic talking winPE to install windows 10?

2015-09-08 Thread AudioGames . net Forum — Off-topic room : austingrace via Audiogames-reflector


  


Re: Any basic talking winPE to install windows 10?

Hello. I noticed the files say something like part 1 or part 2. Do you have to download all 4 files or whatever?

URL: http://forum.audiogames.net/viewtopic.php?pid=231166#p231166




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Re: New from choiceofgames, a wise use of time

2015-09-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New from choiceofgames, a wise use of time

I do know CoG are trying to promote their stuff on steam, but really if that was the only way to play them it'd be a shame given steams lack of access, and after all as Sebby said the website has the advantage of being playable everywhere! I probably would use the website if I didn't have an Iphone, indeed I do recall playing choice of the dragon on there, however I like the portability with gamebooks and the save status, they're great for trains etc. Btw, their website now works with internet explorer on xp again which is nice! the games do work, or at least the demos do. I'm guessing lots of people aren't bothering with silly modern Windows, and I do like being able to look at their site on another device than my Iphone.I will probably still get the mac at some point for modern browser access without the idiocy of microsoft despite this, though my current plans life wise are a bit busy, actually I might just wait until christmas or t
 hat silly black friday thing and get discounts.

URL: http://forum.audiogames.net/viewtopic.php?pid=231165#p231165




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Re: New from choiceofgames, a wise use of time

2015-09-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New from choiceofgames, a wise use of time

I do know CoG are trying to promote their stuff on steam, but really if that was the only way to play them it'd be a shame given steams lack of access, and after all as Sebby said the website has the advantage of being playable everywhere! I probably would use the website if I didn't have an Iphone, indeed I do recall playing choice of the dragon on there, however I like the portability with gamebooks and the save status, they're great for trains etc. Btw, their website now works with internet explorer on xp again which is nice! the games do work, or at least the demos do. I'm guessing lots of people aren't bothering with silly modern Windows, and I do like being able to look at their site on another device than my Iphone.

URL: http://forum.audiogames.net/viewtopic.php?pid=231165#p231165




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