Re: MarinaBreak - new year release from Nyanchan games

2016-01-12 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

i don't know , but if it is a bit faster then it will be good

URL: http://forum.audiogames.net/viewtopic.php?pid=246453#p246453





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Re: NVDA and Youtube subtitles

2016-01-12 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: NVDA and Youtube subtitles

Right. But that doesn't solve the question of what determines which subtitles are read and which aren't.

URL: http://forum.audiogames.net/viewtopic.php?pid=246454#p246454





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Re: NVDA and Youtube subtitles

2016-01-12 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: NVDA and Youtube subtitles

Like this video, for example.

URL: http://forum.audiogames.net/viewtopic.php?pid=246455#p246455





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Re: swamp: new soundpack released by OMR soft

2016-01-12 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: swamp: new soundpack released by OMR soft

this is not a new relese. Althugh this sounds neat you should have put this in genral game discution.

URL: http://forum.audiogames.net/viewtopic.php?pid=246456#p246456





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Re: swamp: new soundpack released by OMR soft

2016-01-12 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: swamp: new soundpack released by OMR soft

this is not a new relese. Although this sounds neat you should have put this in genral game discussion.

URL: http://forum.audiogames.net/viewtopic.php?pid=246456#p246456





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-12 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

you will find it in one of the bonus shops, I remember buying quite many of them to be able to craft the needle launcher 10, and that's what I did 

URL: http://forum.audiogames.net/viewtopic.php?pid=246457#p246457





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-12 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I kinda stopped trying to beat 25-1 at one point and switched to a backup to level up some more. Are there any craftable items I should aim for, and if so, what would be the quickest way to build them?(Also, I went back because I lost my Megaton hammer after completing 24-4. Is that supposed to happen? This was a while ago, so if it's a bug that has since been patched, I probably missed it.)

URL: http://forum.audiogames.net/viewtopic.php?pid=246458#p246458





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Re: hal 5.11

2016-01-12 Thread AudioGames . net Forum — Off-topic room : guilevi via Audiogames-reflector


  


Re: hal 5.11

Just like KNG, the architecture the libraries were built for is not compatible with what we're using right now on modern systems. Making an NVDA add-on or SAPI synthesizer is not possible.Technically, you could connect the VM to a COM0COM port pair and use a terminal program that auto-reads with Hal on it, and send NVDA through to the VM. It would probably lag a bit, but it's one way of doing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=246459#p246459





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Re: six dragons impressions and questions

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: six dragons impressions and questions

Ah, sorry about the confusion, I did know there was previously a game called six dragons, but I didn't think it was still running or thought it might've gone in another directioon from classic six dragons. When I make a database page for the game I'll add it under classic six dragons. I don't know if it's the syntax on the banking I'm getting wrong, but I just couldn't get the account creation to work at all, which is a little worrying as I don't want to lose my gold.  I am however liking the quests and the crafting, and the fix to finding the ore quarry is perfect, thanks. The only two other things I'd like to see in the game, are firstly a way to try other trae skills, and secondly a way to alter character stats. Abilities will improve over time with practice, but it seems a shame you can't raise your base stats perminantly, or at least not without lots of investment. It'd be nice if you could 
 train your stats somehow, perhaps at a massive xp cost or by going on difficult quests or missions, in addition to waring armour etc.I'd also love to be able to have more tradeskills. While I know the idea is one tradeskill per character so as to create an economy, it'd be far more fun in terms of activities if we could go off and bake or tan our own gear before heading for a difficult quest, not to mention  cooking the enemies we slay. I've also found in the past that the best reward for trying hard to  progress in a game is extra activities to do. So for example, suppose you could get a second tradeskill when your first reached level 10, a third when your first reached level 20, a fourth when your second reached level 10 etc, thus making sure you always had to progress in your prior trade skills, and you'd have to really work to acquire the ability to make more things, this would also be good for the economy of the game sinse manifestly 
 it'd be better if you made things to sell and progressed rather than having one baker who just bakes most of the same thing over and again. I do really like the wilderness though and the way the scan command works. The help system said wilderness mobs were an experiment, but personally I think they're great (nothing to keep trecking to the quarry more interesting than the possibility of being attacked on the way). The only thing that would be nice in terms of combat would be a way to read descriptions of the living enemies by looking at their corpses, sinse if you get attacked by an agro mob, often they jump on you before you ccan examine them, and it'd be nice from an atmospheric perspective to know what a hillgiant looks like.One other game added a "Preview corpse" command which, when used on the corpse of a slane enemy would give you the description of that enemy you'd get by looking at it when it was alive, something like that m
 ight be fun. Other than that, I look forward to seeing what gets added in the future and exploring more of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=246460#p246460





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I'm not happy with AtGuys

2016-01-12 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


I'm not happy with AtGuys

Hello;I've just come across this site from an audiogames signature and am really unhappy about a page I found on it.Here is the KNFB reader page from the AtGuys  site.http://www.atguys.com/store/index.php?m … 52d4f3fa46I'm really annoyed about this page. What if someone who doesn't know about KNFB reader for the IPhone comes  across this page, they might think it's a real order page. (I Really hope it's not...)I feel that this page should change and that it's very unprofessional.Do you guys see where I'm coming from? It might be funny the first time you take a look at the text but for someone who is completely knew to all this screen reading and tech stuff, it could really put them down and make them feel bad.So I'm wondering, should I email them or is it not worth it? Has anyone bought anything from these guys and if so what are they like?

URL: http://forum.audiogames.net/viewtopic.php?pid=246461#p246461





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Re: Lament

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Lament

Thanks for the good starter's guide ironcross, I actually nearly tried this one but I do have a couple of questions. What sort of activities does the game have? What sort of things can you craft? and other than crafting, are there quests and tasks to do, wilderness survival like clok, monsters to slay like  Aardwolf etc? Are there character classes, or is it just based on how you develop your character's skills. The game sounds cool, though I'm tryingsix dragons at present, however I'd be interested to know more.

URL: http://forum.audiogames.net/viewtopic.php?pid=246462#p246462





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Re: Classic 6 Dragons game!

2016-01-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Classic 6 Dragons game!

In Vipmud, I just stuck everything into the sounds folder and then set the configuration options to on in the game, that worked fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=246463#p246463





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Re: Apple: The Unsettling Rumor

2016-01-12 Thread AudioGames . net Forum — Off-topic room : animeshhh via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

hi all i m fine with nexus and k n f b i don't think that an i phone is must  for people like usso if it comes to be true u all can switch to android and breath in the open air rather then a close garden

URL: http://forum.audiogames.net/viewtopic.php?pid=246464#p246464





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Re: Difference between vocalizer driver and code factory's nvda addons?

2016-01-12 Thread AudioGames . net Forum — Off-topic room : animeshhh via Audiogames-reflector


  


Re: Difference between vocalizer driver and code factory's nvda addons?

can i get Rishi, to make it work with n v d a vocalizer driver?

URL: http://forum.audiogames.net/viewtopic.php?pid=246465#p246465





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Re: a new site for all of us

2016-01-12 Thread AudioGames . net Forum — Off-topic room : animeshhh via Audiogames-reflector


  


Re: a new site for all of us

Theo wrote:What's the point of this site? Is it just a bunch of forums?no its made  for us from us by us

URL: http://forum.audiogames.net/viewtopic.php?pid=246466#p246466





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Re: Windows 7 and 8 Now Getting The Spyware Treatment

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Windows 7 and 8 Now Getting The Spyware Treatment

The saga continues.The latest Windows Update client now pushes you into installing Windows 10 if it's downloaded. Uninstalling the update client is ill-advised, because it's the Windows Update client and will be responsible for handling future updates. It's also known to resolve some real memory leak issues in previous versions. And removing the nagware itself is too late once you've reached that stage. You will need to resort to politely asking the client not to pester you.I prefer this approach, because it leaves nothing behind. Start with no recommended updates installed and apply this registry fix, which would completely prevent the download from the inception. Still, it will work at any future time as well, so long as M$ don't start ignoring the policy.There is another option though, and it's gaining po
 pularity, but I don't know how accessible it is. It also allows you to remove the downloaded data, and it can optionally stay resident to watch for the inevitable changes which are sure to happen as M$ roll out new updates and which have been observed in the wild. It can also reverse the changes that it makes. It's called GWX Control Panel.Stay safe, stay away ...

URL: http://forum.audiogames.net/viewtopic.php?pid=246467#p246467





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Re: Apple: The Unsettling Rumor

2016-01-12 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

As far as I know, it is still a roomer. Even if they do away with the head phone jack, they can only make it so thin. At some point it really begins to affect the battery life. If you really think about it, the head phone jack is in fact smaller than the USB jack on the phone. This roomer has been flying around for a little while now. On the other hand, I can see apple getting rid of the head phone jack in the name of design. After all, the fewer holes in the case, the better right? I do wonder if this would be a mistake for apple in the end. Then again, you might start seein endroid phones without headphone jacks before you know it. LOL. As for the roomer, we really won't know how close to the truth it is for sure until it happens, and by then, it would be to late to force a change right?

URL: http://forum.audiogames.net/viewtopic.php?pid=246468#p246468





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Re: Windows 7 and 8 Now Getting The Spyware Treatment

2016-01-12 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Windows 7 and 8 Now Getting The Spyware Treatment

GWX control panel app is useble, or at least the parts that everyone on here will need to access. I installed it using jaws, and I tabbed around setting up my settings with know problem. It did, at least, I got rid of the get windows 10 icon from the system tray.

URL: http://forum.audiogames.net/viewtopic.php?pid=246469#p246469





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Re: Of battery, battery charging, and checking culler of lights.

2016-01-12 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Of battery, battery charging, and checking culler of lights.

The setting I changed was dealing with the battery type. I had someone look at the setting before I changed it and they told me that battery type was blinking, so I changed it to the next battery type which was still the same battery type now it is solid. Basicly, I scrolled down to battery in the menu and hit select. From what I understand, lithium Ion was blinking. I scrolled down to the other setting which proved to be lithium Ion, but this time it was solid. So, I hit select. I should notice within the next day or so if that made any difference. If I wanted to, I can get a battery pack that would accept AA batteries, and as far as I know, that is the only other battery this radio accepts.

URL: http://forum.audiogames.net/viewtopic.php?pid=246470#p246470





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Re: Griff! Fantasy Sidescroller for PC

2016-01-12 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Griff! Fantasy Sidescroller for PC

Hello;@gyro are you sure you didn't get a message from me? I sent you a forum email.

URL: http://forum.audiogames.net/viewtopic.php?pid=246471#p246471





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Re: Bokurano Daibouken 3 : secondary topic

2016-01-12 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

The bonus shops are already translated here. Please wait for the next dictionary to apply.

URL: http://forum.audiogames.net/viewtopic.php?pid=246472#p246472





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Re: Apple: The Unsettling Rumor

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

If you believe the answer is as simple as switching to Android, let me just say I beg to differ.  While I can in fact point to advancements made in the accessibility department since I myself own an Android device and could just as easily shrug off these rumors, it's not all there yet and, because of the way Android works, it never will be.  Apple's iOS, by virtue of how it was built and continues to be produced, has far more advantages to offer where voiceover is concerned.  From the helpful hints it provides to new users to the fact that it works with most any ap in the app store that isn't just another graphics platform, it is the one screen reader I can honestly say survives through just about any test on its mobile platform.  IN short, the average consumer is not interested on how much one can do with a screen reader, but how much a screen reader can do for them, and I believe this is how accessibility is supposed to work.Without tweek
 ing it, an iOS user can currently pick up an apple device and receive information straight away at a level that suffices very well for a beginner.  Android cannot claim that functionality.  without requiring external resources of help from any other software, voiceover provides a clean interface.  Android users generally tend to gravitate toward shells to acquire that same kind of usage; I wonder why that might be.  Without needing to make extra purchases, Apple provides a device, yes, with proprietary software included, which a blind or vision impaired user can accomplish most any daily task required of a smartphone.  Android, once again, by nature of the many variable devices it runs on and how the sellers and or service providers may or may not decide to pepper said devices with their own brand and branded bloatware will provide diverse results.So, yes, fellow Android users, I'm sticking up for the Apple fanboys.  I'm not convinced th
 at Android is an end all, be all to the accessibility issue.  Is it worth checking into?  Certainly, but we could say that about iOS, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=246473#p246473





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Re: I'm not happy with AtGuys

2016-01-12 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: I'm not happy with AtGuys

Why should you be annoyed?It is a perfectly valid phone. The knfb reader app was released for nokia.Even though the iOS is of course better.

URL: http://forum.audiogames.net/viewtopic.php?pid=246474#p246474





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Re: I'm not happy with AtGuys

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: I'm not happy with AtGuys

I've only bought 4 wires from them, only one of which survived the test of time.  The other three went down within a couple of months.

URL: http://forum.audiogames.net/viewtopic.php?pid=246475#p246475





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Re: tired of your same old games, swap them out for new ones

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: tired of your same old games, swap them out for new ones

Oh ok I thought it was a bot posting this. heh

URL: http://forum.audiogames.net/viewtopic.php?pid=246476#p246476





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Re: Help with an Alter Aeon quest.

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : the player via Audiogames-reflector


  


Re: Help with an Alter Aeon quest.

Hi guys,I have only a small question. That's why I haven't opened an extra TopicSo, when I look into my inventory, or into a bag or any other Container, the list of my stuff is without any kind of order.  This is especially impractical, if I want to check my soulstones.For me, it Looks like this: A red soulstone, a yellow soulstone, a green soulstone, etc. A friend told me, he had his soulstones grouped. For him it Looks like this: 20 red soulstones, 10 green soulstones, etc.Can you please tell me, how I can Change the view of my inventory?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=246477#p246477





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Re: Game of thrones: Fully playable but not fully accessible

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Game of thrones: Fully playable but not fully accessible

Hmm, nope nong works still. Even with messing with the analog stick and trying literally every button, even holding things and pressing others, every combination, nothing works.

URL: http://forum.audiogames.net/viewtopic.php?pid=246478#p246478





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Re: Help with an Alter Aeon quest.

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Help with an Alter Aeon quest.

autocount

URL: http://forum.audiogames.net/viewtopic.php?pid=246479#p246479





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Hey guys great news! I got the direction pad working I am just working the kinks out of it atm. voiceover seems to be very unstable on ios 9.2 so I am having a bit of trouble keeping all text but the direction pad is atleast working and telling you what direction you went and if you cant go in a certain direction. Next I am going to try to get it to say what directions you can move when you go onto the square.I also fixed the bug where it would read the main map behind you while in battle that made it very confusing.I am hoping to have an updated beta by tomorrow night or wed morning at the very latest. At this time I will take anyone who wants to give the game a shot. Again it wont be perfect but I have fixed some major flaws and it should atleast be testable.

URL: http://forum.audiogames.net/viewtopic.php?pid=246480#p246480





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Re: mixx dj.

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Lettsee via Audiogames-reflector


  


Re: mixx dj.

Hey and welcome to the forum. It is indeed certainly possible to use Mixxx with NVDA, and it works quite well. First of all you will need to make sure you have installed the 32 bit version of Mixxx. From my messing with it it seams that the 64bit version doesn't work with the accessible library.Once you have Mixxx installed you will need the accessible library right here. Once you have this unzip it then put the accessible folder inside the Mixxx directory, and Should work nicely.Any other questions just ask.

URL: http://forum.audiogames.net/viewtopic.php?pid=246481#p246481





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Sure. My apple ID is stirl...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=246482#p246482





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Re: Game of thrones: Fully playable but not fully accessible

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Lettsee via Audiogames-reflector


  


Re: Game of thrones: Fully playable but not fully accessible

Hey guys, looking for some new PS4 games, do you guys think it is worth grabbing this? Sounds really fun though not sure if we can finish it or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=246484#p246484





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Re: I'm not happy with AtGuys

2016-01-12 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I'm not happy with AtGuys

Hello;This is why I was annoyed.Do you long for the days of the slower and slightly clunkier KNFB Reader? Do you wish your KNFB Reader app was just a bit more inefficient? Return to 2010 with this package which includes a Nokia N86 cell phone, the KNFB Reader Software, and a copy of Mobile Speak or Talks. Upon ordering, we'll promptly scour eBay for one of the last remaining Nokia phones and install the necessary software. Payinf $99 for the KNFB Reader App is s 2014.

URL: http://forum.audiogames.net/viewtopic.php?pid=246483#p246483





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Niklas via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

And we should never forgot that he had released the games he announced ever before. A release date can change but he finaly released them. So there is no reason to cry or to not trust him.

URL: http://forum.audiogames.net/viewtopic.php?pid=246485#p246485





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Re: I'm not happy with AtGuys

2016-01-12 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: I'm not happy with AtGuys

Post 4 does not explain why you're annoyed.  You're just copying and pasting from the website.They're using humor to advertise something that was popular 6 years ago.  It isn't degrading KNFBReader's iPhone app.  Moreover, if the consumer wanted to actually purchase this app, they might and should do more research.  If they aren't aware there is in fact an iPhone app, they clearly aren't in the loop of modern accessibility at all.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=246486#p246486





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Re: I'm not happy with AtGuys

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: I'm not happy with AtGuys

Yeah, that does make it sound rather, er, condescending, as if people who decide they are nostalgic are somehow horrible and desirous of nothing but trivialities.  For what it's worth, I do miss the old days myself, tech minded though I might be.

URL: http://forum.audiogames.net/viewtopic.php?pid=246487#p246487





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Re: a new site for all of us

2016-01-12 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: a new site for all of us

I guess my only question for now is, why ask for a phone number?Not everyone has a mobile phone.Even the zone BBS has some sort of description explaining what sort of site it is, even though said description is out of date.

URL: http://forum.audiogames.net/viewtopic.php?pid=246488#p246488





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Re: Apple: The Unsettling Rumor

2016-01-12 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

Is it worth fretting about this rumor?  Have any of the previous remors among these posts come true?From my experience, before the iPad Pro was officially declared to be released by Apple last year, the preceeding majority of rumors were false - from the name to it's functionality.  Towards that declaration, however, more information was released and therefore validated simple rumors.I firmly believe this most likely isn't true.  Have Apple's consumers pushed for a thinner phone?  As far as I'm concerned, the relatively thin iPhone 6 was flexible enough to be bent.There also comes a question of prioritization within processing power, battery life, and ultimately what the average user wants.  If you sacrifice size for portability, quite obviously these factors decrease.  Bare in mind though, that the phones are increasingly getting bigger in length.If this jack is actually being removed from future device
 s on the phone line of things, then it would really either:1. Say something about the use of Bluetooth headsets and the average consumption of wired headphones.2. Say something about Apple.  Why do this?  It can't be just to make it thinner.  That's both not efficient and beneficial to anyone using their products.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=246489#p246489





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Awesome! glad to  hear the  weerd thing with the map showing behind is fixed, maybe if you have some time you could alter battle arena with that one sinse it is a trifle confusing for new players, though  if not fare enough. Sorry Ios 9 is giving problems.I've noticed a little vo stuttering, particularly on long lists of info such as a huge list of aps in the ap store. I'm a little sorry I upgraded sinse usually I've waited until all the kinks are worked out of an Ios version before bothering with the upgrade and 8 was fine, I thought 9 was there with 9.2, but obviously not the case. Oh well, hopefully apple will get on it soon. Btw, I'm afraid I'm really! still not up for testing owing to the fact that after spending christmas in Pencilvania, my lady is now the future mrs. Dark (at least as soon as we can sort immigration), so I don't exactly have the time to devote to a full scale testing project that I would like. Still I really hope this goes well and when you have newsto share let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=246491#p246491





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Re: wow, I'm more fucked than I thought

2016-01-12 Thread AudioGames . net Forum — Off-topic room : stirlock via Audiogames-reflector


  


Re: wow, I'm more fucked than I thought

You should absolutely see a therapist. I went to one for a couple months last year because of some relationship issues I was having, and it really did help. I wish I could've gone longer, but had to stop because of insurance coverage. Also dark is absolutely correct, medication might be a good thing for you. While I don't take any myself, I know a couple people who do and it really stabelizes them and makes them able to function.

URL: http://forum.audiogames.net/viewtopic.php?pid=246490#p246490





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Re: The future Mrs. Dark

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: The future Mrs. Dark

Well Violonist, that is an awesome offer. No, I don't have anything against alcohol, albeit I don't drink very often. I'm usually a spirits or coctales sort of chap (I love a decent wisky or a rum with my coffee), but I've certainly got nothing against a good wine, and my lady is a keen wine drinker providing it's a sweet wine,  neither of us is  into beer I'm afraid. So, some home brewed vino would be loverly. The only issue is when, sinse right now we don't actually know when the big day is owing to large amounts of shenanigans with British immigration. We'll probably both need to go back to the states and presume on my lady's very kind sister for a few weeks while we submit the forms sinse they need to be submitted from outside the country, which will likely be later this year in the spring. So, if you wouldn't mind a reservation on some sweet wine of some sort, perhaps we could have some then? That 
 would be great and I know my lady would be pleased as well. Unfortunately right now I'm trying to distract myself with six dragons until she arrives, which she's doing on Saturday, but really this week is going so slowly it's unbelievable!

URL: http://forum.audiogames.net/viewtopic.php?pid=246492#p246492





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Hey guys great news! I got the direction pad working I am just working the kinks out of it atm. voiceover seems to be very unstable on ios 9.2 so I am having a bit of trouble keeping all text but the direction pad is atleast working and telling you what direction you went and if you cant go in a certain direction. Next I am going to try to get it to say what directions you can move when you go onto the square.I also fixed the bug where it would read the main map behind you while in battle that made it very confusing.here is a short summary of what i fixed/added://Music and sound on off is mislabeled for voiceover//Add voiceover for pet chosen.//During battle when selecting a skill it now says what type of skill it is//When using mimic skill voiceover now says the mimiced skill instead of just mimic skill//Announce voiceover for player and pet turn//Voice over for material icon on rewards says material instead of item na
 me//make both buttons clickable in menu (top image and bottom image)//for title and sub title add in wording after its read so it says (stone path title name)//change hero location wording to character location//On warp maybe add voiceover that you are now on floor.//accessibility set a hint if there is a searchable room in the area.//message if you cannot move that direction.//hide main view from being read by voiceover when in battle.//Have hint say there is something else in this room. (something to search for)//maybe add north south east west buttons and a search button.//voiceover bug for 9.2 when you move to different squares using voiceover the thing that indicates your location stays there instead of moving with your character. test ing 9.2 (should be fixed)I am hoping to have an updated beta by tomorrow night or wed morning at the very latest. At this time I will take anyone who wants to give
  the game a shot. Again it wont be perfect but I have fixed some major flaws and it should atleast be testable.

URL: http://forum.audiogames.net/viewtopic.php?pid=246480#p246480





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Re: wow, I'm more fucked than I thought

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: wow, I'm more fucked than I thought

@Sterlock, on the issue of medication it's not so much that it makes you stable, more that sinse the desired result of any medication is being more stable and coping better with the negative thoughts and feelings in order to have a good life, a good psychiatrist will work it out to do that. Think of it this way, if a person takes paracetamol for a headache but finds the paracetamol don't do it for them, they may go and take anedin instead which did. Psychiatric meds are the same. A person goes off and takes something for a while, then the psychiatrist talks to them and checks the stuff is working or if the dose needs adjusting or if another drug might be needed. It's all about helping to keep things in perspective and get to a point where other bad things can! be dealt with. Btw, my father was a psychiatric nurse for 20 years, hence why I am familiar with the process of diagnosis, quite apart from the fact I've also had friends who�
 39;ve been on medication.

URL: http://forum.audiogames.net/viewtopic.php?pid=246493#p246493





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Re: Help with an Alter Aeon quest.

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : the player via Audiogames-reflector


  


Re: Help with an Alter Aeon quest.

Thanks :-). I will try that.

URL: http://forum.audiogames.net/viewtopic.php?pid=246494#p246494





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Re: Apple: The Unsettling Rumor

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

This wouldn't surprise me, indeed when seeing several proprietory sets of headphones which, though they connected through the standard 3.5 mm jack lacked the ring connectors to work with any other device I did  wonder how long it'd be before Apple made this sort of move, as they already have done with  transforming usb internal jacks into lightning (a cool name for a crappy thing). However equally, I bet the second this happens someone will produce some sort of 3.5 mm to Apple jack, so in the end it'll be no big deal, just yet more attempts by Apple to restrict people to the little world of Apple which will be met  with the same response as usual, ie, go along as much as it seems doable, and go outside the apple box whenever it isn't. Silly corporate thinking and more totalitarian idiocy, but not anything new or surprising, (I've expressed my thoughts on itunes elsewhere). heck on the thin issue I personally have an Iphone 
 5 with the surviver case, and I prefer! the fact there is something to get hold of. All that being said, I did once hear a rumour that not all rumours are true! I know, amazing! . In the end Apple will do whatever Apple bloody well wants and will listen to nobody, and we will have to get around or put up with it, take the good, leave the bad, and ignore the Apple box as much as possible. Certainly even if this does happen I don't see it as a reason for switching to Android or boycotting the Iphone or anything like that, sinse restrictions and annoyences and stupidities aside, the Iphone has a huge amount of plusses as Nocturnus already said. Not that I can really speak on ANdroid never having tried it, but it was always the ease of use and large number of available aps that attracted me to Ios in the first place. I might investigate an ANdroid tablet as
  another device at some point in the future if Android ends up getting aps and functions unavailable on Ios I might want to play with, though I haven't seen much that attracts me to the platform as yet other than the fact it's not owned by Apple .

URL: http://forum.audiogames.net/viewtopic.php?pid=246495#p246495





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Re: Lament

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Lament

Well, I thought the guide was about as well organized as a goldfish's memory, but anyway... Monsters and quests, not really, its not that kind of MUD, however there are plenty of animals to kill. Most things can be skinned and butchered, pelts can be scraped leaving hides, if you tan a hide you have leather. You can make your own clothes with your leather working and sewing skills. Weaving and spinning go hand in hand, allowing you to create thread, and bolts of fabric from that. Trees can be cut down, sawed into planks, and the planks can go into your own projects, like table legs, etc. Carpentry is not a skill I've become advanced in, but I'm working on it. Honestly, I need to have a character that lasts a week, haha. Herbs can be gathered and used in your cooking. Honestly, there's so much to craft, anything from whittling a torch to making a wheel barrow, or a tent. With foods you have, you can make bits of some of it, then you can either buy or make a fish
 ing rod and try to catch some fish. You can even make your own forge or pit forge, kilns, smelting furnaces, etc. You cannot mine, but you can attempt to gather ores in mountainous regions. If you are successful, you can smelt that ore. There is also casts you can buy to make ingots or bars, which are generally how you work with metal. You can also make charcoal, which, if you make your own forge, is an invaluable skill to have, since you will be burning a lot. I haven't made my own forge yet, I still am working towards a tent, which is expensive, so either I work like the devil, or I make one. You can make boats to help you cross rivers, or trans-oceanic journeys. About the starting places. Liidhaga is in Moorva, but not on the mainland. I really like the tropical feeling down there. Some things to note though. Liidhaga has no tanner's shop, nor has it got a butcher as far as I know. This means if you want to get into leather working, you're going to need to do a lot
  of repairing to your own gear first. You aren't going to be able to tan successfully without some skill in it. There are a lot of swamp regions, thus, a lot of opportunity to hunt down clay. If you want to cross the ocean and get to the mainland, you can do so by ferry. Kungesvald is bracketed by a river which runs north and northeast and south and southeast. To cross it, you may have to find a spot where you can ford the river on the diagonal. If your swimming skill is low, don't even think about it. The river is only 2 tiles wide in places, but don't let that fool you, you will probably drown. The more weight you have on you, the more you will become fatigued. So, if you want to make the attempt, get some sleep, and check your fatigue with the info or fatigue commands, and make sure it says fully rested. If you get in the water, and you are struggling to stay afloat, its honestly not worth it, turn back. There is still plenty of terrain on the city side of the rive
 r, so it's not dire to cross it at the beginning.

URL: http://forum.audiogames.net/viewtopic.php?pid=246496#p246496





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

ok touchmint I'm really interested to test the game out.my apple ID and my email address is hanifnaufalhafiz...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=246497#p246497





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Re: six dragons impressions and questions

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: six dragons impressions and questions

Well again, proving fun, I've now completed more quests and made some good Jewelry. Beware!" quest spoilage ahoy!The only miner problem I'm having is that I don't seem to have the right phrase for Terane as I thought. I finished Jonah the stable master's quests and he told me to see a guy named Terane, however Terane told me "your too wet behind the ears" I wanted to see if I'd leveled up enough, but now I don't seem to have the right phrase for him and there doesn't appear to be a way to get it back. I thought it was "JONAH SAYS I AM GOOD" but it obviously isn't.It's a shame you can't get phrases like that from your journnal.

URL: http://forum.audiogames.net/viewtopic.php?pid=246498#p246498





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Re: vandettacrime a new browser based game by nonvisiongames

2016-01-12 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Hello all,A new crime has been added to the crimesection of this website. The group robbery. For what i have gathered, is that this is an option where people join the robbery when they are visiting the page and remain there. While being on that page you can ask people via the chatbox to also visit the page. you can hit f5 or renew the page to get an up to date status of how many people are in the robbery.I also have changed the costs of illegal money machines for family's. they now cost 2 million instead of three and they will earn you a little less cash. namely two times 1680 pound per hour.I also added various new rights for family owners, the right to add entry costs, costs for leaving and the right to set a income taks.Also, for the sighted community, i added a more graphical screen for the roulette wheel. Note: this option is inaccessible for blind users, and i can state that the navigating hasnb't become better at all.This 
 were the updates for now. Thanks for playing and have fun all.greetz pelantas

URL: http://forum.audiogames.net/viewtopic.php?pid=246499#p246499





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Re: swamp: new soundpack released by OMR soft

2016-01-12 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: swamp: new soundpack released by OMR soft

Game MODS tecnicly count as new releases.

URL: http://forum.audiogames.net/viewtopic.php?pid=246500#p246500





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Re: Windows 7 and 8 Now Getting The Spyware Treatment

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Windows 7 and 8 Now Getting The Spyware Treatment

This just in: now it seems even setting the registry keys is ineffective.I give up. Microsoft simply cannot be trusted. Apple have flaws, but holy tripe, nothing like this!I'm staying on XP in a VM.

URL: http://forum.audiogames.net/viewtopic.php?pid=246501#p246501





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Re: Windows 7 and 8 Now Getting The Spyware Treatment

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Windows 7 and 8 Now Getting The Spyware Treatment

This just in: now it seems even setting the registry keys is ineffective. A background process resets them.I give up. Microsoft simply cannot be trusted. Apple have flaws, but holy tripe, nothing like this!I'm staying on XP in a VM.

URL: http://forum.audiogames.net/viewtopic.php?pid=246501#p246501





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Re: NVDA and Youtube subtitles

2016-01-12 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: NVDA and Youtube subtitles

If you have captions on, it will read them, however, that doesn't mean that the automatic transcription is correct.

URL: http://forum.audiogames.net/viewtopic.php?pid=246502#p246502





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Re: Apple: The Unsettling Rumor

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

When I first read about this, my response was to simply reject it as clearly false. There is no logical reason for doing this to make the phone thinner: there are already thinner products that include the standard 3.5 jack, including Apple's own iPod. So if Apple is doing it at all, then it's about the money, plain and simple.Having said this, I was very nearly considering purchasing some new headphones for the indoors and outdoors, so this news didn't move me as much as it could have, or perhaps as much as it should have. After all, if there were to be an adaptor, I would buy it. And if the headphones that were to become available came from a reputable supplier and included the lightning connector, then aside from my principle objections of interoperability, it would be hard for me to deny the benefit of owning a combined headset and DAC if the phone really could get thinner and I didn't intend on using the cans elsewhere, so I'd probably end up bu
 ying it. I really would prefer that if we did move forward, we moved with open standards, but there's no denying that Apple has an exceptional accessory market, and if the only reason we now have a 3.5 mm port is simply a legacy, then it is up to Apple to abolish it just as it has every other silly legacy that has gone before. I hate it, it's painful, but if Apple turns out to be right, it's going to be hard to resist or avoid the trend. Indeed I wonder how other manufacturers are responding to this rumour. I hope they see sense, and stay firm, and do not allow the market to fragment for Apple's sake. But I can well imagine that not happening. You know how it is with Apple and setting the pace. They will find some ingenious way to make people prefer this closed standard as somehow superior. Ugh!We shall just have to see how it plays out.

URL: http://forum.audiogames.net/viewtopic.php?pid=246503#p246503





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Re: six dragons impressions and questions

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector


  


Re: six dragons impressions and questions

Hi. I have some problems configuring the sounds in mush. Can someone tell me what to do step by step? I tried following the instructions from help, but the plugin give me a run  time error.

URL: http://forum.audiogames.net/viewtopic.php?pid=246504#p246504





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Re: tired of your same old games, swap them out for new ones

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: tired of your same old games, swap them out for new ones

@oriol: check the user's post count, that's how you can usually tell.

URL: http://forum.audiogames.net/viewtopic.php?pid=246505#p246505





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-12 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Hello,@abdul: I can sort of see what you mean but that's also not the point of this game. If you get the ball high enough you won't have to swing it very fast, it's not about being the fastest. The ball is not just going toward you, it's actually going higher and lower on the screen as well, which is why it's quite hard to hit sometimes and it's why you can move your bat up and down.

URL: http://forum.audiogames.net/viewtopic.php?pid=246506#p246506





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Re: Habitica, a sort of game/productive list hybrid

2016-01-12 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Habitica, a sort of game/productive list hybrid

Hello,I have an update. The android version is pretty much fully accessible with talkback, the only button that's unlabeled is one that opens a menu that lets you add new tasks, and right now there seems to be no way to delete a task, but that's it. I hope the iOS version will get full accessibility soon.This is a very interesting way to manage your every day tasks, and you gain a bit of experience for your character. Of course, you have to click whether you are positive or negative, but what's the point in just randomly clicking positive whenver you want? THere isn't any, that means you are just doing yourself a bad favour. This is to actually go along with you like a companion, and as a result, I only click things once I've done them. It's fully customizable as well, I've got a couple of martial art related tasks in there, for example. There are also apparently streek bonuses and stuff like that so when the tasks start to not give y
 ou as much exp and gold, you aren't doing anything wrong, you just have to keep at it. This is kind of hard to explain what this actually is. It only really works when you start to do things properly, it all clicks into place.

URL: http://forum.audiogames.net/viewtopic.php?pid=246507#p246507





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Re: Some unfortunate news

2016-01-12 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Some unfortunate news

R.I.P to these two great musicians. Space Oddity is one of my favourite songs and the Ace of Spades, by Motorhead, is a classic, and there's a reason why these musicians are loved all over the world, they really were unique.

URL: http://forum.audiogames.net/viewtopic.php?pid=246508#p246508





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Re: Introducing: Out of Sight Games

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

Hello,He's taking time off over Christmas, and also waiting for something from what I've heard, and that something is to do with the game and one of the reasons why he's not revealing much at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=246509#p246509





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Re: Using Braillenote Apex with NVDA

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Using Braillenote Apex with NVDA

Same protocol. Use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=246510#p246510





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Re: wow, I'm more fucked than I thought

2016-01-12 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: wow, I'm more fucked than I thought

Hi.[[wow]], Well I have the same as you have.I did post a ranty on this just now but never submitted it so I could post it without all the extra rambling.Thing is what you have is quite normal for anyone with any dissability mental, or physical.I spend time talking to myself fiddling with sounds imagining things and at night to.But I go blank when going to put those to the processer.I have an idea that after living a life of sorts I will end up in some place full of helpless people like me and that because I am blind thats all I will eventually be.This is probably fear of the unknown a thing one such as myself probably has more reason to think about having more time than able boddied indeviduals.Relationship wise, I do worry about my contribution.Its all equal now but it used to be that the woman cared for the children and cooked and looked pritty.The man did all the building, work and handy stuff.Its something I ha
 ve largely accepted I will not be able to do.However I don't want to berdon anyone as such and I fear that.In times when the weather is bad or late at night I wander what the point is and if I killed myself now would anyone give a damn.This lasts the night or till the weather passes but it doesn't stay, and is probably again my fear of the future.Another one is that after hearing news about certain island peoples in the country, some of which are unsavery  and in a certain reagon of the city, I hear so much that I wander if someone will come in the dead of night and do me in or something.But thats probably because I wake up in the middle of the night and again is unknown fear rather than actual problems.For now I live at home so I don't have to handle a lot of things but later on that may change.I do wander a lot and this may be your issue to.Especially when people are away I am trying to think if I have locked ever
 ything or turned things off before going to bed especially when quiet.This never happens in the day when its light.On the other hand, I have had grand parents in the family die.As soon as they stop speaking for ever I feel sad.I remember the old times but never the end.One lot died on christmas day, every christmas my grandpa says he does not enjoy it anymore and others say that we should feel sad because others have died.For me though its almost like the part of them going is gone, they are gone, well so what, they don't exist, so they don't mean anything to me anymore if they even did.I remember memmories of when I was yung sure, but they may as well have been something I read from a book.With nothing to  interact with its just a story now I am sure its got to do with seeing whatever it is as well as hearing it and probably has to do with why I can't complete such things as essays.I probably could get it fix
 ed but I don't know if it matters much.So lord lundon you are not alone in your fears.

URL: http://forum.audiogames.net/viewtopic.php?pid=246511#p246511





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Hi touchmint. I would like to give this fixed game another shot. My apple ID is russ.le...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=246512#p246512





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Re: Bokurano daiboukenn topic

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Veronika . Hanackova via Audiogames-reflector


  


Re: Bokurano daiboukenn topic

Hi, please upload bokurano daybouken with english, i am not been able to download from japan's server.

URL: http://forum.audiogames.net/viewtopic.php?pid=246513#p246513





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Re: Space Encounter is available for iOS!

2016-01-12 Thread AudioGames . net Forum — New releases room : dousi96 via Audiogames-reflector


  


Re: Space Encounter is available for iOS!

SLJ wrote:Assault_freak: Yep, that's true. But such mainstream game would cost half of the price, it would have real 2D where you both move up, down, left and right and it would have game center and achievements also, because that's what people expect from a mainstream game. So therefore my suggestion.  Not saying that Space Encounter is a bad game though.Thanks man for your support!

URL: http://forum.audiogames.net/viewtopic.php?pid=246514#p246514





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Re: Scrolling Battles Pro

2016-01-12 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Scrolling Battles Pro

So what's up with this, it was up since Thursday, then now I can't go on since it says my license is not activated. So what's the deal, when will this be up again.

URL: http://forum.audiogames.net/viewtopic.php?pid=246515#p246515





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Re: walkthrough for the inquisitor audiogame

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Maulwurf83 via Audiogames-reflector


  


Re: walkthrough for the inquisitor audiogame

sorry for bringing back a realy old topic but can someone reupload that walkthrough?

URL: http://forum.audiogames.net/viewtopic.php?pid=246516#p246516





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Re: Scrolling Battles Pro

2016-01-12 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Scrolling Battles Pro

Well, I've come to a bit of a roadblock. So, I started learning Python last week, and I've gotten to a point where I look at bgt code and go, well shoot why was I using that my entire life?I'd like to continue with SBP, but as it's written in an easily hackable and insecure baby language (BGT), I'm just not sure what more I can do with it. The codebase for SBP is a complete mess. I'm just not sure that there's anything else I can do with it at this point, though I'm still open to suggestions.

URL: http://forum.audiogames.net/viewtopic.php?pid=246517#p246517





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Re: Windows 7 and 8 Now Getting The Spyware Treatment

2016-01-12 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Windows 7 and 8 Now Getting The Spyware Treatment

And the gwx control panel doesn't stop this from happoning for you? I have that gwx control panel running in the background on my system. If this months updates do get pass this app, then I may not even want to worry about applying them. MS really want us to update don't they? LOL. The more they push, the more I don't want to. The best way to get me to update is to come out with software that I really want to use that only works on windows ten. When I say want, I mean that I really got to want it in this case.

URL: http://forum.audiogames.net/viewtopic.php?pid=246518#p246518





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Re: I'm gonna try to bring us Undertale

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector


  


Re: I'm gonna try to bring us Undertale

Daigonite wrote:so even if I can't work on Undertale with Toby,You should not be thinking these things, why do you think these things, it's not healthy!THOUGHT POLICE!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=246519#p246519





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Re: Lament

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector


  


Re: Lament

Wait, this game is permadeath?I don't mechanically have a problem with that, but...sounds like it could be easily abused.I guess my question is what's the point of all these skills. You could play all day and make random table legs and random clothes and stuff,, but what's really the point? Can you somehow get yourself a house? What's rp like? I guess what I'm asking is, what are some long term goals you could set for yourself? Why do you want money or experience or whatever?

URL: http://forum.audiogames.net/viewtopic.php?pid=246520#p246520





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Re: Scrolling Battles Pro

2016-01-12 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Scrolling Battles Pro

Maybe rewrite it in Python?

URL: http://forum.audiogames.net/viewtopic.php?pid=246521#p246521





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-12 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

It'd be neat if there were different kinds of balls. Like an iron ball that smashed more bricks but bounced less, or a glass ball that shattered if it hit the ground above a certain height or something. Maybe even a fireball that is less effected by gravity, but damages your paddle when you hit it,, so if you hit the ball too many times in that level, it breaks, and you are forced to watch, helplessly, as the ball slowly slowly loses speed...

URL: http://forum.audiogames.net/viewtopic.php?pid=246522#p246522





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Re: Lament

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Lament

It's not perma death.. I don't know, I just live it like I would live a life.

URL: http://forum.audiogames.net/viewtopic.php?pid=246523#p246523





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Re: Scrolling Battles Pro

2016-01-12 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Scrolling Battles Pro

Dude, I don't know why you say that, most things work just fine. Only two issues I see is no items in single player are spawning, and now there's a shit ton of items in multiplayer, like totally a shit ton.

URL: http://forum.audiogames.net/viewtopic.php?pid=246524#p246524





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Re: Apple: The Unsettling Rumor

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

"silly legacy" not for people who want to play their Iphones and other devices thorugh any standard set of audio speakers methinks, not to mention many highly dedicated earphones (I used to use my Iphone through my sanheisa momentums). That isnt' to say  logic will get  in the way of Apple's grab for domination, and of course the cultists of apple  would be fine with that sinse Apple has some people conditioned to accept anything, heck there would probably be people out there who would accept all Apple products coming with a self replicating virus that sought out and destroyed anything made by microsoft or google or any other competiter within the vicinity of any working apple product . Still as you said Sebby, an adapter would be one of the first accessories  to appear I think, so meh. On a personal level I will say sinse 
 I decided to rid myself of the evils of Itunes, a separate set of earbuds for my Iphone wouldn't bother me as much, it'd just be an extra thing to carryy around, which would be a pain, but hay I already have the Victor stream to carry in addition to the Iphone because of my dislike of Apple's tyrrany so it wouldn't be too big a deal. As usual, Apple tries to put people in boxes and the intelligent ones will just take what they want and leave the rest, the problem is all the less intelligent ones who just take what almighty apple gives and like it, and thank Apple for taking away all those pointless choices, but such is the modern world.

URL: http://forum.audiogames.net/viewtopic.php?pid=246525#p246525





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Re: Apple: The Unsettling Rumor

2016-01-12 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: Apple: The Unsettling Rumor

More reason why I switch to android.

URL: http://forum.audiogames.net/viewtopic.php?pid=246526#p246526





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Re: Some unfortunate news

2016-01-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Some unfortunate news

oddly enough, I was listening to space odity on the radio before I left, and in the states with my lady we heard the soundtrack to moulin rouge featuring Bowey singing nature boy. Definitely a loss, and I'll say that he'll always remind me of the babe .Also  another appropriate Bowy quote comes to mind: "There's a star man, waiting in the sky!"

URL: http://forum.audiogames.net/viewtopic.php?pid=246527#p246527





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Hims braille display

2016-01-12 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Hims braille display

Some of the keys that are listed in the NVDA help file are not registering when I do them on the device and its running over usb and I'm able to read things on the screen. The up areo will go up but the down ero doesn't. And how would you do like f1 and the function keys?

URL: http://forum.audiogames.net/viewtopic.php?pid=246528#p246528





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Re: Bokurano daiboukenn topic

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Bokurano daiboukenn topic

Witch Bokurano Daibouken? 1, 2, or 3. Only 2 and 3 have English, 1 is completely Japanese. The earliest I can upload one of the games is sometime this weekend, when I get out of school. Note for Bokurano Daibouken 3, you have to buy the English translation from Nyanchan Games. For Bokurano Daibouken 2, press e when the logo music starts playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=246529#p246529





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Re: Griff! Fantasy Sidescroller for PC

2016-01-12 Thread AudioGames . net Forum — New releases room : jyro22 via Audiogames-reflector


  


Re: Griff! Fantasy Sidescroller for PC

@Muhammad Hajjar  Yes to jump you press the space bar but to glide you must hold down the space bar, that will make jumping much easier and there is a small space where you are walking to where the up and down arrows will make a step sound but you aren't going anywhere but into a wall so there is no use for them.@Brad yes I have check the forum messages and my email and did not receive anything from you.  If you would like you can send me an email at breakerboxstud...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=246530#p246530





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Re: witcher 3, anyone tried it?

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: witcher 3, anyone tried it?

Well I know for a fact that there's a part where you have to swim, and a hidden sword you need to get...

URL: http://forum.audiogames.net/viewtopic.php?pid=246531#p246531





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

@dark yea I had to trick voiceover but I finally got it working. I was able to just put a giant label behind the whole battle screen that is blank for the text so that is read instead of the view behind it which was the parent view so it was always read no matter what. I will hopefully get to battle area in a few months. Keep in mind I will be releasing a battle area of this games monsters and content as well for those that don't want the exploring and perfer just the battles. Really glad to hear things are working out. Maybe you'll just have to stay in the USA? Haha it's not too bad here although the state you are in kind of sucks so hopefully you don't get the wrong impression. No worries about testing the game you have been awesome and do a great service to this community! Enjoy you and your so! Best wishes!

URL: http://forum.audiogames.net/viewtopic.php?pid=246532#p246532





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Re: Scrolling Battles Pro

2016-01-12 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Scrolling Battles Pro

I'll bet it's more so because he probably had to implement a bunch of coding work arounds for things in the bgt version, and he's learned that Python is much better (that is, in his opinion, I'm not trying to tell you all it is), so he's disgusted with the old version. I could be wrong, but I've had a (similar) experience with S Quad Racing's code, though I didn't necessarily have to switch languages.

URL: http://forum.audiogames.net/viewtopic.php?pid=246533#p246533





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Re: Bokurano daiboukenn topic

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Veronika . Hanackova via Audiogames-reflector


  


Re: Bokurano daiboukenn topic

I can not buy the english from japanese sites, i dont understand it. So upload bokurano daibouken 2 and then 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=246534#p246534





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2D audio positioning in python

2016-01-12 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


2D audio positioning in python

Hi,I've been messing with sound_lib and pyglet in python. What I want is something like the sound_pool class but that works with sound_lib. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=246535#p246535





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Re: I'm gonna try to bring us Undertale

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: I'm gonna try to bring us Undertale

@48 Brandon takes a step back and mrumphs softly.

URL: http://forum.audiogames.net/viewtopic.php?pid=246536#p246536





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Re: Scrolling Battles Pro

2016-01-12 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Scrolling Battles Pro

Yeah, I guess I'm a little annoyed, since it was shaping up to be a good little side scroller whoop ass game. And now, it'll probably be killed.

URL: http://forum.audiogames.net/viewtopic.php?pid=246537#p246537





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Re: bokura no daibouken 3, audio playthrough

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: bokura no daibouken 3, audio playthrough

parts 2 and 3 are uploading aka stage 2-6, links in the first postI apologize for the mic quality in these, wanted a headset that had a built in mic that didn't cost too much so of course it's not as good as a good desk one for the same pricethink I managed to find a decent balance between game sound and mic sound here though

URL: http://forum.audiogames.net/viewtopic.php?pid=246538#p246538





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Re: Scrolling Battles Pro

2016-01-12 Thread AudioGames . net Forum — New releases room : blink_wizard via Audiogames-reflector


  


Re: Scrolling Battles Pro

Well, I would do one of two things.One: Open the server so anyone can host there own server.Two: Open the project open sourced, say, like github or something like that. Or you could cell it.

URL: http://forum.audiogames.net/viewtopic.php?pid=246539#p246539





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Re: I'm gonna try to bring us Undertale

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: I'm gonna try to bring us Undertale

Correction to a post above: BGT's language was not written by a blind person. Angel script is general purpose and BGT is wrapped around it with libraries.Considering that both Unity and GameMaker make it easier to create games than even perhaps BGT, it's a shame that both of these tools are not accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=246540#p246540





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Hi,thank you so much for all that you are doing.  I appreciated your explanations of the grid earlier, but what I was getting at was that I had no idea which squares in relation to me took me north, south, east or west so was randomally pressing the ones near my character.Really looking forward to this game by the way. 

URL: http://forum.audiogames.net/viewtopic.php?pid=246541#p246541





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Re: It's time to duel! Text based Yugioh is now available in English

2016-01-12 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

I'm curious too.  have been wanting to play full on yugioh for as long as I can remember.  My friends play it too on a client, so that's made it more relevant

URL: http://forum.audiogames.net/viewtopic.php?pid=246542#p246542





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Re: Scrolling Battles Pro

2016-01-12 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Scrolling Battles Pro

yeah, pretty much my sentiments if its just going to be dropped, why not put it out there, at least, leave as is and publish a server app, at most, let other people take a crack at it.

URL: http://forum.audiogames.net/viewtopic.php?pid=246543#p246543





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Re: six dragons impressions and questions

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Vladaar via Audiogames-reflector


  


Re: six dragons impressions and questions

@DarkBank code updated and installed, should be easier to utilize now.  The new help file for it is below. There is a bank located in every hometown. To use the banking system  the commands are as follows.Syntax: account name password create/deleteSyntax: account name password - lets you switch accountsSyntax: withdraw amount currencySyntax: deposit amount currencySyntax: transfer amount currency destination Note: You must have created an account to use the bank. Keep your account name and password written down, and do not give it to anyone.  Six Dragon STAFF will not be held responsible for lost/shared accounts or passwords.  Passwords equals ownership.

URL: http://forum.audiogames.net/viewtopic.php?pid=246544#p246544





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Re: six dragons impressions and questions

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : Vladaar via Audiogames-reflector


  


Re: six dragons impressions and questions

@BogdanI noted player Zersiax got sounds working with mushclient today, maybe they can help.  Unfortunately I use linux so if I get mushclient working with sounds it would be different directions then what windows users use.  I'll update the help file from what Zersiax tells us though when I catch them online again.I think I was told that newer MushClient versions now no longer require the plugin.  So if you just put the sound files where you normally put them for playing muds it should work for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=246545#p246545





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Re: chat on some programming languages

2016-01-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: chat on some programming languages

Before you do anything that involves networking, I recommend you learn how a network functions and how the internet functions. If you don't have an in-depth knowledge of how the internet functions (how frames are processed, what the different OSI and TCP/IP models are and what the 7 and 4 layers do, respectively, etc), you will not understand how your code words, and you may then have poorer code or poorer performance.

URL: http://forum.audiogames.net/viewtopic.php?pid=246546#p246546





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : the best in the world via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Hi, I would also love to test the game, my Apple ID is, amr123...@yahoo.comAnd thank you for all the great work you've been doing so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=246547#p246547





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Re: I'm gonna try to bring us Undertale

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector


  


Re: I'm gonna try to bring us Undertale

I was having a chat with my friend while deconstructing Sans's battle and here's what I came up with:[10:38:19 PM] Me: Well, see, the trick... is just looking at what pattern really is.[10:38:31 PM] Me: Sans does a lot of things. For example, he fires lasers at you.[10:39:20 PM] Me: What can be done here is that an object can emit a sound at a particular angle to determine where it is outside the box, and then it fires . You have to move out of range. It would have a slightly more delayed firing time to help ease the player into learning what it means.[10:39:39 PM] Me: He also hits the box with bones. That would be done by having a signal, which he gives visually, to junp[10:40:15 PM] Me: then there's also some of the bone puzzles... the tiny ones are tunnel shooters and while they could be a bit wider should be pretty simple to navigate[10:40:28 PM] Me: bones rising up of course is going to be just particles rising towards you i
 n a line[10:40:48 PM] Me: The jumping platformer mght be difficult. The one with two bones may have to be slightly changed.[10:40:59 PM] Me: But the other ones seem possible as long as they can hear the platforms coming.[10:41:19 PM] Me: So far though most of this seems possible if slowed down a notch[10:41:23 PM] Me: it'd still be challenging.[10:42:05 PM] Me: when you take damage on the menu, that would be signified by certain particles moving back and forth in space, and the menu sound can change its position to sound like it's in 4 spots[10:42:17 PM] Me: so that way it makes sense to an audio based listener[10:42:28 PM] Me: I don't understand why this isn't possible[10:43:32 PM] Me: Ah, the gravity hit thing has different heights. That could be indicated by volume.[10:43:37 PM] scott: Totally sounds possible[10:43:40 PM] Me: See, all you need to do is deconstruct these patterns.[10:43:42 PM
 ] Me: I don't get this.[10:43:49 PM] Me: Why am I the only person deconstructing these things?[10:44:07 PM] scott: I mean[10:44:30 PM] Me: When you get down to it, Scott, in a video game like this, all you need  to know is where you can be save and where you will get hurt.[10:44:37 PM] Me: *safe[10:44:56 PM] Me: And when you boil down these patterns, they're just that. TPatterns. What makes it hard is that there's a lot going on at once.[10:45:05 PM] Me: In fact, you might think I'm crazy for saying this[10:45:20 PM] Me: but I think that sans's battle, if slowed down to a reasonable speed, would actually be easier blind if you were trained for it[10:45:28 PM] Me: because you would be focused on a smaller area[10:45:36 PM] Me: instead of the whole box you would focus on what's right near you[10:45:50 PM] Me: and if it's traveling at a speed that accomidates that, it would require skill
  but might be somewhat easier.[10:51:39 PM] me: First part of his special attack is a fast paced tunnel shooter. Slowed down just a pinch would make this easy to make accessible, have the borders be having border sounds. After that, it's a gravity jump, so it prepares for that. Then two border gravity jumps, this can be done by having two gravity jump sounds playing at the same time. The laser circle can be done exactly the same way as it is visually - a lot of laser objects appearing very quickly in a circle and surrounding the player.[10:51:45 PM] me: Do the things he does after that sequence harm the player?Can someone please explain to me why this is impossible? It seems almost like it would be easier since it's pretty easy to get distracted with all those things flying across your screen, but these emitters wouldn't be audible past a certain distance (unless they were like the lasers where they have to be)

URL: http://forum.audiogames.net/viewtopic.php?pid=246548#p246548





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Re: I'm gonna try to bring us Undertale

2016-01-12 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector


  


Re: I'm gonna try to bring us Undertale

I was having a chat with my friend while deconstructing Sans's battle and here's what I came up with:[10:38:19 PM] Me: Well, see, the trick... is just looking at what pattern really is.[10:38:31 PM] Me: Sans does a lot of things. For example, he fires lasers at you.[10:39:20 PM] Me: What can be done here is that an object can emit a sound at a particular angle to determine where it is outside the box, and then it fires . You have to move out of range. It would have a slightly more delayed firing time to help ease the player into learning what it means.[10:39:39 PM] Me: He also hits the box with bones. That would be done by having a signal, which he gives visually, to junp[10:40:15 PM] Me: then there's also some of the bone puzzles... the tiny ones are tunnel shooters and while they could be a bit wider should be pretty simple to navigate[10:40:28 PM] Me: bones rising up of course is going to be just particles rising towards you i
 n a line[10:40:48 PM] Me: The jumping platformer mght be difficult. The one with two bones may have to be slightly changed.[10:40:59 PM] Me: But the other ones seem possible as long as they can hear the platforms coming.[10:41:19 PM] Me: So far though most of this seems possible if slowed down a notch[10:41:23 PM] Me: it'd still be challenging.[10:42:05 PM] Me: when you take damage on the menu, that would be signified by certain particles moving back and forth in space, and the menu sound can change its position to sound like it's in 4 spots[10:42:17 PM] Me: so that way it makes sense to an audio based listener[10:42:28 PM] Me: I don't understand why this isn't possible[10:43:32 PM] Me: Ah, the gravity hit thing has different heights. That could be indicated by volume.[10:43:37 PM] scott: Totally sounds possible[10:43:40 PM] Me: See, all you need to do is deconstruct these patterns.[10:43:42 PM
 ] Me: I don't get this.[10:43:49 PM] Me: Why am I the only person deconstructing these things?[10:44:07 PM] scott: I mean[10:44:30 PM] Me: When you get down to it, Scott, in a video game like this, all you need  to know is where you can be save and where you will get hurt.[10:44:37 PM] Me: *safe[10:44:56 PM] Me: And when you boil down these patterns, they're just that. TPatterns. What makes it hard is that there's a lot going on at once.[10:45:05 PM] Me: In fact, you might think I'm crazy for saying this[10:45:20 PM] Me: but I think that sans's battle, if slowed down to a reasonable speed, would actually be easier blind if you were trained for it[10:45:28 PM] Me: because you would be focused on a smaller area[10:45:36 PM] Me: instead of the whole box you would focus on what's right near you[10:45:50 PM] Me: and if it's traveling at a speed that accomidates that, it would require skill
  but might be somewhat easier.[10:51:39 PM] me: First part of his special attack is a fast paced tunnel shooter. Slowed down just a pinch would make this easy to make accessible, have the borders be having border sounds. After that, it's a gravity jump, so it prepares for that. Then two border gravity jumps, this can be done by having two gravity jump sounds playing at the same time. The laser circle can be done exactly the same way as it is visually - a lot of laser objects appearing very quickly in a circle and surrounding the player.[10:51:45 PM] me: Do the things he does after that sequence harm the player?Can someone please explain to me why this is impossible? It seems almost like it would be easier since it's pretty easy to get distracted with all those things flying across your screen, but these emitters wouldn't be audible past a certain distance (unless they were like the lasers where they have to be)[11:00:09 PM] me: It's a h
 ard battle, for sure, no way in hell would I beat that. But it's still POSSIBLE to make for the blind. Just because the battle is hard doesn't mean a blind player won't win.[11:00:25 PM] me: And ironically, blind players tend to have more determination to beat the boss because they can't just move on to the next game.

URL: http://forum.audiogames.net/viewtopic.php?pid=246548#p246548





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