Re: Accessible App/Game Pet Peeves?

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Accessible App/Game Pet Peeves?

Hi. Well it's true that the gyroscope does make for very fun gameplay in ios titles since it lets games use types of analogue movement not usually possible on a pc game, and if your still planning something in terms of a rhythm action game the gyros could actually rock since moving the phone around when instructed could make for some very fun challenges, eg, imagine a flamenco themeed level where you had to shake the phone like maracas, or a hard rock level where you had to raise the phone to do an air guitar . Unity I confess has had problems with access before. it's actually a shame since the Ios interface in itself has so much assistance for vo that other systems lack, even properties of on screen elements to speak information to vo when the "speak hints" for vo is turned on (as it always is), which can be used for everything from explanati
 ons of mechanics to showing statistics. Then however we have people creating game engines which are down right terrible with access, unity being a prime contender, indeed a recently funded kickstarter campaign for a game ended up having to pay all their blind customers money back since the engine they're using can't be made accessible. Unity has been used to create accessible games in the past, but I don't think it's been an easy process and has required some rather specialist intigration, still, good luck, and as I said we'll be glad to post some news about the game when things get rolling.

URL: http://forum.audiogames.net/viewtopic.php?pid=283275#p283275





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Re: The Bsc is back!

2016-10-18 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Re: The Bsc is back!

Hurrah! Needless to say as soon as the audiogames download has links I'll be updating the database as well. It'll be nice for the bsc games to have websites and downloads again, indeed I'll probably touch up the entries while I'm at it. I was having a play through of hunter the other day and really the games rock!Arcade titles yes, but very well designed ones, indeed hunter was reminding me rather of a proto crazy party, though I did miss knowing the keys for each of the minigames in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=283274#p283274





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Re: The Bsc is back!

2016-10-18 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Re: The Bsc is back!

Hurrah! Needless to say as soon as the audiogames download has links I'll be updating the database as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=283274#p283274





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Học Piano tại Biên Hòa

2016-10-18 Thread AudioGames . net Forum — Articles Room : quanglongle113 via Audiogames-reflector


  


Học Piano tại Biên Hòa

Bạn đang lo lắng sau khóa học liệu mình có căn bản cũng như chuyên nghiệp sau khi học tại những trung tâm khác? Bạn có thể tự mình chơi một bài nhạc mới? Đừng lo lắng hãy đến với chúng tôi  -Trung Tâm Âm Nhạc Ân Thiên  sẽ làm hài lòng các bạn về chất lượng.Hãy nhanh tay đăng ký để chúng tôi giúp bạn phát triển hết tài năng của bạn.Ân Thiên - Một trong những trung tâm âm nhạc số 1 tại Biên Hòa - Đồng Nai hiện nay.Trung tâm nghiên cứu và Đào tạo Organ/ Piano/ Guitar/ Violon/ Thanh nhạc của Ân Thiên Music nổi tiếng lâu đời nhất với khóa đào tạo Piano – lấy kỹ thuật biểu diễn và kỹ năng vỡ bài làm gốc. Đảm bảo chất lượng giảng dạy tốt nhất cho bạn. Trung tâm còn thường xuyên tổ chức những buổi biểu diễn văn nghệ tạo ra sân chơi lành mạnh giúp các em làm quen với nghệ thuật, qua âm nhạc giúp các em gắn kết hơn, tạo cho các em sự thoải mái tự tin. Trung tâm tự hào là nơi ươm mầm những tài năng tương lai. http://daynhacbienhoa.com/dao-tao/day-h … o-542.htmlĐịa chỉ: 109 Nguyễn Ái Quốc, kp 8, phường Tân Phong, tp Biên Hoà, tỉnh Đồng Nai SDT: 0933-40-10-66 hoặc 0933-95-30-66 ( Mr. Tài )

URL: http://forum.audiogames.net/viewtopic.php?pid=283273#p283273





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Re: Accessible App/Game Pet Peeves?

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : devonwiersma via Audiogames-reflector


  


Re: Accessible App/Game Pet Peeves?

I realize this is a very late reply and I am so sorry about that! I can't believe I didn't respond, I'm absolutely kicking myselfAll this information will be very useful still since we're currently working to redo our menu system once again. We've actually had many suggestion to use gyros and we're actually considering it as we develop more! Our primary concern with that is accuracy since our time with accelerometers haven't been very accurate but perhaps it would be much better with a gyroscope. We will definitely be considering it in our design since we also see how fun that could be tooWe will be using voice acting for menu systems and interfaces. We're developing in Unity and neither one of us have much experience with coding in xcode. Unfortunately Unity's support for accessibility is very lacking and unreliable, so we've mulled over our design time and time again.Your points about menu systems is v
 ery informative as well! We considered a few of these things such as the flick system already, but we completely overlooked being able to skip little tutorials, something we'll be sure to fix soon.Thank you very much for the references too! We will be taking a look at those and studying them very closely.Thanks so much for the input. These are all elements we are going to look at very carefully over the next few months as we continue development and I'm so sorry for responding so late. You've been super helpful!

URL: http://forum.audiogames.net/viewtopic.php?pid=283272#p283272





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Re: Teaser For Sound Stomp An Accessible Game for Mobile Devices

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : devonwiersma via Audiogames-reflector


  


Re: Teaser For Sound Stomp An Accessible Game for Mobile Devices

If you're interested in signing up for email updates just fill out this form and you'll receive emails and updates from us: http://eepurl.com/ckK3-H

URL: http://forum.audiogames.net/viewtopic.php?pid=283271#p283271





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Teaser For Sound Stomp An Accessible Game for Mobile Devices

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : devonwiersma via Audiogames-reflector


  


Teaser For Sound Stomp An Accessible Game for Mobile Devices

Hey everyone!Since April my friend and I have been developing a fully accessible arcade audio game for mobile devices called Sound Stomp. We put together a little teaser for the game and we're hoping to be able to release it this holiday season. You can find our trailer hosted at Sound Cloud through this link: https://soundcloud.com/user-20220615/so … io-trailerIf you have any questions or comments about the game or us, please feel free to voice them below or send us an email at sound st...@hotmail.comWe're very excited to finally announce this somewhat formally and we're both really hoping we can make a game that you guys will love!

URL: http://forum.audiogames.net/viewtopic.php?pid=283270#p283270





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-18 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

For turtle help see post 606 and 607. on page 25 here. hth

URL: http://forum.audiogames.net/viewtopic.php?pid=283269#p283269





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Re: Think of your own Manamon

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Think of your own Manamon

Oh, I forgot Redemon:Redemon is a black-skinned demon with horns, a forked tail, and a very human-looking face. It is almost childlike in size, and appears to be weeping. It wears a robe of black and white, with a peculiar design on the chest. It hovers above the ground, and its wings, which trail out behind it, are blindingly white. Clearly a creature caught between good and evil, struggling to be both.

URL: http://forum.audiogames.net/viewtopic.php?pid=283268#p283268





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Re: Think of your own Manamon

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Think of your own Manamon

A snapshot of each of the ones requested:Chizzle is a sort of mole-like rodent with steel-gray fur and very big front claws for digging. The claws look as if they're made of steel, because they are. The beast has bright little red eyes that tend to glow at a great distance, so it is easily spotted.Fiendasm is a peculiar construction of earth and stones, which appears above ground as a ring of raised dirt and sand. In the center is a depression with a small sandstorm at its center; if one ever saw beneath the sandstorm, they would catch a glimpse of a lot of writhing black mist and a whole ton of very sharp and stony-looking teeth.Aurium is a humanoid little creature about two feet tall. Its head and body are totally round, each composed of a single steel ball polished to a mirror-like sheen. This manamon has no face, and has cymbal-like appendages which double as its hands and feet. It can create a glow from within itself, and can change the colour it shi
 nes at will.

URL: http://forum.audiogames.net/viewtopic.php?pid=283267#p283267





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Audio Game Maker, Does Anyone know where to get it

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Audio Game Maker, Does Anyone know where to get it

Hello...I was searching on google and in the audiogames.net database for the audio game maker, but I can't seem to find it. Can anyone tell me where I can find it, and if it's not free, where the link to purchase the engine is? Any help would be greatly appreciated. Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=283266#p283266





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Re: The Bsc is back!

2016-10-18 Thread AudioGames . net Forum — AudioGames - News room : jack via Audiogames-reflector


  


Re: The Bsc is back!

Folks, we've got an update! A while back I contacted Igor about hosting Hunter, since he was basically second lead-programmer of the game, thus Dan couldn't give permission for that one, hence my decision to hold back on hosting the Bsc stuff. Today, I got an email not from him, but from Justin Daubenmire himself! officially stating that it's all good to host the key generator and games. So, up they go, in a matter of days, and up goes the alternative mirror for immediate downloads. A big thanks to Dan and Justin for this, now people can officially relive/try these games. I'll also be hosting the software on the audio games archive, because well why not? There's been no official central host of these titles since their closing up till now, and best to put if all in one place.

URL: http://forum.audiogames.net/viewtopic.php?pid=283265#p283265





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-18 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

Hi,Can someone help me race the stupid turtle? lol I saw one where you had to race him in the woods, and then on the beach. I can't beat him. How do I beat him?Any help would be highly appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=283264#p283264





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Re: Searching virtual machine with screen reader, can someone help?

2016-10-18 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Searching virtual machine with screen reader, can someone help?

for windows 3.1 to xp go to www.grossgang.com.I cannot help you for anything newer than xp.

URL: http://forum.audiogames.net/viewtopic.php?pid=283263#p283263





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Re: lord of the rings tactics

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: lord of the rings tactics

scrolling with L and R, I know that switches targets, hence I found it odd that none of my units could hit them.  Unless  you're talking about the stats screen? if so, awesome.  I especially love the mostly non-wrapping menus in this thing.is the whole game beatable if I do figure out items and such?

URL: http://forum.audiogames.net/viewtopic.php?pid=283262#p283262





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Re: lord of the rings tactics

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: lord of the rings tactics

scroll with L and R, lol sometimes it's the simplest things... took me a while to actually try doing that myself

URL: http://forum.audiogames.net/viewtopic.php?pid=283261#p283261





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Re: lord of the rings tactics

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: lord of the rings tactics

well with a bit of trial and error, things are going rather well so far.  The only issues I'm having are the follwing:sometimes, such as on bonus battles, the enemy likes to get out of range of all my units when there is only one left on their team.  Any ideas on dealing with this?secondly, I cannot figure out for the life of me how to purchaise skills and items.  I have a list of them, but when on the stats screen, no button appears to do anything so I'm very confused.Loving the game though. 

URL: http://forum.audiogames.net/viewtopic.php?pid=283260#p283260





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Re: steam version of mortal kombat X, what do I need to look out for?

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: steam version of mortal kombat X, what do I need to look out for?

Hi.Thanks for the hint, I will try that out. at I wasn't missing somethe thdo we actualy have a move list? Couldnt find anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=283259#p283259





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Re: Warsim, text based randomly generated stratogy

2016-10-18 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi Wastelander, what do you think regarding my idea about the pets i posted a bit earlier? And another thing, if the sound system and sounds get added, it would be nice to have sounds for the units if they move onto ´different surfaces, for example in terms of step sounds that you hear if you are walking on stone, in a forest, on gras etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=283258#p283258





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Re: have we impacted you

2016-10-18 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Re: have we impacted you

Yeah...The reason I'm going for the timetable program is I'm hoping to meld in a homework thing to it/I myself, as a student keep missing the dam stuff 

URL: http://forum.audiogames.net/viewtopic.php?pid=283257#p283257





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Re: steam version of mortal kombat X, what do I need to look out for?

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Quasar via Audiogames-reflector


  


Re: steam version of mortal kombat X, what do I need to look out for?

The arcade mode is in the towers menu. After selecting single player, go down once and select twice. A new screen will load, and the default option is klassic tower, which is your old fight mode from MK9 or Arcade mode from the SF games. Once you select this, you'll be on your standard character select screen, followed by a difficulty selection, default is medium.

URL: http://forum.audiogames.net/viewtopic.php?pid=283256#p283256





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Re: Timecrest: The Door major update with VoiceOver

2016-10-18 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Timecrest: The Door major update with VoiceOver

The ellipsis is just ... It can mean a bunch of things, I kind of interpret as a placeholder for Ash being confused or pondering or nonplussed.

URL: http://forum.audiogames.net/viewtopic.php?pid=283255#p283255





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Re: audio described movies BT sinc folder

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: audio described movies BT sinc folder

@mastodontMy apologies for my mistake, I have edited my message.@ArqmeisterIf the extended cut versions of the Lord of the Rings movies were given audio description, it isn't on the DVDs. Unfortunately, I don't have any way to play blue ray discs, and I have no plans to buy a blue ray player any time soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=283251#p283251





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-18 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

Thanks guys for the tips on those. With the ant hunt, I can only run a fairly short way to the east and/or to the right before I come up against a wall. So that's why I was wonder if sticking to the left or right side, then going north might be an idea. but I guess for now its a matter of getting fast enough and lucky enough to dodge around them to get a positive score to get past the forest level.As far as the wasps, is there a number or letter corisponding to the sting sound before the mini game begins? I can't tell when I'm getting stung. Also, the horizontal branches on that tree seem awfully short. lolI have to agree with you Dark as to the game where you gather flowers for grandma. I'm sure there's a fair number of flowers somewhere, but they seem so few and far between. And all the little dead-ends makes it a very frustrating game.Its like hey, I'm already blind and sometimes run into walls in rl, now I have to do this
  is a game too. Heh that always annoys me and makes me a bit more ticked then it should.Thanks again!

URL: http://forum.audiogames.net/viewtopic.php?pid=283254#p283254





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Re: Warsim, text based randomly generated stratogy

2016-10-18 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Oh [[wow]]! Thats hard to view! Will you implement something like a relationship report? For example you could consult your spie and he will show you friendships and fowships of a selected kingdom?HAHA, i know there is no word like fowship. Hope you get what i wanted to say.

URL: http://forum.audiogames.net/viewtopic.php?pid=283253#p283253





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Re: Timecrest: The Door major update with VoiceOver

2016-10-18 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector


  


Re: Timecrest: The Door major update with VoiceOver

I am now playing chapter 6. This game keeps on getting better. I also like the soundtrack.

URL: http://forum.audiogames.net/viewtopic.php?pid=283252#p283252





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Re: audio described movies BT sinc folder

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: audio described movies BT sinc folder

@mastodontMy apologies for my mistake, I have edited my message.

URL: http://forum.audiogames.net/viewtopic.php?pid=283251#p283251





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Re: audio described movies BT sinc folder

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: audio described movies BT sinc folder

So each cloud storage solution has it's own way to entice you to buy a paid account. Dropbox uses storage and bandwidth limits, while Sendspace uses download speed limits.@Sean-Terry01Besides bragging, what purpose was your message supposed to accomplish, and how does it contribute to the topic of the discussion? I'm asking because, from what I read, it sounds like nothing but bragging.@ArqmeisterI have the extended edition DVDs, I'll check and see if they have an audio description track, although I've heard you have to get the blue ray discs to get audio description.@EveryoneHere are the sources I use for audio described content with their URLs. Enjoy!Blind Mice Movie VaultThis is my primary source of audio described content, they use Sendspace, so if you don't have a Sendspace Pro account, download speeds will be metered.To be able to
  access the movie vault, you need to sign up as a member of the mall. This is free, but comes with a email newsletter that only sends one newsletter a week to you at most.Once you are a member and logged in to your account, the link to the movie vault will appear.I occasionally check the following sites when I'm looking for something specific. They have pretty much everything that the Blind Mice Movie Vault has, and some things they don't, but aren't as reliable, I frequently find broken links in them, that never seem to get fixed despite notifying the web site owner of them.What they have that the Blind Mice Movie Vault doesn't have are some TV series that aren't bundled up by seasons, but are instead available as individual episodes.Some of their files are in OGG format instead of MP3, so if your media player doesn't support OGG, you'll have to convert it to MP3.Ray St
 ar's WorldJeff Rutkowski's Audio Described Movies

URL: http://forum.audiogames.net/viewtopic.php?pid=283211#p283211





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Re: Warsim, text based randomly generated stratogy

2016-10-18 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Firefly82, there are ways to show it in game, if you go to the debug screen, choose, show relations reports, debug mode is 399 in the cheats menu and then 13 on the main menu, as for reports, nothing is unreadable?@Dark, you seem to be getting more men? in what regard? also yes the arena betting is very op, An odds system will be put into place soon enough and money earned will be much less

URL: http://forum.audiogames.net/viewtopic.php?pid=283250#p283250





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Re: problems with sound drivers, dell latitude 6540

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: problems with sound drivers, dell latitude 6540

If I understand him correctly, he doesn't have the drivers from the hardware manufacturer, he has said a couple of times that he currently has the drivers that come with Windows, which are usually stripped down versions of the manufacturer's drivers, and probably don't offer the option to disable audio enhancements.I don't know what Dell did with the Latitude he has, but with my Latitude, if I want to use headphones, all I have to do is unplug my speakers, then plug in my headphones, no special drivers needed.

URL: http://forum.audiogames.net/viewtopic.php?pid=283249#p283249





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Re: Monthly chat October 2016

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat October 2016

@Devin, yeah, the sleep timer thing works well, I actually might go on to some of the three minute games when I'm finished with timecrest since it's a nice combination of activities. As far as I've been able to determin, those bits where ash needs teleport orbs are choices that say "should I teleport there or go somewhere else", like when Ash goes to Ion, at other times teleport orbs are basically just like time crystals, a way to save time in the game. I do feel a little stingy because I want to contribute to the developers of the game, but just haven't seen the point in buying time crystals or most of the time teleport orbs, and on those few occasions I've needed orbs (only one or two), the dayly gold deposit has covered it. I would! like to buy the soundtrack, but I don't want it just in the game, or even just in Itunes, I'd prefer an actual mp3 or other sound version I can play on whatever devices, actually the music he
 re is really good, rather like some of the final fantasy games. Despite how good timecrest is though I am getting a little irritated at chapter four since I've died twice now and the speed of message scrolling is a bit slow when I need to replay bits, indeed that is one thing which does concern me a bit about in game purchice of items, since they only effect the one playthrough of the game.Apart from timecrest I've been playing frandum today which has been fun and my lady and I watched harry potter and the philosopher's stone audio described, which actually irritated me far less than I recall the first time. I've also finished alloy of law and will be going on to the new mistborn novels soon, indeed I might start bands of mourning tonight as the ending of alloy of law was  definitely open ended. I do like the society in alloy of law and the combination of magic that works on metals and guns is interesting, as is a lot of the society being
  sort of a bit steam punky with some western elements, though I didn't find the characters quite as appealing as in the first trilogy.The only slightly worrying thing is my lady's dog has a cough and we might need to take him to the vet tomorrow so hopefully he'll be okay,  only now dam! I'm sounding like one of those annoying people on facebook I was complaining about in the other thread, so methinks I'd better stop before I show myself to be a large african semi aquatic large mamal in a shiping container,  ie, a hippo crate :d.

URL: http://forum.audiogames.net/viewtopic.php?pid=283248#p283248





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Re: Swamp, zombie FPS by Aprone

2016-10-18 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hi?that's correct,  I agree absolutely!but still i am waiting for new updatecause i don't like play with this version, with bugsit's my choice rightat  last I hope next update will be amazingtake care,

URL: http://forum.audiogames.net/viewtopic.php?pid=283247#p283247





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Re: adventure at c stage Remnant V 3.0 Final rC is now released!

2016-10-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: adventure at c stage Remnant V 3.0 Final rC is now released!

Link is: http://tinyurl.com/j6ze5ch

URL: http://forum.audiogames.net/viewtopic.php?pid=283246#p283246





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Well fare enough if you think that fits better with the game, though personally while I am really not into racial disadvantages or minimaxing, I actually rather like having a racial advantage or miner quirk to play with just to remind me that I am! that race, indeed this is largely why I chose human since it really didn't seem to matter to me where as having an addvantage might have made me consider the choice a bit more. Also of course, If you made the racial advantages more in the manner of specific editions each race started with you might even consider letting characters earn those abilities later through quests given by each race, indeed rather than the above suggestions about certain races gaining skills mor quickly, you might just have it that certain races start! with some skills at higher levels to reflect their early life and racial culture.So, a dwarf would start with haggling at 5 and axes at 5, but obviously other races would catch up soon, and even if the
  dwarf had the ability to get better prices for goods, other races could learn that ability by doing a dwarven quest.As I said, this is your game and your decision, it was just that racial changes were something that occurred to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=283244#p283244





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Re: Warsim, text based randomly generated stratogy

2016-10-18 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi Wastelander!I am not sure but i think some of the reports are longer than one screen size. So we cant read them completely. Am i wright?Another question: Where can i see the different relationships between all the territories?

URL: http://forum.audiogames.net/viewtopic.php?pid=283245#p283245





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Re: Warsim, text based randomly generated stratogy

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Wastelander, just gave the game another try. I'm noticing the attacks now and that I seem to be getting more men as well as the kingdom reports.One question, will the betting in arena be tweaked? it still seems I can earn a lot from betting on arena fights and clean up each year rather too much, as opposed to earning money in other ways and the betting just being a fun past time, then again I'm still needing to carry on earning 20 k or so from bets each go in order to afford necessary upgrades and not be cleaned out by bandits etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=283243#p283243





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Re: problems with sound drivers, dell latitude 6540

2016-10-18 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: problems with sound drivers, dell latitude 6540

hi,it should not do this if you disable all enhancements. Can you find the dialogue box wwith that option? It is also called enable signal processing with this audio device.

URL: http://forum.audiogames.net/viewtopic.php?pid=283242#p283242





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Re: I need your help, windows 10 pro not opening exe files

2016-10-18 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: I need your help, windows 10 pro not opening exe files

hi,It is true that starting out fresh can be good sometimes.  However, 99.9% of the time it is unnecesary. download and run the following utility. Note: if it doesn't start, run the renamed version.http://www.bleepingcomputer.com/download/fixexec/This will fix your problem. After fixing the problem, download and run avira pc cleaner to clean up malware.

URL: http://forum.audiogames.net/viewtopic.php?pid=283241#p283241





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

I disagree on luck Arjan, with the wasps I actually thought it was the game giving you a bit of a break since after all other enemies you encounter and need to avoid like those robots in the factory aren't so forgiving, and it's better if you can simply avoid the wasps, indeed the level is sort of made for that since there are usually alternative routes if one is blocked by a bunch of wasps. With the ants, I don't find it random so much as irritating in that there is no way to know when you will encounter a gap between the walls. usualy I run around the edges of the playing area, often being chased by an ant, but if I run into one coming the other way I might need to cut across the center which can be a major problem if I am going horizontally and need to dash vertically out of the way and so I don't know where there is wall and where there might be a gap to go through. I have occasionally got lucky and been able to get past an ant who is coming a
 t me horrizontally by going to the top or bottom of that corridor, faking out so it's coming at me then diving down or up and round, but this is risky. Then again the walls in the ants game aren't half as much of a problem as the walls in some top down minigames,  the ones in that one where you hunt flowers for grandma are a right pest.

URL: http://forum.audiogames.net/viewtopic.php?pid=283240#p283240





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Re: adventurous mudders

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: adventurous mudders

I'd suggest asking on the mud connector forums, though admitedly that site seems a little whacky, I wrote them a review for alteraeon and though it submited fine and seemed to be okay it never got posted from what I gather, so I don't really see the point in writing reviews for them. When you have activities and quests and stuff to do I'll also be glad to come and give the game a try, I've heard good things about coffee mud as a system.

URL: http://forum.audiogames.net/viewtopic.php?pid=283239#p283239





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Re: 7128 gamebook

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: 7128 gamebook

Nope, they work on 32 bit windows too and with sapi they're fine. My only cryticism is if your not using sapi they use a free tts voice which sounds pretty horrible, but with sapi things aren't an issue. Generally speaking I'd personally much rather sapi support than screen reader support in games anyway myself, even though there are these days games that do support supernova, I just find sapi support more efficient, especially if i want to do something else while I'm playing, and even more especially if the game has to speak text in real time.

URL: http://forum.audiogames.net/viewtopic.php?pid=283238#p283238





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Re: 7128 gamebook

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: 7128 gamebook

Nope, they work on 32 bit windows too and with sapi they're fine. My only cryticism is if your not using sapi they use a free tts voice which sounds pretty horrible, but with sapi things aren't an issue. Generally speaking I'd personally much rather sapi support than screen reader support in games anyway myself, even though there are these days games that do support supernova.

URL: http://forum.audiogames.net/viewtopic.php?pid=283238#p283238





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Re: adventurous mudders

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: adventurous mudders

game sounds pretty cool, when you are looking for players, i'll be sure to join

URL: http://forum.audiogames.net/viewtopic.php?pid=283237#p283237





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Re: Think of your own Manamon

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : firence via Audiogames-reflector


  


Re: Think of your own Manamon

This is a transformation line. I'm not sure about the moves, so... what you think?Name: pheckenDescription: Phecken has a small body that resembles a chick, with a disproportionately large head. It's body is a dull gray color and only has a couple of feathers faded in his body, although their small claws are always sharp and emit heat at all times.  It is always covered with ashes.Manapedia Entry: It can walk between the flames without suffering any damage for a long time, and is usually seen in the vicinity of the volcanoes.  They used to be found after of volcanic eruptions.Phecken weights 3.5 KG and is 0.53 meters tall.Type: Fire and AirHability: Reborn, Once defeated,  returns to the life with 10 porciento of its healthName: SilveanixDescription: It is a bird of medium-sized size, with a plume of silver color that coverts all its body. It is provided with a comb of ashen color, and in its powerful claws 
 flames can be seen burning. Its legs are very long and it has a few enormous eyes of golden color.Manapedia entry: The forests to the surroundings of its haunts take in flames constantly due  that silveanix likes posing in the trees. On having flown for the sky, it is leaving a stela of fire that it is possible to see from far. They are hunted often by its silver plume, which provides enough heat and is used to make blankets.Silveanix weights 15.5 KG and is 1.0 meters tall.Type: Fire and AirHability: Reborn, Once defeated,  returns to the life with 10 porciento of its healthName: FeangoldexDescription: Feangoldex is a quite big bird, with resemblance to an eagle. Its golden plume  shines at all times with shining sparks and its big wings produce signs of light when this one furrows the skies. Its big golden eyes prollectan a deep look, and to the surroundings of its tail there is a flames aura.Manapedia entry: The legend tell
 s that on having died, feangoldex is consumed if the same in ash to be reborn again like a Fecken. Its tears are miraculous and they are capable of treating almost any wound and of giving life again to the plants. Its golden pens are used like gadgetry to initiate fire.Feangoldex weights 30.5 KG and is 1.50 meters tall.Type, fire and airHability: Reborn, Once defeated,  returns to the life with 10 porciento of its healthI have sounds for those already... I know that all of this will provably be ignored by Aaron, but I have a lots of ideas too, if you like these I can share them here

URL: http://forum.audiogames.net/viewtopic.php?pid=283236#p283236





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Re: the Return Of The King: The game we did not have before

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

i think the probleme with qtranslate is that teh hotkeys are not alloud when we press the hotkey nothing happents but only in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=283235#p283235





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Although I like the principle of the idea, I will be probably not implement it for the moment. It does feel more realistic, but it introduces a distortion, even if a slight one. That means a risk for unbalancing and a risk for players to torture themselves thinking "ow crap, I chose orc, but maybe if I restart as a drow I can benefit from this or that minor advantage...". Let's leave the races  be there for flavor and languages for the moment (there are still quite a few leftovers from previous discussions in terms of new features)

URL: http://forum.audiogames.net/viewtopic.php?pid=283234#p283234





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Re: I need your help, windows 10 pro not opening exe files

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: I need your help, windows 10 pro not opening exe files

Save your important data like documents to an external drive and perform a clean install of Windows using a DVD or a USB drive. When you've installed Windows, just configure all your settings from scratch and download your programs off the internet. Starting out fresh every once in a while can actually improve performance.

URL: http://forum.audiogames.net/viewtopic.php?pid=283233#p283233





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Re: the Return Of The King: The game we did not have before

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

Atlan wrote:is there a way to translate the game in english or other languages= or help the developer to translate?Translation is bound to do, but they say there is no time to do translation now, there are still a lot of problems to solve the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=283232#p283232





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Re: Warsim, text based randomly generated stratogy

2016-10-18 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Dark, no rush man! I'm going to be here for a long time hopefully haha @Shrike, it opens in the console window, not sure what's going wrong on your end?

URL: http://forum.audiogames.net/viewtopic.php?pid=283231#p283231





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Re: Warsim, text based randomly generated stratogy

2016-10-18 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

This is a little update today, havent worked much more on the interfaction relations aside from preventing them attack when they are really weak, I've reworked the faces for goblins and added several new races and additions, lots of new bugfixes too. Also for the first time in a while the arena has been modified, I've added gladiators and all low-level units of the independent factions will appear in the arena!* Fixed spacing of talisman of brothers slot in artifacts hall* Fixed Old Gnome Face Generator* Reworked goblin face generator from 3'594'240 faces to 24'330'240'000* Added text for each concept art piece* Added new arena fighter Gladiator (145 battlescore)* Added all independent tier 1 units to the arena* Fixed Goblin Slaver Hire Bug* Added Treeman face generator* Added Ent and Treeman race to the game* Added Golem race to the game* Added mushroom men race to the game* Fixed 4 broken dwarf eye parts in face gen* Fixed no option to reopen closed arena bug* Fixed ability to buy maps repeateadly* Stopped factions attacking others if they are weak* Added colour to the faces in the face generator* Added crested, fungus, grim, clan and quiet prefixes for race genhttps://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=283230#p283230





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Re: 7128 gamebook

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: 7128 gamebook

So, does that mean that the games only work with 64-bit windows?And that they are very accessible for sapi, no needing for a screen reader?

URL: http://forum.audiogames.net/viewtopic.php?pid=283229#p283229





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Re: 7128 gamebook

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: 7128 gamebook

They have no free demos, no mention of NVDA.Blind enabled games self-voice using SAPI or recorded voices.JAWS does not appear to support any Java programs, including our games, under any 64-bit version of Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=283228#p283228





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Re: problems with sound drivers, dell latitude 6540

2016-10-18 Thread AudioGames . net Forum — Off-topic room : nibar via Audiogames-reflector


  


Re: problems with sound drivers, dell latitude 6540

ok, i have to apologise. forget that thing about the screan reders. but the problem is still here, if someone know how to contact dell with skype i would like to know it

URL: http://forum.audiogames.net/viewtopic.php?pid=283227#p283227





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Re: Adventure To Fate : Quest To The Future JRPG

2016-10-18 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

Hi. After upgrading to iOs 10 I nqiceme iss=. The screen overlay doesn't seem to work anymore. Is that an iOs thing? I'm guessing so.

URL: http://forum.audiogames.net/viewtopic.php?pid=283226#p283226





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Re: I need your help, windows 10 pro not opening exe files

2016-10-18 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: I need your help, windows 10 pro not opening exe files

Hi mario.Hmmm what you probably got is this advise.If you did have a virus, it will get into your restore points, so you should disable system restore after you clear the virus to clear the infected points.Then turn it back on again.By default though win10 does not use system restore which is stupid.Have you used a recovery cd or just reformatted?That will fix things.I have just used the ms av but I have heard from a lot of people though not tried just yet that the sophos home 10 pc cloud licence is supposed to be really good.

URL: http://forum.audiogames.net/viewtopic.php?pid=283225#p283225





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Re: problems with sound drivers, dell latitude 6540

2016-10-18 Thread AudioGames . net Forum — Off-topic room : nibar via Audiogames-reflector


  


Re: problems with sound drivers, dell latitude 6540

nope, i tried it a long time ago and it didn't solve the issue, as i said, if i don't use a screan reader everything works fine. i don't have any fucking ideas why it does that.is there a way to talk with dell in skype or via a chat?

URL: http://forum.audiogames.net/viewtopic.php?pid=283224#p283224





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Re: adventure at c stage Remnant V 3.0 Final rC is now released!

2016-10-18 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: adventure at c stage Remnant V 3.0 Final rC is now released!

I will look into the postgame, but I must point out that the post game is made to be plaied after the true ending is completed.Thus, it relies on a skill set that is mostly explained through the game play of the path of truth.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=283223#p283223





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Re: Code 7 - A fully-voiced text adventure

2016-10-18 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hi Keven,I completed the demo of the game.I figured out the sequence to the part where I have to distribute the energy to the ship.as well as override the robot.

URL: http://forum.audiogames.net/viewtopic.php?pid=283222#p283222





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Re: new Pokemon genoration 7 games may leave blind players in the dust

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: new Pokemon genoration  7 games may leave blind players in the dust

Things may be looking up for us.I just hurd gameXplain do a runthrough of the sun and moon demo.You must use the circle pad, but the bumping sound is still in, plus we now have footfalls and background ambience everywhere, not just in special locations like the e4.I still have to get my hands on the demo to make any conclusions, but gamefreek put this thing out at 0 am here, and i can't download anything until I get home.gameXplain plaied the japanese version in english due to the language options, and I only got to hear that because I downloaded the audio for it onto my memory stick before I left the house.I really hope the game is playable, because it sounds amazing; even in mono!The part where you have to take pictures might give us trouble though, and it's required, not optional. Oh well.I'll post once I have mor info, but it may be a few days if nintendo doesn't see fit to send me a nice little download link for th
 is demo like they've done in the past...Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=283221#p283221





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Re: new Pokemon genoration 7 games may leave blind players in the dust

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: new Pokemon genoration  7 games may leave blind players in the dust

I've heard a lot about perspective in this game being similar to that found in that one big city in the sixth generation. The one where it's more 3d than 2d, and where hitting left on the d-pad doesn't actually move you left, but turns your character. I'm pretty sure the entirety of sun and moon are going to be designed this way. if this is the case, we're screwed. No questions asked.Frankly, I will be interested to listen to how this game sounds, but I feel like they killed it in gen 6, and I'm just not as wowed by pokemon as I once was. Seriously, GameFreak, let it go already.

URL: http://forum.audiogames.net/viewtopic.php?pid=283220#p283220





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Re: adventurous mudders

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: adventurous mudders

I've created a char

URL: http://forum.audiogames.net/viewtopic.php?pid=283219#p283219





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Re: problems with sound drivers, dell latitude 6540

2016-10-18 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: problems with sound drivers, dell latitude 6540

hi,disable audio enhancements with the manufacturer driver. That will solve the loudness correction sound effect.To do this, go to sound, playback and look under the advanced tab or sound effects or a similar tab. There is a checkbox titled disable all enhancements.

URL: http://forum.audiogames.net/viewtopic.php?pid=283218#p283218





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Re: 7128 gamebook

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: 7128 gamebook

Hello! I have a question:Does the games fron this company work with NVDA?And do they have free downloadable demos?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=283217#p283217





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Re: problems with sound drivers, dell latitude 6540

2016-10-18 Thread AudioGames . net Forum — Off-topic room : nibar via Audiogames-reflector


  


Re: problems with sound drivers, dell latitude 6540

hmm, there is someone else who has the same problem as me, it is happening when we use our screan readers. if you don't use one, everything is fine.i do have the latest version of my drivers. i'm running microsoft's own drivers now but i can't run my headset mike with those drivers, that's why i want to solve this

URL: http://forum.audiogames.net/viewtopic.php?pid=283216#p283216





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Re: problems with sound drivers, dell latitude 6540

2016-10-18 Thread AudioGames . net Forum — Off-topic room : nibar via Audiogames-reflector


  


Re: problems with sound drivers, dell latitude 6540

hmm, there is someone else who has the same problem as me, it is happening when we use our screan readers. if you don't use one, everything is fine

URL: http://forum.audiogames.net/viewtopic.php?pid=283216#p283216





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Re: problems with sound drivers, dell latitude 6540

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: problems with sound drivers, dell latitude 6540

What I'd do is go to Dell's tech support web site and download their sound system drivers.If they don't list them, then I'd use the device manager to find out the manufacturer and model of the audio chipset then download the drivers from that company's web site.

URL: http://forum.audiogames.net/viewtopic.php?pid=283215#p283215





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Re: facebook is now a public entedy?

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: facebook is now a public entedy?

Dark sounds a lot like me. I have my things like these forums where I try to be sociable. Other than that, I'm pretty much, very introverted in that I much prefer to entertain myself with something to listen to such as an audio book, or an audio described movie or TV show, or to play games on the computer, rather than going out somewhere. I've been that way my whole life, not just after I lost my vision.Those are two other reasons why I quit social media. I don't care what you are eating or that you are waiting for hubby to come home or how highly you think of yourself over others. Yes, tell me about interesting or special events in your life, but please spare me the running commentary on your day to day life and all its boring drivel.And then there's my sister and her husband, back in 2012 they were working for Mitt Romney's campaign and all their posts on facebook were political advertisements. I logged on to facebook to get away from that 
 crap, that was the last straw for me, I deactivated my facebook account and never looked back.And from what I can remember when I did try social media before I lost my vision, even for a sighted user, their user interfaces where very cluttered and confusing. You could improve things a little by using their mobile sites, but not by much.My opinion of them now is that they are not much more than a convenient way to waste time, and if I want to waste some time, I'll take a nap or turn on the TV.

URL: http://forum.audiogames.net/viewtopic.php?pid=283214#p283214





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Re: audio described movies BT sinc folder

2016-10-18 Thread AudioGames . net Forum — Off-topic room : mastodont via Audiogames-reflector


  


Re: audio described movies BT sinc folder

@figmenti'm sorry if I have offended you in any way but that wasn't my point. I just wanted to point out the huge differences between the two services, but everyone has the right to choose what suits him. I'm greatfull to those audio described services and I use them aswell. I already knew about those services, and I'm sure that your topic was extremely for those who don't, but if you carefully read the first post and the topic's title I was asking for the secret of a BT sinc folder not for those sources.

URL: http://forum.audiogames.net/viewtopic.php?pid=283213#p283213





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Re: lord of the rings tactics

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: lord of the rings tactics

ah yes, gamefaqs.  what a wonderfully useful site.I seem to remember you saying you completed the game, on hard if I remember rightly.  well done sir.

URL: http://forum.audiogames.net/viewtopic.php?pid=283212#p283212





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Re: audio described movies BT sinc folder

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: audio described movies BT sinc folder

@mastodontSo each cloud storage solution has it's own way to entice you to buy a paid account. Dropbox uses storage and bandwidth limits, while Sendspace uses download speed limits. Big harry frogging deal! Especially when that isn't what this thread is about.You came hear asking for sources for audio described content, and people have responded with the sources they use, and what do they get in return? Rude and disparaging remarks about their choices just because you don't like them.If you are going to play the entitlement game and refuse anything that isn't free or meets your criteria for what is acceptable, I believe you'll find your choices to be rather limited. Nobody owes you anything! Be thankful for what is available@Sean-Terry01Besides bragging, what purpose was your message supposed to accomplish, and how does it contribute to the topic of the discussion? I'm asking because, from what I read, it sounds like
  nothing but bragging.@ArqmeisterI have the extended edition DVDs, I'll check and see if they have an audio description track, although I've heard you have to get the blue ray discs to get audio description.@EveryoneFor me, I view my paid Sendspace account like a subscription that gives me unlimited cloud storage that's fully accessible plus downloadable audio described content. At less than $9 a month it competes quite well with streaming services like Netflix, but with the pluses of cloud storage and the content is downloadable instead of streamed. I'll take it with a big Thank you!Here are the sources I use for audio described content with their URLs. Enjoy!Blind Mice Movie VaultThis is my primary source of audio described content, they use Sendspace, so if you don't have a Sendspace Pro account, download speeds will be metered.To be able to 
 access the movie vault, you need to sign up as a member of the mall. This is free, but comes with a email newsletter that only sends one newsletter a week to you at most.Once you are a member and logged in to your account, the link to the movie vault will appear.I occasionally check the following sites when I'm looking for something specific. They have pretty much everything that the Blind Mice Movie Vault has, and some things they don't, but aren't as reliable, I frequently find broken links in them, that never seem to get fixed despite notifying the web site owner of them.What they have that the Blind Mice Movie Vault doesn't have are some TV series that aren't bundled up by seasons, but are instead available as individual episodes.Some of their files are in OGG format instead of MP3, so if your media player doesn't support OGG, you'll have to convert it to MP3.Ray Sta
 r's WorldJeff Rutkowski's Audio Described Movies

URL: http://forum.audiogames.net/viewtopic.php?pid=283211#p283211





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Re: Helping a friend to study in Brazil

2016-10-18 Thread AudioGames . net Forum — Off-topic room : HummingBirdGuy via Audiogames-reflector


  


Re: Helping a friend to study in Brazil

Hello,So I have the corresponding biographies for the people we're helping out. And I say "we're helping" 'cause I'm only translating what they wanna say"; anyways, I hope things can be clarified now.I know we're not helping someone who lives on the street, yet he needs some money to study there. But without more bla-bla, you can review their biographies here:https://www.dropbox.com/s/0028ufjd5soto … s.txt?dl=0 Kind regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=283210#p283210





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Re: Helping a friend to study in Brazil

2016-10-18 Thread AudioGames . net Forum — Off-topic room : HummingBirdGuy via Audiogames-reflector


  


Re: Helping a friend to study in Brazil

Hello,So I have the corresponding biographies for the people we're helping out. And I say "we're helping" 'cause I'm only translating what they wanna say"; anyways, I hope thing can be clarified now.I know we're not helping someone who lives on the street, yet he needs some money to study there. But without more bla-bla, you can review the biograpies here:https://www.dropbox.com/s/0028ufjd5soto … s.txt?dl=0 Kind regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=283210#p283210





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problems with sound drivers, dell latitude 6540

2016-10-18 Thread AudioGames . net Forum — Off-topic room : nibar via Audiogames-reflector


  


problems with sound drivers, dell latitude 6540

yo guys, since i upgraded to win 10 i have problems with my sound drivers, the volume is going up automatic and i don't know how to fix it, i tried most things but no luck, i installed microsoft's own drivers but i can't use my headset mike with them, i just read that dell tested my model for windows 10, anyone have the same problem and a sollution? i really, really need help

URL: http://forum.audiogames.net/viewtopic.php?pid=283209#p283209





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-18 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

Yep... The wasps just seem to sting at random times, which makes the game a bit too luck-based in my opinion, sometimes you can run by a whole bunch of wasps and never get stung once, while at other times you only encounter a few wasps but it stings you out of nowhere.You have to go all the way to the right, but you also need to climb to different levels because your path will be blocked otherwise.The ants hunting thing unfortunately I haven't really found a pattern to. Running in circles seems to be your best option, but if another ant blocks your path forward then you might get unlucky and be surrounded by walls, and before you know it... Crunch.Funny how for me at least, the other two ant games aren't nearly as annoying as this one... I can do this one too, but again it seems to be a little too based on luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=283208#p283208





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High Quality Ear Buds

2016-10-18 Thread AudioGames . net Forum — Off-topic room : shrike via Audiogames-reflector


  


High Quality Ear Buds

Hi Guys,Can anyone help?   I am trying to find a pair of high quality stereo ear buds, but the style has to be like what comes with the apple I phones.I have tried the in ear canal sets and I find them to uncomfortable. The price is not an issue, the main factor is the sound quality and the design of the ear buds.Thanks in advance for any suggestions.

URL: http://forum.audiogames.net/viewtopic.php?pid=283207#p283207





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Searching virtual machine with screen reader, can someone help?

2016-10-18 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Searching virtual machine with screen reader, can someone help?

Hello.For a project that I want to start (IYP with the microsoft flight simulator x) I need a virtual machine.What i would need is a windows xp or 7 machine, with 7 beeing the better option.Does someone have a way to get to a windows 7 machine legally?Thanks in advanceGreetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=283206#p283206





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Re: searching people to make a game with me

2016-10-18 Thread AudioGames . net Forum — Developers room : simba via Audiogames-reflector


  


Re: searching people to make a game with me

Hi.Do you already have experiences with sound design, what I mean is what have you already done with sounds regarding editing and recording?

URL: http://forum.audiogames.net/viewtopic.php?pid=283205#p283205





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Re: lord of the rings tactics

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: lord of the rings tactics

there's a pretty good faq on gamefaqs you can look at, although it was never completely finished to my knowledge

URL: http://forum.audiogames.net/viewtopic.php?pid=283204#p283204





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Re: the Return Of The King: The game we did not have before

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

is there a way to translate the game in english or other languages= or help the developer to translate?

URL: http://forum.audiogames.net/viewtopic.php?pid=283203#p283203





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Re: Warsim, text based randomly generated stratogy

2016-10-18 Thread AudioGames . net Forum — New releases room : shrike via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

hey guys, how do you start the game?I extracted the files, then clicked on the warsin icon and all that happened was theatrical music played.I could not even get off it or stop the music lol.In the end I had to restart my pc.

URL: http://forum.audiogames.net/viewtopic.php?pid=283202#p283202





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Re: adventurous mudders

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : imaginingstuff via Audiogames-reflector


  


Re: adventurous mudders

It is not ready for players yet, just builders. So about the mudconnector I keep trying to ad a mud listing but for some reason I can't seem to find how to do it. It is like I go there and it tells me to log in and I do but it is the forum but when I try to make a user it tells me I all ready am. LOLSo after all that frustration I went to other mud promotional boards and they have the dreaded captia which I can't read.So, confustigate those dreaded sites.Eventually I will figure out the mudconnector thing but it posed very frustrating.Thank you for all you do for us crazy gamers,A

URL: http://forum.audiogames.net/viewtopic.php?pid=283201#p283201





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Re: adventurous mudders

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: adventurous mudders

Nope, posting here is fine, indeed if the game is setup and accepting players you might want to post in new releases, though i would also recommend asking on the mud connector forums too since I've seen a lot of people looking for builders etc. I don't know if this is as much my thing since I'm not really a fan of rp, but I like the idea your setting up for the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=283200#p283200





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Re: searching people to make a game with me

2016-10-18 Thread AudioGames . net Forum — Developers room : hhleon-mueller via Audiogames-reflector


  


Re: searching people to make a game with me

Thanks for all your messages. I don't have so much experence with programming, and I need some resources for sound-design. I'm just have started with programming and I want learning sound-design. Thanks again.

URL: http://forum.audiogames.net/viewtopic.php?pid=283199#p283199





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Re: audio described movies BT sinc folder

2016-10-18 Thread AudioGames . net Forum — Off-topic room : igggggoreha via Audiogames-reflector


  


Re: audio described movies BT sinc folder

hi! could you give me links where possible download described content,please.

URL: http://forum.audiogames.net/viewtopic.php?pid=283198#p283198





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adventurous mudders

2016-10-18 Thread AudioGames . net Forum — General Game Discussion : imaginingstuff via Audiogames-reflector


  


adventurous mudders

Not sure if this is the right place to post this but here goes...Come create a world with me. I'm using coffee mud and it is fun and easy to learn. We start with No Mags Land. Mags are magical beings, and as you can tell by the name are not allowed in the city.This is where it starts:The city is a place of nirvana and torment. Some thrive in the exclusivity, the properness of it, but beneath the belly of this well establish society there are those who hunger for freedom, for anything anti-monotony. Maybe they like it rough, or soft or not at all. They are the city beneath the City. They live in the margins, the edges of the establishment and some are buried in the very heart of the place. Mostly, its surface face wear's its party dress. The buildings are well kept, there's a rule about that. The streets are clean, that's another rule. One that people take care not to brake.  Not a bit of trash anywhere. It disguises itself as pride in their home, and maybe for some it is, but for others it is a low grade anxiety always there. A worry that eats away at individuality and encourages compliance. To be compliant, according to the great doctrinism to be the Best Citizen.  And somehow the Best Citizens seem to end up with a few more food credits. Or, rarely, something even more valuable. Most people fear Running out of food since begging is against the law. Generosity has never been a strong point of the City folk. But as the doctrine says, “Be good to the City and it is good to you.”Until it isn't.That scrubbed life was spoon fed to the people in the City for generations. And it might have been the same forever, supplies on 1sday, orgasms on 6sday, but on a mild afternoon, very much like every other afternoon, everything changed forever. Magic came.It started as a funny breeze smelling of spices and undiscovered things and then the ground shifted. A chasm opened, a vastness deeper then ropes could reach.  One big coughing pit.Everyone felt it, the ground giving a mighty heave. Buildings cracked open, walls tumbled down and dust rained from the skies.Eltha, a young girl only 10 High terms old was playing at the end of Avenue C when a gust of hot wind blew her to the ground. It lashed her hair and clothes, one small shoe blowing away down the road. She lay there waiting to see if it would blast her again. When it didn’t she climbed to her feet and stared around at the trash littering the street. There was an old tattered hat, a broken mug with “Go Big Red” on it. A tinderbox and lots of ash. A chunk of rotting meat lay by her foot and she kicked it away, plugging her nose. A small brown furry creature scurried after it and ripped off a hunk, staring at her with beady eyes as it gnawed on the glistening meat.She didn’t bother to pick up her lost shoe or even scream, just ran home as fast as she could. When she couldn’t stop babbling hysterically they had to sedate her with a nice dose of skullcap. By the time the City council arrived at the end of Avenue C there was so much strange stuff blowing in it had formed piles, blocking the road.Everyone had trash duty, hauling the detritus to T Dome for destruction. But, the crap just kept coming, so they built the walls around the spewing chasm, installing huge furnaces nearby so they could dispose of the unwanted garbage more efficiently.Just when they thought they had everything under control again the Mags, (magical people), started showing up. Frightened, the City council decided to dispose of them the same way they did the rest of the trash spewing forth. They snuffed them in the furnaces.Thinking the citizens might not like this particular type of disposal, they tried to keep it a secret, but hiding piles of bodies proved quite difficult and it was quickly discovered by a few curious citizens. They told their families about stacks of dead bodies, small children, women, even elders waiting for the fires and they could not tolerate the disregard of life. After all the doctrine says that life is for the City and if the City is killing it what is left?The people became restless, suspicious and rumors spread that not all of the snuffed were Mags. They started distrusting their council, ignoring the doctrine and the first thing that went was 9sday, trash and trade. For the first time in many High terms, not including those first days after the spew first blew, there were things Struan about. A scrap of cloth here, a broken box, rotting food containers and anything they no longer wanted.  In the darkest part of the night the council met and determined that they had to stop the mass snuffing and find a different way to handle the Mags before even more citizens turned against them. Of course there would always be those who believed it best for the City for the Mags to be snuffed, and they believe that to this day, but the majority found it cruel and against the doctrine. After debating for many hours they created the Welcomers. These brave 

Re: possibilities for earning money for us in the internet. your advices

2016-10-18 Thread AudioGames . net Forum — Off-topic room : igggggoreha via Audiogames-reflector


  


Re: possibilities for earning money for us in the internet. your advices

hi! i mean all resourses where we could different possibilities to earn money

URL: http://forum.audiogames.net/viewtopic.php?pid=283196#p283196





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Re: Monthly chat October 2016

2016-10-18 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: Monthly chat October 2016

Oh my gosh, I didn't think to use the sleep timers for things like that. I'd often do a little in timecrest, I'm on like Chapter 8 now, missed the swordsman guy, not A.C. I don't think but someone else that I could have built relationship points with... Had a relationship with... lol. Anyways, I feel bad for having Ash walk so much, because getting enough gold stored up is hard when it's just one deposit a day of just a little gold, less than half of what is required for teleport orbs. But then I don't wanna spend all the time crystals on more gold. I hope making ash walk won't change the content of the story, just the ammount of time ash is busy.

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Re: Warsim, text based randomly generated stratogy

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi. I actually want to get a db page done for the game, since that way the download link would always be in the same place, though I want to try the latest beta first and see what else is in there and where things have been update wise, since at the moment there are so many games coming out my time is slightly less free than I would've liked,  plus I do have work to do currently which is a pest, and of course there's the rather nicer being married and spending time with my wife thing which is sort of important .Still I would like to get the entry for Warsim done while the game is in active development, so I'l see what I can do this week.

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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

With the ant hunt, I usually try to stick to the side walls just because it's harder to find the openings in the passages. I believe most of the walls run horizontally across the area, so you can usually run in a streight line right or left, but finding a way through them vertically can be problematic as there is no indication where there is a break in the walls, though if your lucky you can get past an ant who is coming at you  horizontally by faking it out to one side then moving to the other and darting past. Generally speaking so long as your moving the ants can't get you, so try and run in streight lines (preferably horizontal streight lines), as much as possible, still I'll agree that one is a hard one, and it's not the last you'll see of the ant's nest either unfortunately. As to the wasps, if I remember rightly it's like most side scrolling levels in the game, ie, you get points according to how far to the right you can get, j
 ust like in  most of the top down levels, you get points according to how far to the top you can get, though there are exceptions of course. With the wasps just don't take risks, and runaway when needed and you should be okay, you can even run close to the wasps without getting stung since the game seems fairly forgiving in that respect (far more than with some enemies), though obviously don't bank on this. hth.

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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

With the ant hunt, I usually try to stick to the side walls just because it's harder to find the openings in the passages. I believe most of the walls run horizontally across the area, so you can usually run in a streight line right or left, but finding a way through them can be problematic as there is no indication where there is a break in the walls, though if your lucky you can get past an ant who is coming at you by faking it out to one side then moving to the other and darting past. Generally speaking so long as your moving the ants can't get you, so try and run in streight lines as much as possible, still I'll agree that one is a hard one, and it's not the last you'll see of the ant's nest either unfortunately. As to the wasps, if I remember rightly it's like most side scrolling levels in the game, ie, you get points according to how far to the right you can get, just like in  most of the top down levels, you get points accordin
 g to how far to the top you can get, though there are exceptions of course. With the wasps just don't take risks, and runaway when needed and you should be okay, you can even run close to the wasps without getting stung since the game seems fairly forgiving in that respect (far more than with some enemies), though obviously don't bank on this. hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=283193#p283193





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-18 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

Hi all, I've been having a lot of fun with these games also, but I'm so far, unable to get past 2 of them I can think of.These are on the forest world btw.First is the ant hunt game, soldier ants come running at me from seemingly every opening, and I can't survive long enough to get a positive score. I think my best score on that so far is minus 8. lol sad. I keep running into walls, and this prevents me from making any kind of map of that area in my head. Any hints? Like, in the beginning maily stick to the left side of the map. or right away head out about a ten count then turn north. Anything would be appreciated.The other game, I forget what its called, but like, climb around on a tree and don't get stung by wasps. lol I totally don't see what the object of this one is. Or, is it like the first game I mentioned, the ant hunt.Keep out of they're way long enough till time runs out. Any stratagies on these two games would be
  very much appreciated!I tried to scroll back some through these pages but after seeing there's 25 of them, ugh. I know I'm a bit of a late comer to the party, sorry.Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=283192#p283192





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Re: facebook is now a public entedy?

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: facebook is now a public entedy?

Hmmm, Nocturnus, why do you think social media is coming to a close? I do agree the hype and the shine is rubbing off, mostly I think because the cyber generation are growing up, however social media is unfortunately still being used semi legitimately by various people for reasonable or interesting things, hence what I said about twitter above and unfortunately there will always be idiots, going back through mailing list, forum and bbs trolls and drama magnates (all of which still exist). Even in pre internet days there were those idiots who posted chain letters or wrote to the agony columns of news papers. Ultimately, ever since homo sapiens has had the ability to speak, homo sapiens (or rather homo who doesn't sapiens half as much as they should do), has had the ability to spill out a lot of aural, written or other communicated bull bobo. Heck, I bet there were a couple of native americans a thousand years ago saying "hay look at that smoke sygnal,  oh Dam! b
 ig chief running mouth over there wants to tell everyone how big the buffalo he caught yesterday is! really! that guy doesn't half waste a lot of wood" .Unfortunately, multiply the ability to communicate, and in particular the ability to communicate publically and you multiply the potential for the spreading of bovine waste byproducts, and as usual how much a medium appeals is how good the filters on said bovine waste product disipation are.Believe it or not, I know people who do actually sane things with facebook, or at least use it as a way for say everyone doing one particular project or in a particular group or whatever to keep in touch, group chat  and get updates, though as I said the interface and presentation puts me off facebook rather since it seems the filters for said ungulant eflouvia don't seem quite as good on facebook as opposed 
 to other communicative methods, and I don't know if that has improved since I last tried it a few years ago,  probably not from what I've gathered. Still it probably is something I'll investigate later this year, albeit twitter is likely a higher priority as I said.

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Re: facebook is now a public entedy?

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: facebook is now a public entedy?

Hmmm, Nocturnus, why do you think social media is coming to a close? I do agree the hype and the shine is rubbing off, mostly I think because the cyber generation are growing up, however social media is unfortunately still being used semi legitimately by various people for reasonable or interesting things, hence what I said about twitter above and unfortunately there will always be idiots, going back through mailing list, forum and bbs trolls and drama magnates (all of which still exist), going to even in pre internet days those idiots who posted chain letters or wrote to the agony columns of news papers. ultimately, ever since homo sapiens has had the ability to speak, homo sapiens (or rather homo who doesn't sapiens half as much as they should do), has had the ability to spill out a lot of aural, written or other communicated crap. Heck, I bet there were a couple of native americans a thousand years ago saying "hay look at that smoke sygnal,  oh Dam! big chie
 f running mouth in the next tribe wants to tell everyone how big the buffalo he caught is! really! that guy doesn't half waste a lot of wood" .Unfortunately, multiply the ability to communicate, and in particular the ability to communicate publically and you multiply the potential for the spreading of bovine waste byproducts, and as usual how much a medium appeals is how good the filters on said bovine waste product disipation are.Believe it or not, I know people who do actually sane things with facebook, or at least use it as a way for say everyone doing one particular project or in a particular group or whatever to keep in touch, group chat  and get updates, though as I said the interface and presentation puts me off facebook rather since it seems the filters for said ungulant eflouvia don't seem quite as good on facebook as opposed to other c
 ommunicative methods, and I don't know if that has improved since I last tried it a few years ago,  probably not from what I've gathered. Still it probably is something I'll investigate later this year, albeit twitter is likely a higher priority as I said.

URL: http://forum.audiogames.net/viewtopic.php?pid=283191#p283191





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Re: Bokurano Daibouken 3 : secondary topic

2016-10-18 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Ok I will tri it.

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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi. I actually didn't know you could make a fire, that is cool. Making a skewer might be nice too if your caught in the woods and needed to cook in a hurry. glad about the editions and that the elemental is a little less likely to slaughter people, :d. Another random suggestion occurred to me looking at the game, and that is ratial advantages. I wouldn't suggest Frandum do the "Well dwarves are stupider than elves so can't progress as far in magic" type of route, but it might be fun if each race had a little tweak which altered their gameplay or progression, not something so as to seriously affect the game or what a person can do (since if someone wants to be a wise orc mage there's no reason they shouldn't be), however just something to reflect the different past of the races and give a point to playing such. I'd suggest something like the following.Human: Less affected by heat and cold, gains m
 ore exploration points when wandering around (humans being more adaptable than other races), possibly a miner speed increase to learning skills, though a very miner one, say a %5 faster, than average across the board humans being sort of jack of all trades. High elf: has more spellpoints (perhaps an extra quarter more than a human), and can learn wizardry, mental shield, spell focus,  weaving, and knitting a bit faster, perhaps %10. You might also consider giving them an extra ability, for example the ability to meditate and regain spellpoints more quickly than normal resting or sleeping reflecting their connections with magic and lore.Sylven elf: Gains a quarter more spellpoints like a high elf, however is %10 faster at learning wilderness lore, site and the bow and spear weapon, also carpentry and leather working (sylven elves being as I understand more about nature and less about studdying ancient lore and magic), it'd also make sence if sylvens got better
  at things like tracking, though not adventuring skill specifically since the amount the adventuring skill affects in the game improvements in it could be a bit too! overpowering as a race advantage. You could also consider letting sylvens regain hp more quickly in forests.Dwarves: Gain more hp, (perhaps an extra %10), and learns forging, combat, offensive, haggling, maces and axes %10 faster, another fun advantage for dwarves might be paying over all less or getting more for their loot since they can appraise the value of things better than other races. Orc: Gains a quarter more hp like dwarves, plus learns leather working, combat, and offensive %10 faster, (it'd also be good if they could improve more quickly at tracking or butchering), however can regain more hp when eating or taking potions. Another fun ability for orcs might be the ability to just snack on corpses they find to regain health, perhaps without cooking them first orcs not being too particular abo
 ut their food.Sibeis: Gains both %10 more hp and spellpoints, and learns wizardry, wilderness lore, city lore, mental shield and spell focus %10 faster (the entry on the site said they were into gaining knolidge). One rather fun ability for Sibeis might be the ability to use the "light" command without having a torch. I don't know if they actually breathe fire like a dragon, but if they could for example light their breath and give a quick blow to see where they were, that could be a very handy extra and make the game rather interesting, which indeed is mostly what I was thinking in race terms, not actually changing the journey over all so much as saying "here's a little quirk to play with to give a slightly different slant on things).The same could go for other races if added, eg, MErelves could have no penalties for swimming, or goblins could be particularly good at looting and stealing (I did consider suggesting this for the orcs, but orcs a
 re a bit hefty to do pick pocketing and the like).

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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Awesome! My problem with the elemental, and indeed with a couple of other fights I've run into is that the flee command doesn't work too well, so even if I am being fought by something a bit too strong there isn't usually a backout, I get "the so and so is surrounding you" or "you retreated a few feet" or something like that. That happened twice with the fire elemental. Indeed since it takes time to look at an enemy, it might be helpful if you could let players know when something is too strong in the fight descriptions before it's needed to type the look command, eg "the fire elemental attacks you, your in trouble" That way if fleeing is this difficult you can start off by typing flee multiple times.Fights seem a little odd even in terms of the arena. I have killed the veteran orc and as I've ground stats a little I can now often get him to severely wounded, and I can kill most of the opponents in the mult
 iple brawl scenario like the goblins and the dwarf, however on some occasions I just seem to get paggered very quickly. Btw, speaking of food and fighting, I notice there is a butcher corpse command but I don't think I noticed if there was a cook command or something similar. given the amount of flowers herbs and leaves in the game that could actually be fun, being able to cut meat from a corpse, make a fire and either roast the meat on a spit or cook in a pan with leaves or flowers for seasoning and maybe roasted vegitables, with more prepared meals giving more hp regen. I actually always like games that give me the feeling of wilderness survival ala a fantasy like lotr, catching my own fish and cooking them, having to literally survive off the land, maybe make some of my own items out of skins or bark etc. Indeed, one other game i've played let you make a bark skewer of a branche and cook meat on it so you didn't even need a pan (albeit if you had a pa
 n you could get more meet and seasoning into it).

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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Awesome! My problem with the elemental, and indeed with a couple of other fights I've run into is that the flee command doesn't work too well, so even if I am being fought by something a bit too strong there isn't usually a backout, I get "the so and so is surrounding you" or "you retreated a few feet" or something like that. That happened twice with the fire elemental. Indeed since it takes time to look at an enemy, it might be helpful if you could let players know when something is too strong in the fight descriptions before it's needed to type the look command, eg "the fire elemental attacks you, your in trouble" That way if fleeing is this difficult you can start off by typing flee multiple times.Fights seem a little odd even in terms of the arena. I have killed the veteran orc and as I've ground stats a little I can now often get him to severely wounded, and I can kill most of the opponents in the mult
 iple brawl scenario like the goblins and the dwarf, however on some occasions I just seem to get paggered very quickly. Btw, speaking of food and fighting, I notice there is a butcher corpse command but I don't think I noticed if there was a cook command or something similar. given the amount of flowers herbs and leaves in the game that could actually be fun, being able to cut meat from a corpse, make a fire and either roast the meat on a spit or cook in a pan with leaves or flowers for seasoning and maybe roasted vegitables, with more prepared meals giving more hp regen. I actually always like games that give me the feeling of wilderness survival ala a fantasy like lotr, catching my own fish and cooking them, having to literally survive off the land, maybe make some of my own items out of skins or bark etc. Indeed, one other game i've played let you make a bark skewer of a branche and cook meat on it so you didn't even need a pan (albeit if you had a pa
 n you could get more meet and seasoning into it).Another random suggestion occurred to me looking at the game, and that is ratial advantages. I wouldn't suggest Frandum do the "Well dwarves are stupider than elves so can't progress as far in magic" type of route, but it might be fun if each race had a little tweak which altered their gameplay or progression, not something so as to seriously affect the game or what a person can do (since if someone wants to be a wise orc mage there's no reason they shouldn't be), however just something to reflect the different past of the races and give a point to playing such. I'd suggest something like the following.Human: Less affected by heat and cold, gains more exploration points when wandering around (humans being more adaptable than other races), possibly a miner speed increase to learning skills, though a very miner one, say a %5 faster, than average across the board humans being 
 sort of jack of all trades. High elf: has more spellpoints (perhaps an extra quarter more than a human), and can learn wizardry, mental shield, spell focus,  weaving, and knitting a bit faster, perhaps %10. You might also consider giving them an extra ability, for example the ability to meditate and regain spellpoints more quickly than normal resting or sleeping reflecting their connections with magic and lore.Sylven elf: Gains a quarter more spellpoints like a high elf, however is %10 faster at learning wilderness lore, site and the bow and spear weapon, also carpentry and leather working (sylven elves being as I understand more about nature and less about studdying ancient lore and magic), it'd also make sence if sylvens got better at things like tracking, though not adventuring skill specifically since the amount the adventuring skill affects in the game improvements in it could be a bit too! overpowering as a race advantage. You could also consider lettin
 g sylvens regain hp more quickly in forests.Dwarves: Gain more hp, (perhaps an extra %10), and learns forging, combat, offensive, haggling, maces and axes %10 faster, another fun advantage for dwarves might be paying over all less or getting more for their loot since they can appraise the value of things better than other races. Orc: Gains a quarter more hp like dwarves, plus learns leather working, combat, and offensive %10 faster, (it'd also be good if they could improve more quickly at tracking or butchering), however can regain more hp when eating or taking potions. Another fun ability for orcs might be the ability to just snack on corpses they find to regain health, perhaps without cooking them first orcs not being too particular about their food.Sibeis: Gains both %10 more hp and spellpoints, and learns wizardry, wilderness lore, city lore, mental shield and spell focus %10 faster (the entry on the site said they were into gaining knolidge). One rathe
 r fun ability for Sibeis might be the ability to use the "light" command without having a torch. I don't know if they actually breathe fire like a dragon, but 

Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@DarkI forgot to tell you the fire elemental was lowered and slowed down a bit so the chances of fleeing are higher. You can look at your opponents to see their strength, and very soon you will have another way of seeing what is in store for you before being attacked.Cook exists: you cook meat on a fire. The seasoning / pan idea is fine, I'll write it down for later.

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Re: facebook is now a public entedy?

2016-10-18 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: facebook is now a public entedy?

yeah, I'm with Dark.  I'm not really interested in how much you've eaten today, how much you drank today, where you were and who you were with and what you were talking about and when the only word in your vocabulary you seemed to care about was vagina.  I honestly believe that if you have something interesting and important for me to know that isn't breaking news I can get from a media source ready to pump it out, you'll probably call me on my phone, my skype, drop me a PM out here, send me an email, write me a letter, bring up a smoke signal, even though I probably won't see it, and or you'll hire one of those media outlets I was discussing above to make sure I do receive that important and urgent message.  Otherwise, I probably don't know you and you don't know me, and while I'm not at all opposed to meeting and knowing you on a more personal level, I'm not going to follow you and wait for you to follow me ba
 ck on twitter, friend you on facebook, find you on snapchat or instagram or whatever the new hype happens to be.  I'm here, and I'm as public as I need to be until I either start working for you or you start working for me or we start working with each other.  Besides, methinks the days of social media are coming to a close, anyway.

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Re: Warsim, text based randomly generated stratogy

2016-10-18 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

great suggestion,heres the link!https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=283186#p283186





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