Re: VIP Mud VS Mushclient

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

VIP mud

URL: http://forum.audiogames.net/viewtopic.php?pid=298299#p298299





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Re: a topic

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector


  


Re: a topic

lol

URL: http://forum.audiogames.net/viewtopic.php?pid=298301#p298301





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Re: i need a free online game

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector


  


Re: i need a free online game

i kno, redspot is cool, but i m a bored for redspot

URL: http://forum.audiogames.net/viewtopic.php?pid=298300#p298300





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Hi.I don't have much experience with the game, and I am not good at it, at all.I like the fact that you need to learn and you need to get some skills to survive and be a good player. My question is: Have the game changed to be for the best skilled players only? Can newbies still enjoy the game, if the server is full of high skilled players who have their own base, close to unlimited stuff and when they get killed, well, they just grap a ton of new stuff from their base.Having read this topic, it seems like the game has changed to: Well, if you're a newbie and aren't skilled enough to build up your own base, you're screwed. I hope I'm wrong. It would be sad if things are much harder for newbies because of the bases.

URL: http://forum.audiogames.net/viewtopic.php?pid=298302#p298302





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Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Phone number varification in games

Hi.So here we go again. Full of complains, bad security and bla bla bla. This is the reason for I said optional. If people wanna give their phone numbers out for easier identification, then fine, go ahead and do it. If they won't, then fine. Then you just need an other way to identify yourself.Giving your phone number to Facebook is even optional, so what's the issue? If you give Facebook your phone number, you can hide it from your friends.You mention that Sam's server and website has been hacked. Seriously, guys. So many companies has been hacked. Microsoft, Sony, Apple and a million of other companies has been hacked. If you are that paranoid, it's time to stop using the internet. Everything you put on the internet can be hacked, no matter how much protection and security systems.So, Sam, I'll say it should still be an optional  thing, which will make anyone happy... 

URL: http://forum.audiogames.net/viewtopic.php?pid=298303#p298303





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Re: nightmare productions!

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: nightmare productions!

Hi.I don't see the point of making a 3D map, but only let the character walk in 2D.I'll wish you the best of luck with the project.

URL: http://forum.audiogames.net/viewtopic.php?pid=298304#p298304





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Re: RTR question

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: RTR question

Hi.Have you considered reading the instructions for the game? They are there, just to be read.  If you have set up a RTR server, you already know the bann command.

URL: http://forum.audiogames.net/viewtopic.php?pid=298305#p298305





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Re: Keyboard Controls for action/adventure games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

@DarkWhilst I agree having a hand for movement and a hand for buttons is a sound idea, given that I'm more accustomed to a controller, I'm normally better equipped to use my left for movement and my right for actions.  That and if you want to be more in-line with modern trends, WSAD/WASD and U I O J K L would be a better idea imho.I mean maybe, if you want the best of both worlds, just have the two schemes as presets and then allow for extended mapping outside of that?You are right though, I can't remember the last time (for an action game) that two local players used the same keyboard, though I guess theoretically it might happen, regardless of how unlikely it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=298306#p298306





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Re: Survive the Wild!

2017-02-19 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: Survive the Wild!

hi,Currently survive the wild closes as soon as I log in. Is this due to the new server?

URL: http://forum.audiogames.net/viewtopic.php?pid=298307#p298307





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Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: Phone number varification in games

tell me, if it was optional, how would you be able to ban people  read post one, this system is here to prevent spammers and to make it harder to brake bans. now you would say that emails should be used to identify yourself but emails can be recreated and the spammers will still be there, that's not the case with phone numbers

URL: http://forum.audiogames.net/viewtopic.php?pid=298308#p298308





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

nope, there aren't that many bases on the server because you really need a team to defend one and most people can't defend their base. besides, there are so many players online now and there are several new ways to escape a fight so if someone very skilled atacks you you can actually escape him pretty easy if you know how the map is built since it's way larger now

URL: http://forum.audiogames.net/viewtopic.php?pid=298309#p298309





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Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

you don't get any messages at all, and no, the server changed last night so the server is not the reason that you can't log in

URL: http://forum.audiogames.net/viewtopic.php?pid=298313#p298313





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Re: Survive the Wild!

2017-02-19 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector


  


Re: Survive the Wild!

that's from the code i believe. as said above it's beeing worked on so i think we'll be able to properly connect when the new update is out

URL: http://forum.audiogames.net/viewtopic.php?pid=298310#p298310





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Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

No message is given if you're banned, it just refuses to log you in.

URL: http://forum.audiogames.net/viewtopic.php?pid=298312#p298312





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Re: the Helen Keller Conspiracy

2017-02-19 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: the Helen Keller Conspiracy

Def people in generel are trying to learn to write as good as possible, to make sure people understand them. Yes, it's indeed possible that a 9 years old girl can write all that.

URL: http://forum.audiogames.net/viewtopic.php?pid=298311#p298311





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Re: VIP Mud VS Mushclient

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

@Ironcross32: You are using the wrong plugin for your output notepad.  Capture Mud Output is a slightly useless (for us) output logger.  When you type cmo, it opens a new notepad window and logs all incoming text past that point into that notepad.  The plugin you are looking for is output functions.  That gives you a notepad window that's there unless you close it, and the control 1 through 10 keystrokes to quickly re-read, copy, or paste the last 10 lines of output, depending on how many times you use the keystroke.You should never have to use object nav or the jaws cursor with MushClient unless you have to, for some strange reason, look at the actual output window sighted people would use.  this may be because you turned on timestamps and you want to look at when you received a certain message, but if you enable logging, you can just look at the logs instead.Anyway, a few differences that haven't really been touched on:Vipmud
  uses a very limited, proprietary scripting language, whereas MushClient supports Lua, Python, Perl, PHP, _vbscript_, and a few others.VIPMud doesn't seem to support regular expressions, although I could be wrong.MushClient has a built in chat system that interfaces with other people's clients directly.  If you want to talk to other players without having to worry about being watched by admins, you don't have to worry if you're using the chat system.  Sure, you could just talk to people on skype, but the chat system does provide advantages, noteably the power to send commands to other people's clients (very useful when botting.)  Also, the chat feature works with other mud clients like ZMud.The one thing VipMud has over Mushclient is the way it handles SAPI voices.  If I remember correctly, you can make vipmud speak text through different SAPI voices, so you could have a different sapi voice track and alert you of differe
 nt things.  I'm sure there is a way to do this with Mush, but it would require scripting.To sum up, Vipmud is the client for inexperienced computer users that are willing to spend $30 for it, whereas Mushclient is designed for more advanced mudders and/or people who are willing to learn to control a very powerful piece of software.

URL: http://forum.audiogames.net/viewtopic.php?pid=298314#p298314





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Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: death match project alpha update public beta

Emm, can someone explane to a dumb me how can I exit my ship, this cargo something, model, if it keeps saying that my ship's airlock is still pressurised and stuff, but I didn't how ever try to fly anywhere, even didn't undock from this station. Maybe I am not getting how does it work though, I've just created my character there. And by the way I couldn't get to the cargo bay of this ship, due to the lag issue or something else, my steps work the way "2 instead 1 per click".The game looks pretty though, but I kinder agree with Connor, it needs a bit more of the time..

URL: http://forum.audiogames.net/viewtopic.php?pid=298315#p298315





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Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Here's some observations about the server issues Danny, I hope this helps:1. It seems doesn't seem at least from what I have noticed  to be tied to the number fof people online, instead it seems to be as you said earlier tied to CPU usageInitially  messages seem to work then as the lag gets worse and worse everything seems to slow down the messages flood back and I have noticed messages from the top of the buffer repeating themselves as new messagesAlso, it may just be bad timing but I have noticed the cargo bay seems, at least on both my machines, to cause lag when entering it as it seems, at least from a few incidents, to cause everything to just lg when going into the cargo bay, which is  a shame.Next up is an issue I saw Cuddly getting heated about yesterday, that is currently anyone can access ships and completely and utterly screw up somebody's game no matter if they are online or offline. This needs to be loo
 ked at as it is all too easy to dock with somebody, or walk onto somebody's ship at a station and be able to dump it -250,000,000 -243,, -2890,000,000 coords away for instance, rending them helpless and unable to play the game without a fairly decent travel time, which could very well drive people away from the game. I totally and utterly get how people would get frustrated with it. So..yes, lockable/ownable ships absolutely need to be a thing, because people are assholes.Next up, the docking issue. Either there needs to be more stations or the docking ports at Sol station need to be made bigger to accomadate more ships. I counted over 60 ships sat there doing nothing at all and taking up space in the station yesterday. Aditionally, maybe those docked ships could be moved from sensor contacts to a hidden category, as it doesn't make much sense that a ship that is docked should show up on sensors if it's inside a space station. Plus, it clutters up t
 he display and makes it hard to find what you want in a sensor or autopilot list.Next thingshortcut keys. I was hoping this'd be a thing in the menus already, but it isn't yet. I was hoping that there'd be a shortcut key so I didn't have to keep going down, down down enter down enter and then down and enter again, as an example, it may well get people killed in the heat of battle once weapons are in the game.Lastly, I like the game overall, it's actually oddly relaxing once the lag isn't there but holy shitballs it is frustrating when the lag hits, especially for somethiung as active as salvaging, I mean, it's fun and relaxing, but it is alpha/beta so I'm not expecting it to be perfect, honestly I'd even syay it's not out of alpha yet but I do like it, as betas are (usually) mostly done and this game is still being worked on. Either way I like it. Just want the issues sorted out honestly...Also a
  way to turn off that beeping in the cockpit of a ship too ya knowDraco

URL: http://forum.audiogames.net/viewtopic.php?pid=298316#p298316





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Re: Warsim, text based randomly generated stratogy

2017-02-19 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Heh, if you can survive the ancient plague I commend you, its a game changer Also what do you mean? is that the locations with the three questionmarks after them, in which case that just means I haven't thought of what goes there yet, the game is still far in developement 

URL: http://forum.audiogames.net/viewtopic.php?pid=298317#p298317





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Re: RTR question

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector


  


Re: RTR question

i don't kno lol!

URL: http://forum.audiogames.net/viewtopic.php?pid=298318#p298318





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

*notices update*      *looks at new changes for the game*     *spots the bits on player bases, item storage, purchases, and a larger map*     *removes Red Spot from computer*      Really now, a common complaint of this game was that people spent time hording items and gathering item grabbers to turn into high hp/shield/gas masked tanks that took way too much effort to kill if just logging in for fun.  Many people have expressed this issue in game, and in the forums, and instead of the developer working on addressing this problem, he completely exacerbates it to one of the greatest extremes.  And cheerfully informs us that with 6 or so hours of work where anything could randomly go wrong, one can take out a base built up to the extreme (possibly)    I'm not going to get into the discussion about large player teams and invincible bases, I just fin
 d systems like that really stupid on games with limited populations on principle.  Instead, I'm going to reflect the _expression_ Key made earlier, and I think the OP tried to make before everything got derailed completely.      RS was fun as a casual kill kill game where one could log in and just enjoy blasting people (or getting blasted), and then coming back for more after logging on.  I still remember on the early days where some of us would form opposing groups, recently respawned, and have a simulated death match of last team standing within the battlezone.  And then run back for another round.     Now with the previous changes, and everyone deciding its more fun to horde items on mass to get a huge advantage (or people stocking up lots of antibiotic darts for friends who just logged in or respawned) I've notice the population has taken a hit, and there usually is less fighting at times as everyone 
 wants to stock up just in case a 10k hp player charges at them.  The game became less pick up and play, and more grindy.      And with comments I've seen, and the changes illustrated, the game is just busted for me.  Red Spot was great as a casual kill kill game to kill time and generally have a bit of mindless fun.  This base thing allowing for massive item buffs, and the stress of keeping a base defended at all times just ruins the entire fun.  And frankly, RS sucks as a serious FPS, and these new additions do not help its case either.  Instead of playing up to its strengths, its gone down a different route where it struggles to adapt and tries to be innovative with the completely wrong idea.  Yes base building and defending against players is a thing, but it's done in limited time frame matches where everything is reset on the next game, such as Gears of War Judgement's version of horde (and considering it wasn�
 39;t brought back for GOW4, and the original players v npc survival stuff is back...).  And normally base building and defense battle stuff which persist over reboots are regulated to massive populations with limited membership space for the defending group.  So instead of 4 people on targeting the lone dude who made the effort to prepare for this assault, it would be your group of 20 working with/against many other groups in an all out war.      RS is not a game with thousands of players populating multiple servers.  It's a game that sometimes has 6 or 7 average before this update and will probably drop back down once the new release excitement drops down.  Not many of us takes this game seriously enough to actually care for our items or to grind 7 hours straight just to try to destroy the base of a team.  Like mainstream people, many of us just wanted a game we can sit down to and just kill people in battles or object
 ives.  We already have other games that involve grinding, or other activities which are a lot more fun.  No need to stress over if my team managed to keep a base defended after a long day of work or classes. TL-Dr:  Rs excelled better as a casual pick me up game that could of played on those strengths, but decided that it wanted to be more soul crushing, grindy, and require a lot more coordination with people I vaguely know more so than an actual job.   P.S:  Really now, barring Swamp as that was it's own type of game, why don't we have any FPS or 3d combat game with actual match structures and rounds like the mainstream people.  I'm getting a bit jealous hearing my brothers play Overwatch and For Honor, and frankly sick of this item hunting bullshit RTR and RS have settled on.  Let's just all coordinate charges and kill already.

URL: http://forum.audiogames.net/viewtopic.php?pid=298319#p298319





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Re: RTR question

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : cuddley via Audiogames-reflector


  


Re: RTR question

if you have created a server, you would have set up an s con password to do certain commands. the command to bann someone is /scon password bann client number

URL: http://forum.audiogames.net/viewtopic.php?pid=298320#p298320





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Re: For Honor?

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: For Honor?

Quick update on the game:Sadly, as I talked with my friend yesterday He said this is DEFINITELY not like a Bushido blade series in any way.The fighting system is much much more complex and the maps contains a lot of traps, pits where you can fall or drop your enemies.

URL: http://forum.audiogames.net/viewtopic.php?pid=298321#p298321





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Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Greetings all. Right now until this cpu usage is fixt i'm not worryed about implementing future features. I'll have a go now at fixing it, I think I might know where its at so the server may go up and down whildly.

URL: http://forum.audiogames.net/viewtopic.php?pid=298322#p298322





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The wonderland

2017-02-19 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


The wonderland

So there is a place I really want to visit. Its the wonderland.The largest model railway in the world, and one of the most successful permanent exhibitions in Northern Germany. It has over 40 push button actions and it also has a active airport with moving planes. It also has a working traffic system. It covers 8 sections with places like the US and hamburg. It features mini sin city, area 51, and even mount Rushmore. You can watch little push button stories from a couple making love to a guy trying to mess with his computer. You can also watch fire trucks put out fires. So has anyone been to this huge model before? I really want to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=298323#p298323





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Re: RTR question

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector


  


Re: RTR question

thx cuddley

URL: http://forum.audiogames.net/viewtopic.php?pid=298324#p298324





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Re: How do I configure and install windows xp on an old laptop?

2017-02-19 Thread AudioGames . net Forum — Off-topic room : roelvdwal via Audiogames-reflector


  


Re: How do I configure  and install windows xp on an old laptop?

Ah, good old widnows xp. I have some experience in this area.1. mount the xp iso2. extract deploy.cab located in the support directory.3. run setupmgr.exe from the directory, you need a windows xp system for the best support.4. generate an answer file, auto partition might work, but not tested5. place the answer file in the i386 directory and name it winnt.sif.6. I reccomend creating a bootable cd, but you might be able to use a usb drive for this purpose. Advantages of cds are that they make noise when reading, and that they don't show up in the windows xp partition screen.7. make sure that the target harddrive is clean, you can use win 7 pe for this. You can also use the windows xp installer for this, with knfb reader or something.8. if you didn't boot the windows xp cd/usb to remove the partitions, do so now. Wait until you hear no cd activity for a few minutes, or just wait a while if you use usb.9. if the 
 drive is clean, just hit enter a couple of times to partition.windows xp will now install. If you got an error during the setup having to do with your display, it might be trying to fix your screen resolution during setup. A hard powerdown will make the installer skip that screen.10. Now it can get tricky. If you are lucky, you've got an audio driver out of the box. If you are not, you will have to install it manually. You can install it on a windows xp vm and get the shortcuts from the installer.This is all I can remember, it's been a while since I did this. You might also need a SATA driver if it's a newer laptop.

URL: http://forum.audiogames.net/viewtopic.php?pid=298325#p298325





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Re: Warsim, text based randomly generated stratogy

2017-02-19 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

No, i just quitted when i opened the ancient plague, nearly  all of my troops was dead  In two years, and i didn't know if it will end or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=298326#p298326





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Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector


  


Re: death match project alpha update public beta

cool game, keep up the good work bro 

URL: http://forum.audiogames.net/viewtopic.php?pid=298327#p298327





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Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector


  


Re: death match project alpha update public beta

yo, i've seen another strange problem, when you exit the game, you're still connected at the server, i took a look at the task manager and saw taht there are still 2 death matchesrunning in the backrounds tab which causes players to still be on the server even when they closed their game

URL: http://forum.audiogames.net/viewtopic.php?pid=298328#p298328





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Re: Monthly Chat February 2017

2017-02-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly  Chat February 2017

Ah maria, I did wonder. @Sebby, Vienna I liked the first series, but after that it got a little too formula noire for my liking, also when in season 2 Vienna was given a random side kick with the most laughable new York accent it did make things pretty farsical. I actually enjoyed the metaphysical stuff in season 3 of graceless and the good ending, I particularly liked the ties back to the general and the creatures in the son, it's always nice to get callbacks to that sort of thing rather than them just   being weird for the sake of weird. I was actually moderately impressed at the riversong series, and to say I can't stand riversong in the tv series that is saying something. Season 1 was very well constructed, 2 had some great individual stories but a really messy over all plot. Actually I need to get back to some of the latest stuff from bf, though right now I'm rereading the mallorean by david eddings, a series I loved 
 as a teenager. I really enjoyed doing the belgariad recently and was surprised how much it had escaped  suck fairy, who you can read about here As to uni, well my original uni experience was fun, post graduate hood less so, at least until marriage. What I do when that finishes we'll see. Actually what happens with housing will be interesting given that my current flat is a little small for two people and two dogs, so we'll probably move soon enough. Hopefully the dread saga of the washing machine will resolve itself tomorrow, after which I an get back to worrying about windows 10 and which version of office I need, though unfortunately these logitech wireless keyboards we have are going very wonkey right now with annoyingly scuppered control keys. Any suggestions for good wireless keyboards? I've been quite disappointed in these, though I don�
 39;t know the model number well enough to say what they are, yet both my wife's and mine have now got buggered left control keys, (so expect some odd messages until we can get things sorted out). aaMethinks they might need replacing rather sooner than expected.

URL: http://forum.audiogames.net/viewtopic.php?pid=298329#p298329





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Re: Basketball manager

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : vojvoda via Audiogames-reflector


  


Re: Basketball manager

hello guys, I found one  quite good, www.buzzerbeat.org

URL: http://forum.audiogames.net/viewtopic.php?pid=298330#p298330





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Re: fast food simulation games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: fast food simulation games

Well if your looking for business type games, I don't think we have anything fast food orientated, though there are several which involve business management, eg park boss, aprone's u mart, and I believe some browser games though I am not up on that sort of thing perfectly (I do remember hearing of a game called perfect competition, but I don't know a lot about it, try www.whitestick.co.uk for details). Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=298331#p298331





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Re: Browser games with most deep quest system?

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Browser games with most deep quest system?

@Music097, as I remember dark grimoire had a pretty good  list on what to do at what level, for example sewers at level one, the planes and the gremlin tree at level 2 etc. I don't know how things are now, actually I probably ought to give dg a second go. @David yep,I was playing an older gen character, however I've put so much time and adventurer tocans into her I didn't really want to restart, especially since at one time she had events in her journal that weren't around anymore. Maybe I'll try the game again at some point, I did used to enjoy all the adventures, and especially when interesting abilities and options came in like the phantom weapon or  shadow magic powers, Sryth was actually a game where you could grow from exploration, provided that the gm is actually  focusing on exploration and not creating one time only eventus and prizes only available to those who spend ridiculous amounts of money on the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=298332#p298332





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Re: Browser games with most deep quest system?

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Browser games with most deep quest system?

@Music097, as I remember dark grimoire had a pretty good  list on what to do at what level, for example sewers at level one, the planes and the gremlin tree at level 2 etc. I don't know how things are now, actually I probably ought to give dg a second go. I was actually checking out pelantas the other day again after recommending it, but again I was always putoff by the hole auto combat, sports management weekly matches thing. The questing looked cool, but actually getting to a point where you could send anyone out doing it seemed to be quite a pest and require lots of micro management, plus while the text on the quests was fairly good, you didn't seem to get as much choices about how things progressed. maybe if I came at the game a little more systemtically I could get to grips with it, though pvp really is not something that interests me much in most games.@David yep,I was playing an older gen character, however I've put so much time
  and adventurer tocans into her I didn't really want to restart, especially since at one time she had events in her journal that weren't around anymore. Maybe I'll try the game again at some point, I did used to enjoy all the adventures, and especially when interesting abilities and options came in like the phantom weapon or  shadow magic powers, Sryth was actually a game where you could grow from exploration, provided that the gm is actually  focusing on exploration and not creating one time only eventus and prizes only available to those who spend ridiculous amounts of money on the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=298332#p298332





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

sam here is a easy fix to your problem that will make all players, newbys and vets happy.come out with different modes for the game, that you pick from the main menu, for examplefree for allin this mode X amount of players are on a map, seeing who can rack up the most kills in a set time limit from 2, 4, 6, 8 to 10 minutes. everyone starts off with the same amount of health, weapons, and ammo. characters respawn, and loot is dropped frequently throughout the map. this mode will be based on nothing but fps skillteam modein this mode there will be teams constructed of 2, 4, or 6 players, that all start off with the same health, weapons, and ammo, and the teams will try and capture a flag and bring it back to base, or the team will work on racking up more kills than the other, while being able to trade ammo weapons and health packs with there teammate. this mode will be based on fps skill, and how well you work and communicate with others.tower 
 defendin this mode players will grind for hours trying to make there base stronger than the other base.  you can set a 24hr or 48 hr time limit for everything to reset. everytime a base is destroyed, the other team is rewarded with a medal and all of that bases loot. this mode will have two teams. new players that join the mode can pick which ever team they want to be on. this mode will be based on, fps skill, your will and want to grind for hours finding loot, and working well with your team.these modes allow players to pick how they want to play the game, instead of forcing them to play the game one type of way. hence making all parties involved, newbys and grinders all satisfied. me personally i am a free for all capture the flag type of guy, i loved the capture the flag mode is swamp. i found myself playing that more than the main game that requires you to grind and quest. but others i know didn't care for the capture the flag mode, they preferred to grind
 . moral of that story sam is every gamer is different, and likes to play the game a certain way, so give your project options. don't limit it. that will turn off a lot of gamers that will feel  stuck to play the game one type of way with no variety

URL: http://forum.audiogames.net/viewtopic.php?pid=298333#p298333





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Re: Any party-leading turn-based strategy?

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Any party-leading turn-based strategy?

There is only one settlement in entombed, though you will find special shops in the dungeon with good equipment to sell. Also as a rule of thumbmixing magic and technique based jobs like barbarian healer is generally not a good idea, since you earn stat advances each level from both jobs, and so you'll find a point where your magic abilities and physical abilities are half as weak as they should be compared to the enemies.This happened to me once, I took a monk healer right through to the 25th floor, got to the final boss, and couldn't actually do enough damage to overcome the boss's regeneration so had to abandon the game.Btw, there are also a few unlockable jobs and races you might want to look at. Some involve random drops, one unlockable race needs buying in the bizarre, however two unlockable jobs (including a very awesome one), involved playing specific combinations of other jobs. Let me know if you'd like a hint as to what
  combinations of other jobs work for the unlockables.Glad your liking entombed, I actually need to install it on this machine myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=298335#p298335





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Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.I look forward to check this out when the server is more stable. Keep up the great job Danny.

URL: http://forum.audiogames.net/viewtopic.php?pid=298334#p298334





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Re: the Helen Keller Conspiracy

2017-02-19 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: the Helen Keller Conspiracy

Low Expectations™ are bad for everyone. That is something out of one of the NFB's main slogans (paraphrased heavily, of course  ), but it didn't stick with me because of their repeating it every chance they get. What really made it sink in was reading someone's account of living with low expectations for being female.And, well, low expectations for children have bugged me since Y2K, only because I didn't really catch on before then.I was hoping I'd saved the woman's story in my big file of quotes, but but while I was looking for it I found these instead:5:42 AM 11/10/2016:[–]nonoforreal 4 points 11 hours ago I just want to chip in that I think that TK17 is closer to the truth here than many people realize.Jared Diamond, who has spent a lot of time among tribal peoples, has expressed some amazement at the children of many tribal cultures. (He is far from the only one.)In one of his books, he relates a bit about a 10-year old boy named Talu, who hired himself out as a porter and guide to Diamond. His parents had no say - they had not been in the village for some days at the time Talu took the job - and everyone treated this as normal. The boy went with him for several days, helping when the trail was blocked by a flood, among other things, and then hired himself out longer as an assistant at his camp - he stayed with Diamond for a month until the work was done, collected his pay, and then walked home on his own. That level of independence was taken completely for granted among his tribesmen, with him just relaying messages to his family about what he planned to be up to using people who would be heading to the village.Similarly, among the Piraha, children are basically treated as smaller, weaker adults. Parents deal with them by reasoning with them rather than appealing to authority or punishing - in fact, the apparently quite culturally egalitarian Piraha don't see children as being fundamentally that different than adults. They are allowed to play with sharp knives from when they are toddlers. This does result in some injuries, but many more children cope just fine.Aka Pygmies trust their 10-year olds to travel and take care of themselves in the rainforest, defending against leopards and the like, and event trust them with 4-year olds while doing so.Human children are capable of a great deal of intelligence and independence, and can be quite successful at it. Western civilization has generally agreed that the rate of attrition that comes with that is unacceptable, and chooses to have more surviving children rather than more capable children. This doesn't change the fact that, presented with the opportunity, children can deal with a lot of intellectually demanding things pretty well compared to an adult with a similar level of ignorance of the task at hand."My tagline, as a teacher and as a person-who-wants-to-force-multiply-good-people: I treat everyone like children, because I treat children like humans."

URL: http://forum.audiogames.net/viewtopic.php?pid=298336#p298336





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Re: Basketball manager

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : vojvoda via Audiogames-reflector


  


Re: Basketball manager

hello guys, I found one  quite good, http://www.buzzerbeater.com/

URL: http://forum.audiogames.net/viewtopic.php?pid=298330#p298330





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Re: Keyboard Controls for action/adventure games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

The last time will have been before online gaming and broad-reaching joypad APIs were common. So... MK4 and emulators. Then Emulators fell off because the game companies release their own on modern consoles.Meh, I still feel weird about ASWD instead of ASWZ. The former is like PC arrows, the latter is more like a traditional D-pad, and if I'm playing a game with lots of multidirectional commands (so... fighting games, mostly), ASWZ feels much more intuitive, to me. I do think ASWZ would be weird for, say, Swamp.And the idea of swapping movement / action hands feels weird to me, too, but apparently it's less troublesome than it sounds, based on how popular it is.FTR, the above has been my general rule in projects since starting this thread--the more fast-paced multidirectional stuff, the more likely we're using ASWZ. Otherwise, ASDW. And the arrow keys are always an option. Naturally, if beta testers strongly recommend changing up the defaults, I&
 #039;ll change the defaults and keep my configuration for my personal copies.(The troublesome thing about input more complicated than directions + spacebar is that it makes one-handed input much harder, which makes braille output less practical, which makes me a sad panda. If I could get BGT to treat the Focus14 as a joystick, that would be the awesomes.)(... I mean, I've beaten people at Mortal Kombat Deceptions one-handed while eating a cookie with the other. But it is not something I'd like to make a habit of. ... WAIT! Why aren't DDR pads more popular for fighting games? I mean, before the Wii and Kinect. Someone once told me he got a Grey Parrot to do OK at Soul Callibur via DDR pad (after the parrot complained that the controller wasn't fair  ). Umm, if BGT recognizes the PS4 D-pad as buttons instead of an axis, maybe I can imagine using a PS4 con
 troller one-handed for some of these, but... umm... ... What is it about braille that gets me rambling for several kilobytes?)

URL: http://forum.audiogames.net/viewtopic.php?pid=298337#p298337





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Re: BrogueSpeak, an accessible roguelike

2017-02-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hmmm,  is rather odd. I sort of assumed that the version in the first post on source forge would be the latest one. the wiki also doesn't list speak keys for checking what is around you with the screen reading system, which is rather strange, indeed at the I'm a little confused since Ill find something with the arrow keys, hit enter to look at it then can't actually walk to it, or I'll hit tab to examine something, to be told where it is, only for it to be some distance away. This actually seems to be the general problem with roguelikes, that nobody has yet found a good way of actually explaining the terrain, unless there are other keys that I am missing.

URL: http://forum.audiogames.net/viewtopic.php?pid=298338#p298338





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I don't think there's anything wrong with a game such as this where you have to strategize to get somewhere. I also see where just a quick deathmatch where you go in and just kill peeps. Maybe Sam could release RS Classic where the game was as it used to be. Throw caps on health and stuff and add a clock, then pull it from the main server, create a dedicated server program and let people host their own servers like RTR. Even better if you could get mini UPnP working too so people don't have to port forward. I honestly don't see like its a big deal to port forward, but many people seem to think its quantum level shit going on there.

URL: http://forum.audiogames.net/viewtopic.php?pid=298340#p298340





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Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

I think something got screwed up.RIght now, I landed on Sol Station, and I'm there right now,  12:53pm GMT.I get the following errorYou need to be docked at a place that'll accept cargo.Thing is, I'm docked to Sol Station. It let me dock first time, so I'm not entirely sure what's going on, it's acting as if I'm not docked to anything at all. I'll try undocking and see what happens...Drako

URL: http://forum.audiogames.net/viewtopic.php?pid=298339#p298339





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Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Okay. Here's what I did to get the errorj. Step by step so you can reproduce it Danny:1. Fired up the game after leaving my ship in a debris field overnight, got cargo after taking damange down into the 500s in hull strength down from the initial 1000Autopilot to Sol Station3. Docked, and got the docking complete message4. Waited a few moments5. Went to the menu from 5,5 and opened it and waited afew seconds in each case for the server to register my commands6.  Misc > Transfer cargo. "You must be docked at a place that'll accept cargo"7. Tried it again. Same deal. Which is why I made this post

URL: http://forum.audiogames.net/viewtopic.php?pid=298343#p298343





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Re: VIP Mud VS Mushclient

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

Ah yeah output functions is the right name ,my bad. I don't like that approach though, I'd rather just use NVDA objnav to review.As for how to connect, Control N, world name in first box, IP or host address in second box, port in third box, hit enter

URL: http://forum.audiogames.net/viewtopic.php?pid=298341#p298341





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Re: Discussion about Blind Accessibility - the next steps?

2017-02-19 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Discussion about Blind Accessibility - the next steps?

IIRC, Magurp is sighted. I'm not.Re: electromagnets, the trouble with this solution seems to be getting a narrow enough focus for the field to affect individual pins without interfering with the others. Maybe if it's set up in, say, two layers, in sort of a checkerboard pattern, to optimize the positioning of the magnets relative to their associated dots? That'd make it thicker and somewhat more costly to produce, but if it works for cheaper than the intricate maze of Piezoelectric levers that seemed to be the mainstream solution since last I checked, I guess I'd be OK with it being a little thicker than the slimmer models on the market.Another way to reduce the leaky field problem would be to have the pins themselves come in two or more types, but that ups the complexity and probably the cost.

URL: http://forum.audiogames.net/viewtopic.php?pid=298342#p298342





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Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

[[wow]]. The server is up! But for some reason, it automatically exits after it views the message of the day. So i can't play. Hihi

URL: http://forum.audiogames.net/viewtopic.php?pid=298344#p298344





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Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: death match project alpha update public beta

I had that same issue I waited a few seconds and tried it again and it worked fine

URL: http://forum.audiogames.net/viewtopic.php?pid=298345#p298345





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

@ironcross32: your original post, in response to mine, seemed to sum up the points a bit better than I could. I'm definitely not against Sam playing the game, because that's part of the fun. In fact I actually like this a lot, I've noticed with devs like Pragma and Sam, they are joining in a bit more with us, playing their games, and whenever I see a dev on it gives me a good feeling. Hay, I'm playing against the dev here, this is cool, kind of thing.I just worry that others don't, which is a shame to be honest, as it adds a bit of a layer of fun to the proceedings. Oh, and also, during my time with Redspot, I haven't even seen the bass yet, but have taken part in a few battles. Right now though, I hear people talk about ledges and towers, and I wonder how to find those on the map.

URL: http://forum.audiogames.net/viewtopic.php?pid=298346#p298346





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Re: Orbs CCG

2017-02-19 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: Orbs CCG

How can I click in a card to play it?

URL: http://forum.audiogames.net/viewtopic.php?pid=298347#p298347





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

yo, guys, sam said before that he's isn't going to let people host servers cause that will make it harder for him to release new updaytes etc. the game is fun as it is. if you want sam to change modes etc that would require a change of the game's structure etc which means that sam basicly have to code a new game in order for it to work as ya guys want. at arron, there are towers at 260 260, 460 260, 460 460, 60 260, 260 60, 60 60, 60 460 and  460 60. think i got it all heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=298348#p298348





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Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

yeah i said it before, a client update will be released soon and that'll probably fix it

URL: http://forum.audiogames.net/viewtopic.php?pid=298349#p298349





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Re: Orbs CCG

2017-02-19 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Orbs CCG

If it doesn't work the first time you press enter, press enter again and it should work.

URL: http://forum.audiogames.net/viewtopic.php?pid=298350#p298350





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Re: BG Twenty20 Cricket

2017-02-19 Thread AudioGames . net Forum — New releases room : Markp via Audiogames-reflector


  


Re: BG Twenty20 Cricket

I have asked the dev of BGT20 for a possible world cup version but sadly, he is not interested.  However, myself and the testers are very keen to start a new improved cricket game.  I am studying a discontinued cricket board game that has inner and outer rings for the fielding positions.  This will bring in the power play and much more.If anyone can suggest a developer that may want to take on an advanced game please do let us know.

URL: http://forum.audiogames.net/viewtopic.php?pid=298351#p298351





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Re: Street Fighter V Official thread

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Street Fighter V Official thread

does anyone have tips for the second story mode? lol I can't even finish the first fight... shadow bison kicks my ass... I do not play as nash very oftenanything at all would be very much appreciated

URL: http://forum.audiogames.net/viewtopic.php?pid=298352#p298352





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : the player via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

He doesn't necessarily need to build in different modes. Emplementing limits would be enough. Since the bases are so far apart from each other, I think, base defense and the usual killing can be on one map.

URL: http://forum.audiogames.net/viewtopic.php?pid=298353#p298353





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I'm gonna try logging in again, tried connecting last night but nothing happened at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=298354#p298354





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Re: The Killer

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: The Killer

Hi,I have some news to report to you all. I've thought long and hard about this, but TK is being discontinued. Its sad that its had such a short life, but there's nothing we can do about it. The server is extremely buggy, and the new update is quite big but I don't feel like releasing it. If there's high enough demand I will release the server and allow others to host a server for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=298355#p298355





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Re: The Killer

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: The Killer

hmm, what a surprise!

URL: http://forum.audiogames.net/viewtopic.php?pid=298356#p298356





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Re: Survive the Wild!

2017-02-19 Thread AudioGames . net Forum — New releases room : zaiko via Audiogames-reflector


  


Re: Survive the Wild!

hi it is very good to know that the server will be changed and will have news, I'm waiting

URL: http://forum.audiogames.net/viewtopic.php?pid=298357#p298357





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I have said this before and I will say this again: Make weapons that bases can only fire at each other. It would be fun and awesome to blow up bases from a distance.

URL: http://forum.audiogames.net/viewtopic.php?pid=298359#p298359





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Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Wait, so the server is back up?  Wait, maybe I am banned...for what reason I don't know...

URL: http://forum.audiogames.net/viewtopic.php?pid=298358#p298358





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Re: Blind Warcraft Atton Released!

2017-02-19 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

@buu420, what did you find?  Was talking with a sighted lper who does these kinds of things, and went looking for things again for [[wow]].  Found this, which if I remember right is the only thing that exists.  [url]https://mods.curse.com/addons/[[wow]]/blindwarcraft[/url]Not sure how relevant it is now, but it could be something.  I guess if you have a party or something you could run with them, just as everyone else does, but sometimes it'd be nice to run places by yourself which is why I stopped playing ffxii online.

URL: http://forum.audiogames.net/viewtopic.php?pid=298361#p298361





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Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Phone number varification in games

Well said Jack, that's what I was going to explain to them. Cocoa, it's not as simple as you think. About me, I don't mind using my phone number as an identification to any of Sam Tupy's games not even sharing it or posting it here, that's if I'll play them again. But that doesn't mean that I'm putting him the same place where Twitter, the big companies and the other online services are in. No offence, but that's my opinion, and is seeming lots of others' as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=298360#p298360





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Re: Computer Science Majors: Current and Past

2017-02-19 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: Computer Science Majors: Current and Past

After looking into what the university I will be attending requires, it is clearly evident programming isn't the only thing involved.  "Science" outlines a general system of how computers work through purely a software standpoint.  I was curious about the engineering side of things, but it's more hardware driven than software.  Software engineering is covered in CE (at least at this university), but nothing programming intensive.How were your experiences with the calculus courses?  I'm required to take Calc1 and 2 with discrete mathematics and differential equations.Thanks,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=298362#p298362





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Re: A couple of windows 10 questions

2017-02-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A couple of windows 10 questions

Well, I finally decided to just say "bugger it" and installed classic shell, meaning I can have the same program groups in the start menu as I used to. think in fairness I could've got used to the actual start menu in windows 10 if it were just possible to move things around on the bloody thing! not to mention get easier access to stuff inside sub folders. So I'm now with my familiar setup, programs in subfolders within subfolders on the start menu, desktop just used for program shortcuts to stuff I want keys for (I was even able to create a desktop shortcut for the windows mail program, though it behaves very oddly when I try adding a shortcut key). I even  start menu shortcuts to favourites and downloads.Crazy! stuff, though again why Microsoft didn't just dam well give us the start menu or at let us edit the dam thing rather than expecting people to literally build their desktop from the ground up I don't know.S
 till at least it is now working and I can start installing fun stuff, I've already got vipmud installed and running which is good.

URL: http://forum.audiogames.net/viewtopic.php?pid=298363#p298363





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

aa.  so tell me how you're thinking, how will the system work, how will you be able to avoid such a weapon and what's the strategy behind it?

URL: http://forum.audiogames.net/viewtopic.php?pid=298365#p298365





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Re: VIP Mud VS Mushclient

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

I personally like Vip simply because of a lot of handy built in features. First  just to confirm that yes, vip version 2.0  does work with nvda, (I can actually confirm this having just this afternoon installed and played some muds with it and nvda). What I like in Vip are several things. I agree with Drak about the interface, also I find several fucntions rather easier, like ctrl f to go back and review text or grap the odd word for the input window to type in commands, not to mention keeping characters for different muds. Also as Drack said, when I used MushZ for alteraeon I occasionally found I needed the  curser to check stuff, where in Vip I could get by just with sapi speaking the incoming text (or nvda as it is now), though in fairness to those who make the MushZ addon, I will say need to review text manually massively went down with the various history commands.As to vip paid status, well to be honest you really don't get anything fo
 r paying for it at all, ust the removal of a nag screen and use of msp and the debug module. The debug module I've never used, and the only games that natively use msp I've ever seen are Materiamagica and six dragons. Actually, due to an install mistake, I used the none paid version of Vipmud for quite some time when I originally got it, and I actually only bought it more to support gma games than because I really felt a pressing need for the features on offer.I don't know about the scripting end of things, but I do know the packs I've used for Vip like cosmic rage or six dragons have worked well. In the end I suppose it is a preference thing, which is fair enough, but certainly I've not been unhappy with vipmud myself, indeed it was vipmud that got me to play muds in the first place after no other seemed to support supernova or ms sapi output.

URL: http://forum.audiogames.net/viewtopic.php?pid=298364#p298364





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-02-19 Thread AudioGames . net Forum — New releases room : microsoftsam via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

can someone help me get all species?

URL: http://forum.audiogames.net/viewtopic.php?pid=298366#p298366





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Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

sure server is up but it kicks people every time you log in, guys, be pationt, sam hasn't ban anyone, he's just working to fix it i believe so relax

URL: http://forum.audiogames.net/viewtopic.php?pid=298367#p298367





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Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I don't even get that far.  I get as far as it saying connecting.  Though it's the same with stw, so maybe I am being kicked out?  No way to know for sure though.  Interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=298368#p298368





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I kind of like Excitus's idea.  Just do deathmatches.  That's how a  lot of mainstream games do it.  Even Undead Assault does it that way.  push through waves of enemies.  Only thing is to have multiple maps, but I'm sure that isn't that hard to do.  or, have only certain weapon pickups in certain maps.

URL: http://forum.audiogames.net/viewtopic.php?pid=298369#p298369





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Re: Blind Warcraft Atton Released!

2017-02-19 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

That's verry interesting what you were saying. How FF was playable?

URL: http://forum.audiogames.net/viewtopic.php?pid=298371#p298371





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Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

nope, now it's down it seems since i just checked and can't connect eather. so noone is band

URL: http://forum.audiogames.net/viewtopic.php?pid=298370#p298370





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Re: For Honor?

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: For Honor?

Hmm. Alright... armed with that new info, I still haven't entirely lost hope yet. I'm not intensely interested in this game exactly, the audio leaves a little to be desired, imo. But if you ask most people, they would tell you there's no way Ninja Gaiden 3, or Resident Evil 6 / 7, and Samurai Warriors 4 were playable either. lol But it's indeed looking less and less likely... but I may wait for a price drop to pick it up.

URL: http://forum.audiogames.net/viewtopic.php?pid=298373#p298373





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Re: VIP Mud VS Mushclient

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

i like VIP mud, i don't kno why i'm like to VIP mud.

URL: http://forum.audiogames.net/viewtopic.php?pid=298372#p298372





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Re: The Killer

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: The Killer

Please re lease it.

URL: http://forum.audiogames.net/viewtopic.php?pid=298374#p298374





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Re: shadow rine full voice version released

2017-02-19 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: shadow rine full voice version released

well if people want me to take it down I will

URL: http://forum.audiogames.net/viewtopic.php?pid=298377#p298377





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

[[wow]]. you guys doesn't get it. if sam want to do that it means that he have to recode the intire game which means that instead of changing the game he can create a new one since it'll still be the same. as i said above, i fully support redspot although it could be changed in some ways but that's another discussion i won't take here. i'm still wondering why everyone is complaining when connor started, before connor started noone had problems with the update. i guess most of you who writes here haven't play the game and just listening to what connor says. look in other topics guys and you'll see that connor is against sam most of the times. play the game for along time, at least give it 1 week of gameplay before you start to complain. this is probably going to be my last post in the complainers topic. the topic should rename to, the complaining operation about redspot since most of what i'm seeing here is complainings. at least people like 
 ironcross trys doesn't repeat their self over and over with the same kind of posts without any reasons.

URL: http://forum.audiogames.net/viewtopic.php?pid=298375#p298375





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Re: shadow rine full voice version released

2017-02-19 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

The developers state in the manual they prefer people not to distribute direct links to the game, not just because of the questionnaire. But they don't really have a way to keep people from doing that and clearly, there are people who don't pay heed to what is said. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=298376#p298376





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Re: VIP Mud VS Mushclient

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector


  


Re: VIP Mud VS Mushclient

Hello.I like vipmud but I have a problem.I have the vipmud 2 and I am in the trial version.How to get cosmic rage pack to work?I tried the steps but nothing.Please help.

URL: http://forum.audiogames.net/viewtopic.php?pid=298378#p298378





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Re: Sound libraries

2017-02-19 Thread AudioGames . net Forum — Developers room : tabutcu via Audiogames-reflector


  


Re: Sound libraries

i searching sounds to 1 week

URL: http://forum.audiogames.net/viewtopic.php?pid=298381#p298381





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Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : marro via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

It's up again but same as before

URL: http://forum.audiogames.net/viewtopic.php?pid=298382#p298382





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Re: C# (C sharp question)

2017-02-19 Thread AudioGames . net Forum — Developers room : tabutcu via Audiogames-reflector


  


Re: C# (C sharp question)

sorry turkce_rap, i don't kno to your questions

URL: http://forum.audiogames.net/viewtopic.php?pid=298379#p298379





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Sound libraries

2017-02-19 Thread AudioGames . net Forum — Developers room : tabutcu via Audiogames-reflector


  


Sound libraries

hi guys, i making a game, but i need some sounds libraries, can you give me please, weapon sounds, tile sounds, door sounds, car soundss, and more.

URL: http://forum.audiogames.net/viewtopic.php?pid=298380#p298380





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Re: Blind Warcraft Atton Released!

2017-02-19 Thread AudioGames . net Forum — New releases room : tabutcu via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

lol, i don't understand to program.

URL: http://forum.audiogames.net/viewtopic.php?pid=298384#p298384





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Re: Swamp, zombie FPS by Aprone

2017-02-19 Thread AudioGames . net Forum — New releases room : tabutcu via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

yes, i like swamp, it's a good fps game. thanks aprone!

URL: http://forum.audiogames.net/viewtopic.php?pid=298385#p298385





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Re: Paladin of the Sky, new full length audio game RPG

2017-02-19 Thread AudioGames . net Forum — New releases room : tabutcu via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

game is cool!

URL: http://forum.audiogames.net/viewtopic.php?pid=298387#p298387





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

member quake deathmatches? member when item hording wasn't a thing? Do you member? I member!

URL: http://forum.audiogames.net/viewtopic.php?pid=298383#p298383





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

oh my god people.sito and iron cross are right.what the hell? if you really want things like limited items that's a type for stw. for redspot this limitting items is gonna suck ass.now, regarding the newbie thing. me and sam had a private discussion about that. he said that he agrees with the idea of a kind a training mode. but for now, guys, you need to be patient and stop making bullshit for nothing.now can someone from the mod team close this topic please? because it's becoming so ridiculous. people are just bitching about what sam does because connor started it. and at connor now dude, if you really have something against sam, solve it in private please. stop making drama on this forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=298386#p298386





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

ok guys, let me just step in right here with a reply to mr. Sito here. I have stated multiple times that i have nothing against Tupy, his games, or his beta members, accept for redspot. Will I play stw if i feel like it? Hell yeah because that's actually a good game. Will I go on tupy's tt every once in a while? Why not, if I feel like talking? Also, are you really trying to tell me that sam would need to recode the entire game to add rotating maps and a server purge every few hours? No, he wouldn't. All he needs to do is add client code for switching maps, provide the map sounds, then code the map changing code and the maps themselves into the server and there you go, you have a system of game matches. Still sounds like he needs to recode the entire game? For the modes thing, yes. But if you just leave that out, its probably not the most difficult thing to do and knowing sam's code skills he could be done with that in about two hours which by the way is far le
 ss time than the time we, according to you, would need to destroy your base!

URL: http://forum.audiogames.net/viewtopic.php?pid=298389#p298389





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Just as a tip Seto and those supporting him, riding off everyone's complaints as though they're just wining or whatever really, and I mean really, fails to help your case. I'm just saying, it makes you sound like an ignorant little kid. Sorry for being harsh, but if I'm sorry for being harsh I'm also sorry for telling the truth. If Sam really couldn't handle having to accommodate a game for players, then he can't handle making games. We're only trying to help him make a game we'd enjoy and maybe even pay for, so please just stop with the whole we're just wining because RTU is better than us thing. It's close minded and stupid.

URL: http://forum.audiogames.net/viewtopic.php?pid=298388#p298388





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What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


What programming language using to develop the games?

Hello.Please sorry my english.I have a question.I developed the games using the BGT. But I decided to use a programming language.I want to develop a game on the similarity of GTA, the virtual world.Please help to choose a programming language.My options for C ++ or C #.Cross-platform is not interested. The game will only work on Windows.I am wondering whether the performance is important in sound games?I read that for the development of graphical games using C ++. Because it allows you to develop high-performance applications. But graphic games, the performance needed for graphics. Whether performance audio games important?I would like to use C ++, but it is difficult for me. I do not understand the work of memory, STL.Help me please.Thanks in advance!

URL: http://forum.audiogames.net/viewtopic.php?pid=298391#p298391





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Re: Sound libraries

2017-02-19 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Sound libraries

You're friends with Samtupy.Let him help you.

URL: http://forum.audiogames.net/viewtopic.php?pid=298392#p298392





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Re: Keyboard Controls for action/adventure games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

Hello folks. I'd personally prefer awsd to move, and the keys around j to fulfill the other functions.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=298390#p298390





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

2 things. first, that you keeps saying mr tupy really indicates that you have something against him. as about adding modes etc, that would require that the whole game needs to be redesign in order to make it balanced

URL: http://forum.audiogames.net/viewtopic.php?pid=298393#p298393





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Re: the Helen Keller Conspiracy

2017-02-19 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: the Helen Keller Conspiracy

What I meant to say is were these hk's thoughts or just the thoughts and projections of her teacher?

URL: http://forum.audiogames.net/viewtopic.php?pid=298394#p298394





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Re: C# (C sharp question)

2017-02-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: C# (C sharp question)

I think this discussion should be cut and the topic changed to 'How to solve programming issues'. Keep the original posts, but change the topic, that way it's not just open to C# but to all programming languages.

URL: http://forum.audiogames.net/viewtopic.php?pid=298395#p298395





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Lol? The name Mister Tupy implies someone has something against him?Lol I'm done.

URL: http://forum.audiogames.net/viewtopic.php?pid=298396#p298396





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