Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Here you guys go. The newest update adds the long awaited improvements you've asked for, including the following. *Doors, if not in the same room as you, will not play their sounds. *Cargo lifts, if not in the same room with you, will not play their sounds. *Objects that are in different rooms of yours, if the door to that room is closed, will be muffled, unmuffling when you open the door. *Not sure if I fully fixt this, but the game should no longer freeze when tranzissioning between maps, such as boarding your ship from earth for instance. *Implemented lockers and ammoclips for offline play, though online play will be getting this stuff shortly. *Implemented event that'll get fired when you press space in online mode for weapons, only if you have any. Ground weapons should come to the online mode very soon. As always, you can get the update at. https://www.dropbox.com/s/jdy332tojpgti … p.exe?dl=1 for windows, and for linux, https://www.dropbox.com/s/7m8vgtuoacwi7 … ux.7z?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=315122#p315122





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: death match project alpha update public beta

[[wow]] you're working fast Danny. Keep up the fantastic job.

URL: http://forum.audiogames.net/viewtopic.php?pid=315121#p315121





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Re: Awesome navigation APP on Android - Dotwalker PRO

2017-06-12 Thread AudioGames . net Forum — Off-topic room : st . mc via Audiogames-reflector


  


Re: Awesome navigation APP on Android - Dotwalker PRO

my dotwalker does not seem to work with google maps. Many of the landmarks and street names that I can see in google maps are not shown in dotwalker, I assume that the map I'm using is OSM. Is there a way to change that?

URL: http://forum.audiogames.net/viewtopic.php?pid=315120#p315120





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Re: E3 2017 topic

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : the player via Audiogames-reflector


  


Re: E3 2017 topic

There was the announcement of a fighting game called Blade Strangers. It wasn't on any of the press conferences. I think, it was shown in one of these shows between the big events. I stumbled upon it coincidentaly. Apparently, it will be released on PC, Ps4 and the Switch, and has characters from different videogames. As far as I know, the release date is somewhere in 2018.

URL: http://forum.audiogames.net/viewtopic.php?pid=315119#p315119





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Re: What is the first thing I need to do in private detective school.

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Great. Let's see if this will work. John1, please use this to clone your disk, if you can. If it runs on a second burnt disk, you're good to upload the iso. If not? then Clone Cd's a no-go, but you should still keep the image around as softdisk *may* be able to run it anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=315118#p315118





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Re: What is the first thing I need to do in private detective school.

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Adel via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Hello.Here is the link for downloading Clone CD:http://filehippo.com/download_clonecd/And you can get the older versions of the programs there, if the latest version is not accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=315115#p315115





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Re: Does anyone have a copy of mission b?

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

Alright Moritz, it's deleted from the folder. Even though the link will be broken, I'll remove that as well since it would be a nuisance to have a broken link around and several folks ask why the hell it's broken, which I'll bet you a million bucks they will whether they read the whole thread or not. Lol!

URL: http://forum.audiogames.net/viewtopic.php?pid=315116#p315116





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Re: Does anyone have a copy of mission b?

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

In regards to Mission B, are their still plans to release 1.5, since it has not been classified as abandonware?

URL: http://forum.audiogames.net/viewtopic.php?pid=315117#p315117





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Re: Does anyone have a copy of mission b?

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

It's fine, I  got this.

URL: http://forum.audiogames.net/viewtopic.php?pid=315114#p315114





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Re: Moderation! Looking for a user from Iran

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Moderation! Looking for a user from Iran

@MeisamAmini21 and Dark, would it also be a good idea to email him about the fact he simply can't keep posting links to cracks for games that are clearly commercially available, or asking/encouraging them for that matter? We've tried to tell him to stop but he wouldn't. Either he is clearly oblivious, and perhaps this is the same case with his online game bans, or he clearly does not accept the rules, or some combination of both. Unless he's stopped already, but I have seen quite a few posts by him about cracks folders, or cracks in general.

URL: http://forum.audiogames.net/viewtopic.php?pid=315113#p315113





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Greetings all. For those who have lost players but can't recreate them, their is now a way to restore your progress, via the new link a player to your account option. And, i'll be roling out the next update in a bit, which will sport quite a few bug fixes, such as that pesky trying to exit and it freezing glitch, also while i'm not entirely sure weather its fully gone or not, that annoying map loading glitch that would cause the game to freeze when you moved from a planetary location to your ship. I'm also intraducing starsystems back into the games code, which means that each system will now work on a scale of 100 by 100 by 100 in all directions. Once I finish it off you'll be able to jump between systems. I'll also be intraducing space combat very soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=315112#p315112





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Re: CodeFactory Eloquence

2017-06-12 Thread AudioGames . net Forum — Off-topic room : Trajectory via Audiogames-reflector


  


Re: CodeFactory Eloquence

I did kind of wonder exactly what the custom builds and nanomites were all about.I remember that if you wanted a custom build, you were taken to a web page where you could pick from number 1, 2 or 3.So I couldn't really understand what made the custom builds "custom" as presumably anybody who visited the site at that moment in time would be given the same 3 choices?

URL: http://forum.audiogames.net/viewtopic.php?pid=315111#p315111





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Re: Empire mud 2.0

2017-06-12 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Empire mud 2.0

After a while, it gets dull because you don't have anything else to do, tbh.

URL: http://forum.audiogames.net/viewtopic.php?pid=315109#p315109





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Re: Warsim, text based randomly generated stratogy

2017-06-12 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

omg the waste is back?Omg the waste is back?

URL: http://forum.audiogames.net/viewtopic.php?pid=315110#p315110





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Re: eurofly a flight audio simulator from slovakia

2017-06-12 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

I'm supposed to fly to Petrohrad Rusha but I can't seem to find that as a destanation. Can anyone help me?

URL: http://forum.audiogames.net/viewtopic.php?pid=315108#p315108





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Re: CodeFactory Eloquence

2017-06-12 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: CodeFactory Eloquence

I assume the reason for Code Factory continuously verifying licenses over the net is to defeat the activate, image, deactivate, restore from image trick. In this scenario, Eloquence phones home to Code Factory saying it has thus and such license. Code Factory looks at its own records and says, "Wait a minute! You told me earlier that you wanted to deactivate and I thought that was done, so this license is no longer valid, so delete it!"

URL: http://forum.audiogames.net/viewtopic.php?pid=315107#p315107





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carrier grade nat?

2017-06-12 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


carrier grade nat?

hi all,As you all probably know, many internet service providers have been switching subscribers to carrier grade nat, in which multiple people share a single ip address, due to the depletion of the ipv4 blocks. However, this is very problamatic for me, as I cannot create game servers, such as for crazy party. When I do, noone can connect to me. Does anyone know a solution to this, other than to buy a static ip?

URL: http://forum.audiogames.net/viewtopic.php?pid=315104#p315104





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Re: How do I stop Ms word rewriting my documents?

2017-06-12 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: How do I stop  Ms word rewriting my documents?

I always have trouble with IPHone for some odd reason, along with the word just jsut because my brain is a lot faster than my fingers, and once upon a time I went to the run dialogue intending to type downloads and ended up with d[wm;pads, whatever those are.  so yes, spellcherkers... I mean, spelchekkers, they really do have a purpose in life.  We're only as goood as the computers we work with, and that's why spellcheckers exist.BTW, the above parragraph is proof that just because you know precisely what you want to say and how you want to say it, you won't always write it right, especially if you type some 70 words per minute and your fingers can't keep up with your thoughts.

URL: http://forum.audiogames.net/viewtopic.php?pid=315105#p315105





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Re: CodeFactory Eloquence

2017-06-12 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: CodeFactory Eloquence

I do have one question. What exactly are nanomites? I understand that a custom build is where you/Digital River/whoever would create a build where various things were stored at random locations, so my wonderful company's build would be unlike any other, and would have to be specifically cracked. But what are Nanomites?

URL: http://forum.audiogames.net/viewtopic.php?pid=315106#p315106





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Re: What is the first thing I need to do in private detective school.

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

I know I saw it somewhere. There used to be a free program, I don't think it was open source, that did the same thing as SoftDisc, but I can't recall what it was called, it was popular though. Maybe that was where I saw it. Or maybe I'm confusing Starforce with SafeDisc or SecureROM.But I agree, all we can do now is hope someone with an original disc will try to clone it with Clone CD or Alcohol though I'm pretty sure that Alcohol isn't accessible. The last time I saw it, it was as heavily skinned as True Image is and I won't even try to use that with a screen reader. I'm not even sure the company behind Alcohol is even still around. Alcohol was another disc cloning program like Clone CD.

URL: http://forum.audiogames.net/viewtopic.php?pid=315103#p315103





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Re: CodeFactory Eloquence

2017-06-12 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: CodeFactory Eloquence

Armadillo uses several public key encryption methods depending on the type and level of key you choose to use. Stronger systems resulted in longer keys.But in all kases the encryption template is the one part that only the developer should ever know. It is the private key part of the public key encryption.Since it can be up to 255 characters in length and can have letters, numbers, and punctuation marks in it, I always used either something randomly generated or some phrase from some fiction I had read. Encryption keys weren't passwords so you never had to memorize them, they are stored in your project's arm file and never in the protected program file so there's no way a cracker can simply find it, yet you'll always have access to it for making registration keys.For checking registration keys, besides Armadillo's own internal public key verification, the farthest I ever went with it was that you had to be online for the initial activa
 tion so the registration key you entered could be verified against a database of keys I actually generated as a defense against key generators, after that your registration was never again checked online. It was my feeling that as long as the key never changed that there was no need to keep checking it.This was for my own programs, not for Armadillo itself. I can only guess that Code Factory's justification for the periodic checks is so that they can revoke a license if they discover that it was purchased using stolen credit card information.What we did for Armadillo was to issue a temparay 30 day key at the time of the order so the customer could begin protecting and distributing his programs. After a short while, usually one week, if the purchase of Armadillo continued to look legitimate, we would then issue a permanent key that never expired.If, after that it did turn out that the purchase was fraudulent, we'd enter the permanent key into the
  stolen key database and all future releases of Armadillo would reject that key.By the way, the Armadillo trial period never expires, so feel free to tinker with it as much as you like. You will never see a trial expired message when you run Armadillo.Also, when you are done with it and have uninstalled it. Everything that the installer copied to your system went into Armadillo's program folder.There will be some registry entries left behind, but they were only data that the Armadillo program use and can safely be ignored.

URL: http://forum.audiogames.net/viewtopic.php?pid=315102#p315102





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Re: What is the first thing I need to do in private detective school.

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Well, if you have an original disk, we can image it and see if softdisk will run it, otherwise try disk colner. I didn't see Starforce Disk on the list of disks Softdisk can emulate, but that could just be the site not listing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=315101#p315101





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Re: Bokurano Daibouken 3 : secondary topic

2017-06-12 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Regarding the similar patterns: They are the exact same pattern multiplied by a factor of 5.90+25 = 11518+5 = 23Just multiply all the numbers in the second equation to get the first.

URL: http://forum.audiogames.net/viewtopic.php?pid=315100#p315100





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Re: Redspot, blood and paril. First public beta released!

2017-06-12 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Yep, it affects the server. Everytime things move, it pings the server. Which lags it out. Good luck on getting Sam to impliment many things we've asked for on here.

URL: http://forum.audiogames.net/viewtopic.php?pid=315099#p315099





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Re: Bokurano Daibouken 3 : secondary topic

2017-06-12 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Box them, lol

URL: http://forum.audiogames.net/viewtopic.php?pid=315098#p315098





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Re: What is the first thing I need to do in private detective school.

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

First of all, to the kind person who uploaded the Private Detective School demo to my Sendspace account, Thank you!Now to everyone else interested in this game, here is a direct download link to the demo:https://www.sendspace.com/pro/dl/951wq6Until there is a way to duplicate the disc or remove the Starforce protection, this will have to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=315097#p315097





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Their, that hopefully shouldn't happen again.

URL: http://forum.audiogames.net/viewtopic.php?pid=315096#p315096





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Danny, Ship that Raven was on is Unforgiven  which still exists on EarthEDIT: Bunch more stuff:Cuddley stated he couldn't land on Earth as it had nowhere to land. Stealthy and I both kept getting reset to the initial room.I was mining asteroids and landed, left the Unforiven to sell it and get my mining ship and I ended up in a  1 step space, logged out/back in, and it was as if Earth had got deleted or delinnked somehow. Not the only one to run into it though with issues with Earth

URL: http://forum.audiogames.net/viewtopic.php?pid=315095#p315095





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Danny, Ship that Raven was on is Unforgiven  which still exists on Earth

URL: http://forum.audiogames.net/viewtopic.php?pid=315095#p315095





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Re: E3 2017 topic

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: E3 2017 topic

I don't think it's original xbox compatibility we're talking about, more the xbox1x having games in common with the xbox1, which technically isn't a previous generation of consoles. Regarding fighting game news, there right now is only Dragon BallFighter Z, which I'm very curious about. There hasn't been anything close to a 2d fighting game sine Super Butouden on the Snes. Can't really say anything else interests me right now, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=315094#p315094





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Re: CodeFactory Eloquence

2017-06-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: CodeFactory Eloquence

There we go, figured it out. Game runs without a hitch now. I wonder, is this software considered abandonware since it's unsupported, or is it still copyright just under a different name, in terms of buying/obtaining a full version of this program is concerned since it's no longer being sold. I have to say it's probably one of the most unintrusive drm systems considering it stays protective but doesn't touch the game's actual code, giving the dev more time to focus on the game and leave it to the program to worry about protection, just as long as you take the time to set the encryption template name to something that you can rest assured it will take hours to guess at, since that's what the registration is generated off of. Password managers can come in real handy here leaving you free to play around with what sounds impossible to remember, because that's what's gonna take even password guessers hours to guess. Also different encryption temp
 lates for different programs. You'd obviously never want to use the same template for all your programs. If the board allows for moving individual posts, we could move them over to an individual Armadillo topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=315092#p315092





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Also, it is now no longer possible to sell other peoples vessels, just your own.

URL: http://forum.audiogames.net/viewtopic.php?pid=315093#p315093





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Re: CodeFactory Eloquence

2017-06-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: CodeFactory Eloquence

There we go, figured it out. Game runs without a hitch now. I wonder, is this software considered abandonware since it's unsupported, or is it still copyright just under a different name, in terms of buying/obtaining a full version of this program is concerned since it's no longer being sold. I have to say it's probably one of the most unintrusive drm systems considering it stays protective but doesn't touch the game's actual code, giving the dev more time to focus on the game and leave it to the program to worry about protection, just as long as you take the time to set the encryption template name to something that you can rest assured it will take hours to guess at, since that's what the registration is generated off of. Password managers can come in real handy here leaving you free to play around with what sounds impossible to remember, because that's what's gonna take even password guessers hours to guess. Also different encryption temp
 lates for different programs. You'd obviously never want to use the same template for all your programs.

URL: http://forum.audiogames.net/viewtopic.php?pid=315092#p315092





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Re: CodeFactory Eloquence

2017-06-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: CodeFactory Eloquence

There we go, figured it out. Game runs without a hitch now. I wonder, is this software considered abandonware since it's unsupported, or is it still copyright just under a different name, in terms of buying/obtaining a full version of this program is concerned since it's no longer being sold. I have to say it's probably one of the most unintrusive drm systems considering it stays protective but doesn't touch the game's actual code, giving the dev more time to focus on the game and leave it to the program to worry about protection.

URL: http://forum.audiogames.net/viewtopic.php?pid=315092#p315092





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Greetings all. I've just fixt a glitch that would on ocaysion cause an error when exitting anything other than a ship, earth for instance. @draco The only time your character should be deleted like that is if the area your in some how got destroyed, unless I made an error someware. Do you think you could pass me the name of the ship you were on? I'll have a look.

URL: http://forum.audiogames.net/viewtopic.php?pid=315091#p315091





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Re: urgent help about entombet

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : danang137 via Audiogames-reflector


  


Re: urgent help about entombet

Try reinstalling your windows

URL: http://forum.audiogames.net/viewtopic.php?pid=315090#p315090





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Re: E3 2017 topic

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: E3 2017 topic

I'm looking forward to original xbox compatibility.  so many games I bet we can at least partially play.

URL: http://forum.audiogames.net/viewtopic.php?pid=315089#p315089





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E3 2017 topic

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


E3 2017 topic

Hi,Who here has been watching or keeping up with the news from E3 2017? I think there's been some quite cool things so far.As Sightless has said in the microsoft briefing topic, the xbox one scorpio is now called the Xbox One X. It will be the smallest xbox console but it's being touted as the most powerful, with 4k support but even if you don't ahve a 4k tv, it will still work. It has faster loading times for the games as well, and any game that gets released for xbox one x will work on normal xbox one as well, so it's more like a sort of mid-cycle console update. The price has been announced as 499 us dollars, which, I think, translates to around 450 british pounds.There is a new DragonBall game, I believe it's called Dragon Ball FighterZ or something similar. I am also liking the sound of some stuff that I'm assuming will be unplayable, including state of decay 2 and Middle Earth Shadow of War.One game that I'm going to
  be keeping a proverbial eye on though, is something called the Artful Escape.This is going to be a side scroller but there's going to be a lot of musical elements. You enter a multiverse and you end up jamming with creatures, flying through the sky and even sing light beams to do this. The music you play with a guitar that you have, will also be part of the game's background music apparently, although info on this game is really hard to find at the moment so I think it's very early days. I think the new Assassin's Creed sounds ok as well.From what I'm hearing ther's an EA Games conference with some stuff about Star WArs Battlefront 2, so if anyone can find a link to that it would be awesome even just to listen to.I'm guessing Fifa was announced as well. What other stuff ahve I missed, and what are people looking forward to? I'm wondering what Sony will reveal! Also, what fighting game news there will be!

URL: http://forum.audiogames.net/viewtopic.php?pid=315088#p315088





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Re: I'm kind of concerned about the culture surrounding usability

2017-06-12 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I'm kind of concerned about the culture surrounding usability

Hello daigonite.Thing is, I can choose to pick both. I can settal for what I have. For example I've used JAWS for around 17 years and all that time I thought it was the best thing ever. Then NVDA came along and I selibrated the fact that I had a new toy, as it were, to play with, found out I loved it and have stuck with it ever since.Talking ATMS wern't a thing in the UK about five or so years ago, to get money out you had to go into a bank and go from there. I was fine with that. Then these new talking ATMS came along and i was happpy that I could use a machine on my own.So I am choosing both, do you see? I can settal for what I have but also be  happy when new things come out. I am not one of these we must go out there and make everything accessible people, because I do not believe that is possible and would not want to live in a world like that anyway. I'm very happy with what I have and do not believe changing the way I do things
  is worth it.I can't really see what I'd change anyway? I can bank, go on the internet, use apps, go out and buy things. what more do I need? If you think i'm sitting here not thinking about accessible programs and things, you'd be write up to a point. I don't think about this stuff until I come across something like a site that I could possibly help the dev out with and if they don't respond it doesn't matter to me, I just move on.I just thought of another way of putting it that might help you understand me a little more.I have never seen myself as part of the blind comunity and never will to be honest. I am Brad first before the blindness and just get on with my life. I change what I can when I can but I don't fight for it as in my oppinion there's no need to do so. As I said before, there are tuns and tuns of sites out there, apps to do nearly anything we could want these days and that I feel is good enough for me.
 When a new thing comes along, I will check it out and see if it works for me and include it it in my life, but for now I'm completely fine with what I have.

URL: http://forum.audiogames.net/viewtopic.php?pid=315087#p315087





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Re: advice me action games

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: advice me action games

bk2 is half translated. While the logo is playing press e.

URL: http://forum.audiogames.net/viewtopic.php?pid=315085#p315085





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Re: Mobile Action Game - Blind Samurai

2017-06-12 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

Hi Chad,I'll have to test it more thorally once I get a slightly better pair of earbuds/ headphones, as the ones I have are apple ones and I primarily use an LG phone which I mentioned earlier.  BTW, if the Google Groups interface isn't to your liking, you can also sign up for the Eyes-Free list by sending a blank message to:eyes-free+subscr...@googlegroups.com, and post to the list using:eyes-f...@googlegroups.comI'll keepyou posted with my progress.

URL: http://forum.audiogames.net/viewtopic.php?pid=315086#p315086





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Re: pc-98 soundfont

2017-06-12 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: pc-98 soundfont

Hmm, I understand.@ammericandad2005 Believe it or not, the samples that were used to make this SoundFont was not of a YM2608. They were samples that Kakuzatoo recorded using VOPM with HertzDevil's Touhou instrument bank.

URL: http://forum.audiogames.net/viewtopic.php?pid=315083#p315083





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: VG Storm games and JAWS

It's true that only bgt doesn't cause the issue. I used to use jaws and run need for speed: underground2. Jaws wouldn't allow key input, also it wouldn't read combo boxes and kept saying selected item. I had to restart my computer to fix it.

URL: http://forum.audiogames.net/viewtopic.php?pid=315084#p315084





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-06-12 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

Big update this week...lots of new tracks to share...woo hoo!I've had some requests for more rock guitar action tracks, so on the Action 2 page, we have:"Guitar Mayhem" (Looping)http://soundimage.org/action-2/For puzzle game makers, I've added:"Mind Bender" (Looping)"Sky Puzzle"(Looping)http://soundimage.org/puzzle-music/On the Sci-Fi 5 page, we have:"Drifting Off""Sky Elevator" (Looping)http://soundimage.org/sci-fi-5/Two new tracks on my Funny 3 page:If anyone is doing a mad scientist piece, this one might come in handy:"Sneaking Around Doctor Weird's Laboratory" (Looping)and for a crazy racing or action game, we have:"Wacky Water Balloon Waces" (Looping) .
 ..sounds like something Elmer Fudd would say...lol. http://soundimage.org/funny-3/On my Fantasy 7 page, we have:"Far Away Places Call""Enchanted Forest Open" (Looping)http://soundimage.org/fantasy-7/For my drone pilot friends, we have a new track on the Events/Travel 2 page:"Dreaming of Thermals"http://soundimage.org/events-travel-2/And, finally,  on the City/Urban 2 page, we have:"The Street Musician"http://soundimage.org/city-urban-2/I hope some of them are helpful!  :-)

URL: http://forum.audiogames.net/viewtopic.php?pid=315082#p315082





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Re: Bokurano Daibouken 3 : secondary topic

2017-06-12 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Something else I found out just now is that even though I got past the carts on 21-3 using stealth, I went back and checked to see and found you can put a box in front of them and they turn around at that point, so you can literally box them in. I found it quite funny to sneak along right behind them and try to put a box down as close to the edge of the wall as possible to make their patrol as limited as I could. The trouble is you have to be 20 squares away when they turn so I think it's impossible to box them in to a single square.

URL: http://forum.audiogames.net/viewtopic.php?pid=315079#p315079





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Re: Return Of The King multilanguage version released

2017-06-12 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I have a question. Why It isn't possibility to download this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=315081#p315081





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Ah well, not much legal we can do about it now.Anyway, back to the VG Storm games. At least, unlike Match Maker, it appears that none of these VG Storm games I've decided to try requires a screen reader to be accessible, so that's an easy fix.I tried suggesting to VFO to provide an option similar to suspend mode, except that all it would to is turn off JAWS' intercepting the keyboard so that at least the voice would still be available. That was something that is a lot easier said than done or I got ignored, again probably because it only affected games.While it may serve their goals now, I would imagine that eventually ignoring home users will come back and bite them in the ass. The problem for them though is by then the damage will be done and anything they do will be too late.I mean look at this community, it seems to be full of former JAWS users that probably left JAWS in favor of NVDA because they felt like VFO wasn't listening t
 o their customers. I'd be willing to bet money that the people in this community aren't the only ones that are making that switch for the same reason.Hmm. I seem to keep drifting off topic. frowns

URL: http://forum.audiogames.net/viewtopic.php?pid=315080#p315080





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Re: Bokurano Daibouken 3 : secondary topic

2017-06-12 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Something else I found out just now is that even though I got past the carts on 23-3 using stealth, I went back and checked to see and found you can put a box in front of them and they turn around at that point, so you can literally box them in. I found it quite funny to sneak along right behind them and try to put a box down as close to the edge of the wall as possible to make their patrol as limited as I could. The trouble is you have to be 20 squares away when they turn so I think it's impossible to box them in to a single square.

URL: http://forum.audiogames.net/viewtopic.php?pid=315079#p315079





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Re: Bokurano Daibouken 3 : secondary topic

2017-06-12 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

What's interesting is that my cumbersome pattern and dd's niftier one both produce the same next number in the sequence: 325. dd's says 90+25=115 added to 210 makes 325. Mine says 18+5=23, 23+42=65, 65X5=325. They obviously have something in common, but I can't see it.

URL: http://forum.audiogames.net/viewtopic.php?pid=315078#p315078





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Re: Empire mud 2.0

2017-06-12 Thread AudioGames . net Forum — New releases room : Dranelement via Audiogames-reflector


  


Re: Empire mud 2.0

I agree with Defender. I don't find the skill grinding to be as much of an issue, mainly because there's lots to do and to explore while you're waiting for the bonus exp. I don't think the needing people for expansion thing would be as annoying if there were actually, people. The dev wrote the game for and I believe meant for it to have a big playerbase, something which it has never in my memory had.

URL: http://forum.audiogames.net/viewtopic.php?pid=315077#p315077





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I almost forgot. Except for some of the exclusive games, you're not missing anything by not having Leasey, for what it is, it's way over priced. I had it installed for only a month before removing it, and haven't touched it since, that was over a year ago. I'm sorry I bought it and wish I could get my money back.Match Maker, needs a screen reader to be playable because it doesn't use SAPI, but it's also written in BGT so you can't use JAWS with it either.Kind of ironic that a software package exclusively for JAWS users has programs in it that can't be run with JAWS.

URL: http://forum.audiogames.net/viewtopic.php?pid=315069#p315069





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: death match project alpha update public beta

But, this game is in Beta, which means, We must only wayt.

URL: http://forum.audiogames.net/viewtopic.php?pid=315076#p315076





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Re: How do I stop Ms word rewriting my documents?

2017-06-12 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: How do I stop  Ms word rewriting my documents?

It's also worth noting that, when one types quickly, it's easy to think one typed something other than what actually appeared. It's dreadfully difficult to avoid occasionally mistyping "the" as "hte", or "to" as "ot". And it isn't uncommon that the shift key stays down a little too long, capitalizing the first two letters of a word, instead of only the first. Those are just the ones I have to fight on a daily basis.

URL: http://forum.audiogames.net/viewtopic.php?pid=315075#p315075





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

That is pretty much what everyone said on the matter, indeed I sent Brian Hartgen an email pointing out the advantages to selling Q9 separately he might have, but he literally ignored me. it's just a shame Q9 had to be the casualty here.

URL: http://forum.audiogames.net/viewtopic.php?pid=315074#p315074





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I agree with you there. It's a pity, Q9 is a great game which deserves better treatment than what it is getting now.It's too bad that Brian Hartgen isn't open to making it available as a separate product, as good as it is, it could have been a money maker for him. I'd be willing to bet he'd sell more copies of it than he does Leasey or any of his other products. But then again there's Phillips own remark that nobody was buying it, so maybe not. Brian's reaction to the idea of making it a separate product gives the impression that he doesn't care anything for the visually impaired community unless he can pick their pockets clean.It's also unfortunate that Phillip chose to sell the rights to the game instead of simply making it free as he has done with most, if not all, of Blastbay Studio's other products. Like Brian, he didn't make many friends with what he did.

URL: http://forum.audiogames.net/viewtopic.php?pid=315073#p315073





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Re: Warsim, text based randomly generated stratogy

2017-06-12 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, could do, but I tried to maintain that with the wastes before and it was so hard to update two version of a game file multiple times a week, it made things take so much longerAs it stands once I'm done coding a version, I drag the files into my dropbox zip, then post the changelogs here, On steam, Upload it to Itch.io, Post to rougetemple forums, bay12 forums, update IndieDB page with a new article and a new download, update the warsim roguebasin page, update the roguebasin new releases page, post it on reddit, update the file on gamejolt, upload the new changelog on gamejolt, write a new article on the official warsim website and post on the official warsm discord forum.It's such an effort haha 

URL: http://forum.audiogames.net/viewtopic.php?pid=315072#p315072





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

I'm afraid that Leasy generally haven't made many friends in this community by taking over maintenance of Q9, which had previously been a quite reasonable commercial game  from it's developer Philip Bennifall of Blastbay and literally refusing to  discuss the possibility of doing anything with it but give it as an extra to those who bought Leasy.This meant that even for Jaws users what had been a $25 game became a $150 game, and for none jaws users which required a license as well, --- well you can imagine.The fact that the developer of Leasy also basically told the community to get lost, actively did not respond to polite request to discuss the possibility of selling Q9 as a stand alone program and eventually basically washed his hands of the hole thing did  not exactly do well for public relations whatever Leasy is like as a product generally.

URL: http://forum.audiogames.net/viewtopic.php?pid=315071#p315071





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

I'm afraid that Leasy generally haven't made many friends in this community by taking over maintenance of Q9, which had previously been a quite reasonable commercial game  from it's developer Philip Bennifall of Blastbay and literally refusing to  discuss the possibility of doing anything with it but give it as an extra to those who bought Leasy.This meant that even for Jaws users what had been a $25 game became a $150 game, and for none jaws users which required a license as well, --- well you can imagine.The fact that the developer of Leasy also basically told the community to get lost, actively did not respond to polite request to discuss the possibility of selling Q9 as a stand alone program and eventually basically washed his hands of the hole thing did  exactly do well for public relations whatever Leasy is like as a product generally.

URL: http://forum.audiogames.net/viewtopic.php?pid=315071#p315071





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Re: How do I stop Ms word rewriting my documents?

2017-06-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: How do I stop  Ms word rewriting my documents?

@Afrim, firstly, what about typos? Really as Cae and Nocturnus both said just because a person is a native speaker does not mean they don't need a spell check, especially I might say when using a screen reader and being liable to do things like miss extra spaces, change capitalisation  or have floating punctuation marks, or indeed write a word which sounds! perfectly fine  is usually spelt in an absolutely irrational way.While I love the English language for it's depth of _expression_  and endless nuances, I hate! it's illogical spelling.I am naturally a person who writes by sound and rhythm, the spelling of many English words is frankly irrational to me. So, when I am writing, especially creatively as I do with  pieces of serious work like my book reviews (and expecially academic things), I'm far more concerned with how things sound! than the stupidity of spelling, indeed my research assistant (who has a masters in English
  language), once told me my spelling is always correct, it is just not always right . This is why I use a spellcheck, which indeed often does tell me about the more eccentric turns of English spelling.What I do not! like is word's habbit of telling me what to write, so if anyone has a solution for that that would be much appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=315070#p315070





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Re: vandettacrime a new browser based game by nonvisiongames

2017-06-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Moderation! "Mahdi you have been told again and again to not talk about bans from other games on this forum since it just causes problems. Both  Sebby and I warned you what would happen if you went on doing it, that you would be banned from this forum as well.Well, it's happened, you are banned from the forum for a month, and if you cause the same sort of trouble when you return you will be banned for even longer, perhaps forever!

URL: http://forum.audiogames.net/viewtopic.php?pid=315051#p315051





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I almost forgot. Except for some of the exclusive games, you're not missing anything by not having Leasey, for what it is, it's way over priced. I had it installed for only a month before removing it, and haven't touched it since, that was over a year ago. I'm sorry I bought it and wish I could get my money back.I did copy off the exclusive games first though, it turns out they don't need Leasey or JAWS to run, but at least one of them, Match Maker, needs a screen reader to be playable because it doesn't use SAPI, but it's also written in BGT so you can't use JAWS with it either.Kind of ironic that a software package exclusively for JAWS users has programs in it that can't be run with JAWS.

URL: http://forum.audiogames.net/viewtopic.php?pid=315069#p315069





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Re: How do I stop Ms word rewriting my documents?

2017-06-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: How do I stop  Ms word rewriting my documents?

@Afrim, firstly, what about typos? Really as Cae and Nocturnus both said just because a person is a native speaker does not mean they don't need a spell check, especially I might say when using a screen reader and being liable to do things like miss extra spaces or have floating punctuation marks, or indeed write a word which sounds! perfectly fine  is usually spelt in an absolutely irrational way.While I love the English language for it's depth of _expression_  and endless nuances, I hate! it's illogical spelling.I am naturally a person who writes by sound and rhythm, the spelling of English words is frankly irrational to me. So, when I am writing, especially creatively as I do with  pieces of serious work like my book reviews I'm far more concerned with how things sound! than the stupidity of spelling, indeed my research assistant (who has a masters in English language), once told me my spelling is always correct, it is just n
 ot always right .Hence my use of a spellcheck, especially for something which I expect to be more formally read by people. what I do not! like is word's habbit of telling me what to write, so if anyone has a solution for that that would be much appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=315070#p315070





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Just had this happen on my Raven Kattalakis char.I was mining in the starter ship. I got up to 20,900 credits, and went to sell my ship and get the miner. Problem was. I couldn't move at all, so I went to reload the client thinking it was a map issue.When I went to log back in, I got told your character has suffered a gruesome fate and has been deleted. So I went to remake him, and it said that character already exists.Any help, guys? I'm not mad about the lost credits, I can earn those back, more the sudden and random death for no reason at all I'm mystified by and account bug as well

URL: http://forum.audiogames.net/viewtopic.php?pid=315068#p315068





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: VG Storm games and JAWS

You miss understand me, I'm not saying you should play other games, I'm saying you should try testing other games before concluding this is a bgt problem, as in my experience, it is not only a bgt problem, other games have difficulty too. Don't take my word for it though, it's been ages since I used jaws last

URL: http://forum.audiogames.net/viewtopic.php?pid=315066#p315066





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Re: getting music on too your iPhone

2017-06-12 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: getting music on too your iPhone

The worst part about iTunes is how it organises your music. I had to stop it from doing that and change the audio tag for lots of songs! Even then you have hundreds of alturnative Vol folders. Its a bunch of rubbish really.

URL: http://forum.audiogames.net/viewtopic.php?pid=315067#p315067





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Re: advice me action games

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: advice me action games

Fyi, Alien outback is definitely still possible to buy, and Judgement day has been released as freeware I believe, so no problem with either of those.

URL: http://forum.audiogames.net/viewtopic.php?pid=315064#p315064





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Re: What is the first thing I need to do in private detective school.

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Oops! My apologies! I got the link to RedFox wrong in my previous post, it's fixed now.For what it's worth, It does appear that Clone CD just might be accessible enough to use. I just tried it and found that while I couldn't access any of the controls that might be in the program's main dialog, I could access it's functions through the drop down menu. Unfortunately it doesn't appear to have a specific setting for Starforce protected discs, but I think it's still worth an attempt.I believe the program I was thinking of was a program called SoftDisc which allowed you to simulate a physical optical drive using an ISO image file. You could configure it to mimic the disc protection of several disc protectors, such as SecureROM, SafeDisc,  and Starforce.I hope somebody who has this game will give Clone CD a try and that it works, I'd really like to get this game.Meanwhile, can somebody provide a link to the demo, o
 r if it's not available somewhere to download, would somebody who has the demo please upload it to my Sendspace Pro account here:https://www.sendspace.com/dropbox/qn017uIn return, I'll then provide a direct download link for anyone else that wants it.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=315065#p315065





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

I do recall at the time Thom Ward mentioning that the problem was to do with jaws  intercepting any and all key presses, other than those specifically coded to be exceptions. I don't think it's specifically a direct x thing, or at least  apparently was common in far too many games and different programs, even those written in flash, but I am not certain. either way so long as you don't mind putting jaws to sleep and using sapi in several games like crazy party, it shouldn't be a problem,  certainly not something there would be a need to switch screen readers over.

URL: http://forum.audiogames.net/viewtopic.php?pid=315063#p315063





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Re: Moderation! Looking for a user from Iran

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Moderation! Looking for a user from Iran

@MeisamAmini21 that would be much appreciated. Myself and the other moderators did try to be as clear as possible, but the fact that Mahdi didn't even acknowledge that he'd received! any of the warnings did make me wonder. of course it is equally possible that Mahdi just did not wish! to accept the warnings, (after all he does seem  have been banned from several games), which is why I'd prefer to be certain he understood the situation.

URL: http://forum.audiogames.net/viewtopic.php?pid=315062#p315062





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Re: Warsim, text based randomly generated stratogy

2017-06-12 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@wastelander maybe you could provide both versions, a low quality one and a high quality one in regards to sounds and Music and such. This way anyone could use the version he or she likes. I personaly would prefer the high quality version as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=315061#p315061





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Re: Warsim, text based randomly generated stratogy

2017-06-12 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@wastelander maybe you could provide both versions, a low quality one and a high quality one in regards to sounds and Music and such. This way anyone could use the version he or she likes. I personaly would prevfer the high quality version as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=315061#p315061





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Re: Empire mud 2.0

2017-06-12 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Empire mud 2.0

I just dislike the fact that there are not enough empires to fight against, and if you want certain things then you need land for them, but you can't get more land without having more people in your empire.I wish there were some AI empires.

URL: http://forum.audiogames.net/viewtopic.php?pid=315060#p315060





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Re: advice me action games

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: advice me action games

Some games that I would have suggested in the past aren't around any more sadly, as in, you can't buy them.Mostly Treasure Hunt and Q9You could also try Angelgift, I forgot about that one, great sounds and good voice acting, but it's pretty slow paced and repetitive.There is Palace punch up as well, it's another Blast Bay game, it's really fun online especially, though it's best when your playing on the same local network, as with most online titles.Judgement day is quite good, it's not that hard in my opinion, but the movies are hilarious, and it's got good sounds. I don't know if you can buy it though.We also have the new Tombhunter, it's in new releases, mostly platforming and not as much action, but there is some.Sonic invaders is really old but still awesome and quite hard, and it seems to run just fine on new systems, try agarchive.net for that one.Same with Dark Destroyer, tho
 ugh I can't get it to run, I think you need an old version of Java or something.Alien outback is another good one, with nice sounds and a few funny moments, though it can really drag on, I don't know if you can still buy it or not.I liked crime hunter, but I'm not sure where you get that now.Screaming strike is pretty great for some mindless fun, and it gets quite challenging, even if it's super simple. Plus the sounds are hilarious.BK2 and BK3 are both very good and long games as far as I've heard, but I think BK2 has no translation ability at the moment, and BK3's translation isn't finished yet, though I believe it's pretty close.That's all I've got for now, but remember that you can also just make your own campaigns in Swamp with SCS. You don't have to do anything complicated, and it will probably only take a couple of hours to learn the basics, if that, just simple things to amuse your se
 lf with, it can be pretty fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=315059#p315059





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Re: advice me action games

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: advice me action games

Some games that I would have suggested in the past aren't around any more sadly, as in, you can't buy them.Mostly Treasure Hunt and Q9We have GTA Tank commander, no idea how I forgot about that one, it's old but fun, and you can still buy it.You could also try Angelgift, I forgot about that one, great sounds and good voice acting, but it's pretty slow paced and repetitive.There is Palace punch up as well, it's another Blast Bay game, it's really fun online especially, though it's best when your playing on the same local network, as with most online titles.Judgement day is quite good, it's not that hard in my opinion, but the movies are hilarious, and it's got good sounds. I don't know if you can buy it though.We also have the new Tombhunter, it's in new releases, mostly platforming and not as much action, but there is some.Sonic invaders is really old but still awesome and quite
  hard, and it seems to run just fine on new systems, try agarchive.net for that one.Same with Dark Destroyer, though I can't get it to run, I think you need an old version of Java or something.Alien outback is another good one, with nice sounds and a few funny moments, though it can really drag on, I don't know if you can still buy it or not.I liked crime hunter, but I'm not sure where you get that now.Screaming strike is pretty great for some mindless fun, and it gets quite challenging, even if it's super simple. Plus the sounds are hilarious.BK2 and BK3 are both very good and long games as far as I've heard, but I think BK2 has no translation ability at the moment, and BK3's translation isn't finished yet, though I believe it's pretty close.That's all I've got for now, but remember that you can also just make your own campaigns in Swamp with SCS. You don't have to do anything complica
 ted, and it will probably only take a couple of hours to learn the basics, if that, just simple things to amuse your self with, it can be pretty fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=315059#p315059





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Re: i want q9 music's

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : akse0435 via Audiogames-reflector


  


Re: i want q9 music's

Hi,Is Pack Extractor the name of a specific program, or do you mean, a pack extractor.If it's a specific program, where can I download it?

URL: http://forum.audiogames.net/viewtopic.php?pid=315058#p315058





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Re: Moderation! Looking for a user from Iran

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : MeisamAmini21 via Audiogames-reflector


  


Re: Moderation! Looking for a user from Iran

Hello,I wouldn't mind to help. I'll try to email him about the situation in Persian. Hope that it's just a misunderstanding, although I doubt it.Regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=315057#p315057





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Re: Does anyone have a copy of mission b?

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

As Jack said, there's no link to it on the archive anymore, but it could probably be found using the wayback machine.Maybe you should try contacting the audio games archive administrators and ask that the file itself be removed as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=315056#p315056





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Well now, that's information I didn't have before.Most games I know of generally use DirectX to handle video, audio, and input. DirectX is generally only used for games, so if JAWS is doing something with DirectX, that might explain the conflict. So the real question becomes, wwhy did the authors of JAWS feel that they needed to do anything at all with DirectX?I can understand why a screen magnifier like Magic or Zoom Text would use DirectX to display the magnified image, but can't see why a screen reader would need to use it for anything? VFO must think that using DirectX is a better way to intercept the keyboard than the way other products are doing it.Right now, I'm not in a position where I can afford the time to learn my way around another screen reader. Besides, this one issue is the only problem I have with JAWS, so I see no reason to change to something else.

URL: http://forum.audiogames.net/viewtopic.php?pid=315055#p315055





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Re: Does anyone have a copy of mission b?

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

Hi.I am one of the team members of freewars entertainment. All of the team members agreed on that the game is to be removed from all public available archives. The abandonware status has never been officially confirmed by one of the team members. We already requested that the game should be removed from the agarchive, but it seems that our request wasn't answered.So, we publicly ask that the game is to be removed imediately.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=315054#p315054





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Moderation! Looking for a user from Iran

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Moderation! Looking for a user from Iran

Moderation! As anyone looking in the vendettacrime topic will notice, the user Mahdi has been banned from this forum. We repeatedly told him not to discuss bans from online games or request that a ban be removed, and he received at least three moderation warnings on the subject. He was so! oblivious, that I do rather wonder if he simply did not understand. Since I know we have many users from Iran, I was therefore wondering if perhaps someone could contact Mahdi in Farsi and explain the situation, so that he doesn't get himself immediately rebanned when his ban expires in a month. If one of our  Iranian users knows Mahdi from elsewhere and could explain to him off the forum that would be fine. If on the other hand someone would prefer to write a message in Farsi which I could pass on, or use Mahdi's forum email link to contact him that  is also fine. of course, it might simply be that Mahdi was being willfully igno
 rant of the matter, but just to be sure it would be nice to give the benefit of the doubt if someone from Iran would kindly oblige. Note as is usual with Moderation announcements, this topic will be stuck for a few days and then moved into Site and forum feedback. Thank you for your time.Dark, Forum admin.

URL: http://forum.audiogames.net/viewtopic.php?pid=315053#p315053





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Moderation! Looking for a user from Iran

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Moderation! Looking for a user from Iran

Moderation! As anyone looking in the vendettacrime topic will notice, the user Mahdi has been banned from this forum. We repeatedly told him not to discuss bans from online games or request that a ban be removed, and he received at least three moderation warnings on the subject. He was so! oblivious, that I do rather wonder if he simply did not understand. Since I know we have many users from Iran, I was therefore wondering if perhaps someone could contact Mahdi in Farsi and explain the situation, so that he doesn't get himself immediately rebanned when his ban expires in a month. If one of our  Iranian users knows Mahdi from elsewhere and could explain to him off the forum that would be fine. If on the other hand someone would prefer to write a message in Farsi which I could pass on, or use Mahdi's forum email link to contact him that  also fine. of course, it might simply be that Mahdi was being willfully oblivio
 us, but just to be sure it would be nice to give the benefit of the doubt if someone from Iran would kindly oblige. Note as is usual with Moderation announcements, this topic will be stuck for a few days and then moved into Site and forum feedback. Thank you for your time.Dark, Forum admin.

URL: http://forum.audiogames.net/viewtopic.php?pid=315053#p315053





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Re: I'm tired! Senior managers want to come and be held accountable!

2017-06-12 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: I'm tired! Senior managers want to come and be held accountable!

I personally think that a permanent ban for cheating is appropriate. All cheating does is ruin the game for all the other players, so if the threat of a permanent ban isn't enough to discourage you from cheating, I'm fairly certain that all the other players that were victims of your cheating were happy to see you go. You were warned what the consequences of cheating would be and you ignored them and cheated anyway.My advice, find something else to play and don't cheat next time.

URL: http://forum.audiogames.net/viewtopic.php?pid=315052#p315052





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Re: Does anyone have a copy of mission b?

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

That's what I did, I'll try it again. Ah! I see my mistake, to get it to work you have to replace the spaces in the file name with %20. Got the game now, thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=315045#p315045





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Re: I'm tired! Senior managers want to come and be held accountable!

2017-06-12 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


Re: I'm tired! Senior managers want to come and be held accountable!

Dude,You do realize that if you have received an answer for something already, posting a big giant topic with the same complaint in it will not suddenly change everyone's mind?You just admitted you cheated. It doesn't matter if you regret, clearly you did so bad enough that bans from not one, but two games were required. Personally, I am not a fan of this whole system in some of these games where if you do something wrong, it's ban forever, but that unfortunately is what some of these people have established. Just because you regret your past action(s), doesn't mean you deserve to have your ban lifted. After all, the thief never truly regrets what he's done until he's actually put in jail and all that money he stole is taken away from him. Not usually anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=315050#p315050





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Re: vandettacrime a new browser based game by nonvisiongames

2017-06-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Moderation! "Mahdi you have been told again and again to not talk about bans from other games on this forum since it just causes problems. Both  Sebby and I warned you what would happen if you went on doing it, that you would be banned from this forum as well.Well, it's happened, you are banned from the forum for a month, and if you cause the same sort of trouble when you return you will be for even longer, perhaps forever!

URL: http://forum.audiogames.net/viewtopic.php?pid=315051#p315051





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Re: i want q9 music's

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : mahdi via Audiogames-reflector


  


Re: i want q9 music's

hello to you.what name of develepers

URL: http://forum.audiogames.net/viewtopic.php?pid=315049#p315049





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I'm tired! Senior managers want to come and be held accountable!

2017-06-12 Thread AudioGames . net Forum — Off-topic room : mahdi via Audiogames-reflector


  


I'm tired! Senior managers want to come and be held accountable!

Hello to all visitors to this topic.First of all, webmasters should apologize. And we know the story.Last year and this year vandetacrime Ban was the stw and redspot. Exactly games that I love very much.I remember speaking with stw. Skype launched myself with my friends and play with it. Night and my day was the game.But when Ban and I remained jobless. I do not know why I do or when I do something wrong, but I am seen. And not the rest.If I admit fraud say no, no, no. Is! I accepted.Yes, I admit I have not, I cheat. But now regret.I want to tell managers faults and forgive me. And the ban right here, and that's not all.Again, I apologize webmasters.I am waiting for an answer.Goodbye.

URL: http://forum.audiogames.net/viewtopic.php?pid=315048#p315048





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Re: CodeFactory Eloquence

2017-06-12 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: CodeFactory Eloquence

That's why I was thinking of BGT. There are other development tools that do the same thing, most will work only if you tell Armadillo to leave any data after the program alone, some will still work if you only use minimal protection of the data after the program, but I've never encountered a system that allowed you to use the strongest data after the program protection level.Sometimes you'd get an error from the runtime about not being able to find the program data, making it obvious what you need to do to fix the problem, other times you'd get nothing.That's why I always told customers to start with all the setting set to minimal protection, then if that worked, start increasing the protect one step at a time to find the strongest protection your program will tolerate.There's no hard fast science to this, giving your program the best protection involves a lot of trial and error to find what works and what doesn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=315043#p315043





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

Well as far as Jaws goes I'm afraid this is a rather standing issue which has existed long before Bgt. I recall back when I first played audiogames in 2004-5 when every game from Gma games or Bsc would say "put your screen reader to sleep before playing"And yet the only screen reader you really had to do that with is Jaws, which is why in any programming language it needs a specific workaround written which unfortunately some  program in while some do not. It's just a  quirk of Jaws really, but playing  Sapi is no trouble in any situation,  as I said, since I used supernova for many years as a primary screen reader I got well used to using Sapi instead of expecting screen reader output in any program. Getting back to games however, Paladin of the sky was an earlier project of Vgstorm. Manamon, the gate and even psycho strike have far better sfx  indeed comparing the rpg mechanics in paladin to those in MAnamon,
  things considerably improved, so I'd recommend giving them a try.It's actually a shame that Vgstorm can't update paladin with at least the Manamon wall sounds, but hay.

URL: http://forum.audiogames.net/viewtopic.php?pid=315044#p315044





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Re: Are there any casino audiogames besides the one from Jim Kitchen's col

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Are there any casino audiogames besides the one from Jim Kitchen's col

Ah, didn't realize audio game hub had a slot machine too. In that case, it is also available on Windows and Ios.

URL: http://forum.audiogames.net/viewtopic.php?pid=315046#p315046





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Re: How do I stop Ms word rewriting my documents?

2017-06-12 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: How do I stop  Ms word rewriting my documents?

Suggesting that just because a person is great with a language they cannot misspell a word is like suggesting that a cook need never check a recipe book.

URL: http://forum.audiogames.net/viewtopic.php?pid=315047#p315047





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Re: Does anyone have a copy of mission b?

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

That's what I did, I'll try it again.

URL: http://forum.audiogames.net/viewtopic.php?pid=315045#p315045





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Re: calling all killer instinct players

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: calling all killer instinct players

Tripples have been a thing since recapture was introduced in Season 2 if not before with juggles etc.Also, KI will get a 4k update with the Xbox One X after the console releases on November 7th.

URL: http://forum.audiogames.net/viewtopic.php?pid=315042#p315042





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Re: pc-98 soundfont

2017-06-12 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: pc-98 soundfont

yes. I actually downloaded it from his link. the link I posted is my own mirror, since the original was media fire which has adds that could slow down low end computers.

URL: http://forum.audiogames.net/viewtopic.php?pid=315041#p315041





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

That's not the symptom of the keyboard hooking conflict between JAWS and BGT, that conflict shows itself as keys being pressed that should go to the game, more often than not, just disappearing. It's been a long standing problem between the two programs, Blastbay won't fix it because they've stopped all work on BGT and my attempts to get VFO to look at it have so far been met with deaf ears. Probably because it appears to affect only games written in some obscure language doesn't get it any kind of priority, which I can fully understand. They must have much more important fish to fry, like making sure JAWS works with the latest version of Office.And as far as trying something else goes, I do that already, but not to avoid this conflict, I like games so I try any game that interests me. If the game shows the JAWS/BGT conflict, and it is self voicing or use SAPI like the VG Storm games do, then I just set up JAWS to go into suspend mode when those gam
 es have the focus. I also do that with some games like Spoonbill Software's card games because in those games both JAWS and SAPI start talking at the same time.But honestly, if I want to try VG Storm's games, telling me to try something else doesn't make a lot of sense, unless somebody else wrote a clone of VG Storm's games in something other than BGT.@TrajectoryThat explanation makes little sense, if what you are claiming is true, then all programs, not just games written in BGT, would have the same problem while JAWS is running which wouldn't make it a very usable screen reader.The only programs that seem to have any problem with JAWS' interception of the keyboard are those that are written in BGT.Windows and it's programs have no problems, nore do programs written in C/C++, or Pure Basic which is my personal favorite.I and other JAWS users I know have a wide variety of programs written with a variety of 
 development tools running on our computers and none of them have this problems with JAWS that programs written with BGT do.

URL: http://forum.audiogames.net/viewtopic.php?pid=315037#p315037





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Awesome navigation APP on Android - Dotwalker PRO

2017-06-12 Thread AudioGames . net Forum — Off-topic room : arbuz via Audiogames-reflector


  


Awesome navigation APP on Android - Dotwalker PRO

Hello guys,I just copy my post from Eyes-free group belowYesterday I tested really great GPS navigation app for the blind on Android, called "Dotwalker PRO".I can say that it is really worth your attention if you're blind like me, or at least a visually impaired. It gives you exactly what you need to know to get to your destination in really great manner. I don't intent to tell everything about it, however I wanna show the main strengths of that stuff. SO lets get start it:You can get turn-by-turn Directions from your current location to the destination, and therefore directions are provided by "Google Maps" API so you get everything as the sighted people would, but in the way, that blind people would appreciate. It will say to you everything as "Google Maps", except that your TTS will inform where these points actually are, acording to the clock directions. In case to be more concrete, I'll give you an example. Imagine that you're standing in some place, but somewhere far away from the street and you're not even sure where you can find one, but by entering some address (I mean your destination, such as "Chocolate Street 3, Wellinghborough", ), you get turn-by-turn directions like this: head east on Sweets Street towards Cookies street, 26 meeters at 3 o'clock. You may ask, what a heck you're talking about buddy? Oh, it's simple, I promise, if you read this carefully, you'll get use to it soon.I don't know have you ever seen the old braille clocks, that can be opened and you can check where the arrow is landing at the time, in case to know hours, but I can instruct you here quickly enough. 12 o'clock means in front of you, 1 - slightly to the right, 2 - a bit more to the right, 3 is exactly 90 degrees on your right - if you would stretch out your right hand to your right. 4 and 5 - these directions are behind, you on your right, so 6 is exactly behind you. 7 and 8 - are behind you on your left, and 9 is exactly on your left. So we have 10 and 11 left. These would be in front of you (still on your left) and the last hour on the clock - 12, is exactly in front of you. So we have a circle there. If it is more simple, you can imagine the circle and divide it into 12 equal parts. In case circle around itself has 360 degrees, we can do the math and get that 1 of our 12 parts consists of 30 degrees, so these clock instructions represents directions in 30 degrees of accuracy. Now when you are more awared what I'm talking about, imagine you are looking straight ahead towards north. So north east are in front of you, diagonally, east are exactly on your right, south - behind, west - on your left side. SO it is mostly the same, but directions, sutch as east, south east and so on, divides this circle around you into 8 parts - 360 / 8 = 45 degrees to the part, so clock directions are even more exact as we can see.Ok, so now we know. What do we ganna do with that? We just buy Dotwalker Pro, go outside and try it out  OK OK, I'm joking, firstly read this one till the end to check if it is the stuf you're looking for.So I said it tells the direction to the point, distance and the name of the point. This Software identifies your bearing acording to you movement (it's evaluated by GPS), so if you are standing somewhere, how to be sure where to go? You know GPS direction can't be trusted in case you're not moving... Solution is really simple:Just click on Compass, Approach to point and spin your phone around (it will say  direction by clock all the time when your compass direction changes, so you'll be informed, how to turn it to point your phone exactly to the active point). When you'll point your phone exactly to that point, it beeps and says distance in meeters. Oh, and the feature that you sure will be happy about is that when you're standing somewhere and you're not sure where is the street you need to go, this app automatically draws the exact straight line from your location to the street, that you need to go to, so compass will saves the day there certainly.When you at last are on the correct street, you continuesly get further directions, like turn right on jokes street, 74 meeters at 12 o'clock. When you arive to the current point, Application automatically starts to navigate you to another one and informs you about that, just to be sure where to go.I think you are finally excited to check it out, so I don't intent to disturb you and talk about it no longer. Just a fiew more features below and you're good to go:1. Turn-by-turn instructions from "Google Maps";2. Destination can be found in "Google Places", you just need to click a button that says "From Google Places" and you can select the category that you're interested in. After sum time it gives you a lots of nearby places to go, even bus stops;3. It allows you to even create your own custom routes, where directions can't be provided, for instance - forest and so on. It is done by fixing the turns you 

Re: i want q9 music's

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : visualstudio via Audiogames-reflector


  


Re: i want q9 music's

helloas said, neither you, nor us dont have the keyonly the developers have the key to decrypt the soundsif you do it with a wrong key, it won't work and you will get bunch of files which are not sounds at all

URL: http://forum.audiogames.net/viewtopic.php?pid=315039#p315039





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Re: helping with park boss attractions

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : masroor . rahmani via Audiogames-reflector


  


Re: helping with park boss attractions

hello all why you don't answer my quesstion. please me i love this game verry much but i want to have bigger attractions on my park. so help. any help wil be apriatiated. thanks please answer my quesstion

URL: http://forum.audiogames.net/viewtopic.php?pid=315038#p315038





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

That's not the symptom of the keyboard hooking conflict between JAWS and BGT, that conflict shows itself as keys being pressed that should go to the game, more often than not, just disappearing. It's been a long standing problem between the two programs, Blastbay won't fix it because they've stopped all work on BGT and my attempts to get VFO to look at it have so far been met with deaf ears. Probably because it appears to affect only games written in some obscure language doesn't get it any kind of priority, which I can fully understand. They must have much more important fish to fry, like making sure JAWS works with the latest version of Office.And as far as trying something else goes, I do that already, but not to avoid this conflict, I like games so I try any game that interests me. If the game shows the JAWS/BGT conflict, and it is self voicing or use SAPI like the VG Storm games do, then I just set up JAWS to go into suspend mode when those gam
 es have the focus. I also do that with some games like Spoonbill Software's card games because in those games both JAWS and SAPI start talking at the same time.But honestly, if I want to try VG Storm's games, telling me to try something else doesn't make a lot of sense, unless somebody else wrote a clone of VG Storm's games in something other than BGT.

URL: http://forum.audiogames.net/viewtopic.php?pid=315037#p315037





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Science invasion

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Science invasion

Hello,Can anyone upload a copy of science invasion?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=315036#p315036





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