Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

There's a bug that prevents the accessory sound for the magpul and maverick suppressors from playing properly when they are bought in a certain campaign. I assume this bug occurs when the suppressors are picked up too, but since I have no account YET and I don't feel like spending too much time on playing offline mode, I'm not absolutely sure about this.URL: http://forum.audiogames.net/viewtopic.php?pid=171313#p171313

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

I didn't overwrite the files from 3.1. I deleted them, created a new folder and extracted the zip-file into it.URL: http://forum.audiogames.net/viewtopic.php?pid=170247#p170247

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Have you already got your gamer account?URL: http://forum.audiogames.net/viewtopic.php?pid=170242#p170242

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

As I've mentioned in my previous post, I'll purchase a gamer account soon. Unfortunately with more delay than I wanted to have. I wish you all a great time playing Swamp.Just one thing Aprone, I neither can access the offline nor the campaign mode. The client tells me to set my name first. That is probably the first bug that has been reported. Shame! It didn't take too long to find one.URL: http://forum.audiogames.net/viewtopic.php?pid=170240#p170240

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Aprone, Awesome changes, great work ... you totally rock man! I'll get me an account soon...Mehgcap, It's called Storm.URL: http://forum.audiogames.net/viewtopic.php?pid=170220#p170220

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

SLJ, I'm not from Germany. I'm from Austria, but I'll of course try to help if anyone wants me to. URL: http://forum.audiogames.net/viewtopic.php?pid=169345#p169345

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

As many have mentioned, Swamp is one of the best games the community has ever seen, if not THE BEST! However, since I've never sent money to abroad yet, I'm not quite sure how it works.Aprone, I've some questions:Which payment options will be allowed? Will it be possible to pay via ATM card? I heard that it somehow could be possible to leave your phone number and the money will be debited over your cell bill. (Note that I have absolutely no clue of that stuff. )Will you have to purchase a new account every year or do you create it once and the money will automatically be debited from your bank account every year? If the second, would it be possible to terminate the agreement anytime?Well, I'd really like to continue playing Swamp online, because offline playing is boring.  I'd also have enough money to pay the $24, but as I've already said, I'm not quite sure how to do that yet. Moreover, it's a shame that some people - like angarag, who is one of the best players - can't pay the price.Anyways Aprone, I understand your situation and appreciate all the hard work you've done and will do!URL: http://forum.audiogames.net/viewtopic.php?pid=168389#p168389

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

As many have mentioned, Swamp is one of the best games the community has ever seen, if not THE BEST! However, since I've never sent money to abroad yet, I'm not quite sure how it works.Aprone, I've some questions:Which payment options will be allowed? Will it be possible to pay via ATM card? I heard that it somehow could be possible to leave your phone number and the money will be debited over your cell bill. (Note that I have absolutely no clue of that stuff. )Will you have to purchase a new account every year or do you create it once and the money will automatically be debited from your bank account every year? If the second, would it be possible to terminate the agreement anytime?Well, I'd really like to continue playing Swamp online, because offline playing is boring.  I'd also have plenty enough money to pay the $24, but as I've already said, I'm not quite sure how to do that yet. Moreover, it's a shame that some people - like angarag, who is one of the best players - can't pay the price.Anyways Aprone, I understand your situation and appreciate all the hard work you've done and will do!URL: http://forum.audiogames.net/viewtopic.php?pid=168389#p168389

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

As many have mentioned, Swamp is one of the best games the community has ever seen, if not THE BEST! However, since I've never sent money to abroad yet, I'm not quite sure how it works.Aprone, I've some questions:Which payment options will be allowed? Will it be possible to pay via ATM card? I heard that it somehow could be possible to leave your phone number and the money will be debited over your cell bill. (Note that I have absolutely no clue of that stuff. )Will you have to purchase a new account every year or are you buying it once and the money will automatically be debited from your bank account every year? If the second, would it be possible to terminate the agreement anytime?Well, I'd really like to continue playing Swamp online, because offline it's boring.  I'd also have enough money to pay the $24, but as I've already said, I'm not quite sure how to do it yet. Moreover, it's a shame that some people - like angarag, who is one of the best players - can't pay the price.Anyways Aprone, I understand your situation and appreciate all the hard work you've done and will do!URL: http://forum.audiogames.net/viewtopic.php?pid=168389#p168389

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-08 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

First, the important thing, it's bad that you're sick Aprone. I hope you'll get well as soon as possible!Second, it would be cool if more people went for the torn dress again! Some people just don't go for it because it's not easy to get, and some people - amongst them players, who have already been playing for quite a while - don't even know that it exists. However, the puzzle is a part of Swamp and still worth doing it. My suggestion is to make the item easier to get, either lowering the amount of people required, raising the percentage of getting one, replacing the LMS with a warehouse mission that is more likely done or just making it findable on map 5.URL: http://forum.audiogames.net/viewtopic.php?pid=167920#p167920

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-08 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

First, the important thing, it's bad that you're sick Aprone. I hope you'll get well as soon as possible!Second, it would be cool if more people went for the torn dress again! Some people just don't go for it because it's not easy to get, and some people - amongst them players, who have already been playing for quite a while - don't even know that it exists. However, the puzzle is a part of Swamp and still worth doing it. My suggestion is to make the item easier to get, either lowering the amount of people required, raising the percentage of getting one, replacing the LMS with a warehouse mission that is more likely done or just making it finable on map 5.URL: http://forum.audiogames.net/viewtopic.php?pid=167920#p167920

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-04 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi Aprone,I'm not sure if anyone has already told you about that hilarious bug, if not, I'm going to do that now.If you have joined a mission, walk over to sub 2 and the leader launches while you're there, you'll find yourself outside of sub 1 after you have finished the mission. Chowy, Musicman, some others and I have tested if that happens on the other sub maps too, but only found ourselves being at the specific entrance of each sub map.Since I found loot on the outside part of sub 1 the last time I was there, and it's even a part of sub 1, I figured it would be nice to make it the second part of sub 1, as we already have it on sub 3, with its own entrance.URL: http://forum.audiogames.net/viewtopic.php?pid=167426#p167426

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-02 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

DarkKnight, It happened to me too, but only after I had lost connection - whether in a mission or on one of the maps. It didn't happen always, though.I have another bug to report: If you kill a bunch of zombies at the same time with a grenade, your kill streak can't be shown until you kill another zombie.goran yasin, Only Aprone knows when the next update will be ready. In the meantime, we can do nothing more than waiting.URL: http://forum.audiogames.net/viewtopic.php?pid=167107#p167107

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-01 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Chowy, Actually you're right, but sometimes - not always - I even gained some REP and EXP.URL: http://forum.audiogames.net/viewtopic.php?pid=166977#p166977

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-23 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi Chowy!You're awesome dude!  I'd successfully registered the files on all of my three laptops, but listened to your recording anyways. Well done mate! Nicely explained, wonderfully understandable and certainly helpful for those who have issues. Simply: You rock!URL: http://forum.audiogames.net/viewtopic.php?pid=166346#p166346

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-23 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi Chowy!You're awesome dude!  I'd successfully registered the files on all of my three laptops, but listened to your recording anyways. Well done mate! Nicely explained, wonderfully understandable and certainly helpful for those who have issues. Simply: You rock!URL: http://forum.audiogames.net/viewtopic.php?pid=166346#p166346

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Is character creation still suspended? I assume yes, but wondered because the message about password and user name don't match doesn't pop up anymore, as it did when character creation certainly was disabled. If you are able to create new accounts again, the reason might be that Aprone still hasn't cleaned up the server of unused and unneeded characters yet.URL: http://forum.audiogames.net/viewtopic.php?pid=166144#p166144

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Well SLJ, I do find your article helpful and very good. I have written several descriptions too on how to manually register the files and Aprone has too, but some might even not have enough basic knowledge to get how it's done or might not speak English so well that they can understand it. Therefore, it's important to have someone, who tries to give more details than actually possible, namely our Mr. Chow. URL: http://forum.audiogames.net/viewtopic.php?pid=166095#p166095

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-20 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

goran yasin, Did you download the full download or the patch? Because to get everything you need to download the full one.Well, if you downloaded the full, approximated 600 MB sized download called Swamp.zip, you should be able to play - after the registration of the three files, if you haven't done it yet. Make sure the download doesn't get interrupted before it is complete.URL: http://forum.audiogames.net/viewtopic.php?pid=166070#p166070

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-19 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi pitbull,You actually don't have to copy the files, since the .bat file does it automatically. You only need to copy the files first if you are registering them manually. Anyways, when you have opened the Windows64bit.bat file and it asks you if you want to overwrite the files, press the first letter of the words "yes" or "no" followed by enter.To manually register the files - if you should have issues with the other method - you have to open the command prompt as Administrator not the run box. Make sure you're really running it as Administrator, since only being logged in as one is not enough. If you have opened the command line then, type the following:cd..cd..cd windowscd syswow64regsvr32 dx7vb.dllregsvr32 MSINET.OCXregsvr32 MSWINSCK.OCX32 bit users only have to replace syswow64 with system32.URL: http://forum.
 audiogames.net/viewtopic.php?pid=165932#p165932

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-12 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Same as SLJ, I pretty like your list chowy.carlosM, I like yours too, but would modify it a bit.It's fine up to the 35 small warehouse mission. Here is the rest of the missions, how I'd list it:35 processing35 strip mall45 processing50 large warehouse55 strip mall70 processing70 small warehouseYes, honestly, the 70 camping is the hardest mission of all! It consists of tons of zombies and contains dires and amorphouses, and when finally all windows are broken, the mission is a single, bloody mess!URL: http://forum.audiogames.net/viewtopic.php?pid=165273#p165273

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi Aprone!I've a bug for you to fix. If your fort's attacked, the client won't tell you about it. I remember it did in the 3.0 series though.URL: http://forum.audiogames.net/viewtopic.php?pid=165180#p165180

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi!Aprone, I have another suggestion: I'd like to see the canines being able to howl like the dires. The sounds are already in the canine folder and I believe it would be fun if they could howl too.Why do only some weapons have a broken version? I mean, for instance, you can find a jammed AK47, but no broken machete or flamethrower. How did you decide which weapons will have broken duplicates and which not? Why didn't you make them all have broken duplicates? It's not that I want you to make them all available as broken ones too; it's just that I'm curious.URL: http://forum.audiogames.net/viewtopic.php?pid=165141#p165141

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi!Aprone, I have another Suggestion: I'd like to see the canines being able to howl like the dires. The sounds are already in the canine folder and I believe it would be fun if they could howl too.Why do only some weapons have a broken version? I mean, for instance, you can find a jammed AK47, but no broken machete or flamethrower. How did you decide which weapons will have broken duplicates and which not? Why didn't you make them all have broken duplicates? It's not that I want you to make them all available as broken ones too; it's just that I'm curious.URL: http://forum.audiogames.net/viewtopic.php?pid=165141#p165141

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-10 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Chowy, I wanted to come up with this too, but had forgotten it always I signed in here. Thanks for posting it for me. GD strokes the doggie.  I'm convinced that this skill will be another one that people will like to put points into.Aprone, If you don't know it yet or if you don't wanna tell, it's okay, but will it be a limited skill (like sneaking or elusive)?URL: http://forum.audiogames.net/viewtopic.php?pid=165059#p165059

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-02-07 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp Tide, PvP mini game set in the Swamp universe

Aprone, I understand the confusion. Yesterday after sswwaaiikkee had asked about the update, I opened Tide and got the message that the current version is outdated and I have to download a newer version in order to be able to play. Did you run any tests?URL: http://forum.audiogames.net/viewtopic.php?pid=164695#p164695

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-07 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

The reason why I talked about it was that revan died yesterday in a 50-water mission, after every single piece of his armor had been broken, including his shield. The odd thing was that he said he had five Composite armor, but all were gone.URL: http://forum.audiogames.net/viewtopic.php?pid=164694#p164694

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-06 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Aprone, When armor breaks, every duplicate of it breaks too. Let's say you have five composite armor. If the zombies break one of them, every other will break too (at least for me). Is there a way to just wear one at the time and the other four will be separated. I imagine it showing up like this:#Composite armor being worn, you have 1.Composite armor, you have 4.What I want to say is, if the game just takes one armor to wear at a time, it would solve this problem. If you have any other suggestions that would work out better, it will be okay too.URL: http://forum.audiogames.net/viewtopic.php?pid=164629#p164629

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-06 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: The Road To Rage I: Fires Of War -- First Person Shooter

angarag, Although the client tells you that it couldn't establish the connection to dragonapps.org and it couldn't check for updates, you can still play on Omar's server, which is up at the moment, but no one is online right now. URL: http://forum.audiogames.net/viewtopic.php?pid=164620#p164620

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-02-06 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp Tide, PvP mini game set in the Swamp universe

Usually you can get Tide updates here, but I tried the link and I got the old version. Either Aprone hasn't actualized the link yet or he's just running some tests (perhaps on his own). Either way, I don't know what's going on.URL: http://forum.audiogames.net/viewtopic.php?pid=164618#p164618

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-05 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

SLJ, Same with the trigger. You can stop it by pressing the same key you held down before again after you have closed the chat window.URL: http://forum.audiogames.net/viewtopic.php?pid=164506#p164506

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-05 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

SLJ, Same with the trigger. You can stop it by pressing the same key you held down before again.URL: http://forum.audiogames.net/viewtopic.php?pid=164506#p164506

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-05 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

SLJ, I didn't intend to say the key that lets you send chat messages is the dash, because neither for me is it, but the number sign key. I wanted to make an insertion; I could either have made parentheses.Sometimes when I press the slash key, number sign key or another key - if you're using another keyboard layout [insertion] - I stop hearing zombies, loot and the ambience. If someone in my surrounding finds crates - in a mission - or any other loot I can hear that, but I can't hear their footsteps, the loot sound or anything else, except their voices and the get sounds. During that period, zombies can't attack and thus they can't kill me too. In version 2.9(a) we had the inventory bug that did the same (if you remember). The bug I'm currently writing about only occurs sometimes!URL: http://forum.audiogames.net/viewtopic.php?pid=164485#p164485

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-04 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi Aprone,Sometimes when you press the key that allows you to send chat messages - the key may vary depending on your chosen keyboard settings - it gives you the same bug as the inventory bug that prevented zombies to chase you. As I've said, it doesn't happen always, but it sometimes could give people the advantage to just stay at their current location and wait until the mission has been completed - if they're even doing one. I thought I'd just sign in to let you know.I'm sorry to read you had a really awful "prolonged" weekend, but apparently a good one concerning coding. I'm pretty much looking forward to this awesome sounding new update.URL: http://forum.audiogames.net/viewtopic.php?pid=164397#p164397

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-03 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi,Aprone, I just got this error: "Swamp internal sound error.  Restarting the game may correct this issue."Here's my debuglog:"Starting programLoading JAWS ApiVersion is 3.1Sapi is set to 0Loading settings/progressCreating DirectSound...Setting Coop levelSound finished.First 'sayit'First sound test.Using EnglishScreen resolution: 1366x768Client resolution: 11850x7905Center point: 0,0Load finished.Starting us out.Stopping any previous soundsLoading multi1.Attempting to connect to the server.Identification step 1.Identification step 2. 10.0.0.2Identification convert.Convert done.Identification step 3. 33554442Getting G E TG E T succeeded.Testing Drawscreen.Startup finished.error in makesound F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -1036
 ,25878964433 439,855628098295 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -1645,90099230262 116,299692697468 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -20228,8206042835 -1445,01729516186 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Lamprey\Evade3.wav -9468,5534165588 -1495,00974857407 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -12477,6655995328 -1280,03385024855 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Stalker\Evade1.wav -1338,1073126834 425,493278194839 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -1294,03112695749 265,018022245286 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -1345,1772563171 235,438931415035 0error in makesound: F:\Spiele\Swamp
 /sounds/Get/..\sounds\Zombies\Reaper\Evade3.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Reaper\Evade2.wav -5000 61,1775168623866 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -3259,65012654098 343,129211712689 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Stalker\Evade2.wav -18858,8174468232 -1370,60580471232 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -15630,4739681379 -1195,56996118802 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Reaper\Evade3.wav -16695,2418317918 1363,44862451233 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Stalker\Evade2.wav -24354,2198525801 430,072814447933 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -13618,078097829 -58,7904476594816 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -4671,15482847103 -163,480128359807 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Canine\Evade2.wav -25022,868570946 -610,549809988898 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -29405,1319126081 -513,224476726347 0err
 or in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Canine\Evade3.wav -2805,43193403591 11,4164192012219 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -23405,8917507792 -596,818310684874 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Canine\Evade3.wav -1635,71118355507 -1456,43724772439 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -7503,0812497856 -398,945813413471 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -28150,9820013683 -795,767006434417 0"A few weeks ago I told you about the "SwrError.txt" file that contains this text:"Automation error 12-12-2013 18:23:30 1"You said I shouldn't worry about it and I haven't done.This message appeared on my old Computer, that has issues with the soundcard, but the one I'm currently usi
 ng is new and hasn't any issues. Do you know why the message appeared?BTW, F is my 2 TB huge external hard drive - but up to now I haven't had any problems running the game on it - and "Spiele" is the German word for "games".URL: http://forum.audiogames.net/viewtopic.php?pid=164141#p164141

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-03 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi,Aprone, I just got this error: "Swamp internal sound error.  Restarting the game may correct this issue."Here's my debuglog:"Starting programLoading JAWS ApiVersion is 3.1Sapi is set to 0Loading settings/progressCreating DirectSound...Setting Coop levelSound finished.First 'sayit'First sound test.Using EnglishScreen resolution: 1366x768Client resolution: 11850x7905Center point: 0,0Load finished.Starting us out.Stopping any previous soundsLoading multi1.Attempting to connect to the server.Identification step 1.Identification step 2. 10.0.0.2Identification convert.Convert done.Identification step 3. 33554442Getting G E TG E T succeeded.Testing Drawscreen.Startup finished.error in makesound F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -1036
 ,25878964433 439,855628098295 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -1645,90099230262 116,299692697468 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -20228,8206042835 -1445,01729516186 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Lamprey\Evade3.wav -9468,5534165588 -1495,00974857407 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -12477,6655995328 -1280,03385024855 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Stalker\Evade1.wav -1338,1073126834 425,493278194839 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -1294,03112695749 265,018022245286 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -1345,1772563171 235,438931415035 0error in makesound: F:\Spiele\Swamp
 /sounds/Get/..\sounds\Zombies\Reaper\Evade3.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Reaper\Evade2.wav -5000 61,1775168623866 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -3259,65012654098 343,129211712689 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Stalker\Evade2.wav -18858,8174468232 -1370,60580471232 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -15630,4739681379 -1195,56996118802 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Reaper\Evade3.wav -16695,2418317918 1363,44862451233 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Stalker\Evade2.wav -24354,2198525801 430,072814447933 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -13618,078097829 -58,7904476594816 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -4671,15482847103 -163,480128359807 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav - 0 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Canine\Evade2.wav -25022,868570946 -610,549809988898 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade1.wav -29405,1319126081 -513,224476726347 0err
 or in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Canine\Evade3.wav -2805,43193403591 11,4164192012219 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade2.wav -23405,8917507792 -596,818310684874 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Canine\Evade3.wav -1635,71118355507 -1456,43724772439 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -7503,0812497856 -398,945813413471 0error in makesound: F:\Spiele\Swamp/sounds/Get/..\sounds\Zombies\Tyrant\Evade3.wav -28150,9820013683 -795,767006434417 0"A few weeks ago I told you about the "SwrError.txt" file that contains this text:"Automation error 12-12-2013 18:23:30 1"You said I shouldn't worry about it and I haven't done.This message appeared on my old Computer, that has issues with the soundcard, but the one I'm currently usi
 ng is new and hasn't any issues. Do you know why the message appeared.BTW, F is my 2 TB huge external hard drive - but up to now I haven't had any problems running the game on it - and "Spiele" is the German word for "games".URL: http://forum.audiogames.net/viewtopic.php?pid=164141#p164141

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

 CAE, I was going to do the same.Cinnamon, Note that the list is incomplete, because the loot of map 5 is missing, since it can still vary. Currently you can find sub 1 stuff - maybe without the ceramic Leggings, cause I've never got them there -, the combat boots - which were only buyable on map 3 so far -, the riot face guard and diesel fuel - but I'm not sure if that's true, cause someone told me he had got some but I haven't got one on my own yet.Mehgcap will update the list as far as he knows which things will finally be there.In addition to the current incompleteness of the list, some accessories are also findable elsewhere than only on the specified map:The long as well as the short bayonet are both findable on map 3, sub 3 and map 4.You can find the large Suppressor on any map.The combat S
 cope is not only on sub 3, but also on map 4.Be aware that this is my own experience, meaning that some might have experienced something different.URL: http://forum.audiogames.net/viewtopic.php?pid=164127#p164127

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

 CAE, I was going to do the same.Cinnamon, Note that the list is incomplete, because the loot of map 5 is missing, since it can still vary. Currently you can find sub 1 stuff - maybe without the ceramic Leggings, cause I've never got them there -, the combat boots - which were only buyable on map 3 so far -, the riot face guard and diesel fuel - but I'm not sure if that's true, cause someone told me he had got some but I haven't got one on my own yet.Mehgcap will update the list as far as he knows which things will finally be there.In addition to the current incompleteness of the list, some accessories are also findable elsewhere than only on the specified map:The long as well as the short bayonet are both findable on map 3, sub 3 and map 4.You can find the large Suppressor on any map.The combat Sco
 pe is not only on sub 3, but also on map 4.Be aware that this is my own experience, meaning that some might have experienced something different.URL: http://forum.audiogames.net/viewtopic.php?pid=164126#p164126

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

 CAE, I was going to do the same.Cinnamon, Note that the list is incomplete, because the loot of map 5 is missing, since it can still vary. Currently you can find sub 1 stuff - maybe without the ceramic Leggings, cause I've never got them there -, the combat boots - which were only buyable on map 3 so far -, the riot face guard and diesel fuel - but I'm not sure if that's true, cause someone told me he had got some but I haven't got one on my own yet.Mehgcap will update the list as far as he knows which things will finally be there.In addition to the current incompleteness of the list, some accessories are also findable elsewhere than only on the specified map:The long as well as the short bayonet are both findable on map 3, sub 3 and map 4.You can find the large Suppressor on any map.The combat Sco
 pe is not only on sub 3, but also on map 4Be aware that this is my own experience, meaning that some might have experienced something different.URL: http://forum.audiogames.net/viewtopic.php?pid=164126#p164126

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Mehgcap, you don't need the balls to lead the 50 water and 70 camping, although the game tells you you do. It wouldn't be rational if the mission would require things you can only get by completing them.Aprone, You don't only lose your ammo by losing a sniper, but also by getting connection interrupted (anywhere). Yesterday I got connection interrupted in the sz and lost all my ammo.Another thing is the team warehouse mission. You should make a notification for the team that lost. It is quite confusing if you wake up in the sz and no message appears. You could use the "mission failed" sound and write some text that tells you that the other team has won.URL: http://forum.audiogames.net/viewtopic.php?pid=164061#p164061

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-02 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

I agree with keba. Before you, Aprone, lowered the prizes missions give, they gave to much rewards. Leveling 10 times after a 50 solo is fairly much. Currently a camping gives more than an assorted chemical mission. I'd say that doesn't make sense, since the chemical contains dires.Moreover, I've some suggestions for map 5. First, I'd like to see Amorphouses in map 5. Certainly, the Dires should stay in too. Second, many people asked if there were anything new to find on map 5. The truthful answer on this is "no". Well there are the combat boots, but they aren't new, since you could even buy them before they were added to map 5's loot. Couldn't you make any special armor findable - either Apronics, running shoes or shorts or bunny slippers? Note that this is only a suggestion, but it would be something new to find. A few weeks ago, chowy mentioned something about every weapon being findable on map 5. I pretty like this thought!URL: http://forum.audiogames.net/viewtopic.php?pid=164047#p164047

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-02 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hello!I heard much about this game and I thought, let’s give it a shot! I'd like to tell you, how great the game is, but unfortunately, I can't. I have some issues:I have to run the game as Administrator, cause otherwise it crashes. Is this a bug? Is it my computer's fault? Am I doing anything wrong? I downloaded patch 23 and installed it on my external hard drive - which is drive F by the way. I open the game by pressing enter on the file "TRTR.exe". After this, a message appears that tells me "TRTR.exe" doesn't work anymore and the game closes immediately. At least there is the option to open the application menu and go down to "run as Administrator", which after all allows me to execute the game without crashing.The other point, which I'm having problems with, is connecting to a server. I just wanted to ask if there is any server up at the moment, but since I've read angarag's post, asking has become unnecessary. For practicing and because no server's being up at the moment, I have to ask: Is there a possibility to play offline? If yes, how do I do it?Thanks in advance!URL: http://forum.audiogames.net/viewtopic.php?pid=164025#p164025
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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-01 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi Aprone,I actually don't use it, but my clan was sent there a couple of times. Does this feature give any advantage to the person, who attacked? Ah, and how about the traps? I haven't had the pleasure to experience them yet. URL: http://forum.audiogames.net/viewtopic.php?pid=163864#p163864

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Aloha, Could it be possible that you didn't win the balls? There is only a random chance to get them. For instance if you're doing the mission with two others, there’s a 33% chance, playing it with three others gives you a 25% chance.Well SLJ, you must not forget that some people lost the fun of playing Swamp and some were banned, whether legitimate or not.URL: http://forum.audiogames.net/viewtopic.php?pid=163265#p163265
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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.Added: Oh I'm dumb. Of course you can't host a server while your computer is shut down. However, you can host a server while you don't play. Just leave the game opened.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.Added: Oh I'm dumb. Of course you can't host a server while your computer is shut down. However, you can host a server while you don't play. Just leave the game opened.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.Added: Oh I'm dumb. Of course you can't host a server while your computer is shut down. However, you can host a server while you don't play. Just leave the game opened.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.Added: Oh I'm dumb. Of course you can't host a server while your computer is shut down. However, you can host a server while you don't play. Just leave the game opened.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.Added: Oh I'm dumb. Of course you can't host a server while your computer is shut down. However, you can host a server while you don't play. Just leave the game opened.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.Added: Oh I'm dumb. Of course you can't host a server while your computer is shut down. However, you can host a server while you don't play. Just leave the game opened.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.Added: Oh I'm dumb. Of course you can't host a server while your computer is shut down. However, you can host a server while you don't play. Just leave the game opened.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.Added: Oh I'm dumb. Of course you can't host a server while your computer is shut down. However, you can host a server while you don't play. Just leave the game opened.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.Added: Oh I'm dumb. Of course you can't host a server while your computer is shut down. However, you can host a server while you don't play. Just leave the game opened.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.Added: Oh I'm dumb. Of course you can't host a server while your computer is shut down. However, you can host a server while you don't play. Just leave the game opened.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.Added: Oh I'm dumb. Of course you can't host a server while your computer is shut down. However, you can host a server while you don't play. Just leave the game opened.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Updates by SoundMUD

Hi SLJ!Currently the game contains a campaign with ten chapters. The campaign is meant to help people to get used to the different units and abilities. However, you can create your own campaigns too. Moreover, there are currently 69 multiplayer maps, but you can create your own maps too and there are several maps out there, that haven't been officially added to the game yet.You can only play against others on the server. I guess there is no limit regarding to the amount of players that can be on your server at a time, but I'm not sure. I don't know if you can host a server without your computer being switched on, but I believe not.Concerning translations create a subfolder in the "res" folder within your SoundRTS folder. Type "ui-" followed by the abbreviation of your country. So in your case name it "ui-dk". Translate the English "tts.txt" file, which can be found in the "ui" folder, to Danish an
 d save it in your "ui-dk" folder. Last but not least make a recorded translation of the files in the "actor" folder, again found in the "ui" folder. Finally, if you want your translation to be added in the next version, send it to SoundMUD!I'm from Austria and I do speak English, but I'm playing the game in German anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=162929#p162929

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[Audiogames-reflector] Updates by SoundMUD

2014-01-23 Thread AudioGames.net ForumNew releases room: the blasting gd


Updates by SoundMUD

Hi all!Version 1.2 Alpha 8 of SoundRTS has been released.You can download it hereThe changelog can be found at http://soundrts.blogspot.com/search/label/logFurther SoundMud released version 0.14 of the homonymous RPG.It can be downloaded hereMain changes since 0.13 are:The server is included to play alone or to host a multiplayer world with auto-saves (if you stop it with control c). The world description is included in server_data, for example server_data/model/main.txt (used when the server is started for the first time). The previous server is still offline, but I hope that it won't be a problem. Tell me if something significant is lost in this version.URL: http://forum.audiogames.net/viewtopic.php?pid=162875#p162875

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[Audiogames-reflector] Updates by SoundMUD

2014-01-23 Thread AudioGames.net ForumNew releases room: the blasting gd


Updates by SoundMUD

Hi all!Version 1.2 Alpha 8 of SoundRTS has been released.You can download it hereThe changelog can be found at http://soundrts.blogspot.com/search/label/logFurther SoundMud released version 0.14 of the homonymous RPG.It can be downloaded hereMain changes since 0.14 are:the server is included to play alone or to host a multiplayer world with auto-saves (if you stop it with control c). The world description is included in server_data, for example server_data/model/main.txt (used when the server is started for the first time). The previous server is still offline, but I hope that it won't be a problem. Tell me if something significant is lost in this version.URL: http://forum.audiogames.net/viewtopic.php?pid=162875#p162875

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-22 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp Tide, PvP mini game set in the Swamp universe

Socheat, Sadly it seems to be down again. I didn't even have the opportunity to play on the server. Added: Good to know you intended it to be down again. URL: http://forum.audiogames.net/viewtopic.php?pid=162724#p162724

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-22 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp Tide, PvP mini game set in the Swamp universe

Socheat, Sadly it seems to be down again. I didn't even have the opportunity to play on the server. URL: http://forum.audiogames.net/viewtopic.php?pid=162724#p162724

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-18 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

assault_freak, Aprone has to fix some security issues. In the meantime, all characters created during Christmas time are unavailable and you can't create new ones. If you created the char a while ago and just wanted to come back now, you must have been offline for several months, so that your character got deleted.URL: http://forum.audiogames.net/viewtopic.php?pid=162277#p162277

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-18 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Yesterday I did a sniper mission and - I'm not sure if that has already been mentioned - in addition to the fact that you lose all your ammo, you don't even get rewards after winning it.Ultradude, Here's the link to the topic of Swamp Tide, PvP mini game set in the Swamp universe. At the beginning this little game was very popular among the Swamp players. Aprone saw it as opportunity to track down bugs and to add some new things to Swamp, since it consists of not as much code as Swamp does. Gradually people stopped playing Tide and Aprone finally took the server down. Ever since, nobody has heard anything about it again. Aprone once said he'd include it in the next version of Swamp, which has unfortunately never happened.Castaways is a real-time strategy game. It was released in 2011. You start out with 14 people - I believe -, though it's also possible to start with 16. You hav
 e to build buildings and train up workers and soldiers, to get resources - which you'll need for more buildings and training up new allies - and to defeat the enemy troops.You can download it hereURL: http://forum.audiogames.net/viewtopic.php?pid=162224#p162224

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-14 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Alright Ultradude, Congrats that you finally got Swamp running on your PC. I pretty like your playthrough. I'm going to give you some information about which weapon goes with which ammo and some tips.First of all you don't need to turn off the scope of any sport rifle while shooting or walking/running. It doesn't affect your speed or anything else - oh wait, it increases the range in which the weapon can deal with the undead. There are some exceptions. For example you can't walk/run, while you have activated crouching, when you have the M40 equipped, but on the other hand you can't shoot when you have crouching turned off.Which weapon uses which kind of ammo?9mm ammoGlock 19Glock 17MP5UziShotgun shellsBrowning CitoriBenelliAA12.30 caliburWinchesterMarlinRemington5.56mm ammoAR15M16Steyr AUGM4A17.62mm ammoSCAR-HACRAK47M40M60M240Vulcan MinigunGasChainsawFlamethrower.45 ACP ammoUMP45VectorM-1928ArrowsShortbowLongbowGranadeM79 (granade launcher)Med kitField kitURL: http://forum.audiogames.net/viewtopic.php?pid=161761#p161761

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-14 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Alright Ultradude, Congrats that you finally got Swamp running on your PC. I pretty like your playthrough. I'm going to give you some information about which weapon goes with which ammo and some tips.First of all you don't need to turn off the scope of any sport rifle while shooting or walking/running. It doesn't affect your speed or anything else - oh wait, it increases the range in which the weapon can deal with the undead. There are some exceptions. For example you can't walk/run, while you have activated crouching, when you have the M40 equipped, but on the other hand you can't shoot when you have crouching turned off.Which weapon uses which kind of ammo?9mm ammoGlock 19Glock 17MP5UziShotgun shellsBrowning CitoriBenelliAA12.30 caliburWinchesterMarlinRemington5.56mm ammoAR15M16Steyr AUGM4A17.62mm ammoSCAR-HACRAK47M60M240Vulcan MinigunGasChainsawFlamethrower.45 ACP ammoUMP45VectorM-1928ArrowsShortbowLongbowGranadeM79 (granade launcher)Med kitField kitURL: http://forum.audiogames.net/viewtopic.php?pid=161761#p161761

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-11 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

jsymes, If your last login was on version 3.0c, I can tell you, why you got down to 5,000 rep. Aprone deleted the items of every player and fort. Furthermore he lowered the amount of rep to 5,000 and the amount of food to 100. He did that to sort out the last remains of the inventory bug. If your last login was after the release of version 3.1, I'm at a loss.URL: http://forum.audiogames.net/viewtopic.php?pid=161466#p161466

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-10 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Copy the two ocx-files (MSINET.OCX & MSWINSCK.OCX) - which also come within the Swamp folder - to "C:\Windows\System32". Open the command prompt as Administrator and type:cd..cd..cd\windowscd\windows\system32regsvr32 msinet.ocxregsvr32 mswinsck.ocxURL: http://forum.audiogames.net/viewtopic.php?pid=161375#p161375

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-09 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

That's exactly what I did AlexN94, and it worked on all my three laptops. (On two of them runs Windows Vista 32 bit and on the third one Windows 8 64 bit.) If Carlos' advice doesn't fix the issue Ultradude, try typing what Alex wrote and I some pages ago.URL: http://forum.audiogames.net/viewtopic.php?pid=161216#p161216

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Starting all over again wouldn't be the problem. At least that was the aim of creating LPR. Although I'm still using gd - which I got frustrated of at the moment -, I wanted a restart. But I'm just curious if the characters created during the holidays will work again, after Aprone has taken all safety precautions.URL: http://forum.audiogames.net/viewtopic.php?pid=160981#p160981

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Aprone, By typing the commands, which show me the stats, kills etc. of LPR, on my main char gd, it tells me all the things I have already got. That was the reason why I thought it would still work. But if I try to login, I can't due to a message that tells me that the password doesn't match with my name. That gets me to the point where I have to ask: Will the character be enabled again after this periode?URL: http://forum.audiogames.net/viewtopic.php?pid=160971#p160971

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Aprone, The character's name is LPR.Thanks SLJ for the recording. URL: http://forum.audiogames.net/viewtopic.php?pid=160842#p160842

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

SLJ,  I have been curious since you have told us about this bug some months ago. Could you please upload the file?Aprone, Just some days ago - already in January - I have created a new character and it is still here. Didn't you say all chars created after Christmas have been disabled?URL: http://forum.audiogames.net/viewtopic.php?pid=160823#p160823

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-05 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Mehgcap, I once also lost the ammo after my connection had interrupted in a 35 a.c. mission.Ultradude306, I've already given instructions about how to register the three files on a 64-bit version of Windows on the previous page. As for 32-bit systems, you only have to exchange the location "C:\- or cd\ in the command prompt -windows\syswow64" with "c:\windows\system32". For more information read the readme within the Swamp-folder.That applies for all others too, who don't know how to register the files. Aprone had included the readme to make sure that everyone can run Swamp. And if you don't understand it, use Google translator or instant translate, that amounts to the same thing.URL: http://forum.audiogames.net/viewtopic.php?pid=160685#p160685

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-03 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: bokurano daiboukenn 3

This question has probably already been asked here, but looking through more than 1,000 posts and keeping the overview is, well ... impossible.Can anyone please tell me which number I have to type in 9-3. I got three numbers: 1, 3, 6. I multiplied them and the result is 18, but it doesn't seem to be correct. Please, which number do I have to type in order to open it?Thanks in advance!URL: http://forum.audiogames.net/viewtopic.php?pid=160466#p160466

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-03 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

SLJ, You rather have to type a back slash not a space after .That's what you do wp85 (everytime I pressed the enter key, you have to do that too!):cd..cd..cd\windows\syswow64regsvr32 (followed by the name of one of the three files)If you have successfully registered all files, Swamp should work on your PC.URL: http://forum.audiogames.net/viewtopic.php?pid=160440#p160440

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-02 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Use  instead of . For more detailled instructions open the readme of Swamp.URL: http://forum.audiogames.net/viewtopic.php?pid=160424#p160424

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-28 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

I believe it's a good idea to take one weapon from each map and mix the whole thing up. I'm not only saying that because I had been seeking the flamethrower for two days, gave up yesterday though, because I want to do also other things in Swamp than searching for that thrower. URL: http://forum.audiogames.net/viewtopic.php?pid=159933#p159933

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-28 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Aprone, I'd just done a 35 assorted chemicals mission and lost my connection. After I logged back in, I had the same issue as after the Sniper: All my ammo was gone, including Med Kits. I had bought 23,000 7.62 mm ammo, worth about 100,000 reputation. I have more than 250,000 reputation left, but with the new mission rewards it's quite hard leveling or getting rep (e.g. the 35 camping gives only 14,000 experience and 28,000 reputation, more than the dire containing 35 assorted chemicals mission).URL: http://forum.audiogames.net/viewtopic.php?pid=159856#p159856

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-28 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Mehgcap, I'm going to list the weapons and their related accessories:Glock 19: Small SilencerGlock 17: Small SilencerWinchester: Yukon ScopeMarlin: Nikon ScopeRemington: Nikon ScopeMP5: Small SuppressorUZI: Small SuppressorUMP45: Large SuppressorVector: Large SuppressorM16: Long BayonetSteyr Aug: Combat ScopeM4A1: Maverick SuppressorACR: Magpul SuppressorAK47: Short BayonetLongbow: Leather BracerURL: http://forum.audiogames.net/viewtopic.php?pid=159823#p159823

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-28 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

mike-tan wrote:gd. you left something. how about long bionetNo, I didn't. Read carefully! It's right there at the M16.URL: http://forum.audiogames.net/viewtopic.php?pid=159830#p159830

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-27 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Mehgcap, I'm going to list the weapons and their related accessories:Glock 19: Small SilencerGlock 17: Small SilencerWinchester: Yukon ScopeMarlin: Nikon ScopeRemington: Nikon ScopeMP5: Small SuppressorUZI: Small SuppressorUMP45: Large SuppressorVector: Large SuppressorM16: Long BayonetSteyr Aug: Combat ScopeM4A1: Maverick SuppressorACR: Magpul SuppressorAK47: Short BayonetLongbow: Leather BracerURL: http://forum.audiogames.net/viewtopic.php?pid=159823#p159823

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Mehgcap, I got it too when I had duplicates of one type of armor, but am not sure if this is causing it.Regarding to map 5, I'd like to be able to find fuels in there, since every main map contains them. I'd also be happy to find Riot Face Guards in the new map, since high protection head armor is the hardest to find, and the only one that is only findable on one map. For instance, you can find ceramic armor on map 3 and 4, plate armor on map 2; high protection chest armor is easy to find.Please think about it. I haven't found one since 2.9, I own one at the moment, but got it as gift, along with the apronic helmet.URL: http://forum.audiogames.net/viewtopic.php?pid=159639#p159639

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

I also wish you all a very merry Christmas!!!Angarag, That happened to me quite a few times. After logging out and back in, broken stuff was back there again.Aprone, The "stuck armor"-bug is still there. This time it got stuck at the military helmet and running shoes. I couldn't select any other cloth at these two slots. The only way to correct it was to logout and in again.URL: http://forum.audiogames.net/viewtopic.php?pid=159561#p159561

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

I and angarag just did a Sniper and when we came back, we had nothing left. NOTHING, NOT EVEN THE AXE! So we both logged out and back in again and had fortunately our things back, but all our meds and ammo were gone.URL: http://forum.audiogames.net/viewtopic.php?pid=159554#p159554

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi!First and foremost, thanks Aprone for sitting down once again and sorting out those bugs. After you had released Swamp 2.9, you announced that you wouldn't work on Swamp anymore and are facing other projects from now on. There were the hackers and cheaters, who tried to destroy all the fun and actually the whole game. Some sent fake bug reports on 2.9e, to get extra stuff from you, although it was only the testing client and they would have lost it anyway. You stayed calm though and went on developing Swamp, added great new missions, a new map and fixed several bugs and errors. And I want to thank you again, for every single second you spent in developing Swamp and that new release - may it annoy many people due to lost equipment and rep though - is great. I like it to start out with 5,000 rep and without trash, because it makes all people equal and all have the same opportunities to get rep and their stuff back.Besides, when you logout and back in, you still a
 lways have to reload your weapons. Furthermore, you can't unload your weapon sometimes. I've experienced it with the Minigun, but bcs993, in Swamp better known as Brendan, couldn't unload any weapon, except the Glock.Added: morecoffee50, You're right, the main download link doesn't work yet, but that one for the Patch does. Aprone mentioned that it could take a while to upload the full package. Maybe he got some issues uploading it.URL: http://forum.audiogames.net/viewtopic.php?pid=159548#p159548

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-24 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi!First and foremost, thanks Aprone for sitting down once again and sorting out those bugs. After you had released Swamp 2.9, you announced that you wouldn't work on Swamp anymore and are facing other projects from now on. There were the hackers and cheaters, who tried to destroy all the fun and actually the whole game. Some sent fake bug reports on 2.9e, to get extra stuff from you, although it was only the testing client and they would have lost it anyway. You stayed calm though and went on developing Swamp, added great new missions, a new map and fixed several bugs and errors. And I want to thank you again, for every single second you spent in developing Swamp and that new release - may it annoy many people due to lost equipment and rep though - is great. I like it to start out with 5,000 rep and without trash, because it makes all people equal and all have the same opportunities to get rep and their stuff back.Besides, when you logout and back in, you still a
 lways have to reload your weapons. Furthermore, you can't unload your weapon sometimes. I've experienced it with the Minigun, but bcs993, in Swamp better known as Brendan, couldn't unload any weapon, except the Glock.URL: http://forum.audiogames.net/viewtopic.php?pid=159548#p159548

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-14 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Hi all!Instead of getting 1 -wrapping paper, my HC-char - the blaster - always has one fuel when he logs in. If I store that one I have in the fort and login the next time, I get one back, although the one I stored is still in there. But if I don't store that one before I logout, I still have one after I come back. So the game intends to give me always one fuel, maybe for me not feeling bad when I don't have one. Aprone, I've found a weird file in my Swamp-directory. It's called SwrError and contains the following text:"Automation error 11-30-2013 11:12:25 1"I haven't a Scooby why I could have got this. But...Since my computer has some sound issues, that might be the reason. The computer gives out an error: "Host process for Windows has been exited and closed. The process isn't working anymore due an is
 sue. You'll be informed when a solution is available." Sorry for getting off-topic, but that's the only reasonable explanation I can think of.URL: http://forum.audiogames.net/viewtopic.php?pid=158352#p158352

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-11 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Mehgcap, I've got that a while ago. That was sub1 from outside the hospital. I've just wanted to let you, Aprone, know that the only way to get my points back was to die, but that didn't really matter, since I had nothing but the axe. URL: http://forum.audiogames.net/viewtopic.php?pid=158140#p158140

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-10 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

The server is pretty lagging now. It keeps telling me the server is full, although it only has about 13 now, since all have connection problems. And when I'm able to connect, gd - my normal char - has no things and no points. It keeps saying "speed, mg have , points ..." and I don't have points to spend. The blaster - my hc-one - still has his points, but lost his things, because almost every second I get disconnection and have to login again.URL: http://forum.audiogames.net/viewtopic.php?pid=158087#p158087

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-10 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

I haven't noticed a lag yet, but I've just started playing some minutes ago.But before I was able to connect, the client told me the server appears to be full. So I tried connecting over and over again until I got a stable connection. Because I was curious, I checked the amount of online players. Surprisingly the total number was 36. And now I'm wondering why the program told me the server would be full.URL: http://forum.audiogames.net/viewtopic.php?pid=158066#p158066

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-09 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Yeah Aprone, he was on the same map. I wanted to make him a present, but at least it didn't work. Later I picked up an HC-item in sub 3. I had to logout for short ... When I came back I was in the safe zone of map 2 again and I had lost my first few things. I went to the fort, stored the HC-item and gave all my remaining things to a clan mate, because the only way to correct this - for me - is to die. But when I wanted to, there were no zombies, my points didn't work (which I have in speed and health) and after I waited a while, I couldn't move either, although I had 15 food. Logging out and in again didn't help as well. So I tried gd, my normal char, and that one was fine. So I logged in as blaster again and realized that all worked again. Finally I was ready to die!  Did I forget anything? Ah yeah, I got the things back from my mate. URL: http://forum.audiogames.net/viewtopic.php?pid=157990#p157990

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-09 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

I have a question about this: My normal character got a wrapping paper and I sent the gift to a friend, who is HC, but he said he didn't get anything. Isn't it possible to give things from normal to HC-players?URL: http://forum.audiogames.net/viewtopic.php?pid=157976#p157976

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-07 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Thanks chowy. I didn't know that he said that. If he posted it here on this page, I must have missed it.Added: Nope, I checked it.  So he has told it in Swamp, when I wasn't online. Never mind!URL: http://forum.audiogames.net/viewtopic.php?pid=157775#p157775

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-07 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Thanks chowy. I didn't know that he said that. If he posted it here in this thread, I have to have overread it.URL: http://forum.audiogames.net/viewtopic.php?pid=157775#p157775

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-07 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Thanks Aprone! I like the event, but I think after a while it gets a bit boring. And, did you look into the code, because of the "map altered"-bug? The last few missions I did between now and my last post were successful, whereas the missions, which I did before that post, were all ended by that message. But today another funny thing happened: I was in the big warehouse and suddenly got "map altered", but I didn't lose my connection. I was able to complete it and gained the reward.URL: http://forum.audiogames.net/viewtopic.php?pid=157760#p157760

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-07 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Thanks Aprone! I like the event, but I think after a while it gets a bit boring. And, did you look into the code, because of the "map altered"-bug? The last few missions I did between now and my last post were successful, whereas the missions, which I did before that post, were all ended by that message. But today another funny thing happened: I was in a the big warehouse and suddenly got "map altered", but I didn't lose my connection. I was able to complete it and gained the reward.URL: http://forum.audiogames.net/viewtopic.php?pid=157760#p157760

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

I've been playing since March. So which event was last year? What was it about? Was it fun? I wouldn't have anything against an extention too. Let the fun begin!URL: http://forum.audiogames.net/viewtopic.php?pid=157646#p157646

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-06 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

I've been playing for March. So which event was last year? What was it about? Was it fun? I wouldn't have anything against an extention too.URL: http://forum.audiogames.net/viewtopic.php?pid=157646#p157646

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-05 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

I tried if I'd also get the altered-message when I do a mission on normal-mode. Indeed! Then a player reminded me of putting the debuglog here. Sadly he did after I had already logged in again. So I did another solo with my HC-char, but to my astonishment I got through it this time.  I've been trying this for ages. ROFL!I did a mission the other day and was alone, but I heard someone using the bayonet, but the game told me, I was alone. Today I got that again. I also used the bayonet in the mission. Is it possible that the server can't handle all fast enough and plays the sounds later again, at points I have already been at? Well, I know it sounds a bit weird, but...And could it be that the connection is bad and that it takes a while until the server realizes what happened? I mean, if the connection is very slow and suddenly a window breaks. Then the connection 
 gets faster again and the server realizes that something has changed, namely the window has broken, and gives out the message.URL: http://forum.audiogames.net/viewtopic.php?pid=157524#p157524

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-05 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

SLJ, The possibility you mentioned seemed plausible, didn't work though. I did another solo to test it, but got the message again.SirBadger, You might be right! This time I got it exactly after I had heard a window breaking - and also after I had picked up a crate, but I'm not sure if that matters.URL: http://forum.audiogames.net/viewtopic.php?pid=157509#p157509

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-04 Thread AudioGames.net ForumNew releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

I got it again: "This map file appears to have been altered". I did a solo 25-food-mission with my HC-char and got it again. Obviously it only happens when there are many zombies in the warehouse, or it's just my feeling. But I always get it after a while, when more zombies are in and when I only need a few crates to go. Okay, this time I needed 18 more, but I took me more time to search them, in order to test this out. The more windows and doors break and the more zombies are getting in, the higher is the risk that this message appears. Aprone, this bug is as annoying as the instant death bug or the "subscribe out of range" error, but seems to happen more often (at least it does for me!). I please you, do something to track it down or to sort it out. It's extremely annoying to get that every mission I do! URL: http://forum.audiogames.net/viewtopic.php?pid=157356#p157356

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